1/**************************************************************************/
2/* style_box_flat.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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29/**************************************************************************/
30
31#include "style_box_flat.h"
32
33#include "servers/rendering_server.h"
34
35float StyleBoxFlat::get_style_margin(Side p_side) const {
36 ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
37 return border_width[p_side];
38}
39
40void StyleBoxFlat::_validate_property(PropertyInfo &p_property) const {
41 if (!anti_aliased && p_property.name == "anti_aliasing_size") {
42 p_property.usage = PROPERTY_USAGE_NO_EDITOR;
43 }
44}
45
46void StyleBoxFlat::set_bg_color(const Color &p_color) {
47 bg_color = p_color;
48 emit_changed();
49}
50
51Color StyleBoxFlat::get_bg_color() const {
52 return bg_color;
53}
54
55void StyleBoxFlat::set_border_color(const Color &p_color) {
56 border_color = p_color;
57 emit_changed();
58}
59
60Color StyleBoxFlat::get_border_color() const {
61 return border_color;
62}
63
64void StyleBoxFlat::set_border_width_all(int p_size) {
65 border_width[0] = p_size;
66 border_width[1] = p_size;
67 border_width[2] = p_size;
68 border_width[3] = p_size;
69 emit_changed();
70}
71
72int StyleBoxFlat::get_border_width_min() const {
73 return MIN(MIN(border_width[0], border_width[1]), MIN(border_width[2], border_width[3]));
74}
75
76void StyleBoxFlat::set_border_width(Side p_side, int p_width) {
77 ERR_FAIL_INDEX((int)p_side, 4);
78 border_width[p_side] = p_width;
79 emit_changed();
80}
81
82int StyleBoxFlat::get_border_width(Side p_side) const {
83 ERR_FAIL_INDEX_V((int)p_side, 4, 0);
84 return border_width[p_side];
85}
86
87void StyleBoxFlat::set_border_blend(bool p_blend) {
88 blend_border = p_blend;
89 emit_changed();
90}
91
92bool StyleBoxFlat::get_border_blend() const {
93 return blend_border;
94}
95
96void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) {
97 ERR_FAIL_INDEX((int)p_corner, 4);
98 corner_radius[p_corner] = radius;
99 emit_changed();
100}
101
102void StyleBoxFlat::set_corner_radius_all(int radius) {
103 for (int i = 0; i < 4; i++) {
104 corner_radius[i] = radius;
105 }
106
107 emit_changed();
108}
109
110void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left) {
111 corner_radius[0] = radius_top_left;
112 corner_radius[1] = radius_top_right;
113 corner_radius[2] = radius_bottom_right;
114 corner_radius[3] = radius_bottom_left;
115
116 emit_changed();
117}
118
119int StyleBoxFlat::get_corner_radius(const Corner p_corner) const {
120 ERR_FAIL_INDEX_V((int)p_corner, 4, 0);
121 return corner_radius[p_corner];
122}
123
124void StyleBoxFlat::set_corner_detail(const int &p_corner_detail) {
125 corner_detail = CLAMP(p_corner_detail, 1, 20);
126 emit_changed();
127}
128
129int StyleBoxFlat::get_corner_detail() const {
130 return corner_detail;
131}
132
133void StyleBoxFlat::set_expand_margin(Side p_side, float p_size) {
134 ERR_FAIL_INDEX((int)p_side, 4);
135 expand_margin[p_side] = p_size;
136 emit_changed();
137}
138
139void StyleBoxFlat::set_expand_margin_all(float p_expand_margin_size) {
140 for (int i = 0; i < 4; i++) {
141 expand_margin[i] = p_expand_margin_size;
142 }
143 emit_changed();
144}
145
146void StyleBoxFlat::set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
147 expand_margin[SIDE_LEFT] = p_left;
148 expand_margin[SIDE_TOP] = p_top;
149 expand_margin[SIDE_RIGHT] = p_right;
150 expand_margin[SIDE_BOTTOM] = p_bottom;
151 emit_changed();
152}
153
154float StyleBoxFlat::get_expand_margin(Side p_side) const {
155 ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
156 return expand_margin[p_side];
157}
158
