| 1 | /**************************************************************************/ |
| 2 | /* sprite_frames.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "sprite_frames.h" |
| 32 | |
| 33 | #include "scene/scene_string_names.h" |
| 34 | |
| 35 | void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_texture, float p_duration, int p_at_pos) { |
| 36 | HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); |
| 37 | ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist." ); |
| 38 | |
| 39 | p_duration = MAX(SPRITE_FRAME_MINIMUM_DURATION, p_duration); |
| 40 | |
| 41 | Frame frame = { p_texture, p_duration }; |
| 42 | |
| 43 | if (p_at_pos >= 0 && p_at_pos < E->value.frames.size()) { |
| 44 | E->value.frames.insert(p_at_pos, frame); |
| 45 | } else { |
| 46 | E->value.frames.push_back(frame); |
| 47 | } |
| 48 | |
| 49 | emit_changed(); |
| 50 | } |
| 51 | |
| 52 | void SpriteFrames::set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_texture, float p_duration) { |
| 53 | HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); |
| 54 | ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist." ); |
| 55 | ERR_FAIL_COND(p_idx < 0); |
| 56 | if (p_idx >= E->value.frames.size()) { |
| 57 | return; |
| 58 | } |
| 59 | |
| 60 | p_duration = MAX(SPRITE_FRAME_MINIMUM_DURATION, p_duration); |
| 61 | |
| 62 | Frame frame = { p_texture, p_duration }; |
| 63 | |
| 64 | E->value.frames.write[p_idx] = frame; |
| 65 | |
| 66 | emit_changed(); |
| 67 | } |
| 68 | |
| 69 | int SpriteFrames::get_frame_count(const StringName &p_anim) const { |
| 70 | HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim); |
| 71 | ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist." ); |
| 72 | |
| 73 | return E->value.frames.size(); |
| 74 | } |
| 75 | |
| 76 | void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) { |
| 77 | HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); |
| 78 | ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist." ); |
| 79 | |
| 80 | E->value.frames.remove_at(p_idx); |
| 81 | |
| 82 | emit_changed(); |
| 83 | } |
| 84 | |
| 85 | void SpriteFrames::clear(const StringName &p_anim) { |
| 86 | HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); |
| 87 | ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist." ); |
| 88 | |
| 89 | E->value.frames.clear(); |
| 90 | |
| 91 | emit_changed(); |
| 92 | } |
| 93 | |
| 94 | void SpriteFrames::clear_all() { |
| 95 | animations.clear(); |
| 96 | add_animation("default" ); |
| 97 | } |
| 98 | |
| 99 | void SpriteFrames::add_animation(const StringName &p_anim) { |
| 100 | ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'." ); |
| 101 | |
| 102 | animations[p_anim] = Anim(); |
| 103 | } |
| 104 | |
| 105 | bool SpriteFrames::has_animation(const StringName &p_anim) const { |
| 106 | return animations.has(p_anim); |
| 107 | } |
| 108 | |
| 109 | void SpriteFrames::remove_animation(const StringName &p_anim) { |
| 110 | animations.erase(p_anim); |
| 111 | } |
| 112 | |
| 113 | void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) { |
| 114 | ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'." ); |
| 115 | ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists." ); |
| 116 | |
| 117 | Anim anim = animations[p_prev]; |
| 118 | animations.erase(p_prev); |
| 119 | animations[p_next] = anim; |
| 120 | } |
| 121 | |
| 122 | void SpriteFrames::get_animation_list(List<StringName> *r_animations) const { |
| 123 | for (const KeyValue<StringName, Anim> &E : animations) { |
| 124 | r_animations->push_back(E.key); |
| 125 | } |
| 126 | } |
| 127 | |
| 128 | Vector<String> SpriteFrames::get_animation_names() const { |
| 129 | Vector<String> names; |
| 130 | for (const KeyValue<StringName, Anim> &E : animations) { |
| 131 | names.push_back(E.key); |
| 132 | } |
| 133 | names.sort(); |
| 134 | return names; |
| 135 | } |
| 136 | |
| 137 | void SpriteFrames::set_animation_speed(const StringName &p_anim, double p_fps) { |
| 138 | ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ")." ); |
| 139 | HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); |
| 140 | ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist." ); |
| 141 | E->value.speed = p_fps; |
| 142 | } |
| 143 | |
| 144 | double SpriteFrames::get_animation_speed(const StringName &p_anim) const { |
| 145 | HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim); |
| 146 | ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist." ); |
| 147 | return E->value.speed; |
| 148 | } |
| 149 | |
| 150 | void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) { |
| 151 | HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); |
| 152 | ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist." ); |
| 153 | E->value.loop = p_loop; |
| 154 | } |
| 155 | |
| 156 | bool SpriteFrames::get_animation_loop(const StringName &p_anim) const { |
