| 1 | /* | 
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| 2 | * Copyright 2013 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/core/SkDistanceFieldGen.h" | 
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| 9 | #include "src/gpu/GrCaps.h" | 
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| 10 | #include "src/gpu/GrShaderCaps.h" | 
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| 11 | #include "src/gpu/GrTexture.h" | 
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| 12 | #include "src/gpu/effects/GrAtlasedShaderHelpers.h" | 
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| 13 | #include "src/gpu/effects/GrDistanceFieldGeoProc.h" | 
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| 14 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | 
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| 15 | #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" | 
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| 16 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" | 
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| 17 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" | 
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| 18 | #include "src/gpu/glsl/GrGLSLVarying.h" | 
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| 19 | #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" | 
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| 20 |  | 
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| 21 | // Assuming a radius of a little less than the diagonal of the fragment | 
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| 22 | #define SK_DistanceFieldAAFactor     "0.65" | 
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| 23 |  | 
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| 24 | class GrGLDistanceFieldA8TextGeoProc : public GrGLSLGeometryProcessor { | 
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| 25 | public: | 
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| 26 | GrGLDistanceFieldA8TextGeoProc() = default; | 
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| 27 |  | 
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| 28 | void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ | 
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| 29 | const GrDistanceFieldA8TextGeoProc& dfTexEffect = | 
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| 30 | args.fGP.cast<GrDistanceFieldA8TextGeoProc>(); | 
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| 31 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 
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| 32 |  | 
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| 33 | GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; | 
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| 34 | GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | 
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| 35 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 
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| 36 |  | 
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| 37 | // emit attributes | 
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| 38 | varyingHandler->emitAttributes(dfTexEffect); | 
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| 39 |  | 
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| 40 | const char* atlasDimensionsInvName; | 
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| 41 | fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, | 
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| 42 | kVertex_GrShaderFlag, | 
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| 43 | kFloat2_GrSLType, | 
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| 44 | "AtlasDimensionsInv", | 
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| 45 | &atlasDimensionsInvName); | 
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| 46 | #ifdef SK_GAMMA_APPLY_TO_A8 | 
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| 47 | // adjust based on gamma | 
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| 48 | const char* distanceAdjustUniName = nullptr; | 
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| 49 | // width, height, 1/(3*width) | 
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| 50 | fDistanceAdjustUni = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, | 
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| 51 | kHalf_GrSLType, "DistanceAdjust", | 
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| 52 | &distanceAdjustUniName); | 
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| 53 | #endif | 
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| 54 |  | 
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| 55 | // Setup pass through color | 
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| 56 | varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor); | 
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| 57 |  | 
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| 58 | // Setup position | 
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| 59 | gpArgs->fPositionVar = dfTexEffect.inPosition().asShaderVar(); | 
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| 60 | this->writeLocalCoord(vertBuilder, uniformHandler, gpArgs, gpArgs->fPositionVar, | 
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| 61 | dfTexEffect.localMatrix(), &fLocalMatrixUniform); | 
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| 62 |  | 
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| 63 | // add varyings | 
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| 64 | GrGLSLVarying uv(kFloat2_GrSLType); | 
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| 65 | GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; | 
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| 66 | GrGLSLVarying texIdx(texIdxType); | 
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| 67 | GrGLSLVarying st(kFloat2_GrSLType); | 
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| 68 | append_index_uv_varyings(args, dfTexEffect.numTextureSamplers(), | 
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| 69 | dfTexEffect.inTextureCoords().name(), atlasDimensionsInvName, &uv, | 
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| 70 | &texIdx, &st); | 
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| 71 |  | 
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| 72 | bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == | 
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| 73 | kUniformScale_DistanceFieldEffectMask; | 
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| 74 | bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); | 
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| 75 | bool isGammaCorrect = | 
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| 76 | SkToBool(dfTexEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag); | 
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| 77 | bool isAliased = | 
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| 78 | SkToBool(dfTexEffect.getFlags() & kAliased_DistanceFieldEffectFlag); | 
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| 79 |  | 
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| 80 | // Use highp to work around aliasing issues | 
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| 81 | fragBuilder->codeAppendf( "float2 uv = %s;\n", uv.fsIn()); | 
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| 82 | fragBuilder->codeAppend( "half4 texColor;"); | 
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| 83 | append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), | 
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| 84 | texIdx, "uv", "texColor"); | 
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| 85 |  | 
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| 86 | fragBuilder->codeAppend( "half distance = " | 
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| 87 | SK_DistanceFieldMultiplier "*(texColor.r - "SK_DistanceFieldThreshold ");"); | 
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| 88 | #ifdef SK_GAMMA_APPLY_TO_A8 | 
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| 89 | // adjust width based on gamma | 
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| 90 | fragBuilder->codeAppendf( "distance -= %s;", distanceAdjustUniName); | 
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| 91 | #endif | 
