1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "../SDL_internal.h" |
22 | |
23 | /* General mouse handling code for SDL */ |
24 | |
25 | #include "SDL_hints.h" |
26 | #include "SDL_timer.h" |
27 | #include "SDL_events.h" |
28 | #include "SDL_events_c.h" |
29 | #include "../SDL_hints_c.h" |
30 | #include "../video/SDL_sysvideo.h" |
31 | #ifdef __WIN32__ |
32 | #include "../core/windows/SDL_windows.h" // For GetDoubleClickTime() |
33 | #endif |
34 | #if defined(__OS2__) |
35 | #define INCL_WIN |
36 | #include <os2.h> |
37 | #endif |
38 | |
39 | /* #define DEBUG_MOUSE */ |
40 | |
41 | /* The mouse state */ |
42 | static SDL_Mouse SDL_mouse; |
43 | |
44 | /* for mapping mouse events to touch */ |
45 | static SDL_bool track_mouse_down = SDL_FALSE; |
46 | |
47 | static int |
48 | SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y); |
49 | |
50 | static void SDLCALL |
51 | SDL_MouseDoubleClickTimeChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
52 | { |
53 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
54 | |
55 | if (hint && *hint) { |
56 | mouse->double_click_time = SDL_atoi(hint); |
57 | } else { |
58 | #ifdef __WIN32__ |
59 | mouse->double_click_time = GetDoubleClickTime(); |
60 | #elif defined(__OS2__) |
61 | mouse->double_click_time = WinQuerySysValue(HWND_DESKTOP, SV_DBLCLKTIME); |
62 | #else |
63 | mouse->double_click_time = 500; |
64 | #endif |
65 | } |
66 | } |
67 | |
68 | static void SDLCALL |
69 | SDL_MouseDoubleClickRadiusChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
70 | { |
71 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
72 | |
73 | if (hint && *hint) { |
74 | mouse->double_click_radius = SDL_atoi(hint); |
75 | } else { |
76 | mouse->double_click_radius = 32; /* 32 pixels seems about right for touch interfaces */ |
77 | } |
78 | } |
79 | |
80 | static void SDLCALL |
81 | SDL_MouseNormalSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
82 | { |
83 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
84 | |
85 | if (hint && *hint) { |
86 | mouse->normal_speed_scale = (float)SDL_atof(hint); |
87 | } else { |
88 | mouse->normal_speed_scale = 1.0f; |
89 | } |
90 | } |
91 | |
92 | static void SDLCALL |
93 | SDL_MouseRelativeSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
94 | { |
95 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
96 | |
97 | if (hint && *hint) { |
98 | mouse->relative_speed_scale = (float)SDL_atof(hint); |
99 | } else { |
100 | mouse->relative_speed_scale = 1.0f; |
101 | } |
102 | } |
103 | |
104 | static void SDLCALL |
105 | SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
106 | { |
107 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
108 | |
109 | mouse->touch_mouse_events = SDL_GetStringBoolean(hint, SDL_TRUE); |
110 | } |
111 | |
112 | static void SDLCALL |
113 | SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
114 | { |
115 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
116 | SDL_bool default_value; |
117 | |
118 | #if defined(__ANDROID__) || (defined(__IPHONEOS__) && !defined(__TVOS__)) |
119 | default_value = SDL_TRUE; |
120 | #else |
121 | default_value = SDL_FALSE; |
122 | #endif |
123 | mouse->mouse_touch_events = SDL_GetStringBoolean(hint, default_value); |
124 | |
125 | if (mouse->mouse_touch_events) { |
126 | SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input" ); |
127 | } |
128 | } |
129 | |
130 | /* Public functions */ |
131 | int |
132 | SDL_MouseInit(void) |
133 | { |
134 | SDL_Mouse *mouse = SDL_GetMouse(); |
135 | |
136 | SDL_zerop(mouse); |
137 | |
138 | SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME, |
139 | SDL_MouseDoubleClickTimeChanged, mouse); |
140 | |
141 | SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS, |
142 | SDL_MouseDoubleClickRadiusChanged, mouse); |
143 | |
144 | SDL_AddHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE, |
145 | SDL_MouseNormalSpeedScaleChanged, mouse); |
146 | |
147 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE, |
148 | SDL_MouseRelativeSpeedScaleChanged, mouse); |
149 | |
150 | SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS, |
