| 1 | /**************************************************************************/ |
| 2 | /* bvh_tree.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef BVH_TREE_H |
| 32 | #define BVH_TREE_H |
| 33 | |
| 34 | // BVH Tree |
| 35 | // This is an implementation of a dynamic BVH with templated leaf size. |
| 36 | // This differs from most dynamic BVH in that it can handle more than 1 object |
| 37 | // in leaf nodes. This can make it far more efficient in certain circumstances. |
| 38 | // It also means that the splitting logic etc have to be completely different |
| 39 | // to a simpler tree. |
| 40 | // Note that MAX_CHILDREN should be fixed at 2 for now. |
| 41 | |
| 42 | #include "core/math/aabb.h" |
| 43 | #include "core/math/bvh_abb.h" |
| 44 | #include "core/math/geometry_3d.h" |
| 45 | #include "core/math/vector3.h" |
| 46 | #include "core/templates/local_vector.h" |
| 47 | #include "core/templates/pooled_list.h" |
| 48 | #include <limits.h> |
| 49 | |
| 50 | #define BVHABB_CLASS BVH_ABB<BOUNDS, POINT> |
| 51 | |
| 52 | // not sure if this is better yet so making optional |
| 53 | #define BVH_EXPAND_LEAF_AABBS |
| 54 | |
| 55 | // never do these checks in release |
| 56 | #ifdef DEV_ENABLED |
| 57 | //#define BVH_VERBOSE |
| 58 | //#define BVH_VERBOSE_TREE |
| 59 | //#define BVH_VERBOSE_PAIRING |
| 60 | //#define BVH_VERBOSE_MOVES |
| 61 | |
| 62 | //#define BVH_VERBOSE_FRAME |
| 63 | //#define BVH_CHECKS |
| 64 | //#define BVH_INTEGRITY_CHECKS |
| 65 | #endif |
| 66 | |
| 67 | // debug only assert |
| 68 | #ifdef BVH_CHECKS |
| 69 | #define BVH_ASSERT(a) CRASH_COND((a) == false) |
| 70 | #else |
| 71 | #define BVH_ASSERT(a) |
| 72 | #endif |
| 73 | |
| 74 | #ifdef BVH_VERBOSE |
| 75 | #define VERBOSE_PRINT print_line |
| 76 | #else |
| 77 | #define VERBOSE_PRINT(a) |
| 78 | #endif |
| 79 | |
| 80 | // really just a namespace |
| 81 | struct BVHCommon { |
| 82 | // these could possibly also be the same constant, |
| 83 | // although this may be useful for debugging. |
| 84 | // or use zero for invalid and +1 based indices. |
| 85 | static const uint32_t INVALID = (0xffffffff); |
| 86 | static const uint32_t INACTIVE = (0xfffffffe); |
| 87 | }; |
| 88 | |
| 89 | // really a handle, can be anything |
| 90 | // note that zero is a valid reference for the BVH .. this may involve using |
| 91 | // a plus one based ID for clients that expect 0 to be invalid. |
| 92 | struct BVHHandle { |
| 93 | // conversion operator |
| 94 | operator uint32_t() const { return _data; } |
| 95 | void set(uint32_t p_value) { _data = p_value; } |
| 96 | |
| 97 | uint32_t _data; |
| 98 | |
| 99 | void set_invalid() { _data = BVHCommon::INVALID; } |
| 100 | bool is_invalid() const { return _data == BVHCommon::INVALID; } |
| 101 | uint32_t id() const { return _data; } |
| 102 | void set_id(uint32_t p_id) { _data = p_id; } |
| 103 | |
| 104 | bool operator==(const BVHHandle &p_h) const { return _data == p_h._data; } |
| 105 | bool operator!=(const BVHHandle &p_h) const { return (*this == p_h) == false; } |
| 106 | }; |
| 107 | |
| 108 | // helper class to make iterative versions of recursive functions |
| 109 | template <class T> |
