| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsStandardDeferred.h" |
| 4 | #include "Material/BsGpuParamsSet.h" |
| 5 | #include "Mesh/BsMesh.h" |
| 6 | #include "Renderer/BsSkybox.h" |
| 7 | #include "Renderer/BsReflectionProbe.h" |
| 8 | #include "Renderer/BsRendererUtility.h" |
| 9 | #include "BsRendererScene.h" |
| 10 | #include "BsRendererView.h" |
| 11 | |
| 12 | namespace bs { namespace ct { |
| 13 | PerLightParamDef gPerLightParamDef; |
| 14 | |
| 15 | DeferredDirectionalLightMat::DeferredDirectionalLightMat() |
| 16 | :mGBufferParams(GPT_FRAGMENT_PROGRAM, mParams) |
| 17 | { |
| 18 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gLightOcclusionTex" , mLightOcclusionTexParam); |
| 19 | } |
| 20 | |
| 21 | void DeferredDirectionalLightMat::bind(const GBufferTextures& gBufferInput, const SPtr<Texture>& lightOcclusion, |
| 22 | const SPtr<GpuParamBlockBuffer>& perCamera, const SPtr<GpuParamBlockBuffer>& perLight) |
| 23 | { |
| 24 | mGBufferParams.bind(gBufferInput); |
| 25 | mLightOcclusionTexParam.set(lightOcclusion); |
| 26 | mParams->setParamBlockBuffer("PerCamera" , perCamera); |
| 27 | mParams->setParamBlockBuffer("PerLight" , perLight); |
| 28 | |
| 29 | RendererMaterial::bind(); |
| 30 | } |
| 31 | |
| 32 | DeferredDirectionalLightMat* DeferredDirectionalLightMat::getVariation(bool msaa, bool singleSampleMSAA) |
| 33 | { |
| 34 | if (msaa) |
| 35 | { |
| 36 | if (singleSampleMSAA) |
| 37 | return get(getVariation<true, true>()); |
| 38 | else |
| 39 | return get(getVariation<true, false>()); |
| 40 | } |
| 41 | |
| 42 | return get(getVariation<false, false>()); |
| 43 | } |
| 44 | |
| 45 | DeferredPointLightMat::DeferredPointLightMat() |
| 46 | :mGBufferParams(GPT_FRAGMENT_PROGRAM, mParams) |
| 47 | { |
| 48 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gLightOcclusionTex" , mLightOcclusionTexParam); |
| 49 | } |
| 50 | |
| 51 | void DeferredPointLightMat::bind(const GBufferTextures& gBufferInput, const SPtr<Texture>& lightOcclusion, |
| 52 | const SPtr<GpuParamBlockBuffer>& perCamera, const SPtr<GpuParamBlockBuffer>& perLight) |
| 53 | { |
| 54 | mGBufferParams.bind(gBufferInput); |
| 55 | mLightOcclusionTexParam.set(lightOcclusion); |
| 56 | mParams->setParamBlockBuffer("PerCamera" , perCamera); |
| 57 | mParams->setParamBlockBuffer("PerLight" , perLight); |
| 58 | |
| 59 | RendererMaterial::bind(); |
| 60 | } |
| 61 | |
| 62 | DeferredPointLightMat* DeferredPointLightMat::getVariation(bool inside, bool msaa, bool singleSampleMSAA) |
| 63 | { |
| 64 | if(msaa) |
| 65 | { |
| 66 | if (inside) |
| 67 | { |
| 68 | if (singleSampleMSAA) |
| 69 | return get(getVariation<true, true, true>()); |
| 70 | |
| 71 | return get(getVariation<true, true, false>()); |
| 72 | } |
| 73 | else |
| 74 | { |
| 75 | if (singleSampleMSAA) |
| 76 | return get(getVariation<false, true, true>()); |
| 77 | |
| 78 | return get(getVariation<false, true, false>()); |
| 79 | } |
| 80 | } |
| 81 | else |
| 82 | { |
| 83 | if (inside) |
| 84 | return get(getVariation<true, false, false>()); |
