1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "../../SDL_internal.h" |
22 | |
23 | #if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED |
24 | |
25 | #include "../SDL_sysrender.h" |
26 | #include "SDL_render_sw_c.h" |
27 | #include "SDL_hints.h" |
28 | |
29 | #include "SDL_draw.h" |
30 | #include "SDL_blendfillrect.h" |
31 | #include "SDL_blendline.h" |
32 | #include "SDL_blendpoint.h" |
33 | #include "SDL_drawline.h" |
34 | #include "SDL_drawpoint.h" |
35 | #include "SDL_rotate.h" |
36 | |
37 | /* SDL surface based renderer implementation */ |
38 | |
39 | typedef struct |
40 | { |
41 | const SDL_Rect *viewport; |
42 | const SDL_Rect *cliprect; |
43 | SDL_bool surface_cliprect_dirty; |
44 | } SW_DrawStateCache; |
45 | |
46 | typedef struct |
47 | { |
48 | SDL_Surface *surface; |
49 | SDL_Surface *window; |
50 | } SW_RenderData; |
51 | |
52 | |
53 | static SDL_Surface * |
54 | SW_ActivateRenderer(SDL_Renderer * renderer) |
55 | { |
56 | SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
57 | |
58 | if (!data->surface) { |
59 | data->surface = data->window; |
60 | } |
61 | if (!data->surface) { |
62 | SDL_Surface *surface = SDL_GetWindowSurface(renderer->window); |
63 | if (surface) { |
64 | data->surface = data->window = surface; |
65 | } |
66 | } |
67 | return data->surface; |
68 | } |
69 | |
70 | static void |
71 | SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) |
72 | { |
73 | SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
74 | |
75 | if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) { |
76 | data->surface = NULL; |
77 | data->window = NULL; |
78 | } |
79 | } |
80 | |
81 | static int |
82 | SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h) |
83 | { |
84 | SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
85 | |
86 | if (data->surface) { |
87 | if (w) { |
88 | *w = data->surface->w; |
89 | } |
90 | if (h) { |
91 | *h = data->surface->h; |
92 | } |
93 | return 0; |
94 | } |
95 | |
96 | if (renderer->window) { |
97 | SDL_GetWindowSize(renderer->window, w, h); |
98 | return 0; |
99 | } |
100 | |
101 | SDL_SetError("Software renderer doesn't have an output surface" ); |
102 | return -1; |
103 | } |
104 | |
105 | static int |
106 | SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
107 | { |
108 | int bpp; |
109 | Uint32 Rmask, Gmask, Bmask, Amask; |
110 | |
111 | if (!SDL_PixelFormatEnumToMasks |
112 | (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
113 | return SDL_SetError("Unknown texture format" ); |
114 | } |
115 | |
116 | texture->driverdata = |
117 | SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, |
118 | Bmask, Amask); |
119 | SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g, |
120 | texture->b); |
121 | SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a); |
122 | SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode); |
123 | |
124 | /* Only RLE encode textures without an alpha channel since the RLE coder |
125 | * discards the color values of pixels with an alpha value of zero. |
126 | */ |
127 | if (texture->access == SDL_TEXTUREACCESS_STATIC && !Amask) { |
128 | SDL_SetSurfaceRLE(texture->driverdata, 1); |
129 | } |
130 | |
131 | if (!texture->driverdata) { |
132 | return -1; |
133 | } |
134 | return 0; |
135 | } |
136 | |
137 | static int |
138 | SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
139 | const SDL_Rect * rect, const void *pixels, int pitch) |
140 | { |
141 | SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
142 | Uint8 *src, *dst; |
143 | int row; |
144 | size_t length; |
145 | |
146 | if(SDL_MUSTLOCK(surface)) |
147 | SDL_LockSurface(surface); |
148 | src = (Uint8 *) pixels; |
149 | dst = (Uint8 *) surface->pixels + |
150 | rect->y * surface->pitch + |
151 | rect->x * surface->format->BytesPerPixel; |
