1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | // General mouse handling code for SDL |
24 | |
25 | #include "../SDL_hints_c.h" |
26 | #include "../video/SDL_sysvideo.h" |
27 | #include "SDL_events_c.h" |
28 | #include "SDL_mouse_c.h" |
29 | #if defined(SDL_PLATFORM_WINDOWS) |
30 | #include "../core/windows/SDL_windows.h" // For GetDoubleClickTime() |
31 | #endif |
32 | |
33 | // #define DEBUG_MOUSE |
34 | |
35 | #define WARP_EMULATION_THRESHOLD_NS SDL_MS_TO_NS(30) |
36 | |
37 | typedef struct SDL_MouseInstance |
38 | { |
39 | SDL_MouseID instance_id; |
40 | char *name; |
41 | } SDL_MouseInstance; |
42 | |
43 | // The mouse state |
44 | static SDL_Mouse SDL_mouse; |
45 | static int SDL_mouse_count; |
46 | static SDL_MouseInstance *SDL_mice; |
47 | |
48 | // for mapping mouse events to touch |
49 | static bool track_mouse_down = false; |
50 | |
51 | static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y); |
52 | |
53 | static void SDLCALL SDL_MouseDoubleClickTimeChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
54 | { |
55 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
56 | |
57 | if (hint && *hint) { |
58 | mouse->double_click_time = SDL_atoi(hint); |
59 | } else { |
60 | #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) |
61 | mouse->double_click_time = GetDoubleClickTime(); |
62 | #else |
63 | mouse->double_click_time = 500; |
64 | #endif |
65 | } |
66 | } |
67 | |
68 | static void SDLCALL SDL_MouseDoubleClickRadiusChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
69 | { |
70 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
71 | |
72 | if (hint && *hint) { |
73 | mouse->double_click_radius = SDL_atoi(hint); |
74 | } else { |
75 | mouse->double_click_radius = 32; // 32 pixels seems about right for touch interfaces |
76 | } |
77 | } |
78 | |
79 | static void SDLCALL SDL_MouseNormalSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
80 | { |
81 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
82 | |
83 | if (hint && *hint) { |
84 | mouse->enable_normal_speed_scale = true; |
85 | mouse->normal_speed_scale = (float)SDL_atof(hint); |
86 | } else { |
87 | mouse->enable_normal_speed_scale = false; |
88 | mouse->normal_speed_scale = 1.0f; |
89 | } |
90 | } |
91 | |
92 | static void SDLCALL SDL_MouseRelativeSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
93 | { |
94 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
95 | |
96 | if (hint && *hint) { |
97 | mouse->enable_relative_speed_scale = true; |
98 | mouse->relative_speed_scale = (float)SDL_atof(hint); |
99 | } else { |
100 | mouse->enable_relative_speed_scale = false; |
101 | mouse->relative_speed_scale = 1.0f; |
102 | } |
103 | } |
104 | |
105 | static void SDLCALL SDL_MouseRelativeModeCenterChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
106 | { |
107 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
108 | |
109 | mouse->relative_mode_center = SDL_GetStringBoolean(hint, true); |
110 | } |
111 | |
112 | static void SDLCALL SDL_MouseRelativeSystemScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
113 | { |
114 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
115 | |
116 | mouse->enable_relative_system_scale = SDL_GetStringBoolean(hint, false); |
117 | } |
118 | |
119 | static void SDLCALL SDL_MouseWarpEmulationChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
120 | { |
121 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
122 | |
123 | mouse->warp_emulation_hint = SDL_GetStringBoolean(hint, true); |
124 | |
125 | if (!mouse->warp_emulation_hint && mouse->warp_emulation_active) { |
126 | SDL_SetRelativeMouseMode(false); |
127 | mouse->warp_emulation_active = false; |
128 | } |
129 | } |
130 | |
131 | static void SDLCALL SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
132 | { |
133 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
134 | |
135 | mouse->touch_mouse_events = SDL_GetStringBoolean(hint, true); |
136 | } |
137 | |
138 | #ifdef SDL_PLATFORM_VITA |
139 | static void SDLCALL SDL_VitaTouchMouseDeviceChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
140 | { |
141 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
142 | if (hint) { |
143 | switch (*hint) { |
144 | default: |
145 | case '0': |
146 | mouse->vita_touch_mouse_device = 1; |
147 | break; |
148 | case '1': |
149 | mouse->vita_touch_mouse_device = 2; |
150 | break; |
151 | case '2': |
152 | mouse->vita_touch_mouse_device = 3; |
153 | break; |
154 | } |
155 | } |
156 | } |
157 | #endif |
158 | |
159 | static void SDLCALL SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
160 | { |
161 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
162 | bool default_value; |
163 | |
164 | #if defined(SDL_PLATFORM_ANDROID) || (defined(SDL_PLATFORM_IOS) && !defined(SDL_PLATFORM_TVOS)) |
165 | default_value = true; |
166 | #else |
167 | default_value = false; |
168 | #endif |
169 | mouse->mouse_touch_events = SDL_GetStringBoolean(hint, default_value); |
170 | |
171 | if (mouse->mouse_touch_events) { |
172 | if (!mouse->added_mouse_touch_device) { |
173 | SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input" ); |
174 | mouse->added_mouse_touch_device = true; |
175 | } |
176 | } else { |
177 | if (mouse->added_mouse_touch_device) { |
178 | SDL_DelTouch(SDL_MOUSE_TOUCHID); |
179 | mouse->added_mouse_touch_device = false; |
180 | } |
181 | } |
182 | } |
183 | |
184 | static void SDLCALL SDL_PenMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
185 | { |
186 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
187 | |
188 | mouse->pen_mouse_events = SDL_GetStringBoolean(hint, true); |
189 | } |
190 | |
191 | static void SDLCALL SDL_PenTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
192 | { |
193 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
194 | |
195 | mouse->pen_touch_events = SDL_GetStringBoolean(hint, true); |
196 | |
197 | if (mouse->pen_touch_events) { |
198 | if (!mouse->added_pen_touch_device) { |
199 | SDL_AddTouch(SDL_PEN_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "pen_input" ); |
200 | mouse->added_pen_touch_device = true; |
201 | } |
202 | } else { |
203 | if (mouse->added_pen_touch_device) { |
204 | SDL_DelTouch(SDL_PEN_TOUCHID); |
205 | mouse->added_pen_touch_device = false; |
206 | } |
207 | } |
208 | } |
209 | |
210 | static void SDLCALL SDL_MouseAutoCaptureChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
211 | { |
212 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
213 | bool auto_capture = SDL_GetStringBoolean(hint, true); |
214 | |
215 | if (auto_capture != mouse->auto_capture) { |
216 | mouse->auto_capture = auto_capture; |
217 | SDL_UpdateMouseCapture(false); |
218 | } |
219 | } |
220 | |
221 | static void SDLCALL SDL_MouseRelativeWarpMotionChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
222 | { |
223 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
224 | |
225 | mouse->relative_mode_warp_motion = SDL_GetStringBoolean(hint, false); |
