| 1 | /**************************************************************************/ |
| 2 | /* cluster_builder_rd.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef CLUSTER_BUILDER_RD_H |
| 32 | #define CLUSTER_BUILDER_RD_H |
| 33 | |
| 34 | #include "servers/rendering/renderer_rd/shaders/cluster_debug.glsl.gen.h" |
| 35 | #include "servers/rendering/renderer_rd/shaders/cluster_render.glsl.gen.h" |
| 36 | #include "servers/rendering/renderer_rd/shaders/cluster_store.glsl.gen.h" |
| 37 | #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" |
| 38 | |
| 39 | class ClusterBuilderSharedDataRD { |
| 40 | friend class ClusterBuilderRD; |
| 41 | |
| 42 | RID sphere_vertex_buffer; |
| 43 | RID sphere_vertex_array; |
| 44 | RID sphere_index_buffer; |
| 45 | RID sphere_index_array; |
| 46 | float sphere_overfit = 0.0; // Because an icosphere is not a perfect sphere, we need to enlarge it to cover the sphere area. |
| 47 | |
| 48 | RID cone_vertex_buffer; |
| 49 | RID cone_vertex_array; |
| 50 | RID cone_index_buffer; |
| 51 | RID cone_index_array; |
| 52 | float cone_overfit = 0.0; // Because an cone mesh is not a perfect cone, we need to enlarge it to cover the actual cone area. |
| 53 | |
| 54 | RID box_vertex_buffer; |
| 55 | RID box_vertex_array; |
| 56 | RID box_index_buffer; |
| 57 | RID box_index_array; |
| 58 | |
| 59 | enum Divisor { |
| 60 | DIVISOR_1, |
| 61 | DIVISOR_2, |
| 62 | DIVISOR_4, |
| 63 | }; |
| 64 | |
| 65 | struct ClusterRender { |
| 66 | struct PushConstant { |
| 67 | uint32_t base_index; |
| 68 | uint32_t pad0; |
| 69 | uint32_t pad1; |
| 70 | uint32_t pad2; |
| 71 | }; |
| 72 | |
| 73 | ClusterRenderShaderRD cluster_render_shader; |
| 74 | RID shader_version; |
| 75 | RID shader; |
| 76 | |
| 77 | enum PipelineVersion { |
| 78 | PIPELINE_NORMAL, |
| 79 | PIPELINE_MSAA, |
| 80 | PIPELINE_MAX |
| 81 | }; |
| 82 | |
| 83 | RID shader_pipelines[PIPELINE_MAX]; |
| 84 | } cluster_render; |
| 85 | |
| 86 | struct ClusterStore { |
| 87 | struct PushConstant { |
| 88 | uint32_t cluster_render_data_size; // how much data for a single cluster takes |
| 89 | uint32_t max_render_element_count_div_32; // divided by 32 |
| 90 | uint32_t cluster_screen_size[2]; |
| 91 | uint32_t render_element_count_div_32; // divided by 32 |
| 92 | uint32_t max_cluster_element_count_div_32; // divided by 32 |
| 93 | |
| 94 | uint32_t pad1; |
| 95 | uint32_t pad2; |
| 96 | }; |
| 97 | |
| 98 | ClusterStoreShaderRD cluster_store_shader; |
| 99 | RID shader_version; |
| 100 | RID shader; |
| 101 | RID shader_pipeline; |
| 102 | } cluster_store; |
| 103 | |
| 104 | struct ClusterDebug { |
| 105 | struct PushConstant { |
| 106 | uint32_t screen_size[2]; |
| 107 | uint32_t cluster_screen_size[2]; |
| 108 | |
| 109 | uint32_t cluster_shift; |
| 110 | uint32_t cluster_type; |
| 111 | float z_near; |
| 112 | float z_far; |
| 113 | |
| 114 | uint32_t orthogonal; |
| 115 | uint32_t max_cluster_element_count_div_32; |
| 116 | |
| 117 | uint32_t pad1; |
| 118 | uint32_t pad2; |
| 119 | }; |
| 120 | |
| 121 | ClusterDebugShaderRD cluster_debug_shader; |
| 122 | RID shader_version; |
| 123 | RID shader; |
| 124 | RID shader_pipeline; |
| 125 | } cluster_debug; |
| 126 | |
| 127 | public: |
| 128 | ClusterBuilderSharedDataRD(); |
| 129 | ~ClusterBuilderSharedDataRD(); |