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| 92 |  | 
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| 93 | fragBuilder->codeAppend( "half afwidth;"); | 
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| 94 | if (isUniformScale) { | 
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| 95 | // For uniform scale, we adjust for the effect of the transformation on the distance | 
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| 96 | // by using the length of the gradient of the t coordinate in the y direction. | 
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| 97 | // We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space. | 
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| 98 |  | 
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| 99 | // this gives us a smooth step across approximately one fragment | 
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| 100 | #ifdef SK_VULKAN | 
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| 101 | fragBuilder->codeAppendf( "afwidth = abs("SK_DistanceFieldAAFactor | 
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| 102 | "*half(dFdx(%s.x)));", st.fsIn()); | 
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| 103 | #else | 
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| 104 | // We use the y gradient because there is a bug in the Mali 400 in the x direction. | 
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| 105 | fragBuilder->codeAppendf( "afwidth = abs("SK_DistanceFieldAAFactor | 
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| 106 | "*half(dFdy(%s.y)));", st.fsIn()); | 
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| 107 | #endif | 
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| 108 | } else if (isSimilarity) { | 
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| 109 | // For similarity transform, we adjust the effect of the transformation on the distance | 
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| 110 | // by using the length of the gradient of the texture coordinates. We use st coordinates | 
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| 111 | // to ensure we're mapping 1:1 from texel space to pixel space. | 
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| 112 | // We use the y gradient because there is a bug in the Mali 400 in the x direction. | 
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| 113 |  | 
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| 114 | // this gives us a smooth step across approximately one fragment | 
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| 115 | #ifdef SK_VULKAN | 
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| 116 | fragBuilder->codeAppendf( "half st_grad_len = length(half2(dFdx(%s)));", st.fsIn()); | 
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| 117 | #else | 
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| 118 | // We use the y gradient because there is a bug in the Mali 400 in the x direction. | 
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| 119 | fragBuilder->codeAppendf( "half st_grad_len = length(half2(dFdy(%s)));", st.fsIn()); | 
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| 120 | #endif | 
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| 121 | fragBuilder->codeAppend( "afwidth = abs("SK_DistanceFieldAAFactor "*st_grad_len);"); | 
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| 122 | } else { | 
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| 123 | // For general transforms, to determine the amount of correction we multiply a unit | 
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| 124 | // vector pointing along the SDF gradient direction by the Jacobian of the st coords | 
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| 125 | // (which is the inverse transform for this fragment) and take the length of the result. | 
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| 126 | fragBuilder->codeAppend( "half2 dist_grad = half2(float2(dFdx(distance), " | 
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| 127 | "dFdy(distance)));"); | 
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| 128 | // the length of the gradient may be 0, so we need to check for this | 
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| 129 | // this also compensates for the Adreno, which likes to drop tiles on division by 0 | 
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| 130 | fragBuilder->codeAppend( "half dg_len2 = dot(dist_grad, dist_grad);"); | 
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| 131 | fragBuilder->codeAppend( "if (dg_len2 < 0.0001) {"); | 
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| 132 | fragBuilder->codeAppend( "dist_grad = half2(0.7071, 0.7071);"); | 
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| 133 | fragBuilder->codeAppend( "} else {"); | 
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| 134 | fragBuilder->codeAppend( "dist_grad = dist_grad*half(inversesqrt(dg_len2));"); | 
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| 135 | fragBuilder->codeAppend( "}"); | 
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| 136 |  | 
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| 137 | fragBuilder->codeAppendf( "half2 Jdx = half2(dFdx(%s));", st.fsIn()); | 
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| 138 | fragBuilder->codeAppendf( "half2 Jdy = half2(dFdy(%s));", st.fsIn()); | 
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| 139 | fragBuilder->codeAppend( "half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); | 
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| 140 | fragBuilder->codeAppend( "                 dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);"); | 
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| 141 |  | 
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| 142 | // this gives us a smooth step across approximately one fragment | 
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| 143 | fragBuilder->codeAppend( "afwidth = "SK_DistanceFieldAAFactor "*length(grad);"); | 
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| 144 | } | 
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| 145 |  | 
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| 146 | if (isAliased) { | 
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| 147 | fragBuilder->codeAppend( "half val = distance > 0 ? 1.0 : 0.0;"); | 
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| 148 | } else if (isGammaCorrect) { | 
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| 149 | // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are | 
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| 150 | // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want | 
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| 151 | // distance mapped linearly to coverage, so use a linear step: | 
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| 152 | fragBuilder->codeAppend( | 
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| 153 | "half val = saturate((distance + afwidth) / (2.0 * afwidth));"); | 
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| 154 | } else { | 
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| 155 | fragBuilder->codeAppend( "half val = smoothstep(-afwidth, afwidth, distance);"); | 
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| 156 | } | 
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| 157 |  | 
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| 158 | fragBuilder->codeAppendf( "%s = half4(val);", args.fOutputCoverage); | 
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| 159 | } | 
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| 160 |  | 
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| 161 | void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override { | 
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| 162 | const GrDistanceFieldA8TextGeoProc& dfa8gp = proc.cast<GrDistanceFieldA8TextGeoProc>(); | 
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| 163 |  | 
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| 164 | #ifdef SK_GAMMA_APPLY_TO_A8 | 
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| 165 | float distanceAdjust = dfa8gp.getDistanceAdjust(); | 
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| 166 | if (distanceAdjust != fDistanceAdjust) { | 
