1/**************************************************************************/
2/* root_motion_view.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef ROOT_MOTION_VIEW_H
32#define ROOT_MOTION_VIEW_H
33
34#include "scene/3d/visual_instance_3d.h"
35#include "scene/resources/immediate_mesh.h"
36class RootMotionView : public VisualInstance3D {
37 GDCLASS(RootMotionView, VisualInstance3D);
38
39public:
40 Ref<ImmediateMesh> immediate;
41 NodePath path;
42 real_t cell_size = 1.0;
43 real_t radius = 10.0;
44 bool use_in_game = false;
45 Color color = Color(0.5, 0.5, 1.0);
46 bool first = true;
47 bool zero_y = true;
48
49 Ref<Material> immediate_material;
50
51 Transform3D accumulated;
52
53private:
54 void _notification(int p_what);
55 static void _bind_methods();
56
57public:
58 void set_animation_path(const NodePath &p_path);
59 NodePath get_animation_path() const;
60
61 void set_color(const Color &p_color);
62 Color get_color() const;
63
64 void set_cell_size(float p_size);
65 float get_cell_size() const;
66
67 void set_radius(float p_radius);
68 float get_radius() const;
69
70 void set_zero_y(bool p_zero_y);
71 bool get_zero_y() const;
72
73 virtual AABB get_aabb() const override;
74
75 RootMotionView();
76 ~RootMotionView();
77};
78
79#endif // ROOT_MOTION_VIEW_H
80