| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsFPhysXJoint.h" |
| 4 | #include "BsPhysXRigidbody.h" |
| 5 | #include "Physics/BsJoint.h" |
| 6 | #include "PxRigidDynamic.h" |
| 7 | |
| 8 | using namespace physx; |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | PxJointActorIndex::Enum toJointActor(JointBody body) |
| 13 | { |
| 14 | if (body == JointBody::Target) |
| 15 | return PxJointActorIndex::eACTOR0; |
| 16 | |
| 17 | return PxJointActorIndex::eACTOR1; |
| 18 | } |
| 19 | |
| 20 | FPhysXJoint::FPhysXJoint(physx::PxJoint* joint, const JOINT_DESC& desc) |
| 21 | :FJoint(desc), mJoint(joint) |
| 22 | { |
| 23 | mJoint->setBreakForce(desc.breakForce, desc.breakTorque); |
| 24 | mJoint->setConstraintFlag(PxConstraintFlag::eCOLLISION_ENABLED, desc.enableCollision); |
| 25 | } |
| 26 | |
| 27 | FPhysXJoint::~FPhysXJoint() |
| 28 | { |
| 29 | mJoint->userData = nullptr; |
| 30 | mJoint->release(); |
| 31 | } |
| 32 | |
| 33 | Rigidbody* FPhysXJoint::getBody(JointBody body) const |
| 34 | { |
| 35 | PxRigidActor* actorA = nullptr; |
| 36 | PxRigidActor* actorB = nullptr; |
| 37 | |
| 38 | mJoint->getActors(actorA, actorB); |
| 39 | |
| 40 | PxRigidActor* wantedActor = body == JointBody::Target ? actorA : actorB; |
| 41 | if (wantedActor == nullptr) |
| 42 | return nullptr; |
| 43 | |
| 44 | return (Rigidbody*)wantedActor->userData; |
| 45 | } |
| 46 | |
| 47 | void FPhysXJoint::setBody(JointBody body, Rigidbody* value) |
| 48 | { |
| 49 | PxRigidActor* actorA = nullptr; |
| 50 | PxRigidActor* actorB = nullptr; |
| 51 | |
| 52 | mJoint->getActors(actorA, actorB); |
| 53 | |
| 54 | PxRigidActor* actor = nullptr; |
| 55 | if (value != nullptr) |
| 56 | actor = static_cast<PhysXRigidbody*>(value)->_getInternal(); |
| 57 | |
| 58 | if (body == JointBody::Target) |
| 59 | actorA = actor; |
| 60 | else |
| 61 | actorB = actor; |
| 62 | |
| 63 | mJoint->setActors(actorA, actorB); |
| 64 | } |
| 65 | |
| 66 | Vector3 FPhysXJoint::getPosition(JointBody body) const |
| 67 | { |
| 68 | PxVec3 position = mJoint->getLocalPose(toJointActor(body)).p; |
| 69 | |
| 70 | return fromPxVector(position); |
| 71 | } |
| 72 | |
| 73 | Quaternion FPhysXJoint::getRotation(JointBody body) const |
| 74 | { |
| 75 | PxQuat rotation = mJoint->getLocalPose(toJointActor(body)).q; |
| 76 | |
| 77 | return fromPxQuaternion(rotation); |
| 78 | } |
| 79 | |
| 80 | void FPhysXJoint::setTransform(JointBody body, const Vector3& position, const Quaternion& rotation) |
| 81 | { |
| 82 | PxTransform transform = toPxTransform(position, rotation); |
| 83 | |
| 84 | mJoint->setLocalPose(toJointActor(body), transform); |
| 85 | } |
| 86 | |
| 87 | float FPhysXJoint::getBreakForce() const |
| 88 | { |
| 89 | float force = 0.0f; |
| 90 | float torque = 0.0f; |
| 91 | |
| 92 | mJoint->getBreakForce(force, torque); |
| 93 | return force; |
| 94 | } |
| 95 | |
| 96 | void FPhysXJoint::setBreakForce(float force) |
| 97 | { |
| 98 | float dummy = 0.0f; |
| 99 | float torque = 0.0f; |
| 100 | |
| 101 | mJoint->getBreakForce(dummy, torque); |
| 102 | mJoint->setBreakForce(force, torque); |
| 103 | } |
| 104 | |
| 105 | float FPhysXJoint::getBreakTorque() const |
| 106 | { |
| 107 | float force = 0.0f; |
| 108 | float torque = 0.0f; |
| 109 | |
| 110 | mJoint->getBreakForce(force, torque); |
| 111 | return torque; |
| 112 | } |
| 113 | |
| 114 | void FPhysXJoint::setBreakTorque(float torque) |
| 115 | { |
| 116 | float force = 0.0f; |
| 117 | float dummy = 0.0f; |
| 118 | |
| 119 | mJoint->getBreakForce(force, dummy); |
| 120 | mJoint->setBreakForce(force, torque); |
| 121 | } |
| 122 | |
| 123 | bool FPhysXJoint::getEnableCollision() const |
| 124 | { |
| 125 | return mJoint->getConstraintFlags() & PxConstraintFlag::eCOLLISION_ENABLED; |
| 126 | } |
| 127 | |
| 128 | void FPhysXJoint::setEnableCollision(bool value) |
| 129 | { |
| 130 | mJoint->setConstraintFlag(PxConstraintFlag::eCOLLISION_ENABLED, value); |
| 131 | } |
| 132 | } |