152 | length = rect->w * surface->format->BytesPerPixel; |
153 | for (row = 0; row < rect->h; ++row) { |
154 | SDL_memcpy(dst, src, length); |
155 | src += pitch; |
156 | dst += surface->pitch; |
157 | } |
158 | if(SDL_MUSTLOCK(surface)) |
159 | SDL_UnlockSurface(surface); |
160 | return 0; |
161 | } |
162 | |
163 | static int |
164 | SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
165 | const SDL_Rect * rect, void **pixels, int *pitch) |
166 | { |
167 | SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
168 | |
169 | *pixels = |
170 | (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch + |
171 | rect->x * surface->format->BytesPerPixel); |
172 | *pitch = surface->pitch; |
173 | return 0; |
174 | } |
175 | |
176 | static void |
177 | SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
178 | { |
179 | } |
180 | |
181 | static void |
182 | SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode) |
183 | { |
184 | } |
185 | |
186 | static int |
187 | SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) |
188 | { |
189 | SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
190 | |
191 | if (texture) { |
192 | data->surface = (SDL_Surface *) texture->driverdata; |
193 | } else { |
194 | data->surface = data->window; |
195 | } |
196 | return 0; |
197 | } |
198 | |
199 | static int |
200 | SW_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) |
201 | { |
202 | return 0; /* nothing to do in this backend. */ |
203 | } |
204 | |
205 | static int |
206 | SW_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count) |
207 | { |
208 | SDL_Point *verts = (SDL_Point *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Point), 0, &cmd->data.draw.first); |
209 | int i; |
210 | |
211 | if (!verts) { |
212 | return -1; |
213 | } |
214 | |
215 | cmd->data.draw.count = count; |
216 | |
217 | if (renderer->viewport.x || renderer->viewport.y) { |
218 | const int x = renderer->viewport.x; |
219 | const int y = renderer->viewport.y; |
220 | for (i = 0; i < count; i++, verts++, points++) { |
221 | verts->x = (int)(x + points->x); |
222 | verts->y = (int)(y + points->y); |
223 | } |
224 | } else { |
225 | for (i = 0; i < count; i++, verts++, points++) { |
226 | verts->x = (int)points->x; |
227 | verts->y = (int)points->y; |
228 | } |
229 | } |
230 | |
231 | return 0; |
232 | } |
233 | |
234 | static int |
235 | SW_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count) |
236 | { |
237 | SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Rect), 0, &cmd->data.draw.first); |
238 | int i; |
239 | |
240 | if (!verts) { |
241 | return -1; |
242 | } |
243 | |
244 | cmd->data.draw.count = count; |
245 | |
246 | if (renderer->viewport.x || renderer->viewport.y) { |
247 | const int x = renderer->viewport.x; |
248 | const int y = renderer->viewport.y; |
249 | |
250 | for (i = 0; i < count; i++, verts++, rects++) { |
251 | verts->x = (int)(x + rects->x); |
252 | verts->y = (int)(y + rects->y); |
253 | verts->w = SDL_max((int)rects->w, 1); |
254 | verts->h = SDL_max((int)rects->h, 1); |
255 | } |
256 | } else { |
257 | for (i = 0; i < count; i++, verts++, rects++) { |
258 | verts->x = (int)rects->x; |
259 | verts->y = (int)rects->y; |
260 | verts->w = SDL_max((int)rects->w, 1); |
261 | verts->h = SDL_max((int)rects->h, 1); |
262 | } |
263 | } |
264 | |
265 | return 0; |
266 | } |
267 | |
268 | static int |
269 | SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, |
270 | const SDL_Rect * srcrect, const SDL_FRect * dstrect) |
271 | { |
272 | SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (SDL_Rect), 0, &cmd->data.draw.first); |
273 | |
274 | if (!verts) { |
275 | return -1; |
276 | } |
277 | |
278 | cmd->data.draw.count = 1; |
279 | |
280 | SDL_memcpy(verts, srcrect, sizeof (SDL_Rect)); |
281 | verts++; |
282 | |
