1 | /**************************************************************************/ |
2 | /* root_motion_view.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef ROOT_MOTION_VIEW_H |
32 | #define ROOT_MOTION_VIEW_H |
33 | |
34 | #include "scene/3d/visual_instance_3d.h" |
35 | #include "scene/resources/immediate_mesh.h" |
36 | class RootMotionView : public VisualInstance3D { |
37 | GDCLASS(RootMotionView, VisualInstance3D); |
38 | |
39 | public: |
40 | Ref<ImmediateMesh> immediate; |
41 | NodePath path; |
42 | real_t cell_size = 1.0; |
43 | real_t radius = 10.0; |
44 | bool use_in_game = false; |
45 | Color color = Color(0.5, 0.5, 1.0); |
46 | bool first = true; |
47 | bool zero_y = true; |
48 | |
49 | Ref<Material> immediate_material; |
50 | |
51 | Transform3D accumulated; |
52 | |
53 | private: |
54 | void _notification(int p_what); |
55 | static void _bind_methods(); |
56 | |
57 | public: |
58 | void set_animation_path(const NodePath &p_path); |
59 | NodePath get_animation_path() const; |
60 | |
61 | void set_color(const Color &p_color); |
62 | Color get_color() const; |
63 | |
64 | void set_cell_size(float p_size); |
65 | float get_cell_size() const; |
66 | |
67 | void set_radius(float p_radius); |
68 | float get_radius() const; |
69 | |
70 | void set_zero_y(bool p_zero_y); |
71 | bool get_zero_y() const; |
72 | |
73 | virtual AABB get_aabb() const override; |
74 | |
75 | RootMotionView(); |
76 | ~RootMotionView(); |
77 | }; |
78 | |
79 | #endif // ROOT_MOTION_VIEW_H |
80 | |