| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #include "OSystem.hxx" |
| 19 | #include "Dialog.hxx" |
| 20 | #include "Stack.hxx" |
| 21 | #include "EventHandler.hxx" |
| 22 | #include "FrameBuffer.hxx" |
| 23 | #include "FBSurface.hxx" |
| 24 | #include "Joystick.hxx" |
| 25 | #include "bspf.hxx" |
| 26 | #include "DialogContainer.hxx" |
| 27 | |
| 28 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 29 | DialogContainer::DialogContainer(OSystem& osystem) |
| 30 | : myOSystem(osystem), |
| 31 | myTime(0), |
| 32 | myClickRepeatTime(0), |
| 33 | myButtonRepeatTime(0), |
| 34 | myButtonLongPressTime(0), |
| 35 | myAxisRepeatTime(0), |
| 36 | myHatRepeatTime(0) |
| 37 | { |
| 38 | _DOUBLE_CLICK_DELAY = osystem.settings().getInt("mdouble" ); |
| 39 | _REPEAT_INITIAL_DELAY = osystem.settings().getInt("ctrldelay" ); |
| 40 | setControllerRate(osystem.settings().getInt("ctrlrate" )); |
| 41 | reset(); |
| 42 | } |
| 43 | |
| 44 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 45 | void DialogContainer::updateTime(uInt64 time) |
| 46 | { |
| 47 | if(myDialogStack.empty()) |
| 48 | return; |
| 49 | |
| 50 | // We only need millisecond precision |
| 51 | myTime = time / 1000; |
| 52 | |
| 53 | // Check for pending continuous events and send them to the active dialog box |
| 54 | Dialog* activeDialog = myDialogStack.top(); |
| 55 | |
| 56 | // Mouse button still pressed |
| 57 | if(myCurrentMouseDown.b != MouseButton::NONE && myClickRepeatTime < myTime) |
| 58 | { |
| 59 | activeDialog->handleMouseDown(myCurrentMouseDown.x - activeDialog->_x, |
| 60 | myCurrentMouseDown.y - activeDialog->_y, |
| 61 | myCurrentMouseDown.b, 1); |
| 62 | myClickRepeatTime = myTime + _REPEAT_SUSTAIN_DELAY; |
| 63 | } |
| 64 | |
| 65 | // Joystick button still pressed |
| 66 | if(myCurrentButtonDown.stick != -1 && myButtonRepeatTime < myTime) |
| 67 | { |
| 68 | activeDialog->handleJoyDown(myCurrentButtonDown.stick, myCurrentButtonDown.button); |
| 69 | myButtonRepeatTime = myTime + _REPEAT_SUSTAIN_DELAY; |
| 70 | } |
| 71 | |
| 72 | // Joystick has been pressed long |
| 73 | if(myCurrentButtonDown.stick != -1 && myButtonLongPressTime < myTime) |
| 74 | { |
| 75 | activeDialog->handleJoyDown(myCurrentButtonDown.stick, myCurrentButtonDown.button, true); |
| 76 | myButtonLongPressTime = myButtonRepeatTime = myTime + _REPEAT_NONE; |
| 77 | } |
| 78 | |
| 79 | // Joystick axis still pressed |
| 80 | if(myCurrentAxisDown.stick != -1 && myAxisRepeatTime < myTime) |
| 81 | { |
| 82 | activeDialog->handleJoyAxis(myCurrentAxisDown.stick, myCurrentAxisDown.axis, |
| 83 | myCurrentAxisDown.adir); |
| 84 | myAxisRepeatTime = myTime + _REPEAT_SUSTAIN_DELAY; |
| 85 | } |
| 86 | |
| 87 | // Joystick hat still pressed |
| 88 | if(myCurrentHatDown.stick != -1 && myHatRepeatTime < myTime) |
| 89 | { |
| 90 | activeDialog->handleJoyHat(myCurrentHatDown.stick, myCurrentHatDown.hat, |
| 91 | myCurrentHatDown.hdir); |
| 92 | myHatRepeatTime = myTime + _REPEAT_SUSTAIN_DELAY; |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 97 | bool DialogContainer::draw(bool full) |
| 98 | { |
| 99 | if(myDialogStack.empty()) |
| 100 | return false; |
| 101 | |
| 102 | // Make the top dialog dirty if a full redraw is requested |
| 103 | if(full) |
| 104 | myDialogStack.top()->setDirty(); |
| 105 | |
| 106 | // If the top dialog is dirty, then all below it must be redrawn too |
| 107 | const bool dirty = needsRedraw(); |
| 108 | |
| 109 | myDialogStack.applyAll([&](Dialog*& d){ |
