| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | // General mouse handling code for SDL |
| 24 | |
| 25 | #include "../SDL_hints_c.h" |
| 26 | #include "../video/SDL_sysvideo.h" |
| 27 | #include "SDL_events_c.h" |
| 28 | #include "SDL_mouse_c.h" |
| 29 | #if defined(SDL_PLATFORM_WINDOWS) |
| 30 | #include "../core/windows/SDL_windows.h" // For GetDoubleClickTime() |
| 31 | #endif |
| 32 | |
| 33 | // #define DEBUG_MOUSE |
| 34 | |
| 35 | #define WARP_EMULATION_THRESHOLD_NS SDL_MS_TO_NS(30) |
| 36 | |
| 37 | typedef struct SDL_MouseInstance |
| 38 | { |
| 39 | SDL_MouseID instance_id; |
| 40 | char *name; |
| 41 | } SDL_MouseInstance; |
| 42 | |
| 43 | // The mouse state |
| 44 | static SDL_Mouse SDL_mouse; |
| 45 | static int SDL_mouse_count; |
| 46 | static SDL_MouseInstance *SDL_mice; |
| 47 | |
| 48 | // for mapping mouse events to touch |
| 49 | static bool track_mouse_down = false; |
| 50 | |
| 51 | static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y); |
| 52 | |
| 53 | static void SDLCALL SDL_MouseDoubleClickTimeChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 54 | { |
| 55 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 56 | |
| 57 | if (hint && *hint) { |
| 58 | mouse->double_click_time = SDL_atoi(hint); |
| 59 | } else { |
| 60 | #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) |
| 61 | mouse->double_click_time = GetDoubleClickTime(); |
| 62 | #else |
| 63 | mouse->double_click_time = 500; |
| 64 | #endif |
| 65 | } |
| 66 | } |
| 67 | |
| 68 | static void SDLCALL SDL_MouseDoubleClickRadiusChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 69 | { |
| 70 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 71 | |
| 72 | if (hint && *hint) { |
| 73 | mouse->double_click_radius = SDL_atoi(hint); |
| 74 | } else { |
| 75 | mouse->double_click_radius = 32; // 32 pixels seems about right for touch interfaces |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | static void SDLCALL SDL_MouseNormalSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 80 | { |
| 81 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 82 | |
| 83 | if (hint && *hint) { |
| 84 | mouse->enable_normal_speed_scale = true; |
| 85 | mouse->normal_speed_scale = (float)SDL_atof(hint); |
| 86 | } else { |
| 87 | mouse->enable_normal_speed_scale = false; |
| 88 | mouse->normal_speed_scale = 1.0f; |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | static void SDLCALL SDL_MouseRelativeSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 93 | { |
| 94 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 95 | |
| 96 | if (hint && *hint) { |
| 97 | mouse->enable_relative_speed_scale = true; |
| 98 | mouse->relative_speed_scale = (float)SDL_atof(hint); |
| 99 | } else { |
| 100 | mouse->enable_relative_speed_scale = false; |
| 101 | mouse->relative_speed_scale = 1.0f; |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | static void SDLCALL SDL_MouseRelativeModeCenterChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 106 | { |
| 107 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 108 | |
| 109 | mouse->relative_mode_center = SDL_GetStringBoolean(hint, true); |
| 110 | } |
| 111 | |
| 112 | static void SDLCALL SDL_MouseRelativeSystemScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 113 | { |
| 114 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 115 | |
| 116 | mouse->enable_relative_system_scale = SDL_GetStringBoolean(hint, false); |
| 117 | } |
| 118 | |
| 119 | static void SDLCALL SDL_MouseWarpEmulationChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 120 | { |
| 121 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 122 | |
| 123 | mouse->warp_emulation_hint = SDL_GetStringBoolean(hint, true); |
| 124 | |
| 125 | if (!mouse->warp_emulation_hint && mouse->warp_emulation_active) { |
| 126 | SDL_SetRelativeMouseMode(false); |
| 127 | mouse->warp_emulation_active = false; |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | static void SDLCALL SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 132 | { |
| 133 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 134 | |
| 135 | mouse->touch_mouse_events = SDL_GetStringBoolean(hint, true); |
| 136 | } |
| 137 | |
| 138 | #ifdef SDL_PLATFORM_VITA |
| 139 | static void SDLCALL SDL_VitaTouchMouseDeviceChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 140 | { |
| 141 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 142 | if (hint) { |
| 143 | switch (*hint) { |
| 144 | default: |
| 145 | case '0': |
| 146 | mouse->vita_touch_mouse_device = 1; |
| 147 | break; |
| 148 | case '1': |
| 149 | mouse->vita_touch_mouse_device = 2; |
| 150 | break; |
| 151 | case '2': |
| 152 | mouse->vita_touch_mouse_device = 3; |
| 153 | break; |
| 154 | } |
| 155 | } |
| 156 | } |
| 157 | #endif |
| 158 | |
| 159 | static void SDLCALL SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 160 | { |
| 161 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 162 | bool default_value; |
| 163 | |
| 164 | #if defined(SDL_PLATFORM_ANDROID) || (defined(SDL_PLATFORM_IOS) && !defined(SDL_PLATFORM_TVOS)) |
| 165 | default_value = true; |
| 166 | #else |
| 167 | default_value = false; |
| 168 | #endif |
| 169 | mouse->mouse_touch_events = SDL_GetStringBoolean(hint, default_value); |
| 170 | |
| 171 | if (mouse->mouse_touch_events) { |
| 172 | if (!mouse->added_mouse_touch_device) { |
| 173 | SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input" ); |
| 174 | mouse->added_mouse_touch_device = true; |
| 175 | } |
| 176 | } else { |
| 177 | if (mouse->added_mouse_touch_device) { |
| 178 | SDL_DelTouch(SDL_MOUSE_TOUCHID); |
| 179 | mouse->added_mouse_touch_device = false; |
| 180 | } |
| 181 | } |
| 182 | } |
| 183 | |
| 184 | static void SDLCALL SDL_PenMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 185 | { |
| 186 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 187 | |
| 188 | mouse->pen_mouse_events = SDL_GetStringBoolean(hint, true); |
| 189 | } |
| 190 | |
| 191 | static void SDLCALL SDL_PenTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 192 | { |
| 193 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 194 | |
| 195 | mouse->pen_touch_events = SDL_GetStringBoolean(hint, true); |
| 196 | |
| 197 | if (mouse->pen_touch_events) { |
| 198 | if (!mouse->added_pen_touch_device) { |
| 199 | SDL_AddTouch(SDL_PEN_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "pen_input" ); |
| 200 | mouse->added_pen_touch_device = true; |
| 201 | } |
| 202 | } else { |
| 203 | if (mouse->added_pen_touch_device) { |
| 204 | SDL_DelTouch(SDL_PEN_TOUCHID); |
| 205 | mouse->added_pen_touch_device = false; |
| 206 | } |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | static void SDLCALL SDL_MouseAutoCaptureChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 211 | { |
| 212 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 213 | bool auto_capture = SDL_GetStringBoolean(hint, true); |
| 214 | |
| 215 | if (auto_capture != mouse->auto_capture) { |
| 216 | mouse->auto_capture = auto_capture; |
| 217 | SDL_UpdateMouseCapture(false); |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | static void SDLCALL SDL_MouseRelativeWarpMotionChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 222 | { |
| 223 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 224 | |
| 225 | mouse->relative_mode_warp_motion = SDL_GetStringBoolean(hint, false); |
| 226 | } |
| 227 | |