151 | SDL_TouchMouseEventsChanged, mouse); |
152 | |
153 | SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS, |
154 | SDL_MouseTouchEventsChanged, mouse); |
155 | |
156 | mouse->was_touch_mouse_events = SDL_FALSE; /* no touch to mouse movement event pending */ |
157 | |
158 | mouse->cursor_shown = SDL_TRUE; |
159 | |
160 | return (0); |
161 | } |
162 | |
163 | void |
164 | SDL_SetDefaultCursor(SDL_Cursor * cursor) |
165 | { |
166 | SDL_Mouse *mouse = SDL_GetMouse(); |
167 | |
168 | mouse->def_cursor = cursor; |
169 | if (!mouse->cur_cursor) { |
170 | SDL_SetCursor(cursor); |
171 | } |
172 | } |
173 | |
174 | SDL_Mouse * |
175 | SDL_GetMouse(void) |
176 | { |
177 | return &SDL_mouse; |
178 | } |
179 | |
180 | SDL_Window * |
181 | SDL_GetMouseFocus(void) |
182 | { |
183 | SDL_Mouse *mouse = SDL_GetMouse(); |
184 | |
185 | return mouse->focus; |
186 | } |
187 | |
188 | #if 0 |
189 | void |
190 | SDL_ResetMouse(void) |
191 | { |
192 | SDL_Mouse *mouse = SDL_GetMouse(); |
193 | Uint8 i; |
194 | |
195 | #ifdef DEBUG_MOUSE |
196 | printf("Resetting mouse\n" ); |
197 | #endif |
198 | for (i = 1; i <= sizeof(mouse->buttonstate)*8; ++i) { |
199 | if (mouse->buttonstate & SDL_BUTTON(i)) { |
200 | SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, i); |
201 | } |
202 | } |
203 | SDL_assert(mouse->buttonstate == 0); |
204 | } |
205 | #endif |
206 | |
207 | void |
208 | SDL_SetMouseFocus(SDL_Window * window) |
209 | { |
210 | SDL_Mouse *mouse = SDL_GetMouse(); |
211 | |
212 | if (mouse->focus == window) { |
213 | return; |
214 | } |
215 | |
216 | /* Actually, this ends up being a bad idea, because most operating |
217 | systems have an implicit grab when you press the mouse button down |
218 | so you can drag things out of the window and then get the mouse up |
219 | when it happens. So, #if 0... |
220 | */ |
221 | #if 0 |
222 | if (mouse->focus && !window) { |
223 | /* We won't get anymore mouse messages, so reset mouse state */ |
224 | SDL_ResetMouse(); |
225 | } |
226 | #endif |
227 | |
228 | /* See if the current window has lost focus */ |
229 | if (mouse->focus) { |
230 | SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_LEAVE, 0, 0); |
231 | } |
232 | |
233 | mouse->focus = window; |
234 | mouse->has_position = SDL_FALSE; |
235 | |
236 | if (mouse->focus) { |
237 | SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_ENTER, 0, 0); |
238 | } |
239 | |
240 | /* Update cursor visibility */ |
241 | SDL_SetCursor(NULL); |
242 | } |
243 | |
244 | /* Check to see if we need to synthesize focus events */ |
245 | static SDL_bool |
246 | SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate, SDL_bool send_mouse_motion) |
247 | { |
248 | SDL_Mouse *mouse = SDL_GetMouse(); |
249 | SDL_bool inWindow = SDL_TRUE; |
250 | |
251 | if (window && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) { |
252 | int w, h; |
253 | SDL_GetWindowSize(window, &w, &h); |
254 | if (x < 0 || y < 0 || x >= w || y >= h) { |
255 | inWindow = SDL_FALSE; |
256 | } |
257 | } |
258 | |
259 | /* Linux doesn't give you mouse events outside your window unless you grab |
260 | the pointer. |
261 | |
262 | Windows doesn't give you mouse events outside your window unless you call |
263 | SetCapture(). |
264 | |
265 | Both of these are slightly scary changes, so for now we'll punt and if the |
266 | mouse leaves the window you'll lose mouse focus and reset button state. |
267 | */ |
268 | #ifdef SUPPORT_DRAG_OUTSIDE_WINDOW |
269 | if (!inWindow && !buttonstate) { |
270 | #else |
271 | if (!inWindow) { |
272 | #endif |
273 | if (window == mouse->focus) { |
274 | #ifdef DEBUG_MOUSE |
275 | printf("Mouse left window, synthesizing move & focus lost event\n" ); |
276 | #endif |
277 | if (send_mouse_motion) { |
278 | SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y); |
279 | } |
280 | SDL_SetMouseFocus(NULL); |
281 | } |
282 | return SDL_FALSE; |
283 | } |
284 | |
285 | if (window != mouse->focus) { |
286 | #ifdef DEBUG_MOUSE |
287 | printf("Mouse entered window, synthesizing focus gain & move event\n" ); |
