| 1 | /**************************************************************************/ |
| 2 | /* mesh_texture.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "mesh_texture.h" |
| 32 | |
| 33 | #include "scene/resources/mesh.h" |
| 34 | |
| 35 | int MeshTexture::get_width() const { |
| 36 | return size.width; |
| 37 | } |
| 38 | |
| 39 | int MeshTexture::get_height() const { |
| 40 | return size.height; |
| 41 | } |
| 42 | |
| 43 | RID MeshTexture::get_rid() const { |
| 44 | return RID(); |
| 45 | } |
| 46 | |
| 47 | bool MeshTexture::has_alpha() const { |
| 48 | return false; |
| 49 | } |
| 50 | |
| 51 | void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) { |
| 52 | mesh = p_mesh; |
| 53 | } |
| 54 | |
| 55 | Ref<Mesh> MeshTexture::get_mesh() const { |
| 56 | return mesh; |
| 57 | } |
| 58 | |
| 59 | void MeshTexture::set_image_size(const Size2 &p_size) { |
| 60 | size = p_size; |
| 61 | } |
| 62 | |
| 63 | Size2 MeshTexture::get_image_size() const { |
| 64 | return size; |
| 65 | } |
| 66 | |
| 67 | void MeshTexture::set_base_texture(const Ref<Texture2D> &p_texture) { |
| 68 | base_texture = p_texture; |
| 69 | } |
| 70 | |
| 71 | Ref<Texture2D> MeshTexture::get_base_texture() const { |
| 72 | return base_texture; |
| 73 | } |
| 74 | |
| 75 | void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { |
| 76 | if (mesh.is_null() || base_texture.is_null()) { |
| 77 | return; |
| 78 | } |
| 79 | Transform2D xform; |
| 80 | xform.set_origin(p_pos); |
| 81 | if (p_transpose) { |
| 82 | SWAP(xform.columns[0][1], xform.columns[1][0]); |
| 83 | SWAP(xform.columns[0][0], xform.columns[1][1]); |
| 84 | } |
| 85 | RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); |
| 86 | } |
| 87 | |
| 88 | void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { |
| 89 | if (mesh.is_null() || base_texture.is_null()) { |
| 90 | return; |
| 91 | } |
| 92 | Transform2D xform; |
| 93 | Vector2 origin = p_rect.position; |
| 94 | if (p_rect.size.x < 0) { |
| 95 | origin.x += size.x; |
| 96 | } |
| 97 | if (p_rect.size.y < 0) { |
| 98 | origin.y += size.y; |
| 99 | } |
| 100 | xform.set_origin(origin); |
| 101 | xform.set_scale(p_rect.size / size); |
| 102 | |
| 103 | if (p_transpose) { |
| 104 | SWAP(xform.columns[0][1], xform.columns[1][0]); |
| 105 | SWAP(xform.columns[0][0], xform.columns[1][1]); |
| 106 | } |
| 107 | RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); |
| 108 | } |
| 109 | |
| 110 | void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { |
| 111 | if (mesh.is_null() || base_texture.is_null()) { |
| 112 | return; |
| 113 | } |
| 114 | Transform2D xform; |
| 115 | Vector2 origin = p_rect.position; |
| 116 | if (p_rect.size.x < 0) { |
| 117 | origin.x += size.x; |
| 118 | } |
| 119 | if (p_rect.size.y < 0) { |
| 120 | origin.y += size.y; |
| 121 | } |
| 122 | xform.set_origin(origin); |
| 123 | xform.set_scale(p_rect.size / size); |
| 124 | |
| 125 | if (p_transpose) { |
| 126 | SWAP(xform.columns[0][1], xform.columns[1][0]); |
| 127 | SWAP(xform.columns[0][0], xform.columns[1][1]); |
| 128 | } |
| 129 | RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); |
| 130 | } |
| 131 | |
| 132 | bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { |
| 133 | r_rect = p_rect; |
| 134 | r_src_rect = p_src_rect; |
| 135 | return true; |
| 136 | } |
| 137 | |
| 138 | bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const { |
| 139 | return true; |
| 140 | } |
| 141 | |
| 142 | void MeshTexture::_bind_methods() { |
| 143 | ClassDB::bind_method(D_METHOD("set_mesh" , "mesh" ), &MeshTexture::set_mesh); |
| 144 | ClassDB::bind_method(D_METHOD("get_mesh" ), &MeshTexture::get_mesh); |
| 145 | ClassDB::bind_method(D_METHOD("set_image_size" , "size" ), &MeshTexture::set_image_size); |
| 146 | ClassDB::bind_method(D_METHOD("get_image_size" ), &MeshTexture::get_image_size); |
| 147 | ClassDB::bind_method(D_METHOD("set_base_texture" , "texture" ), &MeshTexture::set_base_texture); |
| 148 | ClassDB::bind_method(D_METHOD("get_base_texture" ), &MeshTexture::get_base_texture); |
| 149 | |
| 150 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh" , PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), "set_mesh" , "get_mesh" ); |
| 151 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_base_texture" , "get_base_texture" ); |
| 152 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size" , PROPERTY_HINT_RANGE, "0,16384,1,suffix:px" ), "set_image_size" , "get_image_size" ); |
| 153 | } |
| 154 | |
| 155 | MeshTexture::MeshTexture() { |
| 156 | } |
| 157 | |