| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | // Pressure-sensitive pen handling code for SDL |
| 24 | |
| 25 | #include "../SDL_hints_c.h" |
| 26 | #include "SDL_events_c.h" |
| 27 | #include "SDL_pen_c.h" |
| 28 | |
| 29 | static SDL_PenID pen_touching = 0; // used for synthetic mouse/touch events. |
| 30 | |
| 31 | typedef struct SDL_Pen |
| 32 | { |
| 33 | SDL_PenID instance_id; |
| 34 | char *name; |
| 35 | SDL_PenInfo info; |
| 36 | float axes[SDL_PEN_AXIS_COUNT]; |
| 37 | float x; |
| 38 | float y; |
| 39 | SDL_PenInputFlags input_state; |
| 40 | void *driverdata; |
| 41 | } SDL_Pen; |
| 42 | |
| 43 | // we assume there's usually 0-1 pens in most cases and this list doesn't |
| 44 | // usually change after startup, so a simple array with a RWlock is fine for now. |
| 45 | static SDL_RWLock *pen_device_rwlock = NULL; |
| 46 | static SDL_Pen *pen_devices SDL_GUARDED_BY(pen_device_rwlock) = NULL; |
| 47 | static int pen_device_count SDL_GUARDED_BY(pen_device_rwlock) = 0; |
| 48 | |
| 49 | // You must hold pen_device_rwlock before calling this, and result is only safe while lock is held! |
| 50 | // If SDL isn't initialized, grabbing the NULL lock is a no-op and there will be zero devices, so |
| 51 | // locking and calling this in that case will do the right thing. |
| 52 | static SDL_Pen *FindPenByInstanceId(SDL_PenID instance_id) SDL_REQUIRES_SHARED(pen_device_rwlock) |
| 53 | { |
| 54 | if (instance_id) { |
| 55 | for (int i = 0; i < pen_device_count; i++) { |
| 56 | if (pen_devices[i].instance_id == instance_id) { |
| 57 | return &pen_devices[i]; |
| 58 | } |
| 59 | } |
| 60 | } |
| 61 | SDL_SetError("Invalid pen instance ID" ); |
| 62 | return NULL; |
| 63 | } |
| 64 | |
| 65 | SDL_PenID SDL_FindPenByHandle(void *handle) |
| 66 | { |
| 67 | SDL_PenID result = 0; |
| 68 | SDL_LockRWLockForReading(pen_device_rwlock); |
| 69 | for (int i = 0; i < pen_device_count; i++) { |
| 70 | if (pen_devices[i].driverdata == handle) { |
| 71 | result = pen_devices[i].instance_id; |
| 72 | break; |
| 73 | } |
| 74 | } |
| 75 | SDL_UnlockRWLock(pen_device_rwlock); |
| 76 | return result; |
| 77 | } |
| 78 | |
| 79 | SDL_PenID SDL_FindPenByCallback(bool (*callback)(void *handle, void *userdata), void *userdata) |
| 80 | { |
| 81 | SDL_PenID result = 0; |
| 82 | SDL_LockRWLockForReading(pen_device_rwlock); |
| 83 | for (int i = 0; i < pen_device_count; i++) { |
| 84 | if (callback(pen_devices[i].driverdata, userdata)) { |
| 85 | result = pen_devices[i].instance_id; |
| 86 | break; |
| 87 | } |
| 88 | } |
| 89 | SDL_UnlockRWLock(pen_device_rwlock); |
| 90 | return result; |
| 91 | } |
| 92 | |
| 93 | |
| 94 | |
| 95 | // public API ... |
| 96 | |
| 97 | bool SDL_InitPen(void) |
| 98 | { |
| 99 | SDL_assert(pen_device_rwlock == NULL); |
| 100 | SDL_assert(pen_devices == NULL); |
| 101 | SDL_assert(pen_device_count == 0); |
| 102 | pen_device_rwlock = SDL_CreateRWLock(); |
| 103 | if (!pen_device_rwlock) { |
| 104 | return false; |
| 105 | } |
| 106 | return true; |
| 107 | } |
| 108 | |
| 109 | void SDL_QuitPen(void) |
