1 | /**************************************************************************/ |
2 | /* bvh_tree.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef BVH_TREE_H |
32 | #define BVH_TREE_H |
33 | |
34 | // BVH Tree |
35 | // This is an implementation of a dynamic BVH with templated leaf size. |
36 | // This differs from most dynamic BVH in that it can handle more than 1 object |
37 | // in leaf nodes. This can make it far more efficient in certain circumstances. |
38 | // It also means that the splitting logic etc have to be completely different |
39 | // to a simpler tree. |
40 | // Note that MAX_CHILDREN should be fixed at 2 for now. |
41 | |
42 | #include "core/math/aabb.h" |
43 | #include "core/math/bvh_abb.h" |
44 | #include "core/math/geometry_3d.h" |
45 | #include "core/math/vector3.h" |
46 | #include "core/templates/local_vector.h" |
47 | #include "core/templates/pooled_list.h" |
48 | #include <limits.h> |
49 | |
50 | #define BVHABB_CLASS BVH_ABB<BOUNDS, POINT> |
51 | |
52 | // not sure if this is better yet so making optional |
53 | #define BVH_EXPAND_LEAF_AABBS |
54 | |
55 | // never do these checks in release |
56 | #ifdef DEV_ENABLED |
57 | //#define BVH_VERBOSE |
58 | //#define BVH_VERBOSE_TREE |
59 | //#define BVH_VERBOSE_PAIRING |
60 | //#define BVH_VERBOSE_MOVES |
61 | |
62 | //#define BVH_VERBOSE_FRAME |
63 | //#define BVH_CHECKS |
64 | //#define BVH_INTEGRITY_CHECKS |
65 | #endif |
66 | |
67 | // debug only assert |
68 | #ifdef BVH_CHECKS |
69 | #define BVH_ASSERT(a) CRASH_COND((a) == false) |
70 | #else |
71 | #define BVH_ASSERT(a) |
72 | #endif |
73 | |
74 | #ifdef BVH_VERBOSE |
75 | #define VERBOSE_PRINT print_line |
76 | #else |
77 | #define VERBOSE_PRINT(a) |
78 | #endif |
79 | |
80 | // really just a namespace |
81 | struct BVHCommon { |
82 | // these could possibly also be the same constant, |
83 | // although this may be useful for debugging. |
84 | // or use zero for invalid and +1 based indices. |
85 | static const uint32_t INVALID = (0xffffffff); |
86 | static const uint32_t INACTIVE = (0xfffffffe); |
87 | }; |
88 | |
89 | // really a handle, can be anything |
90 | // note that zero is a valid reference for the BVH .. this may involve using |
91 | // a plus one based ID for clients that expect 0 to be invalid. |
92 | struct BVHHandle { |
93 | // conversion operator |
94 | operator uint32_t() const { return _data; } |
95 | void set(uint32_t p_value) { _data = p_value; } |
96 | |
97 | uint32_t _data; |
98 | |
99 | void set_invalid() { _data = BVHCommon::INVALID; } |
100 | bool is_invalid() const { return _data == BVHCommon::INVALID; } |
101 | uint32_t id() const { return _data; } |
102 | void set_id(uint32_t p_id) { _data = p_id; } |
103 | |
104 | bool operator==(const BVHHandle &p_h) const { return _data == p_h._data; } |
105 | bool operator!=(const BVHHandle &p_h) const { return (*this == p_h) == false; } |
106 | }; |
107 | |
108 | // helper class to make iterative versions of recursive functions |
109 | template <class T> |
110 | class BVH_IterativeInfo { |
111 | public: |
112 | enum { |
113 | ALLOCA_STACK_SIZE = 128 |
114 | }; |
115 | |
116 | int32_t depth = 1; |
117 | int32_t threshold = ALLOCA_STACK_SIZE - 2; |
118 | T *stack; |
119 | //only used in rare occasions when you run out of alloca memory |
120 | // because tree is too unbalanced. |
121 | LocalVector<T> aux_stack; |
122 | int32_t get_alloca_stacksize() const { return ALLOCA_STACK_SIZE * sizeof(T); } |
123 | |
124 | T *get_first() const { |
125 | return &stack[0]; |
126 | } |
127 | |
128 | // pop the last member of the stack, or return false |
129 | bool pop(T &r_value) { |
130 | if (!depth) { |
131 | return false; |
132 | } |
133 | |
134 | depth--; |
135 | r_value = stack[depth]; |