| 110 | class BVH_IterativeInfo { |
| 111 | public: |
| 112 | enum { |
| 113 | ALLOCA_STACK_SIZE = 128 |
| 114 | }; |
| 115 | |
| 116 | int32_t depth = 1; |
| 117 | int32_t threshold = ALLOCA_STACK_SIZE - 2; |
| 118 | T *stack; |
| 119 | //only used in rare occasions when you run out of alloca memory |
| 120 | // because tree is too unbalanced. |
| 121 | LocalVector<T> aux_stack; |
| 122 | int32_t get_alloca_stacksize() const { return ALLOCA_STACK_SIZE * sizeof(T); } |
| 123 | |
| 124 | T *get_first() const { |
| 125 | return &stack[0]; |
| 126 | } |
| 127 | |
| 128 | // pop the last member of the stack, or return false |
| 129 | bool pop(T &r_value) { |
| 130 | if (!depth) { |
| 131 | return false; |
| 132 | } |
| 133 | |
| 134 | depth--; |
| 135 | r_value = stack[depth]; |
| 136 | return true; |
| 137 | } |
| 138 | |
| 139 | // request new addition to stack |
| 140 | T *request() { |
| 141 | if (depth > threshold) { |
| 142 | if (aux_stack.is_empty()) { |
| 143 | aux_stack.resize(ALLOCA_STACK_SIZE * 2); |
| 144 | memcpy(aux_stack.ptr(), stack, get_alloca_stacksize()); |
| 145 | } else { |
| 146 | aux_stack.resize(aux_stack.size() * 2); |
| 147 | } |
| 148 | stack = aux_stack.ptr(); |
| 149 | threshold = aux_stack.size() - 2; |
| 150 | } |
| 151 | return &stack[depth++]; |
| 152 | } |
| 153 | }; |
| 154 | |
| 155 | template <class T> |
| 156 | class BVH_DummyPairTestFunction { |
| 157 | public: |
| 158 | static bool user_collision_check(T *p_a, T *p_b) { |
| 159 | // return false if no collision, decided by masks etc |
| 160 | return true; |
| 161 | } |
| 162 | }; |
| 163 | |
| 164 | template <class T> |
| 165 | class BVH_DummyCullTestFunction { |
| 166 | public: |
| 167 | static bool user_cull_check(T *p_a, T *p_b) { |
| 168 | // return false if no collision |
| 169 | return true; |
| 170 | } |
| 171 | }; |
| 172 | |
| 173 | template <class T, int NUM_TREES, int MAX_CHILDREN, int MAX_ITEMS, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, bool USE_PAIRS = false, class BOUNDS = AABB, class POINT = Vector3> |
| 174 | class BVH_Tree { |
| 175 | friend class BVH; |
| 176 | |
| 177 | #include "bvh_pair.inc" |
| 178 | #include "bvh_structs.inc" |
| 179 | |
| 180 | public: |
| 181 | BVH_Tree() { |
| 182 | for (int n = 0; n < NUM_TREES; n++) { |
| 183 | _root_node_id[n] = BVHCommon::INVALID; |
| 184 | } |
| 185 | |
| 186 | // disallow zero leaf ids |
| 187 | // (as these ids are stored as negative numbers in the node) |
| 188 | uint32_t dummy_leaf_id; |
| 189 | _leaves.request(dummy_leaf_id); |
| 190 | |
| 191 | // In many cases you may want to change this default in the client code, |
| 192 | // or expose this value to the user. |
| 193 | // This default may make sense for a typically scaled 3d game, but maybe not for 2d on a pixel scale. |
| 194 | params_set_pairing_expansion(0.1); |
| 195 | } |
| 196 | |
| 197 | private: |
| 198 | bool node_add_child(uint32_t p_node_id, uint32_t p_child_node_id) { |
| 199 | TNode &tnode = _nodes[p_node_id]; |
| 200 | if (tnode.is_full_of_children()) { |
| 201 | return false; |
| 202 | } |
| 203 | |
| 204 | tnode.children[tnode.num_children] = p_child_node_id; |
