| 1 | /**************************************************************************/ |
| 2 | /* polygon_path_finder.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "polygon_path_finder.h" |
| 32 | #include "core/math/geometry_2d.h" |
| 33 | |
| 34 | bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const { |
| 35 | int crosses = 0; |
| 36 | |
| 37 | for (const Edge &E : edges) { |
| 38 | const Edge &e = E; |
| 39 | |
| 40 | Vector2 a = points[e.points[0]].pos; |
| 41 | Vector2 b = points[e.points[1]].pos; |
| 42 | |
| 43 | if (Geometry2D::segment_intersects_segment(a, b, p_point, outside_point, nullptr)) { |
| 44 | crosses++; |
| 45 | } |
| 46 | } |
| 47 | |
| 48 | return crosses & 1; |
| 49 | } |
| 50 | |
| 51 | void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> &p_connections) { |
| 52 | ERR_FAIL_COND(p_connections.size() & 1); |
| 53 | |
| 54 | points.clear(); |
| 55 | edges.clear(); |
| 56 | |
| 57 | //insert points |
| 58 | |
| 59 | int point_count = p_points.size(); |
| 60 | points.resize(point_count + 2); |
| 61 | bounds = Rect2(); |
| 62 | |
| 63 | for (int i = 0; i < p_points.size(); i++) { |
| 64 | points.write[i].pos = p_points[i]; |
| 65 | points.write[i].penalty = 0; |
| 66 | |
| 67 | outside_point.x = i == 0 ? p_points[0].x : (MAX(p_points[i].x, outside_point.x)); |
| 68 | outside_point.y = i == 0 ? p_points[0].y : (MAX(p_points[i].y, outside_point.y)); |
| 69 | |
| 70 | if (i == 0) { |
| 71 | bounds.position = points[i].pos; |
| 72 | } else { |
| 73 | bounds.expand_to(points[i].pos); |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | outside_point.x += 20.451 + Math::randf() * 10.2039; |
| 78 | outside_point.y += 21.193 + Math::randf() * 12.5412; |
| 79 | |
| 80 | //insert edges (which are also connections) |
| 81 | |
| 82 | for (int i = 0; i < p_connections.size(); i += 2) { |
| 83 | Edge e(p_connections[i], p_connections[i + 1]); |
| 84 | ERR_FAIL_INDEX(e.points[0], point_count); |
| 85 | ERR_FAIL_INDEX(e.points[1], point_count); |
| 86 | points.write[p_connections[i]].connections.insert(p_connections[i + 1]); |
| 87 | points.write[p_connections[i + 1]].connections.insert(p_connections[i]); |
| 88 | edges.insert(e); |
| 89 | } |
| 90 | |
| 91 | //fill the remaining connections based on visibility |
| 92 | |
| 93 | for (int i = 0; i < point_count; i++) { |
| 94 | for (int j = i + 1; j < point_count; j++) { |
| 95 | if (edges.has(Edge(i, j))) { |
| 96 | continue; //if in edge ignore |
| 97 | } |
| 98 | |
| 99 | Vector2 from = points[i].pos; |
| 100 | Vector2 to = points[j].pos; |
| 101 | |
| 102 | if (!_is_point_inside(from * 0.5 + to * 0.5)) { //connection between points in inside space |
| 103 | continue; |
| 104 | } |
| 105 | |
| 106 | bool valid = true; |
| 107 | |
| 108 | for (const Edge &E : edges) { |
| 109 | const Edge &e = E; |
| 110 | if (e.points[0] == i || e.points[1] == i || e.points[0] == j || e.points[1] == j) { |
| 111 | continue; |
| 112 | } |
| 113 | |
| 114 | Vector2 a = points[e.points[0]].pos; |
| 115 | Vector2 b = points[e.points[1]].pos; |
| 116 | |
| 117 | if (Geometry2D::segment_intersects_segment(a, b, from, to, nullptr)) { |
| 118 | valid = false; |
| 119 | break; |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | if (valid) { |
| 124 | points.write[i].connections.insert(j); |
| 125 | points.write[j].connections.insert(i); |
| 126 | } |
| 127 | } |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector2 &p_to) { |
| 132 | Vector<Vector2> path; |