159void StyleBoxFlat::set_draw_center(bool p_enabled) {
160 draw_center = p_enabled;
161 emit_changed();
162}
163
164bool StyleBoxFlat::is_draw_center_enabled() const {
165 return draw_center;
166}
167
168void StyleBoxFlat::set_skew(Vector2 p_skew) {
169 skew = p_skew;
170 emit_changed();
171}
172
173Vector2 StyleBoxFlat::get_skew() const {
174 return skew;
175}
176
177void StyleBoxFlat::set_shadow_color(const Color &p_color) {
178 shadow_color = p_color;
179 emit_changed();
180}
181
182Color StyleBoxFlat::get_shadow_color() const {
183 return shadow_color;
184}
185
186void StyleBoxFlat::set_shadow_size(const int &p_size) {
187 shadow_size = p_size;
188 emit_changed();
189}
190
191int StyleBoxFlat::get_shadow_size() const {
192 return shadow_size;
193}
194
195void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) {
196 shadow_offset = p_offset;
197 emit_changed();
198}
199
200Point2 StyleBoxFlat::get_shadow_offset() const {
201 return shadow_offset;
202}
203
204void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) {
205 anti_aliased = p_anti_aliased;
206 emit_changed();
207 notify_property_list_changed();
208}
209
210bool StyleBoxFlat::is_anti_aliased() const {
211 return anti_aliased;
212}
213
214void StyleBoxFlat::set_aa_size(const real_t p_aa_size) {
215 aa_size = CLAMP(p_aa_size, 0.01, 10);
216 emit_changed();
217}
218
219real_t StyleBoxFlat::get_aa_size() const {
220 return aa_size;
221}
222
223inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_rect, const real_t corner_radius[4], real_t *inner_corner_radius) {
224 real_t border_left = inner_rect.position.x - style_rect.position.x;
225 real_t border_top = inner_rect.position.y - style_rect.position.y;
226 real_t border_right = style_rect.size.width - inner_rect.size.width - border_left;
227 real_t border_bottom = style_rect.size.height - inner_rect.size.height - border_top;
228
229 real_t rad;
230
231 // Top left.
232 rad = MIN(border_top, border_left);
233 inner_corner_radius[0] = MAX(corner_radius[0] - rad, 0);
234
235 // Top right;
236 rad = MIN(border_top, border_right);
237 inner_corner_radius[1] = MAX(corner_radius[1] - rad, 0);
238
239 // Bottom right.
240 rad = MIN(border_bottom, border_right);
241 inner_corner_radius[2] = MAX(corner_radius[2] - rad, 0);
242
243 // Bottom left.
244 rad = MIN(border_bottom, border_left);
245 inner_corner_radius[3] = MAX(corner_radius[3] - rad, 0);
246}
247
248inline void draw_rounded_rectangle(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 &style_rect, const real_t corner_radius[4],
249 const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const Vector2 &skew, bool is_filled = false) {
250 int vert_offset = verts.size();
251 if (!vert_offset) {
252 vert_offset = 0;
253 }
254
255 int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail;
256
257 bool draw_border = !is_filled;
258
259 real_t ring_corner_radius[4];
260 set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
261
262 // Corner radius center points.
263 Vector<Point2> outer_points = {
264 ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0]), //tl
265 Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1]), //tr
266 ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2]), //br
267 Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3]) //bl
268 };
269
270 real_t inner_corner_radius[4];
271 set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
272
273 Vector<Point2> inner_points = {
274 inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0]), //tl
275 Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1]), //tr
276 inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2]), //br
277 Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3]) //bl
278 };
279 // Calculate the vertices.