283 | if (renderer->viewport.x || renderer->viewport.y) { |
284 | verts->x = (int)(renderer->viewport.x + dstrect->x); |
285 | verts->y = (int)(renderer->viewport.y + dstrect->y); |
286 | } else { |
287 | verts->x = (int)dstrect->x; |
288 | verts->y = (int)dstrect->y; |
289 | } |
290 | verts->w = (int)dstrect->w; |
291 | verts->h = (int)dstrect->h; |
292 | |
293 | return 0; |
294 | } |
295 | |
296 | typedef struct CopyExData |
297 | { |
298 | SDL_Rect srcrect; |
299 | SDL_Rect dstrect; |
300 | double angle; |
301 | SDL_FPoint center; |
302 | SDL_RendererFlip flip; |
303 | } CopyExData; |
304 | |
305 | static int |
306 | SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, |
307 | const SDL_Rect * srcrect, const SDL_FRect * dstrect, |
308 | const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) |
309 | { |
310 | CopyExData *verts = (CopyExData *) SDL_AllocateRenderVertices(renderer, sizeof (CopyExData), 0, &cmd->data.draw.first); |
311 | |
312 | if (!verts) { |
313 | return -1; |
314 | } |
315 | |
316 | cmd->data.draw.count = 1; |
317 | |
318 | SDL_memcpy(&verts->srcrect, srcrect, sizeof (SDL_Rect)); |
319 | |
320 | if (renderer->viewport.x || renderer->viewport.y) { |
321 | verts->dstrect.x = (int)(renderer->viewport.x + dstrect->x); |
322 | verts->dstrect.y = (int)(renderer->viewport.y + dstrect->y); |
323 | } else { |
324 | verts->dstrect.x = (int)dstrect->x; |
325 | verts->dstrect.y = (int)dstrect->y; |
326 | } |
327 | verts->dstrect.w = (int)dstrect->w; |
328 | verts->dstrect.h = (int)dstrect->h; |
329 | verts->angle = angle; |
330 | SDL_memcpy(&verts->center, center, sizeof (SDL_FPoint)); |
331 | verts->flip = flip; |
332 | |
333 | return 0; |
334 | } |
335 | |
336 | static int |
337 | SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture, |
338 | const SDL_Rect * srcrect, const SDL_Rect * final_rect, |
339 | const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip) |
340 | { |
341 | SDL_Surface *src = (SDL_Surface *) texture->driverdata; |
342 | SDL_Rect tmp_rect; |
343 | SDL_Surface *src_clone, *src_rotated, *src_scaled; |
344 | SDL_Surface *mask = NULL, *mask_rotated = NULL; |
345 | int retval = 0, dstwidth, dstheight, abscenterx, abscentery; |
346 | double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y; |
347 | SDL_BlendMode blendmode; |
348 | Uint8 alphaMod, rMod, gMod, bMod; |
349 | int applyModulation = SDL_FALSE; |
350 | int blitRequired = SDL_FALSE; |
351 | int isOpaque = SDL_FALSE; |
352 | |
353 | if (!surface) { |
354 | return -1; |
355 | } |
356 | |
357 | tmp_rect.x = 0; |
358 | tmp_rect.y = 0; |
359 | tmp_rect.w = final_rect->w; |
360 | tmp_rect.h = final_rect->h; |
361 | |
362 | /* It is possible to encounter an RLE encoded surface here and locking it is |
363 | * necessary because this code is going to access the pixel buffer directly. |
364 | */ |
365 | if (SDL_MUSTLOCK(src)) { |
366 | SDL_LockSurface(src); |
367 | } |
368 | |
369 | /* Clone the source surface but use its pixel buffer directly. |
370 | * The original source surface must be treated as read-only. |
371 | */ |
372 | src_clone = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch, |
373 | src->format->Rmask, src->format->Gmask, |
374 | src->format->Bmask, src->format->Amask); |
375 | if (src_clone == NULL) { |
376 | if (SDL_MUSTLOCK(src)) { |
377 | SDL_UnlockSurface(src); |
378 | } |
379 | return -1; |
380 | } |
381 | |
382 | SDL_GetSurfaceBlendMode(src, &blendmode); |
383 | SDL_GetSurfaceAlphaMod(src, &alphaMod); |
384 | SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod); |
385 | |
386 | /* SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. */ |
387 | if (src->format->BitsPerPixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) { |
388 | blitRequired = SDL_TRUE; |
389 | } |
390 | |
391 | /* If scaling and cropping is necessary, it has to be taken care of before the rotation. */ |
