1 | /**************************************************************************/ |
2 | /* marker_3d_gizmo_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "marker_3d_gizmo_plugin.h" |
32 | |
33 | #include "editor/editor_node.h" |
34 | #include "editor/editor_string_names.h" |
35 | #include "editor/plugins/node_3d_editor_plugin.h" |
36 | #include "scene/3d/marker_3d.h" |
37 | |
38 | Marker3DGizmoPlugin::Marker3DGizmoPlugin() { |
39 | pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); |
40 | |
41 | Vector<Vector3> cursor_points; |
42 | Vector<Color> cursor_colors; |
43 | const float cs = 1.0; |
44 | // Add more points to create a "hard stop" in the color gradient. |
45 | cursor_points.push_back(Vector3(+cs, 0, 0)); |
46 | cursor_points.push_back(Vector3()); |
47 | cursor_points.push_back(Vector3()); |
48 | cursor_points.push_back(Vector3(-cs, 0, 0)); |
49 | |
50 | cursor_points.push_back(Vector3(0, +cs, 0)); |
51 | cursor_points.push_back(Vector3()); |
52 | cursor_points.push_back(Vector3()); |
53 | cursor_points.push_back(Vector3(0, -cs, 0)); |
54 | |
55 | cursor_points.push_back(Vector3(0, 0, +cs)); |
56 | cursor_points.push_back(Vector3()); |
57 | cursor_points.push_back(Vector3()); |
58 | cursor_points.push_back(Vector3(0, 0, -cs)); |
59 | |
60 | // Use the axis color which is brighter for the positive axis. |
61 | // Use a darkened axis color for the negative axis. |
62 | // This makes it possible to see in which direction the Marker3D node is rotated |
63 | // (which can be important depending on how it's used). |
64 | const Color color_x = EditorNode::get_singleton()->get_editor_theme()->get_color(SNAME("axis_x_color" ), EditorStringName(Editor)); |
65 | cursor_colors.push_back(color_x); |
66 | cursor_colors.push_back(color_x); |
67 | // FIXME: Use less strong darkening factor once GH-48573 is fixed. |
68 | // The current darkening factor compensates for lines being too bright in the 3D editor. |
69 | cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75)); |
70 | cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75)); |
71 | |
72 | const Color color_y = EditorNode::get_singleton()->get_editor_theme()->get_color(SNAME("axis_y_color" ), EditorStringName(Editor)); |
73 | cursor_colors.push_back(color_y); |
74 | cursor_colors.push_back(color_y); |
75 | cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75)); |
76 | cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75)); |
77 | |
78 | const Color color_z = EditorNode::get_singleton()->get_editor_theme()->get_color(SNAME("axis_z_color" ), EditorStringName(Editor)); |
79 | cursor_colors.push_back(color_z); |
80 | cursor_colors.push_back(color_z); |
81 | cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75)); |
82 | cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75)); |
83 | |
84 | Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D); |
85 | mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); |
86 | mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); |
87 | mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); |
88 | mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); |
89 | |
90 | Array d; |
91 | d.resize(RS::ARRAY_MAX); |
92 | d[Mesh::ARRAY_VERTEX] = cursor_points; |
93 | d[Mesh::ARRAY_COLOR] = cursor_colors; |
94 | pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d); |
95 | pos3d_mesh->surface_set_material(0, mat); |
96 | } |
97 | |
98 | bool Marker3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
99 | return Object::cast_to<Marker3D>(p_spatial) != nullptr; |
100 | } |
101 | |
102 | String Marker3DGizmoPlugin::get_gizmo_name() const { |
103 | return "Marker3D" ; |
104 | } |
105 | |
106 | int Marker3DGizmoPlugin::get_priority() const { |
107 | return -1; |
108 | } |
109 | |
110 | void Marker3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
111 | const Marker3D *marker = Object::cast_to<Marker3D>(p_gizmo->get_node_3d()); |
112 | const real_t extents = marker->get_gizmo_extents(); |
113 | const Transform3D xform(Basis::from_scale(Vector3(extents, extents, extents))); |
114 | |
115 | p_gizmo->clear(); |
116 | p_gizmo->add_mesh(pos3d_mesh, Ref<Material>(), xform); |
117 | |
118 | const Vector<Vector3> points = { |
119 | Vector3(-extents, 0, 0), |
120 | Vector3(+extents, 0, 0), |
121 | Vector3(0, -extents, 0), |
122 | Vector3(0, +extents, 0), |
123 | Vector3(0, 0, -extents), |
124 | Vector3(0, 0, +extents), |
125 | }; |
126 | p_gizmo->add_collision_segments(points); |
127 | } |
128 | |