1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "GUI/BsGUIViewport.h" |
4 | #include "GUI/BsGUIWidget.h" |
5 | #include "GUI/BsGUISkin.h" |
6 | #include "GUI/BsGUIDimensions.h" |
7 | #include "Components/BsCCamera.h" |
8 | #include "RenderAPI/BsViewport.h" |
9 | #include "RenderAPI/BsRenderTarget.h" |
10 | #include "Error/BsException.h" |
11 | |
12 | namespace bs |
13 | { |
14 | const String& GUIViewport::getGUITypeName() |
15 | { |
16 | static String name = "Viewport" ; |
17 | return name; |
18 | } |
19 | |
20 | GUIViewport::GUIViewport(const String& styleName, const HCamera& camera, |
21 | float aspectRatio, Degree fieldOfView, const GUIDimensions& dimensions) |
22 | :GUIElement(styleName, dimensions), mCamera(camera), mAspectRatio(aspectRatio), |
23 | mFieldOfView(fieldOfView) |
24 | { |
25 | mVerticalFOV = 2.0f * Math::atan(Math::tan(mFieldOfView.valueRadians() * 0.5f) * (1.0f / mAspectRatio)); |
26 | } |
27 | |
28 | GUIViewport* GUIViewport::create(const HCamera& camera, float aspectRatio, Degree fieldOfView, const String& styleName) |
29 | { |
30 | return new (bs_alloc<GUIViewport>()) GUIViewport(getStyleName<GUIViewport>(styleName), camera, aspectRatio, fieldOfView, GUIDimensions::create()); |
31 | } |
32 | |
33 | GUIViewport* GUIViewport::create(const GUIOptions& options, const HCamera& camera, |
34 | float aspectRatio, Degree fieldOfView, const String& styleName) |
35 | { |
36 | return new (bs_alloc<GUIViewport>()) GUIViewport(getStyleName<GUIViewport>(styleName), camera, aspectRatio, fieldOfView, GUIDimensions::create(options)); |
37 | } |
38 | |
39 | UINT32 GUIViewport::_getNumRenderElements() const |
40 | { |
41 | return 0; |
42 | } |
43 | |
44 | const SpriteMaterialInfo& GUIViewport::_getMaterial(UINT32 renderElementIdx, SpriteMaterial** material) const |
45 | { |
46 | BS_EXCEPT(InternalErrorException, "This element has no render element so no material can be retrieved." ); |
47 | static SpriteMaterialInfo dummy; |
48 | return dummy; |
49 | } |
50 | |
51 | void GUIViewport::_getMeshInfo(UINT32 renderElementIdx, UINT32& numVertices, UINT32& numIndices, GUIMeshType& type) const |
52 | { |
53 | numVertices = 0; |
54 | numIndices = 0; |
55 | type = GUIMeshType::Triangle; |
56 | } |
57 | |
58 | void GUIViewport::updateClippedBounds() |
59 | { |
60 | mClippedBounds = mLayoutData.area; |
61 | mClippedBounds.clip(mLayoutData.clipRect); |
62 | } |
63 | |
64 | Vector2I GUIViewport::_getOptimalSize() const |
65 | { |
66 | return Vector2I(0, 0); |
67 | } |
68 | |
69 | void GUIViewport::_fillBuffer(UINT8* vertices, UINT32* indices, UINT32 vertexOffset, UINT32 indexOffset, |
70 | UINT32 maxNumVerts, UINT32 maxNumIndices, UINT32 renderElementIdx) const |
71 | { |
72 | |
73 | } |
74 | |
75 | void GUIViewport::updateRenderElementsInternal() |
76 | { |
77 | // TODO - This doesn't get called if element mesh is dirty!!! and I need to update the viewport when offset changes (in which case mesh is marked as dirty) |
78 | float currentAspect = mLayoutData.area.width / (float)mLayoutData.area.height; |
79 | Radian currentFOV = 2.0f * Math::atan(Math::tan(mVerticalFOV * 0.5f) * currentAspect); |
80 | |
81 | mCamera->setHorzFOV(currentFOV); |
82 | |
83 | SPtr<Viewport> viewport = mCamera->getViewport(); |
84 | SPtr<RenderTarget> renderTarget = viewport->getTarget(); |
85 | const RenderTargetProperties& rtProps = renderTarget->getProperties(); |
86 | |
87 | float x = mLayoutData.area.x / (float)rtProps.width; |
88 | float y = mLayoutData.area.y / (float)rtProps.height; |
89 | float width = mLayoutData.area.width / (float)rtProps.width; |
90 | float height = mLayoutData.area.height / (float)rtProps.height; |
91 | |
92 | viewport->setArea(Rect2(x, y, width, height)); |
93 | } |
94 | |
95 | void GUIViewport::_changeParentWidget(GUIWidget* widget) |
96 | { |
97 | GUIElement::_changeParentWidget(widget); |
98 | |
99 | if(widget != nullptr) |
100 | { |
101 | SPtr<RenderTarget> guiRenderTarget = widget->getTarget()->getTarget(); |
102 | SPtr<RenderTarget> cameraRenderTarget = mCamera->getViewport()->getTarget(); |
103 | |
104 | if(guiRenderTarget != cameraRenderTarget) |
105 | BS_EXCEPT(InvalidParametersException, "Camera provided to GUIViewport must use the same render target as the GUIWidget this element is located on." ) |
106 | } |
107 | } |
108 | } |