| 85 | else |
| 86 | return get(getVariation<false, false, false>()); |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | PerProbeParamDef gPerProbeParamDef; |
| 91 | |
| 92 | DeferredIBLSetupMat::DeferredIBLSetupMat() |
| 93 | :mGBufferParams(GPT_FRAGMENT_PROGRAM, mParams) |
| 94 | { |
| 95 | mIBLParams.populate(mParams, GPT_FRAGMENT_PROGRAM, true, false, false); |
| 96 | } |
| 97 | |
| 98 | void DeferredIBLSetupMat::bind(const GBufferTextures& gBufferInput, const SPtr<GpuParamBlockBuffer>& perCamera, |
| 99 | const SPtr<Texture>& ssr, const SPtr<Texture>& ao, const SPtr<GpuParamBlockBuffer>& reflProbeParams) |
| 100 | { |
| 101 | mGBufferParams.bind(gBufferInput); |
| 102 | |
| 103 | mParams->setParamBlockBuffer("PerCamera" , perCamera); |
| 104 | mParams->setParamBlockBuffer("ReflProbeParams" , reflProbeParams); |
| 105 | |
| 106 | mIBLParams.ambientOcclusionTexParam.set(ao); |
| 107 | mIBLParams.ssrTexParam.set(ssr); |
| 108 | |
| 109 | RendererMaterial::bind(); |
| 110 | } |
| 111 | |
| 112 | DeferredIBLSetupMat* DeferredIBLSetupMat::getVariation(bool msaa, bool singleSampleMSAA) |
| 113 | { |
| 114 | if(msaa) |
| 115 | { |
| 116 | if (singleSampleMSAA) |
| 117 | return get(getVariation<true, true>()); |
| 118 | |
| 119 | return get(getVariation<true, false>()); |
| 120 | } |
| 121 | else |
| 122 | { |
| 123 | return get(getVariation<false, false>()); |
| 124 | } |
| 125 | } |
| 126 | |
| 127 | DeferredIBLProbeMat::DeferredIBLProbeMat() |
| 128 | :mGBufferParams(GPT_FRAGMENT_PROGRAM, mParams) |
| 129 | { |
| 130 | mIBLParams.populate(mParams, GPT_FRAGMENT_PROGRAM, true, false, false); |
| 131 | |
| 132 | mParamBuffer = gPerProbeParamDef.createBuffer(); |
| 133 | mParams->setParamBlockBuffer("PerProbe" , mParamBuffer); |
| 134 | } |
| 135 | |
| 136 | void DeferredIBLProbeMat::bind(const GBufferTextures& gBufferInput, const SPtr<GpuParamBlockBuffer>& perCamera, |
| 137 | const SceneInfo& sceneInfo, const ReflProbeData& probeData, const SPtr<GpuParamBlockBuffer>& reflProbeParams) |
| 138 | { |
| 139 | mGBufferParams.bind(gBufferInput); |
| 140 | |
| 141 | mParams->setParamBlockBuffer("PerCamera" , perCamera); |
| 142 | mParams->setParamBlockBuffer("ReflProbeParams" , reflProbeParams); |
| 143 | |
| 144 | gPerProbeParamDef.gPosition.set(mParamBuffer, probeData.position); |
| 145 | |
| 146 | if(probeData.type == 1) |
| 147 | gPerProbeParamDef.gExtents.set(mParamBuffer, probeData.boxExtents); |
| 148 | else |
| 149 | { |
| 150 | Vector3 extents(probeData.radius, probeData.radius, probeData.radius); |
| 151 | gPerProbeParamDef.gExtents.set(mParamBuffer, extents); |
| 152 | } |
| 153 | |
| 154 | gPerProbeParamDef.gTransitionDistance.set(mParamBuffer, probeData.transitionDistance); |
| 155 | gPerProbeParamDef.gInvBoxTransform.set(mParamBuffer, probeData.invBoxTransform); |
| 156 | gPerProbeParamDef.gCubemapIdx.set(mParamBuffer, probeData.cubemapIdx); |
| 157 | gPerProbeParamDef.gType.set(mParamBuffer, probeData.type); |
| 158 | |