| 133 | |
| 134 | Vector2 from = p_from; |
| 135 | Vector2 to = p_to; |
| 136 | Edge ignore_from_edge(-1, -1); |
| 137 | Edge ignore_to_edge(-1, -1); |
| 138 | |
| 139 | if (!_is_point_inside(from)) { |
| 140 | float closest_dist = 1e20f; |
| 141 | Vector2 closest_point; |
| 142 | |
| 143 | for (const Edge &E : edges) { |
| 144 | const Edge &e = E; |
| 145 | Vector2 seg[2] = { |
| 146 | points[e.points[0]].pos, |
| 147 | points[e.points[1]].pos |
| 148 | }; |
| 149 | |
| 150 | Vector2 closest = Geometry2D::get_closest_point_to_segment(from, seg); |
| 151 | float d = from.distance_squared_to(closest); |
| 152 | |
| 153 | if (d < closest_dist) { |
| 154 | ignore_from_edge = E; |
| 155 | closest_dist = d; |
| 156 | closest_point = closest; |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | from = closest_point; |
| 161 | }; |
| 162 | |
| 163 | if (!_is_point_inside(to)) { |
| 164 | float closest_dist = 1e20f; |
| 165 | Vector2 closest_point; |
| 166 | |
| 167 | for (const Edge &E : edges) { |
| 168 | const Edge &e = E; |
| 169 | Vector2 seg[2] = { |
| 170 | points[e.points[0]].pos, |
| 171 | points[e.points[1]].pos |
| 172 | }; |
| 173 | |
| 174 | Vector2 closest = Geometry2D::get_closest_point_to_segment(to, seg); |
| 175 | float d = to.distance_squared_to(closest); |
| 176 | |
| 177 | if (d < closest_dist) { |
| 178 | ignore_to_edge = E; |
| 179 | closest_dist = d; |
| 180 | closest_point = closest; |
| 181 | } |
| 182 | } |
| 183 | |
| 184 | to = closest_point; |
| 185 | }; |
| 186 | |
| 187 | //test direct connection |
| 188 | { |
| 189 | bool can_see_eachother = true; |
| 190 | |
| 191 | for (const Edge &E : edges) { |
| 192 | const Edge &e = E; |
| 193 | if (e.points[0] == ignore_from_edge.points[0] && e.points[1] == ignore_from_edge.points[1]) { |
| 194 | continue; |
| 195 | } |
| 196 | if (e.points[0] == ignore_to_edge.points[0] && e.points[1] == ignore_to_edge.points[1]) { |
| 197 | continue; |
| 198 | } |
| 199 | |
| 200 | Vector2 a = points[e.points[0]].pos; |
| 201 | Vector2 b = points[e.points[1]].pos; |
| 202 | |
| 203 | if (Geometry2D::segment_intersects_segment(a, b, from, to, nullptr)) { |
| 204 | can_see_eachother = false; |
| 205 | break; |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | if (can_see_eachother) { |
| 210 | path.push_back(from); |
| 211 | path.push_back(to); |
| 212 | return path; |
| 213 | } |
| 214 | } |
| 215 | |
| 216 | //add to graph |
| 217 | |
| 218 | int aidx = points.size() - 2; |
| 219 | int bidx = points.size() - 1; |
| 220 | points.write[aidx].pos = from; |
| 221 | points.write[bidx].pos = to; |
| 222 | points.write[aidx].distance = 0; |
| 223 | points.write[bidx].distance = 0; |
| 224 | points.write[aidx].prev = -1; |
| 225 | points.write[bidx].prev = -1; |
| 226 | points.write[aidx].penalty = 0; |
| 227 | points.write[bidx].penalty = 0; |
| 228 | |
| 229 | for (int i = 0; i < points.size() - 2; i++) { |
| 230 | bool valid_a = true; |
| 231 | bool valid_b = true; |
| 232 | points.write[i].prev = -1; |
| 233 | points.write[i].distance = 0; |
| 234 | |
| 235 | if (!_is_point_inside(from * 0.5 + points[i].pos * 0.5)) { |
| 236 | valid_a = false; |
| 237 | } |
| 238 | |
| 239 | if (!_is_point_inside(to * 0.5 + points[i].pos * 0.5)) { |
| 240 | valid_b = false; |
| 241 | } |
| 242 | |
| 243 | for (const Edge &E : edges) { |
| 244 | const Edge &e = E; |
| 245 | |
| 246 | if (e.points[0] == i || e.points[1] == i) { |
| 247 | continue; |
| 248 | } |