288 | #endif |
289 | SDL_SetMouseFocus(window); |
290 | if (send_mouse_motion) { |
291 | SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y); |
292 | } |
293 | } |
294 | return SDL_TRUE; |
295 | } |
296 | |
297 | int |
298 | SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y) |
299 | { |
300 | if (window && !relative) { |
301 | SDL_Mouse *mouse = SDL_GetMouse(); |
302 | if (!SDL_UpdateMouseFocus(window, x, y, mouse->buttonstate, (mouseID == SDL_TOUCH_MOUSEID) ? SDL_FALSE : SDL_TRUE)) { |
303 | return 0; |
304 | } |
305 | } |
306 | |
307 | return SDL_PrivateSendMouseMotion(window, mouseID, relative, x, y); |
308 | } |
309 | |
310 | static int |
311 | GetScaledMouseDelta(float scale, int value, float *accum) |
312 | { |
313 | if (scale != 1.0f) { |
314 | *accum += scale * value; |
315 | if (*accum >= 0.0f) { |
316 | value = (int)SDL_floor(*accum); |
317 | } else { |
318 | value = (int)SDL_ceil(*accum); |
319 | } |
320 | *accum -= value; |
321 | } |
322 | return value; |
323 | } |
324 | |
325 | static int |
326 | SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y) |
327 | { |
328 | SDL_Mouse *mouse = SDL_GetMouse(); |
329 | int posted; |
330 | int xrel; |
331 | int yrel; |
332 | |
333 | /* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */ |
334 | if (mouse->mouse_touch_events) { |
335 | if (mouseID != SDL_TOUCH_MOUSEID && !relative && track_mouse_down) { |
336 | if (window) { |
337 | float fx = (float)x / (float)window->w; |
338 | float fy = (float)y / (float)window->h; |
339 | SDL_SendTouchMotion(SDL_MOUSE_TOUCHID, 0, window, fx, fy, 1.0f); |
340 | } |
341 | } |
342 | } |
343 | |
344 | /* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */ |
345 | if (mouse->touch_mouse_events == 0) { |
346 | if (mouseID == SDL_TOUCH_MOUSEID) { |
347 | return 0; |
348 | } |
349 | } |
350 | |
351 | if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) { |
352 | int center_x = 0, center_y = 0; |
353 | SDL_GetWindowSize(window, ¢er_x, ¢er_y); |
354 | center_x /= 2; |
355 | center_y /= 2; |
356 | if (x == center_x && y == center_y) { |
357 | mouse->last_x = center_x; |
358 | mouse->last_y = center_y; |
359 | return 0; |
360 | } |
361 | SDL_WarpMouseInWindow(window, center_x, center_y); |
362 | } |
363 | |
364 | if (relative) { |
365 | if (mouse->relative_mode) { |
366 | x = GetScaledMouseDelta(mouse->relative_speed_scale, x, &mouse->scale_accum_x); |
367 | y = GetScaledMouseDelta(mouse->relative_speed_scale, y, &mouse->scale_accum_y); |
368 | } else { |
369 | x = GetScaledMouseDelta(mouse->normal_speed_scale, x, &mouse->scale_accum_x); |
370 | y = GetScaledMouseDelta(mouse->normal_speed_scale, y, &mouse->scale_accum_y); |
371 | } |
372 | xrel = x; |
373 | yrel = y; |
374 | x = (mouse->last_x + xrel); |
375 | y = (mouse->last_y + yrel); |
376 | } else { |
377 | xrel = x - mouse->last_x; |
378 | yrel = y - mouse->last_y; |
379 | } |
380 | |
381 | /* Ignore relative motion when first positioning the mouse */ |
382 | if (!mouse->has_position) { |
383 | xrel = 0; |
384 | yrel = 0; |
385 | mouse->has_position = SDL_TRUE; |
386 | } else if (!xrel && !yrel) { /* Drop events that don't change state */ |
387 | #ifdef DEBUG_MOUSE |
388 | printf("Mouse event didn't change state - dropped!\n" ); |
389 | #endif |
390 | return 0; |
391 | } |
392 | |
393 | /* Ignore relative motion positioning the first touch */ |
394 | if (mouseID == SDL_TOUCH_MOUSEID && !mouse->buttonstate) { |
395 | xrel = 0; |
396 | yrel = 0; |
397 | } |
398 | |
399 | /* Update internal mouse coordinates */ |
400 | if (!mouse->relative_mode) { |
401 | mouse->x = x; |
402 | mouse->y = y; |
403 | } else { |
404 | mouse->x += xrel; |
405 | mouse->y += yrel; |
406 | } |
407 | |
408 | /* make sure that the pointers find themselves inside the windows, |
409 | unless we have the mouse captured. */ |
410 | if (window && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) { |
411 | int x_max = 0, y_max = 0; |
412 | |
413 | /* !!! FIXME: shouldn't this be (window) instead of (mouse->focus)? */ |
414 | SDL_GetWindowSize(mouse->focus, &x_max, &y_max); |
415 | --x_max; |