| 159 | mIBLParams.reflectionProbeCubemapsTexParam.set(sceneInfo.reflProbeCubemapsTex); |
| 160 | |
| 161 | RendererMaterial::bind(); |
| 162 | } |
| 163 | |
| 164 | DeferredIBLProbeMat* DeferredIBLProbeMat::getVariation(bool inside, bool msaa, bool singleSampleMSAA) |
| 165 | { |
| 166 | if(msaa) |
| 167 | { |
| 168 | if (inside) |
| 169 | { |
| 170 | if (singleSampleMSAA) |
| 171 | return get(getVariation<true, true, true>()); |
| 172 | |
| 173 | return get(getVariation<true, true, false>()); |
| 174 | } |
| 175 | else |
| 176 | { |
| 177 | if (singleSampleMSAA) |
| 178 | return get(getVariation<false, true, true>()); |
| 179 | |
| 180 | return get(getVariation<false, true, false>()); |
| 181 | } |
| 182 | } |
| 183 | else |
| 184 | { |
| 185 | if (inside) |
| 186 | return get(getVariation<true, false, false>()); |
| 187 | else |
| 188 | return get(getVariation<false, false, false>()); |
| 189 | } |
| 190 | } |
| 191 | |
| 192 | DeferredIBLSkyMat::DeferredIBLSkyMat() |
| 193 | :mGBufferParams(GPT_FRAGMENT_PROGRAM, mParams) |
| 194 | { |
| 195 | mIBLParams.populate(mParams, GPT_FRAGMENT_PROGRAM, true, false, false); |
| 196 | } |
| 197 | |
| 198 | void DeferredIBLSkyMat::bind(const GBufferTextures& gBufferInput, const SPtr<GpuParamBlockBuffer>& perCamera, |
| 199 | const Skybox* skybox, const SPtr<GpuParamBlockBuffer>& reflProbeParams) |
| 200 | { |
| 201 | mGBufferParams.bind(gBufferInput); |
| 202 | |
| 203 | mParams->setParamBlockBuffer("PerCamera" , perCamera); |
| 204 | mParams->setParamBlockBuffer("ReflProbeParams" , reflProbeParams); |
| 205 | |
| 206 | if(skybox != nullptr) |
| 207 | mIBLParams.skyReflectionsTexParam.set(skybox->getFilteredRadiance()); |
| 208 | |
| 209 | RendererMaterial::bind(); |
| 210 | } |
| 211 | |
| 212 | DeferredIBLSkyMat* DeferredIBLSkyMat::getVariation(bool msaa, bool singleSampleMSAA) |
| 213 | { |
| 214 | if(msaa) |
| 215 | { |
| 216 | if (singleSampleMSAA) |
| 217 | return get(getVariation<true, true>()); |
| 218 | |
| 219 | return get(getVariation<true, false>()); |
| 220 | } |
| 221 | else |
| 222 | { |
| 223 | return get(getVariation<false, false>()); |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | DeferredIBLFinalizeMat::DeferredIBLFinalizeMat() |
| 228 | :mGBufferParams(GPT_FRAGMENT_PROGRAM, mParams) |
| 229 | { |
| 230 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gIBLRadianceTex" , mIBLRadiance); |
| 231 | |
| 232 | mIBLParams.populate(mParams, GPT_FRAGMENT_PROGRAM, true, false, false); |
| 233 | } |
| 234 | |
| 235 | void DeferredIBLFinalizeMat::bind(const GBufferTextures& gBufferInput, const SPtr<GpuParamBlockBuffer>& perCamera, |
| 236 | const SPtr<Texture>& iblRadiance, const SPtr<Texture>& preintegratedBrdf, |
| 237 | const SPtr<GpuParamBlockBuffer>& reflProbeParams) |
| 238 | { |
| 239 | mGBufferParams.bind(gBufferInput); |
| 240 | |
| 241 | mParams->setParamBlockBuffer("PerCamera" , perCamera); |
| 242 | mParams->setParamBlockBuffer("ReflProbeParams" , reflProbeParams); |
| 243 | |
| 244 | mIBLParams.preintegratedEnvBRDFParam.set(preintegratedBrdf); |
