| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | #ifdef SDL_VIDEO_RENDER_SW |
| 24 | |
| 25 | #include "../SDL_sysrender.h" |
| 26 | #include "SDL_render_sw_c.h" |
| 27 | |
| 28 | #include "SDL_draw.h" |
| 29 | #include "SDL_blendfillrect.h" |
| 30 | #include "SDL_blendline.h" |
| 31 | #include "SDL_blendpoint.h" |
| 32 | #include "SDL_drawline.h" |
| 33 | #include "SDL_drawpoint.h" |
| 34 | #include "SDL_rotate.h" |
| 35 | #include "SDL_triangle.h" |
| 36 | #include "../../video/SDL_pixels_c.h" |
| 37 | |
| 38 | // SDL surface based renderer implementation |
| 39 | |
| 40 | typedef struct |
| 41 | { |
| 42 | const SDL_Rect *viewport; |
| 43 | const SDL_Rect *cliprect; |
| 44 | bool surface_cliprect_dirty; |
| 45 | SDL_Color color; |
| 46 | } SW_DrawStateCache; |
| 47 | |
| 48 | typedef struct |
| 49 | { |
| 50 | SDL_Surface *surface; |
| 51 | SDL_Surface *window; |
| 52 | } SW_RenderData; |
| 53 | |
| 54 | static SDL_Surface *SW_ActivateRenderer(SDL_Renderer *renderer) |
| 55 | { |
| 56 | SW_RenderData *data = (SW_RenderData *)renderer->internal; |
| 57 | |
| 58 | if (!data->surface) { |
| 59 | data->surface = data->window; |
| 60 | } |
| 61 | if (!data->surface) { |
| 62 | SDL_Surface *surface = SDL_GetWindowSurface(renderer->window); |
| 63 | if (surface) { |
| 64 | data->surface = data->window = surface; |
| 65 | } |
| 66 | } |
| 67 | return data->surface; |
| 68 | } |
| 69 | |
| 70 | static void SW_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event) |
| 71 | { |
| 72 | SW_RenderData *data = (SW_RenderData *)renderer->internal; |
| 73 | |
| 74 | if (event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) { |
| 75 | data->surface = NULL; |
| 76 | data->window = NULL; |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | static bool SW_GetOutputSize(SDL_Renderer *renderer, int *w, int *h) |
| 81 | { |
| 82 | SW_RenderData *data = (SW_RenderData *)renderer->internal; |
| 83 | |
| 84 | if (data->surface) { |
| 85 | if (w) { |
| 86 | *w = data->surface->w; |
| 87 | } |
| 88 | if (h) { |
| 89 | *h = data->surface->h; |
| 90 | } |
| 91 | return true; |
| 92 | } |
| 93 | |
| 94 | if (renderer->window) { |
| 95 | SDL_GetWindowSizeInPixels(renderer->window, w, h); |
| 96 | return true; |
| 97 | } |
| 98 | |
| 99 | return SDL_SetError("Software renderer doesn't have an output surface" ); |
| 100 | } |
| 101 | |
| 102 | static bool SW_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props) |
| 103 | { |
| 104 | SDL_Surface *surface = SDL_CreateSurface(texture->w, texture->h, texture->format); |
| 105 | Uint8 r, g, b, a; |
| 106 | |
| 107 | if (!SDL_SurfaceValid(surface)) { |
| 108 | return SDL_SetError("Cannot create surface" ); |
| 109 | } |
| 110 | texture->internal = surface; |
| 111 | r = (Uint8)SDL_roundf(SDL_clamp(texture->color.r, 0.0f, 1.0f) * 255.0f); |
| 112 | g = (Uint8)SDL_roundf(SDL_clamp(texture->color.g, 0.0f, 1.0f) * 255.0f); |
| 113 | b = (Uint8)SDL_roundf(SDL_clamp(texture->color.b, 0.0f, 1.0f) * 255.0f); |
| 114 | a = (Uint8)SDL_roundf(SDL_clamp(texture->color.a, 0.0f, 1.0f) * 255.0f); |
| 115 | SDL_SetSurfaceColorMod(surface, r, g, b); |
| 116 | SDL_SetSurfaceAlphaMod(surface, a); |
| 117 | SDL_SetSurfaceBlendMode(surface, texture->blendMode); |
| 118 | |
| 119 | /* Only RLE encode textures without an alpha channel since the RLE coder |
| 120 | * discards the color values of pixels with an alpha value of zero. |
| 121 | */ |
| 122 | if (texture->access == SDL_TEXTUREACCESS_STATIC && !SDL_ISPIXELFORMAT_ALPHA(surface->format)) { |
| 123 | SDL_SetSurfaceRLE(surface, 1); |
| 124 | } |
| 125 | |
| 126 | return true; |
| 127 | } |
| 128 | |
| 129 | static bool SW_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, |
| 130 | const SDL_Rect *rect, const void *pixels, int pitch) |
| 131 | { |
| 132 | SDL_Surface *surface = (SDL_Surface *)texture->internal; |
| 133 | Uint8 *src, *dst; |
| 134 | int row; |
| 135 | size_t length; |
| 136 | |
| 137 | if (SDL_MUSTLOCK(surface)) { |
| 138 | if (!SDL_LockSurface(surface)) { |
| 139 | return false; |
| 140 | } |
| 141 | } |
| 142 | src = (Uint8 *)pixels; |
| 143 | dst = (Uint8 *)surface->pixels + |
| 144 | rect->y * surface->pitch + |
| 145 | rect->x * surface->fmt->bytes_per_pixel; |
| 146 | length = (size_t)rect->w * surface->fmt->bytes_per_pixel; |
| 147 | for (row = 0; row < rect->h; ++row) { |
| 148 | SDL_memcpy(dst, src, length); |
| 149 | src += pitch; |
| 150 | dst += surface->pitch; |
| 151 | } |
| 152 | if (SDL_MUSTLOCK(surface)) { |
| 153 | SDL_UnlockSurface(surface); |
| 154 | } |
| 155 | return true; |
| 156 | } |
| 157 | |
| 158 | static bool SW_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, |
| 159 | const SDL_Rect *rect, void **pixels, int *pitch) |
| 160 | { |
| 161 | SDL_Surface *surface = (SDL_Surface *)texture->internal; |
| 162 | |
| 163 | *pixels = |
| 164 | (void *)((Uint8 *)surface->pixels + rect->y * surface->pitch + |
| 165 | rect->x * surface->fmt->bytes_per_pixel); |
| 166 | *pitch = surface->pitch; |
| 167 | return true; |
| 168 | } |
| 169 | |
| 170 | static void SW_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture) |
| 171 | { |
| 172 | } |
| 173 | |
| 174 | static bool SW_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) |
| 175 | { |
| 176 | SW_RenderData *data = (SW_RenderData *)renderer->internal; |
| 177 | |
| 178 | if (texture) { |
| 179 | data->surface = (SDL_Surface *)texture->internal; |
| 180 | } else { |
| 181 | data->surface = data->window; |
| 182 | } |
| 183 | return true; |
| 184 | } |
| 185 | |
| 186 | static bool SW_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd) |
| 187 | { |
| 188 | return true; // nothing to do in this backend. |
