1 | /**************************************************************************/ |
2 | /* mesh_storage.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
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18 | /* */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MESH_STORAGE_GLES3_H |
32 | #define MESH_STORAGE_GLES3_H |
33 | |
34 | #ifdef GLES3_ENABLED |
35 | |
36 | #include "core/templates/local_vector.h" |
37 | #include "core/templates/rid_owner.h" |
38 | #include "core/templates/self_list.h" |
39 | #include "drivers/gles3/shaders/skeleton.glsl.gen.h" |
40 | #include "servers/rendering/storage/mesh_storage.h" |
41 | #include "servers/rendering/storage/utilities.h" |
42 | |
43 | #include "platform_config.h" |
44 | #ifndef OPENGL_INCLUDE_H |
45 | #include <GLES3/gl3.h> |
46 | #else |
47 | #include OPENGL_INCLUDE_H |
48 | #endif |
49 | |
50 | namespace GLES3 { |
51 | |
52 | struct MeshInstance; |
53 | |
54 | struct Mesh { |
55 | struct Surface { |
56 | struct Attrib { |
57 | bool enabled; |
58 | bool integer; |
59 | GLint size; |
60 | GLenum type; |
61 | GLboolean normalized; |
62 | GLsizei stride; |
63 | uint32_t offset; |
64 | }; |
65 | RS::PrimitiveType primitive = RS::PRIMITIVE_POINTS; |
66 | uint32_t format = 0; |
67 | |
68 | GLuint vertex_buffer = 0; |
69 | GLuint attribute_buffer = 0; |
70 | GLuint skin_buffer = 0; |
71 | uint32_t vertex_count = 0; |
72 | uint32_t vertex_buffer_size = 0; |
73 | uint32_t attribute_buffer_size = 0; |
74 | uint32_t skin_buffer_size = 0; |
75 | |
76 | // Cache vertex arrays so they can be created |
77 | struct Version { |
78 | uint32_t input_mask = 0; |
79 | GLuint vertex_array = 0; |
80 | |
81 | Attrib attribs[RS::ARRAY_MAX]; |
82 | }; |
83 | |
84 | SpinLock version_lock; //needed to access versions |
85 | Version *versions = nullptr; //allocated on demand |
86 | uint32_t version_count = 0; |
87 | |
88 | GLuint index_buffer = 0; |
89 | uint32_t index_count = 0; |
90 | uint32_t index_buffer_size = 0; |
91 | |
92 | struct LOD { |
93 | float edge_length = 0.0; |
94 | uint32_t index_count = 0; |
95 | uint32_t index_buffer_size = 0; |
96 | GLuint index_buffer = 0; |
97 | }; |
98 | |
99 | LOD *lods = nullptr; |
100 | uint32_t lod_count = 0; |
101 | |
102 | AABB aabb; |
103 | |
104 | Vector<AABB> bone_aabbs; |
105 | |
106 | struct BlendShape { |
107 | GLuint vertex_buffer = 0; |
108 | GLuint vertex_array = 0; |
109 | }; |
110 | |
111 | BlendShape *blend_shapes = nullptr; |
112 | GLuint skeleton_vertex_array = 0; |
113 | |
114 | RID material; |
115 | }; |
116 | |
117 | uint32_t blend_shape_count = 0; |
118 | RS::BlendShapeMode blend_shape_mode = RS::BLEND_SHAPE_MODE_NORMALIZED; |
119 | |
120 | Surface **surfaces = nullptr; |
121 | uint32_t surface_count = 0; |
122 | |
123 | bool has_bone_weights = false; |
124 | |
125 | AABB aabb; |
126 | AABB custom_aabb; |
127 | uint64_t skeleton_aabb_version = 0; |
128 | |
129 | Vector<RID> material_cache; |
130 | |
131 | List<MeshInstance *> instances; |
132 | |
133 | RID shadow_mesh; |
134 | HashSet<Mesh *> shadow_owners; |
135 | |
136 | Dependency dependency; |
137 | }; |
138 | |
139 | /* Mesh Instance */ |
140 | |
141 | struct MeshInstance { |
142 | Mesh *mesh = nullptr; |
143 | RID skeleton; |
144 | struct Surface { |
145 | GLuint vertex_buffers[2] = { 0, 0 }; |
146 | GLuint vertex_arrays[2] = { 0, 0 }; |
147 | GLuint vertex_buffer = 0; |
148 | int vertex_stride_cache = 0; |
149 | int vertex_size_cache = 0; |
150 | int vertex_normal_offset_cache = 0; |
151 | int vertex_tangent_offset_cache = 0; |
152 | uint32_t format_cache = 0; |
153 | |
154 | Mesh::Surface::Version *versions = nullptr; //allocated on demand |
155 | uint32_t version_count = 0; |
156 | }; |
157 | LocalVector<Surface> surfaces; |
158 | LocalVector<float> blend_weights; |
159 | |
160 | List<MeshInstance *>::Element *I = nullptr; //used to erase itself |
161 | uint64_t skeleton_version = 0; |
162 | bool dirty = false; |
163 | bool weights_dirty = false; |
164 | SelfList<MeshInstance> weight_update_list; |