226 | } |
227 | |
228 | static void SDLCALL SDL_MouseRelativeCursorVisibleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
229 | { |
230 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
231 | |
232 | mouse->relative_mode_cursor_visible = SDL_GetStringBoolean(hint, false); |
233 | |
234 | SDL_SetCursor(NULL); // Update cursor visibility |
235 | } |
236 | |
237 | static void SDLCALL SDL_MouseIntegerModeChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
238 | { |
239 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
240 | |
241 | if (hint && *hint) { |
242 | mouse->integer_mode = (Uint8)SDL_atoi(hint); |
243 | } else { |
244 | mouse->integer_mode = 0; |
245 | } |
246 | } |
247 | |
248 | // Public functions |
249 | bool SDL_PreInitMouse(void) |
250 | { |
251 | SDL_Mouse *mouse = SDL_GetMouse(); |
252 | |
253 | SDL_zerop(mouse); |
254 | |
255 | SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME, |
256 | SDL_MouseDoubleClickTimeChanged, mouse); |
257 | |
258 | SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS, |
259 | SDL_MouseDoubleClickRadiusChanged, mouse); |
260 | |
261 | SDL_AddHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE, |
262 | SDL_MouseNormalSpeedScaleChanged, mouse); |
263 | |
264 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE, |
265 | SDL_MouseRelativeSpeedScaleChanged, mouse); |
266 | |
267 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE, |
268 | SDL_MouseRelativeSystemScaleChanged, mouse); |
269 | |
270 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, |
271 | SDL_MouseRelativeModeCenterChanged, mouse); |
272 | |
273 | SDL_AddHintCallback(SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE, |
274 | SDL_MouseWarpEmulationChanged, mouse); |
275 | |
276 | SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS, |
277 | SDL_TouchMouseEventsChanged, mouse); |
278 | |
279 | #ifdef SDL_PLATFORM_VITA |
280 | SDL_AddHintCallback(SDL_HINT_VITA_TOUCH_MOUSE_DEVICE, |
281 | SDL_VitaTouchMouseDeviceChanged, mouse); |
282 | #endif |
283 | |
284 | SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS, |
285 | SDL_MouseTouchEventsChanged, mouse); |
286 | |
287 | SDL_AddHintCallback(SDL_HINT_PEN_MOUSE_EVENTS, |
288 | SDL_PenMouseEventsChanged, mouse); |
289 | |
290 | SDL_AddHintCallback(SDL_HINT_PEN_TOUCH_EVENTS, |
291 | SDL_PenTouchEventsChanged, mouse); |
292 | |
293 | SDL_AddHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE, |
294 | SDL_MouseAutoCaptureChanged, mouse); |
295 | |
296 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION, |
297 | SDL_MouseRelativeWarpMotionChanged, mouse); |
298 | |
299 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, |
300 | SDL_MouseRelativeCursorVisibleChanged, mouse); |
301 | |
302 | SDL_AddHintCallback("SDL_MOUSE_INTEGER_MODE" , |
303 | SDL_MouseIntegerModeChanged, mouse); |
304 | |
305 | mouse->was_touch_mouse_events = false; // no touch to mouse movement event pending |
306 | |
307 | mouse->cursor_shown = true; |
308 | |
309 | return true; |
310 | } |
311 | |
312 | void SDL_PostInitMouse(void) |
313 | { |
314 | SDL_Mouse *mouse = SDL_GetMouse(); |
315 | |
316 | /* Create a dummy mouse cursor for video backends that don't support true cursors, |
317 | * so that mouse grab and focus functionality will work. |
318 | */ |
319 | if (!mouse->def_cursor) { |
320 | SDL_Surface *surface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_ARGB8888); |
321 | if (surface) { |
322 | SDL_memset(surface->pixels, 0, (size_t)surface->h * surface->pitch); |
323 | SDL_SetDefaultCursor(SDL_CreateColorCursor(surface, 0, 0)); |
324 | SDL_DestroySurface(surface); |
325 | } |
326 | } |
327 | } |
328 | |
329 | bool SDL_IsMouse(Uint16 vendor, Uint16 product) |
330 | { |
331 | // Eventually we'll have a blacklist of devices that enumerate as mice but aren't really |
332 | return true; |
333 | } |
334 | |
335 | static int SDL_GetMouseIndex(SDL_MouseID mouseID) |
336 | { |
337 | for (int i = 0; i < SDL_mouse_count; ++i) { |
338 | if (mouseID == SDL_mice[i].instance_id) { |
339 | return i; |
340 | } |
341 | } |
342 | return -1; |
343 | } |
344 | |
345 | void SDL_AddMouse(SDL_MouseID mouseID, const char *name, bool send_event) |
346 | { |
347 | int mouse_index = SDL_GetMouseIndex(mouseID); |
348 | if (mouse_index >= 0) { |
349 | // We already know about this mouse |
350 | return; |
351 | } |
352 | |
353 | SDL_assert(mouseID != 0); |
354 | |
355 | SDL_MouseInstance *mice = (SDL_MouseInstance *)SDL_realloc(SDL_mice, (SDL_mouse_count + 1) * sizeof(*mice)); |
356 | if (!mice) { |
357 | return; |
358 | } |
359 | SDL_MouseInstance *instance = &mice[SDL_mouse_count]; |
360 | instance->instance_id = mouseID; |
361 | instance->name = SDL_strdup(name ? name : "" ); |
362 | SDL_mice = mice; |
363 | ++SDL_mouse_count; |
364 | |
365 | if (send_event) { |
366 | SDL_Event event; |
367 | SDL_zero(event); |
368 | event.type = SDL_EVENT_MOUSE_ADDED; |
369 | event.mdevice.which = mouseID; |
370 | SDL_PushEvent(&event); |
371 | } |
372 | } |
373 | |
374 | void SDL_RemoveMouse(SDL_MouseID mouseID, bool send_event) |
375 | { |
376 | int mouse_index = SDL_GetMouseIndex(mouseID); |
377 | if (mouse_index < 0) { |
378 | // We don't know about this mouse |
379 | return; |
380 | } |
381 | |
382 | SDL_free(SDL_mice[mouse_index].name); |
383 | |
384 | if (mouse_index != SDL_mouse_count - 1) { |
385 | SDL_memmove(&SDL_mice[mouse_index], &SDL_mice[mouse_index + 1], (SDL_mouse_count - mouse_index - 1) * sizeof(SDL_mice[mouse_index])); |
386 | } |
387 | --SDL_mouse_count; |
388 | |
389 | // Remove any mouse input sources for this mouseID |
390 | SDL_Mouse *mouse = SDL_GetMouse(); |
391 | for (int i = 0; i < mouse->num_sources; ++i) { |
392 | SDL_MouseInputSource *source = &mouse->sources[i]; |
393 | if (source->mouseID == mouseID) { |
394 | SDL_free(source->clickstate); |
395 | if (i != mouse->num_sources - 1) { |
396 | SDL_memmove(&mouse->sources[i], &mouse->sources[i + 1], (mouse->num_sources - i - 1) * sizeof(mouse->sources[i])); |
397 | } |
398 | --mouse->num_sources; |
399 | break; |
400 | } |
401 | } |
402 | |
403 | if (send_event) { |
404 | SDL_Event event; |
405 | SDL_zero(event); |
406 | event.type = SDL_EVENT_MOUSE_REMOVED; |
407 | event.mdevice.which = mouseID; |
408 | SDL_PushEvent(&event); |
409 | } |
410 | } |
411 | |
412 | bool SDL_HasMouse(void) |
413 | { |
414 | return (SDL_mouse_count > 0); |
415 | } |
416 | |
417 | SDL_MouseID *SDL_GetMice(int *count) |
418 | { |
419 | int i; |
420 | SDL_MouseID *mice; |
421 | |
422 | mice = (SDL_JoystickID *)SDL_malloc((SDL_mouse_count + 1) * sizeof(*mice)); |
423 | if (mice) { |
424 | if (count) { |
425 | *count = SDL_mouse_count; |
426 | } |
427 | |
428 | for (i = 0; i < SDL_mouse_count; ++i) { |
429 | mice[i] = SDL_mice[i].instance_id; |
430 | } |
431 | mice[i] = 0; |
432 | } else { |
433 | if (count) { |
434 | *count = 0; |
435 | } |
436 | } |
437 | |
438 | return mice; |
439 | } |
440 | |
