1/**************************************************************************/
2/* import_dock.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef IMPORT_DOCK_H
32#define IMPORT_DOCK_H
33
34#include "core/io/config_file.h"
35#include "core/io/resource_importer.h"
36#include "editor/editor_file_system.h"
37#include "editor/editor_inspector.h"
38#include "scene/gui/box_container.h"
39#include "scene/gui/dialogs.h"
40#include "scene/gui/menu_button.h"
41#include "scene/gui/option_button.h"
42#include "scene/gui/popup_menu.h"
43
44class ImportDockParameters;
45class ImportDock : public VBoxContainer {
46 GDCLASS(ImportDock, VBoxContainer);
47
48 Label *imported = nullptr;
49 OptionButton *import_as = nullptr;
50 MenuButton *preset = nullptr;
51 EditorInspector *import_opts = nullptr;
52
53 List<PropertyInfo> properties;
54 HashMap<StringName, Variant> property_values;
55
56 ConfirmationDialog *reimport_confirm = nullptr;
57 Label *cleanup_warning = nullptr;
58 Label *label_warning = nullptr;
59 Button *import = nullptr;
60 List<String> need_cleanup;
61
62 Control *advanced_spacer = nullptr;
63 Button *advanced = nullptr;
64
65 ImportDockParameters *params = nullptr;
66
67 VBoxContainer *content = nullptr;
68 Label *select_a_resource = nullptr;
69
70 void _preset_selected(int p_idx);
71 void _importer_selected(int i_idx);
72 void _update_options(const String &p_path, const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
73 void _update_preset_menu();
74 void _add_keep_import_option(const String &p_importer_name);
75
76 void _property_edited(const StringName &p_prop);
77 void _property_toggled(const StringName &p_prop, bool p_checked);
78 void _set_dirty(bool p_dirty);
79 void _reimport_attempt();
80 void _reimport_and_cleanup();
81 void _reimport();
82
83 void _replace_resource_in_object(Object *p_object, const Ref<Resource> &old_resource, const Ref<Resource> &new_resource);
84
85 void _advanced_options();
86 enum {
87 ITEM_SET_AS_DEFAULT = 100,
88 ITEM_LOAD_DEFAULT,
89 ITEM_CLEAR_DEFAULT,
90 };
91
92private:
93 static ImportDock *singleton;
94
95public:
96 static ImportDock *get_singleton() { return singleton; }
97
98protected:
99 static void _bind_methods();
100 void _notification(int p_what);
101
102public:
103 void set_edit_path(const String &p_path);
104 void set_edit_multiple_paths(const Vector<String> &p_paths);
105 void reimport_resources(const Vector<String> &p_paths);
106 void initialize_import_options() const;
107 void clear();
108
109 ImportDock();
110 ~ImportDock();
111};
112
113#endif // IMPORT_DOCK_H
114