136 | return true; |
137 | } |
138 | |
139 | // request new addition to stack |
140 | T *request() { |
141 | if (depth > threshold) { |
142 | if (aux_stack.is_empty()) { |
143 | aux_stack.resize(ALLOCA_STACK_SIZE * 2); |
144 | memcpy(aux_stack.ptr(), stack, get_alloca_stacksize()); |
145 | } else { |
146 | aux_stack.resize(aux_stack.size() * 2); |
147 | } |
148 | stack = aux_stack.ptr(); |
149 | threshold = aux_stack.size() - 2; |
150 | } |
151 | return &stack[depth++]; |
152 | } |
153 | }; |
154 | |
155 | template <class T> |
156 | class BVH_DummyPairTestFunction { |
157 | public: |
158 | static bool user_collision_check(T *p_a, T *p_b) { |
159 | // return false if no collision, decided by masks etc |
160 | return true; |
161 | } |
162 | }; |
163 | |
164 | template <class T> |
165 | class BVH_DummyCullTestFunction { |
166 | public: |
167 | static bool user_cull_check(T *p_a, T *p_b) { |
168 | // return false if no collision |
169 | return true; |
170 | } |
171 | }; |
172 | |
173 | template <class T, int NUM_TREES, int MAX_CHILDREN, int MAX_ITEMS, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, bool USE_PAIRS = false, class BOUNDS = AABB, class POINT = Vector3> |
174 | class BVH_Tree { |
175 | friend class BVH; |
176 | |
177 | #include "bvh_pair.inc" |
178 | #include "bvh_structs.inc" |
179 | |
180 | public: |
181 | BVH_Tree() { |
182 | for (int n = 0; n < NUM_TREES; n++) { |
183 | _root_node_id[n] = BVHCommon::INVALID; |
184 | } |
185 | |
186 | // disallow zero leaf ids |
187 | // (as these ids are stored as negative numbers in the node) |
188 | uint32_t dummy_leaf_id; |
189 | _leaves.request(dummy_leaf_id); |
190 | |
191 | // In many cases you may want to change this default in the client code, |
192 | // or expose this value to the user. |
193 | // This default may make sense for a typically scaled 3d game, but maybe not for 2d on a pixel scale. |
194 | params_set_pairing_expansion(0.1); |
195 | } |
196 | |
197 | private: |
198 | bool node_add_child(uint32_t p_node_id, uint32_t p_child_node_id) { |
199 | TNode &tnode = _nodes[p_node_id]; |
200 | if (tnode.is_full_of_children()) { |
201 | return false; |
202 | } |
203 | |
204 | tnode.children[tnode.num_children] = p_child_node_id; |
205 | tnode.num_children += 1; |
206 | |
207 | // back link in the child to the parent |
208 | TNode &tnode_child = _nodes[p_child_node_id]; |
209 | tnode_child.parent_id = p_node_id; |
210 | |
211 | return true; |
212 | } |
213 | |
214 | void node_replace_child(uint32_t p_parent_id, uint32_t p_old_child_id, uint32_t p_new_child_id) { |
215 | TNode &parent = _nodes[p_parent_id]; |
216 | BVH_ASSERT(!parent.is_leaf()); |
217 | |
218 | int child_num = parent.find_child(p_old_child_id); |
219 | BVH_ASSERT(child_num != -1); |
220 | parent.children[child_num] = p_new_child_id; |
221 | |
222 | TNode &new_child = _nodes[p_new_child_id]; |
223 | new_child.parent_id = p_parent_id; |
224 | } |
225 | |
226 | void node_remove_child(uint32_t p_parent_id, uint32_t p_child_id, uint32_t p_tree_id, bool p_prevent_sibling = false) { |
227 | TNode &parent = _nodes[p_parent_id]; |
228 | BVH_ASSERT(!parent.is_leaf()); |
229 | |
230 | int child_num = parent.find_child(p_child_id); |
231 | BVH_ASSERT(child_num != -1); |
232 | |
233 | parent.remove_child_internal(child_num); |
234 | |
235 | // no need to keep back references for children at the moment |
236 | |
237 | uint32_t sibling_id = 0; // always a node id, as tnode is never a leaf |
238 | bool sibling_present = false; |
239 | |
240 | // if there are more children, or this is the root node, don't try and delete |
241 | if (parent.num_children > 1) { |
242 | return; |
243 | } |
244 | |
245 | // if there is 1 sibling, it can be moved to be a child of the |