| 110 | { |
| 111 | SDL_DestroyRWLock(pen_device_rwlock); |
| 112 | pen_device_rwlock = NULL; |
| 113 | if (pen_devices) { |
| 114 | for (int i = pen_device_count; i--; ) { |
| 115 | SDL_free(pen_devices[i].name); |
| 116 | } |
| 117 | SDL_free(pen_devices); |
| 118 | pen_devices = NULL; |
| 119 | } |
| 120 | pen_device_count = 0; |
| 121 | pen_touching = 0; |
| 122 | } |
| 123 | |
| 124 | #if 0 // not a public API at the moment. |
| 125 | SDL_PenID *SDL_GetPens(int *count) |
| 126 | { |
| 127 | SDL_LockRWLockForReading(pen_device_rwlock); |
| 128 | const int num_devices = pen_device_count; |
| 129 | SDL_PenID *result = (SDL_PenID *) SDL_malloc((num_devices + 1) * sizeof (SDL_PenID)); |
| 130 | if (result) { |
| 131 | for (int i = 0; i < num_devices; i++) { |
| 132 | result[i] = pen_devices[i].instance_id; |
| 133 | } |
| 134 | result[num_devices] = 0; // null-terminated. |
| 135 | } |
| 136 | SDL_UnlockRWLock(pen_device_rwlock); |
| 137 | |
| 138 | if (count) { |
| 139 | *count = result ? num_devices : 0; |
| 140 | } |
| 141 | return result; |
| 142 | } |
| 143 | |
| 144 | const char *SDL_GetPenName(SDL_PenID instance_id) |
| 145 | { |
| 146 | SDL_LockRWLockForReading(pen_device_rwlock); |
| 147 | const SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| 148 | const char *result = pen ? SDL_GetPersistentString(pen->name) : NULL; |
| 149 | SDL_UnlockRWLock(pen_device_rwlock); |
| 150 | return result; |
| 151 | } |
| 152 | |
| 153 | bool SDL_GetPenInfo(SDL_PenID instance_id, SDL_PenInfo *info) |
| 154 | { |
| 155 | SDL_LockRWLockForReading(pen_device_rwlock); |
| 156 | const SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| 157 | const bool result = pen ? true : false; |
| 158 | if (info) { |
| 159 | if (result) { |
| 160 | SDL_copyp(info, &pen->info); |
| 161 | } else { |
| 162 | SDL_zerop(info); |
| 163 | } |
| 164 | } |
| 165 | SDL_UnlockRWLock(pen_device_rwlock); |
| 166 | return result; |
| 167 | } |
| 168 | |
| 169 | bool SDL_PenConnected(SDL_PenID instance_id) |
| 170 | { |
| 171 | SDL_LockRWLockForReading(pen_device_rwlock); |
| 172 | const SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| 173 | const bool result = (pen != NULL); |
| 174 | SDL_UnlockRWLock(pen_device_rwlock); |
| 175 | return result; |
| 176 | } |
| 177 | #endif |
| 178 | |
| 179 | SDL_PenInputFlags SDL_GetPenStatus(SDL_PenID instance_id, float *axes, int num_axes) |
| 180 | { |
| 181 | if (num_axes < 0) { |
| 182 | num_axes = 0; |
| 183 | } |
| 184 | |
| 185 | SDL_LockRWLockForReading(pen_device_rwlock); |
| 186 | const SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| 187 | SDL_PenInputFlags result = 0; |
| 188 | if (pen) { |
| 189 | result = pen->input_state; |
| 190 | if (axes && num_axes) { |
| 191 | SDL_memcpy(axes, pen->axes, SDL_min(num_axes, SDL_PEN_AXIS_COUNT) * sizeof (*axes)); |
| 192 | // zero out axes we don't know about, in case the caller built with newer SDL headers that support more of them. |
| 193 | if (num_axes > SDL_PEN_AXIS_COUNT) { |
| 194 | SDL_memset(&axes[SDL_PEN_AXIS_COUNT], '\0', (num_axes - SDL_PEN_AXIS_COUNT) * sizeof (*axes)); |