| 130 | }; |
| 131 | |
| 132 | class ClusterBuilderRD { |
| 133 | public: |
| 134 | static constexpr float WIDE_SPOT_ANGLE_THRESHOLD_DEG = 60.0f; |
| 135 | |
| 136 | enum LightType { |
| 137 | LIGHT_TYPE_OMNI, |
| 138 | LIGHT_TYPE_SPOT |
| 139 | }; |
| 140 | |
| 141 | enum BoxType { |
| 142 | BOX_TYPE_REFLECTION_PROBE, |
| 143 | BOX_TYPE_DECAL, |
| 144 | }; |
| 145 | |
| 146 | enum ElementType { |
| 147 | ELEMENT_TYPE_OMNI_LIGHT, |
| 148 | ELEMENT_TYPE_SPOT_LIGHT, |
| 149 | ELEMENT_TYPE_DECAL, |
| 150 | ELEMENT_TYPE_REFLECTION_PROBE, |
| 151 | ELEMENT_TYPE_MAX, |
| 152 | }; |
| 153 | |
| 154 | private: |
| 155 | ClusterBuilderSharedDataRD *shared = nullptr; |
| 156 | |
| 157 | struct RenderElementData { |
| 158 | uint32_t type; // 0-4 |
| 159 | uint32_t touches_near; |
| 160 | uint32_t touches_far; |
| 161 | uint32_t original_index; |
| 162 | float transform_inv[12]; // Transposed transform for less space. |
| 163 | float scale[3]; |
| 164 | uint32_t has_wide_spot_angle; |
| 165 | }; // Keep aligned to 32 bytes. |
| 166 | |
| 167 | uint32_t cluster_count_by_type[ELEMENT_TYPE_MAX] = {}; |
| 168 | uint32_t max_elements_by_type = 0; |
| 169 | |
| 170 | RenderElementData *render_elements = nullptr; |
| 171 | uint32_t render_element_count = 0; |
| 172 | uint32_t render_element_max = 0; |
| 173 | |
| 174 | Transform3D view_xform; |
| 175 | Projection adjusted_projection; |
| 176 | Projection projection; |
| 177 | float z_far = 0; |
| 178 | float z_near = 0; |
| 179 | bool camera_orthogonal = false; |
| 180 | |
| 181 | enum Divisor { |
| 182 | DIVISOR_1, |
| 183 | DIVISOR_2, |
| 184 | DIVISOR_4, |
| 185 | }; |
| 186 | |
| 187 | uint32_t cluster_size = 32; |
| 188 | bool use_msaa = true; |
| 189 | Divisor divisor = DIVISOR_4; |
| 190 | |
| 191 | Size2i screen_size; |
| 192 | Size2i cluster_screen_size; |
| 193 | |
| 194 | RID framebuffer; |
| 195 | RID cluster_render_buffer; // Used for creating. |
| 196 | RID cluster_buffer; // Used for rendering. |
| 197 | RID element_buffer; // Used for storing, to hint element touches far plane or near plane. |
| 198 | uint32_t cluster_render_buffer_size = 0; |
| 199 | uint32_t cluster_buffer_size = 0; |
| 200 | |
| 201 | RID cluster_render_uniform_set; |
| 202 | RID cluster_store_uniform_set; |
| 203 | |
| 204 | // Persistent data. |
| 205 | |
| 206 | void _clear(); |
| 207 | |
| 208 | struct StateUniform { |
| 209 | float projection[16]; |
| 210 | float inv_z_far; |
| 211 | uint32_t screen_to_clusters_shift; // Shift to obtain coordinates in block indices. |
| 212 | uint32_t cluster_screen_width; |
| 213 | uint32_t cluster_data_size; // How much data is needed for a single cluster. |
| 214 | uint32_t cluster_depth_offset; |
| 215 | |
| 216 | uint32_t pad0; |
| 217 | uint32_t pad1; |
| 218 | uint32_t pad2; |
| 219 | }; |
| 220 | |
| 221 | RID state_uniform; |
| 222 | |
| 223 | RID debug_uniform_set; |
| 224 | |
| 225 | public: |
| 226 | void setup(Size2i p_screen_size, uint32_t p_max_elements, RID p_depth_buffer, RID p_depth_buffer_sampler, RID p_color_buffer); |
| 227 | |
| 228 | void begin(const Transform3D &p_view_transform, const Projection &p_cam_projection, bool p_flip_y); |
| 229 | |
| 230 | _FORCE_INLINE_ void add_light(LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture) { |
