| 1 | /**************************************************************************/ | 
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| 2 | /*  bvh_tree.h                                                            */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef BVH_TREE_H | 
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| 32 | #define BVH_TREE_H | 
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| 33 |  | 
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| 34 | // BVH Tree | 
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| 35 | // This is an implementation of a dynamic BVH with templated leaf size. | 
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| 36 | // This differs from most dynamic BVH in that it can handle more than 1 object | 
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| 37 | // in leaf nodes. This can make it far more efficient in certain circumstances. | 
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| 38 | // It also means that the splitting logic etc have to be completely different | 
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| 39 | // to a simpler tree. | 
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| 40 | // Note that MAX_CHILDREN should be fixed at 2 for now. | 
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| 41 |  | 
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| 42 | #include "core/math/aabb.h" | 
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| 43 | #include "core/math/bvh_abb.h" | 
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| 44 | #include "core/math/geometry_3d.h" | 
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| 45 | #include "core/math/vector3.h" | 
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| 46 | #include "core/templates/local_vector.h" | 
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| 47 | #include "core/templates/pooled_list.h" | 
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| 48 | #include <limits.h> | 
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| 49 |  | 
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| 50 | #define BVHABB_CLASS BVH_ABB<BOUNDS, POINT> | 
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| 51 |  | 
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| 52 | // not sure if this is better yet so making optional | 
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| 53 | #define BVH_EXPAND_LEAF_AABBS | 
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| 54 |  | 
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| 55 | // never do these checks in release | 
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| 56 | #ifdef DEV_ENABLED | 
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| 57 | //#define BVH_VERBOSE | 
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| 58 | //#define BVH_VERBOSE_TREE | 
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| 59 | //#define BVH_VERBOSE_PAIRING | 
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| 60 | //#define BVH_VERBOSE_MOVES | 
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| 61 |  | 
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| 62 | //#define BVH_VERBOSE_FRAME | 
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| 63 | //#define BVH_CHECKS | 
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| 64 | //#define BVH_INTEGRITY_CHECKS | 
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| 65 | #endif | 
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| 66 |  | 
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| 67 | // debug only assert | 
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| 68 | #ifdef BVH_CHECKS | 
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| 69 | #define BVH_ASSERT(a) CRASH_COND((a) == false) | 
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| 70 | #else | 
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| 71 | #define BVH_ASSERT(a) | 
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| 72 | #endif | 
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| 73 |  | 
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| 74 | #ifdef BVH_VERBOSE | 
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| 75 | #define VERBOSE_PRINT print_line | 
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| 76 | #else | 
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| 77 | #define VERBOSE_PRINT(a) | 
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| 78 | #endif | 
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| 79 |  | 
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| 80 | // really just a namespace | 
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| 81 | struct BVHCommon { | 
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| 82 | // these could possibly also be the same constant, | 
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| 83 | // although this may be useful for debugging. | 
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| 84 | // or use zero for invalid and +1 based indices. | 
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| 85 | static const uint32_t INVALID = (0xffffffff); | 
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| 86 | static const uint32_t INACTIVE = (0xfffffffe); | 
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| 87 | }; | 
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| 88 |  | 
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| 89 | // really a handle, can be anything | 
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| 90 | // note that zero is a valid reference for the BVH .. this may involve using | 
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| 91 | // a plus one based ID for clients that expect 0 to be invalid. | 
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| 92 | struct BVHHandle { | 
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| 93 | // conversion operator | 
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| 94 | operator uint32_t() const { return _data; } | 
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| 95 | void set(uint32_t p_value) { _data = p_value; } | 
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| 96 |  | 
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| 97 | uint32_t _data; | 
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| 98 |  | 
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| 99 | void set_invalid() { _data = BVHCommon::INVALID; } | 
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| 100 | bool is_invalid() const { return _data == BVHCommon::INVALID; } | 
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| 101 | uint32_t id() const { return _data; } | 
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| 102 | void set_id(uint32_t p_id) { _data = p_id; } | 
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| 103 |  | 
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| 104 | bool operator==(const BVHHandle &p_h) const { return _data == p_h._data; } | 
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| 105 | bool operator!=(const BVHHandle &p_h) const { return (*this == p_h) == false; } | 
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| 106 | }; | 
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| 107 |  | 
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| 108 | // helper class to make iterative versions of recursive functions | 
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| 109 | template <class T> | 
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| 110 | class BVH_IterativeInfo { | 
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| 111 | public: | 
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| 112 | enum { | 
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| 113 | ALLOCA_STACK_SIZE = 128 | 