441 | const char *SDL_GetMouseNameForID(SDL_MouseID instance_id) |
442 | { |
443 | int mouse_index = SDL_GetMouseIndex(instance_id); |
444 | if (mouse_index < 0) { |
445 | SDL_SetError("Mouse %" SDL_PRIu32 " not found" , instance_id); |
446 | return NULL; |
447 | } |
448 | return SDL_GetPersistentString(SDL_mice[mouse_index].name); |
449 | } |
450 | |
451 | void SDL_SetDefaultCursor(SDL_Cursor *cursor) |
452 | { |
453 | SDL_Mouse *mouse = SDL_GetMouse(); |
454 | |
455 | if (cursor == mouse->def_cursor) { |
456 | return; |
457 | } |
458 | |
459 | if (mouse->def_cursor) { |
460 | SDL_Cursor *default_cursor = mouse->def_cursor; |
461 | SDL_Cursor *prev, *curr; |
462 | |
463 | if (mouse->cur_cursor == mouse->def_cursor) { |
464 | mouse->cur_cursor = NULL; |
465 | } |
466 | mouse->def_cursor = NULL; |
467 | |
468 | for (prev = NULL, curr = mouse->cursors; curr; |
469 | prev = curr, curr = curr->next) { |
470 | if (curr == default_cursor) { |
471 | if (prev) { |
472 | prev->next = curr->next; |
473 | } else { |
474 | mouse->cursors = curr->next; |
475 | } |
476 | |
477 | break; |
478 | } |
479 | } |
480 | |
481 | if (mouse->FreeCursor && default_cursor->internal) { |
482 | mouse->FreeCursor(default_cursor); |
483 | } else { |
484 | SDL_free(default_cursor); |
485 | } |
486 | } |
487 | |
488 | mouse->def_cursor = cursor; |
489 | |
490 | if (!mouse->cur_cursor) { |
491 | SDL_SetCursor(cursor); |
492 | } |
493 | } |
494 | |
495 | SDL_SystemCursor SDL_GetDefaultSystemCursor(void) |
496 | { |
497 | SDL_SystemCursor id = SDL_SYSTEM_CURSOR_DEFAULT; |
498 | const char *value = SDL_GetHint(SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR); |
499 | if (value) { |
500 | int index = SDL_atoi(value); |
501 | if (0 <= index && index < SDL_SYSTEM_CURSOR_COUNT) { |
502 | id = (SDL_SystemCursor)index; |
503 | } |
504 | } |
505 | return id; |
506 | } |
507 | |
508 | SDL_Mouse *SDL_GetMouse(void) |
509 | { |
510 | return &SDL_mouse; |
511 | } |
512 | |
513 | static SDL_MouseButtonFlags SDL_GetMouseButtonState(SDL_Mouse *mouse, SDL_MouseID mouseID, bool include_touch) |
514 | { |
515 | int i; |
516 | SDL_MouseButtonFlags buttonstate = 0; |
517 | |
518 | for (i = 0; i < mouse->num_sources; ++i) { |
519 | if (mouseID == SDL_GLOBAL_MOUSE_ID || mouseID == SDL_TOUCH_MOUSEID) { |
520 | if (include_touch || mouse->sources[i].mouseID != SDL_TOUCH_MOUSEID) { |
521 | buttonstate |= mouse->sources[i].buttonstate; |
522 | } |
523 | } else { |
524 | if (mouseID == mouse->sources[i].mouseID) { |
525 | buttonstate |= mouse->sources[i].buttonstate; |
526 | break; |
527 | } |
528 | } |
529 | } |
530 | return buttonstate; |
531 | } |
532 | |
533 | SDL_Window *SDL_GetMouseFocus(void) |
534 | { |
535 | SDL_Mouse *mouse = SDL_GetMouse(); |
536 | |
537 | return mouse->focus; |
538 | } |
539 | |
540 | /* TODO RECONNECT: Hello from the Wayland video driver! |
541 | * This was once removed from SDL, but it's been added back in comment form |
542 | * because we will need it when Wayland adds compositor reconnect support. |
543 | * If you need this before we do, great! Otherwise, leave this alone, we'll |
544 | * uncomment it at the right time. |
545 | * -flibit |
546 | */ |
547 | #if 0 |
548 | void SDL_ResetMouse(void) |
549 | { |
550 | SDL_Mouse *mouse = SDL_GetMouse(); |
551 | Uint32 buttonState = SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false); |
552 | int i; |
553 | |
554 | for (i = 1; i <= sizeof(buttonState)*8; ++i) { |
555 | if (buttonState & SDL_BUTTON_MASK(i)) { |
556 | SDL_SendMouseButton(0, mouse->focus, mouse->mouseID, i, false); |
557 | } |
558 | } |
559 | SDL_assert(SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false) == 0); |
560 | } |
561 | #endif // 0 |
562 | |
563 | void SDL_SetMouseFocus(SDL_Window *window) |
564 | { |
565 | SDL_Mouse *mouse = SDL_GetMouse(); |
566 | |
567 | if (mouse->focus == window) { |
568 | return; |
569 | } |
570 | |
571 | /* Actually, this ends up being a bad idea, because most operating |
572 | systems have an implicit grab when you press the mouse button down |
573 | so you can drag things out of the window and then get the mouse up |
574 | when it happens. So, #if 0... |
575 | */ |
576 | #if 0 |
577 | if (mouse->focus && !window) { |
578 | // We won't get anymore mouse messages, so reset mouse state |
579 | SDL_ResetMouse(); |
580 | } |
581 | #endif |
582 | |
583 | // See if the current window has lost focus |
584 | if (mouse->focus) { |
585 | SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_LEAVE, 0, 0); |
586 | } |
587 | |
588 | mouse->focus = window; |
589 | mouse->has_position = false; |
590 | |
591 | if (mouse->focus) { |
592 | SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_ENTER, 0, 0); |
593 | } |
594 | |
595 | // Update cursor visibility |
596 | SDL_SetCursor(NULL); |
597 | } |
598 | |
599 | bool SDL_MousePositionInWindow(SDL_Window *window, float x, float y) |
600 | { |
601 | if (!window) { |
602 | return false; |
603 | } |
604 | |
605 | if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) { |
606 | if (x < 0.0f || y < 0.0f || x >= (float)window->w || y >= (float)window->h) { |
607 | return false; |
608 | } |
609 | } |
610 | return true; |
611 | } |
612 | |
613 | // Check to see if we need to synthesize focus events |
614 | static bool SDL_UpdateMouseFocus(SDL_Window *window, float x, float y, Uint32 buttonstate, bool send_mouse_motion) |
615 | { |
616 | SDL_Mouse *mouse = SDL_GetMouse(); |
617 | bool inWindow = SDL_MousePositionInWindow(window, x, y); |
618 | |
619 | if (!inWindow) { |
620 | if (window == mouse->focus) { |
621 | #ifdef DEBUG_MOUSE |
622 | SDL_Log("Mouse left window, synthesizing move & focus lost event" ); |
623 | #endif |
624 | if (send_mouse_motion) { |
625 | SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y); |
626 | } |
627 | SDL_SetMouseFocus(NULL); |
628 | } |
629 | return false; |
630 | } |
631 | |
632 | if (window != mouse->focus) { |
633 | #ifdef DEBUG_MOUSE |
634 | SDL_Log("Mouse entered window, synthesizing focus gain & move event" ); |
635 | #endif |
636 | SDL_SetMouseFocus(window); |
637 | if (send_mouse_motion) { |
638 | SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y); |
639 | } |
640 | } |
641 | return true; |
642 | } |
643 | |
644 | void SDL_SendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y) |
645 | { |
646 | if (window && !relative) { |
647 | SDL_Mouse *mouse = SDL_GetMouse(); |
648 | if (!SDL_UpdateMouseFocus(window, x, y, SDL_GetMouseButtonState(mouse, mouseID, true), (mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID))) { |
649 | return; |
650 | } |
651 | } |
652 | |
653 | SDL_PrivateSendMouseMotion(timestamp, window, mouseID, relative, x, y); |
654 | } |
655 | |
656 | static void ConstrainMousePosition(SDL_Mouse *mouse, SDL_Window *window, float *x, float *y) |
657 | { |
658 | /* make sure that the pointers find themselves inside the windows, |
659 | unless we have the mouse captured. */ |
