| 1 | /**************************************************************************/ |
| 2 | /* copy_effects.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef COPY_EFFECTS_RD_H |
| 32 | #define COPY_EFFECTS_RD_H |
| 33 | |
| 34 | #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" |
| 35 | #include "servers/rendering/renderer_rd/shaders/effects/blur_raster.glsl.gen.h" |
| 36 | #include "servers/rendering/renderer_rd/shaders/effects/copy.glsl.gen.h" |
| 37 | #include "servers/rendering/renderer_rd/shaders/effects/copy_to_fb.glsl.gen.h" |
| 38 | #include "servers/rendering/renderer_rd/shaders/effects/cube_to_dp.glsl.gen.h" |
| 39 | #include "servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler.glsl.gen.h" |
| 40 | #include "servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl.gen.h" |
| 41 | #include "servers/rendering/renderer_rd/shaders/effects/cubemap_filter.glsl.gen.h" |
| 42 | #include "servers/rendering/renderer_rd/shaders/effects/cubemap_filter_raster.glsl.gen.h" |
| 43 | #include "servers/rendering/renderer_rd/shaders/effects/cubemap_roughness.glsl.gen.h" |
| 44 | #include "servers/rendering/renderer_rd/shaders/effects/cubemap_roughness_raster.glsl.gen.h" |
| 45 | #include "servers/rendering/renderer_rd/shaders/effects/specular_merge.glsl.gen.h" |
| 46 | #include "servers/rendering/renderer_scene_render.h" |
| 47 | |
| 48 | #include "servers/rendering_server.h" |
| 49 | |
| 50 | namespace RendererRD { |
| 51 | |
| 52 | class CopyEffects { |
| 53 | private: |
| 54 | bool prefer_raster_effects; |
| 55 | |
| 56 | // Blur raster shader |
| 57 | |
| 58 | enum BlurRasterMode { |
| 59 | BLUR_MIPMAP, |
| 60 | |
| 61 | BLUR_MODE_GAUSSIAN_BLUR, |
| 62 | BLUR_MODE_GAUSSIAN_GLOW, |
| 63 | BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE, |
| 64 | BLUR_MODE_COPY, |
| 65 | |
| 66 | BLUR_MODE_SET_COLOR, |
| 67 | |
| 68 | BLUR_MODE_MAX |
| 69 | }; |
| 70 | |
| 71 | enum { |
| 72 | BLUR_FLAG_HORIZONTAL = (1 << 0), |
| 73 | BLUR_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 1), |
| 74 | BLUR_FLAG_GLOW_FIRST_PASS = (1 << 2), |
| 75 | }; |
| 76 | |
| 77 | struct BlurRasterPushConstant { |
| 78 | float pixel_size[2]; |
| 79 | uint32_t flags; |
| 80 | uint32_t pad; |
| 81 | |
| 82 | //glow |
| 83 | float glow_strength; |
| 84 | float glow_bloom; |
| 85 | float glow_hdr_threshold; |
| 86 | float glow_hdr_scale; |
| 87 | |
| 88 | float glow_exposure; |
| 89 | float glow_white; |
| 90 | float glow_luminance_cap; |
| 91 | float glow_auto_exposure_scale; |
| 92 | |
| 93 | float luminance_multiplier; |
| 94 | float res1; |
| 95 | float res2; |
| 96 | float res3; |
| 97 | }; |
| 98 | |
| 99 | struct BlurRaster { |
| 100 | BlurRasterPushConstant push_constant; |
| 101 | BlurRasterShaderRD shader; |
| 102 | RID shader_version; |
| 103 | PipelineCacheRD pipelines[BLUR_MODE_MAX]; |
| 104 | } blur_raster; |
| 105 | |
| 106 | // Copy shader |
| 107 | |
| 108 | enum CopyMode { |
| 109 | COPY_MODE_GAUSSIAN_COPY, |
| 110 | COPY_MODE_GAUSSIAN_COPY_8BIT, |
| 111 | COPY_MODE_GAUSSIAN_GLOW, |
| 112 | COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE, |
| 113 | COPY_MODE_SIMPLY_COPY, |
| 114 | COPY_MODE_SIMPLY_COPY_8BIT, |
| 115 | COPY_MODE_SIMPLY_COPY_DEPTH, |
| 116 | COPY_MODE_SET_COLOR, |
| 117 | COPY_MODE_SET_COLOR_8BIT, |
| 118 | COPY_MODE_MIPMAP, |
| 119 | COPY_MODE_LINEARIZE_DEPTH, |
| 120 | COPY_MODE_CUBE_TO_PANORAMA, |
| 121 | COPY_MODE_CUBE_ARRAY_TO_PANORAMA, |
| 122 | COPY_MODE_MAX, |
| 123 | |
| 124 | }; |
| 125 | |
| 126 | enum { |
| 127 | COPY_FLAG_HORIZONTAL = (1 << 0), |
| 128 | COPY_FLAG_USE_COPY_SECTION = (1 << 1), |
| 129 | COPY_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 2), |
| 130 | COPY_FLAG_DOF_NEAR_FIRST_TAP = (1 << 3), |
| 131 | COPY_FLAG_GLOW_FIRST_PASS = (1 << 4), |
| 132 | COPY_FLAG_FLIP_Y = (1 << 5), |
| 133 | COPY_FLAG_FORCE_LUMINANCE = (1 << 6), |
| 134 | COPY_FLAG_ALL_SOURCE = (1 << 7), |
| 135 | COPY_FLAG_ALPHA_TO_ONE = (1 << 8), |
| 136 | }; |
| 137 | |