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| 114 | }; | 
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| 115 |  | 
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| 116 | int32_t depth = 1; | 
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| 117 | int32_t threshold = ALLOCA_STACK_SIZE - 2; | 
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| 118 | T *stack; | 
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| 119 | //only used in rare occasions when you run out of alloca memory | 
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| 120 | // because tree is too unbalanced. | 
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| 121 | LocalVector<T> aux_stack; | 
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| 122 | int32_t get_alloca_stacksize() const { return ALLOCA_STACK_SIZE * sizeof(T); } | 
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| 123 |  | 
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| 124 | T *get_first() const { | 
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| 125 | return &stack[0]; | 
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| 126 | } | 
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| 127 |  | 
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| 128 | // pop the last member of the stack, or return false | 
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| 129 | bool pop(T &r_value) { | 
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| 130 | if (!depth) { | 
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| 131 | return false; | 
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| 132 | } | 
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| 133 |  | 
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| 134 | depth--; | 
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| 135 | r_value = stack[depth]; | 
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| 136 | return true; | 
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| 137 | } | 
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| 138 |  | 
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| 139 | // request new addition to stack | 
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| 140 | T *request() { | 
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| 141 | if (depth > threshold) { | 
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| 142 | if (aux_stack.is_empty()) { | 
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| 143 | aux_stack.resize(ALLOCA_STACK_SIZE * 2); | 
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| 144 | memcpy(aux_stack.ptr(), stack, get_alloca_stacksize()); | 
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| 145 | } else { | 
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| 146 | aux_stack.resize(aux_stack.size() * 2); | 
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| 147 | } | 
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| 148 | stack = aux_stack.ptr(); | 
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| 149 | threshold = aux_stack.size() - 2; | 
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| 150 | } | 
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| 151 | return &stack[depth++]; | 
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| 152 | } | 
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| 153 | }; | 
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| 154 |  | 
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| 155 | template <class T> | 
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| 156 | class BVH_DummyPairTestFunction { | 
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| 157 | public: | 
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| 158 | static bool user_collision_check(T *p_a, T *p_b) { | 
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| 159 | // return false if no collision, decided by masks etc | 
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| 160 | return true; | 
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| 161 | } | 
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| 162 | }; | 
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| 163 |  | 
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| 164 | template <class T> | 
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| 165 | class BVH_DummyCullTestFunction { | 
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| 166 | public: | 
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| 167 | static bool user_cull_check(T *p_a, T *p_b) { | 
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| 168 | // return false if no collision | 
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| 169 | return true; | 
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| 170 | } | 
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| 171 | }; | 
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| 172 |  | 
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| 173 | template <class T, int NUM_TREES, int MAX_CHILDREN, int MAX_ITEMS, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, bool USE_PAIRS = false, class BOUNDS = AABB, class POINT = Vector3> | 
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| 174 | class BVH_Tree { | 
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| 175 | friend class BVH; | 
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| 176 |  | 
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| 177 | #include "bvh_pair.inc" | 
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| 178 | #include "bvh_structs.inc" | 
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| 179 |  | 
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| 180 | public: | 
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| 181 | BVH_Tree() { | 
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| 182 | for (int n = 0; n < NUM_TREES; n++) { | 
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| 183 | _root_node_id[n] = BVHCommon::INVALID; | 
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| 184 | } | 
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| 185 |  | 
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| 186 | // disallow zero leaf ids | 
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| 187 | // (as these ids are stored as negative numbers in the node) | 
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| 188 | uint32_t dummy_leaf_id; | 
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| 189 | _leaves.request(dummy_leaf_id); | 
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| 190 |  | 
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| 191 | // In many cases you may want to change this default in the client code, | 
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| 192 | // or expose this value to the user. | 
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| 193 | // This default may make sense for a typically scaled 3d game, but maybe not for 2d on a pixel scale. | 
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| 194 | params_set_pairing_expansion(0.1); | 
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| 195 | } | 
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| 196 |  | 
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| 197 | private: | 
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| 198 | bool node_add_child(uint32_t p_node_id, uint32_t p_child_node_id) { | 
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| 199 | TNode &tnode = _nodes[p_node_id]; | 
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| 200 | if (tnode.is_full_of_children()) { | 
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| 201 | return false; | 
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| 202 | } | 
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| 203 |  | 
