| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsRenderBeastPrerequisites.h" |
| 6 | #include "BsRendererLight.h" |
| 7 | #include "BsRendererView.h" |
| 8 | #include "BsRendererParticles.h" |
| 9 | #include "Shading/BsLightProbes.h" |
| 10 | #include "Utility/BsSamplerOverrides.h" |
| 11 | |
| 12 | namespace bs |
| 13 | { |
| 14 | struct EvaluatedAnimationData; |
| 15 | struct ParticlePerFrameData; |
| 16 | |
| 17 | namespace ct |
| 18 | { |
| 19 | struct RendererDecal; |
| 20 | class Decal; |
| 21 | struct FrameInfo; |
| 22 | |
| 23 | /** @addtogroup RenderBeast |
| 24 | * @{ |
| 25 | */ |
| 26 | |
| 27 | // Limited by max number of array elements in texture for DX11 hardware |
| 28 | constexpr UINT32 MaxReflectionCubemaps = 2048 / 6; |
| 29 | |
| 30 | /** Contains most scene objects relevant to the renderer. */ |
| 31 | struct SceneInfo |
| 32 | { |
| 33 | // Cameras and render targets |
| 34 | Vector<RendererRenderTarget> renderTargets; |
| 35 | Vector<RendererView*> views; |
| 36 | UnorderedMap<const Camera*, UINT32> cameraToView; |
| 37 | |
| 38 | // Renderables |
| 39 | Vector<RendererRenderable*> renderables; |
| 40 | Vector<CullInfo> renderableCullInfos; |
| 41 | |
| 42 | // Lights |
| 43 | Vector<RendererLight> directionalLights; |
| 44 | Vector<RendererLight> radialLights; |
| 45 | Vector<RendererLight> spotLights; |
| 46 | Vector<Sphere> radialLightWorldBounds; |
| 47 | Vector<Sphere> spotLightWorldBounds; |
| 48 | |
| 49 | // Reflection probes |
| 50 | Vector<RendererReflectionProbe> reflProbes; |
| 51 | Vector<Sphere> reflProbeWorldBounds; |
| 52 | Vector<bool> reflProbeCubemapArrayUsedSlots; |
| 53 | SPtr<Texture> reflProbeCubemapsTex; |
| 54 | |
| 55 | // Light probes (indirect lighting) |
| 56 | LightProbes lightProbes; |
| 57 | |
| 58 | // Particles |
| 59 | Vector<RendererParticles> particleSystems; |
| 60 | Vector<CullInfo> particleSystemCullInfos; |
| 61 | |
| 62 | // Decals |
| 63 | Vector<RendererDecal> decals; |
| 64 | Vector<CullInfo> decalCullInfos; |
| 65 | |
| 66 | // Sky |
| 67 | Skybox* skybox = nullptr; |
| 68 | |
| 69 | // Buffers for various transient data that gets rebuilt every frame |
| 70 | //// Rebuilt every frame |
| 71 | mutable Vector<bool> renderableReady; |
| 72 | }; |
| 73 | |
| 74 | /** Contains information about the scene (e.g. renderables, lights, cameras) required by the renderer. */ |
| 75 | class RendererScene |
| 76 | { |
| 77 | public: |
| 78 | RendererScene(const SPtr<RenderBeastOptions>& options); |
| 79 | ~RendererScene(); |
| 80 | |
| 81 | /** Registers a new camera in the scene. */ |
| 82 | void registerCamera(Camera* camera); |
| 83 | |
| 84 | /** Updates information about a previously registered camera. */ |
| 85 | void updateCamera(Camera* camera, UINT32 updateFlag); |
| 86 | |
| 87 | /** Removes a camera from the scene. */ |
| 88 | void unregisterCamera(Camera* camera); |
| 89 | |
| 90 | /** Registers a new light in the scene. */ |
| 91 | void registerLight(Light* light); |
| 92 | |
| 93 | /** Updates information about a previously registered light. */ |
| 94 | void updateLight(Light* light); |
| 95 | |
| 96 | /** Removes a light from the scene. */ |
| 97 | void unregisterLight(Light* light); |
| 98 | |
| 99 | /** Registers a new renderable object in the scene. */ |
| 100 | void registerRenderable(Renderable* renderable); |
| 101 | |
| 102 | /** Updates information about a previously registered renderable object. */ |
