1 | /**************************************************************************/ |
2 | /* world_2d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "world_2d.h" |
32 | |
33 | #include "core/config/project_settings.h" |
34 | #include "scene/2d/camera_2d.h" |
35 | #include "scene/2d/visible_on_screen_notifier_2d.h" |
36 | #include "scene/main/window.h" |
37 | #include "servers/navigation_server_2d.h" |
38 | #include "servers/physics_server_2d.h" |
39 | #include "servers/rendering_server.h" |
40 | |
41 | RID World2D::get_canvas() const { |
42 | return canvas; |
43 | } |
44 | |
45 | RID World2D::get_space() const { |
46 | if (space.is_null()) { |
47 | space = PhysicsServer2D::get_singleton()->space_create(); |
48 | PhysicsServer2D::get_singleton()->space_set_active(space, true); |
49 | PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_GET("physics/2d/default_gravity" )); |
50 | PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_GET("physics/2d/default_gravity_vector" )); |
51 | PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_GET("physics/2d/default_linear_damp" )); |
52 | PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_GET("physics/2d/default_angular_damp" )); |
53 | } |
54 | return space; |
55 | } |
56 | |
57 | RID World2D::get_navigation_map() const { |
58 | if (navigation_map.is_null()) { |
59 | navigation_map = NavigationServer2D::get_singleton()->map_create(); |
60 | NavigationServer2D::get_singleton()->map_set_active(navigation_map, true); |
61 | NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_GET("navigation/2d/default_cell_size" )); |
62 | NavigationServer2D::get_singleton()->map_set_use_edge_connections(navigation_map, GLOBAL_GET("navigation/2d/use_edge_connections" )); |
63 | NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_GET("navigation/2d/default_edge_connection_margin" )); |
64 | NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_GET("navigation/2d/default_link_connection_radius" )); |
65 | } |
66 | return navigation_map; |
67 | } |
68 | |
69 | void World2D::_bind_methods() { |
70 | ClassDB::bind_method(D_METHOD("get_canvas" ), &World2D::get_canvas); |
71 | ClassDB::bind_method(D_METHOD("get_space" ), &World2D::get_space); |
72 | ClassDB::bind_method(D_METHOD("get_navigation_map" ), &World2D::get_navigation_map); |
73 | |
74 | ClassDB::bind_method(D_METHOD("get_direct_space_state" ), &World2D::get_direct_space_state); |
75 | |
76 | ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "" , "get_canvas" ); |
77 | ADD_PROPERTY(PropertyInfo(Variant::RID, "space" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "" , "get_space" ); |
78 | ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "" , "get_navigation_map" ); |
79 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state" , PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D" , PROPERTY_USAGE_NONE), "" , "get_direct_space_state" ); |
80 | } |
81 | |
82 | PhysicsDirectSpaceState2D *World2D::get_direct_space_state() { |
83 | return PhysicsServer2D::get_singleton()->space_get_direct_state(get_space()); |
84 | } |
85 | |
86 | void World2D::register_viewport(Viewport *p_viewport) { |
87 | viewports.insert(p_viewport); |
88 | } |
89 | |
90 | void World2D::remove_viewport(Viewport *p_viewport) { |
91 | viewports.erase(p_viewport); |
92 | } |
93 | |
94 | World2D::World2D() { |
95 | canvas = RenderingServer::get_singleton()->canvas_create(); |
96 | } |
97 | |
98 | World2D::~World2D() { |
99 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
100 | ERR_FAIL_NULL(PhysicsServer2D::get_singleton()); |
101 | ERR_FAIL_NULL(NavigationServer2D::get_singleton()); |
102 | RenderingServer::get_singleton()->free(canvas); |
103 | if (space.is_valid()) { |
104 | PhysicsServer2D::get_singleton()->free(space); |
105 | } |
106 | if (navigation_map.is_valid()) { |
107 | NavigationServer2D::get_singleton()->free(navigation_map); |
108 | } |
109 | } |
110 | |