| 231 | if (p_type == LIGHT_TYPE_OMNI && cluster_count_by_type[ELEMENT_TYPE_OMNI_LIGHT] == max_elements_by_type) { |
| 232 | return; // Max number elements reached. |
| 233 | } |
| 234 | if (p_type == LIGHT_TYPE_SPOT && cluster_count_by_type[ELEMENT_TYPE_SPOT_LIGHT] == max_elements_by_type) { |
| 235 | return; // Max number elements reached. |
| 236 | } |
| 237 | |
| 238 | RenderElementData &e = render_elements[render_element_count]; |
| 239 | |
| 240 | Transform3D xform = view_xform * p_transform; |
| 241 | |
| 242 | float radius = xform.basis.get_uniform_scale(); |
| 243 | if (radius < 0.98 || radius > 1.02) { |
| 244 | xform.basis.orthonormalize(); |
| 245 | } |
| 246 | |
| 247 | radius *= p_radius; |
| 248 | |
| 249 | if (p_type == LIGHT_TYPE_OMNI) { |
| 250 | radius *= shared->sphere_overfit; // Overfit icosphere. |
| 251 | |
| 252 | float depth = -xform.origin.z; |
| 253 | if (camera_orthogonal) { |
| 254 | e.touches_near = (depth - radius) < z_near; |
| 255 | } else { |
| 256 | // Contains camera inside light. |
| 257 | float radius2 = radius * shared->sphere_overfit; // Overfit again for outer size (camera may be outside actual sphere but behind an icosphere vertex) |
| 258 | e.touches_near = xform.origin.length_squared() < radius2 * radius2; |
| 259 | } |
| 260 | |
| 261 | e.touches_far = (depth + radius) > z_far; |
| 262 | e.scale[0] = radius; |
| 263 | e.scale[1] = radius; |
| 264 | e.scale[2] = radius; |
| 265 | e.type = ELEMENT_TYPE_OMNI_LIGHT; |
| 266 | e.original_index = cluster_count_by_type[ELEMENT_TYPE_OMNI_LIGHT]; |
| 267 | |
| 268 | RendererRD::MaterialStorage::store_transform_transposed_3x4(xform, e.transform_inv); |
| 269 | |
| 270 | cluster_count_by_type[ELEMENT_TYPE_OMNI_LIGHT]++; |
| 271 | |
| 272 | } else /*LIGHT_TYPE_SPOT */ { |
| 273 | radius *= shared->cone_overfit; // Overfit icosphere |
| 274 | |
| 275 | real_t len = Math::tan(Math::deg_to_rad(p_spot_aperture)) * radius; |
| 276 | // Approximate, probably better to use a cone support function. |
| 277 | float max_d = -1e20; |
| 278 | float min_d = 1e20; |
| 279 | #define CONE_MINMAX(m_x, m_y) \ |
| 280 | { \ |
| 281 | float d = -xform.xform(Vector3(len * m_x, len * m_y, -radius)).z; \ |
| 282 | min_d = MIN(d, min_d); \ |
| 283 | max_d = MAX(d, max_d); \ |
| 284 | } |
| 285 | |
| 286 | CONE_MINMAX(1, 1); |
| 287 | CONE_MINMAX(-1, 1); |
| 288 | CONE_MINMAX(-1, -1); |
| 289 | CONE_MINMAX(1, -1); |
| 290 | |
| 291 | if (camera_orthogonal) { |
| 292 | e.touches_near = min_d < z_near; |
| 293 | } else { |
| 294 | Plane base_plane(-xform.basis.get_column(Vector3::AXIS_Z), xform.origin); |
| 295 | float dist = base_plane.distance_to(Vector3()); |
| 296 | if (dist >= 0 && dist < radius) { |
| 297 | // Contains camera inside light, check angle. |
| 298 | float angle = Math::rad_to_deg(Math::acos((-xform.origin.normalized()).dot(-xform.basis.get_column(Vector3::AXIS_Z)))); |
| 299 | e.touches_near = angle < p_spot_aperture * 1.05; //overfit aperture a little due to cone overfit |
| 300 | } else { |
| 301 | e.touches_near = false; |
| 302 | } |
| 303 | } |
| 304 | |
| 305 | e.touches_far = max_d > z_far; |
| 306 | |
| 307 | // If the spot angle is above the threshold, use a sphere instead of a cone for building the clusters |
| 308 | // since the cone gets too flat/large (spot angle close to 90 degrees) or |
