| 1 | /**************************************************************************/ |
| 2 | /* root_motion_view.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef ROOT_MOTION_VIEW_H |
| 32 | #define ROOT_MOTION_VIEW_H |
| 33 | |
| 34 | #include "scene/3d/visual_instance_3d.h" |
| 35 | #include "scene/resources/immediate_mesh.h" |
| 36 | class RootMotionView : public VisualInstance3D { |
| 37 | GDCLASS(RootMotionView, VisualInstance3D); |
| 38 | |
| 39 | public: |
| 40 | Ref<ImmediateMesh> immediate; |
| 41 | NodePath path; |
| 42 | real_t cell_size = 1.0; |
| 43 | real_t radius = 10.0; |
| 44 | bool use_in_game = false; |
| 45 | Color color = Color(0.5, 0.5, 1.0); |
| 46 | bool first = true; |
| 47 | bool zero_y = true; |
| 48 | |
| 49 | Ref<Material> immediate_material; |
| 50 | |
| 51 | Transform3D accumulated; |
| 52 | |
| 53 | private: |
| 54 | void _notification(int p_what); |
| 55 | static void _bind_methods(); |
| 56 | |
| 57 | public: |
| 58 | void set_animation_path(const NodePath &p_path); |
| 59 | NodePath get_animation_path() const; |
| 60 | |
| 61 | void set_color(const Color &p_color); |
| 62 | Color get_color() const; |
| 63 | |
| 64 | void set_cell_size(float p_size); |
| 65 | float get_cell_size() const; |
| 66 | |
| 67 | void set_radius(float p_radius); |
| 68 | float get_radius() const; |
| 69 | |
| 70 | void set_zero_y(bool p_zero_y); |
| 71 | bool get_zero_y() const; |
| 72 | |
| 73 | virtual AABB get_aabb() const override; |
| 74 | |
| 75 | RootMotionView(); |
| 76 | ~RootMotionView(); |
| 77 | }; |
| 78 | |
| 79 | #endif // ROOT_MOTION_VIEW_H |
| 80 | |