| 195 | } |
| 196 | } |
| 197 | } |
| 198 | SDL_UnlockRWLock(pen_device_rwlock); |
| 199 | return result; |
| 200 | } |
| 201 | |
| 202 | SDL_PenCapabilityFlags SDL_GetPenCapabilityFromAxis(SDL_PenAxis axis) |
| 203 | { |
| 204 | // the initial capability bits happen to match up, but as |
| 205 | // more features show up later, the bits may no longer be contiguous! |
| 206 | if ((axis >= SDL_PEN_AXIS_PRESSURE) && (axis <= SDL_PEN_AXIS_SLIDER)) { |
| 207 | return ((SDL_PenCapabilityFlags) 1u) << ((SDL_PenCapabilityFlags) axis); |
| 208 | } |
| 209 | return 0; // oh well. |
| 210 | } |
| 211 | |
| 212 | SDL_PenID SDL_AddPenDevice(Uint64 timestamp, const char *name, const SDL_PenInfo *info, void *handle) |
| 213 | { |
| 214 | SDL_assert(handle != NULL); // just allocate a Uint8 so you have a unique pointer if not needed! |
| 215 | SDL_assert(SDL_FindPenByHandle(handle) == 0); // Backends shouldn't double-add pens! |
| 216 | SDL_assert(pen_device_rwlock != NULL); // subsystem should be initialized by now! |
| 217 | |
| 218 | char *namecpy = SDL_strdup(name ? name : "Unnamed pen" ); |
| 219 | if (!namecpy) { |
| 220 | return 0; |
| 221 | } |
| 222 | |
| 223 | SDL_PenID result = 0; |
| 224 | |
| 225 | SDL_LockRWLockForWriting(pen_device_rwlock); |
| 226 | |
| 227 | SDL_Pen *pen = NULL; |
| 228 | void *ptr = SDL_realloc(pen_devices, (pen_device_count + 1) * sizeof (*pen)); |
| 229 | if (ptr) { |
| 230 | result = (SDL_PenID) SDL_GetNextObjectID(); |
| 231 | pen_devices = (SDL_Pen *) ptr; |
| 232 | pen = &pen_devices[pen_device_count]; |
| 233 | pen_device_count++; |
| 234 | |
| 235 | SDL_zerop(pen); |
| 236 | pen->instance_id = result; |
| 237 | pen->name = namecpy; |
| 238 | if (info) { |
| 239 | SDL_copyp(&pen->info, info); |
| 240 | } |
| 241 | pen->driverdata = handle; |
| 242 | // axes and input state defaults to zero. |
| 243 | } |
| 244 | SDL_UnlockRWLock(pen_device_rwlock); |
| 245 | |
| 246 | if (!pen) { |
| 247 | SDL_free(namecpy); |
| 248 | } |
| 249 | |
| 250 | if (result && SDL_EventEnabled(SDL_EVENT_PEN_PROXIMITY_IN)) { |
| 251 | SDL_Event event; |
| 252 | SDL_zero(event); |
| 253 | event.pproximity.type = SDL_EVENT_PEN_PROXIMITY_IN; |
| 254 | event.pproximity.timestamp = timestamp; |
| 255 | event.pproximity.which = result; |
| 256 | SDL_PushEvent(&event); |
| 257 | } |
| 258 | |
| 259 | return result; |
| 260 | } |
| 261 | |
| 262 | void SDL_RemovePenDevice(Uint64 timestamp, SDL_PenID instance_id) |
| 263 | { |
| 264 | if (!instance_id) { |
| 265 | return; |
| 266 | } |
| 267 | |
| 268 | SDL_LockRWLockForWriting(pen_device_rwlock); |
| 269 | SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| 270 | if (pen) { |
| 271 | SDL_free(pen->name); |
| 272 | // we don't free `pen`, it's just part of simple array. Shuffle it out. |
| 273 | const int idx = ((int) (pen - pen_devices)); |
| 274 | SDL_assert((idx >= 0) && (idx < pen_device_count)); |
| 275 | if ( idx < (pen_device_count - 1) ) { |
| 276 | SDL_memmove(&pen_devices[idx], &pen_devices[idx + 1], sizeof (*pen) * ((pen_device_count - idx) - 1)); |