| 205 | tnode.num_children += 1; |
| 206 | |
| 207 | // back link in the child to the parent |
| 208 | TNode &tnode_child = _nodes[p_child_node_id]; |
| 209 | tnode_child.parent_id = p_node_id; |
| 210 | |
| 211 | return true; |
| 212 | } |
| 213 | |
| 214 | void node_replace_child(uint32_t p_parent_id, uint32_t p_old_child_id, uint32_t p_new_child_id) { |
| 215 | TNode &parent = _nodes[p_parent_id]; |
| 216 | BVH_ASSERT(!parent.is_leaf()); |
| 217 | |
| 218 | int child_num = parent.find_child(p_old_child_id); |
| 219 | BVH_ASSERT(child_num != -1); |
| 220 | parent.children[child_num] = p_new_child_id; |
| 221 | |
| 222 | TNode &new_child = _nodes[p_new_child_id]; |
| 223 | new_child.parent_id = p_parent_id; |
| 224 | } |
| 225 | |
| 226 | void node_remove_child(uint32_t p_parent_id, uint32_t p_child_id, uint32_t p_tree_id, bool p_prevent_sibling = false) { |
| 227 | TNode &parent = _nodes[p_parent_id]; |
| 228 | BVH_ASSERT(!parent.is_leaf()); |
| 229 | |
| 230 | int child_num = parent.find_child(p_child_id); |
| 231 | BVH_ASSERT(child_num != -1); |
| 232 | |
| 233 | parent.remove_child_internal(child_num); |
| 234 | |
| 235 | // no need to keep back references for children at the moment |
| 236 | |
| 237 | uint32_t sibling_id = 0; // always a node id, as tnode is never a leaf |
| 238 | bool sibling_present = false; |
| 239 | |
| 240 | // if there are more children, or this is the root node, don't try and delete |
| 241 | if (parent.num_children > 1) { |
| 242 | return; |
| 243 | } |
| 244 | |
| 245 | // if there is 1 sibling, it can be moved to be a child of the |
| 246 | if (parent.num_children == 1) { |
| 247 | // else there is now a redundant node with one child, which can be removed |
| 248 | sibling_id = parent.children[0]; |
| 249 | sibling_present = true; |
| 250 | } |
| 251 | |
| 252 | // now there may be no children in this node .. in which case it can be deleted |
| 253 | // remove node if empty |
| 254 | // remove link from parent |
| 255 | uint32_t grandparent_id = parent.parent_id; |
| 256 | |
| 257 | // special case for root node |
| 258 | if (grandparent_id == BVHCommon::INVALID) { |
| 259 | if (sibling_present) { |
| 260 | // change the root node |
| 261 | change_root_node(sibling_id, p_tree_id); |
| 262 | |
| 263 | // delete the old root node as no longer needed |
| 264 | node_free_node_and_leaf(p_parent_id); |
| 265 | } |
| 266 | |
| 267 | return; |
| 268 | } |
| 269 | |
| 270 | if (sibling_present) { |
| 271 | node_replace_child(grandparent_id, p_parent_id, sibling_id); |
| 272 | } else { |
| 273 | node_remove_child(grandparent_id, p_parent_id, p_tree_id, true); |
| 274 | } |
| 275 | |
| 276 | // put the node on the free list to recycle |
| 277 | node_free_node_and_leaf(p_parent_id); |
| 278 | } |
| 279 | |
| 280 | // A node can either be a node, or a node AND a leaf combo. |
| 281 | // Both must be deleted to prevent a leak. |
| 282 | void node_free_node_and_leaf(uint32_t p_node_id) { |
| 283 | TNode &node = _nodes[p_node_id]; |
| 284 | if (node.is_leaf()) { |
| 285 | int leaf_id = node.get_leaf_id(); |
| 286 | _leaves.free(leaf_id); |
| 287 | } |
| 288 | |
| 289 | _nodes.free(p_node_id); |