| 103 | void updateRenderable(Renderable* renderable); |
| 104 | |
| 105 | /** Removes a renderable object from the scene. */ |
| 106 | void unregisterRenderable(Renderable* renderable); |
| 107 | |
| 108 | /** Registers a new reflection probe in the scene. */ |
| 109 | void registerReflectionProbe(ReflectionProbe* probe); |
| 110 | |
| 111 | /** Updates information about a previously registered reflection probe. */ |
| 112 | void updateReflectionProbe(ReflectionProbe* probe, bool texture); |
| 113 | |
| 114 | /** Removes a reflection probe from the scene. */ |
| 115 | void unregisterReflectionProbe(ReflectionProbe* probe); |
| 116 | |
| 117 | /** Updates the index at which the reflection probe's texture is stored at, in the global array. */ |
| 118 | void setReflectionProbeArrayIndex(UINT32 probeIdx, UINT32 arrayIdx, bool markAsClean); |
| 119 | |
| 120 | /** Registers a new light probe volume in the scene. */ |
| 121 | void registerLightProbeVolume(LightProbeVolume* volume); |
| 122 | |
| 123 | /** Updates information about a previously registered light probe volume. */ |
| 124 | void updateLightProbeVolume(LightProbeVolume* volume); |
| 125 | |
| 126 | /** Removes a light probe volume from the scene. */ |
| 127 | void unregisterLightProbeVolume(LightProbeVolume* volume); |
| 128 | |
| 129 | /** |
| 130 | * Rebuilds any light probe related information. Should be called once immediately before rendering. If no change |
| 131 | * is detected since the last call, the call does nothing. |
| 132 | */ |
| 133 | void updateLightProbes(); |
| 134 | |
| 135 | /** Registers a new sky texture in the scene. */ |
| 136 | void registerSkybox(Skybox* skybox); |
| 137 | |
| 138 | /** Removes a skybox from the scene. */ |
| 139 | void unregisterSkybox(Skybox* skybox); |
| 140 | |
| 141 | /** Registers a new particle system in the scene. */ |
| 142 | void registerParticleSystem(ParticleSystem* particleSystem); |
| 143 | |
| 144 | /** Updates information about a previously registered particle system. */ |
| 145 | void updateParticleSystem(ParticleSystem* particleSystem, bool tfrmOnly); |
| 146 | |
| 147 | /** Removes a particle system from the scene. */ |
| 148 | void unregisterParticleSystem(ParticleSystem* particleSystem); |
| 149 | |
| 150 | /** Registers a new decal object in the scene. */ |
| 151 | void registerDecal(Decal* decal); |
| 152 | |
| 153 | /** Updates information about a previously registered decal object. */ |
| 154 | void updateDecal(Decal* decal); |
| 155 | |
| 156 | /** Removes a decal object from the scene. */ |
| 157 | void unregisterDecal(Decal* decal); |
| 158 | |
| 159 | /** Returns a container with all relevant scene objects. */ |
| 160 | const SceneInfo& getSceneInfo() const { return mInfo; } |
| 161 | |
| 162 | /** Updates scene according to the newly provided renderer options. */ |
| 163 | void setOptions(const SPtr<RenderBeastOptions>& options); |
| 164 | |
| 165 | /** |
| 166 | * Checks all sampler overrides in case material sampler states changed, and updates them. |
| 167 | * |
| 168 | * @param[in] force If true, all sampler overrides will be updated, regardless of a change in the material |
| 169 | * was detected or not. |
| 170 | */ |
| 171 | void refreshSamplerOverrides(bool force = false); |
| 172 | |
| 173 | /** Updates global per frame parameter buffers with new values. To be called at the start of every frame. */ |
| 174 | void setParamFrameParams(float time); |
