1 | /**************************************************************************/ |
2 | /* occluder_instance_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef OCCLUDER_INSTANCE_3D_H |
32 | #define OCCLUDER_INSTANCE_3D_H |
33 | |
34 | #include "scene/3d/visual_instance_3d.h" |
35 | |
36 | class Occluder3D : public Resource { |
37 | GDCLASS(Occluder3D, Resource); |
38 | RES_BASE_EXTENSION("occ" ); |
39 | |
40 | RID occluder; |
41 | PackedVector3Array vertices; |
42 | PackedInt32Array indices; |
43 | AABB aabb; |
44 | |
45 | mutable Ref<ArrayMesh> debug_mesh; |
46 | mutable Vector<Vector3> debug_lines; |
47 | |
48 | protected: |
49 | void _update(); |
50 | virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) = 0; |
51 | |
52 | static void _bind_methods(); |
53 | void _notification(int p_what); |
54 | |
55 | public: |
56 | PackedVector3Array get_vertices() const; |
57 | PackedInt32Array get_indices() const; |
58 | |
59 | Vector<Vector3> get_debug_lines() const; |
60 | Ref<ArrayMesh> get_debug_mesh() const; |
61 | AABB get_aabb() const; |
62 | |
63 | virtual RID get_rid() const override; |
64 | Occluder3D(); |
65 | virtual ~Occluder3D(); |
66 | }; |
67 | |
68 | class ArrayOccluder3D : public Occluder3D { |
69 | GDCLASS(ArrayOccluder3D, Occluder3D); |
70 | |
71 | PackedVector3Array vertices; |
72 | PackedInt32Array indices; |
73 | |
74 | protected: |
75 | virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; |
76 | static void _bind_methods(); |
77 | |
78 | public: |
79 | void set_arrays(PackedVector3Array p_vertices, PackedInt32Array p_indices); |
80 | void set_vertices(PackedVector3Array p_vertices); |
81 | void set_indices(PackedInt32Array p_indices); |
82 | |
83 | ArrayOccluder3D(); |
84 | ~ArrayOccluder3D(); |
85 | }; |
86 | |
87 | class QuadOccluder3D : public Occluder3D { |
88 | GDCLASS(QuadOccluder3D, Occluder3D); |
89 | |
90 | private: |
91 | Size2 size = Vector2(1.0f, 1.0f); |
92 | |
93 | protected: |
94 | virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; |
95 | static void _bind_methods(); |
96 | |
97 | public: |
98 | Size2 get_size() const; |
99 | void set_size(const Size2 &p_size); |
100 | |
101 | QuadOccluder3D(); |
102 | ~QuadOccluder3D(); |
103 | }; |
104 | |
105 | class BoxOccluder3D : public Occluder3D { |
106 | GDCLASS(BoxOccluder3D, Occluder3D); |
107 | |
108 | private: |
109 | Vector3 size = Vector3(1.0f, 1.0f, 1.0f); |
110 | |
111 | protected: |
112 | virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; |
113 | static void _bind_methods(); |
114 | |
115 | public: |
116 | Vector3 get_size() const; |
117 | void set_size(const Vector3 &p_size); |
118 | |
119 | BoxOccluder3D(); |
120 | ~BoxOccluder3D(); |
121 | }; |
122 | |
123 | class SphereOccluder3D : public Occluder3D { |
124 | GDCLASS(SphereOccluder3D, Occluder3D); |
125 | |
126 | private: |
127 | static constexpr int RINGS = 7; |
128 | static constexpr int RADIAL_SEGMENTS = 7; |
129 | float radius = 1.0f; |
130 | |
131 | protected: |
132 | virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; |
133 | static void _bind_methods(); |
134 | |
135 | public: |
136 | float get_radius() const; |
137 | void set_radius(float p_radius); |
138 | |
139 | SphereOccluder3D(); |
140 | ~SphereOccluder3D(); |
141 | }; |
142 | |
143 | class PolygonOccluder3D : public Occluder3D { |
144 | GDCLASS(PolygonOccluder3D, Occluder3D); |
145 | |
146 | private: |
147 | Vector<Vector2> polygon; |
148 | |
149 | bool _has_editable_3d_polygon_no_depth() const; |
150 | |
151 | protected: |
152 | virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; |
153 | static void _bind_methods(); |
154 | |
155 | public: |
156 | void set_polygon(const Vector<Vector2> &p_polygon); |
157 | Vector<Vector2> get_polygon() const; |
158 | |
159 | PolygonOccluder3D(); |
160 | ~PolygonOccluder3D(); |
161 | }; |
162 | |
163 | class OccluderInstance3D : public VisualInstance3D { |
164 | GDCLASS(OccluderInstance3D, Node3D); |
165 | |
166 | private: |
167 | Ref<Occluder3D> occluder; |
168 | uint32_t bake_mask = 0xFFFFFFFF; |
169 | float bake_simplification_dist = 0.1f; |
170 | |
171 | void _occluder_changed(); |
172 | |
173 | static bool _bake_material_check(Ref<Material> p_material); |
174 | static void _bake_surface(const Transform3D &p_transform, Array p_surface_arrays, Ref<Material> p_material, float p_simplification_dist, PackedVector3Array &r_vertices, PackedInt32Array &r_indices); |
175 | void _bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices); |
176 | |
177 | bool _is_editable_3d_polygon() const; |
178 | Ref<Resource> _get_editable_3d_polygon_resource() const; |
179 | |
180 | protected: |
181 | static void _bind_methods(); |
182 | |
183 | public: |
184 | virtual PackedStringArray get_configuration_warnings() const override; |
185 | |
186 | enum BakeError { |
187 | BAKE_ERROR_OK, |
188 | BAKE_ERROR_NO_SAVE_PATH, |
189 | BAKE_ERROR_NO_MESHES, |
190 | BAKE_ERROR_CANT_SAVE, |
191 | }; |
192 | |
193 | void set_occluder(const Ref<Occluder3D> &p_occluder); |
194 | Ref<Occluder3D> get_occluder() const; |
195 | |
196 | virtual AABB get_aabb() const override; |
197 | |
198 | void set_bake_mask(uint32_t p_mask); |
199 | uint32_t get_bake_mask() const; |
200 | |
201 | void set_bake_simplification_distance(float p_dist); |
202 | float get_bake_simplification_distance() const; |
203 | |
204 | void set_bake_mask_value(int p_layer_number, bool p_enable); |
205 | bool get_bake_mask_value(int p_layer_number) const; |
206 | |
207 | BakeError bake_scene(Node *p_from_node, String p_occluder_path = "" ); |
208 | static void bake_single_node(const Node3D *p_node, float p_simplification_distance, PackedVector3Array &r_vertices, PackedInt32Array &r_indices); |
209 | |
210 | OccluderInstance3D(); |
211 | ~OccluderInstance3D(); |
212 | }; |
213 | |
214 | #endif // OCCLUDER_INSTANCE_3D_H |
215 | |