| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #include "BsFPhysXJoint.h" | 
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| 4 | #include "BsPhysXRigidbody.h" | 
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| 5 | #include "Physics/BsJoint.h" | 
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| 6 | #include "PxRigidDynamic.h" | 
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| 7 |  | 
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| 8 | using namespace physx; | 
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| 9 |  | 
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| 10 | namespace bs | 
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| 11 | { | 
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| 12 | PxJointActorIndex::Enum toJointActor(JointBody body) | 
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| 13 | { | 
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| 14 | if (body == JointBody::Target) | 
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| 15 | return PxJointActorIndex::eACTOR0; | 
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| 16 |  | 
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| 17 | return PxJointActorIndex::eACTOR1; | 
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| 18 | } | 
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| 19 |  | 
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| 20 | FPhysXJoint::FPhysXJoint(physx::PxJoint* joint, const JOINT_DESC& desc) | 
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| 21 | :FJoint(desc), mJoint(joint) | 
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| 22 | { | 
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| 23 | mJoint->setBreakForce(desc.breakForce, desc.breakTorque); | 
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| 24 | mJoint->setConstraintFlag(PxConstraintFlag::eCOLLISION_ENABLED, desc.enableCollision); | 
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| 25 | } | 
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| 26 |  | 
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| 27 | FPhysXJoint::~FPhysXJoint() | 
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| 28 | { | 
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| 29 | mJoint->userData = nullptr; | 
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| 30 | mJoint->release(); | 
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| 31 | } | 
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| 32 |  | 
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| 33 | Rigidbody* FPhysXJoint::getBody(JointBody body) const | 
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| 34 | { | 
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| 35 | PxRigidActor* actorA = nullptr; | 
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| 36 | PxRigidActor* actorB = nullptr; | 
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| 37 |  | 
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| 38 | mJoint->getActors(actorA, actorB); | 
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| 39 |  | 
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| 40 | PxRigidActor* wantedActor = body == JointBody::Target ? actorA : actorB; | 
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| 41 | if (wantedActor == nullptr) | 
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| 42 | return nullptr; | 
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| 43 |  | 
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| 44 | return (Rigidbody*)wantedActor->userData; | 
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| 45 | } | 
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| 46 |  | 
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| 47 | void FPhysXJoint::setBody(JointBody body, Rigidbody* value) | 
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| 48 | { | 
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| 49 | PxRigidActor* actorA = nullptr; | 
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| 50 | PxRigidActor* actorB = nullptr; | 
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| 51 |  | 
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| 52 | mJoint->getActors(actorA, actorB); | 
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| 53 |  | 
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| 54 | PxRigidActor* actor = nullptr; | 
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| 55 | if (value != nullptr) | 
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| 56 | actor = static_cast<PhysXRigidbody*>(value)->_getInternal(); | 
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| 57 |  | 
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| 58 | if (body == JointBody::Target) | 
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| 59 | actorA = actor; | 
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| 60 | else | 
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| 61 | actorB = actor; | 
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| 62 |  | 
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| 63 | mJoint->setActors(actorA, actorB); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | Vector3 FPhysXJoint::getPosition(JointBody body) const | 
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| 67 | { | 
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| 68 | PxVec3 position = mJoint->getLocalPose(toJointActor(body)).p; | 
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| 69 |  | 
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| 70 | return fromPxVector(position); | 
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| 71 | } | 
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| 72 |  | 
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| 73 | Quaternion FPhysXJoint::getRotation(JointBody body) const | 
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| 74 | { | 
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| 75 | PxQuat rotation = mJoint->getLocalPose(toJointActor(body)).q; | 
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| 76 |  | 
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| 77 | return fromPxQuaternion(rotation); | 
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| 78 | } | 
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| 79 |  | 
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| 80 | void FPhysXJoint::setTransform(JointBody body, const Vector3& position, const Quaternion& rotation) | 
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| 81 | { | 
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| 82 | PxTransform transform = toPxTransform(position, rotation); | 
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| 83 |  | 
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| 84 | mJoint->setLocalPose(toJointActor(body), transform); | 
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| 85 | } | 
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| 86 |  | 
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| 87 | float FPhysXJoint::getBreakForce() const | 
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| 88 | { | 
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| 89 | float force = 0.0f; | 
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| 90 | float torque = 0.0f; | 
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| 91 |  | 
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| 92 | mJoint->getBreakForce(force, torque); | 
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| 93 | return force; | 
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| 94 | } | 
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| 95 |  | 
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| 96 | void FPhysXJoint::setBreakForce(float force) | 
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| 97 | { | 
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| 98 | float dummy = 0.0f; | 
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| 99 | float torque = 0.0f; | 
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| 100 |  | 
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| 101 | mJoint->getBreakForce(dummy, torque); | 
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| 102 | mJoint->setBreakForce(force, torque); | 
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| 103 | } | 
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| 104 |  | 
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| 105 | float FPhysXJoint::getBreakTorque() const | 
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| 106 | { | 
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| 107 | float force = 0.0f; | 
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| 108 | float torque = 0.0f; | 
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| 109 |  | 
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| 110 | mJoint->getBreakForce(force, torque); | 
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| 111 | return torque; | 
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| 112 | } | 
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| 113 |  | 
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| 114 | void FPhysXJoint::setBreakTorque(float torque) | 
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| 115 | { | 
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| 116 | float force = 0.0f; | 
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| 117 | float dummy = 0.0f; | 
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| 118 |  | 
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| 119 | mJoint->getBreakForce(force, dummy); | 
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| 120 | mJoint->setBreakForce(force, torque); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | bool FPhysXJoint::getEnableCollision() const | 
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| 124 | { | 
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| 125 | return mJoint->getConstraintFlags() & PxConstraintFlag::eCOLLISION_ENABLED; | 
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| 126 | } | 
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| 127 |  | 
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| 128 | void FPhysXJoint::setEnableCollision(bool value) | 
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| 129 | { | 
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| 130 | mJoint->setConstraintFlag(PxConstraintFlag::eCOLLISION_ENABLED, value); | 
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| 131 | } | 
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| 132 | } | 
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