| 228 | static void SDLCALL SDL_MouseRelativeCursorVisibleChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 229 | { |
| 230 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 231 | |
| 232 | mouse->relative_mode_cursor_visible = SDL_GetStringBoolean(hint, false); |
| 233 | |
| 234 | SDL_SetCursor(NULL); // Update cursor visibility |
| 235 | } |
| 236 | |
| 237 | static void SDLCALL SDL_MouseIntegerModeChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 238 | { |
| 239 | SDL_Mouse *mouse = (SDL_Mouse *)userdata; |
| 240 | |
| 241 | if (hint && *hint) { |
| 242 | mouse->integer_mode = (Uint8)SDL_atoi(hint); |
| 243 | } else { |
| 244 | mouse->integer_mode = 0; |
| 245 | } |
| 246 | } |
| 247 | |
| 248 | // Public functions |
| 249 | bool SDL_PreInitMouse(void) |
| 250 | { |
| 251 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 252 | |
| 253 | SDL_zerop(mouse); |
| 254 | |
| 255 | SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME, |
| 256 | SDL_MouseDoubleClickTimeChanged, mouse); |
| 257 | |
| 258 | SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS, |
| 259 | SDL_MouseDoubleClickRadiusChanged, mouse); |
| 260 | |
| 261 | SDL_AddHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE, |
| 262 | SDL_MouseNormalSpeedScaleChanged, mouse); |
| 263 | |
| 264 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE, |
| 265 | SDL_MouseRelativeSpeedScaleChanged, mouse); |
| 266 | |
| 267 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE, |
| 268 | SDL_MouseRelativeSystemScaleChanged, mouse); |
| 269 | |
| 270 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, |
| 271 | SDL_MouseRelativeModeCenterChanged, mouse); |
| 272 | |
| 273 | SDL_AddHintCallback(SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE, |
| 274 | SDL_MouseWarpEmulationChanged, mouse); |
| 275 | |
| 276 | SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS, |
| 277 | SDL_TouchMouseEventsChanged, mouse); |
| 278 | |
| 279 | #ifdef SDL_PLATFORM_VITA |
| 280 | SDL_AddHintCallback(SDL_HINT_VITA_TOUCH_MOUSE_DEVICE, |
| 281 | SDL_VitaTouchMouseDeviceChanged, mouse); |
| 282 | #endif |
| 283 | |
| 284 | SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS, |
| 285 | SDL_MouseTouchEventsChanged, mouse); |
| 286 | |
| 287 | SDL_AddHintCallback(SDL_HINT_PEN_MOUSE_EVENTS, |
| 288 | SDL_PenMouseEventsChanged, mouse); |
| 289 | |
| 290 | SDL_AddHintCallback(SDL_HINT_PEN_TOUCH_EVENTS, |
| 291 | SDL_PenTouchEventsChanged, mouse); |
| 292 | |
| 293 | SDL_AddHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE, |
| 294 | SDL_MouseAutoCaptureChanged, mouse); |
| 295 | |
| 296 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION, |
| 297 | SDL_MouseRelativeWarpMotionChanged, mouse); |
| 298 | |
| 299 | SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, |
| 300 | SDL_MouseRelativeCursorVisibleChanged, mouse); |
| 301 | |
| 302 | SDL_AddHintCallback("SDL_MOUSE_INTEGER_MODE" , |
| 303 | SDL_MouseIntegerModeChanged, mouse); |
| 304 | |
| 305 | mouse->was_touch_mouse_events = false; // no touch to mouse movement event pending |
| 306 | |
| 307 | mouse->cursor_shown = true; |
| 308 | |
| 309 | return true; |
| 310 | } |
| 311 | |
| 312 | void SDL_PostInitMouse(void) |
| 313 | { |
| 314 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 315 | |
| 316 | /* Create a dummy mouse cursor for video backends that don't support true cursors, |
| 317 | * so that mouse grab and focus functionality will work. |
| 318 | */ |
| 319 | if (!mouse->def_cursor) { |
| 320 | SDL_Surface *surface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_ARGB8888); |
| 321 | if (surface) { |
| 322 | SDL_memset(surface->pixels, 0, (size_t)surface->h * surface->pitch); |
| 323 | SDL_SetDefaultCursor(SDL_CreateColorCursor(surface, 0, 0)); |
| 324 | SDL_DestroySurface(surface); |
| 325 | } |
| 326 | } |
| 327 | } |
| 328 | |
| 329 | bool SDL_IsMouse(Uint16 vendor, Uint16 product) |
| 330 | { |
| 331 | // Eventually we'll have a blacklist of devices that enumerate as mice but aren't really |
| 332 | return true; |
| 333 | } |
| 334 | |
| 335 | static int SDL_GetMouseIndex(SDL_MouseID mouseID) |
| 336 | { |
| 337 | for (int i = 0; i < SDL_mouse_count; ++i) { |
| 338 | if (mouseID == SDL_mice[i].instance_id) { |
| 339 | return i; |
| 340 | } |
| 341 | } |
| 342 | return -1; |
| 343 | } |
| 344 | |
| 345 | void SDL_AddMouse(SDL_MouseID mouseID, const char *name, bool send_event) |
| 346 | { |
| 347 | int mouse_index = SDL_GetMouseIndex(mouseID); |
| 348 | if (mouse_index >= 0) { |
| 349 | // We already know about this mouse |
| 350 | return; |
| 351 | } |
| 352 | |
| 353 | SDL_assert(mouseID != 0); |
| 354 | |
| 355 | SDL_MouseInstance *mice = (SDL_MouseInstance *)SDL_realloc(SDL_mice, (SDL_mouse_count + 1) * sizeof(*mice)); |
| 356 | if (!mice) { |
| 357 | return; |
| 358 | } |
| 359 | SDL_MouseInstance *instance = &mice[SDL_mouse_count]; |
| 360 | instance->instance_id = mouseID; |
| 361 | instance->name = SDL_strdup(name ? name : "" ); |
| 362 | SDL_mice = mice; |
| 363 | ++SDL_mouse_count; |
| 364 | |
| 365 | if (send_event) { |
| 366 | SDL_Event event; |
| 367 | SDL_zero(event); |
| 368 | event.type = SDL_EVENT_MOUSE_ADDED; |
| 369 | event.mdevice.which = mouseID; |
| 370 | SDL_PushEvent(&event); |
| 371 | } |
| 372 | } |
| 373 | |
| 374 | void SDL_RemoveMouse(SDL_MouseID mouseID, bool send_event) |
| 375 | { |
| 376 | int mouse_index = SDL_GetMouseIndex(mouseID); |
| 377 | if (mouse_index < 0) { |
| 378 | // We don't know about this mouse |
| 379 | return; |
| 380 | } |
| 381 | |
| 382 | SDL_free(SDL_mice[mouse_index].name); |
| 383 | |
| 384 | if (mouse_index != SDL_mouse_count - 1) { |
| 385 | SDL_memmove(&SDL_mice[mouse_index], &SDL_mice[mouse_index + 1], (SDL_mouse_count - mouse_index - 1) * sizeof(SDL_mice[mouse_index])); |
| 386 | } |
| 387 | --SDL_mouse_count; |
| 388 | |
| 389 | // Remove any mouse input sources for this mouseID |
| 390 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 391 | for (int i = 0; i < mouse->num_sources; ++i) { |
| 392 | SDL_MouseInputSource *source = &mouse->sources[i]; |
| 393 | if (source->mouseID == mouseID) { |
| 394 | SDL_free(source->clickstate); |
| 395 | if (i != mouse->num_sources - 1) { |
| 396 | SDL_memmove(&mouse->sources[i], &mouse->sources[i + 1], (mouse->num_sources - i - 1) * sizeof(mouse->sources[i])); |
| 397 | } |
| 398 | --mouse->num_sources; |
| 399 | break; |
| 400 | } |
| 401 | } |
| 402 | |
| 403 | if (send_event) { |
| 404 | SDL_Event event; |
| 405 | SDL_zero(event); |
| 406 | event.type = SDL_EVENT_MOUSE_REMOVED; |
| 407 | event.mdevice.which = mouseID; |
| 408 | SDL_PushEvent(&event); |
| 409 | } |
| 410 | } |
| 411 | |
| 412 | bool SDL_HasMouse(void) |
| 413 | { |
| 414 | return (SDL_mouse_count > 0); |
| 415 | } |
| 416 | |
| 417 | SDL_MouseID *SDL_GetMice(int *count) |
| 418 | { |
| 419 | int i; |
| 420 | SDL_MouseID *mice; |
| 421 | |
| 422 | mice = (SDL_JoystickID *)SDL_malloc((SDL_mouse_count + 1) * sizeof(*mice)); |
| 423 | if (mice) { |
| 424 | if (count) { |
| 425 | *count = SDL_mouse_count; |
| 426 | } |
| 427 | |
| 428 | for (i = 0; i < SDL_mouse_count; ++i) { |
| 429 | mice[i] = SDL_mice[i].instance_id; |
| 430 | } |
| 431 | mice[i] = 0; |
| 432 | } else { |
| 433 | if (count) { |
| 434 | *count = 0; |
| 435 | } |
| 436 | } |
| 437 | |
| 438 | return mice; |
| 439 | } |
| 440 | |
| 441 | const char *SDL_GetMouseNameForID(SDL_MouseID instance_id) |
| 442 | { |
