| 1 | /**************************************************************************/ | 
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| 2 | /*  sprite_frames.cpp                                                     */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "sprite_frames.h" | 
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| 32 |  | 
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| 33 | #include "scene/scene_string_names.h" | 
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| 34 |  | 
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| 35 | void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_texture, float p_duration, int p_at_pos) { | 
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| 36 | HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); | 
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| 37 | ERR_FAIL_COND_MSG(!E, "Animation '"+ String(p_anim) + "' doesn't exist."); | 
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| 38 |  | 
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| 39 | p_duration = MAX(SPRITE_FRAME_MINIMUM_DURATION, p_duration); | 
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| 40 |  | 
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| 41 | Frame frame = { p_texture, p_duration }; | 
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| 42 |  | 
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| 43 | if (p_at_pos >= 0 && p_at_pos < E->value.frames.size()) { | 
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| 44 | E->value.frames.insert(p_at_pos, frame); | 
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| 45 | } else { | 
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| 46 | E->value.frames.push_back(frame); | 
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| 47 | } | 
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| 48 |  | 
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| 49 | emit_changed(); | 
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| 50 | } | 
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| 51 |  | 
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| 52 | void SpriteFrames::set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_texture, float p_duration) { | 
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| 53 | HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); | 
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| 54 | ERR_FAIL_COND_MSG(!E, "Animation '"+ String(p_anim) + "' doesn't exist."); | 
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| 55 | ERR_FAIL_COND(p_idx < 0); | 
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| 56 | if (p_idx >= E->value.frames.size()) { | 
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| 57 | return; | 
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| 58 | } | 
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| 59 |  | 
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| 60 | p_duration = MAX(SPRITE_FRAME_MINIMUM_DURATION, p_duration); | 
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| 61 |  | 
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| 62 | Frame frame = { p_texture, p_duration }; | 
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| 63 |  | 
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| 64 | E->value.frames.write[p_idx] = frame; | 
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| 65 |  | 
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| 66 | emit_changed(); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | int SpriteFrames::get_frame_count(const StringName &p_anim) const { | 
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| 70 | HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim); | 
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| 71 | ERR_FAIL_COND_V_MSG(!E, 0, "Animation '"+ String(p_anim) + "' doesn't exist."); | 
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| 72 |  | 
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| 73 | return E->value.frames.size(); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) { | 
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| 77 | HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); | 
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| 78 | ERR_FAIL_COND_MSG(!E, "Animation '"+ String(p_anim) + "' doesn't exist."); | 
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| 79 |  | 
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| 80 | E->value.frames.remove_at(p_idx); | 
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| 81 |  | 
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| 82 | emit_changed(); | 
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| 83 | } | 
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| 84 |  | 
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| 85 | void SpriteFrames::clear(const StringName &p_anim) { | 
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| 86 | HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); | 
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| 87 | ERR_FAIL_COND_MSG(!E, "Animation '"+ String(p_anim) + "' doesn't exist."); | 
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| 88 |  | 
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| 89 | E->value.frames.clear(); | 
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| 90 |  | 
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| 91 | emit_changed(); | 
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| 92 | } | 
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| 93 |  | 
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| 94 | void SpriteFrames::clear_all() { | 
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| 95 | animations.clear(); | 
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| 96 | add_animation( "default"); | 
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| 97 | } | 
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| 98 |  | 
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| 99 | void SpriteFrames::add_animation(const StringName &p_anim) { | 
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| 100 | ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '"+ p_anim + "'."); | 
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| 101 |  | 
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| 102 | animations[p_anim] = Anim(); | 
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| 103 | } | 
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| 104 |  | 
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| 105 | bool SpriteFrames::has_animation(const StringName &p_anim) const { | 
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| 106 | return animations.has(p_anim); | 
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| 107 | } | 
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| 108 |  | 
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| 109 | void SpriteFrames::remove_animation(const StringName &p_anim) { | 
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| 110 | animations.erase(p_anim); | 
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| 111 | } | 
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| 112 |  | 
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| 113 | void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) { | 
