1 | /* |
2 | * Copyright 2018 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/gpu/effects/GrSkSLFP.h" |
9 | |
10 | #include "include/effects/SkRuntimeEffect.h" |
11 | #include "include/private/GrContext_Base.h" |
12 | #include "src/gpu/GrBaseContextPriv.h" |
13 | #include "src/gpu/GrColorInfo.h" |
14 | #include "src/gpu/GrTexture.h" |
15 | #include "src/sksl/SkSLUtil.h" |
16 | |
17 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
18 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
19 | #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
20 | |
21 | class GrGLSLSkSLFP : public GrGLSLFragmentProcessor { |
22 | public: |
23 | GrGLSLSkSLFP(SkSL::PipelineStageArgs&& args) : fArgs(std::move(args)) {} |
24 | |
25 | SkSL::String expandFormatArgs(const SkSL::String& raw, |
26 | EmitArgs& args, |
27 | std::vector<SkSL::Compiler::FormatArg>::const_iterator& fmtArg) { |
28 | SkSL::String result; |
29 | int substringStartIndex = 0; |
30 | for (size_t i = 0; i < raw.length(); ++i) { |
31 | char c = raw[i]; |
32 | if (c == SkSL::Compiler::kFormatArgPlaceholder) { |
33 | result += SkSL::StringFragment(raw.c_str() + substringStartIndex, |
34 | i - substringStartIndex); |
35 | const SkSL::Compiler::FormatArg& arg = *fmtArg++; |
36 | switch (arg.fKind) { |
37 | case SkSL::Compiler::FormatArg::Kind::kInput: |
38 | result += args.fInputColor; |
39 | break; |
40 | case SkSL::Compiler::FormatArg::Kind::kOutput: |
41 | result += args.fOutputColor; |
42 | break; |
43 | case SkSL::Compiler::FormatArg::Kind::kCoords: |
44 | result += args.fSampleCoord; |
45 | break; |
46 | case SkSL::Compiler::FormatArg::Kind::kUniform: |
47 | result += args.fUniformHandler->getUniformCStr(fUniformHandles[arg.fIndex]); |
48 | break; |
49 | case SkSL::Compiler::FormatArg::Kind::kChildProcessor: { |
50 | SkSL::String coords = this->expandFormatArgs(arg.fCoords, args, fmtArg); |
51 | result += this->invokeChild(arg.fIndex, args, coords).c_str(); |
52 | break; |
53 | } |
54 | case SkSL::Compiler::FormatArg::Kind::kChildProcessorWithMatrix: { |
55 | const auto& fp(args.fFp.cast<GrSkSLFP>()); |
56 | const auto& sampleUsages(fp.fEffect->fSampleUsages); |
57 | |
58 | SkASSERT((size_t)arg.fIndex < sampleUsages.size()); |
59 | const SkSL::SampleUsage& sampleUsage(sampleUsages[arg.fIndex]); |
60 | |
61 | SkSL::String coords = this->expandFormatArgs(arg.fCoords, args, fmtArg); |
62 | result += this->invokeChildWithMatrix( |
63 | arg.fIndex, args, |
64 | sampleUsage.hasUniformMatrix() ? "" : coords) |
65 | .c_str(); |
66 | break; |
67 | } |
68 | case SkSL::Compiler::FormatArg::Kind::kFunctionName: |
69 | SkASSERT((int) fFunctionNames.size() > arg.fIndex); |
70 | result += fFunctionNames[arg.fIndex].c_str(); |
71 | break; |
72 | } |
73 | substringStartIndex = i + 1; |
74 | } |
75 | } |
76 | result += SkSL::StringFragment(raw.c_str() + substringStartIndex, |
77 | raw.length() - substringStartIndex); |
78 | return result; |
79 | } |
80 | |
81 | void emitCode(EmitArgs& args) override { |
82 | const GrSkSLFP& fp = args.fFp.cast<GrSkSLFP>(); |
83 | for (const auto& v : fp.fEffect->uniforms()) { |
84 | auto handle = args.fUniformHandler->addUniformArray(&fp, |
85 | kFragment_GrShaderFlag, |
86 | v.fGPUType, |
87 | v.fName.c_str(), |
88 | v.isArray() ? v.fCount : 0); |
89 | fUniformHandles.push_back(handle); |
90 | } |
91 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
92 | std::vector<SkString> childNames; |
93 | // We need to ensure that we emit each child's helper function at least once. |