| 443 | int mouse_index = SDL_GetMouseIndex(instance_id); |
| 444 | if (mouse_index < 0) { |
| 445 | SDL_SetError("Mouse %" SDL_PRIu32 " not found" , instance_id); |
| 446 | return NULL; |
| 447 | } |
| 448 | return SDL_GetPersistentString(SDL_mice[mouse_index].name); |
| 449 | } |
| 450 | |
| 451 | void SDL_SetDefaultCursor(SDL_Cursor *cursor) |
| 452 | { |
| 453 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 454 | |
| 455 | if (cursor == mouse->def_cursor) { |
| 456 | return; |
| 457 | } |
| 458 | |
| 459 | if (mouse->def_cursor) { |
| 460 | SDL_Cursor *default_cursor = mouse->def_cursor; |
| 461 | SDL_Cursor *prev, *curr; |
| 462 | |
| 463 | if (mouse->cur_cursor == mouse->def_cursor) { |
| 464 | mouse->cur_cursor = NULL; |
| 465 | } |
| 466 | mouse->def_cursor = NULL; |
| 467 | |
| 468 | for (prev = NULL, curr = mouse->cursors; curr; |
| 469 | prev = curr, curr = curr->next) { |
| 470 | if (curr == default_cursor) { |
| 471 | if (prev) { |
| 472 | prev->next = curr->next; |
| 473 | } else { |
| 474 | mouse->cursors = curr->next; |
| 475 | } |
| 476 | |
| 477 | break; |
| 478 | } |
| 479 | } |
| 480 | |
| 481 | if (mouse->FreeCursor && default_cursor->internal) { |
| 482 | mouse->FreeCursor(default_cursor); |
| 483 | } else { |
| 484 | SDL_free(default_cursor); |
| 485 | } |
| 486 | } |
| 487 | |
| 488 | mouse->def_cursor = cursor; |
| 489 | |
| 490 | if (!mouse->cur_cursor) { |
| 491 | SDL_SetCursor(cursor); |
| 492 | } |
| 493 | } |
| 494 | |
| 495 | SDL_SystemCursor SDL_GetDefaultSystemCursor(void) |
| 496 | { |
| 497 | SDL_SystemCursor id = SDL_SYSTEM_CURSOR_DEFAULT; |
| 498 | const char *value = SDL_GetHint(SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR); |
| 499 | if (value) { |
| 500 | int index = SDL_atoi(value); |
| 501 | if (0 <= index && index < SDL_SYSTEM_CURSOR_COUNT) { |
| 502 | id = (SDL_SystemCursor)index; |
| 503 | } |
| 504 | } |
| 505 | return id; |
| 506 | } |
| 507 | |
| 508 | SDL_Mouse *SDL_GetMouse(void) |
| 509 | { |
| 510 | return &SDL_mouse; |
| 511 | } |
| 512 | |
| 513 | static SDL_MouseButtonFlags SDL_GetMouseButtonState(SDL_Mouse *mouse, SDL_MouseID mouseID, bool include_touch) |
| 514 | { |
| 515 | int i; |
| 516 | SDL_MouseButtonFlags buttonstate = 0; |
| 517 | |
| 518 | for (i = 0; i < mouse->num_sources; ++i) { |
| 519 | if (mouseID == SDL_GLOBAL_MOUSE_ID || mouseID == SDL_TOUCH_MOUSEID) { |
| 520 | if (include_touch || mouse->sources[i].mouseID != SDL_TOUCH_MOUSEID) { |
| 521 | buttonstate |= mouse->sources[i].buttonstate; |
| 522 | } |
| 523 | } else { |
| 524 | if (mouseID == mouse->sources[i].mouseID) { |
| 525 | buttonstate |= mouse->sources[i].buttonstate; |
| 526 | break; |
| 527 | } |
| 528 | } |
| 529 | } |
| 530 | return buttonstate; |
| 531 | } |
| 532 | |
| 533 | SDL_Window *SDL_GetMouseFocus(void) |
| 534 | { |
| 535 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 536 | |
| 537 | return mouse->focus; |
| 538 | } |
| 539 | |
| 540 | /* TODO RECONNECT: Hello from the Wayland video driver! |
| 541 | * This was once removed from SDL, but it's been added back in comment form |
| 542 | * because we will need it when Wayland adds compositor reconnect support. |
| 543 | * If you need this before we do, great! Otherwise, leave this alone, we'll |
| 544 | * uncomment it at the right time. |
| 545 | * -flibit |
| 546 | */ |
| 547 | #if 0 |
| 548 | void SDL_ResetMouse(void) |
| 549 | { |
| 550 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 551 | Uint32 buttonState = SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false); |
| 552 | int i; |
| 553 | |
| 554 | for (i = 1; i <= sizeof(buttonState)*8; ++i) { |
| 555 | if (buttonState & SDL_BUTTON_MASK(i)) { |
| 556 | SDL_SendMouseButton(0, mouse->focus, mouse->mouseID, i, false); |
| 557 | } |
| 558 | } |
| 559 | SDL_assert(SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false) == 0); |
| 560 | } |
| 561 | #endif // 0 |
| 562 | |
| 563 | void SDL_SetMouseFocus(SDL_Window *window) |
| 564 | { |
| 565 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 566 | |
| 567 | if (mouse->focus == window) { |
| 568 | return; |
| 569 | } |
| 570 | |
| 571 | /* Actually, this ends up being a bad idea, because most operating |
| 572 | systems have an implicit grab when you press the mouse button down |
| 573 | so you can drag things out of the window and then get the mouse up |
| 574 | when it happens. So, #if 0... |
| 575 | */ |
| 576 | #if 0 |
| 577 | if (mouse->focus && !window) { |
| 578 | // We won't get anymore mouse messages, so reset mouse state |
| 579 | SDL_ResetMouse(); |
| 580 | } |
| 581 | #endif |
| 582 | |
| 583 | // See if the current window has lost focus |
| 584 | if (mouse->focus) { |
| 585 | SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_LEAVE, 0, 0); |
| 586 | } |
| 587 | |
| 588 | mouse->focus = window; |
| 589 | mouse->has_position = false; |
| 590 | |
| 591 | if (mouse->focus) { |
| 592 | SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_ENTER, 0, 0); |
| 593 | } |
| 594 | |
| 595 | // Update cursor visibility |
| 596 | SDL_SetCursor(NULL); |
| 597 | } |
| 598 | |
| 599 | bool SDL_MousePositionInWindow(SDL_Window *window, float x, float y) |
| 600 | { |
| 601 | if (!window) { |
| 602 | return false; |
| 603 | } |
| 604 | |
| 605 | if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) { |
| 606 | if (x < 0.0f || y < 0.0f || x >= (float)window->w || y >= (float)window->h) { |
| 607 | return false; |
| 608 | } |
| 609 | } |
| 610 | return true; |
| 611 | } |
| 612 | |
| 613 | // Check to see if we need to synthesize focus events |
| 614 | static bool SDL_UpdateMouseFocus(SDL_Window *window, float x, float y, Uint32 buttonstate, bool send_mouse_motion) |
| 615 | { |
| 616 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 617 | bool inWindow = SDL_MousePositionInWindow(window, x, y); |
| 618 | |
| 619 | if (!inWindow) { |
| 620 | if (window == mouse->focus) { |
| 621 | #ifdef DEBUG_MOUSE |
| 622 | SDL_Log("Mouse left window, synthesizing move & focus lost event" ); |
| 623 | #endif |
| 624 | if (send_mouse_motion) { |
| 625 | SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y); |
| 626 | } |
| 627 | SDL_SetMouseFocus(NULL); |
| 628 | } |
| 629 | return false; |
| 630 | } |
| 631 | |
| 632 | if (window != mouse->focus) { |
| 633 | #ifdef DEBUG_MOUSE |
| 634 | SDL_Log("Mouse entered window, synthesizing focus gain & move event" ); |
| 635 | #endif |
| 636 | SDL_SetMouseFocus(window); |
| 637 | if (send_mouse_motion) { |
| 638 | SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y); |
| 639 | } |
| 640 | } |
| 641 | return true; |
| 642 | } |
| 643 | |
| 644 | void SDL_SendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y) |
| 645 | { |
| 646 | if (window && !relative) { |
| 647 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 648 | if (!SDL_UpdateMouseFocus(window, x, y, SDL_GetMouseButtonState(mouse, mouseID, true), (mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID))) { |
| 649 | return; |
| 650 | } |
| 651 | } |
| 652 | |
| 653 | SDL_PrivateSendMouseMotion(timestamp, window, mouseID, relative, x, y); |
| 654 | } |
| 655 | |
| 656 | static void ConstrainMousePosition(SDL_Mouse *mouse, SDL_Window *window, float *x, float *y) |
| 657 | { |
| 658 | /* make sure that the pointers find themselves inside the windows, |
| 659 | unless we have the mouse captured. */ |
| 660 | if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) { |