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| 204 | tnode.children[tnode.num_children] = p_child_node_id; | 
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| 205 | tnode.num_children += 1; | 
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| 206 |  | 
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| 207 | // back link in the child to the parent | 
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| 208 | TNode &tnode_child = _nodes[p_child_node_id]; | 
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| 209 | tnode_child.parent_id = p_node_id; | 
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| 210 |  | 
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| 211 | return true; | 
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| 212 | } | 
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| 213 |  | 
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| 214 | void node_replace_child(uint32_t p_parent_id, uint32_t p_old_child_id, uint32_t p_new_child_id) { | 
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| 215 | TNode &parent = _nodes[p_parent_id]; | 
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| 216 | BVH_ASSERT(!parent.is_leaf()); | 
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| 217 |  | 
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| 218 | int child_num = parent.find_child(p_old_child_id); | 
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| 219 | BVH_ASSERT(child_num != -1); | 
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| 220 | parent.children[child_num] = p_new_child_id; | 
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| 221 |  | 
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| 222 | TNode &new_child = _nodes[p_new_child_id]; | 
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| 223 | new_child.parent_id = p_parent_id; | 
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| 224 | } | 
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| 225 |  | 
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| 226 | void node_remove_child(uint32_t p_parent_id, uint32_t p_child_id, uint32_t p_tree_id, bool p_prevent_sibling = false) { | 
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| 227 | TNode &parent = _nodes[p_parent_id]; | 
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| 228 | BVH_ASSERT(!parent.is_leaf()); | 
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| 229 |  | 
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| 230 | int child_num = parent.find_child(p_child_id); | 
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| 231 | BVH_ASSERT(child_num != -1); | 
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| 232 |  | 
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| 233 | parent.remove_child_internal(child_num); | 
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| 234 |  | 
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| 235 | // no need to keep back references for children at the moment | 
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| 236 |  | 
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| 237 | uint32_t sibling_id = 0; // always a node id, as tnode is never a leaf | 
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| 238 | bool sibling_present = false; | 
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| 239 |  | 
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| 240 | // if there are more children, or this is the root node, don't try and delete | 
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| 241 | if (parent.num_children > 1) { | 
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| 242 | return; | 
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| 243 | } | 
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| 244 |  | 
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| 245 | // if there is 1 sibling, it can be moved to be a child of the | 
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| 246 | if (parent.num_children == 1) { | 
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| 247 | // else there is now a redundant node with one child, which can be removed | 
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| 248 | sibling_id = parent.children[0]; | 
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| 249 | sibling_present = true; | 
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| 250 | } | 
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| 251 |  | 
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| 252 | // now there may be no children in this node .. in which case it can be deleted | 
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| 253 | // remove node if empty | 
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| 254 | // remove link from parent | 
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| 255 | uint32_t grandparent_id = parent.parent_id; | 
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| 256 |  | 
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| 257 | // special case for root node | 
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| 258 | if (grandparent_id == BVHCommon::INVALID) { | 
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| 259 | if (sibling_present) { | 
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| 260 | // change the root node | 
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| 261 | change_root_node(sibling_id, p_tree_id); | 
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| 262 |  | 
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| 263 | // delete the old root node as no longer needed | 
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| 264 | node_free_node_and_leaf(p_parent_id); | 
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| 265 | } | 
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| 266 |  | 
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| 267 | return; | 
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| 268 | } | 
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| 269 |  | 
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| 270 | if (sibling_present) { | 
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| 271 | node_replace_child(grandparent_id, p_parent_id, sibling_id); | 
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| 272 | } else { | 
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| 273 | node_remove_child(grandparent_id, p_parent_id, p_tree_id, true); | 
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| 274 | } | 
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| 275 |  | 
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| 276 | // put the node on the free list to recycle | 
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| 277 | node_free_node_and_leaf(p_parent_id); | 
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| 278 | } | 
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| 279 |  | 
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| 280 | // A node can either be a node, or a node AND a leaf combo. | 
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| 281 | // Both must be deleted to prevent a leak. | 
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| 282 | void node_free_node_and_leaf(uint32_t p_node_id) { | 
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| 283 | TNode &node = _nodes[p_node_id]; | 
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| 284 | if (node.is_leaf()) { | 
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| 285 | int leaf_id = node.get_leaf_id(); | 
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| 286 | _leaves.free(leaf_id); | 
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| 287 | } | 
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| 288 |  | 
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| 289 | _nodes.free(p_node_id); | 
