1 | /**************************************************************************/ |
2 | /* physics_server_3d_wrap_mt.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef PHYSICS_SERVER_3D_WRAP_MT_H |
32 | #define PHYSICS_SERVER_3D_WRAP_MT_H |
33 | |
34 | #include "core/config/project_settings.h" |
35 | #include "core/os/thread.h" |
36 | #include "core/templates/command_queue_mt.h" |
37 | #include "servers/physics_server_3d.h" |
38 | |
39 | #ifdef DEBUG_SYNC |
40 | #define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__)); |
41 | #else |
42 | #define SYNC_DEBUG |
43 | #endif |
44 | |
45 | class PhysicsServer3DWrapMT : public PhysicsServer3D { |
46 | mutable PhysicsServer3D *physics_server_3d; |
47 | |
48 | mutable CommandQueueMT command_queue; |
49 | |
50 | static void _thread_callback(void *_instance); |
51 | void thread_loop(); |
52 | |
53 | Thread::ID server_thread; |
54 | Thread::ID main_thread; |
55 | volatile bool exit = false; |
56 | Thread thread; |
57 | volatile bool step_thread_up = false; |
58 | bool create_thread = false; |
59 | |
60 | Semaphore step_sem; |
61 | void thread_step(real_t p_delta); |
62 | |
63 | void thread_exit(); |
64 | |
65 | bool first_frame = true; |
66 | |
67 | Mutex alloc_mutex; |
68 | int pool_max_size = 0; |
69 | |
70 | public: |
71 | #define ServerName PhysicsServer3D |
72 | #define ServerNameWrapMT PhysicsServer3DWrapMT |
73 | #define server_name physics_server_3d |
74 | #define WRITE_ACTION |
75 | |
76 | #include "servers/server_wrap_mt_common.h" |
77 | |
78 | //FUNC1RID(shape,ShapeType); todo fix |
79 | FUNCRID(world_boundary_shape) |
80 | FUNCRID(separation_ray_shape) |
81 | FUNCRID(sphere_shape) |
82 | FUNCRID(box_shape) |
83 | FUNCRID(capsule_shape) |
84 | FUNCRID(cylinder_shape) |
85 | FUNCRID(convex_polygon_shape) |
86 | FUNCRID(concave_polygon_shape) |
87 | FUNCRID(heightmap_shape) |
88 | FUNCRID(custom_shape) |
89 | |
90 | FUNC2(shape_set_data, RID, const Variant &); |
91 | FUNC2(shape_set_custom_solver_bias, RID, real_t); |
92 | |
93 | FUNC2(shape_set_margin, RID, real_t) |
94 | FUNC1RC(real_t, shape_get_margin, RID) |
95 | |
96 | FUNC1RC(ShapeType, shape_get_type, RID); |
97 | FUNC1RC(Variant, shape_get_data, RID); |
98 | FUNC1RC(real_t, shape_get_custom_solver_bias, RID); |
99 | #if 0 |
100 | //these work well, but should be used from the main thread only |
101 | bool shape_collide(RID p_shape_A, const Transform &p_xform_A, const Vector3 &p_motion_A, RID p_shape_B, const Transform &p_xform_B, const Vector3 &p_motion_B, Vector3 *r_results, int p_result_max, int &r_result_count) { |
102 | ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false); |
103 | return physics_server_3d->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count); |
104 | } |
105 | #endif |
106 | /* SPACE API */ |
107 | |
108 | FUNCRID(space); |
109 | FUNC2(space_set_active, RID, bool); |
110 | FUNC1RC(bool, space_is_active, RID); |
111 | |
112 | FUNC3(space_set_param, RID, SpaceParameter, real_t); |
113 | FUNC2RC(real_t, space_get_param, RID, SpaceParameter); |
114 | |