| 189 | } |
| 190 | |
| 191 | static bool SW_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count) |
| 192 | { |
| 193 | SDL_Point *verts = (SDL_Point *)SDL_AllocateRenderVertices(renderer, count * sizeof(SDL_Point), 0, &cmd->data.draw.first); |
| 194 | int i; |
| 195 | |
| 196 | if (!verts) { |
| 197 | return false; |
| 198 | } |
| 199 | |
| 200 | cmd->data.draw.count = count; |
| 201 | |
| 202 | for (i = 0; i < count; i++, verts++, points++) { |
| 203 | verts->x = (int)points->x; |
| 204 | verts->y = (int)points->y; |
| 205 | } |
| 206 | |
| 207 | return true; |
| 208 | } |
| 209 | |
| 210 | static bool SW_QueueFillRects(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FRect *rects, int count) |
| 211 | { |
| 212 | SDL_Rect *verts = (SDL_Rect *)SDL_AllocateRenderVertices(renderer, count * sizeof(SDL_Rect), 0, &cmd->data.draw.first); |
| 213 | int i; |
| 214 | |
| 215 | if (!verts) { |
| 216 | return false; |
| 217 | } |
| 218 | |
| 219 | cmd->data.draw.count = count; |
| 220 | |
| 221 | for (i = 0; i < count; i++, verts++, rects++) { |
| 222 | verts->x = (int)rects->x; |
| 223 | verts->y = (int)rects->y; |
| 224 | verts->w = SDL_max((int)rects->w, 1); |
| 225 | verts->h = SDL_max((int)rects->h, 1); |
| 226 | } |
| 227 | |
| 228 | return true; |
| 229 | } |
| 230 | |
| 231 | static bool SW_QueueCopy(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, |
| 232 | const SDL_FRect *srcrect, const SDL_FRect *dstrect) |
| 233 | { |
| 234 | SDL_Rect *verts = (SDL_Rect *)SDL_AllocateRenderVertices(renderer, 2 * sizeof(SDL_Rect), 0, &cmd->data.draw.first); |
| 235 | |
| 236 | if (!verts) { |
| 237 | return false; |
| 238 | } |
| 239 | |
| 240 | cmd->data.draw.count = 1; |
| 241 | |
| 242 | verts->x = (int)srcrect->x; |
| 243 | verts->y = (int)srcrect->y; |
| 244 | verts->w = (int)srcrect->w; |
| 245 | verts->h = (int)srcrect->h; |
| 246 | verts++; |
| 247 | |
| 248 | verts->x = (int)dstrect->x; |
| 249 | verts->y = (int)dstrect->y; |
| 250 | verts->w = (int)dstrect->w; |
| 251 | verts->h = (int)dstrect->h; |
| 252 | |
| 253 | return true; |
| 254 | } |
| 255 | |
| 256 | typedef struct CopyExData |
| 257 | { |
| 258 | SDL_Rect srcrect; |
| 259 | SDL_Rect dstrect; |
| 260 | double angle; |
| 261 | SDL_FPoint center; |
| 262 | SDL_FlipMode flip; |
| 263 | float scale_x; |
| 264 | float scale_y; |
| 265 | } CopyExData; |
| 266 | |
| 267 | static bool SW_QueueCopyEx(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, |
| 268 | const SDL_FRect *srcrect, const SDL_FRect *dstrect, |
| 269 | const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y) |
| 270 | { |
| 271 | CopyExData *verts = (CopyExData *)SDL_AllocateRenderVertices(renderer, sizeof(CopyExData), 0, &cmd->data.draw.first); |
| 272 | |
| 273 | if (!verts) { |
| 274 | return false; |
| 275 | } |
| 276 | |
| 277 | cmd->data.draw.count = 1; |
| 278 | |
| 279 | verts->srcrect.x = (int)srcrect->x; |
| 280 | verts->srcrect.y = (int)srcrect->y; |
| 281 | verts->srcrect.w = (int)srcrect->w; |
| 282 | verts->srcrect.h = (int)srcrect->h; |
| 283 | verts->dstrect.x = (int)dstrect->x; |
| 284 | verts->dstrect.y = (int)dstrect->y; |
| 285 | verts->dstrect.w = (int)dstrect->w; |
| 286 | verts->dstrect.h = (int)dstrect->h; |
| 287 | verts->angle = angle; |
| 288 | SDL_copyp(&verts->center, center); |
| 289 | verts->flip = flip; |
| 290 | verts->scale_x = scale_x; |
| 291 | verts->scale_y = scale_y; |
| 292 | |
| 293 | return true; |
| 294 | } |
| 295 | |
| 296 | static bool Blit_to_Screen(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *surface, SDL_Rect *dstrect, |
| 297 | float scale_x, float scale_y, SDL_ScaleMode scaleMode) |
| 298 | { |
| 299 | bool result; |
| 300 | // Renderer scaling, if needed |
| 301 | if (scale_x != 1.0f || scale_y != 1.0f) { |
| 302 | SDL_Rect r; |
| 303 | r.x = (int)((float)dstrect->x * scale_x); |
| 304 | r.y = (int)((float)dstrect->y * scale_y); |
| 305 | r.w = (int)((float)dstrect->w * scale_x); |
| 306 | r.h = (int)((float)dstrect->h * scale_y); |
| 307 | result = SDL_BlitSurfaceScaled(src, srcrect, surface, &r, scaleMode); |
| 308 | } else { |
| 309 | result = SDL_BlitSurface(src, srcrect, surface, dstrect); |
| 310 | } |
| 311 | return result; |
| 312 | } |
| 313 | |
| 314 | static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Texture *texture, |
| 315 | const SDL_Rect *srcrect, const SDL_Rect *final_rect, |
| 316 | const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y, const SDL_ScaleMode scaleMode) |
| 317 | { |
| 318 | SDL_Surface *src = (SDL_Surface *)texture->internal; |
| 319 | SDL_Rect tmp_rect; |
| 320 | SDL_Surface *src_clone, *src_rotated, *src_scaled; |
| 321 | SDL_Surface *mask = NULL, *mask_rotated = NULL; |
| 322 | bool result = true; |
| 323 | SDL_BlendMode blendmode; |
| 324 | Uint8 alphaMod, rMod, gMod, bMod; |
| 325 | int applyModulation = false; |
| 326 | int blitRequired = false; |
| 327 | int isOpaque = false; |
| 328 | |
| 329 | if (!SDL_SurfaceValid(surface)) { |
| 330 | return false; |
| 331 | } |
| 332 | |
| 333 | tmp_rect.x = 0; |
| 334 | tmp_rect.y = 0; |
| 335 | tmp_rect.w = final_rect->w; |
| 336 | tmp_rect.h = final_rect->h; |
| 337 | |
| 338 | /* It is possible to encounter an RLE encoded surface here and locking it is |
| 339 | * necessary because this code is going to access the pixel buffer directly. |
| 340 | */ |
| 341 | if (SDL_MUSTLOCK(src)) { |
| 342 | if (!SDL_LockSurface(src)) { |
| 343 | return false; |
| 344 | } |
| 345 | } |
| 346 | |
| 347 | /* Clone the source surface but use its pixel buffer directly. |
| 348 | * The original source surface must be treated as read-only. |
| 349 | */ |
| 350 | src_clone = SDL_CreateSurfaceFrom(src->w, src->h, src->format, src->pixels, src->pitch); |