165 | SelfList<MeshInstance> array_update_list; |
166 | Transform2D canvas_item_transform_2d; |
167 | MeshInstance() : |
168 | weight_update_list(this), array_update_list(this) {} |
169 | }; |
170 | |
171 | /* MultiMesh */ |
172 | |
173 | struct MultiMesh { |
174 | RID mesh; |
175 | int instances = 0; |
176 | RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D; |
177 | bool uses_colors = false; |
178 | bool uses_custom_data = false; |
179 | int visible_instances = -1; |
180 | AABB aabb; |
181 | bool aabb_dirty = false; |
182 | bool buffer_set = false; |
183 | uint32_t stride_cache = 0; |
184 | uint32_t color_offset_cache = 0; |
185 | uint32_t custom_data_offset_cache = 0; |
186 | |
187 | Vector<float> data_cache; //used if individual setting is used |
188 | bool *data_cache_dirty_regions = nullptr; |
189 | uint32_t data_cache_used_dirty_regions = 0; |
190 | |
191 | GLuint buffer = 0; |
192 | |
193 | bool dirty = false; |
194 | MultiMesh *dirty_list = nullptr; |
195 | |
196 | Dependency dependency; |
197 | }; |
198 | |
199 | struct Skeleton { |
200 | bool use_2d = false; |
201 | int size = 0; |
202 | int height = 0; |
203 | Vector<float> data; |
204 | |
205 | bool dirty = false; |
206 | Skeleton *dirty_list = nullptr; |
207 | Transform2D base_transform_2d; |
208 | |
209 | GLuint transforms_texture = 0; |
210 | |
211 | uint64_t version = 1; |
212 | |
213 | Dependency dependency; |
214 | }; |
215 | |
216 | class MeshStorage : public RendererMeshStorage { |
217 | private: |
218 | static MeshStorage *singleton; |
219 | |
220 | struct { |
221 | SkeletonShaderGLES3 shader; |
222 | RID shader_version; |
223 | } skeleton_shader; |
224 | |
225 | /* Mesh */ |
226 | |
227 | mutable RID_Owner<Mesh, true> mesh_owner; |
228 | |
229 | void _mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis = nullptr); |
230 | |
231 | /* Mesh Instance API */ |
232 | |
233 | mutable RID_Owner<MeshInstance> mesh_instance_owner; |
234 | |
235 | void _mesh_instance_clear(MeshInstance *mi); |
236 | void _mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface); |
237 | void _blend_shape_bind_mesh_instance_buffer(MeshInstance *p_mi, uint32_t p_surface); |
238 | SelfList<MeshInstance>::List dirty_mesh_instance_weights; |
239 | SelfList<MeshInstance>::List dirty_mesh_instance_arrays; |
240 | |
241 | /* MultiMesh */ |
242 | |
243 | mutable RID_Owner<MultiMesh, true> multimesh_owner; |
244 | |
245 | MultiMesh *multimesh_dirty_list = nullptr; |
246 | |
247 | _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const; |
248 | _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb); |
249 | _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb); |
250 | _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances); |
251 | |
252 | /* Skeleton */ |
253 | |
254 | mutable RID_Owner<Skeleton, true> skeleton_owner; |
255 | |
256 | _FORCE_INLINE_ void _skeleton_make_dirty(Skeleton *skeleton); |
257 | void _compute_skeleton(MeshInstance *p_mi, Skeleton *p_sk, uint32_t p_surface); |
258 | |
259 | Skeleton *skeleton_dirty_list = nullptr; |
260 | |
261 | public: |
262 | static MeshStorage *get_singleton(); |
263 | |
264 | MeshStorage(); |
265 | virtual ~MeshStorage(); |
266 | |
267 | /* MESH API */ |
268 | |
269 | Mesh *get_mesh(RID p_rid) { return mesh_owner.get_or_null(p_rid); }; |
270 | bool owns_mesh(RID p_rid) { return mesh_owner.owns(p_rid); }; |
271 | |
272 | virtual RID mesh_allocate() override; |
273 | virtual void mesh_initialize(RID p_rid) override; |
274 | virtual void mesh_free(RID p_rid) override; |
275 | |
276 | virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override; |
277 | virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override; |
278 | |
279 | virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override; |
280 | |
281 | virtual int mesh_get_blend_shape_count(RID p_mesh) const override; |
282 | |
283 | virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override; |
284 | virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override; |
285 | |
286 | virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; |
