| 1 | /* |
| 2 | * Copyright 2014 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/GrRenderTarget.h" |
| 9 | #include "src/gpu/GrShaderCaps.h" |
| 10 | #include "src/gpu/gl/GrGLGpu.h" |
| 11 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| 12 | #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| 13 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| 14 | #include "src/gpu/glsl/GrGLSLVarying.h" |
| 15 | |
| 16 | const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor" ; |
| 17 | |
| 18 | static const char* specific_layout_qualifier_name(GrBlendEquation equation) { |
| 19 | SkASSERT(GrBlendEquationIsAdvanced(equation)); |
| 20 | |
| 21 | static const char* kLayoutQualifierNames[] = { |
| 22 | "blend_support_screen" , |
| 23 | "blend_support_overlay" , |
| 24 | "blend_support_darken" , |
| 25 | "blend_support_lighten" , |
| 26 | "blend_support_colordodge" , |
| 27 | "blend_support_colorburn" , |
| 28 | "blend_support_hardlight" , |
| 29 | "blend_support_softlight" , |
| 30 | "blend_support_difference" , |
| 31 | "blend_support_exclusion" , |
| 32 | "blend_support_multiply" , |
| 33 | "blend_support_hsl_hue" , |
| 34 | "blend_support_hsl_saturation" , |
| 35 | "blend_support_hsl_color" , |
| 36 | "blend_support_hsl_luminosity" |
| 37 | }; |
| 38 | return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation]; |
| 39 | |
| 40 | static_assert(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| 41 | static_assert(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| 42 | static_assert(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| 43 | static_assert(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| 44 | static_assert(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| 45 | static_assert(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| 46 | static_assert(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| 47 | static_assert(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| 48 | static_assert(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| 49 | static_assert(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| 50 | static_assert(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| 51 | static_assert(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| 52 | static_assert(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| 53 | static_assert(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| 54 | static_assert(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| 55 | // There's an illegal GrBlendEquation at the end there, hence the -1. |
| 56 | static_assert(SK_ARRAY_COUNT(kLayoutQualifierNames) == |
| 57 | kGrBlendEquationCnt - kFirstAdvancedGrBlendEquation - 1); |
| 58 | } |
| 59 | |
| 60 | uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) { |
| 61 | SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin); |
| 62 | return origin + 1; |
| 63 | |
| 64 | static_assert(0 == kTopLeft_GrSurfaceOrigin); |
| 65 | static_assert(1 == kBottomLeft_GrSurfaceOrigin); |
| 66 | } |
| 67 | |
| 68 | GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program) |
| 69 | : GrGLSLShaderBuilder(program) { |
| 70 | fSubstageIndices.push_back(0); |
| 71 | } |
| 72 | |
| 73 | const char* GrGLSLFragmentShaderBuilder::sampleOffsets() { |
| 74 | SkASSERT(CustomFeatures::kSampleLocations & fProgramBuilder->processorFeatures()); |
| 75 | SkDEBUGCODE(fUsedProcessorFeaturesThisStage_DebugOnly |= CustomFeatures::kSampleLocations); |
| 76 | SkDEBUGCODE(fUsedProcessorFeaturesAllStages_DebugOnly |= CustomFeatures::kSampleLocations); |
| 77 | return "_sampleOffsets" ; |
| 78 | } |
| 79 | |
| 80 | void GrGLSLFragmentShaderBuilder::maskOffMultisampleCoverage( |
| 81 | const char* mask, ScopeFlags scopeFlags) { |
| 82 | const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps(); |
| 83 | if (!shaderCaps.sampleMaskSupport()) { |
| 84 | SkDEBUGFAIL("Attempted to mask sample coverage without support." ); |