660 | if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) { |
661 | int x_min = 0, x_max = window->w - 1; |
662 | int y_min = 0, y_max = window->h - 1; |
663 | const SDL_Rect *confine = SDL_GetWindowMouseRect(window); |
664 | |
665 | if (confine) { |
666 | SDL_Rect window_rect; |
667 | SDL_Rect mouse_rect; |
668 | |
669 | window_rect.x = 0; |
670 | window_rect.y = 0; |
671 | window_rect.w = x_max + 1; |
672 | window_rect.h = y_max + 1; |
673 | if (SDL_GetRectIntersection(confine, &window_rect, &mouse_rect)) { |
674 | x_min = mouse_rect.x; |
675 | y_min = mouse_rect.y; |
676 | x_max = x_min + mouse_rect.w - 1; |
677 | y_max = y_min + mouse_rect.h - 1; |
678 | } |
679 | } |
680 | |
681 | if (*x >= (float)(x_max + 1)) { |
682 | *x = SDL_max((float)x_max, mouse->last_x); |
683 | } |
684 | if (*x < (float)x_min) { |
685 | *x = (float)x_min; |
686 | } |
687 | |
688 | if (*y >= (float)(y_max + 1)) { |
689 | *y = SDL_max((float)y_max, mouse->last_y); |
690 | } |
691 | if (*y < (float)y_min) { |
692 | *y = (float)y_min; |
693 | } |
694 | } |
695 | } |
696 | |
697 | static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y) |
698 | { |
699 | SDL_Mouse *mouse = SDL_GetMouse(); |
700 | float xrel = 0.0f; |
701 | float yrel = 0.0f; |
702 | bool window_is_relative = mouse->focus && (mouse->focus->flags & SDL_WINDOW_MOUSE_RELATIVE_MODE); |
703 | |
704 | // SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events |
705 | if (mouse->mouse_touch_events) { |
706 | if (mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID && !relative && track_mouse_down) { |
707 | if (window) { |
708 | float normalized_x = x / (float)window->w; |
709 | float normalized_y = y / (float)window->h; |
710 | SDL_SendTouchMotion(timestamp, SDL_MOUSE_TOUCHID, SDL_BUTTON_LEFT, window, normalized_x, normalized_y, 1.0f); |
711 | } |
712 | } |
713 | } |
714 | |
715 | // SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer |
716 | if (!mouse->touch_mouse_events && mouseID == SDL_TOUCH_MOUSEID) { |
717 | return; |
718 | } |
719 | |
720 | if (relative) { |
721 | if (mouse->relative_mode) { |
722 | if (mouse->InputTransform) { |
723 | void *data = mouse->input_transform_data; |
724 | mouse->InputTransform(data, timestamp, window, mouseID, &x, &y); |
725 | } else { |
726 | if (mouse->enable_relative_system_scale) { |
727 | if (mouse->ApplySystemScale) { |
728 | mouse->ApplySystemScale(mouse->system_scale_data, timestamp, window, mouseID, &x, &y); |
729 | } |
730 | } |
731 | if (mouse->enable_relative_speed_scale) { |
732 | x *= mouse->relative_speed_scale; |
733 | y *= mouse->relative_speed_scale; |
734 | } |
735 | } |
736 | } else { |
737 | if (mouse->enable_normal_speed_scale) { |
738 | x *= mouse->normal_speed_scale; |
739 | y *= mouse->normal_speed_scale; |
740 | } |
741 | } |
742 | if (mouse->integer_mode >= 1) { |
743 | // Accumulate the fractional relative motion and only process the integer portion |
744 | mouse->xrel_frac = SDL_modff(mouse->xrel_frac + x, &x); |
745 | mouse->yrel_frac = SDL_modff(mouse->yrel_frac + y, &y); |
746 | } |
747 | xrel = x; |
748 | yrel = y; |
749 | x = (mouse->last_x + xrel); |
750 | y = (mouse->last_y + yrel); |
751 | ConstrainMousePosition(mouse, window, &x, &y); |
752 | } else { |
753 | if (mouse->integer_mode >= 1) { |
754 | // Discard the fractional component from absolute coordinates |
755 | x = SDL_truncf(x); |
756 | y = SDL_truncf(y); |
757 | } |
758 | ConstrainMousePosition(mouse, window, &x, &y); |
759 | if (mouse->has_position) { |
760 | xrel = x - mouse->last_x; |
761 | yrel = y - mouse->last_y; |
762 | } |
763 | } |
764 | |
765 | if (mouse->has_position && xrel == 0.0f && yrel == 0.0f) { // Drop events that don't change state |
766 | #ifdef DEBUG_MOUSE |
767 | SDL_Log("Mouse event didn't change state - dropped!" ); |
768 | #endif |
769 | return; |
770 | } |
771 | |
772 | // Ignore relative motion positioning the first touch |
773 | if (mouseID == SDL_TOUCH_MOUSEID && !SDL_GetMouseButtonState(mouse, mouseID, true)) { |
774 | xrel = 0.0f; |
775 | yrel = 0.0f; |
776 | } |
777 | |
778 | // modify internal state |
779 | { |
780 | mouse->x_accu += xrel; |
781 | mouse->y_accu += yrel; |
782 | |
783 | if (relative && mouse->has_position) { |
784 | mouse->x += xrel; |
785 | mouse->y += yrel; |
786 | ConstrainMousePosition(mouse, window, &mouse->x, &mouse->y); |
787 | } else { |
788 | mouse->x = x; |
789 | mouse->y = y; |
790 | } |
791 | mouse->has_position = true; |
792 | |
793 | // Use unclamped values if we're getting events outside the window |
794 | mouse->last_x = relative ? mouse->x : x; |
795 | mouse->last_y = relative ? mouse->y : y; |
796 | |
797 | mouse->click_motion_x += xrel; |
798 | mouse->click_motion_y += yrel; |
799 | } |
800 | |
801 | // Move the mouse cursor, if needed |
802 | if (mouse->cursor_shown && !mouse->relative_mode && |
803 | mouse->MoveCursor && mouse->cur_cursor) { |
804 | mouse->MoveCursor(mouse->cur_cursor); |
805 | } |
806 | |
807 | // Post the event, if desired |
808 | if (SDL_EventEnabled(SDL_EVENT_MOUSE_MOTION)) { |
809 | if ((!mouse->relative_mode || mouse->warp_emulation_active) && mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID) { |
810 | // We're not in relative mode, so all mouse events are global mouse events |
811 | mouseID = SDL_GLOBAL_MOUSE_ID; |
812 | } |
813 | |
814 | if (!relative && window_is_relative) { |
815 | if (!mouse->relative_mode_warp_motion) { |
816 | return; |
817 | } |
818 | xrel = 0.0f; |
819 | yrel = 0.0f; |
820 | } |
821 | |
822 | SDL_Event event; |
823 | event.type = SDL_EVENT_MOUSE_MOTION; |
824 | event.common.timestamp = timestamp; |
825 | event.motion.windowID = mouse->focus ? mouse->focus->id : 0; |
826 | event.motion.which = mouseID; |
827 | // Set us pending (or clear during a normal mouse movement event) as having triggered |
828 | mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID); |
829 | event.motion.state = SDL_GetMouseButtonState(mouse, mouseID, true); |
830 | event.motion.x = mouse->x; |
831 | event.motion.y = mouse->y; |
832 | event.motion.xrel = xrel; |
833 | event.motion.yrel = yrel; |
834 | SDL_PushEvent(&event); |
835 | } |
836 | } |
837 | |
838 | static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID mouseID, bool down, Uint8 button) |
839 | { |
840 | SDL_MouseInputSource *source, *match = NULL, *sources; |
841 | int i; |
842 | |
843 | for (i = 0; i < mouse->num_sources; ++i) { |
844 | source = &mouse->sources[i]; |
845 | if (source->mouseID == mouseID) { |
846 | match = source; |
847 | break; |
848 | } |
849 | } |
850 | |
851 | if (!down && (!match || !(match->buttonstate & SDL_BUTTON_MASK(button)))) { |
852 | /* This might be a button release from a transition between mouse messages and raw input. |
853 | * See if there's another mouse source that already has that button down and use that. |
854 | */ |
855 | for (i = 0; i < mouse->num_sources; ++i) { |
856 | source = &mouse->sources[i]; |