| 351 | if (!src_clone) { |
| 352 | if (SDL_MUSTLOCK(src)) { |
| 353 | SDL_UnlockSurface(src); |
| 354 | } |
| 355 | return false; |
| 356 | } |
| 357 | |
| 358 | SDL_GetSurfaceBlendMode(src, &blendmode); |
| 359 | SDL_GetSurfaceAlphaMod(src, &alphaMod); |
| 360 | SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod); |
| 361 | |
| 362 | // SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. |
| 363 | if (src->fmt->bits_per_pixel != 32 || SDL_PIXELLAYOUT(src->format) != SDL_PACKEDLAYOUT_8888 || !SDL_ISPIXELFORMAT_ALPHA(src->format)) { |
| 364 | blitRequired = true; |
| 365 | } |
| 366 | |
| 367 | // If scaling and cropping is necessary, it has to be taken care of before the rotation. |
| 368 | if (!(srcrect->w == final_rect->w && srcrect->h == final_rect->h && srcrect->x == 0 && srcrect->y == 0)) { |
| 369 | blitRequired = true; |
| 370 | } |
| 371 | |
| 372 | // srcrect is not selecting the whole src surface, so cropping is needed |
| 373 | if (!(srcrect->w == src->w && srcrect->h == src->h && srcrect->x == 0 && srcrect->y == 0)) { |
| 374 | blitRequired = true; |
| 375 | } |
| 376 | |
| 377 | // The color and alpha modulation has to be applied before the rotation when using the NONE, MOD or MUL blend modes. |
| 378 | if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) && (alphaMod & rMod & gMod & bMod) != 255) { |
| 379 | applyModulation = true; |
| 380 | SDL_SetSurfaceAlphaMod(src_clone, alphaMod); |
| 381 | SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod); |
| 382 | } |
| 383 | |
| 384 | // Opaque surfaces are much easier to handle with the NONE blend mode. |
| 385 | if (blendmode == SDL_BLENDMODE_NONE && !SDL_ISPIXELFORMAT_ALPHA(src->format) && alphaMod == 255) { |
| 386 | isOpaque = true; |
| 387 | } |
| 388 | |
| 389 | /* The NONE blend mode requires a mask for non-opaque surfaces. This mask will be used |
| 390 | * to clear the pixels in the destination surface. The other steps are explained below. |
| 391 | */ |
| 392 | if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) { |
| 393 | mask = SDL_CreateSurface(final_rect->w, final_rect->h, SDL_PIXELFORMAT_ARGB8888); |
| 394 | if (!mask) { |
| 395 | result = false; |
| 396 | } else { |
| 397 | SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD); |
| 398 | } |
| 399 | } |
| 400 | |
| 401 | /* Create a new surface should there be a format mismatch or if scaling, cropping, |
| 402 | * or modulation is required. It's possible to use the source surface directly otherwise. |
| 403 | */ |
| 404 | if (result && (blitRequired || applyModulation)) { |
| 405 | SDL_Rect scale_rect = tmp_rect; |
| 406 | src_scaled = SDL_CreateSurface(final_rect->w, final_rect->h, SDL_PIXELFORMAT_ARGB8888); |
| 407 | if (!src_scaled) { |
| 408 | result = false; |
| 409 | } else { |
| 410 | SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE); |
| 411 | result = SDL_BlitSurfaceScaled(src_clone, srcrect, src_scaled, &scale_rect, scaleMode); |
| 412 | SDL_DestroySurface(src_clone); |
| 413 | src_clone = src_scaled; |
| 414 | src_scaled = NULL; |
| 415 | } |
| 416 | } |
| 417 | |
| 418 | // SDLgfx_rotateSurface is going to make decisions depending on the blend mode. |
| 419 | SDL_SetSurfaceBlendMode(src_clone, blendmode); |
| 420 | |
| 421 | if (result) { |
| 422 | SDL_Rect rect_dest; |
| 423 | double cangle, sangle; |
| 424 | |
| 425 | SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, center, |
| 426 | &rect_dest, &cangle, &sangle); |
| 427 | src_rotated = SDLgfx_rotateSurface(src_clone, angle, |
| 428 | (scaleMode == SDL_SCALEMODE_NEAREST || scaleMode == SDL_SCALEMODE_PIXELART) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, |
| 429 | &rect_dest, cangle, sangle, center); |
| 430 | if (!src_rotated) { |
| 431 | result = false; |
| 432 | } |
| 433 | if (result && mask) { |
| 434 | // The mask needed for the NONE blend mode gets rotated with the same parameters. |
| 435 | mask_rotated = SDLgfx_rotateSurface(mask, angle, |
| 436 | false, 0, 0, |
| 437 | &rect_dest, cangle, sangle, center); |
| 438 | if (!mask_rotated) { |
| 439 | result = false; |
| 440 | } |
| 441 | } |
| 442 | if (result) { |
| 443 | |
| 444 | tmp_rect.x = final_rect->x + rect_dest.x; |
| 445 | tmp_rect.y = final_rect->y + rect_dest.y; |
| 446 | tmp_rect.w = rect_dest.w; |
| 447 | tmp_rect.h = rect_dest.h; |
| 448 | |
| 449 | /* The NONE blend mode needs some special care with non-opaque surfaces. |
| 450 | * Other blend modes or opaque surfaces can be blitted directly. |
| 451 | */ |
| 452 | if (blendmode != SDL_BLENDMODE_NONE || isOpaque) { |
| 453 | if (applyModulation == false) { |
| 454 | // If the modulation wasn't already applied, make it happen now. |
| 455 | SDL_SetSurfaceAlphaMod(src_rotated, alphaMod); |
| 456 | SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod); |
| 457 | } |
| 458 | // Renderer scaling, if needed |
| 459 | result = Blit_to_Screen(src_rotated, NULL, surface, &tmp_rect, scale_x, scale_y, scaleMode); |
| 460 | } else { |
| 461 | /* The NONE blend mode requires three steps to get the pixels onto the destination surface. |
| 462 | * First, the area where the rotated pixels will be blitted to get set to zero. |
| 463 | * This is accomplished by simply blitting a mask with the NONE blend mode. |
| 464 | * The colorkey set by the rotate function will discard the correct pixels. |
| 465 | */ |
| 466 | SDL_Rect mask_rect = tmp_rect; |
| 467 | SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE); |
| 468 | // Renderer scaling, if needed |
| 469 | result = Blit_to_Screen(mask_rotated, NULL, surface, &mask_rect, scale_x, scale_y, scaleMode); |
| 470 | if (result) { |