| 85 | return; |
| 86 | } |
| 87 | if (const char* extension = shaderCaps.sampleVariablesExtensionString()) { |
| 88 | this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension); |
| 89 | } |
| 90 | |
| 91 | if (!fHasModifiedSampleMask) { |
| 92 | fHasModifiedSampleMask = true; |
| 93 | if (ScopeFlags::kTopLevel != scopeFlags) { |
| 94 | this->codePrependf("sk_SampleMask[0] = ~0;" ); |
| 95 | } |
| 96 | if (!(ScopeFlags::kInsideLoop & scopeFlags)) { |
| 97 | this->codeAppendf("sk_SampleMask[0] = (%s);" , mask); |
| 98 | return; |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | this->codeAppendf("sk_SampleMask[0] &= (%s);" , mask); |
| 103 | } |
| 104 | |
| 105 | void GrGLSLFragmentShaderBuilder::applyFnToMultisampleMask( |
| 106 | const char* fn, const char* grad, ScopeFlags scopeFlags) { |
| 107 | SkASSERT(CustomFeatures::kSampleLocations & fProgramBuilder->processorFeatures()); |
| 108 | SkDEBUGCODE(fUsedProcessorFeaturesThisStage_DebugOnly |= CustomFeatures::kSampleLocations); |
| 109 | SkDEBUGCODE(fUsedProcessorFeaturesAllStages_DebugOnly |= CustomFeatures::kSampleLocations); |
| 110 | |
| 111 | int sampleCnt = fProgramBuilder->effectiveSampleCnt(); |
| 112 | SkASSERT(sampleCnt > 1); |
| 113 | |
| 114 | this->codeAppendf("{" ); |
| 115 | |
| 116 | if (!grad) { |
| 117 | SkASSERT(fProgramBuilder->shaderCaps()->shaderDerivativeSupport()); |
| 118 | // In order to use HW derivatives, our neighbors within the same primitive must also be |
| 119 | // executing the same code. A per-pixel branch makes this pre-condition impossible to |
| 120 | // fulfill. |
| 121 | SkASSERT(!(ScopeFlags::kInsidePerPixelBranch & scopeFlags)); |
| 122 | this->codeAppendf("float2 grad = float2(dFdx(%s), dFdy(%s));" , fn, fn); |
| 123 | this->codeAppendf("float fnwidth = fwidth(%s);" , fn); |
| 124 | grad = "grad" ; |
| 125 | } else { |
| 126 | this->codeAppendf("float fnwidth = abs(%s.x) + abs(%s.y);" , grad, grad); |
| 127 | } |
| 128 | |
| 129 | this->codeAppendf("int mask = 0;" ); |
| 130 | this->codeAppendf("if (%s*2 < fnwidth) {" , fn); // Are ANY samples inside the implicit fn? |
| 131 | this->codeAppendf( "if (%s*-2 >= fnwidth) {" , fn); // Are ALL samples inside the implicit? |
| 132 | this->codeAppendf( "mask = ~0;" ); |
| 133 | this->codeAppendf( "} else for (int i = 0; i < %i; ++i) {" , sampleCnt); |
| 134 | this->codeAppendf( "float fnsample = dot(%s, _sampleOffsets[i]) + %s;" , grad, fn); |
| 135 | this->codeAppendf( "if (fnsample < 0) {" ); |
| 136 | this->codeAppendf( "mask |= (1 << i);" ); |
| 137 | this->codeAppendf( "}" ); |
| 138 | this->codeAppendf( "}" ); |
| 139 | this->codeAppendf("}" ); |
| 140 | this->maskOffMultisampleCoverage("mask" , scopeFlags); |
| 141 | |
| 142 | this->codeAppendf("}" ); |
| 143 | } |
| 144 | |
| 145 | SkString GrGLSLFPFragmentBuilder::writeProcessorFunction(GrGLSLFragmentProcessor* fp, |
| 146 | GrGLSLFragmentProcessor::EmitArgs& args) { |
| 147 | this->onBeforeChildProcEmitCode(); |
| 148 | this->nextStage(); |
| 149 | |
| 150 | // An FP's function signature is theoretically always main(half4 color, float2 _coords). |
| 151 | // However, if it is only sampled by a chain of uniform matrix expressions (or legacy coord |
| 152 | // transforms), the value that would have been passed to _coords is lifted to the vertex shader |
| 153 | // and stored in a unique varying. In that case it uses that variable and does not have a |
| 154 | // second actual argument for _coords. |
| 155 | // FIXME: An alternative would be to have all FP functions have a float2 argument, and the |
| 156 | // parent FP invokes it with the varying reference when it's been lifted to the vertex shader. |
| 157 | int paramCount = 2; |
| 158 | GrShaderVar params[] = { GrShaderVar(args.fInputColor, kHalf4_GrSLType), |
| 159 | GrShaderVar(args.fSampleCoord, kFloat2_GrSLType) }; |