| 110 | if(dirty) |
| 111 | d->setDirty(); |
| 112 | full |= d->render(); |
| 113 | }); |
| 114 | |
| 115 | return full; |
| 116 | } |
| 117 | |
| 118 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 119 | bool DialogContainer::needsRedraw() const |
| 120 | { |
| 121 | return !myDialogStack.empty() ? myDialogStack.top()->isDirty() : false; |
| 122 | } |
| 123 | |
| 124 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 125 | bool DialogContainer::baseDialogIsActive() const |
| 126 | { |
| 127 | return myDialogStack.size() == 1; |
| 128 | } |
| 129 | |
| 130 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 131 | int DialogContainer::addDialog(Dialog* d) |
| 132 | { |
| 133 | const Common::Rect& r = myOSystem.frameBuffer().imageRect(); |
| 134 | const uInt32 scale = myOSystem.frameBuffer().hidpiScaleFactor(); |
| 135 | |
| 136 | if(uInt32(d->getWidth() * scale) > r.w() || uInt32(d->getHeight() * scale) > r.h()) |
| 137 | myOSystem.frameBuffer().showMessage( |
| 138 | "Unable to show dialog box; FIX THE CODE" ); |
| 139 | else |
| 140 | { |
| 141 | d->setDirty(); |
| 142 | myDialogStack.push(d); |
| 143 | } |
| 144 | return myDialogStack.size(); |
| 145 | } |
| 146 | |
| 147 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 148 | void DialogContainer::removeDialog() |
| 149 | { |
| 150 | if(!myDialogStack.empty()) |
| 151 | { |
| 152 | myDialogStack.pop(); |
| 153 | if(!myDialogStack.empty()) |
| 154 | myDialogStack.top()->setDirty(); |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 159 | void DialogContainer::reStack() |
| 160 | { |
| 161 | // Pop all items from the stack, and then add the base menu |
| 162 | while(!myDialogStack.empty()) |
| 163 | myDialogStack.top()->close(); |
| 164 | |
| 165 | baseDialog()->open(); |
| 166 | |
| 167 | // Reset all continuous events |
| 168 | reset(); |
| 169 | } |
| 170 | |
| 171 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 172 | void DialogContainer::handleTextEvent(char text) |
| 173 | { |
| 174 | if(myDialogStack.empty()) |
| 175 | return; |
| 176 | |
| 177 | // Send the event to the dialog box on the top of the stack |
| 178 | Dialog* activeDialog = myDialogStack.top(); |
| 179 | activeDialog->handleText(text); |
| 180 | } |
| 181 | |
| 182 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 183 | void DialogContainer::handleKeyEvent(StellaKey key, StellaMod mod, bool pressed, bool repeated) |
| 184 | { |
| 185 | if(myDialogStack.empty()) |
| 186 | return; |
| 187 | |
| 188 | // Send the event to the dialog box on the top of the stack |
| 189 | Dialog* activeDialog = myDialogStack.top(); |
| 190 | if(pressed) |
| 191 | activeDialog->handleKeyDown(key, mod, repeated); |
| 192 | else |
| 193 | activeDialog->handleKeyUp(key, mod); |
| 194 | } |
| 195 | |
| 196 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 197 | void DialogContainer::handleMouseMotionEvent(int x, int y) |
| 198 | { |
| 199 | if(myDialogStack.empty()) |
| 200 | return; |
| 201 | |
| 202 | // Send the event to the dialog box on the top of the stack |
| 203 | Dialog* activeDialog = myDialogStack.top(); |
| 204 | activeDialog->surface().translateCoords(x, y); |
| 205 | activeDialog->handleMouseMoved(x - activeDialog->_x, y - activeDialog->_y); |
| 206 | } |
| 207 | |
| 208 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 209 | void DialogContainer::handleMouseButtonEvent(MouseButton b, bool pressed, |
| 210 | int x, int y) |
| 211 | { |
| 212 | if(myDialogStack.empty()) |