| 471 | /* The next step copies the alpha value. This is done with the BLEND blend mode and |
| 472 | * by modulating the source colors with 0. Since the destination is all zeros, this |
| 473 | * will effectively set the destination alpha to the source alpha. |
| 474 | */ |
| 475 | SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0); |
| 476 | mask_rect = tmp_rect; |
| 477 | // Renderer scaling, if needed |
| 478 | result = Blit_to_Screen(src_rotated, NULL, surface, &mask_rect, scale_x, scale_y, scaleMode); |
| 479 | if (result) { |
| 480 | /* The last step gets the color values in place. The ADD blend mode simply adds them to |
| 481 | * the destination (where the color values are all zero). However, because the ADD blend |
| 482 | * mode modulates the colors with the alpha channel, a surface without an alpha mask needs |
| 483 | * to be created. This makes all source pixels opaque and the colors get copied correctly. |
| 484 | */ |
| 485 | SDL_Surface *src_rotated_rgb = SDL_CreateSurfaceFrom(src_rotated->w, src_rotated->h, src_rotated->format, src_rotated->pixels, src_rotated->pitch); |
| 486 | if (!src_rotated_rgb) { |
| 487 | result = false; |
| 488 | } else { |
| 489 | SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD); |
| 490 | // Renderer scaling, if needed |
| 491 | result = Blit_to_Screen(src_rotated_rgb, NULL, surface, &tmp_rect, scale_x, scale_y, scaleMode); |
| 492 | SDL_DestroySurface(src_rotated_rgb); |
| 493 | } |
| 494 | } |
| 495 | } |
| 496 | SDL_DestroySurface(mask_rotated); |
| 497 | } |
| 498 | if (src_rotated) { |
| 499 | SDL_DestroySurface(src_rotated); |
| 500 | } |
| 501 | } |
| 502 | } |
| 503 | |
| 504 | if (SDL_MUSTLOCK(src)) { |
| 505 | SDL_UnlockSurface(src); |
| 506 | } |
| 507 | if (mask) { |
| 508 | SDL_DestroySurface(mask); |
| 509 | } |
| 510 | if (src_clone) { |
| 511 | SDL_DestroySurface(src_clone); |
| 512 | } |
| 513 | return result; |
| 514 | } |
| 515 | |
| 516 | typedef struct GeometryFillData |
| 517 | { |
| 518 | SDL_Point dst; |
| 519 | SDL_Color color; |
| 520 | } GeometryFillData; |
| 521 | |
| 522 | typedef struct GeometryCopyData |
| 523 | { |
| 524 | SDL_Point src; |
| 525 | SDL_Point dst; |
| 526 | SDL_Color color; |
| 527 | } GeometryCopyData; |
| 528 | |
| 529 | static bool SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, |
| 530 | const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride, |
| 531 | int num_vertices, const void *indices, int num_indices, int size_indices, |
| 532 | float scale_x, float scale_y) |
| 533 | { |
| 534 | int i; |
| 535 | int count = indices ? num_indices : num_vertices; |
| 536 | void *verts; |
| 537 | size_t sz = texture ? sizeof(GeometryCopyData) : sizeof(GeometryFillData); |
| 538 | const float color_scale = cmd->data.draw.color_scale; |
| 539 | |
| 540 | verts = SDL_AllocateRenderVertices(renderer, count * sz, 0, &cmd->data.draw.first); |
| 541 | if (!verts) { |
| 542 | return false; |
| 543 | } |
| 544 | |
| 545 | cmd->data.draw.count = count; |
| 546 | size_indices = indices ? size_indices : 0; |
| 547 | |
| 548 | if (texture) { |
| 549 | GeometryCopyData *ptr = (GeometryCopyData *)verts; |
| 550 | for (i = 0; i < count; i++) { |
| 551 | int j; |
| 552 | float *xy_; |
| 553 | SDL_FColor col_; |
| 554 | float *uv_; |
| 555 | if (size_indices == 4) { |
| 556 | j = ((const Uint32 *)indices)[i]; |
| 557 | } else if (size_indices == 2) { |
| 558 | j = ((const Uint16 *)indices)[i]; |
| 559 | } else if (size_indices == 1) { |
| 560 | j = ((const Uint8 *)indices)[i]; |
| 561 | } else { |
| 562 | j = i; |
| 563 | } |
| 564 | |
| 565 | xy_ = (float *)((char *)xy + j * xy_stride); |
| 566 | col_ = *(SDL_FColor *)((char *)color + j * color_stride); |
| 567 | |
| 568 | uv_ = (float *)((char *)uv + j * uv_stride); |
| 569 | |
| 570 | ptr->src.x = (int)(uv_[0] * texture->w); |
| 571 | ptr->src.y = (int)(uv_[1] * texture->h); |
| 572 | |
| 573 | ptr->dst.x = (int)(xy_[0] * scale_x); |
| 574 | ptr->dst.y = (int)(xy_[1] * scale_y); |
| 575 | trianglepoint_2_fixedpoint(&ptr->dst); |
| 576 | |
| 577 | ptr->color.r = (Uint8)SDL_roundf(SDL_clamp(col_.r * color_scale, 0.0f, 1.0f) * 255.0f); |
| 578 | ptr->color.g = (Uint8)SDL_roundf(SDL_clamp(col_.g * color_scale, 0.0f, 1.0f) * 255.0f); |
| 579 | ptr->color.b = (Uint8)SDL_roundf(SDL_clamp(col_.b * color_scale, 0.0f, 1.0f) * 255.0f); |
| 580 | ptr->color.a = (Uint8)SDL_roundf(SDL_clamp(col_.a, 0.0f, 1.0f) * 255.0f); |
| 581 | |
| 582 | ptr++; |
| 583 | } |
| 584 | } else { |
| 585 | GeometryFillData *ptr = (GeometryFillData *)verts; |
| 586 | |
| 587 | for (i = 0; i < count; i++) { |
| 588 | int j; |
| 589 | float *xy_; |
| 590 | SDL_FColor col_; |
| 591 | if (size_indices == 4) { |
| 592 | j = ((const Uint32 *)indices)[i]; |
| 593 | } else if (size_indices == 2) { |
| 594 | j = ((const Uint16 *)indices)[i]; |
| 595 | } else if (size_indices == 1) { |
| 596 | j = ((const Uint8 *)indices)[i]; |
| 597 | } else { |
| 598 | j = i; |
| 599 | } |
| 600 | |
| 601 | xy_ = (float *)((char *)xy + j * xy_stride); |
| 602 | col_ = *(SDL_FColor *)((char *)color + j * color_stride); |
| 603 | |
| 604 | ptr->dst.x = (int)(xy_[0] * scale_x); |
| 605 | ptr->dst.y = (int)(xy_[1] * scale_y); |
| 606 | trianglepoint_2_fixedpoint(&ptr->dst); |
| 607 | |
| 608 | ptr->color.r = (Uint8)SDL_roundf(SDL_clamp(col_.r * color_scale, 0.0f, 1.0f) * 255.0f); |
| 609 | ptr->color.g = (Uint8)SDL_roundf(SDL_clamp(col_.g * color_scale, 0.0f, 1.0f) * 255.0f); |
| 610 | ptr->color.b = (Uint8)SDL_roundf(SDL_clamp(col_.b * color_scale, 0.0f, 1.0f) * 255.0f); |
| 611 | ptr->color.a = (Uint8)SDL_roundf(SDL_clamp(col_.a, 0.0f, 1.0f) * 255.0f); |
| 612 | |
| 613 | ptr++; |
| 614 | } |
| 615 | } |