115 | // this function only works on physics process, errors and returns null otherwise |
116 | PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) override { |
117 | ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr); |
118 | return physics_server_3d->space_get_direct_state(p_space); |
119 | } |
120 | |
121 | FUNC2(space_set_debug_contacts, RID, int); |
122 | virtual Vector<Vector3> space_get_contacts(RID p_space) const override { |
123 | ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), Vector<Vector3>()); |
124 | return physics_server_3d->space_get_contacts(p_space); |
125 | } |
126 | |
127 | virtual int space_get_contact_count(RID p_space) const override { |
128 | ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), 0); |
129 | return physics_server_3d->space_get_contact_count(p_space); |
130 | } |
131 | |
132 | /* AREA API */ |
133 | |
134 | //FUNC0RID(area); |
135 | FUNCRID(area); |
136 | |
137 | FUNC2(area_set_space, RID, RID); |
138 | FUNC1RC(RID, area_get_space, RID); |
139 | |
140 | FUNC4(area_add_shape, RID, RID, const Transform3D &, bool); |
141 | FUNC3(area_set_shape, RID, int, RID); |
142 | FUNC3(area_set_shape_transform, RID, int, const Transform3D &); |
143 | FUNC3(area_set_shape_disabled, RID, int, bool); |
144 | |
145 | FUNC1RC(int, area_get_shape_count, RID); |
146 | FUNC2RC(RID, area_get_shape, RID, int); |
147 | FUNC2RC(Transform3D, area_get_shape_transform, RID, int); |
148 | FUNC2(area_remove_shape, RID, int); |
149 | FUNC1(area_clear_shapes, RID); |
150 | |
151 | FUNC2(area_attach_object_instance_id, RID, ObjectID); |
152 | FUNC1RC(ObjectID, area_get_object_instance_id, RID); |
153 | |
154 | FUNC3(area_set_param, RID, AreaParameter, const Variant &); |
155 | FUNC2(area_set_transform, RID, const Transform3D &); |
156 | |
157 | FUNC2RC(Variant, area_get_param, RID, AreaParameter); |
158 | FUNC1RC(Transform3D, area_get_transform, RID); |
159 | |
160 | FUNC2(area_set_collision_layer, RID, uint32_t); |
161 | FUNC1RC(uint32_t, area_get_collision_layer, RID); |
162 | |
163 | FUNC2(area_set_collision_mask, RID, uint32_t); |
164 | FUNC1RC(uint32_t, area_get_collision_mask, RID); |
165 | |
166 | FUNC2(area_set_monitorable, RID, bool); |
167 | FUNC2(area_set_ray_pickable, RID, bool); |
168 | |
169 | FUNC2(area_set_monitor_callback, RID, const Callable &); |
170 | FUNC2(area_set_area_monitor_callback, RID, const Callable &); |
171 | |
172 | /* BODY API */ |
173 | |
174 | //FUNC2RID(body,BodyMode,bool); |
175 | FUNCRID(body) |
176 | |
177 | FUNC2(body_set_space, RID, RID); |
178 | FUNC1RC(RID, body_get_space, RID); |
179 | |
180 | FUNC2(body_set_mode, RID, BodyMode); |
181 | FUNC1RC(BodyMode, body_get_mode, RID); |
182 | |
183 | FUNC4(body_add_shape, RID, RID, const Transform3D &, bool); |
184 | FUNC3(body_set_shape, RID, int, RID); |
185 | FUNC3(body_set_shape_transform, RID, int, const Transform3D &); |
186 | |
187 | FUNC1RC(int, body_get_shape_count, RID); |
188 | FUNC2RC(Transform3D, body_get_shape_transform, RID, int); |
189 | FUNC2RC(RID, body_get_shape, RID, int); |
190 | |
191 | FUNC3(body_set_shape_disabled, RID, int, bool); |
192 | |