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| 167 | fDistanceAdjust = distanceAdjust; | 
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| 168 | pdman.set1f(fDistanceAdjustUni, distanceAdjust); | 
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| 169 | } | 
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| 170 | #endif | 
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| 171 |  | 
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| 172 | const SkISize& atlasDimensions = dfa8gp.atlasDimensions(); | 
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| 173 | SkASSERT(SkIsPow2(atlasDimensions.fWidth) && SkIsPow2(atlasDimensions.fHeight)); | 
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| 174 |  | 
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| 175 | if (fAtlasDimensions != atlasDimensions) { | 
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| 176 | pdman.set2f(fAtlasDimensionsInvUniform, | 
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| 177 | 1.0f / atlasDimensions.fWidth, | 
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| 178 | 1.0f / atlasDimensions.fHeight); | 
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| 179 | fAtlasDimensions = atlasDimensions; | 
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| 180 | } | 
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| 181 | this->setTransform(pdman, fLocalMatrixUniform, dfa8gp.localMatrix(), &fLocalMatrix); | 
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| 182 | } | 
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| 183 |  | 
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| 184 | static inline void GenKey(const GrGeometryProcessor& gp, | 
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| 185 | const GrShaderCaps&, | 
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| 186 | GrProcessorKeyBuilder* b) { | 
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| 187 | const GrDistanceFieldA8TextGeoProc& dfTexEffect = gp.cast<GrDistanceFieldA8TextGeoProc>(); | 
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| 188 | uint32_t key = dfTexEffect.getFlags(); | 
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| 189 | key |= ComputeMatrixKey(dfTexEffect.localMatrix()) << 16; | 
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| 190 | b->add32(key); | 
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| 191 | b->add32(dfTexEffect.numTextureSamplers()); | 
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| 192 | } | 
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| 193 |  | 
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| 194 | private: | 
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| 195 | #ifdef SK_GAMMA_APPLY_TO_A8 | 
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| 196 | float fDistanceAdjust = -1.f; | 
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| 197 | UniformHandle fDistanceAdjustUni; | 
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| 198 | #endif | 
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| 199 | SkISize       fAtlasDimensions = {0, 0}; | 
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| 200 | UniformHandle fAtlasDimensionsInvUniform; | 
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| 201 |  | 
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| 202 | SkMatrix      fLocalMatrix = SkMatrix::InvalidMatrix(); | 
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| 203 | UniformHandle fLocalMatrixUniform; | 
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| 204 |  | 
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| 205 | typedef GrGLSLGeometryProcessor INHERITED; | 
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| 206 | }; | 
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| 207 |  | 
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| 208 | /////////////////////////////////////////////////////////////////////////////// | 
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| 209 |  | 
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| 210 | GrDistanceFieldA8TextGeoProc::GrDistanceFieldA8TextGeoProc(const GrShaderCaps& caps, | 
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| 211 | const GrSurfaceProxyView* views, | 
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| 212 | int numViews, | 
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| 213 | GrSamplerState params, | 
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| 214 | #ifdef SK_GAMMA_APPLY_TO_A8 | 
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| 215 | float distanceAdjust, | 
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| 216 | #endif | 
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| 217 | uint32_t flags, | 
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| 218 | const SkMatrix& localMatrix) | 
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| 219 | : INHERITED(kGrDistanceFieldA8TextGeoProc_ClassID) | 
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| 220 | , fLocalMatrix(localMatrix) | 
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| 221 | , fFlags(flags & kNonLCD_DistanceFieldEffectMask) | 
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| 222 | #ifdef SK_GAMMA_APPLY_TO_A8 | 
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| 223 | , fDistanceAdjust(distanceAdjust) | 
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| 224 | #endif | 
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| 225 | { | 
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| 226 | SkASSERT(numViews <= kMaxTextures); | 
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| 227 | SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | 
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| 228 |  | 
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| 229 | if (flags & kPerspective_DistanceFieldEffectFlag) { | 
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| 230 | fInPosition = { "inPosition", kFloat3_GrVertexAttribType, kFloat3_GrSLType}; | 
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| 231 | } else { | 
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| 232 | fInPosition = { "inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; | 
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| 233 | } | 
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| 234 | fInColor = { "inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType }; | 
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| 235 | fInTextureCoords = { "inTextureCoords", kUShort2_GrVertexAttribType, | 
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| 236 | caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; | 
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| 237 | this->setVertexAttributes(&fInPosition, 3); | 
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| 238 |  | 
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| 239 | if (numViews) { | 
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| 240 | fAtlasDimensions = views[0].proxy()->dimensions(); | 
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| 241 | } | 
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| 242 | for (int i = 0; i < numViews; ++i) { | 
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| 243 | const GrSurfaceProxy* proxy = views[i].proxy(); | 
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| 244 | SkASSERT(proxy); | 
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| 245 | SkASSERT(proxy->dimensions() == fAtlasDimensions); | 
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| 246 | fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); | 
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| 247 | } | 
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| 248 | this->setTextureSamplerCnt(numViews); | 
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| 249 | } | 
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| 250 |  | 
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| 251 | void GrDistanceFieldA8TextGeoProc::addNewViews(const GrSurfaceProxyView* views, | 
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| 252 | int numViews, | 
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| 253 | GrSamplerState params) { | 
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| 254 | SkASSERT(numViews <= kMaxTextures); | 
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| 255 | // Just to make sure we don't try to add too many proxies | 
