| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #include "OSystem.hxx" | 
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| 19 | #include "Dialog.hxx" | 
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| 20 | #include "Stack.hxx" | 
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| 21 | #include "EventHandler.hxx" | 
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| 22 | #include "FrameBuffer.hxx" | 
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| 23 | #include "FBSurface.hxx" | 
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| 24 | #include "Joystick.hxx" | 
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| 25 | #include "bspf.hxx" | 
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| 26 | #include "DialogContainer.hxx" | 
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| 27 |  | 
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| 28 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 29 | DialogContainer::DialogContainer(OSystem& osystem) | 
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| 30 | : myOSystem(osystem), | 
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| 31 | myTime(0), | 
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| 32 | myClickRepeatTime(0), | 
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| 33 | myButtonRepeatTime(0), | 
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| 34 | myButtonLongPressTime(0), | 
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| 35 | myAxisRepeatTime(0), | 
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| 36 | myHatRepeatTime(0) | 
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| 37 | { | 
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| 38 | _DOUBLE_CLICK_DELAY = osystem.settings().getInt( "mdouble"); | 
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| 39 | _REPEAT_INITIAL_DELAY = osystem.settings().getInt( "ctrldelay"); | 
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| 40 | setControllerRate(osystem.settings().getInt( "ctrlrate")); | 
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| 41 | reset(); | 
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| 42 | } | 
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| 43 |  | 
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| 44 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 45 | void DialogContainer::updateTime(uInt64 time) | 
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| 46 | { | 
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| 47 | if(myDialogStack.empty()) | 
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| 48 | return; | 
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| 49 |  | 
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| 50 | // We only need millisecond precision | 
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| 51 | myTime = time / 1000; | 
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| 52 |  | 
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| 53 | // Check for pending continuous events and send them to the active dialog box | 
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| 54 | Dialog* activeDialog = myDialogStack.top(); | 
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| 55 |  | 
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| 56 | // Mouse button still pressed | 
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| 57 | if(myCurrentMouseDown.b != MouseButton::NONE && myClickRepeatTime < myTime) | 
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| 58 | { | 
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| 59 | activeDialog->handleMouseDown(myCurrentMouseDown.x - activeDialog->_x, | 
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| 60 | myCurrentMouseDown.y - activeDialog->_y, | 
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| 61 | myCurrentMouseDown.b, 1); | 
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| 62 | myClickRepeatTime = myTime + _REPEAT_SUSTAIN_DELAY; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | // Joystick button still pressed | 
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| 66 | if(myCurrentButtonDown.stick != -1 && myButtonRepeatTime < myTime) | 
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| 67 | { | 
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| 68 | activeDialog->handleJoyDown(myCurrentButtonDown.stick, myCurrentButtonDown.button); | 
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| 69 | myButtonRepeatTime = myTime + _REPEAT_SUSTAIN_DELAY; | 
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| 70 | } | 
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| 71 |  | 
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| 72 | // Joystick has been pressed long | 
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| 73 | if(myCurrentButtonDown.stick != -1 && myButtonLongPressTime < myTime) | 
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| 74 | { | 
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| 75 | activeDialog->handleJoyDown(myCurrentButtonDown.stick, myCurrentButtonDown.button, true); | 
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| 76 | myButtonLongPressTime = myButtonRepeatTime = myTime + _REPEAT_NONE; | 
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| 77 | } | 
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| 78 |  | 
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| 79 | // Joystick axis still pressed | 
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| 80 | if(myCurrentAxisDown.stick != -1 && myAxisRepeatTime < myTime) | 
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| 81 | { | 
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| 82 | activeDialog->handleJoyAxis(myCurrentAxisDown.stick, myCurrentAxisDown.axis, | 
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| 83 | myCurrentAxisDown.adir); | 
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| 84 | myAxisRepeatTime = myTime + _REPEAT_SUSTAIN_DELAY; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | // Joystick hat still pressed | 
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| 88 | if(myCurrentHatDown.stick != -1 && myHatRepeatTime < myTime) | 
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| 89 | { | 
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| 90 | activeDialog->handleJoyHat(myCurrentHatDown.stick, myCurrentHatDown.hat, | 
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| 91 | myCurrentHatDown.hdir); | 
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| 92 | myHatRepeatTime = myTime + _REPEAT_SUSTAIN_DELAY; | 