392 | if (!(srcrect->w == final_rect->w && srcrect->h == final_rect->h && srcrect->x == 0 && srcrect->y == 0)) { |
393 | blitRequired = SDL_TRUE; |
394 | } |
395 | |
396 | /* srcrect is not selecting the whole src surface, so cropping is needed */ |
397 | if (!(srcrect->w == src->w && srcrect->h == src->h && srcrect->x == 0 && srcrect->y == 0)) { |
398 | blitRequired = SDL_TRUE; |
399 | } |
400 | |
401 | /* The color and alpha modulation has to be applied before the rotation when using the NONE, MOD or MUL blend modes. */ |
402 | if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) && (alphaMod & rMod & gMod & bMod) != 255) { |
403 | applyModulation = SDL_TRUE; |
404 | SDL_SetSurfaceAlphaMod(src_clone, alphaMod); |
405 | SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod); |
406 | } |
407 | |
408 | /* Opaque surfaces are much easier to handle with the NONE blend mode. */ |
409 | if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) { |
410 | isOpaque = SDL_TRUE; |
411 | } |
412 | |
413 | /* The NONE blend mode requires a mask for non-opaque surfaces. This mask will be used |
414 | * to clear the pixels in the destination surface. The other steps are explained below. |
415 | */ |
416 | if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) { |
417 | mask = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32, |
418 | 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000); |
419 | if (mask == NULL) { |
420 | retval = -1; |
421 | } else { |
422 | SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD); |
423 | } |
424 | } |
425 | |
426 | /* Create a new surface should there be a format mismatch or if scaling, cropping, |
427 | * or modulation is required. It's possible to use the source surface directly otherwise. |
428 | */ |
429 | if (!retval && (blitRequired || applyModulation)) { |
430 | SDL_Rect scale_rect = tmp_rect; |
431 | src_scaled = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32, |
432 | 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000); |
433 | if (src_scaled == NULL) { |
434 | retval = -1; |
435 | } else { |
436 | SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE); |
437 | retval = SDL_PrivateUpperBlitScaled(src_clone, srcrect, src_scaled, &scale_rect, texture->scaleMode); |
438 | SDL_FreeSurface(src_clone); |
439 | src_clone = src_scaled; |
440 | src_scaled = NULL; |
441 | } |
442 | } |
443 | |
444 | /* SDLgfx_rotateSurface is going to make decisions depending on the blend mode. */ |
445 | SDL_SetSurfaceBlendMode(src_clone, blendmode); |
446 | |
447 | if (!retval) { |
448 | SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle); |
449 | src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle); |
450 | if (src_rotated == NULL) { |
451 | retval = -1; |
452 | } |
453 | if (!retval && mask != NULL) { |
454 | /* The mask needed for the NONE blend mode gets rotated with the same parameters. */ |
455 | mask_rotated = SDLgfx_rotateSurface(mask, angle, dstwidth/2, dstheight/2, SDL_FALSE, 0, 0, dstwidth, dstheight, cangle, sangle); |
456 | if (mask_rotated == NULL) { |
457 | retval = -1; |
458 | } |
459 | } |
460 | if (!retval) { |
461 | /* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */ |
462 | abscenterx = final_rect->x + (int)center->x; |
463 | abscentery = final_rect->y + (int)center->y; |
464 | /* Compensate the angle inversion to match the behaviour of the other backends */ |
465 | sangle = -sangle; |
466 | |
467 | /* Top Left */ |
468 | px = final_rect->x - abscenterx; |
469 | py = final_rect->y - abscentery; |
470 | p1x = px * cangle - py * sangle + abscenterx; |
471 | p1y = px * sangle + py * cangle + abscentery; |
472 | |
473 | /* Top Right */ |
474 | px = final_rect->x + final_rect->w - abscenterx; |
475 | py = final_rect->y - abscentery; |