| 616 | return true; |
| 617 | } |
| 618 | |
| 619 | static void PrepTextureForCopy(const SDL_RenderCommand *cmd, SW_DrawStateCache *drawstate) |
| 620 | { |
| 621 | const Uint8 r = drawstate->color.r; |
| 622 | const Uint8 g = drawstate->color.g; |
| 623 | const Uint8 b = drawstate->color.b; |
| 624 | const Uint8 a = drawstate->color.a; |
| 625 | const SDL_BlendMode blend = cmd->data.draw.blend; |
| 626 | SDL_Texture *texture = cmd->data.draw.texture; |
| 627 | SDL_Surface *surface = (SDL_Surface *)texture->internal; |
| 628 | const bool colormod = ((r & g & b) != 0xFF); |
| 629 | const bool alphamod = (a != 0xFF); |
| 630 | const bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend == SDL_BLENDMODE_MUL)); |
| 631 | |
| 632 | if (colormod || alphamod || blending) { |
| 633 | SDL_SetSurfaceRLE(surface, 0); |
| 634 | } |
| 635 | |
| 636 | // !!! FIXME: we can probably avoid some of these calls. |
| 637 | SDL_SetSurfaceColorMod(surface, r, g, b); |
| 638 | SDL_SetSurfaceAlphaMod(surface, a); |
| 639 | SDL_SetSurfaceBlendMode(surface, blend); |
| 640 | } |
| 641 | |
| 642 | static void SetDrawState(SDL_Surface *surface, SW_DrawStateCache *drawstate) |
| 643 | { |
| 644 | if (drawstate->surface_cliprect_dirty) { |
| 645 | const SDL_Rect *viewport = drawstate->viewport; |
| 646 | const SDL_Rect *cliprect = drawstate->cliprect; |
| 647 | SDL_assert_release(viewport != NULL); // the higher level should have forced a SDL_RENDERCMD_SETVIEWPORT |
| 648 | |
| 649 | if (cliprect && viewport) { |
| 650 | SDL_Rect clip_rect; |
| 651 | clip_rect.x = cliprect->x + viewport->x; |
| 652 | clip_rect.y = cliprect->y + viewport->y; |
| 653 | clip_rect.w = cliprect->w; |
| 654 | clip_rect.h = cliprect->h; |
| 655 | SDL_GetRectIntersection(viewport, &clip_rect, &clip_rect); |
| 656 | SDL_SetSurfaceClipRect(surface, &clip_rect); |
| 657 | } else { |
| 658 | SDL_SetSurfaceClipRect(surface, drawstate->viewport); |
| 659 | } |
| 660 | drawstate->surface_cliprect_dirty = false; |
| 661 | } |
| 662 | } |
| 663 | |
| 664 | static void SW_InvalidateCachedState(SDL_Renderer *renderer) |
| 665 | { |
| 666 | // SW_DrawStateCache only lives during SW_RunCommandQueue, so nothing to do here! |
| 667 | } |
| 668 | |
| 669 | |
| 670 | static bool SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) |
| 671 | { |
| 672 | SDL_Surface *surface = SW_ActivateRenderer(renderer); |
| 673 | SW_DrawStateCache drawstate; |
| 674 | |
| 675 | if (!SDL_SurfaceValid(surface)) { |
| 676 | return false; |
| 677 | } |
| 678 | |
| 679 | drawstate.viewport = NULL; |
| 680 | drawstate.cliprect = NULL; |
| 681 | drawstate.surface_cliprect_dirty = true; |
| 682 | drawstate.color.r = 0; |
| 683 | drawstate.color.g = 0; |
| 684 | drawstate.color.b = 0; |
| 685 | drawstate.color.a = 0; |
| 686 | |
| 687 | while (cmd) { |
| 688 | switch (cmd->command) { |
| 689 | case SDL_RENDERCMD_SETDRAWCOLOR: |
| 690 | { |
| 691 | drawstate.color.r = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.r * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); |
| 692 | drawstate.color.g = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.g * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); |
| 693 | drawstate.color.b = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.b * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); |
| 694 | drawstate.color.a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f); |
| 695 | break; |
| 696 | } |
| 697 | |
| 698 | case SDL_RENDERCMD_SETVIEWPORT: |
| 699 | { |
| 700 | drawstate.viewport = &cmd->data.viewport.rect; |
| 701 | drawstate.surface_cliprect_dirty = true; |
| 702 | break; |
| 703 | } |
| 704 | |
| 705 | case SDL_RENDERCMD_SETCLIPRECT: |
| 706 | { |
| 707 | drawstate.cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL; |
| 708 | drawstate.surface_cliprect_dirty = true; |
| 709 | break; |
| 710 | } |
| 711 | |
| 712 | case SDL_RENDERCMD_CLEAR: |
| 713 | { |
| 714 | const Uint8 r = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.r * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); |
| 715 | const Uint8 g = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.g * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); |
| 716 | const Uint8 b = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.b * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); |
| 717 | const Uint8 a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f); |
| 718 | // By definition the clear ignores the clip rect |
| 719 | SDL_SetSurfaceClipRect(surface, NULL); |
| 720 | SDL_FillSurfaceRect(surface, NULL, SDL_MapSurfaceRGBA(surface, r, g, b, a)); |
| 721 | drawstate.surface_cliprect_dirty = true; |
| 722 | break; |
| 723 | } |
| 724 | |
| 725 | case SDL_RENDERCMD_DRAW_POINTS: |
| 726 | { |
| 727 | const Uint8 r = drawstate.color.r; |
| 728 | const Uint8 g = drawstate.color.g; |
| 729 | const Uint8 b = drawstate.color.b; |
| 730 | const Uint8 a = drawstate.color.a; |
| 731 | const int count = (int)cmd->data.draw.count; |
| 732 | SDL_Point *verts = (SDL_Point *)(((Uint8 *)vertices) + cmd->data.draw.first); |
| 733 | const SDL_BlendMode blend = cmd->data.draw.blend; |
| 734 | SetDrawState(surface, &drawstate); |
| 735 | |
| 736 | // Apply viewport |
| 737 | if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) { |
| 738 | int i; |
| 739 | for (i = 0; i < count; i++) { |
| 740 | verts[i].x += drawstate.viewport->x; |
| 741 | verts[i].y += drawstate.viewport->y; |
| 742 | } |
| 743 | } |
| 744 | |
| 745 | if (blend == SDL_BLENDMODE_NONE) { |
| 746 | SDL_DrawPoints(surface, verts, count, SDL_MapSurfaceRGBA(surface, r, g, b, a)); |
| 747 | } else { |
| 748 | SDL_BlendPoints(surface, verts, count, blend, r, g, b, a); |