| 245 | |
| 246 | mIBLRadiance.set(iblRadiance); |
| 247 | |
| 248 | RendererMaterial::bind(); |
| 249 | } |
| 250 | |
| 251 | DeferredIBLFinalizeMat* DeferredIBLFinalizeMat::getVariation(bool msaa, bool singleSampleMSAA) |
| 252 | { |
| 253 | if(msaa) |
| 254 | { |
| 255 | if (singleSampleMSAA) |
| 256 | return get(getVariation<true, true>()); |
| 257 | |
| 258 | return get(getVariation<true, false>()); |
| 259 | } |
| 260 | else |
| 261 | { |
| 262 | return get(getVariation<false, false>()); |
| 263 | } |
| 264 | } |
| 265 | |
| 266 | StandardDeferred::StandardDeferred() |
| 267 | { |
| 268 | mPerLightBuffer = gPerLightParamDef.createBuffer(); |
| 269 | } |
| 270 | |
| 271 | void StandardDeferred::renderLight(LightType lightType, const RendererLight& light, const RendererView& view, |
| 272 | const GBufferTextures& gBufferInput, const SPtr<Texture>& lightOcclusion) |
| 273 | { |
| 274 | const auto& viewProps = view.getProperties(); |
| 275 | |
| 276 | bool isMSAA = view.getProperties().target.numSamples > 1; |
| 277 | SPtr<GpuParamBlockBuffer> perViewBuffer = view.getPerViewBuffer(); |
| 278 | |
| 279 | light.getParameters(mPerLightBuffer); |
| 280 | |
| 281 | if (lightType == LightType::Directional) |
| 282 | { |
| 283 | DeferredDirectionalLightMat* material = DeferredDirectionalLightMat::getVariation(isMSAA, true); |
| 284 | material->bind(gBufferInput, lightOcclusion, perViewBuffer, mPerLightBuffer); |
| 285 | |
| 286 | gRendererUtility().drawScreenQuad(); |
| 287 | |
| 288 | // Draw pixels requiring per-sample evaluation |
| 289 | if(isMSAA) |
| 290 | { |
| 291 | DeferredDirectionalLightMat* msaaMaterial = DeferredDirectionalLightMat::getVariation(true, false); |
| 292 | msaaMaterial->bind(gBufferInput, lightOcclusion, perViewBuffer, mPerLightBuffer); |
| 293 | |
| 294 | gRendererUtility().drawScreenQuad(); |
| 295 | } |
| 296 | } |
| 297 | else // Radial or spot |
| 298 | { |
| 299 | // Check if viewer is inside the light volume |
| 300 | float distSqrd = (light.internal->getBounds().getCenter() - viewProps.viewOrigin).squaredLength(); |
| 301 | |
| 302 | // Extend the bounds slighty to cover the case when the viewer is outside, but the near plane is intersecting |
| 303 | // the light bounds. We need to be conservative since the material for rendering outside will not properly |
| 304 | // render the inside of the light volume. |
| 305 | float boundRadius = light.internal->getBounds().getRadius() + viewProps.nearPlane * 3.0f; |
| 306 | |
| 307 | bool isInside = distSqrd < (boundRadius * boundRadius); |
| 308 | |
| 309 | SPtr<Mesh> stencilMesh; |
| 310 | if(lightType == LightType::Radial) |
| 311 | stencilMesh = RendererUtility::instance().getSphereStencil(); |
| 312 | else // Spot |
| 313 | stencilMesh = RendererUtility::instance().getSpotLightStencil(); |
| 314 | |
| 315 | DeferredPointLightMat* material = DeferredPointLightMat::getVariation(isInside, isMSAA, true); |
| 316 | material->bind(gBufferInput, lightOcclusion, perViewBuffer, mPerLightBuffer); |