476 | p2x = px * cangle - py * sangle + abscenterx; |
477 | p2y = px * sangle + py * cangle + abscentery; |
478 | |
479 | /* Bottom Left */ |
480 | px = final_rect->x - abscenterx; |
481 | py = final_rect->y + final_rect->h - abscentery; |
482 | p3x = px * cangle - py * sangle + abscenterx; |
483 | p3y = px * sangle + py * cangle + abscentery; |
484 | |
485 | /* Bottom Right */ |
486 | px = final_rect->x + final_rect->w - abscenterx; |
487 | py = final_rect->y + final_rect->h - abscentery; |
488 | p4x = px * cangle - py * sangle + abscenterx; |
489 | p4y = px * sangle + py * cangle + abscentery; |
490 | |
491 | tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x)); |
492 | tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y)); |
493 | tmp_rect.w = dstwidth; |
494 | tmp_rect.h = dstheight; |
495 | |
496 | /* The NONE blend mode needs some special care with non-opaque surfaces. |
497 | * Other blend modes or opaque surfaces can be blitted directly. |
498 | */ |
499 | if (blendmode != SDL_BLENDMODE_NONE || isOpaque) { |
500 | if (applyModulation == SDL_FALSE) { |
501 | /* If the modulation wasn't already applied, make it happen now. */ |
502 | SDL_SetSurfaceAlphaMod(src_rotated, alphaMod); |
503 | SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod); |
504 | } |
505 | retval = SDL_BlitSurface(src_rotated, NULL, surface, &tmp_rect); |
506 | } else { |
507 | /* The NONE blend mode requires three steps to get the pixels onto the destination surface. |
508 | * First, the area where the rotated pixels will be blitted to get set to zero. |
509 | * This is accomplished by simply blitting a mask with the NONE blend mode. |
510 | * The colorkey set by the rotate function will discard the correct pixels. |
511 | */ |
512 | SDL_Rect mask_rect = tmp_rect; |
513 | SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE); |
514 | retval = SDL_BlitSurface(mask_rotated, NULL, surface, &mask_rect); |
515 | if (!retval) { |
516 | /* The next step copies the alpha value. This is done with the BLEND blend mode and |
517 | * by modulating the source colors with 0. Since the destination is all zeros, this |
518 | * will effectively set the destination alpha to the source alpha. |
519 | */ |
520 | SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0); |
521 | mask_rect = tmp_rect; |
522 | retval = SDL_BlitSurface(src_rotated, NULL, surface, &mask_rect); |
523 | if (!retval) { |
524 | /* The last step gets the color values in place. The ADD blend mode simply adds them to |
525 | * the destination (where the color values are all zero). However, because the ADD blend |
526 | * mode modulates the colors with the alpha channel, a surface without an alpha mask needs |
527 | * to be created. This makes all source pixels opaque and the colors get copied correctly. |
528 | */ |
529 | SDL_Surface *src_rotated_rgb; |
530 | src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h, |
531 | src_rotated->format->BitsPerPixel, src_rotated->pitch, |
532 | src_rotated->format->Rmask, src_rotated->format->Gmask, |
533 | src_rotated->format->Bmask, 0); |
534 | if (src_rotated_rgb == NULL) { |
535 | retval = -1; |
536 | } else { |
537 | SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD); |
538 | retval = SDL_BlitSurface(src_rotated_rgb, NULL, surface, &tmp_rect); |
539 | SDL_FreeSurface(src_rotated_rgb); |
540 | } |
541 | } |
542 | } |
543 | SDL_FreeSurface(mask_rotated); |
544 | } |
545 | if (src_rotated != NULL) { |
546 | SDL_FreeSurface(src_rotated); |
547 | } |
548 | } |
549 | } |
550 | |
551 | if (SDL_MUSTLOCK(src)) { |
552 | SDL_UnlockSurface(src); |
553 | } |
554 | if (mask != NULL) { |
555 | SDL_FreeSurface(mask); |
556 | } |
557 | if (src_clone != NULL) { |
558 | SDL_FreeSurface(src_clone); |
559 | } |
560 | return retval; |
561 | } |
