| 1 | /* |
| 2 | * Copyright 2013 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/GrPathProcessor.h" |
| 9 | |
| 10 | #include "include/private/SkTo.h" |
| 11 | #include "src/gpu/GrShaderCaps.h" |
| 12 | #include "src/gpu/gl/GrGLGpu.h" |
| 13 | #ifdef SK_GL |
| 14 | #include "src/gpu/gl/GrGLVaryingHandler.h" |
| 15 | #endif |
| 16 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| 17 | #include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h" |
| 18 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| 19 | #include "src/gpu/glsl/GrGLSLVarying.h" |
| 20 | |
| 21 | class GrGLPathProcessor : public GrGLSLPrimitiveProcessor { |
| 22 | public: |
| 23 | GrGLPathProcessor() : fColor(SK_PMColor4fILLEGAL) {} |
| 24 | |
| 25 | static void GenKey(const GrPathProcessor& pathProc, |
| 26 | const GrShaderCaps&, |
| 27 | GrProcessorKeyBuilder* b) { |
| 28 | b->add32(SkToInt(pathProc.viewMatrix().hasPerspective())); |
| 29 | } |
| 30 | |
| 31 | void emitCode(EmitArgs& args) override { |
| 32 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 33 | const GrPathProcessor& pathProc = args.fGP.cast<GrPathProcessor>(); |
| 34 | |
| 35 | if (!pathProc.viewMatrix().hasPerspective()) { |
| 36 | args.fVaryingHandler->setNoPerspective(); |
| 37 | } |
| 38 | |
| 39 | // emit transforms |
| 40 | this->emitTransforms(args.fVaryingHandler, args.fUniformHandler, |
| 41 | args.fFPCoordTransformHandler); |
| 42 | |
| 43 | // Setup uniform color |
| 44 | const char* stagedLocalVarName; |
| 45 | fColorUniform = args.fUniformHandler->addUniform(nullptr, |
| 46 | kFragment_GrShaderFlag, |
| 47 | kHalf4_GrSLType, |
| 48 | "Color" , |
| 49 | &stagedLocalVarName); |
| 50 | fragBuilder->codeAppendf("%s = %s;" , args.fOutputColor, stagedLocalVarName); |
| 51 | |
| 52 | // setup constant solid coverage |
| 53 | fragBuilder->codeAppendf("%s = half4(1);" , args.fOutputCoverage); |
| 54 | } |
| 55 | |
| 56 | SkString matrix_to_sksl(const SkMatrix& m) { |
| 57 | return SkStringPrintf("float3x3(%f, %f, %f, %f, %f, %f, %f, %f, %f)" , m[0], m[1], m[2], |
| 58 | m[3], m[4], m[5], m[6], m[7], m[8]); |
| 59 | } |
| 60 | |
| 61 | void emitTransforms(GrGLSLVaryingHandler* varyingHandler, |
| 62 | GrGLSLUniformHandler* uniformHandler, |
| 63 | FPCoordTransformHandler* transformHandler) { |
| 64 | for (int i = 0; *transformHandler; ++*transformHandler, ++i) { |
| 65 | auto [coordTransform, fp] = transformHandler->get(); |
| 66 | |
| 67 | SkString matrix; |
| 68 | GrShaderVar fragmentVar; |
| 69 | GrShaderVar transformVar; |
| 70 | if (fp.isSampledWithExplicitCoords()) { |
| 71 | if (coordTransform.isNoOp()) { |
| 72 | transformHandler->omitCoordsForCurrCoordTransform(); |
| 73 | continue; |
| 74 | } else { |
| 75 | const char* name; |
| 76 | SkString strUniName; |
| 77 | strUniName.printf("CoordTransformMatrix_%d" , i); |
| 78 | auto& uni = fUniformTransform.push_back(); |
| 79 | if (coordTransform.matrix().isScaleTranslate()) { |
| 80 | uni.fType = kFloat4_GrSLType; |
| 81 | } else { |
| 82 | uni.fType = kFloat3x3_GrSLType; |
| 83 | } |
| 84 | uni.fHandle = uniformHandler |
| 85 | ->addUniform(nullptr, |
| 86 | kFragment_GrShaderFlag, |
| 87 | uni.fType, |
| 88 | strUniName.c_str(), |
| 89 | &name) |
| 90 | .toIndex(); |
| 91 | transformVar = uniformHandler->getUniformVariable(uni.fHandle); |
| 92 | } |
| 93 | } else { |
| 94 | SkString strVaryingName; |
| 95 | strVaryingName.printf("TransformedCoord_%d" , i); |
| 96 | GrSLType varyingType = coordTransform.matrix().hasPerspective() ? kHalf3_GrSLType |
| 97 | : kHalf2_GrSLType; |
| 98 | GrGLSLVarying v(varyingType); |
| 99 | #ifdef SK_GL |
| 100 | GrGLVaryingHandler* glVaryingHandler = (GrGLVaryingHandler*)varyingHandler; |
| 101 | fVaryingTransform.push_back().fHandle = |
| 102 | glVaryingHandler->addPathProcessingVarying(strVaryingName.c_str(), &v) |
| 103 | .toIndex(); |
| 104 | #endif |
| 105 | fVaryingTransform.back().fType = varyingType; |
| 106 | matrix = matrix_to_sksl(coordTransform.matrix()); |
| 107 | fragmentVar = {SkString(v.fsIn()), varyingType}; |