| 249 | |
| 250 | Vector2 a = points[e.points[0]].pos; |
| 251 | Vector2 b = points[e.points[1]].pos; |
| 252 | |
| 253 | if (valid_a) { |
| 254 | if (e.points[0] != ignore_from_edge.points[1] && |
| 255 | e.points[1] != ignore_from_edge.points[1] && |
| 256 | e.points[0] != ignore_from_edge.points[0] && |
| 257 | e.points[1] != ignore_from_edge.points[0]) { |
| 258 | if (Geometry2D::segment_intersects_segment(a, b, from, points[i].pos, nullptr)) { |
| 259 | valid_a = false; |
| 260 | } |
| 261 | } |
| 262 | } |
| 263 | |
| 264 | if (valid_b) { |
| 265 | if (e.points[0] != ignore_to_edge.points[1] && |
| 266 | e.points[1] != ignore_to_edge.points[1] && |
| 267 | e.points[0] != ignore_to_edge.points[0] && |
| 268 | e.points[1] != ignore_to_edge.points[0]) { |
| 269 | if (Geometry2D::segment_intersects_segment(a, b, to, points[i].pos, nullptr)) { |
| 270 | valid_b = false; |
| 271 | } |
| 272 | } |
| 273 | } |
| 274 | |
| 275 | if (!valid_a && !valid_b) { |
| 276 | break; |
| 277 | } |
| 278 | } |
| 279 | |
| 280 | if (valid_a) { |
| 281 | points.write[i].connections.insert(aidx); |
| 282 | points.write[aidx].connections.insert(i); |
| 283 | } |
| 284 | |
| 285 | if (valid_b) { |
| 286 | points.write[i].connections.insert(bidx); |
| 287 | points.write[bidx].connections.insert(i); |
| 288 | } |
| 289 | } |
| 290 | //solve graph |
| 291 | |
| 292 | HashSet<int> open_list; |
| 293 | |
| 294 | points.write[aidx].distance = 0; |
| 295 | points.write[aidx].prev = aidx; |
| 296 | for (const int &E : points[aidx].connections) { |
| 297 | open_list.insert(E); |
| 298 | points.write[E].distance = from.distance_to(points[E].pos); |
| 299 | points.write[E].prev = aidx; |
| 300 | } |
| 301 | |
| 302 | bool found_route = false; |
| 303 | |
| 304 | while (true) { |
| 305 | if (open_list.size() == 0) { |
| 306 | print_verbose("Open list empty." ); |
| 307 | break; |
| 308 | } |
| 309 | //check open list |
| 310 | |
| 311 | int least_cost_point = -1; |
| 312 | float least_cost = 1e30; |
| 313 | |
| 314 | //this could be faster (cache previous results) |
| 315 | for (const int &E : open_list) { |
| 316 | const Point &p = points[E]; |
| 317 | float cost = p.distance; |
| 318 | cost += p.pos.distance_to(to); |
| 319 | cost += p.penalty; |
| 320 | |
| 321 | if (cost < least_cost) { |
| 322 | least_cost_point = E; |
| 323 | least_cost = cost; |
| 324 | } |
| 325 | } |
| 326 | |
| 327 | const Point &np = points[least_cost_point]; |
| 328 | //open the neighbors for search |
| 329 | |
| 330 | for (const int &E : np.connections) { |
| 331 | Point &p = points.write[E]; |
| 332 | float distance = np.pos.distance_to(p.pos) + np.distance; |
| 333 | |
| 334 | if (p.prev != -1) { |
| 335 | //oh this was visited already, can we win the cost? |
| 336 | |
| 337 | if (p.distance > distance) { |
| 338 | p.prev = least_cost_point; //reassign previous |
| 339 | p.distance = distance; |
| 340 | } |
| 341 | } else { |
| 342 | //add to open neighbors |
| 343 | |
| 344 | p.prev = least_cost_point; |
| 345 | p.distance = distance; |
| 346 | open_list.insert(E); |
| 347 | |
| 348 | if (E == bidx) { |
| 349 | //oh my reached end! stop algorithm |
| 350 | found_route = true; |
| 351 | break; |
| 352 | } |
| 353 | } |
| 354 | } |
| 355 | |
| 356 | if (found_route) { |
| 357 | break; |
| 358 | } |
| 359 | |
| 360 | open_list.erase(least_cost_point); |
| 361 | } |
| 362 | |
| 363 | if (found_route) { |
| 364 | int at = bidx; |
| 365 | path.push_back(points[at].pos); |