| 277 | } |
| 278 | |
| 279 | SDL_assert(pen_device_count > 0); |
| 280 | pen_device_count--; |
| 281 | |
| 282 | if (pen_device_count) { |
| 283 | void *ptr = SDL_realloc(pen_devices, sizeof (*pen) * pen_device_count); // shrink it down. |
| 284 | if (ptr) { |
| 285 | pen_devices = (SDL_Pen *) ptr; |
| 286 | } |
| 287 | } else { |
| 288 | SDL_free(pen_devices); |
| 289 | pen_devices = NULL; |
| 290 | } |
| 291 | } |
| 292 | SDL_UnlockRWLock(pen_device_rwlock); |
| 293 | |
| 294 | if (pen && SDL_EventEnabled(SDL_EVENT_PEN_PROXIMITY_OUT)) { |
| 295 | SDL_Event event; |
| 296 | SDL_zero(event); |
| 297 | event.pproximity.type = SDL_EVENT_PEN_PROXIMITY_OUT; |
| 298 | event.pproximity.timestamp = timestamp; |
| 299 | event.pproximity.which = instance_id; |
| 300 | SDL_PushEvent(&event); |
| 301 | } |
| 302 | } |
| 303 | |
| 304 | // This presumably is happening during video quit, so we don't send PROXIMITY_OUT events here. |
| 305 | void SDL_RemoveAllPenDevices(void (*callback)(SDL_PenID instance_id, void *handle, void *userdata), void *userdata) |
| 306 | { |
| 307 | SDL_LockRWLockForWriting(pen_device_rwlock); |
| 308 | if (pen_device_count > 0) { |
| 309 | SDL_assert(pen_devices != NULL); |
| 310 | for (int i = 0; i < pen_device_count; i++) { |
| 311 | callback(pen_devices[i].instance_id, pen_devices[i].driverdata, userdata); |
| 312 | SDL_free(pen_devices[i].name); |
| 313 | } |
| 314 | } |
| 315 | SDL_free(pen_devices); |
| 316 | pen_devices = NULL; |
| 317 | SDL_UnlockRWLock(pen_device_rwlock); |
| 318 | } |
| 319 | |
| 320 | void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, bool eraser, bool down) |
| 321 | { |
| 322 | bool send_event = false; |
| 323 | SDL_PenInputFlags input_state = 0; |
| 324 | float x = 0.0f; |
| 325 | float y = 0.0f; |
| 326 | |
| 327 | // note that this locks for _reading_ because the lock protects the |
| 328 | // pen_devices array from being reallocated from under us, not the data in it; |
| 329 | // we assume only one thread (in the backend) is modifying an individual pen at |
| 330 | // a time, so it can update input state cleanly here. |
| 331 | SDL_LockRWLockForReading(pen_device_rwlock); |
| 332 | SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| 333 | if (pen) { |
| 334 | input_state = pen->input_state; |
| 335 | x = pen->x; |
| 336 | y = pen->y; |
| 337 | |
| 338 | if (down && ((input_state & SDL_PEN_INPUT_DOWN) == 0)) { |
| 339 | input_state |= SDL_PEN_INPUT_DOWN; |
| 340 | send_event = true; |
| 341 | } else if (!down && (input_state & SDL_PEN_INPUT_DOWN)) { |
| 342 | input_state &= ~SDL_PEN_INPUT_DOWN; |
| 343 | send_event = true; |
| 344 | } |
| 345 | |
| 346 | if (eraser && ((input_state & SDL_PEN_INPUT_ERASER_TIP) == 0)) { |
| 347 | input_state |= SDL_PEN_INPUT_ERASER_TIP; |
| 348 | send_event = true; |
| 349 | } else if (!eraser && (input_state & SDL_PEN_INPUT_ERASER_TIP)) { |
| 350 | input_state &= ~SDL_PEN_INPUT_ERASER_TIP; |
| 351 | send_event = true; |
| 352 | } |
| 353 | |
| 354 | pen->input_state = input_state; // we could do an SDL_SetAtomicInt here if we run into trouble... |