| 160 | |
| 161 | if (!args.fFp.isSampledWithExplicitCoords()) { |
| 162 | // Sampled with a uniform matrix expression and/or a legacy coord transform. The actual |
| 163 | // transformation code is emitted in the vertex shader, so this only has to access it. |
| 164 | // Add a float2 _coords variable that maps to the associated varying and replaces the |
| 165 | // absent 2nd argument to the fp's function. |
| 166 | paramCount = 1; |
| 167 | |
| 168 | if (args.fFp.referencesSampleCoords()) { |
| 169 | const GrShaderVar& varying = args.fTransformedCoords[0]; |
| 170 | switch(varying.getType()) { |
| 171 | case kFloat2_GrSLType: |
| 172 | // Just point the local coords to the varying |
| 173 | args.fSampleCoord = varying.getName().c_str(); |
| 174 | break; |
| 175 | case kFloat3_GrSLType: |
| 176 | // Must perform the perspective divide in the frag shader based on the varying, |
| 177 | // and since we won't actually have a function parameter for local coords, add |
| 178 | // it as a local variable. |
| 179 | this->codeAppendf("float2 %s = %s.xy / %s.z;\n" , args.fSampleCoord, |
| 180 | varying.getName().c_str(), varying.getName().c_str()); |
| 181 | break; |
| 182 | default: |
| 183 | SkDEBUGFAILF("Unexpected varying type for coord: %s %d\n" , |
| 184 | varying.getName().c_str(), (int) varying.getType()); |
| 185 | break; |
| 186 | } |
| 187 | } |
| 188 | } // else the function keeps its two arguments |
| 189 | |
| 190 | this->codeAppendf("half4 %s;\n" , args.fOutputColor); |
| 191 | fp->emitCode(args); |
| 192 | this->codeAppendf("return %s;\n" , args.fOutputColor); |
| 193 | |
| 194 | SkString result; |
| 195 | this->emitFunction(kHalf4_GrSLType, args.fFp.name(), paramCount, params, |
| 196 | this->code().c_str(), &result); |
| 197 | this->deleteStage(); |
| 198 | this->onAfterChildProcEmitCode(); |
| 199 | return result; |
| 200 | } |
| 201 | |
| 202 | const char* GrGLSLFragmentShaderBuilder::dstColor() { |
| 203 | SkDEBUGCODE(fHasReadDstColorThisStage_DebugOnly = true;) |
| 204 | |
| 205 | const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps(); |
| 206 | if (shaderCaps->fbFetchSupport()) { |
| 207 | this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature, |
| 208 | shaderCaps->fbFetchExtensionString()); |
| 209 | |
| 210 | // Some versions of this extension string require declaring custom color output on ES 3.0+ |
| 211 | const char* fbFetchColorName = "sk_LastFragColor" ; |
| 212 | if (shaderCaps->fbFetchNeedsCustomOutput()) { |
| 213 | this->enableCustomOutput(); |
| 214 | fCustomColorOutput->setTypeModifier(GrShaderVar::TypeModifier::InOut); |
| 215 | fbFetchColorName = DeclaredColorOutputName(); |
| 216 | // Set the dstColor to an intermediate variable so we don't override it with the output |
| 217 | this->codeAppendf("half4 %s = %s;" , kDstColorName, fbFetchColorName); |
| 218 | } else { |
| 219 | return fbFetchColorName; |
| 220 | } |
| 221 | } |
| 222 | return kDstColorName; |
| 223 | } |
| 224 | |
| 225 | void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) { |
| 226 | SkASSERT(GrBlendEquationIsAdvanced(equation)); |
| 227 | |
| 228 | const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); |
| 229 | if (!caps.mustEnableAdvBlendEqs()) { |
| 230 | return; |
| 231 | } |
| 232 | |
| 233 | this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, |
| 234 | "GL_KHR_blend_equation_advanced" ); |
| 235 | if (caps.mustEnableSpecificAdvBlendEqs()) { |
| 236 | this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier); |
| 237 | } else { |
| 238 | this->addLayoutQualifier("blend_support_all_equations" , kOut_InterfaceQualifier); |
| 239 | } |
| 240 | } |
| 241 | |
| 242 | void GrGLSLFragmentShaderBuilder::enableCustomOutput() { |
| 243 | if (!fCustomColorOutput) { |
| 244 | fCustomColorOutput = &fOutputs.emplace_back(DeclaredColorOutputName(), kHalf4_GrSLType, |
