| 1 | /* |
| 2 | * Copyright 2016 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/GrProgramDesc.h" |
| 9 | |
| 10 | #include "include/private/SkChecksum.h" |
| 11 | #include "include/private/SkTo.h" |
| 12 | #include "src/gpu/GrPipeline.h" |
| 13 | #include "src/gpu/GrPrimitiveProcessor.h" |
| 14 | #include "src/gpu/GrProcessor.h" |
| 15 | #include "src/gpu/GrProgramInfo.h" |
| 16 | #include "src/gpu/GrRenderTarget.h" |
| 17 | #include "src/gpu/GrShaderCaps.h" |
| 18 | #include "src/gpu/GrTexture.h" |
| 19 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| 20 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| 21 | |
| 22 | enum { |
| 23 | kSamplerOrImageTypeKeyBits = 4 |
| 24 | }; |
| 25 | |
| 26 | static inline uint16_t texture_type_key(GrTextureType type) { |
| 27 | int value = UINT16_MAX; |
| 28 | switch (type) { |
| 29 | case GrTextureType::k2D: |
| 30 | value = 0; |
| 31 | break; |
| 32 | case GrTextureType::kExternal: |
| 33 | value = 1; |
| 34 | break; |
| 35 | case GrTextureType::kRectangle: |
| 36 | value = 2; |
| 37 | break; |
| 38 | default: |
| 39 | SK_ABORT("Unexpected texture type" ); |
| 40 | value = 3; |
| 41 | break; |
| 42 | } |
| 43 | SkASSERT((value & ((1 << kSamplerOrImageTypeKeyBits) - 1)) == value); |
| 44 | return SkToU16(value); |
| 45 | } |
| 46 | |
| 47 | static uint32_t sampler_key(GrTextureType textureType, const GrSwizzle& swizzle, |
| 48 | const GrCaps& caps) { |
| 49 | int samplerTypeKey = texture_type_key(textureType); |
| 50 | |
| 51 | static_assert(2 == sizeof(swizzle.asKey())); |
| 52 | uint16_t swizzleKey = 0; |
| 53 | if (caps.shaderCaps()->textureSwizzleAppliedInShader()) { |
| 54 | swizzleKey = swizzle.asKey(); |
| 55 | } |
| 56 | return SkToU32(samplerTypeKey | swizzleKey << kSamplerOrImageTypeKeyBits); |
| 57 | } |
| 58 | |
| 59 | static void add_pp_sampler_keys(GrProcessorKeyBuilder* b, const GrPrimitiveProcessor& pp, |
| 60 | const GrCaps& caps) { |
| 61 | int numTextureSamplers = pp.numTextureSamplers(); |
| 62 | if (!numTextureSamplers) { |
| 63 | return; |
| 64 | } |
| 65 | for (int i = 0; i < numTextureSamplers; ++i) { |
| 66 | const GrPrimitiveProcessor::TextureSampler& sampler = pp.textureSampler(i); |
| 67 | const GrBackendFormat& backendFormat = sampler.backendFormat(); |
| 68 | |
| 69 | uint32_t samplerKey = sampler_key(backendFormat.textureType(), sampler.swizzle(), caps); |
| 70 | b->add32(samplerKey); |
| 71 | |
| 72 | caps.addExtraSamplerKey(b, sampler.samplerState(), backendFormat); |
| 73 | } |
| 74 | } |
| 75 | |
| 76 | /** |
| 77 | * A function which emits a meta key into the key builder. This is required because shader code may |
| 78 | * be dependent on properties of the effect that the effect itself doesn't use |
| 79 | * in its key (e.g. the pixel format of textures used). So we create a meta-key for |
| 80 | * every effect using this function. It is also responsible for inserting the effect's class ID |
| 81 | * which must be different for every GrProcessor subclass. It can fail if an effect uses too many |
| 82 | * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this |
| 83 | * function because it is hairy, though FPs do not have attribs, and GPs do not have transforms |
| 84 | */ |
| 85 | static bool gen_fp_meta_key(const GrFragmentProcessor& fp, |
| 86 | const GrCaps& caps, |
| 87 | uint32_t transformKey, |
| 88 | GrProcessorKeyBuilder* b) { |
| 89 | size_t processorKeySize = b->size(); |
| 90 | uint32_t classID = fp.classID(); |
| 91 | |
| 92 | // Currently we allow 16 bits for the class id and the overall processor key size. |
| 93 | static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX); |
| 94 | if ((processorKeySize | classID) & kMetaKeyInvalidMask) { |