| 138 | struct CopyPushConstant { |
| 139 | int32_t section[4]; |
| 140 | int32_t target[2]; |
| 141 | uint32_t flags; |
| 142 | uint32_t pad; |
| 143 | // Glow. |
| 144 | float glow_strength; |
| 145 | float glow_bloom; |
| 146 | float glow_hdr_threshold; |
| 147 | float glow_hdr_scale; |
| 148 | |
| 149 | float glow_exposure; |
| 150 | float glow_white; |
| 151 | float glow_luminance_cap; |
| 152 | float glow_auto_exposure_scale; |
| 153 | // DOF. |
| 154 | float camera_z_far; |
| 155 | float camera_z_near; |
| 156 | uint32_t pad2[2]; |
| 157 | //SET color |
| 158 | float set_color[4]; |
| 159 | }; |
| 160 | |
| 161 | struct Copy { |
| 162 | CopyPushConstant push_constant; |
| 163 | CopyShaderRD shader; |
| 164 | RID shader_version; |
| 165 | RID pipelines[COPY_MODE_MAX]; |
| 166 | |
| 167 | } copy; |
| 168 | |
| 169 | // Copy to FB shader |
| 170 | |
| 171 | enum CopyToFBMode { |
| 172 | COPY_TO_FB_COPY, |
| 173 | COPY_TO_FB_COPY_PANORAMA_TO_DP, |
| 174 | COPY_TO_FB_COPY2, |
| 175 | |
| 176 | COPY_TO_FB_MULTIVIEW, |
| 177 | COPY_TO_FB_MULTIVIEW_WITH_DEPTH, |
| 178 | |
| 179 | COPY_TO_FB_SET_COLOR, |
| 180 | COPY_TO_FB_MAX, |
| 181 | }; |
| 182 | |
| 183 | enum CopyToFBFlags { |
| 184 | COPY_TO_FB_FLAG_FLIP_Y = (1 << 0), |
| 185 | COPY_TO_FB_FLAG_USE_SECTION = (1 << 1), |
| 186 | COPY_TO_FB_FLAG_FORCE_LUMINANCE = (1 << 2), |
| 187 | COPY_TO_FB_FLAG_ALPHA_TO_ZERO = (1 << 3), |
| 188 | COPY_TO_FB_FLAG_SRGB = (1 << 4), |
| 189 | COPY_TO_FB_FLAG_ALPHA_TO_ONE = (1 << 5), |
| 190 | COPY_TO_FB_FLAG_LINEAR = (1 << 6), |
| 191 | }; |
| 192 | |
| 193 | struct CopyToFbPushConstant { |
| 194 | float section[4]; |
| 195 | float pixel_size[2]; |
| 196 | float luminance_multiplier; |
| 197 | uint32_t flags; |
| 198 | |
| 199 | float set_color[4]; |
| 200 | }; |
| 201 | |
| 202 | struct CopyToFb { |
| 203 | CopyToFbPushConstant push_constant; |
| 204 | CopyToFbShaderRD shader; |
| 205 | RID shader_version; |
| 206 | PipelineCacheRD pipelines[COPY_TO_FB_MAX]; |
| 207 | |
| 208 | } copy_to_fb; |
| 209 | |
| 210 | // Copy to DP |
| 211 | |
| 212 | struct CopyToDPPushConstant { |
| 213 | float z_far; |
| 214 | float z_near; |
| 215 | float texel_size[2]; |
| 216 | float screen_rect[4]; |
| 217 | }; |
| 218 | |
| 219 | struct CopyToDP { |
| 220 | CubeToDpShaderRD shader; |
| 221 | RID shader_version; |
| 222 | PipelineCacheRD pipeline; |
| 223 | } cube_to_dp; |
| 224 | |
| 225 | // Cubemap effects |
| 226 | |
| 227 | struct CubemapDownsamplerPushConstant { |
| 228 | uint32_t face_size; |
| 229 | uint32_t face_id; |
| 230 | float pad[2]; |
| 231 | }; |
| 232 | |
| 233 | struct CubemapDownsampler { |
| 234 | CubemapDownsamplerPushConstant push_constant; |
| 235 | CubemapDownsamplerShaderRD compute_shader; |
| 236 | CubemapDownsamplerRasterShaderRD raster_shader; |
| 237 | RID shader_version; |
| 238 | RID compute_pipeline; |
| 239 | PipelineCacheRD raster_pipeline; |
| 240 | } cubemap_downsampler; |
| 241 | |
| 242 | enum CubemapFilterMode { |
| 243 | FILTER_MODE_HIGH_QUALITY, |
| 244 | FILTER_MODE_LOW_QUALITY, |
| 245 | FILTER_MODE_HIGH_QUALITY_ARRAY, |
| 246 | FILTER_MODE_LOW_QUALITY_ARRAY, |
| 247 | FILTER_MODE_MAX, |
| 248 | }; |
| 249 | |
| 250 | struct CubemapFilterRasterPushConstant { |
| 251 | uint32_t mip_level; |
| 252 | uint32_t face_id; |
| 253 | float pad[2]; |
| 254 | }; |
| 255 | |
| 256 | struct CubemapFilter { |
| 257 | CubemapFilterShaderRD compute_shader; |
| 258 | CubemapFilterRasterShaderRD raster_shader; |
| 259 | RID shader_version; |
| 260 | RID compute_pipelines[FILTER_MODE_MAX]; |
| 261 | PipelineCacheRD raster_pipelines[FILTER_MODE_MAX]; |
| 262 | |
| 263 | RID uniform_set; |
| 264 | RID image_uniform_set; |
| 265 | RID coefficient_buffer; |
| 266 | bool use_high_quality; |
| 267 | |
| 268 | } filter; |
| 269 | |
| 270 | struct CubemapRoughnessPushConstant { |
| 271 | uint32_t face_id; |
| 272 | uint32_t sample_count; |
| 273 | float roughness; |
| 274 | uint32_t use_direct_write; |