287 | virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; |
288 | virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; |
289 | |
290 | virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override; |
291 | virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override; |
292 | |
293 | virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override; |
294 | virtual int mesh_get_surface_count(RID p_mesh) const override; |
295 | |
296 | virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override; |
297 | virtual AABB mesh_get_custom_aabb(RID p_mesh) const override; |
298 | |
299 | virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override; |
300 | virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override; |
301 | virtual void mesh_clear(RID p_mesh) override; |
302 | |
303 | _FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) { |
304 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); |
305 | ERR_FAIL_NULL_V(mesh, nullptr); |
306 | r_surface_count = mesh->surface_count; |
307 | if (r_surface_count == 0) { |
308 | return nullptr; |
309 | } |
310 | if (mesh->material_cache.is_empty()) { |
311 | mesh->material_cache.resize(mesh->surface_count); |
312 | for (uint32_t i = 0; i < r_surface_count; i++) { |
313 | mesh->material_cache.write[i] = mesh->surfaces[i]->material; |
314 | } |
315 | } |
316 | |
317 | return mesh->material_cache.ptr(); |
318 | } |
319 | |
320 | _FORCE_INLINE_ void *mesh_get_surface(RID p_mesh, uint32_t p_surface_index) { |
321 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); |
322 | ERR_FAIL_NULL_V(mesh, nullptr); |
323 | ERR_FAIL_UNSIGNED_INDEX_V(p_surface_index, mesh->surface_count, nullptr); |
324 | |
325 | return mesh->surfaces[p_surface_index]; |
326 | } |
327 | |
328 | _FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) { |
329 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); |
330 | ERR_FAIL_NULL_V(mesh, RID()); |
331 | |
332 | return mesh->shadow_mesh; |
333 | } |
334 | |
335 | _FORCE_INLINE_ RS::PrimitiveType mesh_surface_get_primitive(void *p_surface) { |
336 | Mesh::Surface *surface = reinterpret_cast<Mesh::Surface *>(p_surface); |
337 | return surface->primitive; |
338 | } |
339 | |
340 | _FORCE_INLINE_ bool mesh_surface_has_lod(void *p_surface) const { |
341 | Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); |
342 | return s->lod_count > 0; |
343 | } |
344 | |
345 | _FORCE_INLINE_ uint32_t mesh_surface_get_vertices_drawn_count(void *p_surface) const { |
346 | Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); |
347 | return s->index_count ? s->index_count : s->vertex_count; |
348 | } |
349 | |
350 | _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t &r_index_count) const { |
351 | Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); |
352 | ERR_FAIL_NULL_V(s, 0); |
353 | |
354 | int32_t current_lod = -1; |
355 | r_index_count = s->index_count; |
356 | |
357 | for (uint32_t i = 0; i < s->lod_count; i++) { |
358 | float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold; |
359 | if (screen_size > p_mesh_lod_threshold) { |
360 | break; |
361 | } |
362 | current_lod = i; |
363 | } |
364 | if (current_lod == -1) { |
365 | return 0; |
366 | } else { |
367 | r_index_count = s->lods[current_lod].index_count; |
368 | return current_lod + 1; |
369 | } |
370 | } |
371 | |
372 | _FORCE_INLINE_ GLuint mesh_surface_get_index_buffer(void *p_surface, uint32_t p_lod) const { |
373 | Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); |
374 | |
375 | if (p_lod == 0) { |
376 | return s->index_buffer; |
377 | } else { |
378 | return s->lods[p_lod - 1].index_buffer; |
379 | } |
380 | } |
381 | |
382 | _FORCE_INLINE_ GLenum mesh_surface_get_index_type(void *p_surface) const { |
383 | Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); |
384 | |
385 | return (s->vertex_count <= 65536 && s->vertex_count > 0) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT; |
386 | } |
387 | |
388 | // Use this to cache Vertex Array Objects so they are only generated once |
