| 1 | /**************************************************************************/ |
| 2 | /* touch_screen_button.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef TOUCH_SCREEN_BUTTON_H |
| 32 | #define TOUCH_SCREEN_BUTTON_H |
| 33 | |
| 34 | #include "scene/2d/node_2d.h" |
| 35 | #include "scene/resources/bit_map.h" |
| 36 | #include "scene/resources/rectangle_shape_2d.h" |
| 37 | #include "scene/resources/texture.h" |
| 38 | |
| 39 | class TouchScreenButton : public Node2D { |
| 40 | GDCLASS(TouchScreenButton, Node2D); |
| 41 | |
| 42 | public: |
| 43 | enum VisibilityMode { |
| 44 | VISIBILITY_ALWAYS, |
| 45 | VISIBILITY_TOUCHSCREEN_ONLY |
| 46 | }; |
| 47 | |
| 48 | private: |
| 49 | Ref<Texture2D> texture_normal; |
| 50 | Ref<Texture2D> texture_pressed; |
| 51 | Ref<BitMap> bitmask; |
| 52 | Ref<Shape2D> shape; |
| 53 | bool shape_centered = true; |
| 54 | bool shape_visible = true; |
| 55 | |
| 56 | Ref<RectangleShape2D> unit_rect; |
| 57 | |
| 58 | StringName action; |
| 59 | bool passby_press = false; |
| 60 | int finger_pressed = -1; |
| 61 | |
| 62 | VisibilityMode visibility = VISIBILITY_ALWAYS; |
| 63 | |
| 64 | virtual void input(const Ref<InputEvent> &p_event) override; |
| 65 | |
| 66 | bool _is_point_inside(const Point2 &p_point); |
| 67 | |
| 68 | void _press(int p_finger_pressed); |
| 69 | void _release(bool p_exiting_tree = false); |
| 70 | |
| 71 | protected: |
| 72 | void _notification(int p_what); |
| 73 | static void _bind_methods(); |
| 74 | #ifndef DISABLE_DEPRECATED |
| 75 | bool _set(const StringName &p_name, const Variant &p_value); |
| 76 | #endif // DISABLE_DEPRECATED |
| 77 | |
| 78 | public: |
| 79 | #ifdef TOOLS_ENABLED |
| 80 | virtual Rect2 _edit_get_rect() const override; |
| 81 | virtual bool _edit_use_rect() const override; |
| 82 | #endif |
| 83 | |
| 84 | void set_texture_normal(const Ref<Texture2D> &p_texture); |
| 85 | Ref<Texture2D> get_texture_normal() const; |
| 86 | |
| 87 | void set_texture_pressed(const Ref<Texture2D> &p_texture_pressed); |
| 88 | Ref<Texture2D> get_texture_pressed() const; |
| 89 | |
| 90 | void set_bitmask(const Ref<BitMap> &p_bitmask); |
| 91 | Ref<BitMap> get_bitmask() const; |
| 92 | |
| 93 | void set_shape(const Ref<Shape2D> &p_shape); |
| 94 | Ref<Shape2D> get_shape() const; |
| 95 | |
| 96 | void set_shape_centered(bool p_shape_centered); |
| 97 | bool is_shape_centered() const; |
| 98 | |
| 99 | void set_shape_visible(bool p_shape_visible); |
| 100 | bool is_shape_visible() const; |
| 101 | |
| 102 | void set_action(const String &p_action); |
| 103 | String get_action() const; |
| 104 | |
| 105 | void set_passby_press(bool p_enable); |
| 106 | bool is_passby_press_enabled() const; |
| 107 | |
| 108 | void set_visibility_mode(VisibilityMode p_mode); |
| 109 | VisibilityMode get_visibility_mode() const; |
| 110 | |
| 111 | bool is_pressed() const; |
| 112 | |
| 113 | virtual Rect2 get_anchorable_rect() const override; |
| 114 | |
| 115 | TouchScreenButton(); |
| 116 | }; |
| 117 | |
| 118 | VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode); |
| 119 | |
| 120 | #endif // TOUCH_SCREEN_BUTTON_H |
| 121 | |