| 175 | |
| 176 | /** |
| 177 | * Performs necessary steps to make a renderable ready for rendering. This must be called at least once every frame |
| 178 | * for every renderable that will be drawn. Multiple calls for the same renderable during a single frame will result |
| 179 | * in a no-op. |
| 180 | * |
| 181 | * @param[in] idx Index of the renderable to prepare. |
| 182 | * @param[in] frameInfo Global information describing the current frame. |
| 183 | */ |
| 184 | void prepareRenderable(UINT32 idx, const FrameInfo& frameInfo); |
| 185 | |
| 186 | /** |
| 187 | * Performs necessary steps to make a particle system ready for rendering. This must be called at least once every |
| 188 | * frame for every particle system that will be drawn. |
| 189 | * |
| 190 | * @param[in] idx Index of the particle system to prepare. |
| 191 | * @param[in] frameInfo Global information describing the current frame. |
| 192 | */ |
| 193 | void prepareParticleSystem(UINT32 idx, const FrameInfo& frameInfo); |
| 194 | |
| 195 | /** |
| 196 | * Performs necessary steps to make a decal ready for rendering. This must be called at least once every frame |
| 197 | * for every decal that will be drawn. |
| 198 | * |
| 199 | * @param[in] idx Index of the decal to prepare. |
| 200 | * @param[in] frameInfo Global information describing the current frame. |
| 201 | */ |
| 202 | void prepareDecal(UINT32 idx, const FrameInfo& frameInfo); |
| 203 | |
| 204 | /** Updates the bounds for all the particle systems from the provided object. */ |
| 205 | void updateParticleSystemBounds(const ParticlePerFrameData* particleRenderData); |
| 206 | |
| 207 | /** Returns a modifiable version of SceneInfo. Only to be used by friends who know what they are doing. */ |
| 208 | SceneInfo& _getSceneInfo() { return mInfo; } |
| 209 | private: |
| 210 | /** Creates a renderer view descriptor for the particular camera. */ |
| 211 | RENDERER_VIEW_DESC createViewDesc(Camera* camera) const; |
| 212 | |
| 213 | /** |
| 214 | * Find the render target the camera belongs to and adds it to the relevant list. If the camera was previously |
| 215 | * registered with some other render target it will be removed from it and added to the new target. |
| 216 | */ |
| 217 | void updateCameraRenderTargets(Camera* camera, bool remove = false); |
| 218 | |
| 219 | /** |
| 220 | * Allocates (or returns existing) set of sampler state overrides that can be used for the provided render |
| 221 | * element. |
| 222 | */ |
| 223 | MaterialSamplerOverrides* allocSamplerStateOverrides(RenderElement& elem); |
| 224 | |
| 225 | /** Frees sampler state overrides previously allocated with allocSamplerStateOverrides(). */ |
| 226 | void freeSamplerStateOverrides(RenderElement& elem); |
| 227 | |
| 228 | SceneInfo mInfo; |
| 229 | SPtr<GpuParamBlockBuffer> mPerFrameParamBuffer; |
| 230 | UnorderedMap<SamplerOverrideKey, MaterialSamplerOverrides*> mSamplerOverrides; |
| 231 | |
| 232 | SPtr<RenderBeastOptions> mOptions; |
| 233 | }; |
| 234 | |
| 235 | BS_PARAM_BLOCK_BEGIN(PerFrameParamDef) |
| 236 | BS_PARAM_BLOCK_ENTRY(float, gTime) |
| 237 | BS_PARAM_BLOCK_END |
| 238 | |
| 239 | extern PerFrameParamDef gPerFrameParamDef; |
| 240 | |
| 241 | /** Basic shader that is used when no other is available. */ |
| 242 | class DefaultMaterial : public RendererMaterial<DefaultMaterial> { RMAT_DEF("Default.bsl" ); }; |
| 243 | |
| 244 | /** @} */ |
| 245 | }} |
| 246 | |