| 1 | /* |
| 2 | * Copyright (c) 2015-2019, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Shortcut literal pass: directly add literal components to Rose. |
| 31 | */ |
| 32 | #include "AsciiComponentClass.h" |
| 33 | #include "Utf8ComponentClass.h" |
| 34 | #include "ComponentAssertion.h" |
| 35 | #include "ComponentAtomicGroup.h" |
| 36 | #include "ComponentBackReference.h" |
| 37 | #include "ComponentBoundary.h" |
| 38 | #include "ComponentClass.h" |
| 39 | #include "ComponentCondReference.h" |
| 40 | #include "ComponentRepeat.h" |
| 41 | #include "ComponentSequence.h" |
| 42 | #include "ComponentVisitor.h" |
| 43 | #include "ComponentWordBoundary.h" |
| 44 | #include "ConstComponentVisitor.h" |
| 45 | #include "parse_error.h" |
| 46 | #include "shortcut_literal.h" |
| 47 | #include "grey.h" |
| 48 | #include "nfagraph/ng.h" |
| 49 | #include "compiler/compiler.h" |
| 50 | #include "util/ue2string.h" |
| 51 | #include "ue2common.h" |
| 52 | |
| 53 | #include <stack> |
| 54 | |
| 55 | using namespace std; |
| 56 | |
| 57 | namespace ue2 { |
| 58 | |
| 59 | /** |
| 60 | * \brief Visitor that constructs a ue2_literal from a component tree. |
| 61 | * |
| 62 | * If a component that can't be part of a literal is encountered, this visitor |
| 63 | * will throw ConstructLiteralVisitor::NotLiteral. |
| 64 | */ |
| 65 | class ConstructLiteralVisitor : public ConstComponentVisitor { |
| 66 | public: |
| 67 | ~ConstructLiteralVisitor() override; |
| 68 | |
| 69 | /** \brief Thrown if this component does not represent a literal. */ |
| 70 | struct NotLiteral {}; |
| 71 | |
| 72 | void pre(const AsciiComponentClass &c) override { |
| 73 | const CharReach &cr = c.cr; |
| 74 | const size_t width = cr.count(); |
| 75 | if (width == 1) { |
| 76 | lit.push_back(cr.find_first(), false); |
| 77 | } else if (width == 2 && cr.isCaselessChar()) { |
| 78 | lit.push_back(cr.find_first(), true); |
| 79 | } else { |
| 80 | throw NotLiteral(); |
| 81 | } |
| 82 | } |
| 83 | |
| 84 | void pre(const ComponentRepeat &c) override { |
| 85 | if (c.m_min == 0 || c.m_min != c.m_max) { |
| 86 | throw NotLiteral(); |
| 87 | } |
| 88 | |
| 89 | if (c.m_max < ComponentRepeat::NoLimit && c.m_max > 32767) { |
| 90 | throw ParseError("Bounded repeat is too large." ); |
| 91 | } |
| 92 | |
| 93 | // Store the current length of the literal; in this repeat's post() |
| 94 | // call we will append N-1 more copies of [index..end]. |
| 95 | repeat_stack.push(lit.length()); |
| 96 | } |
| 97 | |
| 98 | void post(const ComponentRepeat &c) override { |
| 99 | // Add N-1 copies of the string between the entry to the repeat and the |
| 100 | // current end of the literal. |
| 101 | assert(!repeat_stack.empty()); |
| 102 | const ue2_literal suffix = lit.substr(repeat_stack.top()); |
| 103 | repeat_stack.pop(); |
| 104 | |
| 105 | for (unsigned i = 1; i < c.m_min; i++) { |
| 106 | lit += suffix; |
| 107 | } |
| 108 | } |
| 109 | |
| 110 | void pre(const ComponentSequence &) override { |
| 111 | // Pass through. |
| 112 | } |
| 113 | |
| 114 | void pre(const ComponentAlternation &) override { throw NotLiteral(); } |
| 115 | void pre(const ComponentAssertion &) override { throw NotLiteral(); } |
| 116 | void pre(const ComponentAtomicGroup &) override { throw NotLiteral(); } |
| 117 | void pre(const ComponentBackReference &) override { throw NotLiteral(); } |
| 118 | void pre(const ComponentBoundary &) override { throw NotLiteral(); } |
| 119 | void pre(const ComponentByte &) override { throw NotLiteral(); } |
| 120 | void pre(const ComponentCondReference &) override { throw NotLiteral(); } |
| 121 | void pre(const ComponentEmpty &) override { throw NotLiteral(); } |