562 | |
563 | static void |
564 | PrepTextureForCopy(const SDL_RenderCommand *cmd) |
565 | { |
566 | const Uint8 r = cmd->data.draw.r; |
567 | const Uint8 g = cmd->data.draw.g; |
568 | const Uint8 b = cmd->data.draw.b; |
569 | const Uint8 a = cmd->data.draw.a; |
570 | const SDL_BlendMode blend = cmd->data.draw.blend; |
571 | SDL_Texture *texture = cmd->data.draw.texture; |
572 | SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
573 | const SDL_bool colormod = ((r & g & b) != 0xFF); |
574 | const SDL_bool alphamod = (a != 0xFF); |
575 | const SDL_bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend == SDL_BLENDMODE_MUL)); |
576 | |
577 | if (colormod || alphamod || blending) { |
578 | SDL_SetSurfaceRLE(surface, 0); |
579 | } |
580 | |
581 | /* !!! FIXME: we can probably avoid some of these calls. */ |
582 | SDL_SetSurfaceColorMod(surface, r, g, b); |
583 | SDL_SetSurfaceAlphaMod(surface, a); |
584 | SDL_SetSurfaceBlendMode(surface, blend); |
585 | } |
586 | |
587 | static void |
588 | SetDrawState(SDL_Surface *surface, SW_DrawStateCache *drawstate) |
589 | { |
590 | if (drawstate->surface_cliprect_dirty) { |
591 | const SDL_Rect *viewport = drawstate->viewport; |
592 | const SDL_Rect *cliprect = drawstate->cliprect; |
593 | SDL_assert(viewport != NULL); /* the higher level should have forced a SDL_RENDERCMD_SETVIEWPORT */ |
594 | |
595 | if (cliprect != NULL) { |
596 | SDL_Rect clip_rect; |
597 | clip_rect.x = cliprect->x + viewport->x; |
598 | clip_rect.y = cliprect->y + viewport->y; |
599 | clip_rect.w = cliprect->w; |
600 | clip_rect.h = cliprect->h; |
601 | SDL_IntersectRect(viewport, &clip_rect, &clip_rect); |
602 | SDL_SetClipRect(surface, &clip_rect); |
603 | } else { |
604 | SDL_SetClipRect(surface, drawstate->viewport); |
605 | } |
606 | drawstate->surface_cliprect_dirty = SDL_FALSE; |
607 | } |
608 | } |
609 | |
610 | static int |
611 | SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) |
612 | { |
613 | SDL_Surface *surface = SW_ActivateRenderer(renderer); |
614 | SW_DrawStateCache drawstate; |
615 | |
616 | if (!surface) { |
617 | return -1; |
618 | } |
619 | |
620 | drawstate.viewport = NULL; |
621 | drawstate.cliprect = NULL; |
622 | drawstate.surface_cliprect_dirty = SDL_TRUE; |
623 | |
624 | while (cmd) { |
625 | switch (cmd->command) { |
626 | case SDL_RENDERCMD_SETDRAWCOLOR: { |
627 | break; /* Not used in this backend. */ |
628 | } |
629 | |
630 | case SDL_RENDERCMD_SETVIEWPORT: { |
631 | drawstate.viewport = &cmd->data.viewport.rect; |
632 | drawstate.surface_cliprect_dirty = SDL_TRUE; |
633 | break; |
634 | } |
635 | |
636 | case SDL_RENDERCMD_SETCLIPRECT: { |
637 | drawstate.cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL; |
638 | drawstate.surface_cliprect_dirty = SDL_TRUE; |
639 | break; |
640 | } |
641 | |
642 | case SDL_RENDERCMD_CLEAR: { |
643 | const Uint8 r = cmd->data.color.r; |
644 | const Uint8 g = cmd->data.color.g; |
645 | const Uint8 b = cmd->data.color.b; |
646 | const Uint8 a = cmd->data.color.a; |
647 | /* By definition the clear ignores the clip rect */ |
648 | SDL_SetClipRect(surface, NULL); |
649 | SDL_FillRect(surface, NULL, SDL_MapRGBA(surface->format, r, g, b, a)); |
650 | drawstate.surface_cliprect_dirty = SDL_TRUE; |
651 | break; |
652 | } |
653 | |
654 | case SDL_RENDERCMD_DRAW_POINTS: { |
655 | const Uint8 r = cmd->data.draw.r; |
656 | const Uint8 g = cmd->data.draw.g; |
657 | const Uint8 b = cmd->data.draw.b; |
658 | const Uint8 a = cmd->data.draw.a; |
659 | const int count = (int) cmd->data.draw.count; |
660 | const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first); |
661 | const SDL_BlendMode blend = cmd->data.draw.blend; |
662 | SetDrawState(surface, &drawstate); |
663 | if (blend == SDL_BLENDMODE_NONE) { |
664 | SDL_DrawPoints(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a)); |
