1 | /**************************************************************************/ |
2 | /* shape_cast_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SHAPE_CAST_3D_H |
32 | #define SHAPE_CAST_3D_H |
33 | |
34 | #include "scene/3d/node_3d.h" |
35 | #include "scene/resources/shape_3d.h" |
36 | |
37 | class CollisionObject3D; |
38 | |
39 | class ShapeCast3D : public Node3D { |
40 | GDCLASS(ShapeCast3D, Node3D); |
41 | |
42 | bool enabled = true; |
43 | #ifndef DISABLE_DEPRECATED |
44 | void resource_changed(Ref<Resource> p_res); |
45 | #endif |
46 | |
47 | Ref<Shape3D> shape; |
48 | RID shape_rid; |
49 | Vector3 target_position = Vector3(0, -1, 0); |
50 | |
51 | HashSet<RID> exclude; |
52 | real_t margin = 0.0; |
53 | uint32_t collision_mask = 1; |
54 | bool exclude_parent_body = true; |
55 | bool collide_with_areas = false; |
56 | bool collide_with_bodies = true; |
57 | |
58 | Node *debug_shape = nullptr; |
59 | Ref<Material> debug_material; |
60 | Color debug_shape_custom_color = Color(0.0, 0.0, 0.0); |
61 | Vector<Vector3> debug_shape_vertices; |
62 | Vector<Vector3> debug_line_vertices; |
63 | |
64 | void _create_debug_shape(); |
65 | void _update_debug_shape(); |
66 | void _update_debug_shape_material(bool p_check_collision = false); |
67 | void _update_debug_shape_vertices(); |
68 | void _clear_debug_shape(); |
69 | |
70 | // Result |
71 | int max_results = 32; |
72 | Vector<PhysicsDirectSpaceState3D::ShapeRestInfo> result; |
73 | bool collided = false; |
74 | real_t collision_safe_fraction = 1.0; |
75 | real_t collision_unsafe_fraction = 1.0; |
76 | |
77 | Array _get_collision_result() const; |
78 | |
79 | protected: |
80 | void _notification(int p_what); |
81 | void _update_shapecast_state(); |
82 | void _shape_changed(); |
83 | static void _bind_methods(); |
84 | |
85 | public: |
86 | void set_collide_with_areas(bool p_clip); |
87 | bool is_collide_with_areas_enabled() const; |
88 | |
89 | void set_collide_with_bodies(bool p_clip); |
90 | bool is_collide_with_bodies_enabled() const; |
91 | |
92 | void set_enabled(bool p_enabled); |
93 | bool is_enabled() const; |
94 | |
95 | void set_shape(const Ref<Shape3D> &p_shape); |
96 | Ref<Shape3D> get_shape() const; |
97 | |
98 | void set_target_position(const Vector3 &p_point); |
99 | Vector3 get_target_position() const; |
100 | |
101 | void set_margin(real_t p_margin); |
102 | real_t get_margin() const; |
103 | |
104 | void set_max_results(int p_max_results); |
105 | int get_max_results() const; |
106 | |
107 | void set_collision_mask(uint32_t p_mask); |
108 | uint32_t get_collision_mask() const; |
109 | |
110 | void set_collision_mask_value(int p_layer_number, bool p_value); |
111 | bool get_collision_mask_value(int p_layer_number) const; |
112 | |
113 | void set_exclude_parent_body(bool p_exclude_parent_body); |
114 | bool get_exclude_parent_body() const; |
115 | |
116 | const Color &get_debug_shape_custom_color() const; |
117 | void set_debug_shape_custom_color(const Color &p_color); |
118 | |
119 | const Vector<Vector3> &get_debug_shape_vertices() const; |
120 | const Vector<Vector3> &get_debug_line_vertices() const; |
121 | |
122 | Ref<StandardMaterial3D> get_debug_material(); |
123 | |
124 | int get_collision_count() const; |
125 | Object *get_collider(int p_idx) const; |
126 | RID get_collider_rid(int p_idx) const; |
127 | int get_collider_shape(int p_idx) const; |
128 | Vector3 get_collision_point(int p_idx) const; |
129 | Vector3 get_collision_normal(int p_idx) const; |
130 | |
131 | real_t get_closest_collision_safe_fraction() const; |
132 | real_t get_closest_collision_unsafe_fraction() const; |
133 | |
134 | void force_shapecast_update(); |
135 | bool is_colliding() const; |
136 | |
137 | void add_exception_rid(const RID &p_rid); |
138 | void add_exception(const CollisionObject3D *p_node); |
139 | void remove_exception_rid(const RID &p_rid); |
140 | void remove_exception(const CollisionObject3D *p_node); |
141 | void clear_exceptions(); |
142 | |
143 | virtual PackedStringArray get_configuration_warnings() const override; |
144 | }; |
145 | |
146 | #endif // SHAPE_CAST_3D_H |
147 | |