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| 93 | } | 
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| 94 | } | 
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| 95 |  | 
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| 96 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 97 | bool DialogContainer::draw(bool full) | 
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| 98 | { | 
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| 99 | if(myDialogStack.empty()) | 
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| 100 | return false; | 
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| 101 |  | 
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| 102 | // Make the top dialog dirty if a full redraw is requested | 
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| 103 | if(full) | 
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| 104 | myDialogStack.top()->setDirty(); | 
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| 105 |  | 
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| 106 | // If the top dialog is dirty, then all below it must be redrawn too | 
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| 107 | const bool dirty = needsRedraw(); | 
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| 108 |  | 
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| 109 | myDialogStack.applyAll([&](Dialog*& d){ | 
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| 110 | if(dirty) | 
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| 111 | d->setDirty(); | 
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| 112 | full |= d->render(); | 
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| 113 | }); | 
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| 114 |  | 
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| 115 | return full; | 
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| 116 | } | 
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| 117 |  | 
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| 118 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 119 | bool DialogContainer::needsRedraw() const | 
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| 120 | { | 
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| 121 | return !myDialogStack.empty() ? myDialogStack.top()->isDirty() : false; | 
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| 122 | } | 
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| 123 |  | 
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| 124 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 125 | bool DialogContainer::baseDialogIsActive() const | 
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| 126 | { | 
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| 127 | return myDialogStack.size() == 1; | 
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| 128 | } | 
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| 129 |  | 
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| 130 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 131 | int DialogContainer::addDialog(Dialog* d) | 
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| 132 | { | 
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| 133 | const Common::Rect& r = myOSystem.frameBuffer().imageRect(); | 
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| 134 | const uInt32 scale = myOSystem.frameBuffer().hidpiScaleFactor(); | 
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| 135 |  | 
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| 136 | if(uInt32(d->getWidth() * scale) > r.w() || uInt32(d->getHeight() * scale) > r.h()) | 
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| 137 | myOSystem.frameBuffer().showMessage( | 
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| 138 | "Unable to show dialog box; FIX THE CODE"); | 
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| 139 | else | 
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| 140 | { | 
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| 141 | d->setDirty(); | 
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| 142 | myDialogStack.push(d); | 
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| 143 | } | 
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| 144 | return myDialogStack.size(); | 
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| 145 | } | 
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| 146 |  | 
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| 147 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 148 | void DialogContainer::removeDialog() | 
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| 149 | { | 
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| 150 | if(!myDialogStack.empty()) | 
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| 151 | { | 
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| 152 | myDialogStack.pop(); | 
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| 153 | if(!myDialogStack.empty()) | 
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| 154 | myDialogStack.top()->setDirty(); | 
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| 155 | } | 
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| 156 | } | 
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| 157 |  | 
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| 158 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 159 | void DialogContainer::reStack() | 
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| 160 | { | 
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| 161 | // Pop all items from the stack, and then add the base menu | 
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| 162 | while(!myDialogStack.empty()) | 
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| 163 | myDialogStack.top()->close(); | 
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| 164 |  | 
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| 165 | baseDialog()->open(); | 
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| 166 |  | 
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| 167 | // Reset all continuous events | 
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| 168 | reset(); | 
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| 169 | } | 
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| 170 |  | 
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| 171 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 172 | void DialogContainer::handleTextEvent(char text) | 
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| 173 | { | 
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| 174 | if(myDialogStack.empty()) | 