| 661 | int x_min = 0, x_max = window->w - 1; |
| 662 | int y_min = 0, y_max = window->h - 1; |
| 663 | const SDL_Rect *confine = SDL_GetWindowMouseRect(window); |
| 664 | |
| 665 | if (confine) { |
| 666 | SDL_Rect window_rect; |
| 667 | SDL_Rect mouse_rect; |
| 668 | |
| 669 | window_rect.x = 0; |
| 670 | window_rect.y = 0; |
| 671 | window_rect.w = x_max + 1; |
| 672 | window_rect.h = y_max + 1; |
| 673 | if (SDL_GetRectIntersection(confine, &window_rect, &mouse_rect)) { |
| 674 | x_min = mouse_rect.x; |
| 675 | y_min = mouse_rect.y; |
| 676 | x_max = x_min + mouse_rect.w - 1; |
| 677 | y_max = y_min + mouse_rect.h - 1; |
| 678 | } |
| 679 | } |
| 680 | |
| 681 | if (*x >= (float)(x_max + 1)) { |
| 682 | *x = SDL_max((float)x_max, mouse->last_x); |
| 683 | } |
| 684 | if (*x < (float)x_min) { |
| 685 | *x = (float)x_min; |
| 686 | } |
| 687 | |
| 688 | if (*y >= (float)(y_max + 1)) { |
| 689 | *y = SDL_max((float)y_max, mouse->last_y); |
| 690 | } |
| 691 | if (*y < (float)y_min) { |
| 692 | *y = (float)y_min; |
| 693 | } |
| 694 | } |
| 695 | } |
| 696 | |
| 697 | static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y) |
| 698 | { |
| 699 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 700 | float xrel = 0.0f; |
| 701 | float yrel = 0.0f; |
| 702 | bool window_is_relative = mouse->focus && (mouse->focus->flags & SDL_WINDOW_MOUSE_RELATIVE_MODE); |
| 703 | |
| 704 | // SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events |
| 705 | if (mouse->mouse_touch_events) { |
| 706 | if (mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID && !relative && track_mouse_down) { |
| 707 | if (window) { |
| 708 | float normalized_x = x / (float)window->w; |
| 709 | float normalized_y = y / (float)window->h; |
| 710 | SDL_SendTouchMotion(timestamp, SDL_MOUSE_TOUCHID, SDL_BUTTON_LEFT, window, normalized_x, normalized_y, 1.0f); |
| 711 | } |
| 712 | } |
| 713 | } |
| 714 | |
| 715 | // SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer |
| 716 | if (!mouse->touch_mouse_events && mouseID == SDL_TOUCH_MOUSEID) { |
| 717 | return; |
| 718 | } |
| 719 | |
| 720 | if (relative) { |
| 721 | if (mouse->relative_mode) { |
| 722 | if (mouse->InputTransform) { |
| 723 | void *data = mouse->input_transform_data; |
| 724 | mouse->InputTransform(data, timestamp, window, mouseID, &x, &y); |
| 725 | } else { |
| 726 | if (mouse->enable_relative_system_scale) { |
| 727 | if (mouse->ApplySystemScale) { |
| 728 | mouse->ApplySystemScale(mouse->system_scale_data, timestamp, window, mouseID, &x, &y); |
| 729 | } |
| 730 | } |
| 731 | if (mouse->enable_relative_speed_scale) { |
| 732 | x *= mouse->relative_speed_scale; |
| 733 | y *= mouse->relative_speed_scale; |
| 734 | } |
| 735 | } |
| 736 | } else { |
| 737 | if (mouse->enable_normal_speed_scale) { |
| 738 | x *= mouse->normal_speed_scale; |
| 739 | y *= mouse->normal_speed_scale; |
| 740 | } |
| 741 | } |
| 742 | if (mouse->integer_mode >= 1) { |
| 743 | // Accumulate the fractional relative motion and only process the integer portion |
| 744 | mouse->xrel_frac = SDL_modff(mouse->xrel_frac + x, &x); |
| 745 | mouse->yrel_frac = SDL_modff(mouse->yrel_frac + y, &y); |
| 746 | } |
| 747 | xrel = x; |
| 748 | yrel = y; |
| 749 | x = (mouse->last_x + xrel); |
| 750 | y = (mouse->last_y + yrel); |
| 751 | ConstrainMousePosition(mouse, window, &x, &y); |
| 752 | } else { |
| 753 | if (mouse->integer_mode >= 1) { |
| 754 | // Discard the fractional component from absolute coordinates |
| 755 | x = SDL_truncf(x); |
| 756 | y = SDL_truncf(y); |
| 757 | } |
| 758 | ConstrainMousePosition(mouse, window, &x, &y); |
| 759 | if (mouse->has_position) { |
| 760 | xrel = x - mouse->last_x; |
| 761 | yrel = y - mouse->last_y; |
| 762 | } |
| 763 | } |
| 764 | |
| 765 | if (mouse->has_position && xrel == 0.0f && yrel == 0.0f) { // Drop events that don't change state |
| 766 | #ifdef DEBUG_MOUSE |
| 767 | SDL_Log("Mouse event didn't change state - dropped!" ); |
| 768 | #endif |
| 769 | return; |
| 770 | } |
| 771 | |
| 772 | // Ignore relative motion positioning the first touch |
| 773 | if (mouseID == SDL_TOUCH_MOUSEID && !SDL_GetMouseButtonState(mouse, mouseID, true)) { |
| 774 | xrel = 0.0f; |
| 775 | yrel = 0.0f; |
| 776 | } |
| 777 | |
| 778 | // modify internal state |
| 779 | { |
| 780 | mouse->x_accu += xrel; |
| 781 | mouse->y_accu += yrel; |
| 782 | |
| 783 | if (relative && mouse->has_position) { |
| 784 | mouse->x += xrel; |
| 785 | mouse->y += yrel; |
| 786 | ConstrainMousePosition(mouse, window, &mouse->x, &mouse->y); |
| 787 | } else { |
| 788 | mouse->x = x; |
| 789 | mouse->y = y; |
| 790 | } |
| 791 | mouse->has_position = true; |
| 792 | |
| 793 | // Use unclamped values if we're getting events outside the window |
| 794 | mouse->last_x = relative ? mouse->x : x; |
| 795 | mouse->last_y = relative ? mouse->y : y; |
| 796 | |
| 797 | mouse->click_motion_x += xrel; |
| 798 | mouse->click_motion_y += yrel; |
| 799 | } |
| 800 | |
| 801 | // Move the mouse cursor, if needed |
| 802 | if (mouse->cursor_shown && !mouse->relative_mode && |
| 803 | mouse->MoveCursor && mouse->cur_cursor) { |
| 804 | mouse->MoveCursor(mouse->cur_cursor); |
| 805 | } |
| 806 | |
| 807 | // Post the event, if desired |
| 808 | if (SDL_EventEnabled(SDL_EVENT_MOUSE_MOTION)) { |
| 809 | if ((!mouse->relative_mode || mouse->warp_emulation_active) && mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID) { |
| 810 | // We're not in relative mode, so all mouse events are global mouse events |
| 811 | mouseID = SDL_GLOBAL_MOUSE_ID; |
| 812 | } |
| 813 | |
| 814 | if (!relative && window_is_relative) { |
| 815 | if (!mouse->relative_mode_warp_motion) { |
| 816 | return; |
| 817 | } |
| 818 | xrel = 0.0f; |
| 819 | yrel = 0.0f; |
| 820 | } |
| 821 | |
| 822 | SDL_Event event; |
| 823 | event.type = SDL_EVENT_MOUSE_MOTION; |
| 824 | event.common.timestamp = timestamp; |
| 825 | event.motion.windowID = mouse->focus ? mouse->focus->id : 0; |
| 826 | event.motion.which = mouseID; |
| 827 | // Set us pending (or clear during a normal mouse movement event) as having triggered |
| 828 | mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID); |
| 829 | event.motion.state = SDL_GetMouseButtonState(mouse, mouseID, true); |
| 830 | event.motion.x = mouse->x; |
| 831 | event.motion.y = mouse->y; |
| 832 | event.motion.xrel = xrel; |
| 833 | event.motion.yrel = yrel; |
| 834 | SDL_PushEvent(&event); |
| 835 | } |
| 836 | } |
| 837 | |
| 838 | static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID mouseID, bool down, Uint8 button) |
| 839 | { |
| 840 | SDL_MouseInputSource *source, *match = NULL, *sources; |
| 841 | int i; |
| 842 | |
| 843 | for (i = 0; i < mouse->num_sources; ++i) { |
| 844 | source = &mouse->sources[i]; |
| 845 | if (source->mouseID == mouseID) { |
| 846 | match = source; |
| 847 | break; |
| 848 | } |
| 849 | } |
| 850 | |
| 851 | if (!down && (!match || !(match->buttonstate & SDL_BUTTON_MASK(button)))) { |
| 852 | /* This might be a button release from a transition between mouse messages and raw input. |
| 853 | * See if there's another mouse source that already has that button down and use that. |
| 854 | */ |
| 855 | for (i = 0; i < mouse->num_sources; ++i) { |
| 856 | source = &mouse->sources[i]; |
| 857 | if ((source->buttonstate & SDL_BUTTON_MASK(button))) { |
| 858 | match = source; |
| 859 | break; |
| 860 | } |
| 861 | } |