389 | _FORCE_INLINE_ void mesh_surface_get_vertex_arrays_and_format(void *p_surface, uint32_t p_input_mask, GLuint &r_vertex_array_gl) { |
390 | Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); |
391 | |
392 | s->version_lock.lock(); |
393 | |
394 | //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way |
395 | |
396 | for (uint32_t i = 0; i < s->version_count; i++) { |
397 | if (s->versions[i].input_mask != p_input_mask) { |
398 | continue; |
399 | } |
400 | //we have this version, hooray |
401 | r_vertex_array_gl = s->versions[i].vertex_array; |
402 | s->version_lock.unlock(); |
403 | return; |
404 | } |
405 | |
406 | uint32_t version = s->version_count; |
407 | s->version_count++; |
408 | s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count); |
409 | |
410 | _mesh_surface_generate_version_for_input_mask(s->versions[version], s, p_input_mask); |
411 | |
412 | r_vertex_array_gl = s->versions[version].vertex_array; |
413 | |
414 | s->version_lock.unlock(); |
415 | } |
416 | |
417 | /* MESH INSTANCE API */ |
418 | |
419 | MeshInstance *get_mesh_instance(RID p_rid) { return mesh_instance_owner.get_or_null(p_rid); }; |
420 | bool owns_mesh_instance(RID p_rid) { return mesh_instance_owner.owns(p_rid); }; |
421 | |
422 | virtual RID mesh_instance_create(RID p_base) override; |
423 | virtual void mesh_instance_free(RID p_rid) override; |
424 | virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override; |
425 | virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override; |
426 | virtual void mesh_instance_check_for_update(RID p_mesh_instance) override; |
427 | virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override; |
428 | virtual void update_mesh_instances() override; |
429 | |
430 | // TODO: considering hashing versions with multimesh buffer RID. |
431 | // Doing so would allow us to avoid specifying multimesh buffer pointers every frame and may improve performance. |
432 | _FORCE_INLINE_ void mesh_instance_surface_get_vertex_arrays_and_format(RID p_mesh_instance, uint32_t p_surface_index, uint32_t p_input_mask, GLuint &r_vertex_array_gl) { |
433 | MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); |
434 | ERR_FAIL_NULL(mi); |
435 | Mesh *mesh = mi->mesh; |
436 | ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count); |
437 | |
438 | MeshInstance::Surface *mis = &mi->surfaces[p_surface_index]; |
439 | Mesh::Surface *s = mesh->surfaces[p_surface_index]; |
440 | |
441 | s->version_lock.lock(); |
442 | |
443 | //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way |
444 | |
445 | for (uint32_t i = 0; i < mis->version_count; i++) { |
446 | if (mis->versions[i].input_mask != p_input_mask) { |
447 | continue; |
448 | } |
449 | //we have this version, hooray |
450 | r_vertex_array_gl = mis->versions[i].vertex_array; |
451 | s->version_lock.unlock(); |
452 | return; |
453 | } |
454 | |
455 | uint32_t version = mis->version_count; |
456 | mis->version_count++; |
457 | mis->versions = (Mesh::Surface::Version *)memrealloc(mis->versions, sizeof(Mesh::Surface::Version) * mis->version_count); |
458 | |
459 | _mesh_surface_generate_version_for_input_mask(mis->versions[version], s, p_input_mask, mis); |
460 | |
461 | r_vertex_array_gl = mis->versions[version].vertex_array; |
462 | |
463 | s->version_lock.unlock(); |
464 | } |
465 | |
466 | /* MULTIMESH API */ |
467 | |
468 | MultiMesh *get_multimesh(RID p_rid) { return multimesh_owner.get_or_null(p_rid); }; |
469 | bool owns_multimesh(RID p_rid) { return multimesh_owner.owns(p_rid); }; |
470 | |
471 | virtual RID multimesh_allocate() override; |
472 | virtual void multimesh_initialize(RID p_rid) override; |
473 | virtual void multimesh_free(RID p_rid) override; |
474 | virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override; |
475 | virtual int multimesh_get_instance_count(RID p_multimesh) const override; |
476 | |
477 | virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override; |
478 | virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override; |