246 | if (parent.num_children == 1) { |
247 | // else there is now a redundant node with one child, which can be removed |
248 | sibling_id = parent.children[0]; |
249 | sibling_present = true; |
250 | } |
251 | |
252 | // now there may be no children in this node .. in which case it can be deleted |
253 | // remove node if empty |
254 | // remove link from parent |
255 | uint32_t grandparent_id = parent.parent_id; |
256 | |
257 | // special case for root node |
258 | if (grandparent_id == BVHCommon::INVALID) { |
259 | if (sibling_present) { |
260 | // change the root node |
261 | change_root_node(sibling_id, p_tree_id); |
262 | |
263 | // delete the old root node as no longer needed |
264 | node_free_node_and_leaf(p_parent_id); |
265 | } |
266 | |
267 | return; |
268 | } |
269 | |
270 | if (sibling_present) { |
271 | node_replace_child(grandparent_id, p_parent_id, sibling_id); |
272 | } else { |
273 | node_remove_child(grandparent_id, p_parent_id, p_tree_id, true); |
274 | } |
275 | |
276 | // put the node on the free list to recycle |
277 | node_free_node_and_leaf(p_parent_id); |
278 | } |
279 | |
280 | // A node can either be a node, or a node AND a leaf combo. |
281 | // Both must be deleted to prevent a leak. |
282 | void node_free_node_and_leaf(uint32_t p_node_id) { |
283 | TNode &node = _nodes[p_node_id]; |
284 | if (node.is_leaf()) { |
285 | int leaf_id = node.get_leaf_id(); |
286 | _leaves.free(leaf_id); |
287 | } |
288 | |
289 | _nodes.free(p_node_id); |
290 | } |
291 | |
292 | void change_root_node(uint32_t p_new_root_id, uint32_t p_tree_id) { |
293 | _root_node_id[p_tree_id] = p_new_root_id; |
294 | TNode &root = _nodes[p_new_root_id]; |
295 | |
296 | // mark no parent |
297 | root.parent_id = BVHCommon::INVALID; |
298 | } |
299 | |
300 | void node_make_leaf(uint32_t p_node_id) { |
301 | uint32_t child_leaf_id; |
302 | TLeaf *child_leaf = _leaves.request(child_leaf_id); |
303 | child_leaf->clear(); |
304 | |
305 | // zero is reserved at startup, to prevent this id being used |
306 | // (as they are stored as negative values in the node, and zero is already taken) |
307 | BVH_ASSERT(child_leaf_id != 0); |
308 | |
309 | TNode &node = _nodes[p_node_id]; |
310 | node.neg_leaf_id = -(int)child_leaf_id; |
311 | } |
312 | |
313 | void node_remove_item(uint32_t p_ref_id, uint32_t p_tree_id, BVHABB_CLASS *r_old_aabb = nullptr) { |
314 | // get the reference |
315 | ItemRef &ref = _refs[p_ref_id]; |
316 | uint32_t owner_node_id = ref.tnode_id; |
317 | |
318 | // debug draw special |
319 | // This may not be needed |
320 | if (owner_node_id == BVHCommon::INVALID) { |
321 | return; |
322 | } |
323 | |
324 | TNode &tnode = _nodes[owner_node_id]; |
325 | CRASH_COND(!tnode.is_leaf()); |
326 | |
327 | TLeaf &leaf = _node_get_leaf(tnode); |
328 | |
329 | // if the aabb is not determining the corner size, then there is no need to refit! |
330 | // (optimization, as merging AABBs takes a lot of time) |
331 | const BVHABB_CLASS &old_aabb = leaf.get_aabb(ref.item_id); |
332 | |
333 | // shrink a little to prevent using corner aabbs |
334 | // in order to miss the corners first we shrink by node_expansion |
335 | // (which is added to the overall bound of the leaf), then we also |
336 | // shrink by an epsilon, in order to miss out the very corner aabbs |
337 | // which are important in determining the bound. Any other aabb |
338 | // within this can be removed and not affect the overall bound. |
339 | BVHABB_CLASS node_bound = tnode.aabb; |
340 | node_bound.expand(-_node_expansion - 0.001f); |
341 | bool refit = true; |
342 | |
343 | if (node_bound.is_other_within(old_aabb)) { |
344 | refit = false; |
345 | } |
346 | |
347 | // record the old aabb if required (for incremental remove_and_reinsert) |
