1 | /**************************************************************************/ |
2 | /* area_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef AREA_2D_H |
32 | #define AREA_2D_H |
33 | |
34 | #include "core/templates/vset.h" |
35 | #include "scene/2d/collision_object_2d.h" |
36 | |
37 | class Area2D : public CollisionObject2D { |
38 | GDCLASS(Area2D, CollisionObject2D); |
39 | |
40 | public: |
41 | enum SpaceOverride { |
42 | SPACE_OVERRIDE_DISABLED, |
43 | SPACE_OVERRIDE_COMBINE, |
44 | SPACE_OVERRIDE_COMBINE_REPLACE, |
45 | SPACE_OVERRIDE_REPLACE, |
46 | SPACE_OVERRIDE_REPLACE_COMBINE |
47 | }; |
48 | |
49 | private: |
50 | SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED; |
51 | Vector2 gravity_vec; |
52 | real_t gravity = 0.0; |
53 | bool gravity_is_point = false; |
54 | real_t gravity_point_unit_distance = 0.0; |
55 | |
56 | SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED; |
57 | SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED; |
58 | real_t linear_damp = 0.1; |
59 | real_t angular_damp = 1.0; |
60 | |
61 | int priority = 0; |
62 | |
63 | bool monitoring = false; |
64 | bool monitorable = false; |
65 | bool locked = false; |
66 | |
67 | void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape); |
68 | |
69 | void _body_enter_tree(ObjectID p_id); |
70 | void _body_exit_tree(ObjectID p_id); |
71 | |
72 | struct ShapePair { |
73 | int body_shape = 0; |
74 | int area_shape = 0; |
75 | bool operator<(const ShapePair &p_sp) const { |
76 | if (body_shape == p_sp.body_shape) { |
77 | return area_shape < p_sp.area_shape; |
78 | } else { |
79 | return body_shape < p_sp.body_shape; |
80 | } |
81 | } |
82 | |
83 | ShapePair() {} |
84 | ShapePair(int p_bs, int p_as) { |
85 | body_shape = p_bs; |
86 | area_shape = p_as; |
87 | } |
88 | }; |
89 | |
90 | struct BodyState { |
91 | RID rid; |
92 | int rc = 0; |
93 | bool in_tree = false; |
94 | VSet<ShapePair> shapes; |
95 | }; |
96 | |
97 | HashMap<ObjectID, BodyState> body_map; |
98 | |
99 | void _area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape); |
100 | |
101 | void _area_enter_tree(ObjectID p_id); |
102 | void _area_exit_tree(ObjectID p_id); |
103 | |
104 | struct AreaShapePair { |
105 | int area_shape = 0; |
106 | int self_shape = 0; |
107 | bool operator<(const AreaShapePair &p_sp) const { |
108 | if (area_shape == p_sp.area_shape) { |
109 | return self_shape < p_sp.self_shape; |
110 | } else { |
111 | return area_shape < p_sp.area_shape; |
112 | } |
113 | } |
114 | |
115 | AreaShapePair() {} |
116 | AreaShapePair(int p_bs, int p_as) { |
117 | area_shape = p_bs; |
118 | self_shape = p_as; |
119 | } |
120 | }; |
121 | |
122 | struct AreaState { |
123 | RID rid; |
124 | int rc = 0; |
125 | bool in_tree = false; |
126 | VSet<AreaShapePair> shapes; |
127 | }; |
128 | |
129 | HashMap<ObjectID, AreaState> area_map; |
130 | void _clear_monitoring(); |
131 | |
132 | bool audio_bus_override = false; |
133 | StringName audio_bus; |
134 | |
135 | protected: |
136 | void _notification(int p_what); |
137 | static void _bind_methods(); |
138 | void _validate_property(PropertyInfo &p_property) const; |
139 | |
140 | public: |
141 | void set_gravity_space_override_mode(SpaceOverride p_mode); |
142 | SpaceOverride get_gravity_space_override_mode() const; |
143 | |
144 | void set_gravity_is_point(bool p_enabled); |
145 | bool is_gravity_a_point() const; |
146 | |
147 | void set_gravity_point_unit_distance(real_t p_scale); |
148 | real_t get_gravity_point_unit_distance() const; |
149 | |
150 | void set_gravity_point_center(const Vector2 &p_center); |
151 | const Vector2 &get_gravity_point_center() const; |
152 | |
153 | void set_gravity_direction(const Vector2 &p_direction); |
154 | const Vector2 &get_gravity_direction() const; |
155 | |
156 | void set_gravity(real_t p_gravity); |
157 | real_t get_gravity() const; |
158 | |
159 | void set_linear_damp_space_override_mode(SpaceOverride p_mode); |
160 | SpaceOverride get_linear_damp_space_override_mode() const; |
161 | |
162 | void set_angular_damp_space_override_mode(SpaceOverride p_mode); |
163 | SpaceOverride get_angular_damp_space_override_mode() const; |
164 | |
165 | void set_linear_damp(real_t p_linear_damp); |
166 | real_t get_linear_damp() const; |
167 | |
168 | void set_angular_damp(real_t p_angular_damp); |
169 | real_t get_angular_damp() const; |
170 | |
171 | void set_priority(int p_priority); |
172 | int get_priority() const; |
173 | |
174 | void set_monitoring(bool p_enable); |
175 | bool is_monitoring() const; |
176 | |
177 | void set_monitorable(bool p_enable); |
178 | bool is_monitorable() const; |
179 | |
180 | TypedArray<Node2D> get_overlapping_bodies() const; //function for script |
181 | TypedArray<Area2D> get_overlapping_areas() const; //function for script |
182 | |
183 | bool has_overlapping_bodies() const; |
184 | bool has_overlapping_areas() const; |
185 | |
186 | bool overlaps_area(Node *p_area) const; |
187 | bool overlaps_body(Node *p_body) const; |
188 | |
189 | void set_audio_bus_override(bool p_override); |
190 | bool is_overriding_audio_bus() const; |
191 | |
192 | void set_audio_bus_name(const StringName &p_audio_bus); |
193 | StringName get_audio_bus_name() const; |
194 | |
195 | Area2D(); |
196 | ~Area2D(); |
197 | }; |
198 | |
199 | VARIANT_ENUM_CAST(Area2D::SpaceOverride); |
200 | |
201 | #endif // AREA_2D_H |
202 | |