416 | --y_max; |
417 | |
418 | if (mouse->x > x_max) { |
419 | mouse->x = x_max; |
420 | } |
421 | if (mouse->x < 0) { |
422 | mouse->x = 0; |
423 | } |
424 | |
425 | if (mouse->y > y_max) { |
426 | mouse->y = y_max; |
427 | } |
428 | if (mouse->y < 0) { |
429 | mouse->y = 0; |
430 | } |
431 | } |
432 | |
433 | mouse->xdelta += xrel; |
434 | mouse->ydelta += yrel; |
435 | |
436 | /* Move the mouse cursor, if needed */ |
437 | if (mouse->cursor_shown && !mouse->relative_mode && |
438 | mouse->MoveCursor && mouse->cur_cursor) { |
439 | mouse->MoveCursor(mouse->cur_cursor); |
440 | } |
441 | |
442 | /* Post the event, if desired */ |
443 | posted = 0; |
444 | if (SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE) { |
445 | SDL_Event event; |
446 | event.motion.type = SDL_MOUSEMOTION; |
447 | event.motion.windowID = mouse->focus ? mouse->focus->id : 0; |
448 | event.motion.which = mouseID; |
449 | /* Set us pending (or clear during a normal mouse movement event) as having triggered */ |
450 | mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID)? SDL_TRUE : SDL_FALSE; |
451 | event.motion.state = mouse->buttonstate; |
452 | event.motion.x = mouse->x; |
453 | event.motion.y = mouse->y; |
454 | event.motion.xrel = xrel; |
455 | event.motion.yrel = yrel; |
456 | posted = (SDL_PushEvent(&event) > 0); |
457 | } |
458 | if (relative) { |
459 | mouse->last_x = mouse->x; |
460 | mouse->last_y = mouse->y; |
461 | } else { |
462 | /* Use unclamped values if we're getting events outside the window */ |
463 | mouse->last_x = x; |
464 | mouse->last_y = y; |
465 | } |
466 | return posted; |
467 | } |
468 | |
469 | static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button) |
470 | { |
471 | if (button >= mouse->num_clickstates) { |
472 | int i, count = button + 1; |
473 | SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(mouse->clickstate, count * sizeof(*mouse->clickstate)); |
474 | if (!clickstate) { |
475 | return NULL; |
476 | } |
477 | mouse->clickstate = clickstate; |
478 | |
479 | for (i = mouse->num_clickstates; i < count; ++i) { |
480 | SDL_zero(mouse->clickstate[i]); |
481 | } |
482 | mouse->num_clickstates = count; |
483 | } |
484 | return &mouse->clickstate[button]; |
485 | } |
486 | |
487 | static int |
488 | SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks) |
489 | { |
490 | SDL_Mouse *mouse = SDL_GetMouse(); |
491 | int posted; |
492 | Uint32 type; |
493 | Uint32 buttonstate = mouse->buttonstate; |
494 | |
495 | /* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */ |
496 | if (mouse->mouse_touch_events) { |
497 | if (mouseID != SDL_TOUCH_MOUSEID && button == SDL_BUTTON_LEFT) { |
498 | if (state == SDL_PRESSED) { |
499 | track_mouse_down = SDL_TRUE; |
500 | } else { |
501 | track_mouse_down = SDL_FALSE; |
502 | } |
503 | if (window) { |
504 | float fx = (float)mouse->x / (float)window->w; |
505 | float fy = (float)mouse->y / (float)window->h; |
506 | SDL_SendTouch(SDL_MOUSE_TOUCHID, 0, window, track_mouse_down, fx, fy, 1.0f); |
507 | } |
508 | } |
509 | } |
510 | |
511 | /* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */ |
512 | if (mouse->touch_mouse_events == 0) { |
513 | if (mouseID == SDL_TOUCH_MOUSEID) { |
514 | return 0; |
515 | } |
516 | } |
517 | |
518 | /* Figure out which event to perform */ |
519 | switch (state) { |
520 | case SDL_PRESSED: |
521 | type = SDL_MOUSEBUTTONDOWN; |
522 | buttonstate |= SDL_BUTTON(button); |
523 | break; |
524 | case SDL_RELEASED: |
525 | type = SDL_MOUSEBUTTONUP; |
526 | buttonstate &= ~SDL_BUTTON(button); |
527 | break; |
528 | default: |
529 | /* Invalid state -- bail */ |
530 | return 0; |
531 | } |
532 | |
533 | /* We do this after calculating buttonstate so button presses gain focus */ |
534 | if (window && state == SDL_PRESSED) { |
535 | SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE); |
536 | } |
537 | |
538 | if (buttonstate == mouse->buttonstate) { |
539 | /* Ignore this event, no state change */ |
540 | return 0; |
541 | } |
542 | mouse->buttonstate = buttonstate; |
543 | |
544 | if (clicks < 0) { |