| 245 | GrShaderVar::TypeModifier::Out); |
| 246 | fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back()); |
| 247 | } |
| 248 | } |
| 249 | |
| 250 | void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() { |
| 251 | SkASSERT(!fHasSecondaryOutput); |
| 252 | fHasSecondaryOutput = true; |
| 253 | const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); |
| 254 | if (const char* extension = caps.secondaryOutputExtensionString()) { |
| 255 | this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension); |
| 256 | } |
| 257 | |
| 258 | // If the primary output is declared, we must declare also the secondary output |
| 259 | // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom |
| 260 | // output. The condition also co-incides with the condition in whici GLES SL 2.0 |
| 261 | // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output. |
| 262 | if (caps.mustDeclareFragmentShaderOutput()) { |
| 263 | fOutputs.emplace_back(DeclaredSecondaryColorOutputName(), kHalf4_GrSLType, |
| 264 | GrShaderVar::TypeModifier::Out); |
| 265 | fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back()); |
| 266 | } |
| 267 | } |
| 268 | |
| 269 | const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const { |
| 270 | return this->hasCustomColorOutput() ? DeclaredColorOutputName() : "sk_FragColor" ; |
| 271 | } |
| 272 | |
| 273 | bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const { |
| 274 | return fCustomColorOutput && |
| 275 | fCustomColorOutput->getTypeModifier() == GrShaderVar::TypeModifier::InOut; |
| 276 | } |
| 277 | |
| 278 | const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const { |
| 279 | if (this->hasSecondaryOutput()) { |
| 280 | return (fProgramBuilder->shaderCaps()->mustDeclareFragmentShaderOutput()) |
| 281 | ? DeclaredSecondaryColorOutputName() |
| 282 | : "gl_SecondaryFragColorEXT" ; |
| 283 | } |
| 284 | return nullptr; |
| 285 | } |
| 286 | |
| 287 | GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const { |
| 288 | return fProgramBuilder->origin(); |
| 289 | } |
| 290 | |
| 291 | void GrGLSLFragmentShaderBuilder::onFinalize() { |
| 292 | SkASSERT(fProgramBuilder->processorFeatures() == fUsedProcessorFeaturesAllStages_DebugOnly); |
| 293 | |
| 294 | if (CustomFeatures::kSampleLocations & fProgramBuilder->processorFeatures()) { |
| 295 | const SkTArray<SkPoint>& sampleLocations = fProgramBuilder->getSampleLocations(); |
| 296 | this->definitions().appendf("const float2 _sampleOffsets[%i] = float2[%i](" , |
| 297 | sampleLocations.count(), sampleLocations.count()); |
| 298 | for (int i = 0; i < sampleLocations.count(); ++i) { |
| 299 | SkPoint offset = sampleLocations[i] - SkPoint::Make(.5f, .5f); |
| 300 | if (kBottomLeft_GrSurfaceOrigin == this->getSurfaceOrigin()) { |
| 301 | offset.fY = -offset.fY; |
| 302 | } |
| 303 | this->definitions().appendf("float2(%f, %f)" , offset.x(), offset.y()); |
| 304 | this->definitions().append((i + 1 != sampleLocations.count()) ? ", " : ");" ); |
| 305 | } |
| 306 | } |
| 307 | |
| 308 | fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs()); |
| 309 | } |
| 310 | |
| 311 | void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() { |
| 312 | SkASSERT(fSubstageIndices.count() >= 1); |
| 313 | fSubstageIndices.push_back(0); |
| 314 | // second-to-last value in the fSubstageIndices stack is the index of the child proc |
| 315 | // at that level which is currently emitting code. |
| 316 | fMangleString.appendf("_c%d" , fSubstageIndices[fSubstageIndices.count() - 2]); |
| 317 | } |
| 318 | |
| 319 | void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() { |
| 320 | SkASSERT(fSubstageIndices.count() >= 2); |
| 321 | fSubstageIndices.pop_back(); |
| 322 | fSubstageIndices.back()++; |
| 323 | int removeAt = fMangleString.findLastOf('_'); |
| 324 | fMangleString.remove(removeAt, fMangleString.size() - removeAt); |
| 325 | } |
| 326 | |