| 317 | |
| 318 | // Note: If MSAA is enabled this will be rendered multisampled (on polygon edges), see if this can be avoided |
| 319 | gRendererUtility().draw(stencilMesh); |
| 320 | |
| 321 | // Draw pixels requiring per-sample evaluation |
| 322 | if(isMSAA) |
| 323 | { |
| 324 | DeferredPointLightMat* msaaMaterial = DeferredPointLightMat::getVariation(isInside, true, false); |
| 325 | msaaMaterial->bind(gBufferInput, lightOcclusion, perViewBuffer, mPerLightBuffer); |
| 326 | |
| 327 | gRendererUtility().draw(stencilMesh); |
| 328 | } |
| 329 | } |
| 330 | } |
| 331 | void StandardDeferred::renderReflProbe(const ReflProbeData& probeData, const RendererView& view, |
| 332 | const GBufferTextures& gBufferInput, const SceneInfo& sceneInfo, const SPtr<GpuParamBlockBuffer>& reflProbeParams) |
| 333 | { |
| 334 | const auto& viewProps = view.getProperties(); |
| 335 | bool isMSAA = viewProps.target.numSamples > 1; |
| 336 | |
| 337 | SPtr<GpuParamBlockBuffer> perViewBuffer = view.getPerViewBuffer(); |
| 338 | |
| 339 | // When checking if viewer is inside the volume extend the bounds slighty to cover the case when the viewer is |
| 340 | // outside, but the near plane is intersecting the bounds. We need to be conservative since the material for |
| 341 | // rendering outside will not properly render the inside of the volume. |
| 342 | float radiusBuffer = viewProps.nearPlane * 3.0f; |
| 343 | |
| 344 | SPtr<Mesh> stencilMesh; |
| 345 | bool isInside; |
| 346 | if(probeData.type == 0) // Sphere |
| 347 | { |
| 348 | // Check if viewer is inside the light volume |
| 349 | float distSqrd = (probeData.position - viewProps.viewOrigin).squaredLength(); |
| 350 | float boundRadius = probeData.radius + radiusBuffer; |
| 351 | |
| 352 | isInside = distSqrd < (boundRadius * boundRadius); |
| 353 | stencilMesh = RendererUtility::instance().getSphereStencil(); |
| 354 | } |
| 355 | else // Box |
| 356 | { |
| 357 | Vector3 extents = probeData.boxExtents + radiusBuffer; |
| 358 | AABox box(probeData.position - extents, probeData.position + extents); |
| 359 | |
| 360 | isInside = box.contains(viewProps.viewOrigin); |
| 361 | stencilMesh = RendererUtility::instance().getBoxStencil(); |
| 362 | } |
| 363 | |
| 364 | DeferredIBLProbeMat* material = DeferredIBLProbeMat::getVariation(isInside, isMSAA, true); |
| 365 | material->bind(gBufferInput, perViewBuffer, sceneInfo, probeData, reflProbeParams); |
| 366 | |
| 367 | // Note: If MSAA is enabled this will be rendered multisampled (on polygon edges), see if this can be avoided |
| 368 | gRendererUtility().draw(stencilMesh); |
| 369 | |
| 370 | // Draw pixels requiring per-sample evaluation |
| 371 | if (isMSAA) |
| 372 | { |
| 373 | DeferredIBLProbeMat* msaaMaterial = DeferredIBLProbeMat::getVariation(isInside, true, false); |
| 374 | msaaMaterial->bind(gBufferInput, perViewBuffer, sceneInfo, probeData, reflProbeParams); |
| 375 | |
| 376 | gRendererUtility().draw(stencilMesh); |
| 377 | } |
| 378 | } |
| 379 | }} |
| 380 | |