1 | /**************************************************************************/ |
2 | /* skeleton_modification_2d_physicalbones.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "skeleton_modification_2d_physicalbones.h" |
32 | #include "scene/2d/physical_bone_2d.h" |
33 | #include "scene/2d/skeleton_2d.h" |
34 | |
35 | bool SkeletonModification2DPhysicalBones::_set(const StringName &p_path, const Variant &p_value) { |
36 | String path = p_path; |
37 | |
38 | #ifdef TOOLS_ENABLED |
39 | // Exposes a way to fetch the PhysicalBone2D nodes from the Godot editor. |
40 | if (is_setup) { |
41 | if (Engine::get_singleton()->is_editor_hint()) { |
42 | if (path.begins_with("fetch_bones" )) { |
43 | fetch_physical_bones(); |
44 | notify_property_list_changed(); |
45 | return true; |
46 | } |
47 | } |
48 | } |
49 | #endif //TOOLS_ENABLED |
50 | |
51 | if (path.begins_with("joint_" )) { |
52 | int which = path.get_slicec('_', 1).to_int(); |
53 | String what = path.get_slicec('_', 2); |
54 | ERR_FAIL_INDEX_V(which, physical_bone_chain.size(), false); |
55 | |
56 | if (what == "nodepath" ) { |
57 | set_physical_bone_node(which, p_value); |
58 | } |
59 | return true; |
60 | } |
61 | return true; |
62 | } |
63 | |
64 | bool SkeletonModification2DPhysicalBones::_get(const StringName &p_path, Variant &r_ret) const { |
65 | String path = p_path; |
66 | |
67 | #ifdef TOOLS_ENABLED |
68 | if (Engine::get_singleton()->is_editor_hint()) { |
69 | if (path.begins_with("fetch_bones" )) { |
70 | return true; // Do nothing! |
71 | } |
72 | } |
73 | #endif //TOOLS_ENABLED |
74 | |
75 | if (path.begins_with("joint_" )) { |
76 | int which = path.get_slicec('_', 1).to_int(); |
77 | String what = path.get_slicec('_', 2); |
78 | ERR_FAIL_INDEX_V(which, physical_bone_chain.size(), false); |
79 | |
80 | if (what == "nodepath" ) { |
81 | r_ret = get_physical_bone_node(which); |
82 | } |
83 | return true; |
84 | } |
85 | return true; |
86 | } |
87 | |
88 | void SkeletonModification2DPhysicalBones::_get_property_list(List<PropertyInfo> *p_list) const { |
89 | #ifdef TOOLS_ENABLED |
90 | if (Engine::get_singleton()->is_editor_hint()) { |
91 | p_list->push_back(PropertyInfo(Variant::BOOL, "fetch_bones" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT)); |
92 | } |
93 | #endif //TOOLS_ENABLED |
94 | |
95 | for (int i = 0; i < physical_bone_chain.size(); i++) { |
96 | String base_string = "joint_" + itos(i) + "_" ; |
97 | |
98 | p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "nodepath" , PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicalBone2D" , PROPERTY_USAGE_DEFAULT)); |
99 | } |
100 | } |
101 | |
102 | void SkeletonModification2DPhysicalBones::_execute(float p_delta) { |
103 | ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, |
104 | "Modification is not setup and therefore cannot execute!" ); |
105 | if (!enabled) { |
106 | return; |
107 | } |
108 | |
109 | if (_simulation_state_dirty) { |
110 | _update_simulation_state(); |
111 | } |
112 | |
113 | for (int i = 0; i < physical_bone_chain.size(); i++) { |
114 | PhysicalBone_Data2D bone_data = physical_bone_chain[i]; |
115 | if (bone_data.physical_bone_node_cache.is_null()) { |
116 | WARN_PRINT_ONCE("PhysicalBone2D cache " + itos(i) + " is out of date. Attempting to update..." ); |
117 | _physical_bone_update_cache(i); |
118 | continue; |
119 | } |
120 | |
121 | PhysicalBone2D *physical_bone = Object::cast_to<PhysicalBone2D>(ObjectDB::get_instance(bone_data.physical_bone_node_cache)); |
122 | if (!physical_bone) { |
123 | ERR_PRINT_ONCE("PhysicalBone2D not found at index " + itos(i) + "!" ); |
124 | return; |
125 | } |
126 | if (physical_bone->get_bone2d_index() < 0 || physical_bone->get_bone2d_index() > stack->skeleton->get_bone_count()) { |
127 | ERR_PRINT_ONCE("PhysicalBone2D at index " + itos(i) + " has invalid Bone2D!" ); |
128 | return; |
129 | } |
130 | Bone2D *bone_2d = stack->skeleton->get_bone(physical_bone->get_bone2d_index()); |