| 366 | do { |
| 367 | at = points[at].prev; |
| 368 | path.push_back(points[at].pos); |
| 369 | } while (at != aidx); |
| 370 | |
| 371 | path.reverse(); |
| 372 | } |
| 373 | |
| 374 | for (int i = 0; i < points.size() - 2; i++) { |
| 375 | points.write[i].connections.erase(aidx); |
| 376 | points.write[i].connections.erase(bidx); |
| 377 | points.write[i].prev = -1; |
| 378 | points.write[i].distance = 0; |
| 379 | } |
| 380 | |
| 381 | points.write[aidx].connections.clear(); |
| 382 | points.write[aidx].prev = -1; |
| 383 | points.write[aidx].distance = 0; |
| 384 | points.write[bidx].connections.clear(); |
| 385 | points.write[bidx].prev = -1; |
| 386 | points.write[bidx].distance = 0; |
| 387 | |
| 388 | return path; |
| 389 | } |
| 390 | |
| 391 | void PolygonPathFinder::_set_data(const Dictionary &p_data) { |
| 392 | ERR_FAIL_COND(!p_data.has("points" )); |
| 393 | ERR_FAIL_COND(!p_data.has("connections" )); |
| 394 | ERR_FAIL_COND(!p_data.has("segments" )); |
| 395 | ERR_FAIL_COND(!p_data.has("bounds" )); |
| 396 | |
| 397 | Vector<Vector2> p = p_data["points" ]; |
| 398 | Array c = p_data["connections" ]; |
| 399 | |
| 400 | ERR_FAIL_COND(c.size() != p.size()); |
| 401 | if (c.size()) { |
| 402 | return; |
| 403 | } |
| 404 | |
| 405 | int pc = p.size(); |
| 406 | points.resize(pc + 2); |
| 407 | |
| 408 | const Vector2 *pr = p.ptr(); |
| 409 | for (int i = 0; i < pc; i++) { |
| 410 | points.write[i].pos = pr[i]; |
| 411 | Vector<int> con = c[i]; |
| 412 | const int *cr = con.ptr(); |
| 413 | int cc = con.size(); |
| 414 | for (int j = 0; j < cc; j++) { |
| 415 | points.write[i].connections.insert(cr[j]); |
| 416 | } |
| 417 | } |
| 418 | |
| 419 | if (p_data.has("penalties" )) { |
| 420 | Vector<real_t> penalties = p_data["penalties" ]; |
| 421 | if (penalties.size() == pc) { |
| 422 | const real_t *pr2 = penalties.ptr(); |
| 423 | for (int i = 0; i < pc; i++) { |
| 424 | points.write[i].penalty = pr2[i]; |
| 425 | } |
| 426 | } |
| 427 | } |
| 428 | |
| 429 | Vector<int> segs = p_data["segments" ]; |
| 430 | int sc = segs.size(); |
| 431 | ERR_FAIL_COND(sc & 1); |
| 432 | const int *sr = segs.ptr(); |
| 433 | for (int i = 0; i < sc; i += 2) { |
| 434 | Edge e(sr[i], sr[i + 1]); |
| 435 | edges.insert(e); |
| 436 | } |
| 437 | bounds = p_data["bounds" ]; |
| 438 | } |
| 439 | |
| 440 | Dictionary PolygonPathFinder::_get_data() const { |
| 441 | Dictionary d; |
| 442 | Vector<Vector2> p; |
| 443 | Vector<int> ind; |
| 444 | Array path_connections; |
| 445 | p.resize(MAX(0, points.size() - 2)); |
| 446 | path_connections.resize(MAX(0, points.size() - 2)); |
| 447 | ind.resize(edges.size() * 2); |
| 448 | Vector<real_t> penalties; |
| 449 | penalties.resize(MAX(0, points.size() - 2)); |
| 450 | { |
| 451 | Vector2 *wp = p.ptrw(); |
| 452 | real_t *pw = penalties.ptrw(); |
| 453 | |
| 454 | for (int i = 0; i < points.size() - 2; i++) { |
| 455 | wp[i] = points[i].pos; |
| 456 | pw[i] = points[i].penalty; |
| 457 | Vector<int> c; |
| 458 | c.resize(points[i].connections.size()); |
| 459 | { |
| 460 | int *cw = c.ptrw(); |
| 461 | int idx = 0; |
| 462 | for (const int &E : points[i].connections) { |
| 463 | cw[idx++] = E; |
| 464 | } |
| 465 | } |
| 466 | path_connections[i] = c; |
| 467 | } |
| 468 | } |
| 469 | { |
| 470 | int *iw = ind.ptrw(); |
| 471 | int idx = 0; |
| 472 | for (const Edge &E : edges) { |
| 473 | iw[idx++] = E.points[0]; |
| 474 | iw[idx++] = E.points[1]; |
| 475 | } |