| 862 | } |
| 863 | if (match) { |
| 864 | return match; |
| 865 | } |
| 866 | |
| 867 | sources = (SDL_MouseInputSource *)SDL_realloc(mouse->sources, (mouse->num_sources + 1) * sizeof(*mouse->sources)); |
| 868 | if (sources) { |
| 869 | mouse->sources = sources; |
| 870 | ++mouse->num_sources; |
| 871 | source = &sources[mouse->num_sources - 1]; |
| 872 | SDL_zerop(source); |
| 873 | source->mouseID = mouseID; |
| 874 | return source; |
| 875 | } |
| 876 | return NULL; |
| 877 | } |
| 878 | |
| 879 | static SDL_MouseClickState *GetMouseClickState(SDL_MouseInputSource *source, Uint8 button) |
| 880 | { |
| 881 | if (button >= source->num_clickstates) { |
| 882 | int i, count = button + 1; |
| 883 | SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(source->clickstate, count * sizeof(*source->clickstate)); |
| 884 | if (!clickstate) { |
| 885 | return NULL; |
| 886 | } |
| 887 | source->clickstate = clickstate; |
| 888 | |
| 889 | for (i = source->num_clickstates; i < count; ++i) { |
| 890 | SDL_zero(source->clickstate[i]); |
| 891 | } |
| 892 | source->num_clickstates = count; |
| 893 | } |
| 894 | return &source->clickstate[button]; |
| 895 | } |
| 896 | |
| 897 | static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks) |
| 898 | { |
| 899 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 900 | SDL_EventType type; |
| 901 | Uint32 buttonstate; |
| 902 | SDL_MouseInputSource *source; |
| 903 | |
| 904 | source = GetMouseInputSource(mouse, mouseID, down, button); |
| 905 | if (!source) { |
| 906 | return; |
| 907 | } |
| 908 | buttonstate = source->buttonstate; |
| 909 | |
| 910 | // SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events |
| 911 | if (mouse->mouse_touch_events) { |
| 912 | if (mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID && button == SDL_BUTTON_LEFT) { |
| 913 | if (down) { |
| 914 | track_mouse_down = true; |
| 915 | } else { |
| 916 | track_mouse_down = false; |
| 917 | } |
| 918 | if (window) { |
| 919 | type = track_mouse_down ? SDL_EVENT_FINGER_DOWN : SDL_EVENT_FINGER_UP; |
| 920 | float normalized_x = mouse->x / (float)window->w; |
| 921 | float normalized_y = mouse->y / (float)window->h; |
| 922 | SDL_SendTouch(timestamp, SDL_MOUSE_TOUCHID, SDL_BUTTON_LEFT, window, type, normalized_x, normalized_y, 1.0f); |
| 923 | } |
| 924 | } |
| 925 | } |
| 926 | |
| 927 | // SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer |
| 928 | if (mouse->touch_mouse_events == 0) { |
| 929 | if (mouseID == SDL_TOUCH_MOUSEID) { |
| 930 | return; |
| 931 | } |
| 932 | } |
| 933 | |
| 934 | // Figure out which event to perform |
| 935 | if (down) { |
| 936 | type = SDL_EVENT_MOUSE_BUTTON_DOWN; |
| 937 | buttonstate |= SDL_BUTTON_MASK(button); |
| 938 | } else { |
| 939 | type = SDL_EVENT_MOUSE_BUTTON_UP; |
| 940 | buttonstate &= ~SDL_BUTTON_MASK(button); |
| 941 | } |
| 942 | |
| 943 | // We do this after calculating buttonstate so button presses gain focus |
| 944 | if (window && down) { |
| 945 | SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, true); |
| 946 | } |
| 947 | |
| 948 | if (buttonstate == source->buttonstate) { |
| 949 | // Ignore this event, no state change |
| 950 | return; |
| 951 | } |
| 952 | source->buttonstate = buttonstate; |
| 953 | |
| 954 | if (clicks < 0) { |
| 955 | SDL_MouseClickState *clickstate = GetMouseClickState(source, button); |
| 956 | if (clickstate) { |
| 957 | if (down) { |
| 958 | Uint64 now = SDL_GetTicks(); |
| 959 | |
| 960 | if (now >= (clickstate->last_timestamp + mouse->double_click_time) || |
| 961 | SDL_fabs(mouse->click_motion_x - clickstate->click_motion_x) > mouse->double_click_radius || |
| 962 | SDL_fabs(mouse->click_motion_y - clickstate->click_motion_y) > mouse->double_click_radius) { |
| 963 | clickstate->click_count = 0; |
| 964 | } |
| 965 | clickstate->last_timestamp = now; |
| 966 | clickstate->click_motion_x = mouse->click_motion_x; |
| 967 | clickstate->click_motion_y = mouse->click_motion_y; |
| 968 | if (clickstate->click_count < 255) { |
| 969 | ++clickstate->click_count; |
| 970 | } |
| 971 | } |
| 972 | clicks = clickstate->click_count; |
| 973 | } else { |
| 974 | clicks = 1; |
| 975 | } |
| 976 | } |
| 977 | |
| 978 | // Post the event, if desired |
| 979 | if (SDL_EventEnabled(type)) { |
| 980 | if ((!mouse->relative_mode || mouse->warp_emulation_active) && mouseID != SDL_TOUCH_MOUSEID && mouseID != SDL_PEN_MOUSEID) { |
| 981 | // We're not in relative mode, so all mouse events are global mouse events |
| 982 | mouseID = SDL_GLOBAL_MOUSE_ID; |
| 983 | } else { |
| 984 | mouseID = source->mouseID; |
| 985 | } |
| 986 | |
| 987 | SDL_Event event; |
| 988 | event.type = type; |
| 989 | event.common.timestamp = timestamp; |
| 990 | event.button.windowID = mouse->focus ? mouse->focus->id : 0; |
| 991 | event.button.which = mouseID; |
| 992 | event.button.down = down; |
| 993 | event.button.button = button; |
| 994 | event.button.clicks = (Uint8)SDL_min(clicks, 255); |
| 995 | event.button.x = mouse->x; |
| 996 | event.button.y = mouse->y; |
| 997 | SDL_PushEvent(&event); |
| 998 | } |
| 999 | |
| 1000 | // We do this after dispatching event so button releases can lose focus |
| 1001 | if (window && !down) { |
| 1002 | SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, true); |
| 1003 | } |
| 1004 | |
| 1005 | // Automatically capture the mouse while buttons are pressed |
| 1006 | if (mouse->auto_capture) { |
| 1007 | SDL_UpdateMouseCapture(false); |
| 1008 | } |
| 1009 | } |
| 1010 | |
| 1011 | void SDL_SendMouseButtonClicks(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks) |
| 1012 | { |
| 1013 | clicks = SDL_max(clicks, 0); |
| 1014 | SDL_PrivateSendMouseButton(timestamp, window, mouseID, button, down, clicks); |
| 1015 | } |
| 1016 | |
| 1017 | void SDL_SendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down) |
| 1018 | { |
| 1019 | SDL_PrivateSendMouseButton(timestamp, window, mouseID, button, down, -1); |
| 1020 | } |
| 1021 | |
| 1022 | void SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction) |
| 1023 | { |
| 1024 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1025 | |
| 1026 | if (window) { |
| 1027 | SDL_SetMouseFocus(window); |
| 1028 | } |
| 1029 | |
| 1030 | // Accumulate fractional wheel motion if integer mode is enabled |
| 1031 | if (mouse->integer_mode >= 2) { |
| 1032 | mouse->wheel_x_frac = SDL_modff(mouse->wheel_x_frac + x, &x); |
| 1033 | mouse->wheel_y_frac = SDL_modff(mouse->wheel_y_frac + y, &y); |
| 1034 | } |
| 1035 | |
| 1036 | if (x == 0.0f && y == 0.0f) { |
| 1037 | return; |
| 1038 | } |
| 1039 | |
| 1040 | // Post the event, if desired |
| 1041 | if (SDL_EventEnabled(SDL_EVENT_MOUSE_WHEEL)) { |
| 1042 | if (!mouse->relative_mode || mouse->warp_emulation_active) { |
| 1043 | // We're not in relative mode, so all mouse events are global mouse events |
| 1044 | mouseID = SDL_GLOBAL_MOUSE_ID; |
| 1045 | } |
| 1046 | |
| 1047 | SDL_Event event; |
| 1048 | event.type = SDL_EVENT_MOUSE_WHEEL; |
| 1049 | event.common.timestamp = timestamp; |
| 1050 | event.wheel.windowID = mouse->focus ? mouse->focus->id : 0; |
| 1051 | event.wheel.which = mouseID; |
| 1052 | event.wheel.x = x; |
| 1053 | event.wheel.y = y; |
| 1054 | event.wheel.direction = direction; |
| 1055 | event.wheel.mouse_x = mouse->x; |
| 1056 | event.wheel.mouse_y = mouse->y; |
| 1057 | SDL_PushEvent(&event); |
| 1058 | } |
| 1059 | } |
| 1060 | |