665 | } else { |
666 | SDL_BlendPoints(surface, verts, count, blend, r, g, b, a); |
667 | } |
668 | break; |
669 | } |
670 | |
671 | case SDL_RENDERCMD_DRAW_LINES: { |
672 | const Uint8 r = cmd->data.draw.r; |
673 | const Uint8 g = cmd->data.draw.g; |
674 | const Uint8 b = cmd->data.draw.b; |
675 | const Uint8 a = cmd->data.draw.a; |
676 | const int count = (int) cmd->data.draw.count; |
677 | const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first); |
678 | const SDL_BlendMode blend = cmd->data.draw.blend; |
679 | SetDrawState(surface, &drawstate); |
680 | if (blend == SDL_BLENDMODE_NONE) { |
681 | SDL_DrawLines(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a)); |
682 | } else { |
683 | SDL_BlendLines(surface, verts, count, blend, r, g, b, a); |
684 | } |
685 | break; |
686 | } |
687 | |
688 | case SDL_RENDERCMD_FILL_RECTS: { |
689 | const Uint8 r = cmd->data.draw.r; |
690 | const Uint8 g = cmd->data.draw.g; |
691 | const Uint8 b = cmd->data.draw.b; |
692 | const Uint8 a = cmd->data.draw.a; |
693 | const int count = (int) cmd->data.draw.count; |
694 | const SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first); |
695 | const SDL_BlendMode blend = cmd->data.draw.blend; |
696 | SetDrawState(surface, &drawstate); |
697 | if (blend == SDL_BLENDMODE_NONE) { |
698 | SDL_FillRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a)); |
699 | } else { |
700 | SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a); |
701 | } |
702 | break; |
703 | } |
704 | |
705 | case SDL_RENDERCMD_COPY: { |
706 | SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first); |
707 | const SDL_Rect *srcrect = verts; |
708 | SDL_Rect *dstrect = verts + 1; |
709 | SDL_Texture *texture = cmd->data.draw.texture; |
710 | SDL_Surface *src = (SDL_Surface *) texture->driverdata; |
711 | |
712 | SetDrawState(surface, &drawstate); |
713 | |
714 | PrepTextureForCopy(cmd); |
715 | |
716 | if ( srcrect->w == dstrect->w && srcrect->h == dstrect->h ) { |
717 | SDL_BlitSurface(src, srcrect, surface, dstrect); |
718 | } else { |
719 | /* If scaling is ever done, permanently disable RLE (which doesn't support scaling) |
720 | * to avoid potentially frequent RLE encoding/decoding. |
721 | */ |
722 | SDL_SetSurfaceRLE(surface, 0); |
723 | SDL_PrivateUpperBlitScaled(src, srcrect, surface, dstrect, texture->scaleMode); |
724 | } |
725 | break; |
726 | } |
727 | |
728 | case SDL_RENDERCMD_COPY_EX: { |
729 | const CopyExData *copydata = (CopyExData *) (((Uint8 *) vertices) + cmd->data.draw.first); |
730 | SetDrawState(surface, &drawstate); |
731 | PrepTextureForCopy(cmd); |
732 | SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, ©data->srcrect, |
733 | ©data->dstrect, copydata->angle, ©data->center, copydata->flip); |
734 | break; |
735 | } |
736 | |
737 | case SDL_RENDERCMD_NO_OP: |
738 | break; |
739 | } |
740 | |
741 | cmd = cmd->next; |
742 | } |
743 | |
744 | return 0; |
745 | } |
746 | |
747 | static int |
748 | SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
749 | Uint32 format, void * pixels, int pitch) |
750 | { |
751 | SDL_Surface *surface = SW_ActivateRenderer(renderer); |
752 | Uint32 src_format; |
753 | void *src_pixels; |
754 | |
755 | if (!surface) { |
756 | return -1; |
757 | } |
758 | |
759 | /* NOTE: The rect is already adjusted according to the viewport by |
760 | * SDL_RenderReadPixels. |
761 | */ |
762 | |
763 | if (rect->x < 0 || rect->x+rect->w > surface->w || |
764 | rect->y < 0 || rect->y+rect->h > surface->h) { |
765 | return SDL_SetError("Tried to read outside of surface bounds" ); |
766 | } |
767 | |
768 | src_format = surface->format->format; |
769 | src_pixels = (void*)((Uint8 *) surface->pixels + |
770 | rect->y * surface->pitch + |
771 | rect->x * surface->format->BytesPerPixel); |