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| 256 | numViews = std::min(numViews, kMaxTextures); | 
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| 257 |  | 
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| 258 | if (!fTextureSamplers[0].isInitialized()) { | 
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| 259 | fAtlasDimensions = views[0].proxy()->dimensions(); | 
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| 260 | } | 
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| 261 |  | 
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| 262 | for (int i = 0; i < numViews; ++i) { | 
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| 263 | const GrSurfaceProxy* proxy = views[i].proxy(); | 
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| 264 | SkASSERT(proxy); | 
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| 265 | SkASSERT(proxy->dimensions() == fAtlasDimensions); | 
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| 266 | if (!fTextureSamplers[i].isInitialized()) { | 
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| 267 | fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); | 
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| 268 | } | 
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| 269 | } | 
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| 270 | this->setTextureSamplerCnt(numViews); | 
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| 271 | } | 
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| 272 |  | 
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| 273 | void GrDistanceFieldA8TextGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps, | 
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| 274 | GrProcessorKeyBuilder* b) const { | 
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| 275 | GrGLDistanceFieldA8TextGeoProc::GenKey(*this, caps, b); | 
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| 276 | } | 
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| 277 |  | 
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| 278 | GrGLSLPrimitiveProcessor* | 
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| 279 | GrDistanceFieldA8TextGeoProc::createGLSLInstance(const GrShaderCaps&) const { | 
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| 280 | return new GrGLDistanceFieldA8TextGeoProc(); | 
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| 281 | } | 
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| 282 |  | 
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| 283 | /////////////////////////////////////////////////////////////////////////////// | 
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| 284 |  | 
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| 285 | GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldA8TextGeoProc); | 
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| 286 |  | 
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| 287 | #if GR_TEST_UTILS | 
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| 288 | GrGeometryProcessor* GrDistanceFieldA8TextGeoProc::TestCreate(GrProcessorTestData* d) { | 
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| 289 | auto [view, ct, at] = d->randomAlphaOnlyView(); | 
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| 290 |  | 
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| 291 | GrSamplerState::WrapMode wrapModes[2]; | 
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| 292 | GrTest::TestWrapModes(d->fRandom, wrapModes); | 
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| 293 | GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() | 
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| 294 | ? GrSamplerState::Filter::kLinear | 
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| 295 | : GrSamplerState::Filter::kNearest); | 
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| 296 |  | 
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| 297 | uint32_t flags = 0; | 
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| 298 | flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0; | 
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| 299 | if (flags & kSimilarity_DistanceFieldEffectFlag) { | 
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| 300 | flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0; | 
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| 301 | } | 
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| 302 | SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom); | 
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| 303 | #ifdef SK_GAMMA_APPLY_TO_A8 | 
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| 304 | float lum = d->fRandom->nextF(); | 
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| 305 | #endif | 
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| 306 | return GrDistanceFieldA8TextGeoProc::Make(d->allocator(), *d->caps()->shaderCaps(), | 
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| 307 | &view, 1, | 
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| 308 | samplerState, | 
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| 309 | #ifdef SK_GAMMA_APPLY_TO_A8 | 
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| 310 | lum, | 
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| 311 | #endif | 
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| 312 | flags, localMatrix); | 
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| 313 | } | 
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| 314 | #endif | 
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| 315 |  | 
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| 316 | /////////////////////////////////////////////////////////////////////////////// | 
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| 317 |  | 
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| 318 | class GrGLDistanceFieldPathGeoProc : public GrGLSLGeometryProcessor { | 
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| 319 | public: | 
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| 320 | GrGLDistanceFieldPathGeoProc() : fMatrix(SkMatrix::InvalidMatrix()), fAtlasDimensions{0,0} {} | 
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| 321 |  | 
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| 322 | void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ | 
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| 323 | const GrDistanceFieldPathGeoProc& dfPathEffect = | 
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| 324 | args.fGP.cast<GrDistanceFieldPathGeoProc>(); | 
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| 325 |  | 
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| 326 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 
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| 327 |  | 
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| 328 | GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; | 
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| 329 | GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | 
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| 330 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 
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| 331 |  | 
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| 332 | // emit attributes | 
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| 333 | varyingHandler->emitAttributes(dfPathEffect); | 
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| 334 |  | 
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| 335 | const char* atlasDimensionsInvName; | 
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| 336 | fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, | 
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| 337 | kVertex_GrShaderFlag, | 
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| 338 | kFloat2_GrSLType, | 
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| 339 | "AtlasDimensionsInv", | 
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| 340 | &atlasDimensionsInvName); | 
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| 341 |  | 
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| 342 | GrGLSLVarying uv(kFloat2_GrSLType); | 
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| 343 | GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; | 
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| 344 | GrGLSLVarying texIdx(texIdxType); | 