| 476 | } |
| 477 | |
| 478 | d["bounds" ] = bounds; |
| 479 | d["points" ] = p; |
| 480 | d["penalties" ] = penalties; |
| 481 | d["connections" ] = path_connections; |
| 482 | d["segments" ] = ind; |
| 483 | |
| 484 | return d; |
| 485 | } |
| 486 | |
| 487 | bool PolygonPathFinder::is_point_inside(const Vector2 &p_point) const { |
| 488 | return _is_point_inside(p_point); |
| 489 | } |
| 490 | |
| 491 | Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { |
| 492 | float closest_dist = 1e20f; |
| 493 | Vector2 closest_point; |
| 494 | |
| 495 | for (const Edge &E : edges) { |
| 496 | const Edge &e = E; |
| 497 | Vector2 seg[2] = { |
| 498 | points[e.points[0]].pos, |
| 499 | points[e.points[1]].pos |
| 500 | }; |
| 501 | |
| 502 | Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, seg); |
| 503 | float d = p_point.distance_squared_to(closest); |
| 504 | |
| 505 | if (d < closest_dist) { |
| 506 | closest_dist = d; |
| 507 | closest_point = closest; |
| 508 | } |
| 509 | } |
| 510 | |
| 511 | ERR_FAIL_COND_V(Math::is_equal_approx(closest_dist, 1e20f), Vector2()); |
| 512 | |
| 513 | return closest_point; |
| 514 | } |
| 515 | |
| 516 | Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, const Vector2 &p_to) const { |
| 517 | Vector<Vector2> inters; |
| 518 | |
| 519 | for (const Edge &E : edges) { |
| 520 | Vector2 a = points[E.points[0]].pos; |
| 521 | Vector2 b = points[E.points[1]].pos; |
| 522 | |
| 523 | Vector2 res; |
| 524 | if (Geometry2D::segment_intersects_segment(a, b, p_from, p_to, &res)) { |
| 525 | inters.push_back(res); |
| 526 | } |
| 527 | } |
| 528 | |
| 529 | return inters; |
| 530 | } |
| 531 | |
| 532 | Rect2 PolygonPathFinder::get_bounds() const { |
| 533 | return bounds; |
| 534 | } |
| 535 | |
| 536 | void PolygonPathFinder::set_point_penalty(int p_point, float p_penalty) { |
| 537 | ERR_FAIL_INDEX(p_point, points.size() - 2); |
| 538 | points.write[p_point].penalty = p_penalty; |
| 539 | } |
| 540 | |
| 541 | float PolygonPathFinder::get_point_penalty(int p_point) const { |
| 542 | ERR_FAIL_INDEX_V(p_point, points.size() - 2, 0); |
| 543 | return points[p_point].penalty; |
| 544 | } |
| 545 | |
| 546 | void PolygonPathFinder::_bind_methods() { |
| 547 | ClassDB::bind_method(D_METHOD("setup" , "points" , "connections" ), &PolygonPathFinder::setup); |
| 548 | ClassDB::bind_method(D_METHOD("find_path" , "from" , "to" ), &PolygonPathFinder::find_path); |
| 549 | ClassDB::bind_method(D_METHOD("get_intersections" , "from" , "to" ), &PolygonPathFinder::get_intersections); |
| 550 | ClassDB::bind_method(D_METHOD("get_closest_point" , "point" ), &PolygonPathFinder::get_closest_point); |
| 551 | ClassDB::bind_method(D_METHOD("is_point_inside" , "point" ), &PolygonPathFinder::is_point_inside); |
| 552 | ClassDB::bind_method(D_METHOD("set_point_penalty" , "idx" , "penalty" ), &PolygonPathFinder::set_point_penalty); |
| 553 | ClassDB::bind_method(D_METHOD("get_point_penalty" , "idx" ), &PolygonPathFinder::get_point_penalty); |
| 554 | |
| 555 | ClassDB::bind_method(D_METHOD("get_bounds" ), &PolygonPathFinder::get_bounds); |
| 556 | ClassDB::bind_method(D_METHOD("_set_data" , "data" ), &PolygonPathFinder::_set_data); |
| 557 | ClassDB::bind_method(D_METHOD("_get_data" ), &PolygonPathFinder::_get_data); |
| 558 | |
| 559 | ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data" , "_get_data" ); |
| 560 | } |
| 561 | |
| 562 | PolygonPathFinder::PolygonPathFinder() { |
| 563 | } |
| 564 | |