1/**************************************************************************/
2/* cylinder_shape_3d.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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29/**************************************************************************/
30
31#include "cylinder_shape_3d.h"
32
33#include "servers/physics_server_3d.h"
34
35Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const {
36 float c_radius = get_radius();
37 float c_height = get_height();
38
39 Vector<Vector3> points;
40
41 Vector3 d(0, c_height * 0.5, 0);
42 for (int i = 0; i < 360; i++) {
43 float ra = Math::deg_to_rad((float)i);
44 float rb = Math::deg_to_rad((float)i + 1);
45 Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * c_radius;
46 Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * c_radius;
47
48 points.push_back(Vector3(a.x, 0, a.y) + d);
49 points.push_back(Vector3(b.x, 0, b.y) + d);
50
51 points.push_back(Vector3(a.x, 0, a.y) - d);
52 points.push_back(Vector3(b.x, 0, b.y) - d);
53
54 if (i % 90 == 0) {
55 points.push_back(Vector3(a.x, 0, a.y) + d);
56 points.push_back(Vector3(a.x, 0, a.y) - d);
57 }
58 }
59
60 return points;
61}
62
63real_t CylinderShape3D::get_enclosing_radius() const {
64 return Vector2(radius, height * 0.5).length();
65}
66
67void CylinderShape3D::_update_shape() {
68 Dictionary d;
69 d["radius"] = radius;
70 d["height"] = height;
71 PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
72 Shape3D::_update_shape();
73}
74
75void CylinderShape3D::set_radius(float p_radius) {
76 ERR_FAIL_COND_MSG(p_radius < 0, "CylinderShape3D radius cannot be negative.");
77 radius = p_radius;
78 _update_shape();
79 emit_changed();
80}
81
82float CylinderShape3D::get_radius() const {
83 return radius;
84}
85
86void CylinderShape3D::set_height(float p_height) {
87 ERR_FAIL_COND_MSG(p_height < 0, "CylinderShape3D height cannot be negative.");
88 height = p_height;
89 _update_shape();
90 emit_changed();
91}
92
93float CylinderShape3D::get_height() const {
94 return height;
95}
96
97void CylinderShape3D::_bind_methods() {
98 ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CylinderShape3D::set_radius);
99 ClassDB::bind_method(D_METHOD("get_radius"), &CylinderShape3D::get_radius);
100 ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderShape3D::set_height);
101 ClassDB::bind_method(D_METHOD("get_height"), &CylinderShape3D::get_height);
102
103 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_height", "get_height");
104 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_radius", "get_radius");
105}
106
107CylinderShape3D::CylinderShape3D() :
108 Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CYLINDER)) {
109 _update_shape();
110}
111