280
281 // If the center is filled, we do not draw the border and directly use the inner ring as reference. Because all calls to this
282 // method either draw a ring or a filled rounded rectangle, but not both.
283 int max_inner_outer = draw_border ? 2 : 1;
284
285 for (int corner_index = 0; corner_index < 4; corner_index++) {
286 for (int detail = 0; detail <= adapted_corner_detail; detail++) {
287 for (int inner_outer = 0; inner_outer < max_inner_outer; inner_outer++) {
288 real_t radius;
289 Color color;
290 Point2 corner_point;
291 if (inner_outer == 0) {
292 radius = inner_corner_radius[corner_index];
293 color = inner_color;
294 corner_point = inner_points[corner_index];
295 } else {
296 radius = ring_corner_radius[corner_index];
297 color = outer_color;
298 corner_point = outer_points[corner_index];
299 }
300
301 const real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x;
302 const real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y;
303 const float x_skew = -skew.x * (y - ring_rect.get_center().y);
304 const float y_skew = -skew.y * (x - ring_rect.get_center().x);
305 verts.push_back(Vector2(x + x_skew, y + y_skew));
306 colors.push_back(color);
307 }
308 }
309 }
310
311 int ring_vert_count = verts.size() - vert_offset;
312
313 // Fill the indices and the colors for the border.
314
315 if (draw_border) {
316 for (int i = 0; i < ring_vert_count; i++) {
317 indices.push_back(vert_offset + ((i + 0) % ring_vert_count));
318 indices.push_back(vert_offset + ((i + 2) % ring_vert_count));
319 indices.push_back(vert_offset + ((i + 1) % ring_vert_count));
320 }
321 }
322
323 if (is_filled) {
324 // Compute the triangles pattern to draw the rounded rectangle.
325 // Consists of vertical stripes of two triangles each.
326
327 int stripes_count = ring_vert_count / 2 - 1;
328 int last_vert_id = ring_vert_count - 1;
329
330 for (int i = 0; i < stripes_count; i++) {
331 // Polygon 1.
332 indices.push_back(vert_offset + i);
333 indices.push_back(vert_offset + last_vert_id - i - 1);
334 indices.push_back(vert_offset + i + 1);
335 // Polygon 2.
336 indices.push_back(vert_offset + i);
337 indices.push_back(vert_offset + last_vert_id - 0 - i);
338 indices.push_back(vert_offset + last_vert_id - 1 - i);
339 }
340 }
341}
342
343inline void adapt_values(int p_index_a, int p_index_b, real_t *adapted_values, const real_t *p_values, const real_t p_width, const real_t p_max_a, const real_t p_max_b) {
344 if (p_values[p_index_a] + p_values[p_index_b] > p_width) {
345 real_t factor;
346 real_t new_value;
347
348 factor = (real_t)p_width / (real_t)(p_values[p_index_a] + p_values[p_index_b]);
349
350 new_value = (p_values[p_index_a] * factor);
351 if (new_value < adapted_values[p_index_a]) {
352 adapted_values[p_index_a] = new_value;
353 }
354 new_value = (p_values[p_index_b] * factor);
355 if (new_value < adapted_values[p_index_b]) {
356 adapted_values[p_index_b] = new_value;
357 }
358 } else {
359 adapted_values[p_index_a] = MIN(p_values[p_index_a], adapted_values[p_index_a]);
360 adapted_values[p_index_b] = MIN(p_values[p_index_b], adapted_values[p_index_b]);
361 }
362 adapted_values[p_index_a] = MIN(p_max_a, adapted_values[p_index_a]);
363 adapted_values[p_index_b] = MIN(p_max_b, adapted_values[p_index_b]);
364}
365
366Rect2 StyleBoxFlat::get_draw_rect(const Rect2 &p_rect) const {
367 Rect2 draw_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
368
369 if (shadow_size > 0) {
370 Rect2 shadow_rect = draw_rect.grow(shadow_size);
371 shadow_rect.position += shadow_offset;
372 draw_rect = draw_rect.merge(shadow_rect);
373 }
374
375 return draw_rect;
376}
377
378void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
379 bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0);
380 bool draw_shadow = (shadow_size > 0);
381 if (!draw_border && !draw_center && !draw_shadow) {
382 return;
383 }
384
385 Rect2 style_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
386 if (Math::is_zero_approx(style_rect.size.width) || Math::is_zero_approx(style_rect.size.height)) {
387 return;
388 }
389
390 const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
391 // Only enable antialiasing if it is actually needed. This improve performances
392 // and maximizes sharpness for non-skewed StyleBoxes with sharp corners.