545 | SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button); |
546 | if (clickstate) { |
547 | if (state == SDL_PRESSED) { |
548 | Uint32 now = SDL_GetTicks(); |
549 | |
550 | if (SDL_TICKS_PASSED(now, clickstate->last_timestamp + mouse->double_click_time) || |
551 | SDL_abs(mouse->x - clickstate->last_x) > mouse->double_click_radius || |
552 | SDL_abs(mouse->y - clickstate->last_y) > mouse->double_click_radius) { |
553 | clickstate->click_count = 0; |
554 | } |
555 | clickstate->last_timestamp = now; |
556 | clickstate->last_x = mouse->x; |
557 | clickstate->last_y = mouse->y; |
558 | if (clickstate->click_count < 255) { |
559 | ++clickstate->click_count; |
560 | } |
561 | } |
562 | clicks = clickstate->click_count; |
563 | } else { |
564 | clicks = 1; |
565 | } |
566 | } |
567 | |
568 | /* Post the event, if desired */ |
569 | posted = 0; |
570 | if (SDL_GetEventState(type) == SDL_ENABLE) { |
571 | SDL_Event event; |
572 | event.type = type; |
573 | event.button.windowID = mouse->focus ? mouse->focus->id : 0; |
574 | event.button.which = mouseID; |
575 | event.button.state = state; |
576 | event.button.button = button; |
577 | event.button.clicks = (Uint8) SDL_min(clicks, 255); |
578 | event.button.x = mouse->x; |
579 | event.button.y = mouse->y; |
580 | posted = (SDL_PushEvent(&event) > 0); |
581 | } |
582 | |
583 | /* We do this after dispatching event so button releases can lose focus */ |
584 | if (window && state == SDL_RELEASED) { |
585 | SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE); |
586 | } |
587 | |
588 | return posted; |
589 | } |
590 | |
591 | int |
592 | SDL_SendMouseButtonClicks(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks) |
593 | { |
594 | clicks = SDL_max(clicks, 0); |
595 | return SDL_PrivateSendMouseButton(window, mouseID, state, button, clicks); |
596 | } |
597 | |
598 | int |
599 | SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button) |
600 | { |
601 | return SDL_PrivateSendMouseButton(window, mouseID, state, button, -1); |
602 | } |
603 | |
604 | int |
605 | SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction) |
606 | { |
607 | SDL_Mouse *mouse = SDL_GetMouse(); |
608 | int posted; |
609 | int integral_x, integral_y; |
610 | |
611 | if (window) { |
612 | SDL_SetMouseFocus(window); |
613 | } |
614 | |
615 | if (x == 0.0f && y == 0.0f) { |
616 | return 0; |
617 | } |
618 | |
619 | mouse->accumulated_wheel_x += x; |
620 | if (mouse->accumulated_wheel_x > 0) { |
621 | integral_x = (int)SDL_floor(mouse->accumulated_wheel_x); |
622 | } else if (mouse->accumulated_wheel_x < 0) { |
623 | integral_x = (int)SDL_ceil(mouse->accumulated_wheel_x); |
624 | } else { |
625 | integral_x = 0; |
626 | } |
627 | mouse->accumulated_wheel_x -= integral_x; |
628 | |
629 | mouse->accumulated_wheel_y += y; |
630 | if (mouse->accumulated_wheel_y > 0) { |
631 | integral_y = (int)SDL_floor(mouse->accumulated_wheel_y); |
632 | } else if (mouse->accumulated_wheel_y < 0) { |
633 | integral_y = (int)SDL_ceil(mouse->accumulated_wheel_y); |
634 | } else { |
635 | integral_y = 0; |
636 | } |
637 | mouse->accumulated_wheel_y -= integral_y; |
638 | |
639 | /* Post the event, if desired */ |
640 | posted = 0; |
641 | if (SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE) { |
642 | SDL_Event event; |
643 | event.type = SDL_MOUSEWHEEL; |
644 | event.wheel.windowID = mouse->focus ? mouse->focus->id : 0; |
645 | event.wheel.which = mouseID; |
646 | #if 0 /* Uncomment this when it goes in for SDL 2.1 */ |
647 | event.wheel.preciseX = x; |
648 | event.wheel.preciseY = y; |
649 | #endif |
650 | event.wheel.x = integral_x; |
651 | event.wheel.y = integral_y; |
652 | event.wheel.direction = (Uint32)direction; |
653 | posted = (SDL_PushEvent(&event) > 0); |
654 | } |
655 | return posted; |
656 | } |
657 | |
658 | void |
659 | SDL_MouseQuit(void) |
660 | { |
661 | SDL_Cursor *cursor, *next; |
662 | SDL_Mouse *mouse = SDL_GetMouse(); |
663 | |
664 | if (mouse->CaptureMouse) { |
665 | SDL_CaptureMouse(SDL_FALSE); |
666 | } |
667 | SDL_SetRelativeMouseMode(SDL_FALSE); |
668 | SDL_ShowCursor(1); |
669 | |
