1/**************************************************************************/
2/* rectangle_shape_2d.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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17/* the following conditions: */
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21/* */
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29/**************************************************************************/
30
31#include "rectangle_shape_2d.h"
32
33#include "servers/physics_server_2d.h"
34#include "servers/rendering_server.h"
35void RectangleShape2D::_update_shape() {
36 PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size * 0.5);
37 emit_changed();
38}
39
40#ifndef DISABLE_DEPRECATED
41bool RectangleShape2D::_set(const StringName &p_name, const Variant &p_value) {
42 if (p_name == "extents") { // Compatibility with Godot 3.x.
43 // Convert to `size`, twice as big.
44 set_size((Size2)p_value * 2);
45 return true;
46 }
47 return false;
48}
49
50bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const {
51 if (p_name == "extents") { // Compatibility with Godot 3.x.
52 // Convert to `extents`, half as big.
53 r_property = size / 2;
54 return true;
55 }
56 return false;
57}
58#endif // DISABLE_DEPRECATED
59
60void RectangleShape2D::set_size(const Size2 &p_size) {
61 ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative.");
62 size = p_size;
63 _update_shape();
64}
65
66Size2 RectangleShape2D::get_size() const {
67 return size;
68}
69
70void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
71 RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
72 if (is_collision_outline_enabled()) {
73 // Draw an outlined rectangle to make individual shapes easier to distinguish.
74 Vector<Vector2> stroke_points;
75 stroke_points.resize(5);
76 stroke_points.write[0] = -size * 0.5;
77 stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
78 stroke_points.write[2] = size * 0.5;
79 stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
80 stroke_points.write[4] = -size * 0.5;
81
82 Vector<Color> stroke_colors = { Color(p_color, 1.0) };
83
84 RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
85 }
86}
87
88Rect2 RectangleShape2D::get_rect() const {
89 return Rect2(-size * 0.5, size);
90}
91
92real_t RectangleShape2D::get_enclosing_radius() const {
93 return size.length() / 2;
94}
95
96void RectangleShape2D::_bind_methods() {
97 ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size);
98 ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size);
99
100 ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
101}
102
103RectangleShape2D::RectangleShape2D() :
104 Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
105 size = Size2(20, 20);
106 _update_shape();
107}
108