| 749 | } |
| 750 | break; |
| 751 | } |
| 752 | |
| 753 | case SDL_RENDERCMD_DRAW_LINES: |
| 754 | { |
| 755 | const Uint8 r = drawstate.color.r; |
| 756 | const Uint8 g = drawstate.color.g; |
| 757 | const Uint8 b = drawstate.color.b; |
| 758 | const Uint8 a = drawstate.color.a; |
| 759 | const int count = (int)cmd->data.draw.count; |
| 760 | SDL_Point *verts = (SDL_Point *)(((Uint8 *)vertices) + cmd->data.draw.first); |
| 761 | const SDL_BlendMode blend = cmd->data.draw.blend; |
| 762 | SetDrawState(surface, &drawstate); |
| 763 | |
| 764 | // Apply viewport |
| 765 | if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) { |
| 766 | int i; |
| 767 | for (i = 0; i < count; i++) { |
| 768 | verts[i].x += drawstate.viewport->x; |
| 769 | verts[i].y += drawstate.viewport->y; |
| 770 | } |
| 771 | } |
| 772 | |
| 773 | if (blend == SDL_BLENDMODE_NONE) { |
| 774 | SDL_DrawLines(surface, verts, count, SDL_MapSurfaceRGBA(surface, r, g, b, a)); |
| 775 | } else { |
| 776 | SDL_BlendLines(surface, verts, count, blend, r, g, b, a); |
| 777 | } |
| 778 | break; |
| 779 | } |
| 780 | |
| 781 | case SDL_RENDERCMD_FILL_RECTS: |
| 782 | { |
| 783 | const Uint8 r = drawstate.color.r; |
| 784 | const Uint8 g = drawstate.color.g; |
| 785 | const Uint8 b = drawstate.color.b; |
| 786 | const Uint8 a = drawstate.color.a; |
| 787 | const int count = (int)cmd->data.draw.count; |
| 788 | SDL_Rect *verts = (SDL_Rect *)(((Uint8 *)vertices) + cmd->data.draw.first); |
| 789 | const SDL_BlendMode blend = cmd->data.draw.blend; |
| 790 | SetDrawState(surface, &drawstate); |
| 791 | |
| 792 | // Apply viewport |
| 793 | if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) { |
| 794 | int i; |
| 795 | for (i = 0; i < count; i++) { |
| 796 | verts[i].x += drawstate.viewport->x; |
| 797 | verts[i].y += drawstate.viewport->y; |
| 798 | } |
| 799 | } |
| 800 | |
| 801 | if (blend == SDL_BLENDMODE_NONE) { |
| 802 | SDL_FillSurfaceRects(surface, verts, count, SDL_MapSurfaceRGBA(surface, r, g, b, a)); |
| 803 | } else { |
| 804 | SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a); |
| 805 | } |
| 806 | break; |
| 807 | } |
| 808 | |
| 809 | case SDL_RENDERCMD_COPY: |
| 810 | { |
| 811 | SDL_Rect *verts = (SDL_Rect *)(((Uint8 *)vertices) + cmd->data.draw.first); |
| 812 | const SDL_Rect *srcrect = verts; |
| 813 | SDL_Rect *dstrect = verts + 1; |
| 814 | SDL_Texture *texture = cmd->data.draw.texture; |
| 815 | SDL_Surface *src = (SDL_Surface *)texture->internal; |
| 816 | |
| 817 | SetDrawState(surface, &drawstate); |
| 818 | |
| 819 | PrepTextureForCopy(cmd, &drawstate); |
| 820 | |
| 821 | // Apply viewport |
| 822 | if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) { |
| 823 | dstrect->x += drawstate.viewport->x; |
| 824 | dstrect->y += drawstate.viewport->y; |
| 825 | } |
| 826 | |
| 827 | if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { |
| 828 | SDL_BlitSurface(src, srcrect, surface, dstrect); |
| 829 | } else { |
| 830 | /* If scaling is ever done, permanently disable RLE (which doesn't support scaling) |
| 831 | * to avoid potentially frequent RLE encoding/decoding. |
| 832 | */ |
| 833 | SDL_SetSurfaceRLE(surface, 0); |
| 834 | |
| 835 | // Prevent to do scaling + clipping on viewport boundaries as it may lose proportion |
| 836 | if (dstrect->x < 0 || dstrect->y < 0 || dstrect->x + dstrect->w > surface->w || dstrect->y + dstrect->h > surface->h) { |
| 837 | SDL_Surface *tmp = SDL_CreateSurface(dstrect->w, dstrect->h, src->format); |
| 838 | // Scale to an intermediate surface, then blit |
| 839 | if (tmp) { |
| 840 | SDL_Rect r; |
| 841 | SDL_BlendMode blendmode; |
| 842 | Uint8 alphaMod, rMod, gMod, bMod; |
| 843 | |
| 844 | SDL_GetSurfaceBlendMode(src, &blendmode); |
| 845 | SDL_GetSurfaceAlphaMod(src, &alphaMod); |
| 846 | SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod); |
| 847 | |
| 848 | r.x = 0; |
| 849 | r.y = 0; |
| 850 | r.w = dstrect->w; |
| 851 | r.h = dstrect->h; |
| 852 | |
| 853 | SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_NONE); |
| 854 | SDL_SetSurfaceColorMod(src, 255, 255, 255); |
| 855 | SDL_SetSurfaceAlphaMod(src, 255); |
| 856 | |
| 857 | SDL_BlitSurfaceScaled(src, srcrect, tmp, &r, cmd->data.draw.texture_scale_mode); |
| 858 | |
| 859 | SDL_SetSurfaceColorMod(tmp, rMod, gMod, bMod); |
| 860 | SDL_SetSurfaceAlphaMod(tmp, alphaMod); |
| 861 | SDL_SetSurfaceBlendMode(tmp, blendmode); |
| 862 | |
| 863 | SDL_BlitSurface(tmp, NULL, surface, dstrect); |
| 864 | SDL_DestroySurface(tmp); |
| 865 | // No need to set back r/g/b/a/blendmode to 'src' since it's done in PrepTextureForCopy() |
| 866 | } |
| 867 | } else { |
| 868 | SDL_BlitSurfaceScaled(src, srcrect, surface, dstrect, cmd->data.draw.texture_scale_mode); |
| 869 | } |
| 870 | } |
| 871 | break; |
| 872 | } |
| 873 | |
| 874 | case SDL_RENDERCMD_COPY_EX: |
| 875 | { |
| 876 | CopyExData *copydata = (CopyExData *)(((Uint8 *)vertices) + cmd->data.draw.first); |
| 877 | SetDrawState(surface, &drawstate); |
| 878 | PrepTextureForCopy(cmd, &drawstate); |
| 879 | |
| 880 | // Apply viewport |
| 881 | if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) { |
| 882 | copydata->dstrect.x += drawstate.viewport->x; |
| 883 | copydata->dstrect.y += drawstate.viewport->y; |
| 884 | } |
| 885 | |
| 886 | SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, ©data->srcrect, |
| 887 | ©data->dstrect, copydata->angle, ©data->center, copydata->flip, |
| 888 | copydata->scale_x, copydata->scale_y, cmd->data.draw.texture_scale_mode); |
| 889 | break; |
| 890 | } |
| 891 | |
| 892 | case SDL_RENDERCMD_GEOMETRY: |
| 893 | { |
| 894 | int i; |
| 895 | SDL_Rect *verts = (SDL_Rect *)(((Uint8 *)vertices) + cmd->data.draw.first); |