| 290 | } |
| 291 | |
| 292 | void change_root_node(uint32_t p_new_root_id, uint32_t p_tree_id) { |
| 293 | _root_node_id[p_tree_id] = p_new_root_id; |
| 294 | TNode &root = _nodes[p_new_root_id]; |
| 295 | |
| 296 | // mark no parent |
| 297 | root.parent_id = BVHCommon::INVALID; |
| 298 | } |
| 299 | |
| 300 | void node_make_leaf(uint32_t p_node_id) { |
| 301 | uint32_t child_leaf_id; |
| 302 | TLeaf *child_leaf = _leaves.request(child_leaf_id); |
| 303 | child_leaf->clear(); |
| 304 | |
| 305 | // zero is reserved at startup, to prevent this id being used |
| 306 | // (as they are stored as negative values in the node, and zero is already taken) |
| 307 | BVH_ASSERT(child_leaf_id != 0); |
| 308 | |
| 309 | TNode &node = _nodes[p_node_id]; |
| 310 | node.neg_leaf_id = -(int)child_leaf_id; |
| 311 | } |
| 312 | |
| 313 | void node_remove_item(uint32_t p_ref_id, uint32_t p_tree_id, BVHABB_CLASS *r_old_aabb = nullptr) { |
| 314 | // get the reference |
| 315 | ItemRef &ref = _refs[p_ref_id]; |
| 316 | uint32_t owner_node_id = ref.tnode_id; |
| 317 | |
| 318 | // debug draw special |
| 319 | // This may not be needed |
| 320 | if (owner_node_id == BVHCommon::INVALID) { |
| 321 | return; |
| 322 | } |
| 323 | |
| 324 | TNode &tnode = _nodes[owner_node_id]; |
| 325 | CRASH_COND(!tnode.is_leaf()); |
| 326 | |
| 327 | TLeaf &leaf = _node_get_leaf(tnode); |
| 328 | |
| 329 | // if the aabb is not determining the corner size, then there is no need to refit! |
| 330 | // (optimization, as merging AABBs takes a lot of time) |
| 331 | const BVHABB_CLASS &old_aabb = leaf.get_aabb(ref.item_id); |
| 332 | |
| 333 | // shrink a little to prevent using corner aabbs |
| 334 | // in order to miss the corners first we shrink by node_expansion |
| 335 | // (which is added to the overall bound of the leaf), then we also |
| 336 | // shrink by an epsilon, in order to miss out the very corner aabbs |
| 337 | // which are important in determining the bound. Any other aabb |
| 338 | // within this can be removed and not affect the overall bound. |
| 339 | BVHABB_CLASS node_bound = tnode.aabb; |
| 340 | node_bound.expand(-_node_expansion - 0.001f); |
| 341 | bool refit = true; |
| 342 | |
| 343 | if (node_bound.is_other_within(old_aabb)) { |
| 344 | refit = false; |
| 345 | } |
| 346 | |
| 347 | // record the old aabb if required (for incremental remove_and_reinsert) |
| 348 | if (r_old_aabb) { |
| 349 | *r_old_aabb = old_aabb; |
| 350 | } |
| 351 | |
| 352 | leaf.remove_item_unordered(ref.item_id); |
| 353 | |
| 354 | if (leaf.num_items) { |
| 355 | // the swapped item has to have its reference changed to, to point to the new item id |
| 356 | uint32_t swapped_ref_id = leaf.get_item_ref_id(ref.item_id); |
| 357 | |
| 358 | ItemRef &swapped_ref = _refs[swapped_ref_id]; |
| 359 | |
| 360 | swapped_ref.item_id = ref.item_id; |
| 361 | |
| 362 | // only have to refit if it is an edge item |
| 363 | // This is a VERY EXPENSIVE STEP |
| 364 | // we defer the refit updates until the update function is called once per frame |
| 365 | if (refit) { |
| 366 | leaf.set_dirty(true); |
| 367 | } |
| 368 | } else { |
| 369 | // remove node if empty |