857 | if ((source->buttonstate & SDL_BUTTON_MASK(button))) { |
858 | match = source; |
859 | break; |
860 | } |
861 | } |
862 | } |
863 | if (match) { |
864 | return match; |
865 | } |
866 | |
867 | sources = (SDL_MouseInputSource *)SDL_realloc(mouse->sources, (mouse->num_sources + 1) * sizeof(*mouse->sources)); |
868 | if (sources) { |
869 | mouse->sources = sources; |
870 | ++mouse->num_sources; |
871 | source = &sources[mouse->num_sources - 1]; |
872 | SDL_zerop(source); |
873 | source->mouseID = mouseID; |
874 | return source; |
875 | } |
876 | return NULL; |
877 | } |
878 | |
879 | static SDL_MouseClickState *GetMouseClickState(SDL_MouseInputSource *source, Uint8 button) |
880 | { |
881 | if (button >= source->num_clickstates) { |
882 | int i, count = button + 1; |
883 | SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(source->clickstate, count * sizeof(*source->clickstate)); |
884 | if (!clickstate) { |
885 | return NULL; |
886 | } |
887 | source->clickstate = clickstate; |
888 | |
889 | for (i = source->num_clickstates; i < count; ++i) { |
890 | SDL_zero(source->clickstate[i]); |
891 | } |
892 | source->num_clickstates = count; |
893 | } |
894 | return &source->clickstate[button]; |
895 | } |
896 | |
897 | static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks) |
898 | { |
899 | SDL_Mouse *mouse = SDL_GetMouse(); |
900 | SDL_EventType type; |
901 | Uint32 buttonstate; |
902 | SDL_MouseInputSource *source; |
903 | |
904 | source = GetMouseInputSource(mouse, mouseID, down, button); |
905 | if (!source) { |
906 | return; |
907 | } |
908 | buttonstate = source->buttonstate; |
909 | |
910 | // SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events |
911 | if (mouse->mouse_touch_events) { |
912 | if (mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID && button == SDL_BUTTON_LEFT) { |
913 | if (down) { |
914 | track_mouse_down = true; |
915 | } else { |
916 | track_mouse_down = false; |
917 | } |
918 | if (window) { |
919 | type = track_mouse_down ? SDL_EVENT_FINGER_DOWN : SDL_EVENT_FINGER_UP; |
920 | float normalized_x = mouse->x / (float)window->w; |
921 | float normalized_y = mouse->y / (float)window->h; |
922 | SDL_SendTouch(timestamp, SDL_MOUSE_TOUCHID, SDL_BUTTON_LEFT, window, type, normalized_x, normalized_y, 1.0f); |
923 | } |
924 | } |
925 | } |
926 | |
927 | // SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer |
928 | if (mouse->touch_mouse_events == 0) { |
929 | if (mouseID == SDL_TOUCH_MOUSEID) { |
930 | return; |
931 | } |
932 | } |
933 | |
934 | // Figure out which event to perform |
935 | if (down) { |
936 | type = SDL_EVENT_MOUSE_BUTTON_DOWN; |
937 | buttonstate |= SDL_BUTTON_MASK(button); |
938 | } else { |
939 | type = SDL_EVENT_MOUSE_BUTTON_UP; |
940 | buttonstate &= ~SDL_BUTTON_MASK(button); |
941 | } |
942 | |
943 | // We do this after calculating buttonstate so button presses gain focus |
944 | if (window && down) { |
945 | SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, true); |
946 | } |
947 | |
948 | if (buttonstate == source->buttonstate) { |
949 | // Ignore this event, no state change |
950 | return; |
951 | } |
952 | source->buttonstate = buttonstate; |
953 | |
954 | if (clicks < 0) { |
955 | SDL_MouseClickState *clickstate = GetMouseClickState(source, button); |
956 | if (clickstate) { |
957 | if (down) { |
958 | Uint64 now = SDL_GetTicks(); |
959 | |
960 | if (now >= (clickstate->last_timestamp + mouse->double_click_time) || |
961 | SDL_fabs(mouse->click_motion_x - clickstate->click_motion_x) > mouse->double_click_radius || |
962 | SDL_fabs(mouse->click_motion_y - clickstate->click_motion_y) > mouse->double_click_radius) { |
963 | clickstate->click_count = 0; |
964 | } |
965 | clickstate->last_timestamp = now; |
966 | clickstate->click_motion_x = mouse->click_motion_x; |
967 | clickstate->click_motion_y = mouse->click_motion_y; |
968 | if (clickstate->click_count < 255) { |
969 | ++clickstate->click_count; |
970 | } |
971 | } |
972 | clicks = clickstate->click_count; |
973 | } else { |
974 | clicks = 1; |
975 | } |
976 | } |
977 | |
978 | // Post the event, if desired |
979 | if (SDL_EventEnabled(type)) { |
980 | if ((!mouse->relative_mode || mouse->warp_emulation_active) && mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID) { |
981 | // We're not in relative mode, so all mouse events are global mouse events |
982 | mouseID = SDL_GLOBAL_MOUSE_ID; |
983 | } else { |
984 | mouseID = source->mouseID; |
985 | } |
986 | |
987 | SDL_Event event; |
988 | event.type = type; |
989 | event.common.timestamp = timestamp; |
990 | event.button.windowID = mouse->focus ? mouse->focus->id : 0; |
991 | event.button.which = mouseID; |
992 | event.button.down = down; |
993 | event.button.button = button; |
994 | event.button.clicks = (Uint8)SDL_min(clicks, 255); |
995 | event.button.x = mouse->x; |
996 | event.button.y = mouse->y; |
997 | SDL_PushEvent(&event); |
998 | } |
999 | |
1000 | // We do this after dispatching event so button releases can lose focus |
1001 | if (window && !down) { |
1002 | SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, true); |
1003 | } |
1004 | |
1005 | // Automatically capture the mouse while buttons are pressed |
1006 | if (mouse->auto_capture) { |
1007 | SDL_UpdateMouseCapture(false); |
1008 | } |
1009 | } |
1010 | |
1011 | void SDL_SendMouseButtonClicks(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks) |
1012 | { |
1013 | clicks = SDL_max(clicks, 0); |
1014 | SDL_PrivateSendMouseButton(timestamp, window, mouseID, button, down, clicks); |
1015 | } |
1016 | |
1017 | void SDL_SendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down) |
1018 | { |
1019 | SDL_PrivateSendMouseButton(timestamp, window, mouseID, button, down, -1); |
1020 | } |
1021 | |
1022 | void SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction) |
1023 | { |
1024 | SDL_Mouse *mouse = SDL_GetMouse(); |
1025 | |
1026 | if (window) { |
1027 | SDL_SetMouseFocus(window); |
1028 | } |
1029 | |
1030 | // Accumulate fractional wheel motion if integer mode is enabled |
1031 | if (mouse->integer_mode >= 2) { |
1032 | mouse->wheel_x_frac = SDL_modff(mouse->wheel_x_frac + x, &x); |
1033 | mouse->wheel_y_frac = SDL_modff(mouse->wheel_y_frac + y, &y); |
1034 | } |
1035 | |
1036 | if (x == 0.0f && y == 0.0f) { |
1037 | return; |
1038 | } |
1039 | |
1040 | // Post the event, if desired |
1041 | if (SDL_EventEnabled(SDL_EVENT_MOUSE_WHEEL)) { |
1042 | if (!mouse->relative_mode || mouse->warp_emulation_active) { |
1043 | // We're not in relative mode, so all mouse events are global mouse events |
1044 | mouseID = SDL_GLOBAL_MOUSE_ID; |
1045 | } |
1046 | |
1047 | SDL_Event event; |
1048 | event.type = SDL_EVENT_MOUSE_WHEEL; |
1049 | event.common.timestamp = timestamp; |
1050 | event.wheel.windowID = mouse->focus ? mouse->focus->id : 0; |
1051 | event.wheel.which = mouseID; |
1052 | event.wheel.x = x; |
1053 | event.wheel.y = y; |
1054 | event.wheel.direction = direction; |
