| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/stalactite.hpp" |
| 18 | |
| 19 | #include "audio/sound_manager.hpp" |
| 20 | #include "editor/editor.hpp" |
| 21 | #include "math/random.hpp" |
| 22 | #include "object/bullet.hpp" |
| 23 | #include "object/player.hpp" |
| 24 | #include "sprite/sprite.hpp" |
| 25 | #include "supertux/sector.hpp" |
| 26 | |
| 27 | static const int SHAKE_RANGE_X = 40; |
| 28 | static const float SHAKE_TIME = .8f; |
| 29 | static const float SHAKE_RANGE_Y = 400; |
| 30 | |
| 31 | Stalactite::Stalactite(const ReaderMapping& mapping) : |
| 32 | BadGuy(mapping, "images/creatures/stalactite/stalactite.sprite" , LAYER_TILES - 1), |
| 33 | timer(), |
| 34 | state(STALACTITE_HANGING), |
| 35 | shake_delta() |
| 36 | { |
| 37 | m_countMe = false; |
| 38 | set_colgroup_active(COLGROUP_TOUCHABLE); |
| 39 | SoundManager::current()->preload("sounds/cracking.wav" ); |
| 40 | SoundManager::current()->preload("sounds/sizzle.ogg" ); |
| 41 | SoundManager::current()->preload("sounds/icecrash.ogg" ); |
| 42 | } |
| 43 | |
| 44 | void |
| 45 | Stalactite::active_update(float dt_sec) |
| 46 | { |
| 47 | if (state == STALACTITE_HANGING) { |
| 48 | auto player = get_nearest_player(); |
| 49 | if (player && !player->get_ghost_mode()) { |
| 50 | if (player->get_bbox().get_right() > m_col.m_bbox.get_left() - SHAKE_RANGE_X |
| 51 | && player->get_bbox().get_left() < m_col.m_bbox.get_right() + SHAKE_RANGE_X |
| 52 | && player->get_bbox().get_bottom() > m_col.m_bbox.get_top() |
| 53 | && player->get_bbox().get_top() < m_col.m_bbox.get_bottom() + SHAKE_RANGE_Y |
| 54 | && Sector::get().can_see_player(m_col.m_bbox.get_middle())) { |
| 55 | timer.start(SHAKE_TIME); |
| 56 | state = STALACTITE_SHAKING; |
| 57 | SoundManager::current()->play("sounds/cracking.wav" , get_pos()); |
| 58 | } |
| 59 | } |
| 60 | } else if (state == STALACTITE_SHAKING) { |
| 61 | shake_delta = Vector(static_cast<float>(graphicsRandom.rand(-3, 3)), 0.0f); |
| 62 | if (timer.check()) { |
| 63 | state = STALACTITE_FALLING; |
| 64 | m_physic.enable_gravity(true); |
| 65 | set_colgroup_active(COLGROUP_MOVING); |
| 66 | } |
| 67 | } else if (state == STALACTITE_FALLING) { |
| 68 | m_col.m_movement = m_physic.get_movement(dt_sec); |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | void |
| 73 | Stalactite::squish() |
| 74 | { |
| 75 | state = STALACTITE_SQUISHED; |
| 76 | m_physic.enable_gravity(true); |
| 77 | m_physic.set_velocity_x(0); |
| 78 | m_physic.set_velocity_y(0); |
| 79 | set_state(STATE_SQUISHED); |
| 80 | m_sprite->set_action("squished" ); |
| 81 | SoundManager::current()->play("sounds/icecrash.ogg" , get_pos()); |
| 82 | set_group(COLGROUP_MOVING_ONLY_STATIC); |
| 83 | run_dead_script(); |
| 84 | } |
| 85 | |
| 86 | void |
| 87 | Stalactite::collision_solid(const CollisionHit& hit) |
| 88 | { |
| 89 | if (state == STALACTITE_FALLING) { |
| 90 | if (hit.bottom) squish(); |
| 91 | } |
| 92 | if (state == STALACTITE_SQUISHED) { |
| 93 | m_physic.set_velocity_y(0); |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | HitResponse |
| 98 | Stalactite::collision_player(Player& player, const CollisionHit& ) |
| 99 | { |
| 100 | if (state != STALACTITE_SQUISHED) { |
| 101 | player.kill(false); |
| 102 | } |
| 103 | |
| 104 | return FORCE_MOVE; |
| 105 | } |
| 106 | |
| 107 | HitResponse |
| 108 | Stalactite::collision_badguy(BadGuy& other, const CollisionHit& hit) |
| 109 | { |
| 110 | if (state == STALACTITE_SQUISHED) return FORCE_MOVE; |
| 111 | |
| 112 | // ignore other Stalactites |
| 113 | if (dynamic_cast<Stalactite*>(&other)) return FORCE_MOVE; |
| 114 | |
| 115 | if (state != STALACTITE_FALLING) return BadGuy::collision_badguy(other, hit); |
| 116 | |
| 117 | if (other.is_freezable()) { |
| 118 | other.freeze(); |
| 119 | } else { |
| 120 | other.kill_fall(); |
| 121 | } |
| 122 | |
| 123 | return FORCE_MOVE; |
| 124 | } |
| 125 | |
| 126 | HitResponse |
| 127 | Stalactite::collision_bullet(Bullet& bullet, const CollisionHit& ) |
| 128 | { |
| 129 | if (state == STALACTITE_HANGING) { |
| 130 | timer.start(SHAKE_TIME); |
| 131 | state = STALACTITE_SHAKING; |
| 132 | bullet.remove_me(); |
| 133 | if (bullet.get_type() == FIRE_BONUS) |
| 134 | SoundManager::current()->play("sounds/sizzle.ogg" , get_pos()); |
| 135 | SoundManager::current()->play("sounds/cracking.wav" , get_pos()); |
| 136 | } |
| 137 | |
| 138 | return FORCE_MOVE; |
| 139 | } |
| 140 | |
| 141 | void |
| 142 | Stalactite::kill_fall() |
| 143 | { |
| 144 | } |
| 145 | |
| 146 | void |
| 147 | Stalactite::draw(DrawingContext& context) |
| 148 | { |
| 149 | if (Editor::is_active()) { |
| 150 | BadGuy::draw(context); |
| 151 | return; |
| 152 | } |
| 153 | |
| 154 | if (get_state() == STATE_INIT || get_state() == STATE_INACTIVE) |
| 155 | return; |
| 156 | |
| 157 | if (state == STALACTITE_SQUISHED) { |
| 158 | m_sprite->draw(context.color(), get_pos(), LAYER_OBJECTS); |
| 159 | } else if (state == STALACTITE_SHAKING) { |
| 160 | m_sprite->draw(context.color(), get_pos() + shake_delta, m_layer); |
| 161 | } else { |
| 162 | m_sprite->draw(context.color(), get_pos(), m_layer); |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | void |
| 167 | Stalactite::deactivate() |
| 168 | { |
| 169 | if (state != STALACTITE_HANGING) |
| 170 | remove_me(); |
| 171 | } |
| 172 | |
| 173 | /* EOF */ |
| 174 | |