393 const bool aa_on = (rounded_corners || !skew.is_zero_approx()) && anti_aliased;
394
395 const bool blend_on = blend_border && draw_border;
396
397 Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0);
398 Color border_color_blend = (draw_center ? bg_color : border_color_alpha);
399 Color border_color_inner = blend_on ? border_color_blend : border_color;
400
401 // Adapt borders (prevent weird overlapping/glitchy drawings).
402 real_t width = MAX(style_rect.size.width, 0);
403 real_t height = MAX(style_rect.size.height, 0);
404 real_t adapted_border[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 };
405 adapt_values(SIDE_TOP, SIDE_BOTTOM, adapted_border, border_width, height, height, height);
406 adapt_values(SIDE_LEFT, SIDE_RIGHT, adapted_border, border_width, width, width, width);
407
408 // Adapt corners (prevent weird overlapping/glitchy drawings).
409 real_t adapted_corner[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 };
410 adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]);
411 adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]);
412 adapt_values(CORNER_TOP_LEFT, CORNER_TOP_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]);
413 adapt_values(CORNER_BOTTOM_LEFT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]);
414
415 Rect2 infill_rect = style_rect.grow_individual(-adapted_border[SIDE_LEFT], -adapted_border[SIDE_TOP], -adapted_border[SIDE_RIGHT], -adapted_border[SIDE_BOTTOM]);
416
417 Rect2 border_style_rect = style_rect;
418 if (aa_on) {
419 for (int i = 0; i < 4; i++) {
420 if (border_width[i] > 0) {
421 border_style_rect = border_style_rect.grow_side((Side)i, -aa_size);
422 }
423 }
424 }
425
426 Vector<Point2> verts;
427 Vector<int> indices;
428 Vector<Color> colors;
429 Vector<Point2> uvs;
430
431 // Create shadow
432 if (draw_shadow) {
433 Rect2 shadow_inner_rect = style_rect;
434 shadow_inner_rect.position += shadow_offset;
435
436 Rect2 shadow_rect = style_rect.grow(shadow_size);
437 shadow_rect.position += shadow_offset;
438
439 Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
440
441 draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner,
442 shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail, skew);
443
444 if (draw_center) {
445 draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner,
446 shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, skew, true);
447 }
448 }
449
450 // Create border (no AA).
451 if (draw_border && !aa_on) {
452 draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
453 border_style_rect, infill_rect, border_color_inner, border_color, corner_detail, skew);
454 }
455
456 // Create infill (no AA).