670 | cursor = mouse->cursors; |
671 | while (cursor) { |
672 | next = cursor->next; |
673 | SDL_FreeCursor(cursor); |
674 | cursor = next; |
675 | } |
676 | mouse->cursors = NULL; |
677 | mouse->cur_cursor = NULL; |
678 | |
679 | if (mouse->def_cursor && mouse->FreeCursor) { |
680 | mouse->FreeCursor(mouse->def_cursor); |
681 | mouse->def_cursor = NULL; |
682 | } |
683 | |
684 | if (mouse->clickstate) { |
685 | SDL_free(mouse->clickstate); |
686 | mouse->clickstate = NULL; |
687 | } |
688 | |
689 | SDL_DelHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE, |
690 | SDL_MouseNormalSpeedScaleChanged, mouse); |
691 | |
692 | SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE, |
693 | SDL_MouseRelativeSpeedScaleChanged, mouse); |
694 | } |
695 | |
696 | Uint32 |
697 | SDL_GetMouseState(int *x, int *y) |
698 | { |
699 | SDL_Mouse *mouse = SDL_GetMouse(); |
700 | |
701 | if (x) { |
702 | *x = mouse->x; |
703 | } |
704 | if (y) { |
705 | *y = mouse->y; |
706 | } |
707 | return mouse->buttonstate; |
708 | } |
709 | |
710 | Uint32 |
711 | SDL_GetRelativeMouseState(int *x, int *y) |
712 | { |
713 | SDL_Mouse *mouse = SDL_GetMouse(); |
714 | |
715 | if (x) { |
716 | *x = mouse->xdelta; |
717 | } |
718 | if (y) { |
719 | *y = mouse->ydelta; |
720 | } |
721 | mouse->xdelta = 0; |
722 | mouse->ydelta = 0; |
723 | return mouse->buttonstate; |
724 | } |
725 | |
726 | Uint32 |
727 | SDL_GetGlobalMouseState(int *x, int *y) |
728 | { |
729 | SDL_Mouse *mouse = SDL_GetMouse(); |
730 | |
731 | if (mouse->GetGlobalMouseState) { |
732 | int tmpx, tmpy; |
733 | |
734 | /* make sure these are never NULL for the backend implementations... */ |
735 | if (!x) { |
736 | x = &tmpx; |
737 | } |
738 | if (!y) { |
739 | y = &tmpy; |
740 | } |
741 | |
742 | *x = *y = 0; |
743 | |
744 | return mouse->GetGlobalMouseState(x, y); |
745 | } else { |
746 | return SDL_GetMouseState(x, y); |
747 | } |
748 | } |
749 | |
750 | void |
751 | SDL_WarpMouseInWindow(SDL_Window * window, int x, int y) |
752 | { |
753 | SDL_Mouse *mouse = SDL_GetMouse(); |
754 | |
755 | if (window == NULL) { |
756 | window = mouse->focus; |
757 | } |
758 | |
759 | if (window == NULL) { |
760 | return; |
761 | } |
762 | |
763 | if (mouse->WarpMouse) { |
764 | mouse->WarpMouse(window, x, y); |
765 | } else { |
766 | SDL_SendMouseMotion(window, mouse->mouseID, 0, x, y); |
767 | } |
768 | } |
769 | |
770 | int |
771 | SDL_WarpMouseGlobal(int x, int y) |
772 | { |
773 | SDL_Mouse *mouse = SDL_GetMouse(); |
774 | |
775 | if (mouse->WarpMouseGlobal) { |
776 | return mouse->WarpMouseGlobal(x, y); |
777 | } |
778 | |
779 | return SDL_Unsupported(); |
780 | } |
781 | |
782 | static SDL_bool |
783 | ShouldUseRelativeModeWarp(SDL_Mouse *mouse) |
784 | { |
785 | if (!mouse->WarpMouse) { |
786 | /* Need this functionality for relative mode warp implementation */ |
787 | return SDL_FALSE; |
788 | } |
789 | |
790 | return SDL_GetHintBoolean(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, SDL_FALSE); |
791 | } |
792 | |
793 | int |
794 | SDL_SetRelativeMouseMode(SDL_bool enabled) |
795 | { |
796 | SDL_Mouse *mouse = SDL_GetMouse(); |
797 | SDL_Window *focusWindow = SDL_GetKeyboardFocus(); |
798 | |
799 | if (enabled == mouse->relative_mode) { |
800 | return 0; |
801 | } |
802 | |
803 | /* Set the relative mode */ |
804 | if (!enabled && mouse->relative_mode_warp) { |
805 | mouse->relative_mode_warp = SDL_FALSE; |
806 | } else if (enabled && ShouldUseRelativeModeWarp(mouse)) { |
807 | mouse->relative_mode_warp = SDL_TRUE; |
808 | } else if (!mouse->SetRelativeMouseMode || mouse->SetRelativeMouseMode(enabled) < 0) { |
809 | if (enabled) { |
810 | /* Fall back to warp mode if native relative mode failed */ |
811 | if (!mouse->WarpMouse) { |
812 | return SDL_SetError("No relative mode implementation available" ); |
813 | } |
814 | mouse->relative_mode_warp = SDL_TRUE; |
815 | } |
816 | } |
817 | mouse->relative_mode = enabled; |
818 | mouse->scale_accum_x = 0.0f; |
819 | mouse->scale_accum_y = 0.0f; |
820 | |
821 | if (enabled && focusWindow) { |