| 1061 | void SDL_QuitMouse(void) |
| 1062 | { |
| 1063 | SDL_Cursor *cursor, *next; |
| 1064 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1065 | |
| 1066 | if (mouse->added_mouse_touch_device) { |
| 1067 | SDL_DelTouch(SDL_MOUSE_TOUCHID); |
| 1068 | } |
| 1069 | |
| 1070 | if (mouse->added_pen_touch_device) { |
| 1071 | SDL_DelTouch(SDL_PEN_TOUCHID); |
| 1072 | } |
| 1073 | |
| 1074 | if (mouse->CaptureMouse) { |
| 1075 | SDL_CaptureMouse(false); |
| 1076 | SDL_UpdateMouseCapture(true); |
| 1077 | } |
| 1078 | SDL_SetRelativeMouseMode(false); |
| 1079 | SDL_ShowCursor(); |
| 1080 | |
| 1081 | if (mouse->def_cursor) { |
| 1082 | SDL_SetDefaultCursor(NULL); |
| 1083 | } |
| 1084 | |
| 1085 | cursor = mouse->cursors; |
| 1086 | while (cursor) { |
| 1087 | next = cursor->next; |
| 1088 | SDL_DestroyCursor(cursor); |
| 1089 | cursor = next; |
| 1090 | } |
| 1091 | mouse->cursors = NULL; |
| 1092 | mouse->cur_cursor = NULL; |
| 1093 | |
| 1094 | if (mouse->sources) { |
| 1095 | for (int i = 0; i < mouse->num_sources; ++i) { |
| 1096 | SDL_MouseInputSource *source = &mouse->sources[i]; |
| 1097 | SDL_free(source->clickstate); |
| 1098 | } |
| 1099 | SDL_free(mouse->sources); |
| 1100 | mouse->sources = NULL; |
| 1101 | } |
| 1102 | mouse->num_sources = 0; |
| 1103 | |
| 1104 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME, |
| 1105 | SDL_MouseDoubleClickTimeChanged, mouse); |
| 1106 | |
| 1107 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS, |
| 1108 | SDL_MouseDoubleClickRadiusChanged, mouse); |
| 1109 | |
| 1110 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE, |
| 1111 | SDL_MouseNormalSpeedScaleChanged, mouse); |
| 1112 | |
| 1113 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE, |
| 1114 | SDL_MouseRelativeSpeedScaleChanged, mouse); |
| 1115 | |
| 1116 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE, |
| 1117 | SDL_MouseRelativeSystemScaleChanged, mouse); |
| 1118 | |
| 1119 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, |
| 1120 | SDL_MouseRelativeModeCenterChanged, mouse); |
| 1121 | |
| 1122 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE, |
| 1123 | SDL_MouseWarpEmulationChanged, mouse); |
| 1124 | |
| 1125 | SDL_RemoveHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS, |
| 1126 | SDL_TouchMouseEventsChanged, mouse); |
| 1127 | |
| 1128 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS, |
| 1129 | SDL_MouseTouchEventsChanged, mouse); |
| 1130 | |
| 1131 | SDL_RemoveHintCallback(SDL_HINT_PEN_MOUSE_EVENTS, |
| 1132 | SDL_PenMouseEventsChanged, mouse); |
| 1133 | |
| 1134 | SDL_RemoveHintCallback(SDL_HINT_PEN_TOUCH_EVENTS, |
| 1135 | SDL_PenTouchEventsChanged, mouse); |
| 1136 | |
| 1137 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE, |
| 1138 | SDL_MouseAutoCaptureChanged, mouse); |
| 1139 | |
| 1140 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION, |
| 1141 | SDL_MouseRelativeWarpMotionChanged, mouse); |
| 1142 | |
| 1143 | SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, |
| 1144 | SDL_MouseRelativeCursorVisibleChanged, mouse); |
| 1145 | |
| 1146 | SDL_RemoveHintCallback("SDL_MOUSE_INTEGER_MODE" , |
| 1147 | SDL_MouseIntegerModeChanged, mouse); |
| 1148 | |
| 1149 | for (int i = SDL_mouse_count; i--; ) { |
| 1150 | SDL_RemoveMouse(SDL_mice[i].instance_id, false); |
| 1151 | } |
| 1152 | SDL_free(SDL_mice); |
| 1153 | SDL_mice = NULL; |
| 1154 | } |
| 1155 | |
| 1156 | bool SDL_SetRelativeMouseTransform(SDL_MouseMotionTransformCallback transform, void *userdata) |
| 1157 | { |
| 1158 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1159 | if (mouse->relative_mode) { |
| 1160 | return SDL_SetError("Can't set mouse transform while relative mode is active" ); |
| 1161 | } |
| 1162 | mouse->InputTransform = transform; |
| 1163 | mouse->input_transform_data = userdata; |
| 1164 | return true; |
| 1165 | } |
| 1166 | |
| 1167 | SDL_MouseButtonFlags SDL_GetMouseState(float *x, float *y) |
| 1168 | { |
| 1169 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1170 | |
| 1171 | if (x) { |
| 1172 | *x = mouse->x; |
| 1173 | } |
| 1174 | if (y) { |
| 1175 | *y = mouse->y; |
| 1176 | } |
| 1177 | return SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, true); |
| 1178 | } |
| 1179 | |
| 1180 | SDL_MouseButtonFlags SDL_GetRelativeMouseState(float *x, float *y) |
| 1181 | { |
| 1182 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1183 | |
| 1184 | if (x) { |
| 1185 | *x = mouse->x_accu; |
| 1186 | } |
| 1187 | if (y) { |
| 1188 | *y = mouse->y_accu; |
| 1189 | } |
| 1190 | mouse->x_accu = 0.0f; |
| 1191 | mouse->y_accu = 0.0f; |
| 1192 | return SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, true); |
| 1193 | } |
| 1194 | |
| 1195 | SDL_MouseButtonFlags SDL_GetGlobalMouseState(float *x, float *y) |
| 1196 | { |
| 1197 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1198 | |
| 1199 | if (mouse->GetGlobalMouseState) { |
| 1200 | float tmpx, tmpy; |
| 1201 | |
| 1202 | // make sure these are never NULL for the backend implementations... |
| 1203 | if (!x) { |
| 1204 | x = &tmpx; |
| 1205 | } |
| 1206 | if (!y) { |
| 1207 | y = &tmpy; |
| 1208 | } |
| 1209 | |
| 1210 | *x = *y = 0.0f; |
| 1211 | |
| 1212 | return mouse->GetGlobalMouseState(x, y); |
| 1213 | } else { |
| 1214 | return SDL_GetMouseState(x, y); |
| 1215 | } |
| 1216 | } |
| 1217 | |
| 1218 | void SDL_PerformWarpMouseInWindow(SDL_Window *window, float x, float y, bool ignore_relative_mode) |
| 1219 | { |
| 1220 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1221 | |
| 1222 | if (!window) { |
| 1223 | window = mouse->focus; |
| 1224 | } |
| 1225 | |
| 1226 | if (!window) { |
| 1227 | return; |
| 1228 | } |
| 1229 | |
| 1230 | if ((window->flags & SDL_WINDOW_MINIMIZED) == SDL_WINDOW_MINIMIZED) { |
| 1231 | return; |
| 1232 | } |
| 1233 | |
| 1234 | // Ignore the previous position when we warp |
| 1235 | mouse->last_x = x; |
| 1236 | mouse->last_y = y; |
| 1237 | mouse->has_position = false; |
| 1238 | |
| 1239 | if (mouse->relative_mode && !ignore_relative_mode) { |
| 1240 | /* 2.0.22 made warping in relative mode actually functional, which |
| 1241 | * surprised many applications that weren't expecting the additional |
| 1242 | * mouse motion. |
| 1243 | * |
| 1244 | * So for now, warping in relative mode adjusts the absolution position |
| 1245 | * but doesn't generate motion events, unless SDL_HINT_MOUSE_RELATIVE_WARP_MOTION is set. |
| 1246 | */ |
| 1247 | if (!mouse->relative_mode_warp_motion) { |
| 1248 | mouse->x = x; |
| 1249 | mouse->y = y; |
| 1250 | mouse->has_position = true; |
| 1251 | return; |
| 1252 | } |
| 1253 | } |
| 1254 | |
| 1255 | if (mouse->WarpMouse && !mouse->relative_mode) { |
| 1256 | mouse->WarpMouse(window, x, y); |
| 1257 | } else { |
| 1258 | SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y); |
| 1259 | } |
| 1260 | } |
| 1261 | |
| 1262 | void SDL_DisableMouseWarpEmulation(void) |
| 1263 | { |
| 1264 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1265 | |
| 1266 | if (mouse->warp_emulation_active) { |
| 1267 | SDL_SetRelativeMouseMode(false); |
| 1268 | } |
| 1269 | |
| 1270 | mouse->warp_emulation_prohibited = true; |
| 1271 | } |
| 1272 | |
| 1273 | static void SDL_MaybeEnableWarpEmulation(SDL_Window *window, float x, float y) |
| 1274 | { |
| 1275 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1276 | |
| 1277 | if (!mouse->warp_emulation_prohibited && mouse->warp_emulation_hint && !mouse->cursor_shown && !mouse->warp_emulation_active) { |