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| 290 | } | 
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| 291 |  | 
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| 292 | void change_root_node(uint32_t p_new_root_id, uint32_t p_tree_id) { | 
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| 293 | _root_node_id[p_tree_id] = p_new_root_id; | 
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| 294 | TNode &root = _nodes[p_new_root_id]; | 
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| 295 |  | 
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| 296 | // mark no parent | 
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| 297 | root.parent_id = BVHCommon::INVALID; | 
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| 298 | } | 
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| 299 |  | 
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| 300 | void node_make_leaf(uint32_t p_node_id) { | 
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| 301 | uint32_t child_leaf_id; | 
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| 302 | TLeaf *child_leaf = _leaves.request(child_leaf_id); | 
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| 303 | child_leaf->clear(); | 
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| 304 |  | 
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| 305 | // zero is reserved at startup, to prevent this id being used | 
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| 306 | // (as they are stored as negative values in the node, and zero is already taken) | 
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| 307 | BVH_ASSERT(child_leaf_id != 0); | 
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| 308 |  | 
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| 309 | TNode &node = _nodes[p_node_id]; | 
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| 310 | node.neg_leaf_id = -(int)child_leaf_id; | 
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| 311 | } | 
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| 312 |  | 
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| 313 | void node_remove_item(uint32_t p_ref_id, uint32_t p_tree_id, BVHABB_CLASS *r_old_aabb = nullptr) { | 
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| 314 | // get the reference | 
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| 315 | ItemRef &ref = _refs[p_ref_id]; | 
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| 316 | uint32_t owner_node_id = ref.tnode_id; | 
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| 317 |  | 
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| 318 | // debug draw special | 
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| 319 | // This may not be needed | 
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| 320 | if (owner_node_id == BVHCommon::INVALID) { | 
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| 321 | return; | 
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| 322 | } | 
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| 323 |  | 
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| 324 | TNode &tnode = _nodes[owner_node_id]; | 
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| 325 | CRASH_COND(!tnode.is_leaf()); | 
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| 326 |  | 
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| 327 | TLeaf &leaf = _node_get_leaf(tnode); | 
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| 328 |  | 
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| 329 | // if the aabb is not determining the corner size, then there is no need to refit! | 
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| 330 | // (optimization, as merging AABBs takes a lot of time) | 
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| 331 | const BVHABB_CLASS &old_aabb = leaf.get_aabb(ref.item_id); | 
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| 332 |  | 
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| 333 | // shrink a little to prevent using corner aabbs | 
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| 334 | // in order to miss the corners first we shrink by node_expansion | 
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| 335 | // (which is added to the overall bound of the leaf), then we also | 
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| 336 | // shrink by an epsilon, in order to miss out the very corner aabbs | 
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| 337 | // which are important in determining the bound. Any other aabb | 
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| 338 | // within this can be removed and not affect the overall bound. | 
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| 339 | BVHABB_CLASS node_bound = tnode.aabb; | 
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| 340 | node_bound.expand(-_node_expansion - 0.001f); | 
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| 341 | bool refit = true; | 
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| 342 |  | 
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| 343 | if (node_bound.is_other_within(old_aabb)) { | 
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| 344 | refit = false; | 
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| 345 | } | 
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| 346 |  | 
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| 347 | // record the old aabb if required (for incremental remove_and_reinsert) | 
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| 348 | if (r_old_aabb) { | 
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| 349 | *r_old_aabb = old_aabb; | 
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| 350 | } | 
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| 351 |  | 
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| 352 | leaf.remove_item_unordered(ref.item_id); | 
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| 353 |  | 
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| 354 | if (leaf.num_items) { | 
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| 355 | // the swapped item has to have its reference changed to, to point to the new item id | 
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| 356 | uint32_t swapped_ref_id = leaf.get_item_ref_id(ref.item_id); | 
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| 357 |  | 
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| 358 | ItemRef &swapped_ref = _refs[swapped_ref_id]; | 
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| 359 |  | 
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| 360 | swapped_ref.item_id = ref.item_id; | 
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| 361 |  | 
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| 362 | // only have to refit if it is an edge item | 
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| 363 | // This is a VERY EXPENSIVE STEP | 
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| 364 | // we defer the refit updates until the update function is called once per frame | 
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| 365 | if (refit) { | 
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| 366 | leaf.set_dirty(true); | 
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| 367 | } | 
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| 368 | } else { | 
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| 369 | // remove node if empty | 
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| 370 | // remove link from parent | 
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| 371 | if (tnode.parent_id != BVHCommon::INVALID) { | 
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| 372 | // DANGER .. this can potentially end up with root node with 1 child ... | 