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| 345 | GrGLSLVarying st(kFloat2_GrSLType); | 
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| 346 | append_index_uv_varyings(args, dfPathEffect.numTextureSamplers(), | 
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| 347 | dfPathEffect.inTextureCoords().name(), atlasDimensionsInvName, &uv, | 
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| 348 | &texIdx, &st); | 
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| 349 |  | 
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| 350 | // setup pass through color | 
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| 351 | varyingHandler->addPassThroughAttribute(dfPathEffect.inColor(), args.fOutputColor); | 
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| 352 |  | 
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| 353 | if (dfPathEffect.matrix().hasPerspective()) { | 
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| 354 | // Setup position (output position is transformed, local coords are pass through) | 
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| 355 | this->writeOutputPosition(vertBuilder, | 
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| 356 | uniformHandler, | 
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| 357 | gpArgs, | 
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| 358 | dfPathEffect.inPosition().name(), | 
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| 359 | dfPathEffect.matrix(), | 
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| 360 | &fMatrixUniform); | 
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| 361 | gpArgs->fLocalCoordVar = dfPathEffect.inPosition().asShaderVar(); | 
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| 362 | } else { | 
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| 363 | // Setup position (output position is pass through, local coords are transformed) | 
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| 364 | this->writeOutputPosition(vertBuilder, gpArgs, dfPathEffect.inPosition().name()); | 
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| 365 | this->writeLocalCoord(vertBuilder, uniformHandler, gpArgs, | 
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| 366 | dfPathEffect.inPosition().asShaderVar(), dfPathEffect.matrix(), | 
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| 367 | &fMatrixUniform); | 
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| 368 | } | 
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| 369 |  | 
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| 370 | // Use highp to work around aliasing issues | 
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| 371 | fragBuilder->codeAppendf( "float2 uv = %s;", uv.fsIn()); | 
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| 372 | fragBuilder->codeAppend( "half4 texColor;"); | 
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| 373 | append_multitexture_lookup(args, dfPathEffect.numTextureSamplers(), texIdx, "uv", | 
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| 374 | "texColor"); | 
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| 375 |  | 
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| 376 | fragBuilder->codeAppend( "half distance = " | 
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| 377 | SK_DistanceFieldMultiplier "*(texColor.r - "SK_DistanceFieldThreshold ");"); | 
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| 378 |  | 
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| 379 | fragBuilder->codeAppend( "half afwidth;"); | 
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| 380 | bool isUniformScale = (dfPathEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == | 
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| 381 | kUniformScale_DistanceFieldEffectMask; | 
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| 382 | bool isSimilarity = SkToBool(dfPathEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); | 
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| 383 | bool isGammaCorrect = | 
|---|
| 384 | SkToBool(dfPathEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag); | 
|---|
| 385 | if (isUniformScale) { | 
|---|
| 386 | // For uniform scale, we adjust for the effect of the transformation on the distance | 
|---|
| 387 | // by using the length of the gradient of the t coordinate in the y direction. | 
|---|
| 388 | // We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space. | 
|---|
| 389 |  | 
|---|
| 390 | // this gives us a smooth step across approximately one fragment | 
|---|
| 391 | #ifdef SK_VULKAN | 
|---|
| 392 | fragBuilder->codeAppendf( "afwidth = abs("SK_DistanceFieldAAFactor | 
|---|
| 393 | "*half(dFdx(%s.x)));", st.fsIn()); | 
|---|
| 394 | #else | 
|---|
| 395 | // We use the y gradient because there is a bug in the Mali 400 in the x direction. | 
|---|
| 396 | fragBuilder->codeAppendf( "afwidth = abs("SK_DistanceFieldAAFactor | 
|---|
| 397 | "*half(dFdy(%s.y)));", st.fsIn()); | 
|---|
| 398 | #endif | 
|---|
| 399 | } else if (isSimilarity) { | 
|---|
| 400 | // For similarity transform, we adjust the effect of the transformation on the distance | 
|---|
| 401 | // by using the length of the gradient of the texture coordinates. We use st coordinates | 
|---|
| 402 | // to ensure we're mapping 1:1 from texel space to pixel space. | 
|---|
| 403 |  | 
|---|
| 404 | // this gives us a smooth step across approximately one fragment | 
|---|
| 405 | #ifdef SK_VULKAN | 
|---|
| 406 | fragBuilder->codeAppendf( "half st_grad_len = half(length(dFdx(%s)));", st.fsIn()); | 
|---|
| 407 | #else | 
|---|
| 408 | // We use the y gradient because there is a bug in the Mali 400 in the x direction. | 
|---|
| 409 | fragBuilder->codeAppendf( "half st_grad_len = half(length(dFdy(%s)));", st.fsIn()); | 
|---|
| 410 | #endif | 
|---|
| 411 | fragBuilder->codeAppend( "afwidth = abs("SK_DistanceFieldAAFactor "*st_grad_len);"); | 
|---|
| 412 | } else { | 
|---|
| 413 | // For general transforms, to determine the amount of correction we multiply a unit | 
|---|
| 414 | // vector pointing along the SDF gradient direction by the Jacobian of the st coords | 
|---|
| 415 | // (which is the inverse transform for this fragment) and take the length of the result. | 
|---|
| 416 | fragBuilder->codeAppend( "half2 dist_grad = half2(dFdx(distance), " | 
|---|
| 417 | "dFdy(distance));"); | 
|---|
| 418 | // the length of the gradient may be 0, so we need to check for this | 
|---|
| 419 | // this also compensates for the Adreno, which likes to drop tiles on division by 0 | 
|---|
| 420 | fragBuilder->codeAppend( "half dg_len2 = dot(dist_grad, dist_grad);"); | 
|---|
| 421 | fragBuilder->codeAppend( "if (dg_len2 < 0.0001) {"); | 
|---|
| 422 | fragBuilder->codeAppend( "dist_grad = half2(0.7071, 0.7071);"); | 
|---|
| 423 | fragBuilder->codeAppend( "} else {"); | 
|---|
| 424 | fragBuilder->codeAppend( "dist_grad = dist_grad*half(inversesqrt(dg_len2));"); | 
|---|
| 425 | fragBuilder->codeAppend( "}"); | 
|---|
| 426 |  | 
|---|
| 427 | fragBuilder->codeAppendf( "half2 Jdx = half2(dFdx(%s));", st.fsIn()); | 
|---|
| 428 | fragBuilder->codeAppendf( "half2 Jdy = half2(dFdy(%s));", st.fsIn()); | 
|---|
| 429 | fragBuilder->codeAppend( "half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); | 
|---|
| 430 | fragBuilder->codeAppend( "                   dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);"); | 
|---|
| 431 |  | 
|---|
| 432 | // this gives us a smooth step across approximately one fragment | 
|---|
| 433 | fragBuilder->codeAppend( "afwidth = "SK_DistanceFieldAAFactor "*length(grad);"); | 
|---|
| 434 | } | 
|---|
| 435 | // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are | 
|---|
| 436 | // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want distance | 
|---|
| 437 | // mapped linearly to coverage, so use a linear step: | 
|---|
| 438 | if (isGammaCorrect) { | 
|---|
| 439 | fragBuilder->codeAppend( | 
|---|
| 440 | "half val = saturate((distance + afwidth) / (2.0 * afwidth));"); | 
|---|
| 441 | } else { | 
|---|
| 442 | fragBuilder->codeAppend( "half val = smoothstep(-afwidth, afwidth, distance);"); | 
|---|
| 443 | } | 
|---|
| 444 |  | 
|---|
| 445 | fragBuilder->codeAppendf( "%s = half4(val);", args.fOutputCoverage); | 
|---|
| 446 | } | 
|---|
| 447 |  | 
|---|
| 448 | void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override { | 
|---|