479 | virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override; |
480 | virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override; |
481 | virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override; |
482 | |
483 | virtual RID multimesh_get_mesh(RID p_multimesh) const override; |
484 | virtual AABB multimesh_get_aabb(RID p_multimesh) const override; |
485 | |
486 | virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override; |
487 | virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override; |
488 | virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override; |
489 | virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override; |
490 | virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override; |
491 | virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override; |
492 | |
493 | virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override; |
494 | virtual int multimesh_get_visible_instances(RID p_multimesh) const override; |
495 | |
496 | void _update_dirty_multimeshes(); |
497 | |
498 | _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const { |
499 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); |
500 | return multimesh->xform_format; |
501 | } |
502 | |
503 | _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const { |
504 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); |
505 | return multimesh->uses_colors; |
506 | } |
507 | |
508 | _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const { |
509 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); |
510 | return multimesh->uses_custom_data; |
511 | } |
512 | |
513 | _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const { |
514 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); |
515 | if (multimesh->visible_instances >= 0) { |
516 | return multimesh->visible_instances; |
517 | } |
518 | return multimesh->instances; |
519 | } |
520 | |
521 | _FORCE_INLINE_ GLuint multimesh_get_gl_buffer(RID p_multimesh) const { |
522 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); |
523 | return multimesh->buffer; |
524 | } |
525 | |
526 | _FORCE_INLINE_ uint32_t multimesh_get_stride(RID p_multimesh) const { |
527 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); |
528 | return multimesh->stride_cache; |
529 | } |
530 | |
531 | _FORCE_INLINE_ uint32_t multimesh_get_color_offset(RID p_multimesh) const { |
532 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); |
533 | return multimesh->color_offset_cache; |
534 | } |
535 | |
536 | _FORCE_INLINE_ uint32_t multimesh_get_custom_data_offset(RID p_multimesh) const { |
537 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); |
538 | return multimesh->custom_data_offset_cache; |
539 | } |
540 | |
541 | /* SKELETON API */ |
542 | |
543 | Skeleton *get_skeleton(RID p_rid) { return skeleton_owner.get_or_null(p_rid); }; |
544 | bool owns_skeleton(RID p_rid) { return skeleton_owner.owns(p_rid); }; |
545 | |
546 | virtual RID skeleton_allocate() override; |
547 | virtual void skeleton_initialize(RID p_rid) override; |
548 | virtual void skeleton_free(RID p_rid) override; |
549 | |
550 | virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override; |
551 | virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override; |
552 | virtual int skeleton_get_bone_count(RID p_skeleton) const override; |
553 | virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override; |
554 | virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override; |
555 | virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override; |
556 | virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override; |
557 | |
558 | virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override; |
559 | |
560 | void _update_dirty_skeletons(); |
561 | |
562 | _FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) { |
563 | return skeleton_owner.get_or_null(p_skeleton) != nullptr; |
564 | } |
565 | }; |
566 | |
567 | } // namespace GLES3 |
568 | |
569 | #endif // GLES3_ENABLED |
570 | |
571 | #endif // MESH_STORAGE_GLES3_H |
572 | |