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| 373 | // we don't want this and must check for it | 
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| 374 |  | 
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| 375 | uint32_t parent_id = tnode.parent_id; | 
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| 376 |  | 
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| 377 | node_remove_child(parent_id, owner_node_id, p_tree_id); | 
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| 378 | refit_upward(parent_id); | 
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| 379 |  | 
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| 380 | // put the node on the free list to recycle | 
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| 381 | node_free_node_and_leaf(owner_node_id); | 
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| 382 | } | 
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| 383 |  | 
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| 384 | // else if no parent, it is the root node. Do not delete | 
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| 385 | } | 
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| 386 |  | 
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| 387 | ref.tnode_id = BVHCommon::INVALID; | 
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| 388 | ref.item_id = BVHCommon::INVALID; // unset | 
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| 389 | } | 
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| 390 |  | 
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| 391 | // returns true if needs refit of PARENT tree only, the node itself AABB is calculated | 
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| 392 | // within this routine | 
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| 393 | bool _node_add_item(uint32_t p_node_id, uint32_t p_ref_id, const BVHABB_CLASS &p_aabb) { | 
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| 394 | ItemRef &ref = _refs[p_ref_id]; | 
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| 395 | ref.tnode_id = p_node_id; | 
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| 396 |  | 
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| 397 | TNode &node = _nodes[p_node_id]; | 
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| 398 | BVH_ASSERT(node.is_leaf()); | 
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| 399 | TLeaf &leaf = _node_get_leaf(node); | 
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| 400 |  | 
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| 401 | // optimization - we only need to do a refit | 
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| 402 | // if the added item is changing the AABB of the node. | 
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| 403 | // in most cases it won't. | 
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| 404 | bool needs_refit = true; | 
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| 405 |  | 
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| 406 | // expand bound now | 
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| 407 | BVHABB_CLASS expanded = p_aabb; | 
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| 408 | expanded.expand(_node_expansion); | 
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| 409 |  | 
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| 410 | // the bound will only be valid if there is an item in there already | 
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| 411 | if (leaf.num_items) { | 
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| 412 | if (node.aabb.is_other_within(expanded)) { | 
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| 413 | // no change to node AABBs | 
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| 414 | needs_refit = false; | 
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| 415 | } else { | 
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| 416 | node.aabb.merge(expanded); | 
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| 417 | } | 
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| 418 | } else { | 
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| 419 | // bound of the node = the new aabb | 
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| 420 | node.aabb = expanded; | 
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| 421 | } | 
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| 422 |  | 
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| 423 | ref.item_id = leaf.request_item(); | 
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| 424 | BVH_ASSERT(ref.item_id != BVHCommon::INVALID); | 
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| 425 |  | 
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| 426 | // set the aabb of the new item | 
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| 427 | leaf.get_aabb(ref.item_id) = p_aabb; | 
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| 428 |  | 
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| 429 | // back reference on the item back to the item reference | 
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| 430 | leaf.get_item_ref_id(ref.item_id) = p_ref_id; | 
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| 431 |  | 
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| 432 | return needs_refit; | 
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| 433 | } | 
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| 434 |  | 
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| 435 | uint32_t _node_create_another_child(uint32_t p_node_id, const BVHABB_CLASS &p_aabb) { | 
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| 436 | uint32_t child_node_id; | 
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| 437 | TNode *child_node = _nodes.request(child_node_id); | 
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| 438 | child_node->clear(); | 
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| 439 |  | 
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| 440 | // may not be necessary | 
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| 441 | child_node->aabb = p_aabb; | 
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| 442 |  | 
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| 443 | node_add_child(p_node_id, child_node_id); | 
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| 444 |  | 
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| 445 | return child_node_id; | 
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| 446 | } | 
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| 447 |  | 
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| 448 | #include "bvh_cull.inc" | 
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| 449 | #include "bvh_debug.inc" | 
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| 450 | #include "bvh_integrity.inc" | 
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| 451 | #include "bvh_logic.inc" | 
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| 452 | #include "bvh_misc.inc" | 
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| 453 | #include "bvh_public.inc" | 
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| 454 | #include "bvh_refit.inc" | 
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| 455 | #include "bvh_split.inc" | 
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| 456 | }; | 
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| 457 |  | 
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| 458 | #undef VERBOSE_PRINT | 
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| 459 |  | 
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| 460 | #endif // BVH_TREE_H | 
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| 461 |  | 
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