348 | if (r_old_aabb) { |
349 | *r_old_aabb = old_aabb; |
350 | } |
351 | |
352 | leaf.remove_item_unordered(ref.item_id); |
353 | |
354 | if (leaf.num_items) { |
355 | // the swapped item has to have its reference changed to, to point to the new item id |
356 | uint32_t swapped_ref_id = leaf.get_item_ref_id(ref.item_id); |
357 | |
358 | ItemRef &swapped_ref = _refs[swapped_ref_id]; |
359 | |
360 | swapped_ref.item_id = ref.item_id; |
361 | |
362 | // only have to refit if it is an edge item |
363 | // This is a VERY EXPENSIVE STEP |
364 | // we defer the refit updates until the update function is called once per frame |
365 | if (refit) { |
366 | leaf.set_dirty(true); |
367 | } |
368 | } else { |
369 | // remove node if empty |
370 | // remove link from parent |
371 | if (tnode.parent_id != BVHCommon::INVALID) { |
372 | // DANGER .. this can potentially end up with root node with 1 child ... |
373 | // we don't want this and must check for it |
374 | |
375 | uint32_t parent_id = tnode.parent_id; |
376 | |
377 | node_remove_child(parent_id, owner_node_id, p_tree_id); |
378 | refit_upward(parent_id); |
379 | |
380 | // put the node on the free list to recycle |
381 | node_free_node_and_leaf(owner_node_id); |
382 | } |
383 | |
384 | // else if no parent, it is the root node. Do not delete |
385 | } |
386 | |
387 | ref.tnode_id = BVHCommon::INVALID; |
388 | ref.item_id = BVHCommon::INVALID; // unset |
389 | } |
390 | |
391 | // returns true if needs refit of PARENT tree only, the node itself AABB is calculated |
392 | // within this routine |
393 | bool _node_add_item(uint32_t p_node_id, uint32_t p_ref_id, const BVHABB_CLASS &p_aabb) { |
394 | ItemRef &ref = _refs[p_ref_id]; |
395 | ref.tnode_id = p_node_id; |
396 | |
397 | TNode &node = _nodes[p_node_id]; |
398 | BVH_ASSERT(node.is_leaf()); |
399 | TLeaf &leaf = _node_get_leaf(node); |
400 | |
401 | // optimization - we only need to do a refit |
402 | // if the added item is changing the AABB of the node. |
403 | // in most cases it won't. |
404 | bool needs_refit = true; |
405 | |
406 | // expand bound now |
407 | BVHABB_CLASS expanded = p_aabb; |
408 | expanded.expand(_node_expansion); |
409 | |
410 | // the bound will only be valid if there is an item in there already |
411 | if (leaf.num_items) { |
412 | if (node.aabb.is_other_within(expanded)) { |
413 | // no change to node AABBs |
414 | needs_refit = false; |
415 | } else { |
416 | node.aabb.merge(expanded); |
417 | } |
418 | } else { |
419 | // bound of the node = the new aabb |
420 | node.aabb = expanded; |
421 | } |
422 | |
423 | ref.item_id = leaf.request_item(); |
424 | BVH_ASSERT(ref.item_id != BVHCommon::INVALID); |
425 | |
426 | // set the aabb of the new item |
427 | leaf.get_aabb(ref.item_id) = p_aabb; |
428 | |
429 | // back reference on the item back to the item reference |
430 | leaf.get_item_ref_id(ref.item_id) = p_ref_id; |
431 | |
432 | return needs_refit; |
433 | } |
434 | |
435 | uint32_t _node_create_another_child(uint32_t p_node_id, const BVHABB_CLASS &p_aabb) { |
436 | uint32_t child_node_id; |
437 | TNode *child_node = _nodes.request(child_node_id); |
438 | child_node->clear(); |
439 | |
440 | // may not be necessary |
441 | child_node->aabb = p_aabb; |
442 | |
443 | node_add_child(p_node_id, child_node_id); |
444 | |
445 | return child_node_id; |
446 | } |
447 | |
448 | #include "bvh_cull.inc" |
449 | #include "bvh_debug.inc" |
450 | #include "bvh_integrity.inc" |
451 | #include "bvh_logic.inc" |
452 | #include "bvh_misc.inc" |
453 | #include "bvh_public.inc" |
454 | #include "bvh_refit.inc" |
455 | #include "bvh_split.inc" |
456 | }; |
457 | |
458 | #undef VERBOSE_PRINT |
459 | |
460 | #endif // BVH_TREE_H |
461 | |