822 | /* Center it in the focused window to prevent clicks from going through |
823 | * to background windows. |
824 | */ |
825 | SDL_SetMouseFocus(focusWindow); |
826 | SDL_WarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2); |
827 | } |
828 | |
829 | if (mouse->focus) { |
830 | SDL_UpdateWindowGrab(mouse->focus); |
831 | |
832 | /* Put the cursor back to where the application expects it */ |
833 | if (!enabled) { |
834 | SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y); |
835 | } |
836 | } |
837 | |
838 | /* Flush pending mouse motion - ideally we would pump events, but that's not always safe */ |
839 | SDL_FlushEvent(SDL_MOUSEMOTION); |
840 | |
841 | /* Update cursor visibility */ |
842 | SDL_SetCursor(NULL); |
843 | |
844 | return 0; |
845 | } |
846 | |
847 | SDL_bool |
848 | SDL_GetRelativeMouseMode() |
849 | { |
850 | SDL_Mouse *mouse = SDL_GetMouse(); |
851 | |
852 | return mouse->relative_mode; |
853 | } |
854 | |
855 | int |
856 | SDL_CaptureMouse(SDL_bool enabled) |
857 | { |
858 | SDL_Mouse *mouse = SDL_GetMouse(); |
859 | SDL_Window *focusWindow; |
860 | SDL_bool isCaptured; |
861 | |
862 | if (!mouse->CaptureMouse) { |
863 | return SDL_Unsupported(); |
864 | } |
865 | |
866 | focusWindow = SDL_GetKeyboardFocus(); |
867 | |
868 | isCaptured = focusWindow && (focusWindow->flags & SDL_WINDOW_MOUSE_CAPTURE); |
869 | if (isCaptured == enabled) { |
870 | return 0; /* already done! */ |
871 | } |
872 | |
873 | if (enabled) { |
874 | if (!focusWindow) { |
875 | return SDL_SetError("No window has focus" ); |
876 | } else if (mouse->CaptureMouse(focusWindow) == -1) { |
877 | return -1; /* CaptureMouse() should call SetError */ |
878 | } |
879 | focusWindow->flags |= SDL_WINDOW_MOUSE_CAPTURE; |
880 | } else { |
881 | if (mouse->CaptureMouse(NULL) == -1) { |
882 | return -1; /* CaptureMouse() should call SetError */ |
883 | } |
884 | focusWindow->flags &= ~SDL_WINDOW_MOUSE_CAPTURE; |
885 | } |
886 | |
887 | return 0; |
888 | } |
889 | |
890 | SDL_Cursor * |
891 | SDL_CreateCursor(const Uint8 * data, const Uint8 * mask, |
892 | int w, int h, int hot_x, int hot_y) |
893 | { |
894 | SDL_Surface *surface; |
895 | SDL_Cursor *cursor; |
896 | int x, y; |
897 | Uint32 *pixel; |
898 | Uint8 datab = 0, maskb = 0; |
899 | const Uint32 black = 0xFF000000; |
900 | const Uint32 white = 0xFFFFFFFF; |
901 | const Uint32 transparent = 0x00000000; |
902 | |
903 | /* Make sure the width is a multiple of 8 */ |
904 | w = ((w + 7) & ~7); |
905 | |
906 | /* Create the surface from a bitmap */ |
907 | surface = SDL_CreateRGBSurface(0, w, h, 32, |
908 | 0x00FF0000, |
909 | 0x0000FF00, |
910 | 0x000000FF, |
911 | 0xFF000000); |
912 | if (!surface) { |
913 | return NULL; |
914 | } |
915 | for (y = 0; y < h; ++y) { |
916 | pixel = (Uint32 *) ((Uint8 *) surface->pixels + y * surface->pitch); |
917 | for (x = 0; x < w; ++x) { |
918 | if ((x % 8) == 0) { |
919 | datab = *data++; |
920 | maskb = *mask++; |
921 | } |
922 | if (maskb & 0x80) { |
923 | *pixel++ = (datab & 0x80) ? black : white; |
924 | } else { |
925 | *pixel++ = (datab & 0x80) ? black : transparent; |
926 | } |
927 | datab <<= 1; |
928 | maskb <<= 1; |
929 | } |
930 | } |
931 | |
932 | cursor = SDL_CreateColorCursor(surface, hot_x, hot_y); |
933 | |
934 | SDL_FreeSurface(surface); |
935 | |
936 | return cursor; |
937 | } |
938 | |
939 | SDL_Cursor * |
940 | SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y) |
941 | { |
942 | SDL_Mouse *mouse = SDL_GetMouse(); |
943 | SDL_Surface *temp = NULL; |
944 | SDL_Cursor *cursor; |
945 | |
946 | if (!surface) { |
947 | SDL_SetError("Passed NULL cursor surface" ); |
948 | return NULL; |
949 | } |
950 | |
951 | if (!mouse->CreateCursor) { |
952 | SDL_SetError("Cursors are not currently supported" ); |
953 | return NULL; |
954 | } |
955 | |
956 | /* Sanity check the hot spot */ |
957 | if ((hot_x < 0) || (hot_y < 0) || |
958 | (hot_x >= surface->w) || (hot_y >= surface->h)) { |
959 | SDL_SetError("Cursor hot spot doesn't lie within cursor" ); |
960 | return NULL; |
961 | } |
962 | |
963 | if (surface->format->format != SDL_PIXELFORMAT_ARGB8888) { |