| 275 | float face_size; |
| 276 | float pad[3]; |
| 277 | }; |
| 278 | |
| 279 | struct CubemapRoughness { |
| 280 | CubemapRoughnessPushConstant push_constant; |
| 281 | CubemapRoughnessShaderRD compute_shader; |
| 282 | CubemapRoughnessRasterShaderRD raster_shader; |
| 283 | RID shader_version; |
| 284 | RID compute_pipeline; |
| 285 | PipelineCacheRD raster_pipeline; |
| 286 | } roughness; |
| 287 | |
| 288 | // Merge specular |
| 289 | |
| 290 | enum SpecularMergeMode { |
| 291 | SPECULAR_MERGE_ADD, |
| 292 | SPECULAR_MERGE_SSR, |
| 293 | SPECULAR_MERGE_ADDITIVE_ADD, |
| 294 | SPECULAR_MERGE_ADDITIVE_SSR, |
| 295 | |
| 296 | SPECULAR_MERGE_ADD_MULTIVIEW, |
| 297 | SPECULAR_MERGE_SSR_MULTIVIEW, |
| 298 | SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW, |
| 299 | SPECULAR_MERGE_ADDITIVE_SSR_MULTIVIEW, |
| 300 | |
| 301 | SPECULAR_MERGE_MAX |
| 302 | }; |
| 303 | |
| 304 | /* Specular merge must be done using raster, rather than compute |
| 305 | * because it must continue the existing color buffer |
| 306 | */ |
| 307 | |
| 308 | struct SpecularMerge { |
| 309 | SpecularMergeShaderRD shader; |
| 310 | RID shader_version; |
| 311 | PipelineCacheRD pipelines[SPECULAR_MERGE_MAX]; |
| 312 | |
| 313 | } specular_merge; |
| 314 | |
| 315 | static CopyEffects *singleton; |
| 316 | |
| 317 | public: |
| 318 | static CopyEffects *get_singleton(); |
| 319 | |
| 320 | CopyEffects(bool p_prefer_raster_effects); |
| 321 | ~CopyEffects(); |
| 322 | |
| 323 | bool get_prefer_raster_effects() { return prefer_raster_effects; } |
| 324 | |
| 325 | void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false, bool p_alpha_to_one = false); |
| 326 | void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array); |
| 327 | void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false); |
| 328 | void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far); |
| 329 | void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID(), bool p_multiview = false, bool alpha_to_one = false, bool p_linear = false); |
| 330 | void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false); |
| 331 | void copy_raster(RID p_source_texture, RID p_dest_framebuffer); |
| 332 | |
| 333 | void gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, const Size2i &p_size, bool p_8bit_dst = false); |
| 334 | void gaussian_blur_raster(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_region, const Size2i &p_size); |
| 335 | void gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_scale = 1.0); |
| 336 | void gaussian_glow_raster(RID p_source_rd_texture, RID p_half_texture, RID p_dest_texture, float p_luminance_multiplier, const Size2i &p_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_scale = 1.0); |
| 337 | |
| 338 | void make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size); |
| 339 | void make_mipmap_raster(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size); |
| 340 | |
| 341 | void set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst = false); |
| 342 | void set_color_raster(RID p_dest_texture, const Color &p_color, const Rect2i &p_region); |
| 343 | |
| 344 | void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip, BitField<RD::BarrierMask> p_post_barrier = RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_TRANSFER); |
| 345 | void cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size); |
| 346 | void cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size); |
| 347 | void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array); |
| 348 | void cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level); |
| 349 | |
| 350 | void cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); |
| 351 | void cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); |
| 352 | |
| 353 | void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection, uint32_t p_view_count); |
| 354 | }; |
| 355 | |
| 356 | } // namespace RendererRD |
| 357 | |
| 358 | #endif // COPY_EFFECTS_RD_H |
| 359 | |