1 | /**************************************************************************/ |
2 | /* capsule_shape_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "capsule_shape_3d.h" |
32 | |
33 | #include "servers/physics_server_3d.h" |
34 | |
35 | Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const { |
36 | float c_radius = get_radius(); |
37 | float c_height = get_height(); |
38 | |
39 | Vector<Vector3> points; |
40 | |
41 | Vector3 d(0, c_height * 0.5 - c_radius, 0); |
42 | for (int i = 0; i < 360; i++) { |
43 | float ra = Math::deg_to_rad((float)i); |
44 | float rb = Math::deg_to_rad((float)i + 1); |
45 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * c_radius; |
46 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * c_radius; |
47 | |
48 | points.push_back(Vector3(a.x, 0, a.y) + d); |
49 | points.push_back(Vector3(b.x, 0, b.y) + d); |
50 | |
51 | points.push_back(Vector3(a.x, 0, a.y) - d); |
52 | points.push_back(Vector3(b.x, 0, b.y) - d); |
53 | |
54 | if (i % 90 == 0) { |
55 | points.push_back(Vector3(a.x, 0, a.y) + d); |
56 | points.push_back(Vector3(a.x, 0, a.y) - d); |
57 | } |
58 | |
59 | Vector3 dud = i < 180 ? d : -d; |
60 | |
61 | points.push_back(Vector3(0, a.x, a.y) + dud); |
62 | points.push_back(Vector3(0, b.x, b.y) + dud); |
63 | points.push_back(Vector3(a.y, a.x, 0) + dud); |
64 | points.push_back(Vector3(b.y, b.x, 0) + dud); |
65 | } |
66 | |
67 | return points; |
68 | } |
69 | |
70 | real_t CapsuleShape3D::get_enclosing_radius() const { |
71 | return height * 0.5; |
72 | } |
73 | |
74 | void CapsuleShape3D::_update_shape() { |
75 | Dictionary d; |
76 | d["radius" ] = radius; |
77 | d["height" ] = height; |
78 | PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d); |
79 | Shape3D::_update_shape(); |
80 | } |
81 | |
82 | void CapsuleShape3D::set_radius(float p_radius) { |
83 | ERR_FAIL_COND_MSG(p_radius < 0, "CapsuleShape3D radius cannot be negative." ); |
84 | radius = p_radius; |
85 | if (radius > height * 0.5) { |
86 | height = radius * 2.0; |
87 | } |
88 | _update_shape(); |
89 | emit_changed(); |
90 | } |
91 | |
92 | float CapsuleShape3D::get_radius() const { |
93 | return radius; |
94 | } |
95 | |
96 | void CapsuleShape3D::set_height(float p_height) { |
97 | ERR_FAIL_COND_MSG(p_height < 0, "CapsuleShape3D height cannot be negative." ); |
98 | height = p_height; |
99 | if (radius > height * 0.5) { |
100 | radius = height * 0.5; |
101 | } |
102 | _update_shape(); |
103 | emit_changed(); |
104 | } |
105 | |
106 | float CapsuleShape3D::get_height() const { |
107 | return height; |
108 | } |
109 | |
110 | void CapsuleShape3D::_bind_methods() { |
111 | ClassDB::bind_method(D_METHOD("set_radius" , "radius" ), &CapsuleShape3D::set_radius); |
112 | ClassDB::bind_method(D_METHOD("get_radius" ), &CapsuleShape3D::get_radius); |
113 | ClassDB::bind_method(D_METHOD("set_height" , "height" ), &CapsuleShape3D::set_height); |
114 | ClassDB::bind_method(D_METHOD("get_height" ), &CapsuleShape3D::get_height); |
115 | |
116 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius" , PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m" ), "set_radius" , "get_radius" ); |
117 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height" , PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m" ), "set_height" , "get_height" ); |
118 | ADD_LINKED_PROPERTY("radius" , "height" ); |
119 | ADD_LINKED_PROPERTY("height" , "radius" ); |
120 | } |
121 | |
122 | CapsuleShape3D::CapsuleShape3D() : |
123 | Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CAPSULE)) { |
124 | _update_shape(); |
125 | } |
126 | |