| 1 | /* |
| 2 | * Copyright 2015 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLUniformHandler_DEFINED |
| 9 | #define GrGLUniformHandler_DEFINED |
| 10 | |
| 11 | #include "src/gpu/gl/GrGLProgramDataManager.h" |
| 12 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| 13 | |
| 14 | #include <vector> |
| 15 | |
| 16 | class GrGLCaps; |
| 17 | |
| 18 | class GrGLUniformHandler : public GrGLSLUniformHandler { |
| 19 | public: |
| 20 | static const int kUniformsPerBlock = 8; |
| 21 | |
| 22 | const GrShaderVar& getUniformVariable(UniformHandle u) const override { |
| 23 | return fUniforms.item(u.toIndex()).fVariable; |
| 24 | } |
| 25 | |
| 26 | const char* getUniformCStr(UniformHandle u) const override { |
| 27 | return this->getUniformVariable(u).c_str(); |
| 28 | } |
| 29 | |
| 30 | int numUniforms() const override { |
| 31 | return fUniforms.count(); |
| 32 | } |
| 33 | |
| 34 | UniformInfo& uniform(int idx) override { |
| 35 | return fUniforms.item(idx); |
| 36 | } |
| 37 | const UniformInfo& uniform(int idx) const override { |
| 38 | return fUniforms.item(idx); |
| 39 | } |
| 40 | |
| 41 | private: |
| 42 | explicit GrGLUniformHandler(GrGLSLProgramBuilder* program) |
| 43 | : INHERITED(program) |
| 44 | , fUniforms(kUniformsPerBlock) |
| 45 | , fSamplers(kUniformsPerBlock) {} |
| 46 | |
| 47 | UniformHandle internalAddUniformArray(const GrFragmentProcessor* owner, |
| 48 | uint32_t visibility, |
| 49 | GrSLType type, |
| 50 | const char* name, |
| 51 | bool mangleName, |
| 52 | int arrayCount, |
| 53 | const char** outName) override; |
| 54 | |
| 55 | SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&, |
| 56 | const char* name, const GrShaderCaps*) override; |
| 57 | |
| 58 | const char* samplerVariable(SamplerHandle handle) const override { |
| 59 | return fSamplers.item(handle.toIndex()).fVariable.c_str(); |
| 60 | } |
| 61 | |
| 62 | GrSwizzle samplerSwizzle(SamplerHandle handle) const override { |
| 63 | return fSamplerSwizzles[handle.toIndex()]; |
| 64 | } |
| 65 | |
| 66 | void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; |
| 67 | |
| 68 | // Manually set uniform locations for all our uniforms. |
| 69 | void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps); |
| 70 | |
| 71 | // Updates the loction of the Uniforms if we cannot bind uniform locations manually |
| 72 | void getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force); |
| 73 | |
| 74 | const GrGLGpu* glGpu() const; |
| 75 | |
| 76 | typedef GrGLProgramDataManager::GLUniformInfo GLUniformInfo; |
| 77 | typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
| 78 | |
| 79 | UniformInfoArray fUniforms; |
| 80 | UniformInfoArray fSamplers; |
| 81 | SkTArray<GrSwizzle> fSamplerSwizzles; |
| 82 | |
| 83 | friend class GrGLProgramBuilder; |
| 84 | |
| 85 | typedef GrGLSLUniformHandler INHERITED; |
| 86 | }; |
| 87 | |
| 88 | #endif |
| 89 | |