| 213 | return; |
| 214 | |
| 215 | // Send the event to the dialog box on the top of the stack |
| 216 | Dialog* activeDialog = myDialogStack.top(); |
| 217 | activeDialog->surface().translateCoords(x, y); |
| 218 | |
| 219 | switch(b) |
| 220 | { |
| 221 | case MouseButton::LEFT: |
| 222 | case MouseButton::RIGHT: |
| 223 | if(pressed) |
| 224 | { |
| 225 | // If more than two clicks have been recorded, we start over |
| 226 | if(myLastClick.count == 2) |
| 227 | { |
| 228 | myLastClick.x = myLastClick.y = 0; |
| 229 | myLastClick.time = 0; |
| 230 | myLastClick.count = 0; |
| 231 | } |
| 232 | |
| 233 | if(myLastClick.count && (myTime < myLastClick.time + _DOUBLE_CLICK_DELAY) |
| 234 | && std::abs(myLastClick.x - x) < 3 |
| 235 | && std::abs(myLastClick.y - y) < 3) |
| 236 | { |
| 237 | myLastClick.count++; |
| 238 | } |
| 239 | else |
| 240 | { |
| 241 | myLastClick.x = x; |
| 242 | myLastClick.y = y; |
| 243 | myLastClick.count = 1; |
| 244 | } |
| 245 | myLastClick.time = myTime; |
| 246 | |
| 247 | // Now account for repeated mouse events (click and hold), but only |
| 248 | // if the dialog wants them |
| 249 | if(activeDialog->handleMouseClicks(x - activeDialog->_x, y - activeDialog->_y, b)) |
| 250 | { |
| 251 | myCurrentMouseDown.x = x; |
| 252 | myCurrentMouseDown.y = y; |
| 253 | myCurrentMouseDown.b = b; |
| 254 | myClickRepeatTime = myTime + _REPEAT_INITIAL_DELAY; |
| 255 | } |
| 256 | else |
| 257 | myCurrentMouseDown.b = MouseButton::NONE; |
| 258 | |
| 259 | activeDialog->handleMouseDown(x - activeDialog->_x, y - activeDialog->_y, |
| 260 | b, myLastClick.count); |
| 261 | } |
| 262 | else |
| 263 | { |
| 264 | activeDialog->handleMouseUp(x - activeDialog->_x, y - activeDialog->_y, |
| 265 | b, myLastClick.count); |
| 266 | |
| 267 | if(b == myCurrentMouseDown.b) |
| 268 | myCurrentMouseDown.b = MouseButton::NONE; |
| 269 | } |
| 270 | break; |
| 271 | |
| 272 | case MouseButton::WHEELUP: |
| 273 | activeDialog->handleMouseWheel(x - activeDialog->_x, y - activeDialog->_y, -1); |
| 274 | break; |
| 275 | |
| 276 | case MouseButton::WHEELDOWN: |
| 277 | activeDialog->handleMouseWheel(x - activeDialog->_x, y - activeDialog->_y, 1); |
| 278 | break; |
| 279 | |
| 280 | case MouseButton::NONE: // should never get here |
| 281 | break; |
| 282 | } |
| 283 | } |
| 284 | |
| 285 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 286 | void DialogContainer::handleJoyBtnEvent(int stick, int button, bool pressed) |
| 287 | { |
| 288 | if(myDialogStack.empty()) |
| 289 | return; |
| 290 | |
| 291 | // Send the event to the dialog box on the top of the stack |
| 292 | Dialog* activeDialog = myDialogStack.top(); |
| 293 | |
| 294 | if(pressed && myButtonRepeatTime < myTime) // prevent pending repeats after enabling repeat again |
| 295 | { |
| 296 | myCurrentButtonDown.stick = stick; |
| 297 | myCurrentButtonDown.button = button; |
| 298 | myButtonRepeatTime = myTime + (activeDialog->repeatEnabled() ? _REPEAT_INITIAL_DELAY : _REPEAT_NONE); |
| 299 | myButtonLongPressTime = myTime + _LONG_PRESS_DELAY; |
| 300 | |
| 301 | activeDialog->handleJoyDown(stick, button); |
| 302 | } |
| 303 | else |
| 304 | { |
| 305 | // Only stop firing events if it's the current button |
| 306 | if(stick == myCurrentButtonDown.stick) |
| 307 | { |
| 308 | myCurrentButtonDown.stick = myCurrentButtonDown.button = -1; |
| 309 | myButtonRepeatTime = myButtonLongPressTime = 0; |
| 310 | } |
| 311 | activeDialog->handleJoyUp(stick, button); |
| 312 | } |