| 370 | // remove link from parent |
| 371 | if (tnode.parent_id != BVHCommon::INVALID) { |
| 372 | // DANGER .. this can potentially end up with root node with 1 child ... |
| 373 | // we don't want this and must check for it |
| 374 | |
| 375 | uint32_t parent_id = tnode.parent_id; |
| 376 | |
| 377 | node_remove_child(parent_id, owner_node_id, p_tree_id); |
| 378 | refit_upward(parent_id); |
| 379 | |
| 380 | // put the node on the free list to recycle |
| 381 | node_free_node_and_leaf(owner_node_id); |
| 382 | } |
| 383 | |
| 384 | // else if no parent, it is the root node. Do not delete |
| 385 | } |
| 386 | |
| 387 | ref.tnode_id = BVHCommon::INVALID; |
| 388 | ref.item_id = BVHCommon::INVALID; // unset |
| 389 | } |
| 390 | |
| 391 | // returns true if needs refit of PARENT tree only, the node itself AABB is calculated |
| 392 | // within this routine |
| 393 | bool _node_add_item(uint32_t p_node_id, uint32_t p_ref_id, const BVHABB_CLASS &p_aabb) { |
| 394 | ItemRef &ref = _refs[p_ref_id]; |
| 395 | ref.tnode_id = p_node_id; |
| 396 | |
| 397 | TNode &node = _nodes[p_node_id]; |
| 398 | BVH_ASSERT(node.is_leaf()); |
| 399 | TLeaf &leaf = _node_get_leaf(node); |
| 400 | |
| 401 | // optimization - we only need to do a refit |
| 402 | // if the added item is changing the AABB of the node. |
| 403 | // in most cases it won't. |
| 404 | bool needs_refit = true; |
| 405 | |
| 406 | // expand bound now |
| 407 | BVHABB_CLASS expanded = p_aabb; |
| 408 | expanded.expand(_node_expansion); |
| 409 | |
| 410 | // the bound will only be valid if there is an item in there already |
| 411 | if (leaf.num_items) { |
| 412 | if (node.aabb.is_other_within(expanded)) { |
| 413 | // no change to node AABBs |
| 414 | needs_refit = false; |
| 415 | } else { |
| 416 | node.aabb.merge(expanded); |
| 417 | } |
| 418 | } else { |
| 419 | // bound of the node = the new aabb |
| 420 | node.aabb = expanded; |
| 421 | } |
| 422 | |
| 423 | ref.item_id = leaf.request_item(); |
| 424 | BVH_ASSERT(ref.item_id != BVHCommon::INVALID); |
| 425 | |
| 426 | // set the aabb of the new item |
| 427 | leaf.get_aabb(ref.item_id) = p_aabb; |
| 428 | |
| 429 | // back reference on the item back to the item reference |
| 430 | leaf.get_item_ref_id(ref.item_id) = p_ref_id; |
| 431 | |
| 432 | return needs_refit; |
| 433 | } |
| 434 | |
| 435 | uint32_t _node_create_another_child(uint32_t p_node_id, const BVHABB_CLASS &p_aabb) { |
| 436 | uint32_t child_node_id; |
| 437 | TNode *child_node = _nodes.request(child_node_id); |
| 438 | child_node->clear(); |
| 439 | |
| 440 | // may not be necessary |
| 441 | child_node->aabb = p_aabb; |
| 442 | |
| 443 | node_add_child(p_node_id, child_node_id); |
| 444 | |
| 445 | return child_node_id; |
| 446 | } |
| 447 | |
| 448 | #include "bvh_cull.inc" |
| 449 | #include "bvh_debug.inc" |
| 450 | #include "bvh_integrity.inc" |
| 451 | #include "bvh_logic.inc" |
| 452 | #include "bvh_misc.inc" |
| 453 | #include "bvh_public.inc" |
| 454 | #include "bvh_refit.inc" |
| 455 | #include "bvh_split.inc" |
| 456 | }; |
| 457 | |
| 458 | #undef VERBOSE_PRINT |
| 459 | |
| 460 | #endif // BVH_TREE_H |
| 461 | |