772 | |
773 | return SDL_ConvertPixels(rect->w, rect->h, |
774 | src_format, src_pixels, surface->pitch, |
775 | format, pixels, pitch); |
776 | } |
777 | |
778 | static void |
779 | SW_RenderPresent(SDL_Renderer * renderer) |
780 | { |
781 | SDL_Window *window = renderer->window; |
782 | |
783 | if (window) { |
784 | SDL_UpdateWindowSurface(window); |
785 | } |
786 | } |
787 | |
788 | static void |
789 | SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
790 | { |
791 | SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
792 | |
793 | SDL_FreeSurface(surface); |
794 | } |
795 | |
796 | static void |
797 | SW_DestroyRenderer(SDL_Renderer * renderer) |
798 | { |
799 | SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
800 | |
801 | SDL_free(data); |
802 | SDL_free(renderer); |
803 | } |
804 | |
805 | SDL_Renderer * |
806 | SW_CreateRendererForSurface(SDL_Surface * surface) |
807 | { |
808 | SDL_Renderer *renderer; |
809 | SW_RenderData *data; |
810 | |
811 | if (!surface) { |
812 | SDL_SetError("Can't create renderer for NULL surface" ); |
813 | return NULL; |
814 | } |
815 | |
816 | renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
817 | if (!renderer) { |
818 | SDL_OutOfMemory(); |
819 | return NULL; |
820 | } |
821 | |
822 | data = (SW_RenderData *) SDL_calloc(1, sizeof(*data)); |
823 | if (!data) { |
824 | SW_DestroyRenderer(renderer); |
825 | SDL_OutOfMemory(); |
826 | return NULL; |
827 | } |
828 | data->surface = surface; |
829 | data->window = surface; |
830 | |
831 | renderer->WindowEvent = SW_WindowEvent; |
832 | renderer->GetOutputSize = SW_GetOutputSize; |
833 | renderer->CreateTexture = SW_CreateTexture; |
834 | renderer->UpdateTexture = SW_UpdateTexture; |
835 | renderer->LockTexture = SW_LockTexture; |
836 | renderer->UnlockTexture = SW_UnlockTexture; |
837 | renderer->SetTextureScaleMode = SW_SetTextureScaleMode; |
838 | renderer->SetRenderTarget = SW_SetRenderTarget; |
839 | renderer->QueueSetViewport = SW_QueueSetViewport; |
840 | renderer->QueueSetDrawColor = SW_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */ |
841 | renderer->QueueDrawPoints = SW_QueueDrawPoints; |
842 | renderer->QueueDrawLines = SW_QueueDrawPoints; /* lines and points queue vertices the same way. */ |
843 | renderer->QueueFillRects = SW_QueueFillRects; |
844 | renderer->QueueCopy = SW_QueueCopy; |
845 | renderer->QueueCopyEx = SW_QueueCopyEx; |
846 | renderer->RunCommandQueue = SW_RunCommandQueue; |
847 | renderer->RenderReadPixels = SW_RenderReadPixels; |
848 | renderer->RenderPresent = SW_RenderPresent; |
849 | renderer->DestroyTexture = SW_DestroyTexture; |
850 | renderer->DestroyRenderer = SW_DestroyRenderer; |
851 | renderer->info = SW_RenderDriver.info; |
852 | renderer->driverdata = data; |
853 | |
854 | SW_ActivateRenderer(renderer); |
855 | |
856 | return renderer; |
857 | } |
858 | |
859 | static SDL_Renderer * |
860 | SW_CreateRenderer(SDL_Window * window, Uint32 flags) |
861 | { |
862 | SDL_Surface *surface; |
863 | |
864 | surface = SDL_GetWindowSurface(window); |
865 | if (!surface) { |
866 | return NULL; |
867 | } |
868 | return SW_CreateRendererForSurface(surface); |
869 | } |
870 | |
871 | SDL_RenderDriver SW_RenderDriver = { |
872 | SW_CreateRenderer, |
873 | { |
874 | "software" , |
875 | SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE, |
876 | 8, |
877 | { |
878 | SDL_PIXELFORMAT_ARGB8888, |
879 | SDL_PIXELFORMAT_ABGR8888, |
880 | SDL_PIXELFORMAT_RGBA8888, |
881 | SDL_PIXELFORMAT_BGRA8888, |
882 | SDL_PIXELFORMAT_RGB888, |
883 | SDL_PIXELFORMAT_BGR888, |
884 | SDL_PIXELFORMAT_RGB565, |
885 | SDL_PIXELFORMAT_RGB555 |
886 | }, |
887 | 0, |
888 | 0} |
889 | }; |
890 | |
891 | #endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */ |
892 | |
893 | /* vi: set ts=4 sw=4 expandtab: */ |
894 | |