94 | // Any child FP that isn't sampled won't trigger a call otherwise, leading to asserts later. |
95 | for (int i = 0; i < this->numChildProcessors(); ++i) { |
96 | if (this->childProcessor(i)) { |
97 | this->emitChildFunction(i, args); |
98 | } |
99 | } |
100 | for (const auto& f : fArgs.fFunctions) { |
101 | fFunctionNames.emplace_back(); |
102 | auto fmtArgIter = f.fFormatArgs.cbegin(); |
103 | SkSL::String body = this->expandFormatArgs(f.fBody, args, fmtArgIter); |
104 | SkASSERT(fmtArgIter == f.fFormatArgs.cend()); |
105 | fragBuilder->emitFunction(f.fReturnType, |
106 | f.fName.c_str(), |
107 | f.fParameters.size(), |
108 | f.fParameters.data(), |
109 | body.c_str(), |
110 | &fFunctionNames.back()); |
111 | } |
112 | fragBuilder->codeAppendf("%s = %s;\n" , args.fOutputColor, args.fInputColor); |
113 | auto fmtArgIter = fArgs.fFormatArgs.cbegin(); |
114 | fragBuilder->codeAppend(this->expandFormatArgs(fArgs.fCode, args, fmtArgIter).c_str()); |
115 | SkASSERT(fmtArgIter == fArgs.fFormatArgs.cend()); |
116 | } |
117 | |
118 | void onSetData(const GrGLSLProgramDataManager& pdman, |
119 | const GrFragmentProcessor& _proc) override { |
120 | size_t uniIndex = 0; |
121 | const GrSkSLFP& outer = _proc.cast<GrSkSLFP>(); |
122 | const uint8_t* uniformData = outer.fUniforms->bytes(); |
123 | for (const auto& v : outer.fEffect->uniforms()) { |
124 | const float* data = reinterpret_cast<const float*>(uniformData + v.fOffset); |
125 | switch (v.fType) { |
126 | case SkRuntimeEffect::Uniform::Type::kFloat: |
127 | pdman.set1fv(fUniformHandles[uniIndex++], v.fCount, data); |
128 | break; |
129 | case SkRuntimeEffect::Uniform::Type::kFloat2: |
130 | pdman.set2fv(fUniformHandles[uniIndex++], v.fCount, data); |
131 | break; |
132 | case SkRuntimeEffect::Uniform::Type::kFloat3: |
133 | pdman.set3fv(fUniformHandles[uniIndex++], v.fCount, data); |
134 | break; |
135 | case SkRuntimeEffect::Uniform::Type::kFloat4: |
136 | pdman.set4fv(fUniformHandles[uniIndex++], v.fCount, data); |
137 | break; |
138 | case SkRuntimeEffect::Uniform::Type::kFloat2x2: |
139 | pdman.setMatrix2fv(fUniformHandles[uniIndex++], v.fCount, data); |
140 | break; |
141 | case SkRuntimeEffect::Uniform::Type::kFloat3x3: |
142 | pdman.setMatrix3fv(fUniformHandles[uniIndex++], v.fCount, data); |
143 | break; |
144 | case SkRuntimeEffect::Uniform::Type::kFloat4x4: |
145 | pdman.setMatrix4fv(fUniformHandles[uniIndex++], v.fCount, data); |
146 | break; |
147 | default: |
148 | SkDEBUGFAIL("Unsupported uniform type" ); |
149 | break; |
150 | } |
151 | } |
152 | } |
153 | |
154 | // nearly-finished GLSL; still contains printf-style "%s" format tokens |
155 | SkSL::PipelineStageArgs fArgs; |
156 | std::vector<UniformHandle> fUniformHandles; |
157 | std::vector<SkString> fFunctionNames; |
158 | }; |
159 | |
160 | std::unique_ptr<GrSkSLFP> GrSkSLFP::Make(GrContext_Base* context, sk_sp<SkRuntimeEffect> effect, |
161 | const char* name, sk_sp<SkData> uniforms) { |
162 | if (uniforms->size() != effect->uniformSize()) { |
163 | return nullptr; |
164 | } |
165 | return std::unique_ptr<GrSkSLFP>(new GrSkSLFP( |
166 | context->priv().caps()->refShaderCaps(), context->priv().getShaderErrorHandler(), |
167 | std::move(effect), name, std::move(uniforms))); |
168 | } |
169 | |
170 | GrSkSLFP::GrSkSLFP(sk_sp<const GrShaderCaps> shaderCaps, ShaderErrorHandler* shaderErrorHandler, |
171 | sk_sp<SkRuntimeEffect> effect, const char* name, sk_sp<SkData> uniforms) |