| 108 | } |
| 109 | transformHandler->specifyCoordsForCurrCoordTransform(transformVar, fragmentVar); |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | void setData(const GrGLSLProgramDataManager& pd, |
| 114 | const GrPrimitiveProcessor& primProc, |
| 115 | const CoordTransformRange& transformRange) override { |
| 116 | const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>(); |
| 117 | if (pathProc.color() != fColor) { |
| 118 | pd.set4fv(fColorUniform, 1, pathProc.color().vec()); |
| 119 | fColor = pathProc.color(); |
| 120 | } |
| 121 | |
| 122 | int v = 0, u = 0; |
| 123 | for (auto [transform, fp] : transformRange) { |
| 124 | if (fp.isSampledWithExplicitCoords()) { |
| 125 | if (transform.isNoOp()) { |
| 126 | continue; |
| 127 | } |
| 128 | if (fUniformTransform[u].fHandle.isValid()) { |
| 129 | SkMatrix m = GetTransformMatrix(transform, SkMatrix::I()); |
| 130 | if (!SkMatrixPriv::CheapEqual(fUniformTransform[u].fCurrentValue, m)) { |
| 131 | fUniformTransform[u].fCurrentValue = m; |
| 132 | if (fUniformTransform[u].fType == kFloat4_GrSLType) { |
| 133 | float values[4] = {m.getScaleX(), m.getTranslateX(), |
| 134 | m.getScaleY(), m.getTranslateY()}; |
| 135 | pd.set4fv(fUniformTransform[u].fHandle.toIndex(), 1, values); |
| 136 | } else { |
| 137 | SkASSERT(fUniformTransform[u].fType == kFloat3x3_GrSLType); |
| 138 | pd.setSkMatrix(fUniformTransform[u].fHandle.toIndex(), m); |
| 139 | } |
| 140 | } |
| 141 | } |
| 142 | ++u; |
| 143 | } else { |
| 144 | SkASSERT(fVaryingTransform[v].fHandle.isValid()); |
| 145 | SkMatrix m = GetTransformMatrix(transform, pathProc.localMatrix()); |
| 146 | if (!SkMatrixPriv::CheapEqual(fVaryingTransform[v].fCurrentValue, m)) { |
| 147 | fVaryingTransform[v].fCurrentValue = m; |
| 148 | SkASSERT(fVaryingTransform[v].fType == kHalf2_GrSLType || |
| 149 | fVaryingTransform[v].fType == kHalf3_GrSLType); |
| 150 | int components = fVaryingTransform[v].fType == kHalf2_GrSLType ? 2 : 3; |
| 151 | pd.setPathFragmentInputTransform(fVaryingTransform[v].fHandle, components, m); |
| 152 | } |
| 153 | ++v; |
| 154 | } |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | private: |
| 159 | using VaryingHandle = GrGLSLProgramDataManager::VaryingHandle; |
| 160 | |
| 161 | // Varying transforms are used for non-explicitly sampled FPs. We provide a matrix |
| 162 | // to GL as fixed function state and it uses it to compute a varying that we pick up |
| 163 | // in the FS as the output of the coord transform. |
| 164 | struct TransformVarying { |
| 165 | VaryingHandle fHandle; |
| 166 | SkMatrix fCurrentValue = SkMatrix::InvalidMatrix(); |
| 167 | GrSLType fType = kVoid_GrSLType; |
| 168 | }; |
| 169 | // For explicitly sampled FPs we stick a uniform in the FS and apply it to the explicit coords |
| 170 | // to implement the CoordTransform. |
| 171 | struct TransformUniform { |
| 172 | UniformHandle fHandle; |
| 173 | SkMatrix fCurrentValue = SkMatrix::InvalidMatrix(); |
| 174 | GrSLType fType = kVoid_GrSLType; |
| 175 | }; |
| 176 | |
| 177 | SkTArray<TransformVarying, true> fVaryingTransform; |
| 178 | SkTArray<TransformUniform, true> fUniformTransform; |
| 179 | |
| 180 | UniformHandle fColorUniform; |
| 181 | SkPMColor4f fColor; |
| 182 | |
| 183 | typedef GrGLSLPrimitiveProcessor INHERITED; |
| 184 | }; |
| 185 | |
| 186 | GrPathProcessor::GrPathProcessor(const SkPMColor4f& color, |
| 187 | const SkMatrix& viewMatrix, |
| 188 | const SkMatrix& localMatrix) |
| 189 | : INHERITED(kGrPathProcessor_ClassID) |
| 190 | , fColor(color) |
| 191 | , fViewMatrix(viewMatrix) |
| 192 | , fLocalMatrix(localMatrix) {} |
| 193 | |
| 194 | void GrPathProcessor::getGLSLProcessorKey(const GrShaderCaps& caps, |
| 195 | GrProcessorKeyBuilder* b) const { |
| 196 | GrGLPathProcessor::GenKey(*this, caps, b); |
| 197 | } |
| 198 | |
| 199 | GrGLSLPrimitiveProcessor* GrPathProcessor::createGLSLInstance(const GrShaderCaps& caps) const { |
| 200 | SkASSERT(caps.pathRenderingSupport()); |
| 201 | return new GrGLPathProcessor(); |
| 202 | } |
| 203 | |