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| 175 | return; | 
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| 176 |  | 
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| 177 | // Send the event to the dialog box on the top of the stack | 
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| 178 | Dialog* activeDialog = myDialogStack.top(); | 
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| 179 | activeDialog->handleText(text); | 
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| 180 | } | 
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| 181 |  | 
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| 182 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 183 | void DialogContainer::handleKeyEvent(StellaKey key, StellaMod mod, bool pressed, bool repeated) | 
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| 184 | { | 
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| 185 | if(myDialogStack.empty()) | 
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| 186 | return; | 
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| 187 |  | 
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| 188 | // Send the event to the dialog box on the top of the stack | 
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| 189 | Dialog* activeDialog = myDialogStack.top(); | 
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| 190 | if(pressed) | 
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| 191 | activeDialog->handleKeyDown(key, mod, repeated); | 
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| 192 | else | 
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| 193 | activeDialog->handleKeyUp(key, mod); | 
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| 194 | } | 
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| 195 |  | 
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| 196 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 197 | void DialogContainer::handleMouseMotionEvent(int x, int y) | 
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| 198 | { | 
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| 199 | if(myDialogStack.empty()) | 
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| 200 | return; | 
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| 201 |  | 
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| 202 | // Send the event to the dialog box on the top of the stack | 
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| 203 | Dialog* activeDialog = myDialogStack.top(); | 
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| 204 | activeDialog->surface().translateCoords(x, y); | 
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| 205 | activeDialog->handleMouseMoved(x - activeDialog->_x, y - activeDialog->_y); | 
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| 206 | } | 
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| 207 |  | 
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| 208 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 209 | void DialogContainer::handleMouseButtonEvent(MouseButton b, bool pressed, | 
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| 210 | int x, int y) | 
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| 211 | { | 
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| 212 | if(myDialogStack.empty()) | 
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| 213 | return; | 
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| 214 |  | 
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| 215 | // Send the event to the dialog box on the top of the stack | 
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| 216 | Dialog* activeDialog = myDialogStack.top(); | 
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| 217 | activeDialog->surface().translateCoords(x, y); | 
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| 218 |  | 
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| 219 | switch(b) | 
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| 220 | { | 
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| 221 | case MouseButton::LEFT: | 
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| 222 | case MouseButton::RIGHT: | 
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| 223 | if(pressed) | 
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| 224 | { | 
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| 225 | // If more than two clicks have been recorded, we start over | 
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| 226 | if(myLastClick.count == 2) | 
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| 227 | { | 
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| 228 | myLastClick.x = myLastClick.y = 0; | 
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| 229 | myLastClick.time = 0; | 
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| 230 | myLastClick.count = 0; | 
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| 231 | } | 
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| 232 |  | 
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| 233 | if(myLastClick.count && (myTime < myLastClick.time + _DOUBLE_CLICK_DELAY) | 
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| 234 | && std::abs(myLastClick.x - x) < 3 | 
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| 235 | && std::abs(myLastClick.y - y) < 3) | 
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| 236 | { | 
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| 237 | myLastClick.count++; | 
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| 238 | } | 
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| 239 | else | 
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| 240 | { | 
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| 241 | myLastClick.x = x; | 
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| 242 | myLastClick.y = y; | 
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| 243 | myLastClick.count = 1; | 
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| 244 | } | 
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| 245 | myLastClick.time = myTime; | 
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| 246 |  | 
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| 247 | // Now account for repeated mouse events (click and hold), but only | 
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| 248 | // if the dialog wants them | 
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| 249 | if(activeDialog->handleMouseClicks(x - activeDialog->_x, y - activeDialog->_y, b)) | 
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| 250 | { | 