1055 | event.wheel.mouse_x = mouse->x; |
1056 | event.wheel.mouse_y = mouse->y; |
1057 | SDL_PushEvent(&event); |
1058 | } |
1059 | } |
1060 | |
1061 | void SDL_QuitMouse(void) |
1062 | { |
1063 | SDL_Cursor *cursor, *next; |
1064 | SDL_Mouse *mouse = SDL_GetMouse(); |
1065 | |
1066 | if (mouse->added_mouse_touch_device) { |
1067 | SDL_DelTouch(SDL_MOUSE_TOUCHID); |
1068 | } |
1069 | |
1070 | if (mouse->added_pen_touch_device) { |
1071 | SDL_DelTouch(SDL_PEN_TOUCHID); |
1072 | } |
1073 | |
1074 | if (mouse->CaptureMouse) { |
1075 | SDL_CaptureMouse(false); |
1076 | SDL_UpdateMouseCapture(true); |
1077 | } |
1078 | SDL_SetRelativeMouseMode(false); |
1079 | SDL_ShowCursor(); |
1080 | |
1081 | if (mouse->def_cursor) { |
1082 | SDL_SetDefaultCursor(NULL); |
1083 | } |
1084 | |
1085 | cursor = mouse->cursors; |
1086 | while (cursor) { |
1087 | next = cursor->next; |
1088 | SDL_DestroyCursor(cursor); |
1089 | cursor = next; |
1090 | } |
1091 | mouse->cursors = NULL; |
1092 | mouse->cur_cursor = NULL; |
1093 | |
1094 | if (mouse->sources) { |
1095 | for (int i = 0; i < mouse->num_sources; ++i) { |
1096 | SDL_MouseInputSource *source = &mouse->sources[i]; |
1097 | SDL_free(source->clickstate); |
1098 | } |
1099 | SDL_free(mouse->sources); |
1100 | mouse->sources = NULL; |
1101 | } |
1102 | mouse->num_sources = 0; |
1103 | |
1104 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME, |
1105 | SDL_MouseDoubleClickTimeChanged, mouse); |
1106 | |
1107 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS, |
1108 | SDL_MouseDoubleClickRadiusChanged, mouse); |
1109 | |
1110 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE, |
1111 | SDL_MouseNormalSpeedScaleChanged, mouse); |
1112 | |
1113 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE, |
1114 | SDL_MouseRelativeSpeedScaleChanged, mouse); |
1115 | |
1116 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE, |
1117 | SDL_MouseRelativeSystemScaleChanged, mouse); |
1118 | |
1119 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, |
1120 | SDL_MouseRelativeModeCenterChanged, mouse); |
1121 | |
1122 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE, |
1123 | SDL_MouseWarpEmulationChanged, mouse); |
1124 | |
1125 | SDL_RemoveHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS, |
1126 | SDL_TouchMouseEventsChanged, mouse); |
1127 | |
1128 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS, |
1129 | SDL_MouseTouchEventsChanged, mouse); |
1130 | |
1131 | SDL_RemoveHintCallback(SDL_HINT_PEN_MOUSE_EVENTS, |
1132 | SDL_PenMouseEventsChanged, mouse); |
1133 | |
1134 | SDL_RemoveHintCallback(SDL_HINT_PEN_TOUCH_EVENTS, |
1135 | SDL_PenTouchEventsChanged, mouse); |
1136 | |
1137 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE, |
1138 | SDL_MouseAutoCaptureChanged, mouse); |
1139 | |
1140 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION, |
1141 | SDL_MouseRelativeWarpMotionChanged, mouse); |
1142 | |
1143 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, |
1144 | SDL_MouseRelativeCursorVisibleChanged, mouse); |
1145 | |
1146 | SDL_RemoveHintCallback("SDL_MOUSE_INTEGER_MODE" , |
1147 | SDL_MouseIntegerModeChanged, mouse); |
1148 | |
1149 | for (int i = SDL_mouse_count; i--; ) { |
1150 | SDL_RemoveMouse(SDL_mice[i].instance_id, false); |
1151 | } |
1152 | SDL_free(SDL_mice); |
1153 | SDL_mice = NULL; |
1154 | } |
1155 | |
1156 | bool SDL_SetRelativeMouseTransform(SDL_MouseMotionTransformCallback transform, void *userdata) |
1157 | { |
1158 | SDL_Mouse *mouse = SDL_GetMouse(); |
1159 | if (mouse->relative_mode) { |
1160 | return SDL_SetError("Can't set mouse transform while relative mode is active" ); |
1161 | } |
1162 | mouse->InputTransform = transform; |
1163 | mouse->input_transform_data = userdata; |
1164 | return true; |
1165 | } |
1166 | |
1167 | SDL_MouseButtonFlags SDL_GetMouseState(float *x, float *y) |
1168 | { |
1169 | SDL_Mouse *mouse = SDL_GetMouse(); |
1170 | |
1171 | if (x) { |
1172 | *x = mouse->x; |
1173 | } |
1174 | if (y) { |
1175 | *y = mouse->y; |
1176 | } |
1177 | return SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, true); |
1178 | } |
1179 | |
1180 | SDL_MouseButtonFlags SDL_GetRelativeMouseState(float *x, float *y) |
1181 | { |
1182 | SDL_Mouse *mouse = SDL_GetMouse(); |
1183 | |
1184 | if (x) { |
1185 | *x = mouse->x_accu; |
1186 | } |
1187 | if (y) { |
1188 | *y = mouse->y_accu; |
1189 | } |
1190 | mouse->x_accu = 0.0f; |
1191 | mouse->y_accu = 0.0f; |
1192 | return SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, true); |
1193 | } |
1194 | |
1195 | SDL_MouseButtonFlags SDL_GetGlobalMouseState(float *x, float *y) |
1196 | { |
1197 | SDL_Mouse *mouse = SDL_GetMouse(); |
1198 | |
1199 | if (mouse->GetGlobalMouseState) { |
1200 | float tmpx, tmpy; |
1201 | |
1202 | // make sure these are never NULL for the backend implementations... |
1203 | if (!x) { |
1204 | x = &tmpx; |
1205 | } |
1206 | if (!y) { |
1207 | y = &tmpy; |
1208 | } |
1209 | |
1210 | *x = *y = 0.0f; |
1211 | |
1212 | return mouse->GetGlobalMouseState(x, y); |
1213 | } else { |
1214 | return SDL_GetMouseState(x, y); |
1215 | } |
1216 | } |
1217 | |
1218 | void SDL_PerformWarpMouseInWindow(SDL_Window *window, float x, float y, bool ignore_relative_mode) |
1219 | { |
1220 | SDL_Mouse *mouse = SDL_GetMouse(); |
1221 | |
1222 | if (!window) { |
1223 | window = mouse->focus; |
1224 | } |
1225 | |
1226 | if (!window) { |
1227 | return; |
1228 | } |
1229 | |
1230 | if ((window->flags & SDL_WINDOW_MINIMIZED) == SDL_WINDOW_MINIMIZED) { |
1231 | return; |
1232 | } |
1233 | |
1234 | // Ignore the previous position when we warp |
1235 | mouse->last_x = x; |
1236 | mouse->last_y = y; |
1237 | mouse->has_position = false; |
1238 | |
1239 | if (mouse->relative_mode && !ignore_relative_mode) { |
1240 | /* 2.0.22 made warping in relative mode actually functional, which |
1241 | * surprised many applications that weren't expecting the additional |
1242 | * mouse motion. |
1243 | * |
1244 | * So for now, warping in relative mode adjusts the absolution position |
1245 | * but doesn't generate motion events, unless SDL_HINT_MOUSE_RELATIVE_WARP_MOTION is set. |
1246 | */ |
1247 | if (!mouse->relative_mode_warp_motion) { |
1248 | mouse->x = x; |
1249 | mouse->y = y; |
1250 | mouse->has_position = true; |
1251 | return; |
1252 | } |
1253 | } |
1254 | |
1255 | if (mouse->WarpMouse && !mouse->relative_mode) { |
1256 | mouse->WarpMouse(window, x, y); |
1257 | } else { |
1258 | SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y); |
1259 | } |
1260 | } |
1261 | |
1262 | void SDL_DisableMouseWarpEmulation(void) |
1263 | { |
1264 | SDL_Mouse *mouse = SDL_GetMouse(); |
1265 | |
1266 | if (mouse->warp_emulation_active) { |
1267 | SDL_SetRelativeMouseMode(false); |
1268 | } |
1269 | |
1270 | mouse->warp_emulation_prohibited = true; |
1271 | } |
1272 | |
1273 | static void SDL_MaybeEnableWarpEmulation(SDL_Window *window, float x, float y) |
1274 | { |