| 449 | const GrDistanceFieldPathGeoProc& dfpgp = proc.cast<GrDistanceFieldPathGeoProc>(); | 
|---|
| 450 |  | 
|---|
| 451 | // We always set the matrix uniform; it's either used to transform from local to device | 
|---|
| 452 | // for the output position, or from device to local for the local coord variable. | 
|---|
| 453 | this->setTransform(pdman, fMatrixUniform, dfpgp.matrix(), &fMatrix); | 
|---|
| 454 |  | 
|---|
| 455 | const SkISize& atlasDimensions = dfpgp.atlasDimensions(); | 
|---|
| 456 | SkASSERT(SkIsPow2(atlasDimensions.fWidth) && SkIsPow2(atlasDimensions.fHeight)); | 
|---|
| 457 | if (fAtlasDimensions != atlasDimensions) { | 
|---|
| 458 | pdman.set2f(fAtlasDimensionsInvUniform, | 
|---|
| 459 | 1.0f / atlasDimensions.fWidth, | 
|---|
| 460 | 1.0f / atlasDimensions.fHeight); | 
|---|
| 461 | fAtlasDimensions = atlasDimensions; | 
|---|
| 462 | } | 
|---|
| 463 | } | 
|---|
| 464 |  | 
|---|
| 465 | static inline void GenKey(const GrGeometryProcessor& gp, | 
|---|
| 466 | const GrShaderCaps&, | 
|---|
| 467 | GrProcessorKeyBuilder* b) { | 
|---|
| 468 | const GrDistanceFieldPathGeoProc& dfTexEffect = gp.cast<GrDistanceFieldPathGeoProc>(); | 
|---|
| 469 |  | 
|---|
| 470 | uint32_t key = dfTexEffect.getFlags(); | 
|---|
| 471 | key |= ComputeMatrixKey(dfTexEffect.matrix()) << 16; | 
|---|
| 472 | b->add32(key); | 
|---|
| 473 | b->add32(dfTexEffect.matrix().hasPerspective()); | 
|---|
| 474 | b->add32(dfTexEffect.numTextureSamplers()); | 
|---|
| 475 | } | 
|---|
| 476 |  | 
|---|
| 477 | private: | 
|---|
| 478 | SkMatrix      fMatrix;        // view matrix if perspective, local matrix otherwise | 
|---|
| 479 | UniformHandle fMatrixUniform; | 
|---|
| 480 |  | 
|---|
| 481 | SkISize       fAtlasDimensions; | 
|---|
| 482 | UniformHandle fAtlasDimensionsInvUniform; | 
|---|
| 483 |  | 
|---|
| 484 | typedef GrGLSLGeometryProcessor INHERITED; | 
|---|
| 485 | }; | 
|---|
| 486 |  | 
|---|
| 487 | /////////////////////////////////////////////////////////////////////////////// | 
|---|
| 488 |  | 
|---|
| 489 | GrDistanceFieldPathGeoProc::GrDistanceFieldPathGeoProc(const GrShaderCaps& caps, | 
|---|
| 490 | const SkMatrix& matrix, | 
|---|
| 491 | bool wideColor, | 
|---|
| 492 | const GrSurfaceProxyView* views, | 
|---|
| 493 | int numViews, | 
|---|
| 494 | GrSamplerState params, | 
|---|
| 495 | uint32_t flags) | 
|---|
| 496 | : INHERITED(kGrDistanceFieldPathGeoProc_ClassID) | 
|---|
| 497 | , fMatrix(matrix) | 
|---|
| 498 | , fFlags(flags & kNonLCD_DistanceFieldEffectMask) { | 
|---|
| 499 | SkASSERT(numViews <= kMaxTextures); | 
|---|
| 500 | SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | 
|---|
| 501 |  | 
|---|
| 502 | fInPosition = { "inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; | 
|---|
| 503 | fInColor = MakeColorAttribute( "inColor", wideColor); | 
|---|
| 504 | fInTextureCoords = { "inTextureCoords", kUShort2_GrVertexAttribType, | 
|---|
| 505 | caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; | 
|---|
| 506 | this->setVertexAttributes(&fInPosition, 3); | 
|---|
| 507 |  | 
|---|
| 508 | if (numViews) { | 
|---|
| 509 | fAtlasDimensions = views[0].proxy()->dimensions(); | 
|---|
| 510 | } | 
|---|
| 511 |  | 
|---|
| 512 | for (int i = 0; i < numViews; ++i) { | 
|---|
| 513 | const GrSurfaceProxy* proxy = views[i].proxy(); | 
|---|
| 514 | SkASSERT(proxy); | 
|---|
| 515 | SkASSERT(proxy->dimensions() == fAtlasDimensions); | 
|---|
| 516 | fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); | 
|---|
| 517 | } | 
|---|
| 518 | this->setTextureSamplerCnt(numViews); | 
|---|
| 519 | } | 
|---|
| 520 |  | 
|---|
| 521 | void GrDistanceFieldPathGeoProc::addNewViews(const GrSurfaceProxyView* views, | 
|---|
| 522 | int numViews, | 
|---|
| 523 | GrSamplerState params) { | 
|---|
| 524 | SkASSERT(numViews <= kMaxTextures); | 
|---|
| 525 | // Just to make sure we don't try to add too many proxies | 
|---|
| 526 | numViews = std::min(numViews, kMaxTextures); | 
|---|
| 527 |  | 
|---|
| 528 | if (!fTextureSamplers[0].isInitialized()) { | 
|---|
| 529 | fAtlasDimensions = views[0].proxy()->dimensions(); | 
|---|
| 530 | } | 
|---|
| 531 |  | 
|---|
| 532 | for (int i = 0; i < numViews; ++i) { | 
|---|
| 533 | const GrSurfaceProxy* proxy = views[i].proxy(); | 
|---|
| 534 | SkASSERT(proxy); | 
|---|
| 535 | SkASSERT(proxy->dimensions() == fAtlasDimensions); | 
|---|
| 536 | if (!fTextureSamplers[i].isInitialized()) { | 
|---|
| 537 | fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); | 
|---|
| 538 | } | 
|---|
| 539 | } | 
|---|
| 540 | this->setTextureSamplerCnt(numViews); | 
|---|
| 541 | } | 
|---|
| 542 |  | 
|---|
| 543 | void GrDistanceFieldPathGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps, | 
|---|
| 544 | GrProcessorKeyBuilder* b) const { | 
|---|
| 545 | GrGLDistanceFieldPathGeoProc::GenKey(*this, caps, b); | 
|---|
| 546 | } | 
|---|
| 547 |  | 
|---|
| 548 | GrGLSLPrimitiveProcessor* | 
|---|
| 549 | GrDistanceFieldPathGeoProc::createGLSLInstance(const GrShaderCaps&) const { | 
|---|
| 550 | return new GrGLDistanceFieldPathGeoProc(); | 
|---|
| 551 | } | 
|---|
| 552 |  | 
|---|
| 553 | /////////////////////////////////////////////////////////////////////////////// | 
|---|
| 554 |  | 
|---|
| 555 | GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldPathGeoProc); | 
|---|
| 556 |  | 
|---|
| 557 | #if GR_TEST_UTILS | 
|---|
| 558 | GrGeometryProcessor* GrDistanceFieldPathGeoProc::TestCreate(GrProcessorTestData* d) { | 
|---|
| 559 | auto [view, ct, at] = d->randomAlphaOnlyView(); | 
|---|
| 560 |  | 
|---|
| 561 | GrSamplerState::WrapMode wrapModes[2]; | 
|---|
| 562 | GrTest::TestWrapModes(d->fRandom, wrapModes); | 
|---|
| 563 | GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() | 
|---|
| 564 | ? GrSamplerState::Filter::kLinear | 
|---|
| 565 | : GrSamplerState::Filter::kNearest); | 
|---|
| 566 |  | 
|---|
| 567 | uint32_t flags = 0; | 
|---|
| 568 | flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0; | 
|---|
| 569 | if (flags & kSimilarity_DistanceFieldEffectFlag) { | 
|---|
| 570 | flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0; | 
|---|
| 571 | } | 
|---|
| 572 |  | 
|---|
| 573 | return GrDistanceFieldPathGeoProc::Make(d->allocator(), *d->caps()->shaderCaps(), | 
|---|
| 574 | GrTest::TestMatrix(d->fRandom), | 
|---|
| 575 | d->fRandom->nextBool(), | 
|---|
| 576 | &view, 1, | 
|---|
| 577 | samplerState, | 
|---|
| 578 | flags); | 
|---|
| 579 | } | 
|---|
| 580 | #endif | 
|---|
| 581 |  | 
|---|
| 582 | /////////////////////////////////////////////////////////////////////////////// | 
|---|
| 583 |  | 
|---|
| 584 | class GrGLDistanceFieldLCDTextGeoProc : public GrGLSLGeometryProcessor { | 
|---|
| 585 | public: | 
|---|
| 586 | GrGLDistanceFieldLCDTextGeoProc() | 
|---|
| 587 | : fAtlasDimensions({0, 0}) | 
|---|
| 588 | , fLocalMatrix(SkMatrix::InvalidMatrix()) { | 
|---|
| 589 | fDistanceAdjust = GrDistanceFieldLCDTextGeoProc::DistanceAdjust::Make(1.0f, 1.0f, 1.0f); | 
|---|
| 590 | } | 
|---|
| 591 |  | 
|---|
| 592 | void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ | 
|---|
| 593 | const GrDistanceFieldLCDTextGeoProc& dfTexEffect = | 
|---|
| 594 | args.fGP.cast<GrDistanceFieldLCDTextGeoProc>(); | 
|---|
| 595 |  | 
|---|
| 596 | GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; | 
|---|
| 597 | GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | 
|---|
| 598 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 
|---|
| 599 |  | 
|---|
| 600 | // emit attributes | 
|---|
| 601 | varyingHandler->emitAttributes(dfTexEffect); | 
|---|
| 602 |  | 
|---|
| 603 | const char* atlasDimensionsInvName; | 
|---|
| 604 | fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, | 
|---|
| 605 | kVertex_GrShaderFlag, | 
|---|
| 606 | kFloat2_GrSLType, | 
|---|
| 607 | "AtlasDimensionsInv", | 
|---|
| 608 | &atlasDimensionsInvName); | 
|---|
| 609 |  | 
|---|
| 610 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 
|---|
| 611 |  | 
|---|
| 612 | // setup pass through color | 
|---|
| 613 | varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor); | 
|---|
| 614 |  | 
|---|
| 615 | // Setup position | 
|---|
| 616 | gpArgs->fPositionVar = dfTexEffect.inPosition().asShaderVar(); | 
|---|
| 617 | this->writeLocalCoord(vertBuilder, uniformHandler, gpArgs, | 
|---|
| 618 | dfTexEffect.inPosition().asShaderVar(), dfTexEffect.localMatrix(), | 
|---|
| 619 | &fLocalMatrixUniform); | 
|---|
| 620 |  | 
|---|