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| 251 | myCurrentMouseDown.x = x; | 
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| 252 | myCurrentMouseDown.y = y; | 
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| 253 | myCurrentMouseDown.b = b; | 
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| 254 | myClickRepeatTime = myTime + _REPEAT_INITIAL_DELAY; | 
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| 255 | } | 
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| 256 | else | 
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| 257 | myCurrentMouseDown.b = MouseButton::NONE; | 
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| 258 |  | 
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| 259 | activeDialog->handleMouseDown(x - activeDialog->_x, y - activeDialog->_y, | 
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| 260 | b, myLastClick.count); | 
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| 261 | } | 
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| 262 | else | 
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| 263 | { | 
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| 264 | activeDialog->handleMouseUp(x - activeDialog->_x, y - activeDialog->_y, | 
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| 265 | b, myLastClick.count); | 
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| 266 |  | 
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| 267 | if(b == myCurrentMouseDown.b) | 
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| 268 | myCurrentMouseDown.b = MouseButton::NONE; | 
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| 269 | } | 
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| 270 | break; | 
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| 271 |  | 
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| 272 | case MouseButton::WHEELUP: | 
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| 273 | activeDialog->handleMouseWheel(x - activeDialog->_x, y - activeDialog->_y, -1); | 
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| 274 | break; | 
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| 275 |  | 
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| 276 | case MouseButton::WHEELDOWN: | 
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| 277 | activeDialog->handleMouseWheel(x - activeDialog->_x, y - activeDialog->_y, 1); | 
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| 278 | break; | 
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| 279 |  | 
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| 280 | case MouseButton::NONE:  // should never get here | 
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| 281 | break; | 
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| 282 | } | 
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| 283 | } | 
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| 284 |  | 
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| 285 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 286 | void DialogContainer::handleJoyBtnEvent(int stick, int button, bool pressed) | 
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| 287 | { | 
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| 288 | if(myDialogStack.empty()) | 
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| 289 | return; | 
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| 290 |  | 
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| 291 | // Send the event to the dialog box on the top of the stack | 
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| 292 | Dialog* activeDialog = myDialogStack.top(); | 
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| 293 |  | 
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| 294 | if(pressed && myButtonRepeatTime < myTime) // prevent pending repeats after enabling repeat again | 
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| 295 | { | 
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| 296 | myCurrentButtonDown.stick  = stick; | 
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| 297 | myCurrentButtonDown.button = button; | 
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| 298 | myButtonRepeatTime = myTime + (activeDialog->repeatEnabled() ? _REPEAT_INITIAL_DELAY : _REPEAT_NONE); | 
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| 299 | myButtonLongPressTime = myTime + _LONG_PRESS_DELAY; | 
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| 300 |  | 
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| 301 | activeDialog->handleJoyDown(stick, button); | 
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| 302 | } | 
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| 303 | else | 
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| 304 | { | 
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| 305 | // Only stop firing events if it's the current button | 
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| 306 | if(stick == myCurrentButtonDown.stick) | 
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| 307 | { | 
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| 308 | myCurrentButtonDown.stick = myCurrentButtonDown.button = -1; | 
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| 309 | myButtonRepeatTime = myButtonLongPressTime = 0; | 
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| 310 | } | 
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| 311 | activeDialog->handleJoyUp(stick, button); | 
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| 312 | } | 
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| 313 | } | 
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| 314 |  | 
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| 315 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 316 | void DialogContainer::handleJoyAxisEvent(int stick, JoyAxis axis, JoyDir adir, int button) | 
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| 317 | { | 
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| 318 | if(myDialogStack.empty()) | 
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| 319 | return; | 
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| 320 |  | 
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| 321 | // Send the event to the dialog box on the top of the stack | 
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| 322 | Dialog* activeDialog = myDialogStack.top(); | 
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| 323 |  | 
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| 324 | // Prevent long button press in button/axis combinations | 