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| 114 | ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '"+ String(p_prev) + "'."); | 
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| 115 | ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '"+ String(p_next) + "' already exists."); | 
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| 116 |  | 
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| 117 | Anim anim = animations[p_prev]; | 
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| 118 | animations.erase(p_prev); | 
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| 119 | animations[p_next] = anim; | 
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| 120 | } | 
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| 121 |  | 
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| 122 | void SpriteFrames::get_animation_list(List<StringName> *r_animations) const { | 
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| 123 | for (const KeyValue<StringName, Anim> &E : animations) { | 
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| 124 | r_animations->push_back(E.key); | 
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| 125 | } | 
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| 126 | } | 
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| 127 |  | 
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| 128 | Vector<String> SpriteFrames::get_animation_names() const { | 
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| 129 | Vector<String> names; | 
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| 130 | for (const KeyValue<StringName, Anim> &E : animations) { | 
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| 131 | names.push_back(E.key); | 
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| 132 | } | 
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| 133 | names.sort(); | 
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| 134 | return names; | 
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| 135 | } | 
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| 136 |  | 
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| 137 | void SpriteFrames::set_animation_speed(const StringName &p_anim, double p_fps) { | 
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| 138 | ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative ("+ itos(p_fps) + ")."); | 
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| 139 | HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); | 
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| 140 | ERR_FAIL_COND_MSG(!E, "Animation '"+ String(p_anim) + "' doesn't exist."); | 
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| 141 | E->value.speed = p_fps; | 
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| 142 | } | 
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| 143 |  | 
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| 144 | double SpriteFrames::get_animation_speed(const StringName &p_anim) const { | 
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| 145 | HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim); | 
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| 146 | ERR_FAIL_COND_V_MSG(!E, 0, "Animation '"+ String(p_anim) + "' doesn't exist."); | 
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| 147 | return E->value.speed; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) { | 
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| 151 | HashMap<StringName, Anim>::Iterator E = animations.find(p_anim); | 
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| 152 | ERR_FAIL_COND_MSG(!E, "Animation '"+ String(p_anim) + "' doesn't exist."); | 
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| 153 | E->value.loop = p_loop; | 
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| 154 | } | 
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| 155 |  | 
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| 156 | bool SpriteFrames::get_animation_loop(const StringName &p_anim) const { | 
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| 157 | HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim); | 
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| 158 | ERR_FAIL_COND_V_MSG(!E, false, "Animation '"+ String(p_anim) + "' doesn't exist."); | 
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| 159 | return E->value.loop; | 
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| 160 | } | 
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| 161 |  | 
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| 162 | Array SpriteFrames::_get_animations() const { | 
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| 163 | Array anims; | 
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| 164 |  | 
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| 165 | List<StringName> sorted_names; | 
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| 166 | get_animation_list(&sorted_names); | 
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| 167 | sorted_names.sort_custom<StringName::AlphCompare>(); | 
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| 168 |  | 
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| 169 | for (const StringName &anim_name : sorted_names) { | 
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| 170 | const Anim &anim = animations[anim_name]; | 
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| 171 | Dictionary d; | 
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| 172 | d[ "name"] = anim_name; | 
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| 173 | d[ "speed"] = anim.speed; | 
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| 174 | d[ "loop"] = anim.loop; | 
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| 175 | Array frames; | 
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| 176 | for (int i = 0; i < anim.frames.size(); i++) { | 
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| 177 | Dictionary f; | 
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| 178 | f[ "texture"] = anim.frames[i].texture; | 
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| 179 | f[ "duration"] = anim.frames[i].duration; | 
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| 180 | frames.push_back(f); | 
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| 181 | } | 
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| 182 | d[ "frames"] = frames; | 
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| 183 | anims.push_back(d); | 
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| 184 | } | 
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| 185 |  | 
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| 186 | return anims; | 
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| 187 | } | 
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| 188 |  | 
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| 189 | void SpriteFrames::_set_animations(const Array &p_animations) { | 
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| 190 | animations.clear(); | 
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| 191 | for (int i = 0; i < p_animations.size(); i++) { | 
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| 192 | Dictionary d = p_animations[i]; | 
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| 193 |  | 