964 | temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888, 0); |
965 | if (!temp) { |
966 | return NULL; |
967 | } |
968 | surface = temp; |
969 | } |
970 | |
971 | cursor = mouse->CreateCursor(surface, hot_x, hot_y); |
972 | if (cursor) { |
973 | cursor->next = mouse->cursors; |
974 | mouse->cursors = cursor; |
975 | } |
976 | |
977 | SDL_FreeSurface(temp); |
978 | |
979 | return cursor; |
980 | } |
981 | |
982 | SDL_Cursor * |
983 | SDL_CreateSystemCursor(SDL_SystemCursor id) |
984 | { |
985 | SDL_Mouse *mouse = SDL_GetMouse(); |
986 | SDL_Cursor *cursor; |
987 | |
988 | if (!mouse->CreateSystemCursor) { |
989 | SDL_SetError("CreateSystemCursor is not currently supported" ); |
990 | return NULL; |
991 | } |
992 | |
993 | cursor = mouse->CreateSystemCursor(id); |
994 | if (cursor) { |
995 | cursor->next = mouse->cursors; |
996 | mouse->cursors = cursor; |
997 | } |
998 | |
999 | return cursor; |
1000 | } |
1001 | |
1002 | /* SDL_SetCursor(NULL) can be used to force the cursor redraw, |
1003 | if this is desired for any reason. This is used when setting |
1004 | the video mode and when the SDL window gains the mouse focus. |
1005 | */ |
1006 | void |
1007 | SDL_SetCursor(SDL_Cursor * cursor) |
1008 | { |
1009 | SDL_Mouse *mouse = SDL_GetMouse(); |
1010 | |
1011 | /* Set the new cursor */ |
1012 | if (cursor) { |
1013 | /* Make sure the cursor is still valid for this mouse */ |
1014 | if (cursor != mouse->def_cursor) { |
1015 | SDL_Cursor *found; |
1016 | for (found = mouse->cursors; found; found = found->next) { |
1017 | if (found == cursor) { |
1018 | break; |
1019 | } |
1020 | } |
1021 | if (!found) { |
1022 | SDL_SetError("Cursor not associated with the current mouse" ); |
1023 | return; |
1024 | } |
1025 | } |
1026 | mouse->cur_cursor = cursor; |
1027 | } else { |
1028 | if (mouse->focus) { |
1029 | cursor = mouse->cur_cursor; |
1030 | } else { |
1031 | cursor = mouse->def_cursor; |
1032 | } |
1033 | } |
1034 | |
1035 | if (cursor && mouse->cursor_shown && !mouse->relative_mode) { |
1036 | if (mouse->ShowCursor) { |
1037 | mouse->ShowCursor(cursor); |
1038 | } |
1039 | } else { |
1040 | if (mouse->ShowCursor) { |
1041 | mouse->ShowCursor(NULL); |
1042 | } |
1043 | } |
1044 | } |
1045 | |
1046 | SDL_Cursor * |
1047 | SDL_GetCursor(void) |
1048 | { |
1049 | SDL_Mouse *mouse = SDL_GetMouse(); |
1050 | |
1051 | if (!mouse) { |
1052 | return NULL; |
1053 | } |
1054 | return mouse->cur_cursor; |
1055 | } |
1056 | |
1057 | SDL_Cursor * |
1058 | SDL_GetDefaultCursor(void) |
1059 | { |
1060 | SDL_Mouse *mouse = SDL_GetMouse(); |
1061 | |
1062 | if (!mouse) { |
1063 | return NULL; |
1064 | } |
1065 | return mouse->def_cursor; |
1066 | } |
1067 | |
1068 | void |
1069 | SDL_FreeCursor(SDL_Cursor * cursor) |
1070 | { |
1071 | SDL_Mouse *mouse = SDL_GetMouse(); |
1072 | SDL_Cursor *curr, *prev; |
1073 | |
1074 | if (!cursor) { |
1075 | return; |
1076 | } |
1077 | |
1078 | if (cursor == mouse->def_cursor) { |
1079 | return; |
1080 | } |
1081 | if (cursor == mouse->cur_cursor) { |
1082 | SDL_SetCursor(mouse->def_cursor); |
1083 | } |
1084 | |
1085 | for (prev = NULL, curr = mouse->cursors; curr; |
1086 | prev = curr, curr = curr->next) { |
1087 | if (curr == cursor) { |
1088 | if (prev) { |
1089 | prev->next = curr->next; |
1090 | } else { |
1091 | mouse->cursors = curr->next; |
1092 | } |
1093 | |
1094 | if (mouse->FreeCursor) { |
1095 | mouse->FreeCursor(curr); |
1096 | } |
1097 | return; |
1098 | } |
1099 | } |
1100 | } |
1101 | |
1102 | int |
1103 | SDL_ShowCursor(int toggle) |
1104 | { |
1105 | SDL_Mouse *mouse = SDL_GetMouse(); |
1106 | SDL_bool shown; |
1107 | |
1108 | if (!mouse) { |
1109 | return 0; |
1110 | } |
1111 | |
1112 | shown = mouse->cursor_shown; |
1113 | if (toggle >= 0) { |
1114 | if (toggle) { |
1115 | mouse->cursor_shown = SDL_TRUE; |
1116 | } else { |
1117 | mouse->cursor_shown = SDL_FALSE; |
1118 | } |
1119 | if (mouse->cursor_shown != shown) { |
1120 | SDL_SetCursor(NULL); |
1121 | } |
1122 | } |
1123 | return shown; |
1124 | } |
1125 | |
1126 | /* vi: set ts=4 sw=4 expandtab: */ |
1127 | |