172 | : INHERITED(kGrSkSLFP_ClassID, kNone_OptimizationFlags) |
173 | , fShaderCaps(std::move(shaderCaps)) |
174 | , fShaderErrorHandler(shaderErrorHandler) |
175 | , fEffect(std::move(effect)) |
176 | , fName(name) |
177 | , fUniforms(std::move(uniforms)) { |
178 | if (fEffect->usesSampleCoords()) { |
179 | this->setUsesSampleCoordsDirectly(); |
180 | } |
181 | } |
182 | |
183 | GrSkSLFP::GrSkSLFP(const GrSkSLFP& other) |
184 | : INHERITED(kGrSkSLFP_ClassID, kNone_OptimizationFlags) |
185 | , fShaderCaps(other.fShaderCaps) |
186 | , fShaderErrorHandler(other.fShaderErrorHandler) |
187 | , fEffect(other.fEffect) |
188 | , fName(other.fName) |
189 | , fUniforms(other.fUniforms) { |
190 | if (fEffect->usesSampleCoords()) { |
191 | this->setUsesSampleCoordsDirectly(); |
192 | } |
193 | |
194 | this->cloneAndRegisterAllChildProcessors(other); |
195 | } |
196 | |
197 | const char* GrSkSLFP::name() const { |
198 | return fName; |
199 | } |
200 | |
201 | void GrSkSLFP::addChild(std::unique_ptr<GrFragmentProcessor> child) { |
202 | int childIndex = this->numChildProcessors(); |
203 | SkASSERT((size_t)childIndex < fEffect->fSampleUsages.size()); |
204 | this->registerChild(std::move(child), fEffect->fSampleUsages[childIndex]); |
205 | } |
206 | |
207 | GrGLSLFragmentProcessor* GrSkSLFP::onCreateGLSLInstance() const { |
208 | // Note: This is actually SkSL (again) but with inline format specifiers. |
209 | SkSL::PipelineStageArgs args; |
210 | SkAssertResult(fEffect->toPipelineStage(fShaderCaps.get(), fShaderErrorHandler, &args)); |
211 | return new GrGLSLSkSLFP(std::move(args)); |
212 | } |
213 | |
214 | void GrSkSLFP::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { |
215 | // In the unlikely event of a hash collision, we also include the uniform size in the key. |
216 | // That ensures that we will (at worst) use the wrong program, but one that expects the same |
217 | // amount of uniform data. |
218 | b->add32(fEffect->hash()); |
219 | b->add32(SkToU32(fUniforms->size())); |
220 | } |
221 | |
222 | bool GrSkSLFP::onIsEqual(const GrFragmentProcessor& other) const { |
223 | const GrSkSLFP& sk = other.cast<GrSkSLFP>(); |
224 | return fEffect->hash() == sk.fEffect->hash() && fUniforms->equals(sk.fUniforms.get()); |
225 | } |
226 | |
227 | std::unique_ptr<GrFragmentProcessor> GrSkSLFP::clone() const { |
228 | return std::unique_ptr<GrFragmentProcessor>(new GrSkSLFP(*this)); |
229 | } |
230 | |
231 | /**************************************************************************************************/ |
232 | |
233 | GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSkSLFP); |
234 | |
235 | #if GR_TEST_UTILS |
236 | |
237 | #include "include/effects/SkArithmeticImageFilter.h" |
238 | #include "include/effects/SkOverdrawColorFilter.h" |
239 | #include "src/core/SkColorFilterBase.h" |
240 | #include "src/gpu/effects/generated/GrConstColorProcessor.h" |
241 | |
242 | extern const char* SKSL_OVERDRAW_SRC; |
243 | |
244 | std::unique_ptr<GrFragmentProcessor> GrSkSLFP::TestCreate(GrProcessorTestData* d) { |
245 | SkColor colors[SkOverdrawColorFilter::kNumColors]; |
246 | for (SkColor& c : colors) { |
247 | c = d->fRandom->nextU(); |
248 | } |
249 | auto filter = SkOverdrawColorFilter::MakeWithSkColors(colors); |
250 | auto [success, fp] = as_CFB(filter)->asFragmentProcessor(/*inputFP=*/nullptr, d->context(), |
251 | GrColorInfo{}); |
252 | SkASSERT(success); |
253 | return std::move(fp); |
254 | } |
255 | |
256 | #endif |
257 | |