| 1 | /**************************************************************************/ |
| 2 | /* cylinder_shape_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "cylinder_shape_3d.h" |
| 32 | |
| 33 | #include "servers/physics_server_3d.h" |
| 34 | |
| 35 | Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const { |
| 36 | float c_radius = get_radius(); |
| 37 | float c_height = get_height(); |
| 38 | |
| 39 | Vector<Vector3> points; |
| 40 | |
| 41 | Vector3 d(0, c_height * 0.5, 0); |
| 42 | for (int i = 0; i < 360; i++) { |
| 43 | float ra = Math::deg_to_rad((float)i); |
| 44 | float rb = Math::deg_to_rad((float)i + 1); |
| 45 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * c_radius; |
| 46 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * c_radius; |
| 47 | |
| 48 | points.push_back(Vector3(a.x, 0, a.y) + d); |
| 49 | points.push_back(Vector3(b.x, 0, b.y) + d); |
| 50 | |
| 51 | points.push_back(Vector3(a.x, 0, a.y) - d); |
| 52 | points.push_back(Vector3(b.x, 0, b.y) - d); |
| 53 | |
| 54 | if (i % 90 == 0) { |
| 55 | points.push_back(Vector3(a.x, 0, a.y) + d); |
| 56 | points.push_back(Vector3(a.x, 0, a.y) - d); |
| 57 | } |
| 58 | } |
| 59 | |
| 60 | return points; |
| 61 | } |
| 62 | |
| 63 | real_t CylinderShape3D::get_enclosing_radius() const { |
| 64 | return Vector2(radius, height * 0.5).length(); |
| 65 | } |
| 66 | |
| 67 | void CylinderShape3D::_update_shape() { |
| 68 | Dictionary d; |
| 69 | d["radius" ] = radius; |
| 70 | d["height" ] = height; |
| 71 | PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d); |
| 72 | Shape3D::_update_shape(); |
| 73 | } |
| 74 | |
| 75 | void CylinderShape3D::set_radius(float p_radius) { |
| 76 | ERR_FAIL_COND_MSG(p_radius < 0, "CylinderShape3D radius cannot be negative." ); |
| 77 | radius = p_radius; |
| 78 | _update_shape(); |
| 79 | emit_changed(); |
| 80 | } |
| 81 | |
| 82 | float CylinderShape3D::get_radius() const { |
| 83 | return radius; |
| 84 | } |
| 85 | |
| 86 | void CylinderShape3D::set_height(float p_height) { |
| 87 | ERR_FAIL_COND_MSG(p_height < 0, "CylinderShape3D height cannot be negative." ); |
| 88 | height = p_height; |
| 89 | _update_shape(); |
| 90 | emit_changed(); |
| 91 | } |
| 92 | |
| 93 | float CylinderShape3D::get_height() const { |
| 94 | return height; |
| 95 | } |
| 96 | |
| 97 | void CylinderShape3D::_bind_methods() { |
| 98 | ClassDB::bind_method(D_METHOD("set_radius" , "radius" ), &CylinderShape3D::set_radius); |
| 99 | ClassDB::bind_method(D_METHOD("get_radius" ), &CylinderShape3D::get_radius); |
| 100 | ClassDB::bind_method(D_METHOD("set_height" , "height" ), &CylinderShape3D::set_height); |
| 101 | ClassDB::bind_method(D_METHOD("get_height" ), &CylinderShape3D::get_height); |
| 102 | |
| 103 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height" , PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m" ), "set_height" , "get_height" ); |
| 104 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius" , PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m" ), "set_radius" , "get_radius" ); |
| 105 | } |
| 106 | |
| 107 | CylinderShape3D::CylinderShape3D() : |
| 108 | Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CYLINDER)) { |
| 109 | _update_shape(); |
| 110 | } |
| 111 | |