| 95 | return false; |
| 96 | } |
| 97 | |
| 98 | fp.visitTextureEffects([&](const GrTextureEffect& te) { |
| 99 | const GrBackendFormat& backendFormat = te.view().proxy()->backendFormat(); |
| 100 | uint32_t samplerKey = sampler_key(backendFormat.textureType(), te.view().swizzle(), caps); |
| 101 | b->add32(samplerKey); |
| 102 | caps.addExtraSamplerKey(b, te.samplerState(), backendFormat); |
| 103 | }); |
| 104 | |
| 105 | uint32_t* key = b->add32n(2); |
| 106 | key[0] = (classID << 16) | SkToU32(processorKeySize); |
| 107 | key[1] = transformKey; |
| 108 | return true; |
| 109 | } |
| 110 | |
| 111 | static bool gen_pp_meta_key(const GrPrimitiveProcessor& pp, |
| 112 | const GrCaps& caps, |
| 113 | uint32_t transformKey, |
| 114 | GrProcessorKeyBuilder* b) { |
| 115 | size_t processorKeySize = b->size(); |
| 116 | uint32_t classID = pp.classID(); |
| 117 | |
| 118 | // Currently we allow 16 bits for the class id and the overall processor key size. |
| 119 | static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX); |
| 120 | if ((processorKeySize | classID) & kMetaKeyInvalidMask) { |
| 121 | return false; |
| 122 | } |
| 123 | |
| 124 | add_pp_sampler_keys(b, pp, caps); |
| 125 | |
| 126 | uint32_t* key = b->add32n(2); |
| 127 | key[0] = (classID << 16) | SkToU32(processorKeySize); |
| 128 | key[1] = transformKey; |
| 129 | return true; |
| 130 | } |
| 131 | |
| 132 | static bool gen_xp_meta_key(const GrXferProcessor& xp, GrProcessorKeyBuilder* b) { |
| 133 | size_t processorKeySize = b->size(); |
| 134 | uint32_t classID = xp.classID(); |
| 135 | |
| 136 | // Currently we allow 16 bits for the class id and the overall processor key size. |
| 137 | static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX); |
| 138 | if ((processorKeySize | classID) & kMetaKeyInvalidMask) { |
| 139 | return false; |
| 140 | } |
| 141 | |
| 142 | b->add32((classID << 16) | SkToU32(processorKeySize)); |
| 143 | return true; |
| 144 | } |
| 145 | |
| 146 | static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc, |
| 147 | const GrFragmentProcessor& fp, |
| 148 | const GrCaps& caps, |
| 149 | GrProcessorKeyBuilder* b) { |
| 150 | for (int i = 0; i < fp.numChildProcessors(); ++i) { |
| 151 | if (auto child = fp.childProcessor(i)) { |
| 152 | if (!gen_frag_proc_and_meta_keys(primProc, *child, caps, b)) { |
| 153 | return false; |
| 154 | } |
| 155 | } else { |
| 156 | // Fold in a sentinel value as the "class ID" for any null children |
| 157 | b->add32(GrProcessor::ClassID::kNull_ClassID); |
| 158 | } |
| 159 | } |
| 160 | |
| 161 | fp.getGLSLProcessorKey(*caps.shaderCaps(), b); |
| 162 | |
| 163 | return gen_fp_meta_key(fp, caps, primProc.computeCoordTransformsKey(fp), b); |
| 164 | } |
| 165 | |
| 166 | bool GrProgramDesc::Build(GrProgramDesc* desc, |
| 167 | GrRenderTarget* renderTarget, |
| 168 | const GrProgramInfo& programInfo, |
| 169 | const GrCaps& caps) { |
| 170 | #ifdef SK_DEBUG |
| 171 | if (renderTarget) { |
| 172 | SkASSERT(programInfo.backendFormat() == renderTarget->backendFormat()); |
| 173 | } |
| 174 | #endif |
| 175 | |
| 176 | // The descriptor is used as a cache key. Thus when a field of the |
| 177 | // descriptor will not affect program generation (because of the attribute |
| 178 | // bindings in use or other descriptor field settings) it should be set |
| 179 | // to a canonical value to avoid duplicate programs with different keys. |
| 180 | |
| 181 | static_assert(0 == kProcessorKeysOffset % sizeof(uint32_t)); |
| 182 | // Make room for everything up to the effect keys. |
| 183 | desc->key().reset(); |
| 184 | desc->key().push_back_n(kProcessorKeysOffset); |
| 185 | |