| 157 | HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim); |
| 158 | ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist." ); |
| 159 | return E->value.loop; |
| 160 | } |
| 161 | |
| 162 | Array SpriteFrames::_get_animations() const { |
| 163 | Array anims; |
| 164 | |
| 165 | List<StringName> sorted_names; |
| 166 | get_animation_list(&sorted_names); |
| 167 | sorted_names.sort_custom<StringName::AlphCompare>(); |
| 168 | |
| 169 | for (const StringName &anim_name : sorted_names) { |
| 170 | const Anim &anim = animations[anim_name]; |
| 171 | Dictionary d; |
| 172 | d["name" ] = anim_name; |
| 173 | d["speed" ] = anim.speed; |
| 174 | d["loop" ] = anim.loop; |
| 175 | Array frames; |
| 176 | for (int i = 0; i < anim.frames.size(); i++) { |
| 177 | Dictionary f; |
| 178 | f["texture" ] = anim.frames[i].texture; |
| 179 | f["duration" ] = anim.frames[i].duration; |
| 180 | frames.push_back(f); |
| 181 | } |
| 182 | d["frames" ] = frames; |
| 183 | anims.push_back(d); |
| 184 | } |
| 185 | |
| 186 | return anims; |
| 187 | } |
| 188 | |
| 189 | void SpriteFrames::_set_animations(const Array &p_animations) { |
| 190 | animations.clear(); |
| 191 | for (int i = 0; i < p_animations.size(); i++) { |
| 192 | Dictionary d = p_animations[i]; |
| 193 | |
| 194 | ERR_CONTINUE(!d.has("name" )); |
| 195 | ERR_CONTINUE(!d.has("speed" )); |
| 196 | ERR_CONTINUE(!d.has("loop" )); |
| 197 | ERR_CONTINUE(!d.has("frames" )); |
| 198 | |
| 199 | Anim anim; |
| 200 | anim.speed = d["speed" ]; |
| 201 | anim.loop = d["loop" ]; |
| 202 | Array frames = d["frames" ]; |
| 203 | for (int j = 0; j < frames.size(); j++) { |
| 204 | #ifndef DISABLE_DEPRECATED |
| 205 | // For compatibility. |
| 206 | Ref<Resource> res = frames[j]; |
| 207 | if (res.is_valid()) { |
| 208 | Frame frame = { res, 1.0 }; |
| 209 | anim.frames.push_back(frame); |
| 210 | continue; |
| 211 | } |
| 212 | #endif |
| 213 | |
| 214 | Dictionary f = frames[j]; |
| 215 | |
| 216 | ERR_CONTINUE(!f.has("texture" )); |
| 217 | ERR_CONTINUE(!f.has("duration" )); |
| 218 | |
| 219 | Frame frame = { f["texture" ], MAX(SPRITE_FRAME_MINIMUM_DURATION, (float)f["duration" ]) }; |
| 220 | anim.frames.push_back(frame); |
| 221 | } |
| 222 | |
| 223 | animations[d["name" ]] = anim; |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | void SpriteFrames::_bind_methods() { |
| 228 | ClassDB::bind_method(D_METHOD("add_animation" , "anim" ), &SpriteFrames::add_animation); |
| 229 | ClassDB::bind_method(D_METHOD("has_animation" , "anim" ), &SpriteFrames::has_animation); |
| 230 | ClassDB::bind_method(D_METHOD("remove_animation" , "anim" ), &SpriteFrames::remove_animation); |
| 231 | ClassDB::bind_method(D_METHOD("rename_animation" , "anim" , "newname" ), &SpriteFrames::rename_animation); |
| 232 | |
| 233 | ClassDB::bind_method(D_METHOD("get_animation_names" ), &SpriteFrames::get_animation_names); |
| 234 | |
| 235 | ClassDB::bind_method(D_METHOD("set_animation_speed" , "anim" , "fps" ), &SpriteFrames::set_animation_speed); |
| 236 | ClassDB::bind_method(D_METHOD("get_animation_speed" , "anim" ), &SpriteFrames::get_animation_speed); |
| 237 | |
| 238 | ClassDB::bind_method(D_METHOD("set_animation_loop" , "anim" , "loop" ), &SpriteFrames::set_animation_loop); |
| 239 | ClassDB::bind_method(D_METHOD("get_animation_loop" , "anim" ), &SpriteFrames::get_animation_loop); |
| 240 | |
| 241 | ClassDB::bind_method(D_METHOD("add_frame" , "anim" , "texture" , "duration" , "at_position" ), &SpriteFrames::add_frame, DEFVAL(1.0), DEFVAL(-1)); |
| 242 | ClassDB::bind_method(D_METHOD("set_frame" , "anim" , "idx" , "texture" , "duration" ), &SpriteFrames::set_frame, DEFVAL(1.0)); |
| 243 | ClassDB::bind_method(D_METHOD("remove_frame" , "anim" , "idx" ), &SpriteFrames::remove_frame); |
| 244 | |
| 245 | ClassDB::bind_method(D_METHOD("get_frame_count" , "anim" ), &SpriteFrames::get_frame_count); |
| 246 | ClassDB::bind_method(D_METHOD("get_frame_texture" , "anim" , "idx" ), &SpriteFrames::get_frame_texture); |
| 247 | ClassDB::bind_method(D_METHOD("get_frame_duration" , "anim" , "idx" ), &SpriteFrames::get_frame_duration); |
| 248 | |
| 249 | ClassDB::bind_method(D_METHOD("clear" , "anim" ), &SpriteFrames::clear); |
| 250 | ClassDB::bind_method(D_METHOD("clear_all" ), &SpriteFrames::clear_all); |
| 251 | |
| 252 | // `animations` property is for serialization. |
| 253 | |
| 254 | ClassDB::bind_method(D_METHOD("_set_animations" , "animations" ), &SpriteFrames::_set_animations); |
| 255 | ClassDB::bind_method(D_METHOD("_get_animations" ), &SpriteFrames::_get_animations); |
| 256 | |
| 257 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations" , "_get_animations" ); |
| 258 | } |
| 259 | |
| 260 | SpriteFrames::SpriteFrames() { |
| 261 | add_animation(SceneStringNames::get_singleton()->_default); |
| 262 | } |
| 263 | |