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| 325 | myButtonLongPressTime = myTime + _REPEAT_NONE; | 
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| 326 |  | 
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| 327 | // Only stop firing events if it's the current stick | 
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| 328 | if(myCurrentAxisDown.stick == stick && adir == JoyDir::NONE) | 
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| 329 | { | 
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| 330 | myCurrentAxisDown.stick = -1; | 
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| 331 | myCurrentAxisDown.axis = JoyAxis::NONE; | 
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| 332 | myAxisRepeatTime = 0; | 
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| 333 | } | 
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| 334 | else if(adir != JoyDir::NONE && myAxisRepeatTime < myTime)  // never repeat the 'off' event; prevent pending repeats after enabling repeat again | 
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| 335 | { | 
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| 336 | // Now account for repeated axis events (press and hold) | 
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| 337 | myCurrentAxisDown.stick = stick; | 
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| 338 | myCurrentAxisDown.axis  = axis; | 
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| 339 | myCurrentAxisDown.adir = adir; | 
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| 340 | myAxisRepeatTime = myTime + (activeDialog->repeatEnabled() ? _REPEAT_INITIAL_DELAY : _REPEAT_NONE); | 
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| 341 | } | 
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| 342 | activeDialog->handleJoyAxis(stick, axis, adir, button); | 
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| 343 | } | 
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| 344 |  | 
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| 345 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 346 | void DialogContainer::handleJoyHatEvent(int stick, int hat, JoyHatDir hdir, int button) | 
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| 347 | { | 
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| 348 | if(myDialogStack.empty()) | 
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| 349 | return; | 
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| 350 |  | 
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| 351 | // Send the event to the dialog box on the top of the stack | 
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| 352 | Dialog* activeDialog = myDialogStack.top(); | 
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| 353 |  | 
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| 354 | // Prevent long button press in button/hat combinations | 
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| 355 | myButtonLongPressTime = myTime + _REPEAT_NONE; | 
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| 356 |  | 
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| 357 | // Only stop firing events if it's the current stick | 
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| 358 | if(myCurrentHatDown.stick == stick && hdir == JoyHatDir::CENTER) | 
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| 359 | { | 
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| 360 | myCurrentHatDown.stick = myCurrentHatDown.hat = -1; | 
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| 361 | myHatRepeatTime = 0; | 
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| 362 | } | 
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| 363 | else if(hdir != JoyHatDir::CENTER && myHatRepeatTime < myTime)  // never repeat the 'center' direction; prevent pending repeats after enabling repeat again | 
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| 364 | { | 
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| 365 | // Now account for repeated hat events (press and hold) | 
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| 366 | myCurrentHatDown.stick = stick; | 
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| 367 | myCurrentHatDown.hat  = hat; | 
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| 368 | myCurrentHatDown.hdir = hdir; | 
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| 369 | myHatRepeatTime = myTime + (activeDialog->repeatEnabled() ? _REPEAT_INITIAL_DELAY : _REPEAT_NONE); | 
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| 370 | } | 
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| 371 | activeDialog->handleJoyHat(stick, hat, hdir, button); | 
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| 372 | } | 
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| 373 |  | 
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| 374 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 375 | void DialogContainer::reset() | 
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| 376 | { | 
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| 377 | myCurrentMouseDown.b = MouseButton::NONE; | 
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| 378 | myLastClick.x = myLastClick.y = 0; | 
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| 379 | myLastClick.time = 0; | 
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| 380 | myLastClick.count = 0; | 
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| 381 |  | 
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| 382 | myCurrentButtonDown.stick = myCurrentButtonDown.button = -1; | 
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| 383 | myCurrentAxisDown.stick = -1; | 
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| 384 | myCurrentAxisDown.axis = JoyAxis::NONE; | 
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| 385 | myCurrentHatDown.stick = myCurrentHatDown.hat = -1; | 
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| 386 | } | 
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| 387 |  | 
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| 388 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 389 | uInt64 DialogContainer::_DOUBLE_CLICK_DELAY = 500; | 
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| 390 | uInt64 DialogContainer::_REPEAT_INITIAL_DELAY = 400; | 
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| 391 | uInt64 DialogContainer::_REPEAT_SUSTAIN_DELAY = 50; | 
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| 392 |  | 
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| 393 |  | 
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