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| 194 | ERR_CONTINUE(!d.has( "name")); | 
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| 195 | ERR_CONTINUE(!d.has( "speed")); | 
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| 196 | ERR_CONTINUE(!d.has( "loop")); | 
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| 197 | ERR_CONTINUE(!d.has( "frames")); | 
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| 198 |  | 
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| 199 | Anim anim; | 
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| 200 | anim.speed = d[ "speed"]; | 
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| 201 | anim.loop = d[ "loop"]; | 
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| 202 | Array frames = d[ "frames"]; | 
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| 203 | for (int j = 0; j < frames.size(); j++) { | 
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| 204 | #ifndef DISABLE_DEPRECATED | 
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| 205 | // For compatibility. | 
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| 206 | Ref<Resource> res = frames[j]; | 
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| 207 | if (res.is_valid()) { | 
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| 208 | Frame frame = { res, 1.0 }; | 
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| 209 | anim.frames.push_back(frame); | 
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| 210 | continue; | 
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| 211 | } | 
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| 212 | #endif | 
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| 213 |  | 
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| 214 | Dictionary f = frames[j]; | 
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| 215 |  | 
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| 216 | ERR_CONTINUE(!f.has( "texture")); | 
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| 217 | ERR_CONTINUE(!f.has( "duration")); | 
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| 218 |  | 
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| 219 | Frame frame = { f[ "texture"], MAX(SPRITE_FRAME_MINIMUM_DURATION, (float)f[ "duration"]) }; | 
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| 220 | anim.frames.push_back(frame); | 
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| 221 | } | 
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| 222 |  | 
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| 223 | animations[d[ "name"]] = anim; | 
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| 224 | } | 
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| 225 | } | 
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| 226 |  | 
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| 227 | void SpriteFrames::_bind_methods() { | 
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| 228 | ClassDB::bind_method(D_METHOD( "add_animation", "anim"), &SpriteFrames::add_animation); | 
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| 229 | ClassDB::bind_method(D_METHOD( "has_animation", "anim"), &SpriteFrames::has_animation); | 
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| 230 | ClassDB::bind_method(D_METHOD( "remove_animation", "anim"), &SpriteFrames::remove_animation); | 
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| 231 | ClassDB::bind_method(D_METHOD( "rename_animation", "anim", "newname"), &SpriteFrames::rename_animation); | 
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| 232 |  | 
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| 233 | ClassDB::bind_method(D_METHOD( "get_animation_names"), &SpriteFrames::get_animation_names); | 
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| 234 |  | 
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| 235 | ClassDB::bind_method(D_METHOD( "set_animation_speed", "anim", "fps"), &SpriteFrames::set_animation_speed); | 
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| 236 | ClassDB::bind_method(D_METHOD( "get_animation_speed", "anim"), &SpriteFrames::get_animation_speed); | 
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| 237 |  | 
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| 238 | ClassDB::bind_method(D_METHOD( "set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop); | 
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| 239 | ClassDB::bind_method(D_METHOD( "get_animation_loop", "anim"), &SpriteFrames::get_animation_loop); | 
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| 240 |  | 
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| 241 | ClassDB::bind_method(D_METHOD( "add_frame", "anim", "texture", "duration", "at_position"), &SpriteFrames::add_frame, DEFVAL(1.0), DEFVAL(-1)); | 
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| 242 | ClassDB::bind_method(D_METHOD( "set_frame", "anim", "idx", "texture", "duration"), &SpriteFrames::set_frame, DEFVAL(1.0)); | 
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| 243 | ClassDB::bind_method(D_METHOD( "remove_frame", "anim", "idx"), &SpriteFrames::remove_frame); | 
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| 244 |  | 
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| 245 | ClassDB::bind_method(D_METHOD( "get_frame_count", "anim"), &SpriteFrames::get_frame_count); | 
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| 246 | ClassDB::bind_method(D_METHOD( "get_frame_texture", "anim", "idx"), &SpriteFrames::get_frame_texture); | 
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| 247 | ClassDB::bind_method(D_METHOD( "get_frame_duration", "anim", "idx"), &SpriteFrames::get_frame_duration); | 
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| 248 |  | 
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| 249 | ClassDB::bind_method(D_METHOD( "clear", "anim"), &SpriteFrames::clear); | 
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| 250 | ClassDB::bind_method(D_METHOD( "clear_all"), &SpriteFrames::clear_all); | 
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| 251 |  | 
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| 252 | // `animations` property is for serialization. | 
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| 253 |  | 
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| 254 | ClassDB::bind_method(D_METHOD( "_set_animations", "animations"), &SpriteFrames::_set_animations); | 
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| 255 | ClassDB::bind_method(D_METHOD( "_get_animations"), &SpriteFrames::_get_animations); | 
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| 256 |  | 
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| 257 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); | 
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| 258 | } | 
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| 259 |  | 
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| 260 | SpriteFrames::SpriteFrames() { | 
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| 261 | add_animation(SceneStringNames::get_singleton()->_default); | 
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| 262 | } | 
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| 263 |  | 
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