| 309 | // can't even cover the affected area of the light (spot angle above 90 degrees). |
| 310 | if (p_spot_aperture > WIDE_SPOT_ANGLE_THRESHOLD_DEG) { |
| 311 | e.scale[0] = radius; |
| 312 | e.scale[1] = radius; |
| 313 | e.scale[2] = radius; |
| 314 | e.has_wide_spot_angle = true; |
| 315 | } else { |
| 316 | e.scale[0] = len * shared->cone_overfit; |
| 317 | e.scale[1] = len * shared->cone_overfit; |
| 318 | e.scale[2] = radius; |
| 319 | e.has_wide_spot_angle = false; |
| 320 | } |
| 321 | |
| 322 | e.type = ELEMENT_TYPE_SPOT_LIGHT; |
| 323 | e.original_index = cluster_count_by_type[ELEMENT_TYPE_SPOT_LIGHT]; // Use omni light since they share index. |
| 324 | |
| 325 | RendererRD::MaterialStorage::store_transform_transposed_3x4(xform, e.transform_inv); |
| 326 | |
| 327 | cluster_count_by_type[ELEMENT_TYPE_SPOT_LIGHT]++; |
| 328 | } |
| 329 | |
| 330 | render_element_count++; |
| 331 | } |
| 332 | |
| 333 | _FORCE_INLINE_ void add_box(BoxType p_box_type, const Transform3D &p_transform, const Vector3 &p_half_size) { |
| 334 | if (p_box_type == BOX_TYPE_DECAL && cluster_count_by_type[ELEMENT_TYPE_DECAL] == max_elements_by_type) { |
| 335 | return; // Max number elements reached. |
| 336 | } |
| 337 | if (p_box_type == BOX_TYPE_REFLECTION_PROBE && cluster_count_by_type[ELEMENT_TYPE_REFLECTION_PROBE] == max_elements_by_type) { |
| 338 | return; // Max number elements reached. |
| 339 | } |
| 340 | |
| 341 | RenderElementData &e = render_elements[render_element_count]; |
| 342 | Transform3D xform = view_xform * p_transform; |
| 343 | |
| 344 | // Extract scale and scale the matrix by it, makes things simpler. |
| 345 | Vector3 scale = p_half_size; |
| 346 | for (uint32_t i = 0; i < 3; i++) { |
| 347 | float s = xform.basis.rows[i].length(); |
| 348 | scale[i] *= s; |
| 349 | xform.basis.rows[i] /= s; |
| 350 | }; |
| 351 | |
| 352 | float box_depth = Math::abs(xform.basis.xform_inv(Vector3(0, 0, -1)).dot(scale)); |
| 353 | float depth = -xform.origin.z; |
| 354 | |
| 355 | if (camera_orthogonal) { |
| 356 | e.touches_near = depth - box_depth < z_near; |
| 357 | } else { |
| 358 | // Contains camera inside box. |
| 359 | Vector3 inside = xform.xform_inv(Vector3(0, 0, 0)).abs(); |
| 360 | e.touches_near = inside.x < scale.x && inside.y < scale.y && inside.z < scale.z; |
| 361 | } |
| 362 | |
| 363 | e.touches_far = depth + box_depth > z_far; |
| 364 | |
| 365 | e.scale[0] = scale.x; |
| 366 | e.scale[1] = scale.y; |
| 367 | e.scale[2] = scale.z; |
| 368 | |
| 369 | e.type = (p_box_type == BOX_TYPE_DECAL) ? ELEMENT_TYPE_DECAL : ELEMENT_TYPE_REFLECTION_PROBE; |
| 370 | e.original_index = cluster_count_by_type[e.type]; |
| 371 | |
| 372 | RendererRD::MaterialStorage::store_transform_transposed_3x4(xform, e.transform_inv); |
| 373 | |
| 374 | cluster_count_by_type[e.type]++; |
| 375 | render_element_count++; |
| 376 | } |
| 377 | |
| 378 | void bake_cluster(); |
| 379 | void debug(ElementType p_element); |
| 380 | |
| 381 | RID get_cluster_buffer() const; |
| 382 | uint32_t get_cluster_size() const; |
| 383 | uint32_t get_max_cluster_elements() const; |
| 384 | |
| 385 | void set_shared(ClusterBuilderSharedDataRD *p_shared); |
| 386 | |
| 387 | ClusterBuilderRD(); |
| 388 | ~ClusterBuilderRD(); |
| 389 | }; |
| 390 | |
| 391 | #endif // CLUSTER_BUILDER_RD_H |
| 392 | |