| 1 | /**************************************************************************/ |
| 2 | /* shape_cast_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SHAPE_CAST_3D_H |
| 32 | #define SHAPE_CAST_3D_H |
| 33 | |
| 34 | #include "scene/3d/node_3d.h" |
| 35 | #include "scene/resources/shape_3d.h" |
| 36 | |
| 37 | class CollisionObject3D; |
| 38 | |
| 39 | class ShapeCast3D : public Node3D { |
| 40 | GDCLASS(ShapeCast3D, Node3D); |
| 41 | |
| 42 | bool enabled = true; |
| 43 | #ifndef DISABLE_DEPRECATED |
| 44 | void resource_changed(Ref<Resource> p_res); |
| 45 | #endif |
| 46 | |
| 47 | Ref<Shape3D> shape; |
| 48 | RID shape_rid; |
| 49 | Vector3 target_position = Vector3(0, -1, 0); |
| 50 | |
| 51 | HashSet<RID> exclude; |
| 52 | real_t margin = 0.0; |
| 53 | uint32_t collision_mask = 1; |
| 54 | bool exclude_parent_body = true; |
| 55 | bool collide_with_areas = false; |
| 56 | bool collide_with_bodies = true; |
| 57 | |
| 58 | Node *debug_shape = nullptr; |
| 59 | Ref<Material> debug_material; |
| 60 | Color debug_shape_custom_color = Color(0.0, 0.0, 0.0); |
| 61 | Vector<Vector3> debug_shape_vertices; |
| 62 | Vector<Vector3> debug_line_vertices; |
| 63 | |
| 64 | void _create_debug_shape(); |
| 65 | void _update_debug_shape(); |
| 66 | void _update_debug_shape_material(bool p_check_collision = false); |
| 67 | void _update_debug_shape_vertices(); |
| 68 | void _clear_debug_shape(); |
| 69 | |
| 70 | // Result |
| 71 | int max_results = 32; |
| 72 | Vector<PhysicsDirectSpaceState3D::ShapeRestInfo> result; |
| 73 | bool collided = false; |
| 74 | real_t collision_safe_fraction = 1.0; |
| 75 | real_t collision_unsafe_fraction = 1.0; |
| 76 | |
| 77 | Array _get_collision_result() const; |
| 78 | |
| 79 | protected: |
| 80 | void _notification(int p_what); |
| 81 | void _update_shapecast_state(); |
| 82 | void _shape_changed(); |
| 83 | static void _bind_methods(); |
| 84 | |
| 85 | public: |
| 86 | void set_collide_with_areas(bool p_clip); |
| 87 | bool is_collide_with_areas_enabled() const; |
| 88 | |
| 89 | void set_collide_with_bodies(bool p_clip); |
| 90 | bool is_collide_with_bodies_enabled() const; |
| 91 | |
| 92 | void set_enabled(bool p_enabled); |
| 93 | bool is_enabled() const; |
| 94 | |
| 95 | void set_shape(const Ref<Shape3D> &p_shape); |
| 96 | Ref<Shape3D> get_shape() const; |
| 97 | |
| 98 | void set_target_position(const Vector3 &p_point); |
| 99 | Vector3 get_target_position() const; |
| 100 | |
| 101 | void set_margin(real_t p_margin); |
| 102 | real_t get_margin() const; |
| 103 | |
| 104 | void set_max_results(int p_max_results); |
| 105 | int get_max_results() const; |
| 106 | |
| 107 | void set_collision_mask(uint32_t p_mask); |
| 108 | uint32_t get_collision_mask() const; |
| 109 | |
| 110 | void set_collision_mask_value(int p_layer_number, bool p_value); |
| 111 | bool get_collision_mask_value(int p_layer_number) const; |
| 112 | |
| 113 | void set_exclude_parent_body(bool p_exclude_parent_body); |
| 114 | bool get_exclude_parent_body() const; |
| 115 | |
| 116 | const Color &get_debug_shape_custom_color() const; |
| 117 | void set_debug_shape_custom_color(const Color &p_color); |
| 118 | |
| 119 | const Vector<Vector3> &get_debug_shape_vertices() const; |
| 120 | const Vector<Vector3> &get_debug_line_vertices() const; |
| 121 | |
| 122 | Ref<StandardMaterial3D> get_debug_material(); |
| 123 | |
| 124 | int get_collision_count() const; |
| 125 | Object *get_collider(int p_idx) const; |
| 126 | RID get_collider_rid(int p_idx) const; |
| 127 | int get_collider_shape(int p_idx) const; |
| 128 | Vector3 get_collision_point(int p_idx) const; |
| 129 | Vector3 get_collision_normal(int p_idx) const; |
| 130 | |
| 131 | real_t get_closest_collision_safe_fraction() const; |
| 132 | real_t get_closest_collision_unsafe_fraction() const; |
| 133 | |
| 134 | void force_shapecast_update(); |
| 135 | bool is_colliding() const; |
| 136 | |
| 137 | void add_exception_rid(const RID &p_rid); |
| 138 | void add_exception(const CollisionObject3D *p_node); |
| 139 | void remove_exception_rid(const RID &p_rid); |
| 140 | void remove_exception(const CollisionObject3D *p_node); |
| 141 | void clear_exceptions(); |
| 142 | |
| 143 | virtual PackedStringArray get_configuration_warnings() const override; |
| 144 | }; |
| 145 | |
| 146 | #endif // SHAPE_CAST_3D_H |
| 147 | |