1275 | SDL_Mouse *mouse = SDL_GetMouse(); |
1276 | |
1277 | if (!mouse->warp_emulation_prohibited && mouse->warp_emulation_hint && !mouse->cursor_shown && !mouse->warp_emulation_active) { |
1278 | if (!window) { |
1279 | window = mouse->focus; |
1280 | } |
1281 | |
1282 | if (window) { |
1283 | const float cx = window->w / 2.f; |
1284 | const float cy = window->h / 2.f; |
1285 | if (x >= SDL_floorf(cx) && x <= SDL_ceilf(cx) && |
1286 | y >= SDL_floorf(cy) && y <= SDL_ceilf(cy)) { |
1287 | |
1288 | // Require two consecutive warps to the center within a certain timespan to enter warp emulation mode. |
1289 | const Uint64 now = SDL_GetTicksNS(); |
1290 | if (now - mouse->last_center_warp_time_ns < WARP_EMULATION_THRESHOLD_NS) { |
1291 | if (SDL_SetRelativeMouseMode(true)) { |
1292 | mouse->warp_emulation_active = true; |
1293 | } |
1294 | } |
1295 | |
1296 | mouse->last_center_warp_time_ns = now; |
1297 | return; |
1298 | } |
1299 | } |
1300 | |
1301 | mouse->last_center_warp_time_ns = 0; |
1302 | } |
1303 | } |
1304 | |
1305 | void SDL_WarpMouseInWindow(SDL_Window *window, float x, float y) |
1306 | { |
1307 | SDL_Mouse *mouse = SDL_GetMouse(); |
1308 | SDL_MaybeEnableWarpEmulation(window, x, y); |
1309 | |
1310 | SDL_PerformWarpMouseInWindow(window, x, y, mouse->warp_emulation_active); |
1311 | } |
1312 | |
1313 | bool SDL_WarpMouseGlobal(float x, float y) |
1314 | { |
1315 | SDL_Mouse *mouse = SDL_GetMouse(); |
1316 | |
1317 | if (mouse->WarpMouseGlobal) { |
1318 | return mouse->WarpMouseGlobal(x, y); |
1319 | } |
1320 | |
1321 | return SDL_Unsupported(); |
1322 | } |
1323 | |
1324 | bool SDL_SetRelativeMouseMode(bool enabled) |
1325 | { |
1326 | SDL_Mouse *mouse = SDL_GetMouse(); |
1327 | SDL_Window *focusWindow = SDL_GetKeyboardFocus(); |
1328 | |
1329 | if (!enabled) { |
1330 | // If warps were being emulated, reset the flag. |
1331 | mouse->warp_emulation_active = false; |
1332 | } |
1333 | |
1334 | if (enabled == mouse->relative_mode) { |
1335 | return true; |
1336 | } |
1337 | |
1338 | // Set the relative mode |
1339 | if (!mouse->SetRelativeMouseMode || !mouse->SetRelativeMouseMode(enabled)) { |
1340 | if (enabled) { |
1341 | return SDL_SetError("No relative mode implementation available" ); |
1342 | } |
1343 | } |
1344 | mouse->relative_mode = enabled; |
1345 | |
1346 | if (enabled) { |
1347 | // Update cursor visibility before we potentially warp the mouse |
1348 | SDL_SetCursor(NULL); |
1349 | } |
1350 | |
1351 | if (enabled && focusWindow) { |
1352 | SDL_SetMouseFocus(focusWindow); |
1353 | } |
1354 | |
1355 | if (focusWindow) { |
1356 | SDL_UpdateWindowGrab(focusWindow); |
1357 | |
1358 | // Put the cursor back to where the application expects it |
1359 | if (!enabled) { |
1360 | SDL_PerformWarpMouseInWindow(focusWindow, mouse->x, mouse->y, true); |
1361 | } |
1362 | |
1363 | SDL_UpdateMouseCapture(false); |
1364 | } |
1365 | |
1366 | if (!enabled) { |
1367 | // Update cursor visibility after we restore the mouse position |
1368 | SDL_SetCursor(NULL); |
1369 | } |
1370 | |
1371 | // Flush pending mouse motion - ideally we would pump events, but that's not always safe |
1372 | SDL_FlushEvent(SDL_EVENT_MOUSE_MOTION); |
1373 | |
1374 | return true; |
1375 | } |
1376 | |
1377 | bool SDL_GetRelativeMouseMode(void) |
1378 | { |
1379 | SDL_Mouse *mouse = SDL_GetMouse(); |
1380 | |
1381 | return mouse->relative_mode; |
1382 | } |
1383 | |
1384 | void SDL_UpdateRelativeMouseMode(void) |
1385 | { |
1386 | SDL_Mouse *mouse = SDL_GetMouse(); |
1387 | SDL_Window *focus = SDL_GetKeyboardFocus(); |
1388 | bool relative_mode = (focus && (focus->flags & SDL_WINDOW_MOUSE_RELATIVE_MODE)); |
1389 | |
1390 | if (relative_mode != mouse->relative_mode) { |
1391 | SDL_SetRelativeMouseMode(relative_mode); |
1392 | } |
1393 | } |
1394 | |
1395 | bool SDL_UpdateMouseCapture(bool force_release) |
1396 | { |
1397 | SDL_Mouse *mouse = SDL_GetMouse(); |
1398 | SDL_Window *capture_window = NULL; |
1399 | |
1400 | if (!mouse->CaptureMouse) { |
1401 | return true; |
1402 | } |
1403 | |
1404 | if (!force_release) { |
1405 | if (SDL_GetMessageBoxCount() == 0 && |
1406 | (mouse->capture_desired || (mouse->auto_capture && SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false) != 0))) { |
1407 | if (!mouse->relative_mode) { |
1408 | capture_window = mouse->focus; |
1409 | } |
1410 | } |
1411 | } |
1412 | |
1413 | if (capture_window != mouse->capture_window) { |
1414 | /* We can get here recursively on Windows, so make sure we complete |
1415 | * all of the window state operations before we change the capture state |
1416 | * (e.g. https://github.com/libsdl-org/SDL/pull/5608) |
1417 | */ |
1418 | SDL_Window *previous_capture = mouse->capture_window; |
1419 | |
1420 | if (previous_capture) { |
1421 | previous_capture->flags &= ~SDL_WINDOW_MOUSE_CAPTURE; |
1422 | } |
1423 | |
1424 | if (capture_window) { |
1425 | capture_window->flags |= SDL_WINDOW_MOUSE_CAPTURE; |
1426 | } |
1427 | |
1428 | mouse->capture_window = capture_window; |
1429 | |
1430 | if (!mouse->CaptureMouse(capture_window)) { |
1431 | // CaptureMouse() will have set an error, just restore the state |
1432 | if (previous_capture) { |
1433 | previous_capture->flags |= SDL_WINDOW_MOUSE_CAPTURE; |
1434 | } |
1435 | if (capture_window) { |
1436 | capture_window->flags &= ~SDL_WINDOW_MOUSE_CAPTURE; |
1437 | } |
1438 | mouse->capture_window = previous_capture; |
1439 | |
1440 | return false; |
1441 | } |
1442 | } |
1443 | return true; |
1444 | } |
1445 | |
1446 | bool SDL_CaptureMouse(bool enabled) |
1447 | { |
1448 | SDL_Mouse *mouse = SDL_GetMouse(); |
1449 | |
1450 | if (!mouse->CaptureMouse) { |
1451 | return SDL_Unsupported(); |
1452 | } |
1453 | |
1454 | #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) |
1455 | /* Windows mouse capture is tied to the current thread, and must be called |
1456 | * from the thread that created the window being captured. Since we update |
1457 | * the mouse capture state from the event processing, any application state |
1458 | * changes must be processed on that thread as well. |
1459 | */ |
1460 | if (!SDL_OnVideoThread()) { |
1461 | return SDL_SetError("SDL_CaptureMouse() must be called on the main thread" ); |
1462 | } |
1463 | #endif // defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) |
1464 | |
1465 | if (enabled && SDL_GetKeyboardFocus() == NULL) { |
1466 | return SDL_SetError("No window has focus" ); |
1467 | } |
1468 | mouse->capture_desired = enabled; |
1469 | |
1470 | return SDL_UpdateMouseCapture(false); |
1471 | } |
1472 | |
1473 | SDL_Cursor *SDL_CreateCursor(const Uint8 *data, const Uint8 *mask, int w, int h, int hot_x, int hot_y) |
1474 | { |
1475 | SDL_Surface *surface; |
1476 | SDL_Cursor *cursor; |
1477 | int x, y; |
1478 | Uint32 *pixel; |
1479 | Uint8 datab = 0, maskb = 0; |
1480 | const Uint32 black = 0xFF000000; |
1481 | const Uint32 white = 0xFFFFFFFF; |
1482 | const Uint32 transparent = 0x00000000; |