| 1278 | if (!window) { |
| 1279 | window = mouse->focus; |
| 1280 | } |
| 1281 | |
| 1282 | if (window) { |
| 1283 | const float cx = window->w / 2.f; |
| 1284 | const float cy = window->h / 2.f; |
| 1285 | if (x >= SDL_floorf(cx) && x <= SDL_ceilf(cx) && |
| 1286 | y >= SDL_floorf(cy) && y <= SDL_ceilf(cy)) { |
| 1287 | |
| 1288 | // Require two consecutive warps to the center within a certain timespan to enter warp emulation mode. |
| 1289 | const Uint64 now = SDL_GetTicksNS(); |
| 1290 | if (now - mouse->last_center_warp_time_ns < WARP_EMULATION_THRESHOLD_NS) { |
| 1291 | if (SDL_SetRelativeMouseMode(true)) { |
| 1292 | mouse->warp_emulation_active = true; |
| 1293 | } |
| 1294 | } |
| 1295 | |
| 1296 | mouse->last_center_warp_time_ns = now; |
| 1297 | return; |
| 1298 | } |
| 1299 | } |
| 1300 | |
| 1301 | mouse->last_center_warp_time_ns = 0; |
| 1302 | } |
| 1303 | } |
| 1304 | |
| 1305 | void SDL_WarpMouseInWindow(SDL_Window *window, float x, float y) |
| 1306 | { |
| 1307 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1308 | SDL_MaybeEnableWarpEmulation(window, x, y); |
| 1309 | |
| 1310 | SDL_PerformWarpMouseInWindow(window, x, y, mouse->warp_emulation_active); |
| 1311 | } |
| 1312 | |
| 1313 | bool SDL_WarpMouseGlobal(float x, float y) |
| 1314 | { |
| 1315 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1316 | |
| 1317 | if (mouse->WarpMouseGlobal) { |
| 1318 | return mouse->WarpMouseGlobal(x, y); |
| 1319 | } |
| 1320 | |
| 1321 | return SDL_Unsupported(); |
| 1322 | } |
| 1323 | |
| 1324 | bool SDL_SetRelativeMouseMode(bool enabled) |
| 1325 | { |
| 1326 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1327 | SDL_Window *focusWindow = SDL_GetKeyboardFocus(); |
| 1328 | |
| 1329 | if (!enabled) { |
| 1330 | // If warps were being emulated, reset the flag. |
| 1331 | mouse->warp_emulation_active = false; |
| 1332 | } |
| 1333 | |
| 1334 | if (enabled == mouse->relative_mode) { |
| 1335 | return true; |
| 1336 | } |
| 1337 | |
| 1338 | // Set the relative mode |
| 1339 | if (!mouse->SetRelativeMouseMode || !mouse->SetRelativeMouseMode(enabled)) { |
| 1340 | if (enabled) { |
| 1341 | return SDL_SetError("No relative mode implementation available" ); |
| 1342 | } |
| 1343 | } |
| 1344 | mouse->relative_mode = enabled; |
| 1345 | |
| 1346 | if (enabled) { |
| 1347 | // Update cursor visibility before we potentially warp the mouse |
| 1348 | SDL_SetCursor(NULL); |
| 1349 | } |
| 1350 | |
| 1351 | if (enabled && focusWindow) { |
| 1352 | SDL_SetMouseFocus(focusWindow); |
| 1353 | } |
| 1354 | |
| 1355 | if (focusWindow) { |
| 1356 | SDL_UpdateWindowGrab(focusWindow); |
| 1357 | |
| 1358 | // Put the cursor back to where the application expects it |
| 1359 | if (!enabled) { |
| 1360 | SDL_PerformWarpMouseInWindow(focusWindow, mouse->x, mouse->y, true); |
| 1361 | } |
| 1362 | |
| 1363 | SDL_UpdateMouseCapture(false); |
| 1364 | } |
| 1365 | |
| 1366 | if (!enabled) { |
| 1367 | // Update cursor visibility after we restore the mouse position |
| 1368 | SDL_SetCursor(NULL); |
| 1369 | } |
| 1370 | |
| 1371 | // Flush pending mouse motion - ideally we would pump events, but that's not always safe |
| 1372 | SDL_FlushEvent(SDL_EVENT_MOUSE_MOTION); |
| 1373 | |
| 1374 | return true; |
| 1375 | } |
| 1376 | |
| 1377 | bool SDL_GetRelativeMouseMode(void) |
| 1378 | { |
| 1379 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1380 | |
| 1381 | return mouse->relative_mode; |
| 1382 | } |
| 1383 | |
| 1384 | void SDL_UpdateRelativeMouseMode(void) |
| 1385 | { |
| 1386 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1387 | SDL_Window *focus = SDL_GetKeyboardFocus(); |
| 1388 | bool relative_mode = (focus && (focus->flags & SDL_WINDOW_MOUSE_RELATIVE_MODE)); |
| 1389 | |
| 1390 | if (relative_mode != mouse->relative_mode) { |
| 1391 | SDL_SetRelativeMouseMode(relative_mode); |
| 1392 | } |
| 1393 | } |
| 1394 | |
| 1395 | bool SDL_UpdateMouseCapture(bool force_release) |
| 1396 | { |
| 1397 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1398 | SDL_Window *capture_window = NULL; |
| 1399 | |
| 1400 | if (!mouse->CaptureMouse) { |
| 1401 | return true; |
| 1402 | } |
| 1403 | |
| 1404 | if (!force_release) { |
| 1405 | if (SDL_GetMessageBoxCount() == 0 && |
| 1406 | (mouse->capture_desired || (mouse->auto_capture && SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false) != 0))) { |
| 1407 | if (!mouse->relative_mode) { |
| 1408 | capture_window = mouse->focus; |
| 1409 | } |
| 1410 | } |
| 1411 | } |
| 1412 | |
| 1413 | if (capture_window != mouse->capture_window) { |
| 1414 | /* We can get here recursively on Windows, so make sure we complete |
| 1415 | * all of the window state operations before we change the capture state |
| 1416 | * (e.g. https://github.com/libsdl-org/SDL/pull/5608) |
| 1417 | */ |
| 1418 | SDL_Window *previous_capture = mouse->capture_window; |
| 1419 | |
| 1420 | if (previous_capture) { |
| 1421 | previous_capture->flags &= ~SDL_WINDOW_MOUSE_CAPTURE; |
| 1422 | } |
| 1423 | |
| 1424 | if (capture_window) { |
| 1425 | capture_window->flags |= SDL_WINDOW_MOUSE_CAPTURE; |
| 1426 | } |
| 1427 | |
| 1428 | mouse->capture_window = capture_window; |
| 1429 | |
| 1430 | if (!mouse->CaptureMouse(capture_window)) { |
| 1431 | // CaptureMouse() will have set an error, just restore the state |
| 1432 | if (previous_capture) { |
| 1433 | previous_capture->flags |= SDL_WINDOW_MOUSE_CAPTURE; |
| 1434 | } |
| 1435 | if (capture_window) { |
| 1436 | capture_window->flags &= ~SDL_WINDOW_MOUSE_CAPTURE; |
| 1437 | } |
| 1438 | mouse->capture_window = previous_capture; |
| 1439 | |
| 1440 | return false; |
| 1441 | } |
| 1442 | } |
| 1443 | return true; |
| 1444 | } |
| 1445 | |
| 1446 | bool SDL_CaptureMouse(bool enabled) |
| 1447 | { |
| 1448 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1449 | |
| 1450 | if (!mouse->CaptureMouse) { |
| 1451 | return SDL_Unsupported(); |
| 1452 | } |
| 1453 | |
| 1454 | #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) |
| 1455 | /* Windows mouse capture is tied to the current thread, and must be called |
| 1456 | * from the thread that created the window being captured. Since we update |
| 1457 | * the mouse capture state from the event processing, any application state |
| 1458 | * changes must be processed on that thread as well. |
| 1459 | */ |
| 1460 | if (!SDL_OnVideoThread()) { |
| 1461 | return SDL_SetError("SDL_CaptureMouse() must be called on the main thread" ); |
| 1462 | } |
| 1463 | #endif // defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) |
| 1464 | |
| 1465 | if (enabled && SDL_GetKeyboardFocus() == NULL) { |
| 1466 | return SDL_SetError("No window has focus" ); |
| 1467 | } |
| 1468 | mouse->capture_desired = enabled; |
| 1469 | |
| 1470 | return SDL_UpdateMouseCapture(false); |
| 1471 | } |
| 1472 | |
| 1473 | SDL_Cursor *SDL_CreateCursor(const Uint8 *data, const Uint8 *mask, int w, int h, int hot_x, int hot_y) |
| 1474 | { |
| 1475 | SDL_Surface *surface; |
| 1476 | SDL_Cursor *cursor; |
| 1477 | int x, y; |
| 1478 | Uint32 *pixel; |
| 1479 | Uint8 datab = 0, maskb = 0; |
| 1480 | const Uint32 black = 0xFF000000; |
| 1481 | const Uint32 white = 0xFFFFFFFF; |
| 1482 | const Uint32 transparent = 0x00000000; |
| 1483 | #if defined(SDL_PLATFORM_WIN32) |
| 1484 | // Only Windows backend supports inverted pixels in mono cursors. |