| 122 | void pre(const ComponentEUS &) override { throw NotLiteral(); } |
| 123 | void pre(const ComponentWordBoundary &) override { throw NotLiteral(); } |
| 124 | void pre(const UTF8ComponentClass &) override { throw NotLiteral(); } |
| 125 | |
| 126 | void during(const AsciiComponentClass &) override {} |
| 127 | void during(const ComponentAlternation &) override {} |
| 128 | void during(const ComponentAssertion &) override {} |
| 129 | void during(const ComponentAtomicGroup &) override {} |
| 130 | void during(const ComponentBackReference &) override {} |
| 131 | void during(const ComponentBoundary &) override {} |
| 132 | void during(const ComponentByte &) override {} |
| 133 | void during(const ComponentCondReference &) override {} |
| 134 | void during(const ComponentEmpty &) override {} |
| 135 | void during(const ComponentEUS &) override {} |
| 136 | void during(const ComponentRepeat &) override {} |
| 137 | void during(const ComponentSequence &) override {} |
| 138 | void during(const ComponentWordBoundary &) override {} |
| 139 | void during(const UTF8ComponentClass &) override {} |
| 140 | |
| 141 | void post(const AsciiComponentClass &) override {} |
| 142 | void post(const ComponentAlternation &) override {} |
| 143 | void post(const ComponentAssertion &) override {} |
| 144 | void post(const ComponentAtomicGroup &) override {} |
| 145 | void post(const ComponentBackReference &) override {} |
| 146 | void post(const ComponentBoundary &) override {} |
| 147 | void post(const ComponentByte &) override {} |
| 148 | void post(const ComponentCondReference &) override {} |
| 149 | void post(const ComponentEmpty &) override {} |
| 150 | void post(const ComponentEUS &) override {} |
| 151 | void post(const ComponentSequence &) override {} |
| 152 | void post(const ComponentWordBoundary &) override {} |
| 153 | void post(const UTF8ComponentClass &) override {} |
| 154 | |
| 155 | ue2_literal lit; |
| 156 | stack<size_t> repeat_stack; //!< index of entry to repeat. |
| 157 | }; |
| 158 | |
| 159 | ConstructLiteralVisitor::~ConstructLiteralVisitor() {} |
| 160 | |
| 161 | /** \brief True if the literal expression \a expr could be added to Rose. */ |
| 162 | bool shortcutLiteral(NG &ng, const ParsedExpression &pe) { |
| 163 | assert(pe.component); |
| 164 | |
| 165 | if (!ng.cc.grey.allowLiteral) { |
| 166 | return false; |
| 167 | } |
| 168 | |
| 169 | const auto &expr = pe.expr; |
| 170 | |
| 171 | // XXX: don't shortcut literals with extended params (yet) |
| 172 | if (expr.min_offset || expr.max_offset != MAX_OFFSET || expr.min_length || |
| 173 | expr.edit_distance || expr.hamm_distance) { |
| 174 | DEBUG_PRINTF("extended params not allowed\n" ); |
| 175 | return false; |
| 176 | } |
| 177 | |
| 178 | ConstructLiteralVisitor vis; |
| 179 | try { |
| 180 | assert(pe.component); |
| 181 | pe.component->accept(vis); |
| 182 | assert(vis.repeat_stack.empty()); |
| 183 | } catch (const ConstructLiteralVisitor::NotLiteral&) { |
| 184 | DEBUG_PRINTF("not a literal\n" ); |
| 185 | return false; |
| 186 | } |
| 187 | |
| 188 | vis.lit.set_pure(); |
| 189 | const ue2_literal &lit = vis.lit; |
| 190 | |
| 191 | if (lit.empty()) { |
| 192 | DEBUG_PRINTF("empty literal\n" ); |
| 193 | return false; |
| 194 | } |
| 195 | |
| 196 | if (expr.highlander && lit.length() <= 1) { |
| 197 | DEBUG_PRINTF("not shortcutting SEP literal\n" ); |
| 198 | return false; |
| 199 | } |
| 200 | |
| 201 | DEBUG_PRINTF("constructed literal %s\n" , dumpString(lit).c_str()); |
| 202 | return ng.addLiteral(lit, expr.index, expr.report, expr.highlander, |
| 203 | expr.som, expr.quiet); |
| 204 | } |
| 205 | |
| 206 | } // namespace ue2 |
| 207 | |