| 621 | // set up varyings | 
|---|
| 622 | GrGLSLVarying uv(kFloat2_GrSLType); | 
|---|
| 623 | GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; | 
|---|
| 624 | GrGLSLVarying texIdx(texIdxType); | 
|---|
| 625 | GrGLSLVarying st(kFloat2_GrSLType); | 
|---|
| 626 | append_index_uv_varyings(args, dfTexEffect.numTextureSamplers(), | 
|---|
| 627 | dfTexEffect.inTextureCoords().name(), atlasDimensionsInvName, &uv, | 
|---|
| 628 | &texIdx, &st); | 
|---|
| 629 |  | 
|---|
| 630 | GrGLSLVarying delta(kFloat_GrSLType); | 
|---|
| 631 | varyingHandler->addVarying( "Delta", &delta); | 
|---|
| 632 | if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { | 
|---|
| 633 | vertBuilder->codeAppendf( "%s = -%s.x/3.0;", delta.vsOut(), atlasDimensionsInvName); | 
|---|
| 634 | } else { | 
|---|
| 635 | vertBuilder->codeAppendf( "%s = %s.x/3.0;", delta.vsOut(), atlasDimensionsInvName); | 
|---|
| 636 | } | 
|---|
| 637 |  | 
|---|
| 638 | // add frag shader code | 
|---|
| 639 | bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == | 
|---|
| 640 | kUniformScale_DistanceFieldEffectMask; | 
|---|
| 641 | bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); | 
|---|
| 642 | bool isGammaCorrect = | 
|---|
| 643 | SkToBool(dfTexEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag); | 
|---|
| 644 |  | 
|---|
| 645 | // create LCD offset adjusted by inverse of transform | 
|---|
| 646 | // Use highp to work around aliasing issues | 
|---|
| 647 | fragBuilder->codeAppendf( "float2 uv = %s;\n", uv.fsIn()); | 
|---|
| 648 |  | 
|---|
| 649 | if (isUniformScale) { | 
|---|
| 650 | #ifdef SK_VULKAN | 
|---|
| 651 | fragBuilder->codeAppendf( "half st_grad_len = half(abs(dFdx(%s.x)));", st.fsIn()); | 
|---|
| 652 | #else | 
|---|
| 653 | // We use the y gradient because there is a bug in the Mali 400 in the x direction. | 
|---|
| 654 | fragBuilder->codeAppendf( "half st_grad_len = half(abs(dFdy(%s.y)));", st.fsIn()); | 
|---|
| 655 | #endif | 
|---|
| 656 | fragBuilder->codeAppendf( "half2 offset = half2(half(st_grad_len*%s), 0.0);", | 
|---|
| 657 | delta.fsIn()); | 
|---|
| 658 | } else if (isSimilarity) { | 
|---|
| 659 | // For a similarity matrix with rotation, the gradient will not be aligned | 
|---|
| 660 | // with the texel coordinate axes, so we need to calculate it. | 
|---|
| 661 | #ifdef SK_VULKAN | 
|---|
| 662 | fragBuilder->codeAppendf( "half2 st_grad = half2(dFdx(%s));", st.fsIn()); | 
|---|
| 663 | fragBuilder->codeAppendf( "half2 offset = half(%s)*st_grad;", delta.fsIn()); | 
|---|
| 664 | #else | 
|---|
| 665 | // We use dFdy because of a Mali 400 bug, and rotate -90 degrees to | 
|---|
| 666 | // get the gradient in the x direction. | 
|---|
| 667 | fragBuilder->codeAppendf( "half2 st_grad = half2(dFdy(%s));", st.fsIn()); | 
|---|
| 668 | fragBuilder->codeAppendf( "half2 offset = half2(%s*float2(st_grad.y, -st_grad.x));", | 
|---|
| 669 | delta.fsIn()); | 
|---|
| 670 | #endif | 
|---|
| 671 | fragBuilder->codeAppend( "half st_grad_len = length(st_grad);"); | 
|---|
| 672 | } else { | 
|---|
| 673 | fragBuilder->codeAppendf( "half2 st = half2(%s);\n", st.fsIn()); | 
|---|
| 674 |  | 
|---|
| 675 | fragBuilder->codeAppend( "half2 Jdx = half2(dFdx(st));"); | 
|---|
| 676 | fragBuilder->codeAppend( "half2 Jdy = half2(dFdy(st));"); | 
|---|
| 677 | fragBuilder->codeAppendf( "half2 offset = half2(half(%s))*Jdx;", delta.fsIn()); | 
|---|
| 678 | } | 
|---|
| 679 |  | 
|---|
| 680 | // sample the texture by index | 
|---|
| 681 | fragBuilder->codeAppend( "half4 texColor;"); | 
|---|
| 682 | append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), | 
|---|
| 683 | texIdx, "uv", "texColor"); | 
|---|
| 684 |  | 
|---|
| 685 | // green is distance to uv center | 
|---|
| 686 | fragBuilder->codeAppend( "half3 distance;"); | 
|---|
| 687 | fragBuilder->codeAppend( "distance.y = texColor.r;"); | 
|---|
| 688 | // red is distance to left offset | 
|---|
| 689 | fragBuilder->codeAppend( "half2 uv_adjusted = half2(uv) - offset;"); | 
|---|
| 690 | append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), | 
|---|
| 691 | texIdx, "uv_adjusted", "texColor"); | 
|---|
| 692 | fragBuilder->codeAppend( "distance.x = texColor.r;"); | 
|---|
| 693 | // blue is distance to right offset | 
|---|
| 694 | fragBuilder->codeAppend( "uv_adjusted = half2(uv) + offset;"); | 
|---|
| 695 | append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), | 
|---|
| 696 | texIdx, "uv_adjusted", "texColor"); | 
|---|
| 697 | fragBuilder->codeAppend( "distance.z = texColor.r;"); | 
|---|
| 698 |  | 
|---|
| 699 | fragBuilder->codeAppend( "distance = " | 
|---|
| 700 | "half3("SK_DistanceFieldMultiplier ")*(distance - half3("SK_DistanceFieldThreshold "));"); | 
|---|
| 701 |  | 
|---|
| 702 | // adjust width based on gamma | 
|---|
| 703 | const char* distanceAdjustUniName = nullptr; | 
|---|
| 704 | fDistanceAdjustUni = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, | 
|---|
| 705 | kHalf3_GrSLType, "DistanceAdjust", | 
|---|
| 706 | &distanceAdjustUniName); | 
|---|
| 707 | fragBuilder->codeAppendf( "distance -= %s;", distanceAdjustUniName); | 
|---|
| 708 |  | 
|---|
| 709 | // To be strictly correct, we should compute the anti-aliasing factor separately | 
|---|
| 710 | // for each color component. However, this is only important when using perspective | 
|---|
| 711 | // transformations, and even then using a single factor seems like a reasonable | 
|---|
| 712 | // trade-off between quality and speed. | 
|---|
| 713 | fragBuilder->codeAppend( "half afwidth;"); | 
|---|
| 714 | if (isSimilarity) { | 
|---|
| 715 | // For similarity transform (uniform scale-only is a subset of this), we adjust for the | 
|---|
| 716 | // effect of the transformation on the distance by using the length of the gradient of | 
|---|
| 717 | // the texture coordinates. We use st coordinates to ensure we're mapping 1:1 from texel | 
|---|
| 718 | // space to pixel space. | 
|---|
| 719 |  | 
|---|
| 720 | // this gives us a smooth step across approximately one fragment | 
|---|
| 721 | fragBuilder->codeAppend( "afwidth = "SK_DistanceFieldAAFactor "*st_grad_len;"); | 
|---|
| 722 | } else { | 
|---|
| 723 | // For general transforms, to determine the amount of correction we multiply a unit | 
|---|
| 724 | // vector pointing along the SDF gradient direction by the Jacobian of the st coords | 
|---|
| 725 | // (which is the inverse transform for this fragment) and take the length of the result. | 
|---|
| 726 | fragBuilder->codeAppend( "half2 dist_grad = half2(half(dFdx(distance.r)), " | 
|---|
| 727 | "half(dFdy(distance.r)));"); | 
|---|
| 728 | // the length of the gradient may be 0, so we need to check for this | 
|---|
| 729 | // this also compensates for the Adreno, which likes to drop tiles on division by 0 | 
|---|
| 730 | fragBuilder->codeAppend( "half dg_len2 = dot(dist_grad, dist_grad);"); | 
|---|
| 731 | fragBuilder->codeAppend( "if (dg_len2 < 0.0001) {"); | 
|---|
| 732 | fragBuilder->codeAppend( "dist_grad = half2(0.7071, 0.7071);"); | 
|---|
| 733 | fragBuilder->codeAppend( "} else {"); | 
|---|
| 734 | fragBuilder->codeAppend( "dist_grad = dist_grad*half(inversesqrt(dg_len2));"); | 
|---|
| 735 | fragBuilder->codeAppend( "}"); | 
|---|
| 736 | fragBuilder->codeAppend( "half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); | 
|---|
| 737 | fragBuilder->codeAppend( "                 dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);"); | 
|---|
| 738 |  | 
|---|
| 739 | // this gives us a smooth step across approximately one fragment | 
|---|
| 740 | fragBuilder->codeAppend( "afwidth = "SK_DistanceFieldAAFactor "*length(grad);"); | 
|---|
| 741 | } | 
|---|
| 742 |  | 
|---|
| 743 | // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are | 
|---|
| 744 | // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want distance | 
|---|
| 745 | // mapped linearly to coverage, so use a linear step: | 
|---|
| 746 | if (isGammaCorrect) { | 
|---|
| 747 | fragBuilder->codeAppendf( "%s = " | 
|---|
| 748 | "half4(saturate((distance + half3(afwidth)) / half3(2.0 * afwidth)), 1.0);", | 
|---|
| 749 | args.fOutputCoverage); | 
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| 750 | } else { | 
|---|
| 751 | fragBuilder->codeAppendf( | 
|---|
| 752 | "%s = half4(smoothstep(half3(-afwidth), half3(afwidth), distance), 1.0);", | 
|---|
| 753 | args.fOutputCoverage); | 
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| 754 | } | 