131 | |
132 | if (physical_bone->get_simulate_physics() && !physical_bone->get_follow_bone_when_simulating()) { |
133 | bone_2d->set_global_transform(physical_bone->get_global_transform()); |
134 | stack->skeleton->set_bone_local_pose_override(physical_bone->get_bone2d_index(), bone_2d->get_transform(), stack->strength, true); |
135 | } |
136 | } |
137 | } |
138 | |
139 | void SkeletonModification2DPhysicalBones::_setup_modification(SkeletonModificationStack2D *p_stack) { |
140 | stack = p_stack; |
141 | |
142 | if (stack) { |
143 | is_setup = true; |
144 | |
145 | if (stack->skeleton) { |
146 | for (int i = 0; i < physical_bone_chain.size(); i++) { |
147 | _physical_bone_update_cache(i); |
148 | } |
149 | } |
150 | } |
151 | } |
152 | |
153 | void SkeletonModification2DPhysicalBones::_physical_bone_update_cache(int p_joint_idx) { |
154 | ERR_FAIL_INDEX_MSG(p_joint_idx, physical_bone_chain.size(), "Cannot update PhysicalBone2D cache: joint index out of range!" ); |
155 | if (!is_setup || !stack) { |
156 | if (!stack) { |
157 | ERR_PRINT_ONCE("Cannot update PhysicalBone2D cache: modification is not properly setup!" ); |
158 | } |
159 | return; |
160 | } |
161 | |
162 | physical_bone_chain.write[p_joint_idx].physical_bone_node_cache = ObjectID(); |
163 | if (stack->skeleton) { |
164 | if (stack->skeleton->is_inside_tree()) { |
165 | if (stack->skeleton->has_node(physical_bone_chain[p_joint_idx].physical_bone_node)) { |
166 | Node *node = stack->skeleton->get_node(physical_bone_chain[p_joint_idx].physical_bone_node); |
167 | ERR_FAIL_COND_MSG(!node || stack->skeleton == node, |
168 | "Cannot update Physical Bone2D " + itos(p_joint_idx) + " cache: node is this modification's skeleton or cannot be found!" ); |
169 | ERR_FAIL_COND_MSG(!node->is_inside_tree(), |
170 | "Cannot update Physical Bone2D " + itos(p_joint_idx) + " cache: node is not in scene tree!" ); |
171 | physical_bone_chain.write[p_joint_idx].physical_bone_node_cache = node->get_instance_id(); |
172 | } |
173 | } |
174 | } |
175 | } |
176 | |
177 | int SkeletonModification2DPhysicalBones::get_physical_bone_chain_length() { |
178 | return physical_bone_chain.size(); |
179 | } |
180 | |
181 | void SkeletonModification2DPhysicalBones::set_physical_bone_chain_length(int p_length) { |
182 | ERR_FAIL_COND(p_length < 0); |
183 | physical_bone_chain.resize(p_length); |
184 | notify_property_list_changed(); |
185 | } |
186 | |
187 | void SkeletonModification2DPhysicalBones::fetch_physical_bones() { |
188 | ERR_FAIL_NULL_MSG(stack, "No modification stack found! Cannot fetch physical bones!" ); |
189 | ERR_FAIL_COND_MSG(!stack->skeleton, "No skeleton found! Cannot fetch physical bones!" ); |
190 | |
191 | physical_bone_chain.clear(); |
192 | |
193 | List<Node *> node_queue = List<Node *>(); |
194 | node_queue.push_back(stack->skeleton); |
195 | |
196 | while (node_queue.size() > 0) { |
197 | Node *node_to_process = node_queue[0]; |
198 | node_queue.pop_front(); |
199 | |
200 | if (node_to_process != nullptr) { |
201 | PhysicalBone2D *potential_bone = Object::cast_to<PhysicalBone2D>(node_to_process); |
202 | if (potential_bone) { |
203 | PhysicalBone_Data2D new_data = PhysicalBone_Data2D(); |
204 | new_data.physical_bone_node = stack->skeleton->get_path_to(potential_bone); |
205 | new_data.physical_bone_node_cache = potential_bone->get_instance_id(); |
206 | physical_bone_chain.push_back(new_data); |
207 | } |
208 | for (int i = 0; i < node_to_process->get_child_count(); i++) { |
209 | node_queue.push_back(node_to_process->get_child(i)); |
210 | } |
211 | } |
212 | } |
213 | } |
214 | |
215 | void SkeletonModification2DPhysicalBones::start_simulation(const TypedArray<StringName> &p_bones) { |
216 | _simulation_state_dirty = true; |
217 | _simulation_state_dirty_names = p_bones; |
218 | _simulation_state_dirty_process = true; |
219 | |
220 | if (is_setup) { |