| 1485 | const Uint32 inverted = 0x00FFFFFF; |
| 1486 | #else |
| 1487 | const Uint32 inverted = 0xFF000000; |
| 1488 | #endif // defined(SDL_PLATFORM_WIN32) |
| 1489 | |
| 1490 | // Make sure the width is a multiple of 8 |
| 1491 | w = ((w + 7) & ~7); |
| 1492 | |
| 1493 | // Create the surface from a bitmap |
| 1494 | surface = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_ARGB8888); |
| 1495 | if (!surface) { |
| 1496 | return NULL; |
| 1497 | } |
| 1498 | for (y = 0; y < h; ++y) { |
| 1499 | pixel = (Uint32 *)((Uint8 *)surface->pixels + y * surface->pitch); |
| 1500 | for (x = 0; x < w; ++x) { |
| 1501 | if ((x % 8) == 0) { |
| 1502 | datab = *data++; |
| 1503 | maskb = *mask++; |
| 1504 | } |
| 1505 | if (maskb & 0x80) { |
| 1506 | *pixel++ = (datab & 0x80) ? black : white; |
| 1507 | } else { |
| 1508 | *pixel++ = (datab & 0x80) ? inverted : transparent; |
| 1509 | } |
| 1510 | datab <<= 1; |
| 1511 | maskb <<= 1; |
| 1512 | } |
| 1513 | } |
| 1514 | |
| 1515 | cursor = SDL_CreateColorCursor(surface, hot_x, hot_y); |
| 1516 | |
| 1517 | SDL_DestroySurface(surface); |
| 1518 | |
| 1519 | return cursor; |
| 1520 | } |
| 1521 | |
| 1522 | SDL_Cursor *SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y) |
| 1523 | { |
| 1524 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1525 | SDL_Surface *temp = NULL; |
| 1526 | SDL_Cursor *cursor; |
| 1527 | |
| 1528 | if (!surface) { |
| 1529 | SDL_InvalidParamError("surface" ); |
| 1530 | return NULL; |
| 1531 | } |
| 1532 | |
| 1533 | // Allow specifying the hot spot via properties on the surface |
| 1534 | SDL_PropertiesID props = SDL_GetSurfaceProperties(surface); |
| 1535 | hot_x = (int)SDL_GetNumberProperty(props, SDL_PROP_SURFACE_HOTSPOT_X_NUMBER, hot_x); |
| 1536 | hot_y = (int)SDL_GetNumberProperty(props, SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER, hot_y); |
| 1537 | |
| 1538 | // Sanity check the hot spot |
| 1539 | if ((hot_x < 0) || (hot_y < 0) || |
| 1540 | (hot_x >= surface->w) || (hot_y >= surface->h)) { |
| 1541 | SDL_SetError("Cursor hot spot doesn't lie within cursor" ); |
| 1542 | return NULL; |
| 1543 | } |
| 1544 | |
| 1545 | if (surface->format != SDL_PIXELFORMAT_ARGB8888) { |
| 1546 | temp = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ARGB8888); |
| 1547 | if (!temp) { |
| 1548 | return NULL; |
| 1549 | } |
| 1550 | surface = temp; |
| 1551 | } |
| 1552 | |
| 1553 | if (mouse->CreateCursor) { |
| 1554 | cursor = mouse->CreateCursor(surface, hot_x, hot_y); |
| 1555 | } else { |
| 1556 | cursor = (SDL_Cursor *)SDL_calloc(1, sizeof(*cursor)); |
| 1557 | } |
| 1558 | if (cursor) { |
| 1559 | cursor->next = mouse->cursors; |
| 1560 | mouse->cursors = cursor; |
| 1561 | } |
| 1562 | |
| 1563 | SDL_DestroySurface(temp); |
| 1564 | |
| 1565 | return cursor; |
| 1566 | } |
| 1567 | |
| 1568 | SDL_Cursor *SDL_CreateSystemCursor(SDL_SystemCursor id) |
| 1569 | { |
| 1570 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1571 | SDL_Cursor *cursor; |
| 1572 | |
| 1573 | if (!mouse->CreateSystemCursor) { |
| 1574 | SDL_SetError("CreateSystemCursor is not currently supported" ); |
| 1575 | return NULL; |
| 1576 | } |
| 1577 | |
| 1578 | cursor = mouse->CreateSystemCursor(id); |
| 1579 | if (cursor) { |
| 1580 | cursor->next = mouse->cursors; |
| 1581 | mouse->cursors = cursor; |
| 1582 | } |
| 1583 | |
| 1584 | return cursor; |
| 1585 | } |
| 1586 | |
| 1587 | /* SDL_SetCursor(NULL) can be used to force the cursor redraw, |
| 1588 | if this is desired for any reason. This is used when setting |
| 1589 | the video mode and when the SDL window gains the mouse focus. |
| 1590 | */ |
| 1591 | bool SDL_SetCursor(SDL_Cursor *cursor) |
| 1592 | { |
| 1593 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1594 | |
| 1595 | // Return immediately if setting the cursor to the currently set one (fixes #7151) |
| 1596 | if (cursor == mouse->cur_cursor) { |
| 1597 | return true; |
| 1598 | } |
| 1599 | |
| 1600 | // Set the new cursor |
| 1601 | if (cursor) { |
| 1602 | // Make sure the cursor is still valid for this mouse |
| 1603 | if (cursor != mouse->def_cursor) { |
| 1604 | SDL_Cursor *found; |
| 1605 | for (found = mouse->cursors; found; found = found->next) { |
| 1606 | if (found == cursor) { |
| 1607 | break; |
| 1608 | } |
| 1609 | } |
| 1610 | if (!found) { |
| 1611 | return SDL_SetError("Cursor not associated with the current mouse" ); |
| 1612 | } |
| 1613 | } |
| 1614 | mouse->cur_cursor = cursor; |
| 1615 | } else { |
| 1616 | if (mouse->focus) { |
| 1617 | cursor = mouse->cur_cursor; |
| 1618 | } else { |
| 1619 | cursor = mouse->def_cursor; |
| 1620 | } |
| 1621 | } |
| 1622 | |
| 1623 | if (cursor && (!mouse->focus || (mouse->cursor_shown && (!mouse->relative_mode || mouse->relative_mode_cursor_visible)))) { |
| 1624 | if (mouse->ShowCursor) { |
| 1625 | mouse->ShowCursor(cursor); |
| 1626 | } |
| 1627 | } else { |
| 1628 | if (mouse->ShowCursor) { |
| 1629 | mouse->ShowCursor(NULL); |
| 1630 | } |
| 1631 | } |
| 1632 | return true; |
| 1633 | } |
| 1634 | |
| 1635 | SDL_Cursor *SDL_GetCursor(void) |
| 1636 | { |
| 1637 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1638 | |
| 1639 | if (!mouse) { |
| 1640 | return NULL; |
| 1641 | } |
| 1642 | return mouse->cur_cursor; |
| 1643 | } |
| 1644 | |
| 1645 | SDL_Cursor *SDL_GetDefaultCursor(void) |
| 1646 | { |
| 1647 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1648 | |
| 1649 | if (!mouse) { |
| 1650 | return NULL; |
| 1651 | } |
| 1652 | return mouse->def_cursor; |
| 1653 | } |
| 1654 | |
| 1655 | void SDL_DestroyCursor(SDL_Cursor *cursor) |
| 1656 | { |
| 1657 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1658 | SDL_Cursor *curr, *prev; |
| 1659 | |
| 1660 | if (!cursor) { |
| 1661 | return; |
| 1662 | } |
| 1663 | |
| 1664 | if (cursor == mouse->def_cursor) { |
| 1665 | return; |
| 1666 | } |
| 1667 | if (cursor == mouse->cur_cursor) { |
| 1668 | SDL_SetCursor(mouse->def_cursor); |
| 1669 | } |
| 1670 | |
| 1671 | for (prev = NULL, curr = mouse->cursors; curr; |
| 1672 | prev = curr, curr = curr->next) { |
| 1673 | if (curr == cursor) { |
| 1674 | if (prev) { |
| 1675 | prev->next = curr->next; |
| 1676 | } else { |
| 1677 | mouse->cursors = curr->next; |
| 1678 | } |
| 1679 | |
| 1680 | if (mouse->FreeCursor && curr->internal) { |
| 1681 | mouse->FreeCursor(curr); |
| 1682 | } else { |
| 1683 | SDL_free(curr); |
| 1684 | } |
| 1685 | return; |
| 1686 | } |
| 1687 | } |
| 1688 | } |
| 1689 | |
| 1690 | bool SDL_ShowCursor(void) |
| 1691 | { |
| 1692 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1693 | |
| 1694 | if (mouse->warp_emulation_active) { |
| 1695 | SDL_SetRelativeMouseMode(false); |
| 1696 | mouse->warp_emulation_active = false; |
| 1697 | } |
| 1698 | |
| 1699 | if (!mouse->cursor_shown) { |
| 1700 | mouse->cursor_shown = true; |
| 1701 | SDL_SetCursor(NULL); |
| 1702 | } |
| 1703 | return true; |
| 1704 | } |
| 1705 | |
| 1706 | bool SDL_HideCursor(void) |
| 1707 | { |
| 1708 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1709 | |
| 1710 | if (mouse->cursor_shown) { |
| 1711 | mouse->cursor_shown = false; |
| 1712 | SDL_SetCursor(NULL); |
| 1713 | } |
| 1714 | return true; |
| 1715 | } |
| 1716 | |
| 1717 | bool SDL_CursorVisible(void) |
| 1718 | { |
| 1719 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 1720 | |
| 1721 | return mouse->cursor_shown; |
| 1722 | } |
| 1723 | |