| 313 | } |
| 314 | |
| 315 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 316 | void DialogContainer::handleJoyAxisEvent(int stick, JoyAxis axis, JoyDir adir, int button) |
| 317 | { |
| 318 | if(myDialogStack.empty()) |
| 319 | return; |
| 320 | |
| 321 | // Send the event to the dialog box on the top of the stack |
| 322 | Dialog* activeDialog = myDialogStack.top(); |
| 323 | |
| 324 | // Prevent long button press in button/axis combinations |
| 325 | myButtonLongPressTime = myTime + _REPEAT_NONE; |
| 326 | |
| 327 | // Only stop firing events if it's the current stick |
| 328 | if(myCurrentAxisDown.stick == stick && adir == JoyDir::NONE) |
| 329 | { |
| 330 | myCurrentAxisDown.stick = -1; |
| 331 | myCurrentAxisDown.axis = JoyAxis::NONE; |
| 332 | myAxisRepeatTime = 0; |
| 333 | } |
| 334 | else if(adir != JoyDir::NONE && myAxisRepeatTime < myTime) // never repeat the 'off' event; prevent pending repeats after enabling repeat again |
| 335 | { |
| 336 | // Now account for repeated axis events (press and hold) |
| 337 | myCurrentAxisDown.stick = stick; |
| 338 | myCurrentAxisDown.axis = axis; |
| 339 | myCurrentAxisDown.adir = adir; |
| 340 | myAxisRepeatTime = myTime + (activeDialog->repeatEnabled() ? _REPEAT_INITIAL_DELAY : _REPEAT_NONE); |
| 341 | } |
| 342 | activeDialog->handleJoyAxis(stick, axis, adir, button); |
| 343 | } |
| 344 | |
| 345 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 346 | void DialogContainer::handleJoyHatEvent(int stick, int hat, JoyHatDir hdir, int button) |
| 347 | { |
| 348 | if(myDialogStack.empty()) |
| 349 | return; |
| 350 | |
| 351 | // Send the event to the dialog box on the top of the stack |
| 352 | Dialog* activeDialog = myDialogStack.top(); |
| 353 | |
| 354 | // Prevent long button press in button/hat combinations |
| 355 | myButtonLongPressTime = myTime + _REPEAT_NONE; |
| 356 | |
| 357 | // Only stop firing events if it's the current stick |
| 358 | if(myCurrentHatDown.stick == stick && hdir == JoyHatDir::CENTER) |
| 359 | { |
| 360 | myCurrentHatDown.stick = myCurrentHatDown.hat = -1; |
| 361 | myHatRepeatTime = 0; |
| 362 | } |
| 363 | else if(hdir != JoyHatDir::CENTER && myHatRepeatTime < myTime) // never repeat the 'center' direction; prevent pending repeats after enabling repeat again |
| 364 | { |
| 365 | // Now account for repeated hat events (press and hold) |
| 366 | myCurrentHatDown.stick = stick; |
| 367 | myCurrentHatDown.hat = hat; |
| 368 | myCurrentHatDown.hdir = hdir; |
| 369 | myHatRepeatTime = myTime + (activeDialog->repeatEnabled() ? _REPEAT_INITIAL_DELAY : _REPEAT_NONE); |
| 370 | } |
| 371 | activeDialog->handleJoyHat(stick, hat, hdir, button); |
| 372 | } |
| 373 | |
| 374 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 375 | void DialogContainer::reset() |
| 376 | { |
| 377 | myCurrentMouseDown.b = MouseButton::NONE; |
| 378 | myLastClick.x = myLastClick.y = 0; |
| 379 | myLastClick.time = 0; |
| 380 | myLastClick.count = 0; |
| 381 | |
| 382 | myCurrentButtonDown.stick = myCurrentButtonDown.button = -1; |
| 383 | myCurrentAxisDown.stick = -1; |
| 384 | myCurrentAxisDown.axis = JoyAxis::NONE; |
| 385 | myCurrentHatDown.stick = myCurrentHatDown.hat = -1; |
| 386 | } |
| 387 | |
| 388 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 389 | uInt64 DialogContainer::_DOUBLE_CLICK_DELAY = 500; |
| 390 | uInt64 DialogContainer::_REPEAT_INITIAL_DELAY = 400; |
| 391 | uInt64 DialogContainer::_REPEAT_SUSTAIN_DELAY = 50; |
| 392 | |
| 393 | |