221 | _update_simulation_state(); |
222 | } |
223 | } |
224 | |
225 | void SkeletonModification2DPhysicalBones::stop_simulation(const TypedArray<StringName> &p_bones) { |
226 | _simulation_state_dirty = true; |
227 | _simulation_state_dirty_names = p_bones; |
228 | _simulation_state_dirty_process = false; |
229 | |
230 | if (is_setup) { |
231 | _update_simulation_state(); |
232 | } |
233 | } |
234 | |
235 | void SkeletonModification2DPhysicalBones::_update_simulation_state() { |
236 | if (!_simulation_state_dirty) { |
237 | return; |
238 | } |
239 | _simulation_state_dirty = false; |
240 | |
241 | if (_simulation_state_dirty_names.size() <= 0) { |
242 | for (int i = 0; i < physical_bone_chain.size(); i++) { |
243 | PhysicalBone2D *physical_bone = Object::cast_to<PhysicalBone2D>(stack->skeleton->get_node(physical_bone_chain[i].physical_bone_node)); |
244 | if (!physical_bone) { |
245 | continue; |
246 | } |
247 | |
248 | physical_bone->set_simulate_physics(_simulation_state_dirty_process); |
249 | } |
250 | } else { |
251 | for (int i = 0; i < physical_bone_chain.size(); i++) { |
252 | PhysicalBone2D *physical_bone = Object::cast_to<PhysicalBone2D>(ObjectDB::get_instance(physical_bone_chain[i].physical_bone_node_cache)); |
253 | if (!physical_bone) { |
254 | continue; |
255 | } |
256 | if (_simulation_state_dirty_names.has(physical_bone->get_name())) { |
257 | physical_bone->set_simulate_physics(_simulation_state_dirty_process); |
258 | } |
259 | } |
260 | } |
261 | } |
262 | |
263 | void SkeletonModification2DPhysicalBones::set_physical_bone_node(int p_joint_idx, const NodePath &p_nodepath) { |
264 | ERR_FAIL_INDEX_MSG(p_joint_idx, physical_bone_chain.size(), "Joint index out of range!" ); |
265 | physical_bone_chain.write[p_joint_idx].physical_bone_node = p_nodepath; |
266 | _physical_bone_update_cache(p_joint_idx); |
267 | } |
268 | |
269 | NodePath SkeletonModification2DPhysicalBones::get_physical_bone_node(int p_joint_idx) const { |
270 | ERR_FAIL_INDEX_V_MSG(p_joint_idx, physical_bone_chain.size(), NodePath(), "Joint index out of range!" ); |
271 | return physical_bone_chain[p_joint_idx].physical_bone_node; |
272 | } |
273 | |
274 | void SkeletonModification2DPhysicalBones::_bind_methods() { |
275 | ClassDB::bind_method(D_METHOD("set_physical_bone_chain_length" , "length" ), &SkeletonModification2DPhysicalBones::set_physical_bone_chain_length); |
276 | ClassDB::bind_method(D_METHOD("get_physical_bone_chain_length" ), &SkeletonModification2DPhysicalBones::get_physical_bone_chain_length); |
277 | |
278 | ClassDB::bind_method(D_METHOD("set_physical_bone_node" , "joint_idx" , "physicalbone2d_node" ), &SkeletonModification2DPhysicalBones::set_physical_bone_node); |
279 | ClassDB::bind_method(D_METHOD("get_physical_bone_node" , "joint_idx" ), &SkeletonModification2DPhysicalBones::get_physical_bone_node); |
280 | |
281 | ClassDB::bind_method(D_METHOD("fetch_physical_bones" ), &SkeletonModification2DPhysicalBones::fetch_physical_bones); |
282 | ClassDB::bind_method(D_METHOD("start_simulation" , "bones" ), &SkeletonModification2DPhysicalBones::start_simulation, DEFVAL(Array())); |
283 | ClassDB::bind_method(D_METHOD("stop_simulation" , "bones" ), &SkeletonModification2DPhysicalBones::stop_simulation, DEFVAL(Array())); |
284 | |
285 | ADD_PROPERTY(PropertyInfo(Variant::INT, "physical_bone_chain_length" , PROPERTY_HINT_RANGE, "0,100,1" ), "set_physical_bone_chain_length" , "get_physical_bone_chain_length" ); |
286 | } |
287 | |
288 | SkeletonModification2DPhysicalBones::SkeletonModification2DPhysicalBones() { |
289 | stack = nullptr; |
290 | is_setup = false; |
291 | physical_bone_chain = Vector<PhysicalBone_Data2D>(); |
292 | enabled = true; |
293 | editor_draw_gizmo = false; // Nothing to really show in a gizmo right now. |
294 | } |
295 | |
296 | SkeletonModification2DPhysicalBones::~SkeletonModification2DPhysicalBones() { |
297 | } |
298 | |