1 | /**************************************************************************/ |
2 | /* mesh_texture.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "mesh_texture.h" |
32 | |
33 | #include "scene/resources/mesh.h" |
34 | |
35 | int MeshTexture::get_width() const { |
36 | return size.width; |
37 | } |
38 | |
39 | int MeshTexture::get_height() const { |
40 | return size.height; |
41 | } |
42 | |
43 | RID MeshTexture::get_rid() const { |
44 | return RID(); |
45 | } |
46 | |
47 | bool MeshTexture::has_alpha() const { |
48 | return false; |
49 | } |
50 | |
51 | void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) { |
52 | mesh = p_mesh; |
53 | } |
54 | |
55 | Ref<Mesh> MeshTexture::get_mesh() const { |
56 | return mesh; |
57 | } |
58 | |
59 | void MeshTexture::set_image_size(const Size2 &p_size) { |
60 | size = p_size; |
61 | } |
62 | |
63 | Size2 MeshTexture::get_image_size() const { |
64 | return size; |
65 | } |
66 | |
67 | void MeshTexture::set_base_texture(const Ref<Texture2D> &p_texture) { |
68 | base_texture = p_texture; |
69 | } |
70 | |
71 | Ref<Texture2D> MeshTexture::get_base_texture() const { |
72 | return base_texture; |
73 | } |
74 | |
75 | void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { |
76 | if (mesh.is_null() || base_texture.is_null()) { |
77 | return; |
78 | } |
79 | Transform2D xform; |
80 | xform.set_origin(p_pos); |
81 | if (p_transpose) { |
82 | SWAP(xform.columns[0][1], xform.columns[1][0]); |
83 | SWAP(xform.columns[0][0], xform.columns[1][1]); |
84 | } |
85 | RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); |
86 | } |
87 | |
88 | void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { |
89 | if (mesh.is_null() || base_texture.is_null()) { |
90 | return; |
91 | } |
92 | Transform2D xform; |
93 | Vector2 origin = p_rect.position; |
94 | if (p_rect.size.x < 0) { |
95 | origin.x += size.x; |
96 | } |
97 | if (p_rect.size.y < 0) { |
98 | origin.y += size.y; |
99 | } |
100 | xform.set_origin(origin); |
101 | xform.set_scale(p_rect.size / size); |
102 | |
103 | if (p_transpose) { |
104 | SWAP(xform.columns[0][1], xform.columns[1][0]); |
105 | SWAP(xform.columns[0][0], xform.columns[1][1]); |
106 | } |
107 | RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); |
108 | } |
109 | |
110 | void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { |
111 | if (mesh.is_null() || base_texture.is_null()) { |
112 | return; |
113 | } |
114 | Transform2D xform; |
115 | Vector2 origin = p_rect.position; |
116 | if (p_rect.size.x < 0) { |
117 | origin.x += size.x; |
118 | } |
119 | if (p_rect.size.y < 0) { |
120 | origin.y += size.y; |
121 | } |
122 | xform.set_origin(origin); |
123 | xform.set_scale(p_rect.size / size); |
124 | |
125 | if (p_transpose) { |
126 | SWAP(xform.columns[0][1], xform.columns[1][0]); |
127 | SWAP(xform.columns[0][0], xform.columns[1][1]); |
128 | } |
129 | RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); |
130 | } |
131 | |
132 | bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { |
133 | r_rect = p_rect; |
134 | r_src_rect = p_src_rect; |
135 | return true; |
136 | } |
137 | |
138 | bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const { |
139 | return true; |
140 | } |
141 | |
142 | void MeshTexture::_bind_methods() { |
143 | ClassDB::bind_method(D_METHOD("set_mesh" , "mesh" ), &MeshTexture::set_mesh); |
144 | ClassDB::bind_method(D_METHOD("get_mesh" ), &MeshTexture::get_mesh); |
145 | ClassDB::bind_method(D_METHOD("set_image_size" , "size" ), &MeshTexture::set_image_size); |
146 | ClassDB::bind_method(D_METHOD("get_image_size" ), &MeshTexture::get_image_size); |
147 | ClassDB::bind_method(D_METHOD("set_base_texture" , "texture" ), &MeshTexture::set_base_texture); |
148 | ClassDB::bind_method(D_METHOD("get_base_texture" ), &MeshTexture::get_base_texture); |
149 | |
150 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh" , PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), "set_mesh" , "get_mesh" ); |
151 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_base_texture" , "get_base_texture" ); |
152 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size" , PROPERTY_HINT_RANGE, "0,16384,1,suffix:px" ), "set_image_size" , "get_image_size" ); |
153 | } |
154 | |
155 | MeshTexture::MeshTexture() { |
156 | } |
157 | |