1483 | #if defined(SDL_PLATFORM_WIN32) |
1484 | // Only Windows backend supports inverted pixels in mono cursors. |
1485 | const Uint32 inverted = 0x00FFFFFF; |
1486 | #else |
1487 | const Uint32 inverted = 0xFF000000; |
1488 | #endif // defined(SDL_PLATFORM_WIN32) |
1489 | |
1490 | // Make sure the width is a multiple of 8 |
1491 | w = ((w + 7) & ~7); |
1492 | |
1493 | // Create the surface from a bitmap |
1494 | surface = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_ARGB8888); |
1495 | if (!surface) { |
1496 | return NULL; |
1497 | } |
1498 | for (y = 0; y < h; ++y) { |
1499 | pixel = (Uint32 *)((Uint8 *)surface->pixels + y * surface->pitch); |
1500 | for (x = 0; x < w; ++x) { |
1501 | if ((x % 8) == 0) { |
1502 | datab = *data++; |
1503 | maskb = *mask++; |
1504 | } |
1505 | if (maskb & 0x80) { |
1506 | *pixel++ = (datab & 0x80) ? black : white; |
1507 | } else { |
1508 | *pixel++ = (datab & 0x80) ? inverted : transparent; |
1509 | } |
1510 | datab <<= 1; |
1511 | maskb <<= 1; |
1512 | } |
1513 | } |
1514 | |
1515 | cursor = SDL_CreateColorCursor(surface, hot_x, hot_y); |
1516 | |
1517 | SDL_DestroySurface(surface); |
1518 | |
1519 | return cursor; |
1520 | } |
1521 | |
1522 | SDL_Cursor *SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y) |
1523 | { |
1524 | SDL_Mouse *mouse = SDL_GetMouse(); |
1525 | SDL_Surface *temp = NULL; |
1526 | SDL_Cursor *cursor; |
1527 | |
1528 | if (!surface) { |
1529 | SDL_InvalidParamError("surface" ); |
1530 | return NULL; |
1531 | } |
1532 | |
1533 | // Allow specifying the hot spot via properties on the surface |
1534 | SDL_PropertiesID props = SDL_GetSurfaceProperties(surface); |
1535 | hot_x = (int)SDL_GetNumberProperty(props, SDL_PROP_SURFACE_HOTSPOT_X_NUMBER, hot_x); |
1536 | hot_y = (int)SDL_GetNumberProperty(props, SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER, hot_y); |
1537 | |
1538 | // Sanity check the hot spot |
1539 | if ((hot_x < 0) || (hot_y < 0) || |
1540 | (hot_x >= surface->w) || (hot_y >= surface->h)) { |
1541 | SDL_SetError("Cursor hot spot doesn't lie within cursor" ); |
1542 | return NULL; |
1543 | } |
1544 | |
1545 | if (surface->format != SDL_PIXELFORMAT_ARGB8888) { |
1546 | temp = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ARGB8888); |
1547 | if (!temp) { |
1548 | return NULL; |
1549 | } |
1550 | surface = temp; |
1551 | } |
1552 | |
1553 | if (mouse->CreateCursor) { |
1554 | cursor = mouse->CreateCursor(surface, hot_x, hot_y); |
1555 | } else { |
1556 | cursor = (SDL_Cursor *)SDL_calloc(1, sizeof(*cursor)); |
1557 | } |
1558 | if (cursor) { |
1559 | cursor->next = mouse->cursors; |
1560 | mouse->cursors = cursor; |
1561 | } |
1562 | |
1563 | SDL_DestroySurface(temp); |
1564 | |
1565 | return cursor; |
1566 | } |
1567 | |
1568 | SDL_Cursor *SDL_CreateSystemCursor(SDL_SystemCursor id) |
1569 | { |
1570 | SDL_Mouse *mouse = SDL_GetMouse(); |
1571 | SDL_Cursor *cursor; |
1572 | |
1573 | if (!mouse->CreateSystemCursor) { |
1574 | SDL_SetError("CreateSystemCursor is not currently supported" ); |
1575 | return NULL; |
1576 | } |
1577 | |
1578 | cursor = mouse->CreateSystemCursor(id); |
1579 | if (cursor) { |
1580 | cursor->next = mouse->cursors; |
1581 | mouse->cursors = cursor; |
1582 | } |
1583 | |
1584 | return cursor; |
1585 | } |
1586 | |
1587 | /* SDL_SetCursor(NULL) can be used to force the cursor redraw, |
1588 | if this is desired for any reason. This is used when setting |
1589 | the video mode and when the SDL window gains the mouse focus. |
1590 | */ |
1591 | bool SDL_SetCursor(SDL_Cursor *cursor) |
1592 | { |
1593 | SDL_Mouse *mouse = SDL_GetMouse(); |
1594 | |
1595 | // Return immediately if setting the cursor to the currently set one (fixes #7151) |
1596 | if (cursor == mouse->cur_cursor) { |
1597 | return true; |
1598 | } |
1599 | |
1600 | // Set the new cursor |
1601 | if (cursor) { |
1602 | // Make sure the cursor is still valid for this mouse |
1603 | if (cursor != mouse->def_cursor) { |
1604 | SDL_Cursor *found; |
1605 | for (found = mouse->cursors; found; found = found->next) { |
1606 | if (found == cursor) { |
1607 | break; |
1608 | } |
1609 | } |
1610 | if (!found) { |
1611 | return SDL_SetError("Cursor not associated with the current mouse" ); |
1612 | } |
1613 | } |
1614 | mouse->cur_cursor = cursor; |
1615 | } else { |
1616 | if (mouse->focus) { |
1617 | cursor = mouse->cur_cursor; |
1618 | } else { |
1619 | cursor = mouse->def_cursor; |
1620 | } |
1621 | } |
1622 | |
1623 | if (cursor && (!mouse->focus || (mouse->cursor_shown && (!mouse->relative_mode || mouse->relative_mode_cursor_visible)))) { |
1624 | if (mouse->ShowCursor) { |
1625 | mouse->ShowCursor(cursor); |
1626 | } |
1627 | } else { |
1628 | if (mouse->ShowCursor) { |
1629 | mouse->ShowCursor(NULL); |
1630 | } |
1631 | } |
1632 | return true; |
1633 | } |
1634 | |
1635 | SDL_Cursor *SDL_GetCursor(void) |
1636 | { |
1637 | SDL_Mouse *mouse = SDL_GetMouse(); |
1638 | |
1639 | if (!mouse) { |
1640 | return NULL; |
1641 | } |
1642 | return mouse->cur_cursor; |
1643 | } |
1644 | |
1645 | SDL_Cursor *SDL_GetDefaultCursor(void) |
1646 | { |
1647 | SDL_Mouse *mouse = SDL_GetMouse(); |
1648 | |
1649 | if (!mouse) { |
1650 | return NULL; |
1651 | } |
1652 | return mouse->def_cursor; |
1653 | } |
1654 | |
1655 | void SDL_DestroyCursor(SDL_Cursor *cursor) |
1656 | { |
1657 | SDL_Mouse *mouse = SDL_GetMouse(); |
1658 | SDL_Cursor *curr, *prev; |
1659 | |
1660 | if (!cursor) { |
1661 | return; |
1662 | } |
1663 | |
1664 | if (cursor == mouse->def_cursor) { |
1665 | return; |
1666 | } |
1667 | if (cursor == mouse->cur_cursor) { |
1668 | SDL_SetCursor(mouse->def_cursor); |
1669 | } |
1670 | |
1671 | for (prev = NULL, curr = mouse->cursors; curr; |
1672 | prev = curr, curr = curr->next) { |
1673 | if (curr == cursor) { |
1674 | if (prev) { |
1675 | prev->next = curr->next; |
1676 | } else { |
1677 | mouse->cursors = curr->next; |
1678 | } |
1679 | |
1680 | if (mouse->FreeCursor && curr->internal) { |
1681 | mouse->FreeCursor(curr); |
1682 | } else { |
1683 | SDL_free(curr); |
1684 | } |
1685 | return; |
1686 | } |
1687 | } |
1688 | } |
1689 | |
1690 | bool SDL_ShowCursor(void) |
1691 | { |
1692 | SDL_Mouse *mouse = SDL_GetMouse(); |
1693 | |
1694 | if (mouse->warp_emulation_active) { |
1695 | SDL_SetRelativeMouseMode(false); |
1696 | mouse->warp_emulation_active = false; |
1697 | } |
1698 | |
1699 | if (!mouse->cursor_shown) { |
1700 | mouse->cursor_shown = true; |
1701 | SDL_SetCursor(NULL); |
1702 | } |
1703 | return true; |
1704 | } |
1705 | |
1706 | bool SDL_HideCursor(void) |
1707 | { |
1708 | SDL_Mouse *mouse = SDL_GetMouse(); |
1709 | |
1710 | if (mouse->cursor_shown) { |
1711 | mouse->cursor_shown = false; |
1712 | SDL_SetCursor(NULL); |
1713 | } |
1714 | return true; |
1715 | } |
1716 | |
1717 | bool SDL_CursorVisible(void) |
1718 | { |
1719 | SDL_Mouse *mouse = SDL_GetMouse(); |
1720 | |
1721 | return mouse->cursor_shown; |
1722 | } |
1723 | |