1 | /**************************************************************************/ |
2 | /* touch_screen_button.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef TOUCH_SCREEN_BUTTON_H |
32 | #define TOUCH_SCREEN_BUTTON_H |
33 | |
34 | #include "scene/2d/node_2d.h" |
35 | #include "scene/resources/bit_map.h" |
36 | #include "scene/resources/rectangle_shape_2d.h" |
37 | #include "scene/resources/texture.h" |
38 | |
39 | class TouchScreenButton : public Node2D { |
40 | GDCLASS(TouchScreenButton, Node2D); |
41 | |
42 | public: |
43 | enum VisibilityMode { |
44 | VISIBILITY_ALWAYS, |
45 | VISIBILITY_TOUCHSCREEN_ONLY |
46 | }; |
47 | |
48 | private: |
49 | Ref<Texture2D> texture_normal; |
50 | Ref<Texture2D> texture_pressed; |
51 | Ref<BitMap> bitmask; |
52 | Ref<Shape2D> shape; |
53 | bool shape_centered = true; |
54 | bool shape_visible = true; |
55 | |
56 | Ref<RectangleShape2D> unit_rect; |
57 | |
58 | StringName action; |
59 | bool passby_press = false; |
60 | int finger_pressed = -1; |
61 | |
62 | VisibilityMode visibility = VISIBILITY_ALWAYS; |
63 | |
64 | virtual void input(const Ref<InputEvent> &p_event) override; |
65 | |
66 | bool _is_point_inside(const Point2 &p_point); |
67 | |
68 | void _press(int p_finger_pressed); |
69 | void _release(bool p_exiting_tree = false); |
70 | |
71 | protected: |
72 | void _notification(int p_what); |
73 | static void _bind_methods(); |
74 | #ifndef DISABLE_DEPRECATED |
75 | bool _set(const StringName &p_name, const Variant &p_value); |
76 | #endif // DISABLE_DEPRECATED |
77 | |
78 | public: |
79 | #ifdef TOOLS_ENABLED |
80 | virtual Rect2 _edit_get_rect() const override; |
81 | virtual bool _edit_use_rect() const override; |
82 | #endif |
83 | |
84 | void set_texture_normal(const Ref<Texture2D> &p_texture); |
85 | Ref<Texture2D> get_texture_normal() const; |
86 | |
87 | void set_texture_pressed(const Ref<Texture2D> &p_texture_pressed); |
88 | Ref<Texture2D> get_texture_pressed() const; |
89 | |
90 | void set_bitmask(const Ref<BitMap> &p_bitmask); |
91 | Ref<BitMap> get_bitmask() const; |
92 | |
93 | void set_shape(const Ref<Shape2D> &p_shape); |
94 | Ref<Shape2D> get_shape() const; |
95 | |
96 | void set_shape_centered(bool p_shape_centered); |
97 | bool is_shape_centered() const; |
98 | |
99 | void set_shape_visible(bool p_shape_visible); |
100 | bool is_shape_visible() const; |
101 | |
102 | void set_action(const String &p_action); |
103 | String get_action() const; |
104 | |
105 | void set_passby_press(bool p_enable); |
106 | bool is_passby_press_enabled() const; |
107 | |
108 | void set_visibility_mode(VisibilityMode p_mode); |
109 | VisibilityMode get_visibility_mode() const; |
110 | |
111 | bool is_pressed() const; |
112 | |
113 | virtual Rect2 get_anchorable_rect() const override; |
114 | |
115 | TouchScreenButton(); |
116 | }; |
117 | |
118 | VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode); |
119 | |
120 | #endif // TOUCH_SCREEN_BUTTON_H |
121 | |