| 1 | /**************************************************************************/ |
| 2 | /* graph_node.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef GRAPH_NODE_H |
| 32 | #define GRAPH_NODE_H |
| 33 | |
| 34 | #include "scene/gui/graph_element.h" |
| 35 | |
| 36 | class HBoxContainer; |
| 37 | |
| 38 | class GraphNode : public GraphElement { |
| 39 | GDCLASS(GraphNode, GraphElement); |
| 40 | |
| 41 | friend class GraphEdit; |
| 42 | |
| 43 | struct Slot { |
| 44 | bool enable_left = false; |
| 45 | int type_left = 0; |
| 46 | Color color_left = Color(1, 1, 1, 1); |
| 47 | Ref<Texture2D> custom_port_icon_left; |
| 48 | |
| 49 | bool enable_right = false; |
| 50 | int type_right = 0; |
| 51 | Color color_right = Color(1, 1, 1, 1); |
| 52 | Ref<Texture2D> custom_port_icon_right; |
| 53 | |
| 54 | bool draw_stylebox = true; |
| 55 | }; |
| 56 | |
| 57 | struct PortCache { |
| 58 | Vector2 pos; |
| 59 | int slot_index; |
| 60 | int type = 0; |
| 61 | Color color; |
| 62 | }; |
| 63 | |
| 64 | struct _MinSizeCache { |
| 65 | int min_size; |
| 66 | bool will_stretch; |
| 67 | int final_size; |
| 68 | }; |
| 69 | |
| 70 | HBoxContainer *titlebar_hbox = nullptr; |
| 71 | Label *title_label = nullptr; |
| 72 | |
| 73 | String title; |
| 74 | |
| 75 | Vector<PortCache> left_port_cache; |
| 76 | Vector<PortCache> right_port_cache; |
| 77 | |
| 78 | HashMap<int, Slot> slot_table; |
| 79 | Vector<int> slot_y_cache; |
| 80 | |
| 81 | struct ThemeCache { |
| 82 | Ref<StyleBox> panel; |
| 83 | Ref<StyleBox> panel_selected; |
| 84 | Ref<StyleBox> titlebar; |
| 85 | Ref<StyleBox> titlebar_selected; |
| 86 | Ref<StyleBox> slot; |
| 87 | |
| 88 | int separation = 0; |
| 89 | int port_h_offset = 0; |
| 90 | |
| 91 | Ref<Texture2D> port; |
| 92 | Ref<Texture2D> resizer; |
| 93 | Color resizer_color; |
| 94 | } theme_cache; |
| 95 | |
| 96 | bool port_pos_dirty = true; |
| 97 | |
| 98 | void _port_pos_update(); |
| 99 | |
| 100 | protected: |
| 101 | void _notification(int p_what); |
| 102 | static void _bind_methods(); |
| 103 | |
| 104 | virtual void _resort() override; |
| 105 | |
| 106 | virtual void draw_port(int p_slot_index, Point2i p_pos, bool p_left, const Color &p_color); |
| 107 | GDVIRTUAL4(_draw_port, int, Point2i, bool, const Color &); |
| 108 | |
| 109 | bool _set(const StringName &p_name, const Variant &p_value); |
| 110 | bool _get(const StringName &p_name, Variant &r_ret) const; |
| 111 | void _get_property_list(List<PropertyInfo> *p_list) const; |
| 112 | |
| 113 | public: |
| 114 | void set_title(const String &p_title); |
| 115 | String get_title() const; |
| 116 | |
| 117 | HBoxContainer *get_titlebar_hbox(); |
| 118 | |
| 119 | void set_slot(int p_slot_index, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>(), bool p_draw_stylebox = true); |
| 120 | void clear_slot(int p_slot_index); |
| 121 | void clear_all_slots(); |
| 122 | |
| 123 | bool is_slot_enabled_left(int p_slot_index) const; |
| 124 | void set_slot_enabled_left(int p_slot_index, bool p_enable); |
| 125 | |
| 126 | void set_slot_type_left(int p_slot_index, int p_type); |
| 127 | int get_slot_type_left(int p_slot_index) const; |
| 128 | |
| 129 | void set_slot_color_left(int p_slot_index, const Color &p_color); |
| 130 | Color get_slot_color_left(int p_slot_index) const; |
| 131 | |
| 132 | bool is_slot_enabled_right(int p_slot_index) const; |
| 133 | void set_slot_enabled_right(int p_slot_index, bool p_enable); |
| 134 | |
| 135 | void set_slot_type_right(int p_slot_index, int p_type); |
| 136 | int get_slot_type_right(int p_slot_index) const; |
| 137 | |
| 138 | void set_slot_color_right(int p_slot_index, const Color &p_color); |
| 139 | Color get_slot_color_right(int p_slot_index) const; |
| 140 | |
| 141 | bool is_slot_draw_stylebox(int p_slot_index) const; |
| 142 | void set_slot_draw_stylebox(int p_slot_index, bool p_enable); |
| 143 | |
| 144 | int get_input_port_count(); |
| 145 | Vector2 get_input_port_position(int p_port_idx); |
| 146 | int get_input_port_type(int p_port_idx); |
| 147 | Color get_input_port_color(int p_port_idx); |
| 148 | int get_input_port_slot(int p_port_idx); |
| 149 | |
| 150 | int get_output_port_count(); |
| 151 | Vector2 get_output_port_position(int p_port_idx); |
| 152 | int get_output_port_type(int p_port_idx); |
| 153 | Color get_output_port_color(int p_port_idx); |
| 154 | int get_output_port_slot(int p_port_idx); |
| 155 | |
| 156 | virtual Size2 get_minimum_size() const override; |
| 157 | |
| 158 | virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override; |
| 159 | |
| 160 | virtual Vector<int> get_allowed_size_flags_horizontal() const override; |
| 161 | virtual Vector<int> get_allowed_size_flags_vertical() const override; |
| 162 | |
| 163 | GraphNode(); |
| 164 | }; |
| 165 | |
| 166 | #endif // GRAPH_NODE_H |
| 167 | |