| 896 | const int count = (int)cmd->data.draw.count; |
| 897 | SDL_Texture *texture = cmd->data.draw.texture; |
| 898 | const SDL_BlendMode blend = cmd->data.draw.blend; |
| 899 | |
| 900 | SetDrawState(surface, &drawstate); |
| 901 | |
| 902 | if (texture) { |
| 903 | SDL_Surface *src = (SDL_Surface *)texture->internal; |
| 904 | |
| 905 | GeometryCopyData *ptr = (GeometryCopyData *)verts; |
| 906 | |
| 907 | PrepTextureForCopy(cmd, &drawstate); |
| 908 | |
| 909 | // Apply viewport |
| 910 | if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) { |
| 911 | SDL_Point vp; |
| 912 | vp.x = drawstate.viewport->x; |
| 913 | vp.y = drawstate.viewport->y; |
| 914 | trianglepoint_2_fixedpoint(&vp); |
| 915 | for (i = 0; i < count; i++) { |
| 916 | ptr[i].dst.x += vp.x; |
| 917 | ptr[i].dst.y += vp.y; |
| 918 | } |
| 919 | } |
| 920 | |
| 921 | for (i = 0; i < count; i += 3, ptr += 3) { |
| 922 | SDL_SW_BlitTriangle( |
| 923 | src, |
| 924 | &(ptr[0].src), &(ptr[1].src), &(ptr[2].src), |
| 925 | surface, |
| 926 | &(ptr[0].dst), &(ptr[1].dst), &(ptr[2].dst), |
| 927 | ptr[0].color, ptr[1].color, ptr[2].color, |
| 928 | cmd->data.draw.texture_address_mode); |
| 929 | } |
| 930 | } else { |
| 931 | GeometryFillData *ptr = (GeometryFillData *)verts; |
| 932 | |
| 933 | // Apply viewport |
| 934 | if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) { |
| 935 | SDL_Point vp; |
| 936 | vp.x = drawstate.viewport->x; |
| 937 | vp.y = drawstate.viewport->y; |
| 938 | trianglepoint_2_fixedpoint(&vp); |
| 939 | for (i = 0; i < count; i++) { |
| 940 | ptr[i].dst.x += vp.x; |
| 941 | ptr[i].dst.y += vp.y; |
| 942 | } |
| 943 | } |
| 944 | |
| 945 | for (i = 0; i < count; i += 3, ptr += 3) { |
| 946 | SDL_SW_FillTriangle(surface, &(ptr[0].dst), &(ptr[1].dst), &(ptr[2].dst), blend, ptr[0].color, ptr[1].color, ptr[2].color); |
| 947 | } |
| 948 | } |
| 949 | break; |
| 950 | } |
| 951 | |
| 952 | case SDL_RENDERCMD_NO_OP: |
| 953 | break; |
| 954 | } |
| 955 | |
| 956 | cmd = cmd->next; |
| 957 | } |
| 958 | |
| 959 | return true; |
| 960 | } |
| 961 | |
| 962 | static SDL_Surface *SW_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect) |
| 963 | { |
| 964 | SDL_Surface *surface = SW_ActivateRenderer(renderer); |
| 965 | void *pixels; |
| 966 | |
| 967 | if (!SDL_SurfaceValid(surface)) { |
| 968 | return NULL; |
| 969 | } |
| 970 | |
| 971 | /* NOTE: The rect is already adjusted according to the viewport by |
| 972 | * SDL_RenderReadPixels. |
| 973 | */ |
| 974 | |
| 975 | if (rect->x < 0 || rect->x + rect->w > surface->w || |
| 976 | rect->y < 0 || rect->y + rect->h > surface->h) { |
| 977 | SDL_SetError("Tried to read outside of surface bounds" ); |
| 978 | return NULL; |
| 979 | } |
| 980 | |
| 981 | pixels = (void *)((Uint8 *)surface->pixels + |
| 982 | rect->y * surface->pitch + |
| 983 | rect->x * surface->fmt->bytes_per_pixel); |
| 984 | |
| 985 | return SDL_DuplicatePixels(rect->w, rect->h, surface->format, SDL_COLORSPACE_SRGB, pixels, surface->pitch); |
| 986 | } |
| 987 | |
| 988 | static bool SW_RenderPresent(SDL_Renderer *renderer) |
| 989 | { |
| 990 | SDL_Window *window = renderer->window; |
| 991 | |
| 992 | if (!window) { |
| 993 | return false; |
| 994 | } |
| 995 | return SDL_UpdateWindowSurface(window); |
| 996 | } |
| 997 | |
| 998 | static void SW_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture) |
| 999 | { |
| 1000 | SDL_Surface *surface = (SDL_Surface *)texture->internal; |
| 1001 | |
| 1002 | SDL_DestroySurface(surface); |
| 1003 | } |
| 1004 | |
| 1005 | static void SW_DestroyRenderer(SDL_Renderer *renderer) |
| 1006 | { |
| 1007 | SDL_Window *window = renderer->window; |
| 1008 | SW_RenderData *data = (SW_RenderData *)renderer->internal; |
| 1009 | |
| 1010 | if (window) { |
| 1011 | SDL_DestroyWindowSurface(window); |
| 1012 | } |
| 1013 | SDL_free(data); |
| 1014 | } |
| 1015 | |
| 1016 | static void SW_SelectBestFormats(SDL_Renderer *renderer, SDL_PixelFormat format) |
| 1017 | { |
| 1018 | // Prefer the format used by the framebuffer by default. |
| 1019 | SDL_AddSupportedTextureFormat(renderer, format); |
| 1020 | |
| 1021 | switch (format) { |
| 1022 | case SDL_PIXELFORMAT_XRGB4444: |
| 1023 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB4444); |
| 1024 | break; |
| 1025 | case SDL_PIXELFORMAT_XBGR4444: |
| 1026 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR4444); |
| 1027 | break; |
| 1028 | case SDL_PIXELFORMAT_ARGB4444: |
| 1029 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB4444); |
| 1030 | break; |
| 1031 | case SDL_PIXELFORMAT_ABGR4444: |
| 1032 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR4444); |
| 1033 | break; |
| 1034 | |
| 1035 | case SDL_PIXELFORMAT_XRGB1555: |
| 1036 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB1555); |
| 1037 | break; |
| 1038 | case SDL_PIXELFORMAT_XBGR1555: |
| 1039 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR1555); |
| 1040 | break; |
| 1041 | case SDL_PIXELFORMAT_ARGB1555: |
| 1042 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB1555); |
| 1043 | break; |
| 1044 | case SDL_PIXELFORMAT_ABGR1555: |
| 1045 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR1555); |
| 1046 | break; |
| 1047 | |
| 1048 | case SDL_PIXELFORMAT_XRGB8888: |
| 1049 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888); |
| 1050 | break; |
| 1051 | case SDL_PIXELFORMAT_RGBX8888: |
| 1052 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA8888); |
| 1053 | break; |
| 1054 | case SDL_PIXELFORMAT_XBGR8888: |
| 1055 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888); |
| 1056 | break; |
| 1057 | case SDL_PIXELFORMAT_BGRX8888: |
