1 | /**************************************************************************/ |
2 | /* convex_polygon_shape_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "convex_polygon_shape_3d.h" |
32 | #include "core/math/convex_hull.h" |
33 | #include "servers/physics_server_3d.h" |
34 | |
35 | Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const { |
36 | Vector<Vector3> poly_points = get_points(); |
37 | |
38 | if (poly_points.size() > 3) { |
39 | Vector<Vector3> varr = Variant(poly_points); |
40 | Geometry3D::MeshData md; |
41 | Error err = ConvexHullComputer::convex_hull(varr, md); |
42 | if (err == OK) { |
43 | Vector<Vector3> lines; |
44 | lines.resize(md.edges.size() * 2); |
45 | for (uint32_t i = 0; i < md.edges.size(); i++) { |
46 | lines.write[i * 2 + 0] = md.vertices[md.edges[i].vertex_a]; |
47 | lines.write[i * 2 + 1] = md.vertices[md.edges[i].vertex_b]; |
48 | } |
49 | return lines; |
50 | } |
51 | } |
52 | |
53 | return Vector<Vector3>(); |
54 | } |
55 | |
56 | real_t ConvexPolygonShape3D::get_enclosing_radius() const { |
57 | Vector<Vector3> data = get_points(); |
58 | const Vector3 *read = data.ptr(); |
59 | real_t r = 0.0; |
60 | for (int i(0); i < data.size(); i++) { |
61 | r = MAX(read[i].length_squared(), r); |
62 | } |
63 | return Math::sqrt(r); |
64 | } |
65 | |
66 | void ConvexPolygonShape3D::_update_shape() { |
67 | PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), points); |
68 | Shape3D::_update_shape(); |
69 | } |
70 | |
71 | void ConvexPolygonShape3D::set_points(const Vector<Vector3> &p_points) { |
72 | points = p_points; |
73 | _update_shape(); |
74 | emit_changed(); |
75 | } |
76 | |
77 | Vector<Vector3> ConvexPolygonShape3D::get_points() const { |
78 | return points; |
79 | } |
80 | |
81 | void ConvexPolygonShape3D::_bind_methods() { |
82 | ClassDB::bind_method(D_METHOD("set_points" , "points" ), &ConvexPolygonShape3D::set_points); |
83 | ClassDB::bind_method(D_METHOD("get_points" ), &ConvexPolygonShape3D::get_points); |
84 | |
85 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "points" ), "set_points" , "get_points" ); |
86 | } |
87 | |
88 | ConvexPolygonShape3D::ConvexPolygonShape3D() : |
89 | Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON)) { |
90 | } |
91 | |