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| 755 | } | 
|---|
| 756 |  | 
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| 757 | void setData(const GrGLSLProgramDataManager& pdman, | 
|---|
| 758 | const GrPrimitiveProcessor& processor) override { | 
|---|
| 759 | SkASSERT(fDistanceAdjustUni.isValid()); | 
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| 760 |  | 
|---|
| 761 | const GrDistanceFieldLCDTextGeoProc& dflcd = processor.cast<GrDistanceFieldLCDTextGeoProc>(); | 
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| 762 | GrDistanceFieldLCDTextGeoProc::DistanceAdjust wa = dflcd.getDistanceAdjust(); | 
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| 763 | if (wa != fDistanceAdjust) { | 
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| 764 | pdman.set3f(fDistanceAdjustUni, | 
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| 765 | wa.fR, | 
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| 766 | wa.fG, | 
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| 767 | wa.fB); | 
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| 768 | fDistanceAdjust = wa; | 
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| 769 | } | 
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| 770 |  | 
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| 771 | const SkISize& atlasDimensions = dflcd.atlasDimensions(); | 
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| 772 | SkASSERT(SkIsPow2(atlasDimensions.fWidth) && SkIsPow2(atlasDimensions.fHeight)); | 
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| 773 | if (fAtlasDimensions != atlasDimensions) { | 
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| 774 | pdman.set2f(fAtlasDimensionsInvUniform, | 
|---|
| 775 | 1.0f / atlasDimensions.fWidth, | 
|---|
| 776 | 1.0f / atlasDimensions.fHeight); | 
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| 777 | fAtlasDimensions = atlasDimensions; | 
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| 778 | } | 
|---|
| 779 | this->setTransform(pdman, fLocalMatrixUniform, dflcd.localMatrix(), &fLocalMatrix); | 
|---|
| 780 | } | 
|---|
| 781 |  | 
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| 782 | static inline void GenKey(const GrGeometryProcessor& gp, | 
|---|
| 783 | const GrShaderCaps&, | 
|---|
| 784 | GrProcessorKeyBuilder* b) { | 
|---|
| 785 | const GrDistanceFieldLCDTextGeoProc& dfTexEffect = gp.cast<GrDistanceFieldLCDTextGeoProc>(); | 
|---|
| 786 |  | 
|---|
| 787 | uint32_t key = (dfTexEffect.getFlags() << 16) | | 
|---|
| 788 | ComputeMatrixKey(dfTexEffect.localMatrix()); | 
|---|
| 789 | b->add32(key); | 
|---|
| 790 | b->add32(dfTexEffect.numTextureSamplers()); | 
|---|
| 791 | } | 
|---|
| 792 |  | 
|---|
| 793 | private: | 
|---|
| 794 | GrDistanceFieldLCDTextGeoProc::DistanceAdjust fDistanceAdjust; | 
|---|
| 795 | UniformHandle                                 fDistanceAdjustUni; | 
|---|
| 796 |  | 
|---|
| 797 | SkISize                                       fAtlasDimensions; | 
|---|
| 798 | UniformHandle                                 fAtlasDimensionsInvUniform; | 
|---|
| 799 |  | 
|---|
| 800 | SkMatrix                                      fLocalMatrix; | 
|---|
| 801 | UniformHandle                                 fLocalMatrixUniform; | 
|---|
| 802 |  | 
|---|
| 803 | typedef GrGLSLGeometryProcessor INHERITED; | 
|---|
| 804 | }; | 
|---|
| 805 |  | 
|---|
| 806 | /////////////////////////////////////////////////////////////////////////////// | 
|---|
| 807 |  | 
|---|
| 808 | GrDistanceFieldLCDTextGeoProc::GrDistanceFieldLCDTextGeoProc(const GrShaderCaps& caps, | 
|---|
| 809 | const GrSurfaceProxyView* views, | 
|---|
| 810 | int numViews, | 
|---|
| 811 | GrSamplerState params, | 
|---|
| 812 | DistanceAdjust distanceAdjust, | 
|---|
| 813 | uint32_t flags, | 
|---|
| 814 | const SkMatrix& localMatrix) | 
|---|
| 815 | : INHERITED(kGrDistanceFieldLCDTextGeoProc_ClassID) | 
|---|
| 816 | , fLocalMatrix(localMatrix) | 
|---|
| 817 | , fDistanceAdjust(distanceAdjust) | 
|---|
| 818 | , fFlags(flags & kLCD_DistanceFieldEffectMask) { | 
|---|
| 819 | SkASSERT(numViews <= kMaxTextures); | 
|---|
| 820 | SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_DistanceFieldEffectFlag)); | 
|---|
| 821 |  | 
|---|
| 822 | if (fFlags & kPerspective_DistanceFieldEffectFlag) { | 
|---|
| 823 | fInPosition = { "inPosition", kFloat3_GrVertexAttribType, kFloat3_GrSLType}; | 
|---|
| 824 | } else { | 
|---|
| 825 | fInPosition = { "inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; | 
|---|
| 826 | } | 
|---|
| 827 | fInColor = { "inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType}; | 
|---|
| 828 | fInTextureCoords = { "inTextureCoords", kUShort2_GrVertexAttribType, | 
|---|
| 829 | caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; | 
|---|
| 830 | this->setVertexAttributes(&fInPosition, 3); | 
|---|
| 831 |  | 
|---|
| 832 | if (numViews) { | 
|---|
| 833 | fAtlasDimensions = views[0].proxy()->dimensions(); | 
|---|
| 834 | } | 
|---|
| 835 |  | 
|---|
| 836 | for (int i = 0; i < numViews; ++i) { | 
|---|
| 837 | const GrSurfaceProxy* proxy = views[i].proxy(); | 
|---|
| 838 | SkASSERT(proxy); | 
|---|
| 839 | SkASSERT(proxy->dimensions() == fAtlasDimensions); | 
|---|
| 840 | fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); | 
|---|
| 841 | } | 
|---|
| 842 | this->setTextureSamplerCnt(numViews); | 
|---|
| 843 | } | 
|---|
| 844 |  | 
|---|
| 845 | void GrDistanceFieldLCDTextGeoProc::addNewViews(const GrSurfaceProxyView* views, | 
|---|
| 846 | int numViews, | 
|---|
| 847 | GrSamplerState params) { | 
|---|
| 848 | SkASSERT(numViews <= kMaxTextures); | 
|---|
| 849 | // Just to make sure we don't try to add too many proxies | 
|---|
| 850 | numViews = std::min(numViews, kMaxTextures); | 
|---|
| 851 |  | 
|---|
| 852 | if (!fTextureSamplers[0].isInitialized()) { | 
|---|
| 853 | fAtlasDimensions = views[0].proxy()->dimensions(); | 
|---|
| 854 | } | 
|---|
| 855 |  | 
|---|
| 856 | for (int i = 0; i < numViews; ++i) { | 
|---|
| 857 | const GrSurfaceProxy* proxy = views[i].proxy(); | 
|---|
| 858 | SkASSERT(proxy); | 
|---|
| 859 | SkASSERT(proxy->dimensions() == fAtlasDimensions); | 
|---|
| 860 | if (!fTextureSamplers[i].isInitialized()) { | 
|---|
| 861 | fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); | 
|---|
| 862 | } | 
|---|
| 863 | } | 
|---|
| 864 | this->setTextureSamplerCnt(numViews); | 
|---|
| 865 | } | 
|---|
| 866 |  | 
|---|
| 867 | void GrDistanceFieldLCDTextGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps, | 
|---|
| 868 | GrProcessorKeyBuilder* b) const { | 
|---|
| 869 | GrGLDistanceFieldLCDTextGeoProc::GenKey(*this, caps, b); | 
|---|
| 870 | } | 
|---|
| 871 |  | 
|---|
| 872 | GrGLSLPrimitiveProcessor* GrDistanceFieldLCDTextGeoProc::createGLSLInstance(const GrShaderCaps&) const { | 
|---|
| 873 | return new GrGLDistanceFieldLCDTextGeoProc(); | 
|---|
| 874 | } | 
|---|
| 875 |  | 
|---|
| 876 | /////////////////////////////////////////////////////////////////////////////// | 
|---|
| 877 |  | 
|---|
| 878 | GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldLCDTextGeoProc); | 
|---|
| 879 |  | 
|---|
| 880 | #if GR_TEST_UTILS | 
|---|
| 881 | GrGeometryProcessor* GrDistanceFieldLCDTextGeoProc::TestCreate(GrProcessorTestData* d) { | 
|---|
| 882 | auto [view, ct, at] = d->randomView(); | 
|---|
| 883 |  | 
|---|
| 884 | GrSamplerState::WrapMode wrapModes[2]; | 
|---|
| 885 | GrTest::TestWrapModes(d->fRandom, wrapModes); | 
|---|
| 886 | GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() | 
|---|
| 887 | ? GrSamplerState::Filter::kLinear | 
|---|
| 888 | : GrSamplerState::Filter::kNearest); | 
|---|
| 889 | DistanceAdjust wa = { 0.0f, 0.1f, -0.1f }; | 
|---|
| 890 | uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 
|---|
| 891 | flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0; | 
|---|
| 892 | if (flags & kSimilarity_DistanceFieldEffectFlag) { | 
|---|
| 893 | flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0; | 
|---|
| 894 | } | 
|---|
| 895 | flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 
|---|
| 896 | SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom); | 
|---|
| 897 |  | 
|---|
| 898 | return GrDistanceFieldLCDTextGeoProc::Make(d->allocator(), *d->caps()->shaderCaps(), &view, | 
|---|
| 899 | 1, samplerState, wa, flags, localMatrix); | 
|---|
| 900 | } | 
|---|
| 901 | #endif | 
|---|
| 902 |  | 
|---|