| 186 | GrProcessorKeyBuilder b(&desc->key()); |
| 187 | |
| 188 | const GrPrimitiveProcessor& primitiveProcessor = programInfo.primProc(); |
| 189 | primitiveProcessor.getGLSLProcessorKey(*caps.shaderCaps(), &b); |
| 190 | primitiveProcessor.getAttributeKey(&b); |
| 191 | if (!gen_pp_meta_key(primitiveProcessor, caps, 0, &b)) { |
| 192 | desc->key().reset(); |
| 193 | return false; |
| 194 | } |
| 195 | |
| 196 | const GrPipeline& pipeline = programInfo.pipeline(); |
| 197 | int numColorFPs = 0, numCoverageFPs = 0; |
| 198 | for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { |
| 199 | const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i); |
| 200 | if (!gen_frag_proc_and_meta_keys(primitiveProcessor, fp, caps, &b)) { |
| 201 | desc->key().reset(); |
| 202 | return false; |
| 203 | } |
| 204 | if (pipeline.isColorFragmentProcessor(i)) { |
| 205 | ++numColorFPs; |
| 206 | } else if (pipeline.isCoverageFragmentProcessor(i)) { |
| 207 | ++numCoverageFPs; |
| 208 | } |
| 209 | } |
| 210 | |
| 211 | const GrXferProcessor& xp = pipeline.getXferProcessor(); |
| 212 | const GrSurfaceOrigin* originIfDstTexture = nullptr; |
| 213 | GrSurfaceOrigin origin; |
| 214 | if (pipeline.dstProxyView().proxy()) { |
| 215 | origin = pipeline.dstProxyView().origin(); |
| 216 | originIfDstTexture = &origin; |
| 217 | } |
| 218 | xp.getGLSLProcessorKey(*caps.shaderCaps(), &b, originIfDstTexture); |
| 219 | if (!gen_xp_meta_key(xp, &b)) { |
| 220 | desc->key().reset(); |
| 221 | return false; |
| 222 | } |
| 223 | |
| 224 | if (programInfo.requestedFeatures() & GrProcessor::CustomFeatures::kSampleLocations) { |
| 225 | SkASSERT(pipeline.isHWAntialiasState()); |
| 226 | b.add32(renderTarget->getSamplePatternKey()); |
| 227 | } |
| 228 | |
| 229 | // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------------------------- |
| 230 | // Because header is a pointer into the dynamic array, we can't push any new data into the key |
| 231 | // below here. |
| 232 | KeyHeader* = desc->atOffset<KeyHeader, kHeaderOffset>(); |
| 233 | |
| 234 | // make sure any padding in the header is zeroed. |
| 235 | memset(header, 0, kHeaderSize); |
| 236 | header->fWriteSwizzle = pipeline.writeSwizzle().asKey(); |
| 237 | header->fColorFragmentProcessorCnt = numColorFPs; |
| 238 | header->fCoverageFragmentProcessorCnt = numCoverageFPs; |
| 239 | SkASSERT(header->fColorFragmentProcessorCnt == numColorFPs); |
| 240 | SkASSERT(header->fCoverageFragmentProcessorCnt == numCoverageFPs); |
| 241 | // If we knew the shader won't depend on origin, we could skip this (and use the same program |
| 242 | // for both origins). Instrumenting all fragment processors would be difficult and error prone. |
| 243 | header->fSurfaceOriginKey = |
| 244 | GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(programInfo.origin()); |
| 245 | header->fProcessorFeatures = (uint8_t)programInfo.requestedFeatures(); |
| 246 | // Ensure enough bits. |
| 247 | SkASSERT(header->fProcessorFeatures == (int) programInfo.requestedFeatures()); |
| 248 | header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); |
| 249 | // The base descriptor only stores whether or not the primitiveType is kPoints. Backend- |
| 250 | // specific versions (e.g., Vulkan) require more detail |
| 251 | header->fHasPointSize = (programInfo.primitiveType() == GrPrimitiveType::kPoints); |
| 252 | |
| 253 | header->fInitialKeyLength = desc->keyLength(); |
| 254 | // Fail if the initial key length won't fit in 27 bits. |
| 255 | if (header->fInitialKeyLength != desc->keyLength()) { |
| 256 | desc->key().reset(); |
| 257 | return false; |
| 258 | } |
| 259 | |
| 260 | return true; |
| 261 | } |
| 262 | |