| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  \file SDL.h | 
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| 24 | * | 
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| 25 | *  Main include header for the SDL library | 
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| 26 | */ | 
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| 27 |  | 
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| 28 |  | 
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| 29 | #ifndef SDL_h_ | 
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| 30 | #define SDL_h_ | 
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| 31 |  | 
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| 32 | #include "SDL_main.h" | 
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| 33 | #include "SDL_stdinc.h" | 
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| 34 | #include "SDL_assert.h" | 
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| 35 | #include "SDL_atomic.h" | 
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| 36 | #include "SDL_audio.h" | 
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| 37 | #include "SDL_clipboard.h" | 
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| 38 | #include "SDL_cpuinfo.h" | 
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| 39 | #include "SDL_endian.h" | 
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| 40 | #include "SDL_error.h" | 
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| 41 | #include "SDL_events.h" | 
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| 42 | #include "SDL_filesystem.h" | 
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| 43 | #include "SDL_gamecontroller.h" | 
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| 44 | #include "SDL_haptic.h" | 
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| 45 | #include "SDL_hints.h" | 
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| 46 | #include "SDL_joystick.h" | 
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| 47 | #include "SDL_loadso.h" | 
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| 48 | #include "SDL_log.h" | 
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| 49 | #include "SDL_messagebox.h" | 
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| 50 | #include "SDL_mutex.h" | 
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| 51 | #include "SDL_power.h" | 
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| 52 | #include "SDL_render.h" | 
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| 53 | #include "SDL_rwops.h" | 
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| 54 | #include "SDL_shape.h" | 
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| 55 | #include "SDL_system.h" | 
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| 56 | #include "SDL_thread.h" | 
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| 57 | #include "SDL_timer.h" | 
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| 58 | #include "SDL_version.h" | 
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| 59 | #include "SDL_video.h" | 
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| 60 |  | 
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| 61 | #include "begin_code.h" | 
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| 62 | /* Set up for C function definitions, even when using C++ */ | 
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| 63 | #ifdef __cplusplus | 
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| 64 | extern "C"{ | 
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| 65 | #endif | 
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| 66 |  | 
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| 67 | /* As of version 0.5, SDL is loaded dynamically into the application */ | 
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| 68 |  | 
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| 69 | /** | 
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| 70 | *  \name SDL_INIT_* | 
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| 71 | * | 
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| 72 | *  These are the flags which may be passed to SDL_Init().  You should | 
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| 73 | *  specify the subsystems which you will be using in your application. | 
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| 74 | */ | 
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| 75 | /* @{ */ | 
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| 76 | #define SDL_INIT_TIMER          0x00000001u | 
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| 77 | #define SDL_INIT_AUDIO          0x00000010u | 
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| 78 | #define SDL_INIT_VIDEO          0x00000020u  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ | 
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| 79 | #define SDL_INIT_JOYSTICK       0x00000200u  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ | 
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| 80 | #define SDL_INIT_HAPTIC         0x00001000u | 
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| 81 | #define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ | 
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| 82 | #define SDL_INIT_EVENTS         0x00004000u | 
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| 83 | #define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */ | 
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| 84 | #define SDL_INIT_EVERYTHING ( \ | 
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| 85 | SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ | 
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| 86 | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ | 
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| 87 | ) | 
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| 88 | /* @} */ | 
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| 89 |  | 
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| 90 | /** | 
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| 91 | *  This function initializes  the subsystems specified by \c flags | 
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| 92 | */ | 
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| 93 | extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); | 
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| 94 |  | 
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| 95 | /** | 
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| 96 | *  This function initializes specific SDL subsystems | 
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| 97 | * | 
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| 98 | *  Subsystem initialization is ref-counted, you must call | 
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| 99 | *  SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly | 
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| 100 | *  shutdown a subsystem manually (or call SDL_Quit() to force shutdown). | 
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| 101 | *  If a subsystem is already loaded then this call will | 
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| 102 | *  increase the ref-count and return. | 
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| 103 | */ | 
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| 104 | extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); | 
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| 105 |  | 
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| 106 | /** | 
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| 107 | *  This function cleans up specific SDL subsystems | 
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| 108 | */ | 
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| 109 | extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); | 
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| 110 |  | 
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| 111 | /** | 
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| 112 | *  This function returns a mask of the specified subsystems which have | 
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| 113 | *  previously been initialized. | 
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| 114 | * | 
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| 115 | *  If \c flags is 0, it returns a mask of all initialized subsystems. | 
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| 116 | */ | 
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| 117 | extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); | 
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| 118 |  | 
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| 119 | /** | 
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| 120 | *  This function cleans up all initialized subsystems. You should | 
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| 121 | *  call it upon all exit conditions. | 
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| 122 | */ | 
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| 123 | extern DECLSPEC void SDLCALL SDL_Quit(void); | 
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| 124 |  | 
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| 125 | /* Ends C function definitions when using C++ */ | 
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| 126 | #ifdef __cplusplus | 
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| 127 | } | 
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| 128 | #endif | 
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| 129 | #include "close_code.h" | 
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| 130 |  | 
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| 131 | #endif /* SDL_h_ */ | 
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| 132 |  | 
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| 133 | /* vi: set ts=4 sw=4 expandtab: */ | 
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| 134 |  | 
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