| 355 | } |
| 356 | SDL_UnlockRWLock(pen_device_rwlock); |
| 357 | |
| 358 | if (send_event) { |
| 359 | const SDL_EventType evtype = down ? SDL_EVENT_PEN_DOWN : SDL_EVENT_PEN_UP; |
| 360 | if (SDL_EventEnabled(evtype)) { |
| 361 | SDL_Event event; |
| 362 | SDL_zero(event); |
| 363 | event.ptouch.type = evtype; |
| 364 | event.ptouch.timestamp = timestamp; |
| 365 | event.ptouch.windowID = window ? window->id : 0; |
| 366 | event.ptouch.which = instance_id; |
| 367 | event.ptouch.pen_state = input_state; |
| 368 | event.ptouch.x = x; |
| 369 | event.ptouch.y = y; |
| 370 | event.ptouch.eraser = eraser; |
| 371 | event.ptouch.down = down; |
| 372 | SDL_PushEvent(&event); |
| 373 | } |
| 374 | |
| 375 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 376 | if (mouse && window) { |
| 377 | if (mouse->pen_mouse_events) { |
| 378 | if (down) { |
| 379 | if (!pen_touching) { |
| 380 | SDL_SendMouseMotion(timestamp, window, SDL_PEN_MOUSEID, false, x, y); |
| 381 | SDL_SendMouseButton(timestamp, window, SDL_PEN_MOUSEID, SDL_BUTTON_LEFT, true); |
| 382 | } |
| 383 | } else { |
| 384 | if (pen_touching == instance_id) { |
| 385 | SDL_SendMouseButton(timestamp, window, SDL_PEN_MOUSEID, SDL_BUTTON_LEFT, false); |
| 386 | } |
| 387 | } |
| 388 | } |
| 389 | |
| 390 | if (mouse->pen_touch_events) { |
| 391 | const SDL_EventType touchtype = down ? SDL_EVENT_FINGER_DOWN : SDL_EVENT_FINGER_UP; |
| 392 | const float normalized_x = x / (float)window->w; |
| 393 | const float normalized_y = y / (float)window->h; |
| 394 | if (!pen_touching || (pen_touching == instance_id)) { |
| 395 | SDL_SendTouch(timestamp, SDL_PEN_TOUCHID, SDL_BUTTON_LEFT, window, touchtype, normalized_x, normalized_y, pen->axes[SDL_PEN_AXIS_PRESSURE]); |
| 396 | } |
| 397 | } |
| 398 | } |
| 399 | |
| 400 | if (down) { |
| 401 | if (!pen_touching) { |
| 402 | pen_touching = instance_id; |
| 403 | } |
| 404 | } else { |
| 405 | if (pen_touching == instance_id) { |
| 406 | pen_touching = 0; |
| 407 | } |
| 408 | } |
| 409 | } |
| 410 | } |
| 411 | |
| 412 | void SDL_SendPenAxis(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, SDL_PenAxis axis, float value) |
| 413 | { |
| 414 | SDL_assert((axis >= 0) && (axis < SDL_PEN_AXIS_COUNT)); // fix the backend if this triggers. |
| 415 | |
| 416 | bool send_event = false; |
| 417 | SDL_PenInputFlags input_state = 0; |
| 418 | float x = 0.0f; |
| 419 | float y = 0.0f; |
| 420 | |
| 421 | // note that this locks for _reading_ because the lock protects the |
| 422 | // pen_devices array from being reallocated from under us, not the data in it; |
| 423 | // we assume only one thread (in the backend) is modifying an individual pen at |
| 424 | // a time, so it can update input state cleanly here. |
| 425 | SDL_LockRWLockForReading(pen_device_rwlock); |
| 426 | SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| 427 | if (pen) { |
| 428 | if (pen->axes[axis] != value) { |
| 429 | pen->axes[axis] = value; // we could do an SDL_SetAtomicInt here if we run into trouble... |
| 430 | input_state = pen->input_state; |
