1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "BsFPhysXJoint.h" |
4 | #include "BsPhysXRigidbody.h" |
5 | #include "Physics/BsJoint.h" |
6 | #include "PxRigidDynamic.h" |
7 | |
8 | using namespace physx; |
9 | |
10 | namespace bs |
11 | { |
12 | PxJointActorIndex::Enum toJointActor(JointBody body) |
13 | { |
14 | if (body == JointBody::Target) |
15 | return PxJointActorIndex::eACTOR0; |
16 | |
17 | return PxJointActorIndex::eACTOR1; |
18 | } |
19 | |
20 | FPhysXJoint::FPhysXJoint(physx::PxJoint* joint, const JOINT_DESC& desc) |
21 | :FJoint(desc), mJoint(joint) |
22 | { |
23 | mJoint->setBreakForce(desc.breakForce, desc.breakTorque); |
24 | mJoint->setConstraintFlag(PxConstraintFlag::eCOLLISION_ENABLED, desc.enableCollision); |
25 | } |
26 | |
27 | FPhysXJoint::~FPhysXJoint() |
28 | { |
29 | mJoint->userData = nullptr; |
30 | mJoint->release(); |
31 | } |
32 | |
33 | Rigidbody* FPhysXJoint::getBody(JointBody body) const |
34 | { |
35 | PxRigidActor* actorA = nullptr; |
36 | PxRigidActor* actorB = nullptr; |
37 | |
38 | mJoint->getActors(actorA, actorB); |
39 | |
40 | PxRigidActor* wantedActor = body == JointBody::Target ? actorA : actorB; |
41 | if (wantedActor == nullptr) |
42 | return nullptr; |
43 | |
44 | return (Rigidbody*)wantedActor->userData; |
45 | } |
46 | |
47 | void FPhysXJoint::setBody(JointBody body, Rigidbody* value) |
48 | { |
49 | PxRigidActor* actorA = nullptr; |
50 | PxRigidActor* actorB = nullptr; |
51 | |
52 | mJoint->getActors(actorA, actorB); |
53 | |
54 | PxRigidActor* actor = nullptr; |
55 | if (value != nullptr) |
56 | actor = static_cast<PhysXRigidbody*>(value)->_getInternal(); |
57 | |
58 | if (body == JointBody::Target) |
59 | actorA = actor; |
60 | else |
61 | actorB = actor; |
62 | |
63 | mJoint->setActors(actorA, actorB); |
64 | } |
65 | |
66 | Vector3 FPhysXJoint::getPosition(JointBody body) const |
67 | { |
68 | PxVec3 position = mJoint->getLocalPose(toJointActor(body)).p; |
69 | |
70 | return fromPxVector(position); |
71 | } |
72 | |
73 | Quaternion FPhysXJoint::getRotation(JointBody body) const |
74 | { |
75 | PxQuat rotation = mJoint->getLocalPose(toJointActor(body)).q; |
76 | |
77 | return fromPxQuaternion(rotation); |
78 | } |
79 | |
80 | void FPhysXJoint::setTransform(JointBody body, const Vector3& position, const Quaternion& rotation) |
81 | { |
82 | PxTransform transform = toPxTransform(position, rotation); |
83 | |
84 | mJoint->setLocalPose(toJointActor(body), transform); |
85 | } |
86 | |
87 | float FPhysXJoint::getBreakForce() const |
88 | { |
89 | float force = 0.0f; |
90 | float torque = 0.0f; |
91 | |
92 | mJoint->getBreakForce(force, torque); |
93 | return force; |
94 | } |
95 | |
96 | void FPhysXJoint::setBreakForce(float force) |
97 | { |
98 | float dummy = 0.0f; |
99 | float torque = 0.0f; |
100 | |
101 | mJoint->getBreakForce(dummy, torque); |
102 | mJoint->setBreakForce(force, torque); |
103 | } |
104 | |
105 | float FPhysXJoint::getBreakTorque() const |
106 | { |
107 | float force = 0.0f; |
108 | float torque = 0.0f; |
109 | |
110 | mJoint->getBreakForce(force, torque); |
111 | return torque; |
112 | } |
113 | |
114 | void FPhysXJoint::setBreakTorque(float torque) |
115 | { |
116 | float force = 0.0f; |
117 | float dummy = 0.0f; |
118 | |
119 | mJoint->getBreakForce(force, dummy); |
120 | mJoint->setBreakForce(force, torque); |
121 | } |
122 | |
123 | bool FPhysXJoint::getEnableCollision() const |
124 | { |
125 | return mJoint->getConstraintFlags() & PxConstraintFlag::eCOLLISION_ENABLED; |
126 | } |
127 | |
128 | void FPhysXJoint::setEnableCollision(bool value) |
129 | { |
130 | mJoint->setConstraintFlag(PxConstraintFlag::eCOLLISION_ENABLED, value); |
131 | } |
132 | } |