1/**************************************************************************/
2/* world_2d.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "world_2d.h"
32
33#include "core/config/project_settings.h"
34#include "scene/2d/camera_2d.h"
35#include "scene/2d/visible_on_screen_notifier_2d.h"
36#include "scene/main/window.h"
37#include "servers/navigation_server_2d.h"
38#include "servers/physics_server_2d.h"
39#include "servers/rendering_server.h"
40
41RID World2D::get_canvas() const {
42 return canvas;
43}
44
45RID World2D::get_space() const {
46 if (space.is_null()) {
47 space = PhysicsServer2D::get_singleton()->space_create();
48 PhysicsServer2D::get_singleton()->space_set_active(space, true);
49 PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_GET("physics/2d/default_gravity"));
50 PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_GET("physics/2d/default_gravity_vector"));
51 PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_GET("physics/2d/default_linear_damp"));
52 PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_GET("physics/2d/default_angular_damp"));
53 }
54 return space;
55}
56
57RID World2D::get_navigation_map() const {
58 if (navigation_map.is_null()) {
59 navigation_map = NavigationServer2D::get_singleton()->map_create();
60 NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
61 NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_GET("navigation/2d/default_cell_size"));
62 NavigationServer2D::get_singleton()->map_set_use_edge_connections(navigation_map, GLOBAL_GET("navigation/2d/use_edge_connections"));
63 NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_GET("navigation/2d/default_edge_connection_margin"));
64 NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_GET("navigation/2d/default_link_connection_radius"));
65 }
66 return navigation_map;
67}
68
69void World2D::_bind_methods() {
70 ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
71 ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
72 ClassDB::bind_method(D_METHOD("get_navigation_map"), &World2D::get_navigation_map);
73
74 ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state);
75
76 ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_canvas");
77 ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space");
78 ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map");
79 ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", PROPERTY_USAGE_NONE), "", "get_direct_space_state");
80}
81
82PhysicsDirectSpaceState2D *World2D::get_direct_space_state() {
83 return PhysicsServer2D::get_singleton()->space_get_direct_state(get_space());
84}
85
86void World2D::register_viewport(Viewport *p_viewport) {
87 viewports.insert(p_viewport);
88}
89
90void World2D::remove_viewport(Viewport *p_viewport) {
91 viewports.erase(p_viewport);
92}
93
94World2D::World2D() {
95 canvas = RenderingServer::get_singleton()->canvas_create();
96}
97
98World2D::~World2D() {
99 ERR_FAIL_NULL(RenderingServer::get_singleton());
100 ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
101 ERR_FAIL_NULL(NavigationServer2D::get_singleton());
102 RenderingServer::get_singleton()->free(canvas);
103 if (space.is_valid()) {
104 PhysicsServer2D::get_singleton()->free(space);
105 }
106 if (navigation_map.is_valid()) {
107 NavigationServer2D::get_singleton()->free(navigation_map);
108 }
109}
110