| 431 | x = pen->x; |
| 432 | y = pen->y; |
| 433 | send_event = true; |
| 434 | } |
| 435 | } |
| 436 | SDL_UnlockRWLock(pen_device_rwlock); |
| 437 | |
| 438 | if (send_event && SDL_EventEnabled(SDL_EVENT_PEN_AXIS)) { |
| 439 | SDL_Event event; |
| 440 | SDL_zero(event); |
| 441 | event.paxis.type = SDL_EVENT_PEN_AXIS; |
| 442 | event.paxis.timestamp = timestamp; |
| 443 | event.paxis.windowID = window ? window->id : 0; |
| 444 | event.paxis.which = instance_id; |
| 445 | event.paxis.pen_state = input_state; |
| 446 | event.paxis.x = x; |
| 447 | event.paxis.y = y; |
| 448 | event.paxis.axis = axis; |
| 449 | event.paxis.value = value; |
| 450 | SDL_PushEvent(&event); |
| 451 | |
| 452 | if (window && (axis == SDL_PEN_AXIS_PRESSURE) && (pen_touching == instance_id)) { |
| 453 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 454 | if (mouse && mouse->pen_touch_events) { |
| 455 | const float normalized_x = x / (float)window->w; |
| 456 | const float normalized_y = y / (float)window->h; |
| 457 | SDL_SendTouchMotion(timestamp, SDL_PEN_TOUCHID, SDL_BUTTON_LEFT, window, normalized_x, normalized_y, value); |
| 458 | } |
| 459 | } |
| 460 | } |
| 461 | } |
| 462 | |
| 463 | void SDL_SendPenMotion(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, float x, float y) |
| 464 | { |
| 465 | bool send_event = false; |
| 466 | SDL_PenInputFlags input_state = 0; |
| 467 | |
| 468 | // note that this locks for _reading_ because the lock protects the |
| 469 | // pen_devices array from being reallocated from under us, not the data in it; |
| 470 | // we assume only one thread (in the backend) is modifying an individual pen at |
| 471 | // a time, so it can update input state cleanly here. |
| 472 | SDL_LockRWLockForReading(pen_device_rwlock); |
| 473 | SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| 474 | if (pen) { |
| 475 | if ((pen->x != x) || (pen->y != y)) { |
| 476 | pen->x = x; // we could do an SDL_SetAtomicInt here if we run into trouble... |
| 477 | pen->y = y; // we could do an SDL_SetAtomicInt here if we run into trouble... |
| 478 | input_state = pen->input_state; |
| 479 | send_event = true; |
| 480 | } |
| 481 | } |
| 482 | SDL_UnlockRWLock(pen_device_rwlock); |
| 483 | |
| 484 | if (send_event && SDL_EventEnabled(SDL_EVENT_PEN_MOTION)) { |
| 485 | SDL_Event event; |
| 486 | SDL_zero(event); |
| 487 | event.pmotion.type = SDL_EVENT_PEN_MOTION; |
| 488 | event.pmotion.timestamp = timestamp; |
| 489 | event.pmotion.windowID = window ? window->id : 0; |
| 490 | event.pmotion.which = instance_id; |
| 491 | event.pmotion.pen_state = input_state; |
| 492 | event.pmotion.x = x; |
| 493 | event.pmotion.y = y; |
| 494 | SDL_PushEvent(&event); |
| 495 | |
| 496 | if (window) { |
| 497 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 498 | if (mouse) { |
| 499 | if (pen_touching == instance_id) { |
| 500 | if (mouse->pen_mouse_events) { |
| 501 | SDL_SendMouseMotion(timestamp, window, SDL_PEN_MOUSEID, false, x, y); |
| 502 | } |
| 503 | |
| 504 | if (mouse->pen_touch_events) { |