457 if (draw_center && (!aa_on || blend_on)) {
458 draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
459 infill_rect, infill_rect, bg_color, bg_color, corner_detail, skew, true);
460 }
461
462 if (aa_on) {
463 real_t aa_border_width[4];
464 real_t aa_border_width_half[4];
465 real_t aa_fill_width[4];
466 real_t aa_fill_width_half[4];
467 if (draw_border) {
468 for (int i = 0; i < 4; i++) {
469 if (border_width[i] > 0) {
470 aa_border_width[i] = aa_size;
471 aa_border_width_half[i] = aa_size / 2;
472 aa_fill_width[i] = 0;
473 aa_fill_width_half[i] = 0;
474 } else {
475 aa_border_width[i] = 0;
476 aa_border_width_half[i] = 0;
477 aa_fill_width[i] = aa_size;
478 aa_fill_width_half[i] = aa_size / 2;
479 }
480 }
481 } else {
482 for (int i = 0; i < 4; i++) {
483 aa_border_width[i] = 0;
484 aa_border_width_half[i] = 0;
485 aa_fill_width[i] = aa_size;
486 aa_fill_width_half[i] = aa_size / 2;
487 }
488 }
489
490 if (draw_center) {
491 // Infill rect, transparent side of antialiasing gradient (base infill rect enlarged by AA size)
492 Rect2 infill_rect_aa_transparent = infill_rect.grow_individual(aa_fill_width_half[SIDE_LEFT], aa_fill_width_half[SIDE_TOP],
493 aa_fill_width_half[SIDE_RIGHT], aa_fill_width_half[SIDE_BOTTOM]);
494 // Infill rect, colored side of antialiasing gradient (base infill rect shrunk by AA size)
495 Rect2 infill_rect_aa_colored = infill_rect_aa_transparent.grow_individual(-aa_fill_width[SIDE_LEFT], -aa_fill_width[SIDE_TOP],
496 -aa_fill_width[SIDE_RIGHT], -aa_fill_width[SIDE_BOTTOM]);
497 if (!blend_on) {
498 // Create center fill, not antialiased yet
499 draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
500 infill_rect_aa_colored, infill_rect_aa_colored, bg_color, bg_color, corner_detail, skew, true);
501 }
502 if (!blend_on || !draw_border) {
503 Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
504 // Add antialiasing on the center fill
505 draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
506 infill_rect_aa_transparent, infill_rect_aa_colored, bg_color, alpha_bg, corner_detail, skew);
507 }
508 }
509
510 if (draw_border) {
511 // Inner border recct, fully colored side of antialiasing gradient (base inner rect enlarged by AA size)
512 Rect2 inner_rect_aa_colored = infill_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
513 aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
514 // Inner border rect, transparent side of antialiasing gradient (base inner rect shrunk by AA size)
515 Rect2 inner_rect_aa_transparent = inner_rect_aa_colored.grow_individual(-aa_border_width[SIDE_LEFT], -aa_border_width[SIDE_TOP],
516 -aa_border_width[SIDE_RIGHT], -aa_border_width[SIDE_BOTTOM]);
517 // Outer border rect, transparent side of antialiasing gradient (base outer rect enlarged by AA size)
518 Rect2 outer_rect_aa_transparent = style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
519 aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
520 // Outer border rect, colored side of antialiasing gradient (base outer rect shrunk by AA size)
521 Rect2 outer_rect_aa_colored = border_style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
522 aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
523
524 // Create border ring, not antialiased yet
525 draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
526 outer_rect_aa_colored, ((blend_on) ? infill_rect : inner_rect_aa_colored), border_color_inner, border_color, corner_detail, skew);
527 if (!blend_on) {
528 // Add antialiasing on the ring inner border
529 draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
530 inner_rect_aa_colored, inner_rect_aa_transparent, border_color_blend, border_color, corner_detail, skew);
531 }
532 // Add antialiasing on the ring outer border
533 draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
534 outer_rect_aa_transparent, outer_rect_aa_colored, border_color, border_color_alpha, corner_detail, skew);
535 }
536 }
537
538 // Compute UV coordinates.
539 Rect2 uv_rect = style_rect.grow(aa_on ? aa_size : 0);
540 uvs.resize(verts.size());
541 for (int i = 0; i < verts.size(); i++) {
542 uvs.write[i].x = (verts[i].x - uv_rect.position.x) / uv_rect.size.width;
543 uvs.write[i].y = (verts[i].y - uv_rect.position.y) / uv_rect.size.height;
544 }
545
546 // Draw stylebox.