| 1058 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRA8888); |
| 1059 | break; |
| 1060 | case SDL_PIXELFORMAT_ARGB8888: |
| 1061 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888); |
| 1062 | break; |
| 1063 | case SDL_PIXELFORMAT_RGBA8888: |
| 1064 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX8888); |
| 1065 | break; |
| 1066 | case SDL_PIXELFORMAT_ABGR8888: |
| 1067 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR8888); |
| 1068 | break; |
| 1069 | case SDL_PIXELFORMAT_BGRA8888: |
| 1070 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRX8888); |
| 1071 | break; |
| 1072 | default: |
| 1073 | break; |
| 1074 | } |
| 1075 | |
| 1076 | /* Ensure that we always have a SDL_PACKEDLAYOUT_8888 format. Having a matching component order increases the |
| 1077 | * chances of getting a fast path for blitting. |
| 1078 | */ |
| 1079 | if (SDL_ISPIXELFORMAT_PACKED(format)) { |
| 1080 | if (SDL_PIXELLAYOUT(format) != SDL_PACKEDLAYOUT_8888) { |
| 1081 | switch (SDL_PIXELORDER(format)) { |
| 1082 | case SDL_PACKEDORDER_BGRX: |
| 1083 | case SDL_PACKEDORDER_BGRA: |
| 1084 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRX8888); |
| 1085 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRA8888); |
| 1086 | break; |
| 1087 | case SDL_PACKEDORDER_RGBX: |
| 1088 | case SDL_PACKEDORDER_RGBA: |
| 1089 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX8888); |
| 1090 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA8888); |
| 1091 | break; |
| 1092 | case SDL_PACKEDORDER_XBGR: |
| 1093 | case SDL_PACKEDORDER_ABGR: |
| 1094 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR8888); |
| 1095 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888); |
| 1096 | break; |
| 1097 | case SDL_PACKEDORDER_XRGB: |
| 1098 | case SDL_PACKEDORDER_ARGB: |
| 1099 | default: |
| 1100 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888); |
| 1101 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888); |
| 1102 | break; |
| 1103 | } |
| 1104 | } |
| 1105 | } else { |
| 1106 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888); |
| 1107 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888); |
| 1108 | } |
| 1109 | } |
| 1110 | |
| 1111 | bool SW_CreateRendererForSurface(SDL_Renderer *renderer, SDL_Surface *surface, SDL_PropertiesID create_props) |
| 1112 | { |
| 1113 | SW_RenderData *data; |
| 1114 | |
| 1115 | if (!SDL_SurfaceValid(surface)) { |
| 1116 | return SDL_InvalidParamError("surface" ); |
| 1117 | } |
| 1118 | |
| 1119 | renderer->software = true; |
| 1120 | |
| 1121 | data = (SW_RenderData *)SDL_calloc(1, sizeof(*data)); |
| 1122 | if (!data) { |
| 1123 | return false; |
| 1124 | } |
| 1125 | data->surface = surface; |
| 1126 | data->window = surface; |
| 1127 | |
| 1128 | renderer->WindowEvent = SW_WindowEvent; |
| 1129 | renderer->GetOutputSize = SW_GetOutputSize; |
| 1130 | renderer->CreateTexture = SW_CreateTexture; |
| 1131 | renderer->UpdateTexture = SW_UpdateTexture; |
| 1132 | renderer->LockTexture = SW_LockTexture; |
| 1133 | renderer->UnlockTexture = SW_UnlockTexture; |
| 1134 | renderer->SetRenderTarget = SW_SetRenderTarget; |
| 1135 | renderer->QueueSetViewport = SW_QueueNoOp; |
| 1136 | renderer->QueueSetDrawColor = SW_QueueNoOp; |
| 1137 | renderer->QueueDrawPoints = SW_QueueDrawPoints; |
| 1138 | renderer->QueueDrawLines = SW_QueueDrawPoints; // lines and points queue vertices the same way. |
| 1139 | renderer->QueueFillRects = SW_QueueFillRects; |
| 1140 | renderer->QueueCopy = SW_QueueCopy; |
| 1141 | renderer->QueueCopyEx = SW_QueueCopyEx; |
| 1142 | renderer->QueueGeometry = SW_QueueGeometry; |
| 1143 | renderer->InvalidateCachedState = SW_InvalidateCachedState; |
| 1144 | renderer->RunCommandQueue = SW_RunCommandQueue; |
| 1145 | renderer->RenderReadPixels = SW_RenderReadPixels; |
| 1146 | renderer->RenderPresent = SW_RenderPresent; |
| 1147 | renderer->DestroyTexture = SW_DestroyTexture; |
| 1148 | renderer->DestroyRenderer = SW_DestroyRenderer; |
| 1149 | renderer->internal = data; |
| 1150 | SW_InvalidateCachedState(renderer); |
| 1151 | |
| 1152 | renderer->name = SW_RenderDriver.name; |
| 1153 | |
| 1154 | SW_SelectBestFormats(renderer, surface->format); |
| 1155 | |
| 1156 | SDL_SetupRendererColorspace(renderer, create_props); |
| 1157 | |
| 1158 | if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) { |
| 1159 | return SDL_SetError("Unsupported output colorspace" ); |
| 1160 | } |
| 1161 | |
| 1162 | return true; |
| 1163 | } |
| 1164 | |
| 1165 | static bool SW_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props) |
| 1166 | { |
| 1167 | // Set the vsync hint based on our flags, if it's not already set |
| 1168 | const char *hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC); |
| 1169 | const bool no_hint_set = (!hint || !*hint); |
| 1170 | |
| 1171 | if (no_hint_set) { |
| 1172 | if (SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, 0)) { |
| 1173 | SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1" ); |
| 1174 | } else { |
| 1175 | SDL_SetHint(SDL_HINT_RENDER_VSYNC, "0" ); |
| 1176 | } |
| 1177 | } |
| 1178 | |
| 1179 | SDL_Surface *surface = SDL_GetWindowSurface(window); |
| 1180 | |
| 1181 | // Reset the vsync hint if we set it above |
| 1182 | if (no_hint_set) { |
| 1183 | SDL_SetHint(SDL_HINT_RENDER_VSYNC, "" ); |
| 1184 | } |
| 1185 | |
| 1186 | if (!SDL_SurfaceValid(surface)) { |
| 1187 | return false; |
| 1188 | } |
| 1189 | |
| 1190 | return SW_CreateRendererForSurface(renderer, surface, create_props); |
| 1191 | } |
| 1192 | |
| 1193 | SDL_RenderDriver SW_RenderDriver = { |
| 1194 | SW_CreateRenderer, SDL_SOFTWARE_RENDERER |
| 1195 | }; |
| 1196 | |
| 1197 | #endif // SDL_VIDEO_RENDER_SW |
| 1198 | |