| 1 | /**************************************************************************/ |
| 2 | /* shader_editor_plugin.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SHADER_EDITOR_PLUGIN_H |
| 32 | #define SHADER_EDITOR_PLUGIN_H |
| 33 | |
| 34 | #include "editor/editor_plugin.h" |
| 35 | |
| 36 | class HSplitContainer; |
| 37 | class ItemList; |
| 38 | class ; |
| 39 | class ShaderCreateDialog; |
| 40 | class TabContainer; |
| 41 | class TextShaderEditor; |
| 42 | class VisualShaderEditor; |
| 43 | class WindowWrapper; |
| 44 | |
| 45 | class ShaderEditorPlugin : public EditorPlugin { |
| 46 | GDCLASS(ShaderEditorPlugin, EditorPlugin); |
| 47 | |
| 48 | struct EditedShader { |
| 49 | Ref<Shader> shader; |
| 50 | Ref<ShaderInclude> shader_inc; |
| 51 | TextShaderEditor *shader_editor = nullptr; |
| 52 | VisualShaderEditor *visual_shader_editor = nullptr; |
| 53 | }; |
| 54 | |
| 55 | LocalVector<EditedShader> edited_shaders; |
| 56 | |
| 57 | // Always valid operations come first in the enum, file-specific ones |
| 58 | // should go after FILE_SAVE which is used to build the menu accordingly. |
| 59 | enum { |
| 60 | FILE_NEW, |
| 61 | FILE_NEW_INCLUDE, |
| 62 | FILE_OPEN, |
| 63 | FILE_OPEN_INCLUDE, |
| 64 | FILE_SAVE, |
| 65 | FILE_SAVE_AS, |
| 66 | FILE_INSPECT, |
| 67 | FILE_CLOSE, |
| 68 | FILE_MAX |
| 69 | }; |
| 70 | |
| 71 | HSplitContainer *main_split = nullptr; |
| 72 | ItemList *shader_list = nullptr; |
| 73 | TabContainer *shader_tabs = nullptr; |
| 74 | |
| 75 | Button *button = nullptr; |
| 76 | MenuButton * = nullptr; |
| 77 | |
| 78 | WindowWrapper *window_wrapper = nullptr; |
| 79 | Button *make_floating = nullptr; |
| 80 | |
| 81 | ShaderCreateDialog *shader_create_dialog = nullptr; |
| 82 | |
| 83 | void _update_shader_list(); |
| 84 | void _shader_selected(int p_index); |
| 85 | void _shader_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index); |
| 86 | void (int p_index); |
| 87 | void _resource_saved(Object *obj); |
| 88 | void _close_shader(int p_index); |
| 89 | void _close_builtin_shaders_from_scene(const String &p_scene); |
| 90 | |
| 91 | void _shader_created(Ref<Shader> p_shader); |
| 92 | void _shader_include_created(Ref<ShaderInclude> p_shader_inc); |
| 93 | void _update_shader_list_status(); |
| 94 | void _move_shader_tab(int p_from, int p_to); |
| 95 | |
| 96 | Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); |
| 97 | bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; |
| 98 | void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); |
| 99 | |
| 100 | void _window_changed(bool p_visible); |
| 101 | |
| 102 | protected: |
| 103 | void _notification(int p_what); |
| 104 | |
| 105 | public: |
| 106 | virtual String get_name() const override { return "Shader" ; } |
| 107 | virtual void edit(Object *p_object) override; |
| 108 | virtual bool handles(Object *p_object) const override; |
| 109 | virtual void make_visible(bool p_visible) override; |
| 110 | virtual void selected_notify() override; |
| 111 | |
| 112 | TextShaderEditor *get_shader_editor(const Ref<Shader> &p_for_shader); |
| 113 | VisualShaderEditor *get_visual_shader_editor(const Ref<Shader> &p_for_shader); |
| 114 | |
| 115 | virtual void set_window_layout(Ref<ConfigFile> p_layout) override; |
| 116 | virtual void get_window_layout(Ref<ConfigFile> p_layout) override; |
| 117 | |
| 118 | virtual String get_unsaved_status(const String &p_for_scene) const override; |
| 119 | virtual void save_external_data() override; |
| 120 | virtual void apply_changes() override; |
| 121 | |
| 122 | ShaderEditorPlugin(); |
| 123 | ~ShaderEditorPlugin(); |
| 124 | }; |
| 125 | |
| 126 | #endif // SHADER_EDITOR_PLUGIN_H |
| 127 | |