193 | FUNC2(body_remove_shape, RID, int); |
194 | FUNC1(body_clear_shapes, RID); |
195 | |
196 | FUNC2(body_attach_object_instance_id, RID, ObjectID); |
197 | FUNC1RC(ObjectID, body_get_object_instance_id, RID); |
198 | |
199 | FUNC2(body_set_enable_continuous_collision_detection, RID, bool); |
200 | FUNC1RC(bool, body_is_continuous_collision_detection_enabled, RID); |
201 | |
202 | FUNC2(body_set_collision_layer, RID, uint32_t); |
203 | FUNC1RC(uint32_t, body_get_collision_layer, RID); |
204 | |
205 | FUNC2(body_set_collision_mask, RID, uint32_t); |
206 | FUNC1RC(uint32_t, body_get_collision_mask, RID); |
207 | |
208 | FUNC2(body_set_collision_priority, RID, real_t); |
209 | FUNC1RC(real_t, body_get_collision_priority, RID); |
210 | |
211 | FUNC2(body_set_user_flags, RID, uint32_t); |
212 | FUNC1RC(uint32_t, body_get_user_flags, RID); |
213 | |
214 | FUNC3(body_set_param, RID, BodyParameter, const Variant &); |
215 | FUNC2RC(Variant, body_get_param, RID, BodyParameter); |
216 | |
217 | FUNC1(body_reset_mass_properties, RID); |
218 | |
219 | FUNC3(body_set_state, RID, BodyState, const Variant &); |
220 | FUNC2RC(Variant, body_get_state, RID, BodyState); |
221 | |
222 | FUNC2(body_apply_torque_impulse, RID, const Vector3 &); |
223 | FUNC2(body_apply_central_impulse, RID, const Vector3 &); |
224 | FUNC3(body_apply_impulse, RID, const Vector3 &, const Vector3 &); |
225 | |
226 | FUNC2(body_apply_central_force, RID, const Vector3 &); |
227 | FUNC3(body_apply_force, RID, const Vector3 &, const Vector3 &); |
228 | FUNC2(body_apply_torque, RID, const Vector3 &); |
229 | |
230 | FUNC2(body_add_constant_central_force, RID, const Vector3 &); |
231 | FUNC3(body_add_constant_force, RID, const Vector3 &, const Vector3 &); |
232 | FUNC2(body_add_constant_torque, RID, const Vector3 &); |
233 | |
234 | FUNC2(body_set_constant_force, RID, const Vector3 &); |
235 | FUNC1RC(Vector3, body_get_constant_force, RID); |
236 | |
237 | FUNC2(body_set_constant_torque, RID, const Vector3 &); |
238 | FUNC1RC(Vector3, body_get_constant_torque, RID); |
239 | |
240 | FUNC2(body_set_axis_velocity, RID, const Vector3 &); |
241 | |
242 | FUNC3(body_set_axis_lock, RID, BodyAxis, bool); |
243 | FUNC2RC(bool, body_is_axis_locked, RID, BodyAxis); |
244 | |
245 | FUNC2(body_add_collision_exception, RID, RID); |
246 | FUNC2(body_remove_collision_exception, RID, RID); |
247 | FUNC2S(body_get_collision_exceptions, RID, List<RID> *); |
248 | |
249 | FUNC2(body_set_max_contacts_reported, RID, int); |
250 | FUNC1RC(int, body_get_max_contacts_reported, RID); |
251 | |
252 | FUNC2(body_set_contacts_reported_depth_threshold, RID, real_t); |
253 | FUNC1RC(real_t, body_get_contacts_reported_depth_threshold, RID); |
254 | |
255 | FUNC2(body_set_omit_force_integration, RID, bool); |
256 | FUNC1RC(bool, body_is_omitting_force_integration, RID); |
257 | |
258 | FUNC2(body_set_state_sync_callback, RID, const Callable &); |
259 | FUNC3(body_set_force_integration_callback, RID, const Callable &, const Variant &); |
260 | |
261 | FUNC2(body_set_ray_pickable, RID, bool); |
262 | |