| 505 | const float normalized_x = x / (float)window->w; |
| 506 | const float normalized_y = y / (float)window->h; |
| 507 | SDL_SendTouchMotion(timestamp, SDL_PEN_TOUCHID, SDL_BUTTON_LEFT, window, normalized_x, normalized_y, pen->axes[SDL_PEN_AXIS_PRESSURE]); |
| 508 | } |
| 509 | } else if (pen_touching == 0) { // send mouse motion (without a pressed button) for pens that aren't touching. |
| 510 | // this might cause a little chaos if you have multiple pens hovering at the same time, but this seems unlikely in the real world, and also something you did to yourself. :) |
| 511 | SDL_SendMouseMotion(timestamp, window, SDL_PEN_MOUSEID, false, x, y); |
| 512 | } |
| 513 | } |
| 514 | } |
| 515 | } |
| 516 | } |
| 517 | |
| 518 | void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, Uint8 button, bool down) |
| 519 | { |
| 520 | bool send_event = false; |
| 521 | SDL_PenInputFlags input_state = 0; |
| 522 | float x = 0.0f; |
| 523 | float y = 0.0f; |
| 524 | |
| 525 | if ((button < 1) || (button > 5)) { |
| 526 | return; // clamp for now. |
| 527 | } |
| 528 | |
| 529 | // note that this locks for _reading_ because the lock protects the |
| 530 | // pen_devices array from being reallocated from under us, not the data in it; |
| 531 | // we assume only one thread (in the backend) is modifying an individual pen at |
| 532 | // a time, so it can update input state cleanly here. |
| 533 | SDL_LockRWLockForReading(pen_device_rwlock); |
| 534 | SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| 535 | if (pen) { |
| 536 | input_state = pen->input_state; |
| 537 | const Uint32 flag = (Uint32) (1u << button); |
| 538 | const bool current = ((input_state & flag) != 0); |
| 539 | x = pen->x; |
| 540 | y = pen->y; |
| 541 | if (down && !current) { |
| 542 | input_state |= flag; |
| 543 | send_event = true; |
| 544 | } else if (!down && current) { |
| 545 | input_state &= ~flag; |
| 546 | send_event = true; |
| 547 | } |
| 548 | pen->input_state = input_state; // we could do an SDL_SetAtomicInt here if we run into trouble... |
| 549 | } |
| 550 | SDL_UnlockRWLock(pen_device_rwlock); |
| 551 | |
| 552 | if (send_event) { |
| 553 | const SDL_EventType evtype = down ? SDL_EVENT_PEN_BUTTON_DOWN : SDL_EVENT_PEN_BUTTON_UP; |
| 554 | if (SDL_EventEnabled(evtype)) { |
| 555 | SDL_Event event; |
| 556 | SDL_zero(event); |
| 557 | event.pbutton.type = evtype; |
| 558 | event.pbutton.timestamp = timestamp; |
| 559 | event.pbutton.windowID = window ? window->id : 0; |
| 560 | event.pbutton.which = instance_id; |
| 561 | event.pbutton.pen_state = input_state; |
| 562 | event.pbutton.x = x; |
| 563 | event.pbutton.y = y; |
| 564 | event.pbutton.button = button; |
| 565 | event.pbutton.down = down; |
| 566 | SDL_PushEvent(&event); |
| 567 | |
| 568 | if (window && (pen_touching == instance_id)) { |
| 569 | SDL_Mouse *mouse = SDL_GetMouse(); |
| 570 | if (mouse && mouse->pen_mouse_events) { |
| 571 | SDL_SendMouseButton(timestamp, window, SDL_PEN_MOUSEID, button + 1, down); |
| 572 | } |
| 573 | } |
| 574 | } |
| 575 | } |
| 576 | } |
| 577 | |
| 578 | |