| 1 | /* | 
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| 2 | * Copyright 2015 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrGLUniformHandler_DEFINED | 
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| 9 | #define GrGLUniformHandler_DEFINED | 
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| 10 |  | 
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| 11 | #include "src/gpu/gl/GrGLProgramDataManager.h" | 
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| 12 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" | 
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| 13 |  | 
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| 14 | #include <vector> | 
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| 15 |  | 
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| 16 | class GrGLCaps; | 
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| 17 |  | 
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| 18 | class GrGLUniformHandler : public GrGLSLUniformHandler { | 
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| 19 | public: | 
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| 20 | static const int kUniformsPerBlock = 8; | 
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| 21 |  | 
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| 22 | const GrShaderVar& getUniformVariable(UniformHandle u) const override { | 
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| 23 | return fUniforms.item(u.toIndex()).fVariable; | 
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| 24 | } | 
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| 25 |  | 
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| 26 | const char* getUniformCStr(UniformHandle u) const override { | 
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| 27 | return this->getUniformVariable(u).c_str(); | 
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| 28 | } | 
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| 29 |  | 
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| 30 | int numUniforms() const override { | 
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| 31 | return fUniforms.count(); | 
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| 32 | } | 
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| 33 |  | 
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| 34 | UniformInfo& uniform(int idx) override { | 
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| 35 | return fUniforms.item(idx); | 
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| 36 | } | 
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| 37 | const UniformInfo& uniform(int idx) const override { | 
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| 38 | return fUniforms.item(idx); | 
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| 39 | } | 
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| 40 |  | 
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| 41 | private: | 
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| 42 | explicit GrGLUniformHandler(GrGLSLProgramBuilder* program) | 
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| 43 | : INHERITED(program) | 
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| 44 | , fUniforms(kUniformsPerBlock) | 
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| 45 | , fSamplers(kUniformsPerBlock) {} | 
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| 46 |  | 
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| 47 | UniformHandle internalAddUniformArray(const GrFragmentProcessor* owner, | 
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| 48 | uint32_t visibility, | 
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| 49 | GrSLType type, | 
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| 50 | const char* name, | 
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| 51 | bool mangleName, | 
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| 52 | int arrayCount, | 
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| 53 | const char** outName) override; | 
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| 54 |  | 
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| 55 | SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&, | 
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| 56 | const char* name, const GrShaderCaps*) override; | 
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| 57 |  | 
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| 58 | const char* samplerVariable(SamplerHandle handle) const override { | 
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| 59 | return fSamplers.item(handle.toIndex()).fVariable.c_str(); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | GrSwizzle samplerSwizzle(SamplerHandle handle) const override { | 
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| 63 | return fSamplerSwizzles[handle.toIndex()]; | 
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| 64 | } | 
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| 65 |  | 
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| 66 | void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; | 
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| 67 |  | 
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| 68 | // Manually set uniform locations for all our uniforms. | 
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| 69 | void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps); | 
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| 70 |  | 
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| 71 | // Updates the loction of the Uniforms if we cannot bind uniform locations manually | 
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| 72 | void getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force); | 
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| 73 |  | 
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| 74 | const GrGLGpu* glGpu() const; | 
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| 75 |  | 
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| 76 | typedef GrGLProgramDataManager::GLUniformInfo GLUniformInfo; | 
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| 77 | typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; | 
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| 78 |  | 
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| 79 | UniformInfoArray    fUniforms; | 
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| 80 | UniformInfoArray    fSamplers; | 
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| 81 | SkTArray<GrSwizzle> fSamplerSwizzles; | 
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| 82 |  | 
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| 83 | friend class GrGLProgramBuilder; | 
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| 84 |  | 
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| 85 | typedef GrGLSLUniformHandler INHERITED; | 
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| 86 | }; | 
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| 87 |  | 
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| 88 | #endif | 
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| 89 |  | 
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