263 | bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override { |
264 | ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false); |
265 | return physics_server_3d->body_test_motion(p_body, p_parameters, r_result); |
266 | } |
267 | |
268 | // this function only works on physics process, errors and returns null otherwise |
269 | PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override { |
270 | ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr); |
271 | return physics_server_3d->body_get_direct_state(p_body); |
272 | } |
273 | |
274 | /* SOFT BODY API */ |
275 | |
276 | FUNCRID(soft_body) |
277 | |
278 | FUNC2(soft_body_update_rendering_server, RID, PhysicsServer3DRenderingServerHandler *) |
279 | |
280 | FUNC2(soft_body_set_space, RID, RID) |
281 | FUNC1RC(RID, soft_body_get_space, RID) |
282 | |
283 | FUNC2(soft_body_set_ray_pickable, RID, bool); |
284 | |
285 | FUNC2(soft_body_set_collision_layer, RID, uint32_t) |
286 | FUNC1RC(uint32_t, soft_body_get_collision_layer, RID) |
287 | |
288 | FUNC2(soft_body_set_collision_mask, RID, uint32_t) |
289 | FUNC1RC(uint32_t, soft_body_get_collision_mask, RID) |
290 | |
291 | FUNC2(soft_body_add_collision_exception, RID, RID) |
292 | FUNC2(soft_body_remove_collision_exception, RID, RID) |
293 | FUNC2S(soft_body_get_collision_exceptions, RID, List<RID> *) |
294 | |
295 | FUNC3(soft_body_set_state, RID, BodyState, const Variant &); |
296 | FUNC2RC(Variant, soft_body_get_state, RID, BodyState); |
297 | |
298 | FUNC2(soft_body_set_transform, RID, const Transform3D &); |
299 | |
300 | FUNC2(soft_body_set_simulation_precision, RID, int); |
301 | FUNC1RC(int, soft_body_get_simulation_precision, RID); |
302 | |
303 | FUNC2(soft_body_set_total_mass, RID, real_t); |
304 | FUNC1RC(real_t, soft_body_get_total_mass, RID); |
305 | |
306 | FUNC2(soft_body_set_linear_stiffness, RID, real_t); |
307 | FUNC1RC(real_t, soft_body_get_linear_stiffness, RID); |
308 | |
309 | FUNC2(soft_body_set_pressure_coefficient, RID, real_t); |
310 | FUNC1RC(real_t, soft_body_get_pressure_coefficient, RID); |
311 | |
312 | FUNC2(soft_body_set_damping_coefficient, RID, real_t); |
313 | FUNC1RC(real_t, soft_body_get_damping_coefficient, RID); |
314 | |
315 | FUNC2(soft_body_set_drag_coefficient, RID, real_t); |
316 | FUNC1RC(real_t, soft_body_get_drag_coefficient, RID); |
317 | |
318 | FUNC2(soft_body_set_mesh, RID, RID); |
319 | |
320 | FUNC1RC(AABB, soft_body_get_bounds, RID); |
321 | |
322 | FUNC3(soft_body_move_point, RID, int, const Vector3 &); |
323 | FUNC2RC(Vector3, soft_body_get_point_global_position, RID, int); |
324 | |
325 | FUNC1(soft_body_remove_all_pinned_points, RID); |
326 | FUNC3(soft_body_pin_point, RID, int, bool); |
327 | FUNC2RC(bool, soft_body_is_point_pinned, RID, int); |
328 | |
329 | /* JOINT API */ |
330 | |
331 | FUNCRID(joint) |
332 | |
333 | FUNC1(joint_clear, RID) |
334 | |
335 | FUNC5(joint_make_pin, RID, RID, const Vector3 &, RID, const Vector3 &) |
336 | |
337 | FUNC3(pin_joint_set_param, RID, PinJointParam, real_t) |
338 | FUNC2RC(real_t, pin_joint_get_param, RID, PinJointParam) |
339 | |