547 RenderingServer *vs = RenderingServer::get_singleton();
548 vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs);
549}
550
551void StyleBoxFlat::_bind_methods() {
552 ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color);
553 ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color);
554
555 ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color);
556 ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color);
557
558 ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all);
559 ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min);
560
561 ClassDB::bind_method(D_METHOD("set_border_width", "margin", "width"), &StyleBoxFlat::set_border_width);
562 ClassDB::bind_method(D_METHOD("get_border_width", "margin"), &StyleBoxFlat::get_border_width);
563
564 ClassDB::bind_method(D_METHOD("set_border_blend", "blend"), &StyleBoxFlat::set_border_blend);
565 ClassDB::bind_method(D_METHOD("get_border_blend"), &StyleBoxFlat::get_border_blend);
566
567 ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all);
568
569 ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius);
570 ClassDB::bind_method(D_METHOD("get_corner_radius", "corner"), &StyleBoxFlat::get_corner_radius);
571
572 ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin);
573 ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxFlat::set_expand_margin_all);
574 ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin);
575
576 ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &StyleBoxFlat::set_draw_center);
577 ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &StyleBoxFlat::is_draw_center_enabled);
578
579 ClassDB::bind_method(D_METHOD("set_skew", "skew"), &StyleBoxFlat::set_skew);
580 ClassDB::bind_method(D_METHOD("get_skew"), &StyleBoxFlat::get_skew);
581
582 ClassDB::bind_method(D_METHOD("set_shadow_color", "color"), &StyleBoxFlat::set_shadow_color);
583 ClassDB::bind_method(D_METHOD("get_shadow_color"), &StyleBoxFlat::get_shadow_color);
584
585 ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size);
586 ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size);
587
588 ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset);
589 ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset);
590
591 ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased);
592 ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased);
593
594 ClassDB::bind_method(D_METHOD("set_aa_size", "size"), &StyleBoxFlat::set_aa_size);
595 ClassDB::bind_method(D_METHOD("get_aa_size"), &StyleBoxFlat::get_aa_size);
596
597 ClassDB::bind_method(D_METHOD("set_corner_detail", "detail"), &StyleBoxFlat::set_corner_detail);
598 ClassDB::bind_method(D_METHOD("get_corner_detail"), &StyleBoxFlat::get_corner_detail);
599
600 ADD_PROPERTY(PropertyInfo(Variant::COLOR, "bg_color"), "set_bg_color", "get_bg_color");
601
602 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
603 ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "skew"), "set_skew", "get_skew");
604
605 ADD_GROUP("Border Width", "border_width_");
606 ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_LEFT);
607 ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_TOP);
608 ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_RIGHT);
609 ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_BOTTOM);
610
611 ADD_GROUP("Border", "border_");
612 ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
613
614 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "border_blend"), "set_border_blend", "get_border_blend");
615
616 ADD_GROUP("Corner Radius", "corner_radius_");
617 ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_LEFT);
618 ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_RIGHT);
619 ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_RIGHT);
620 ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_LEFT);
621
622 ADD_PROPERTY(PropertyInfo(Variant::INT, "corner_detail", PROPERTY_HINT_RANGE, "1,20,1"), "set_corner_detail", "get_corner_detail");
623
624 ADD_GROUP("Expand Margins", "expand_margin_");
625 ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
626 ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
627 ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
628 ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM);
629
630 ADD_GROUP("Shadow", "shadow_");
631 ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
632 ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_shadow_size", "get_shadow_size");
633 ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_shadow_offset", "get_shadow_offset");
634
635 ADD_GROUP("Anti Aliasing", "anti_aliasing_");
636 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased");
637 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "anti_aliasing_size", PROPERTY_HINT_RANGE, "0.01,10,0.001,suffix:px"), "set_aa_size", "get_aa_size");
638}
639
640StyleBoxFlat::StyleBoxFlat() {}
641
642StyleBoxFlat::~StyleBoxFlat() {}
643