340 | FUNC2(pin_joint_set_local_a, RID, const Vector3 &) |
341 | FUNC1RC(Vector3, pin_joint_get_local_a, RID) |
342 | |
343 | FUNC2(pin_joint_set_local_b, RID, const Vector3 &) |
344 | FUNC1RC(Vector3, pin_joint_get_local_b, RID) |
345 | |
346 | FUNC5(joint_make_hinge, RID, RID, const Transform3D &, RID, const Transform3D &) |
347 | FUNC7(joint_make_hinge_simple, RID, RID, const Vector3 &, const Vector3 &, RID, const Vector3 &, const Vector3 &) |
348 | |
349 | FUNC3(hinge_joint_set_param, RID, HingeJointParam, real_t) |
350 | FUNC2RC(real_t, hinge_joint_get_param, RID, HingeJointParam) |
351 | |
352 | FUNC3(hinge_joint_set_flag, RID, HingeJointFlag, bool) |
353 | FUNC2RC(bool, hinge_joint_get_flag, RID, HingeJointFlag) |
354 | |
355 | FUNC5(joint_make_slider, RID, RID, const Transform3D &, RID, const Transform3D &) |
356 | |
357 | FUNC3(slider_joint_set_param, RID, SliderJointParam, real_t) |
358 | FUNC2RC(real_t, slider_joint_get_param, RID, SliderJointParam) |
359 | |
360 | FUNC5(joint_make_cone_twist, RID, RID, const Transform3D &, RID, const Transform3D &) |
361 | |
362 | FUNC3(cone_twist_joint_set_param, RID, ConeTwistJointParam, real_t) |
363 | FUNC2RC(real_t, cone_twist_joint_get_param, RID, ConeTwistJointParam) |
364 | |
365 | FUNC5(joint_make_generic_6dof, RID, RID, const Transform3D &, RID, const Transform3D &) |
366 | |
367 | FUNC4(generic_6dof_joint_set_param, RID, Vector3::Axis, G6DOFJointAxisParam, real_t) |
368 | FUNC3RC(real_t, generic_6dof_joint_get_param, RID, Vector3::Axis, G6DOFJointAxisParam) |
369 | |
370 | FUNC4(generic_6dof_joint_set_flag, RID, Vector3::Axis, G6DOFJointAxisFlag, bool) |
371 | FUNC3RC(bool, generic_6dof_joint_get_flag, RID, Vector3::Axis, G6DOFJointAxisFlag) |
372 | |
373 | FUNC1RC(JointType, joint_get_type, RID); |
374 | |
375 | FUNC2(joint_set_solver_priority, RID, int); |
376 | FUNC1RC(int, joint_get_solver_priority, RID); |
377 | |
378 | FUNC2(joint_disable_collisions_between_bodies, RID, bool); |
379 | FUNC1RC(bool, joint_is_disabled_collisions_between_bodies, RID); |
380 | |
381 | /* MISC */ |
382 | |
383 | FUNC1(free, RID); |
384 | FUNC1(set_active, bool); |
385 | |
386 | virtual void init() override; |
387 | virtual void step(real_t p_step) override; |
388 | virtual void sync() override; |
389 | virtual void end_sync() override; |
390 | virtual void flush_queries() override; |
391 | virtual void finish() override; |
392 | |
393 | virtual bool is_flushing_queries() const override { |
394 | return physics_server_3d->is_flushing_queries(); |
395 | } |
396 | |
397 | int get_process_info(ProcessInfo p_info) override { |
398 | return physics_server_3d->get_process_info(p_info); |
399 | } |
400 | |
401 | PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool p_create_thread); |
402 | ~PhysicsServer3DWrapMT(); |
403 | |
404 | #undef ServerNameWrapMT |
405 | #undef ServerName |
406 | #undef server_name |
407 | #undef WRITE_ACTION |
408 | }; |
409 | |
410 | #ifdef DEBUG_SYNC |
411 | #undef DEBUG_SYNC |
412 | #endif |
413 | #undef SYNC_DEBUG |
414 | |
415 | #endif // PHYSICS_SERVER_3D_WRAP_MT_H |
416 | |