| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "badguy/stalactite.hpp" | 
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| 18 |  | 
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| 19 | #include "audio/sound_manager.hpp" | 
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| 20 | #include "editor/editor.hpp" | 
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| 21 | #include "math/random.hpp" | 
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| 22 | #include "object/bullet.hpp" | 
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| 23 | #include "object/player.hpp" | 
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| 24 | #include "sprite/sprite.hpp" | 
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| 25 | #include "supertux/sector.hpp" | 
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| 26 |  | 
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| 27 | static const int SHAKE_RANGE_X = 40; | 
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| 28 | static const float SHAKE_TIME = .8f; | 
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| 29 | static const float SHAKE_RANGE_Y = 400; | 
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| 30 |  | 
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| 31 | Stalactite::Stalactite(const ReaderMapping& mapping) : | 
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| 32 | BadGuy(mapping, "images/creatures/stalactite/stalactite.sprite", LAYER_TILES - 1), | 
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| 33 | timer(), | 
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| 34 | state(STALACTITE_HANGING), | 
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| 35 | shake_delta() | 
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| 36 | { | 
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| 37 | m_countMe = false; | 
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| 38 | set_colgroup_active(COLGROUP_TOUCHABLE); | 
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| 39 | SoundManager::current()->preload( "sounds/cracking.wav"); | 
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| 40 | SoundManager::current()->preload( "sounds/sizzle.ogg"); | 
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| 41 | SoundManager::current()->preload( "sounds/icecrash.ogg"); | 
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| 42 | } | 
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| 43 |  | 
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| 44 | void | 
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| 45 | Stalactite::active_update(float dt_sec) | 
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| 46 | { | 
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| 47 | if (state == STALACTITE_HANGING) { | 
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| 48 | auto player = get_nearest_player(); | 
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| 49 | if (player && !player->get_ghost_mode()) { | 
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| 50 | if (player->get_bbox().get_right() > m_col.m_bbox.get_left() - SHAKE_RANGE_X | 
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| 51 | && player->get_bbox().get_left() < m_col.m_bbox.get_right() + SHAKE_RANGE_X | 
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| 52 | && player->get_bbox().get_bottom() > m_col.m_bbox.get_top() | 
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| 53 | && player->get_bbox().get_top() < m_col.m_bbox.get_bottom() + SHAKE_RANGE_Y | 
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| 54 | && Sector::get().can_see_player(m_col.m_bbox.get_middle())) { | 
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| 55 | timer.start(SHAKE_TIME); | 
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| 56 | state = STALACTITE_SHAKING; | 
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| 57 | SoundManager::current()->play( "sounds/cracking.wav", get_pos()); | 
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| 58 | } | 
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| 59 | } | 
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| 60 | } else if (state == STALACTITE_SHAKING) { | 
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| 61 | shake_delta = Vector(static_cast<float>(graphicsRandom.rand(-3, 3)), 0.0f); | 
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| 62 | if (timer.check()) { | 
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| 63 | state = STALACTITE_FALLING; | 
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| 64 | m_physic.enable_gravity(true); | 
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| 65 | set_colgroup_active(COLGROUP_MOVING); | 
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| 66 | } | 
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| 67 | } else if (state == STALACTITE_FALLING) { | 
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| 68 | m_col.m_movement = m_physic.get_movement(dt_sec); | 
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| 69 | } | 
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| 70 | } | 
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| 71 |  | 
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| 72 | void | 
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| 73 | Stalactite::squish() | 
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| 74 | { | 
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| 75 | state = STALACTITE_SQUISHED; | 
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| 76 | m_physic.enable_gravity(true); | 
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| 77 | m_physic.set_velocity_x(0); | 
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| 78 | m_physic.set_velocity_y(0); | 
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| 79 | set_state(STATE_SQUISHED); | 
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| 80 | m_sprite->set_action( "squished"); | 
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| 81 | SoundManager::current()->play( "sounds/icecrash.ogg", get_pos()); | 
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| 82 | set_group(COLGROUP_MOVING_ONLY_STATIC); | 
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| 83 | run_dead_script(); | 
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| 84 | } | 
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| 85 |  | 
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| 86 | void | 
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| 87 | Stalactite::collision_solid(const CollisionHit& hit) | 
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| 88 | { | 
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| 89 | if (state == STALACTITE_FALLING) { | 
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| 90 | if (hit.bottom) squish(); | 
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| 91 | } | 
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| 92 | if (state == STALACTITE_SQUISHED) { | 
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| 93 | m_physic.set_velocity_y(0); | 
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| 94 | } | 
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| 95 | } | 
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| 96 |  | 
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| 97 | HitResponse | 
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| 98 | Stalactite::collision_player(Player& player, const CollisionHit& ) | 
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| 99 | { | 
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| 100 | if (state != STALACTITE_SQUISHED) { | 
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| 101 | player.kill(false); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | return FORCE_MOVE; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | HitResponse | 
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| 108 | Stalactite::collision_badguy(BadGuy& other, const CollisionHit& hit) | 
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| 109 | { | 
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| 110 | if (state == STALACTITE_SQUISHED) return FORCE_MOVE; | 
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| 111 |  | 
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| 112 | // ignore other Stalactites | 
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| 113 | if (dynamic_cast<Stalactite*>(&other)) return FORCE_MOVE; | 
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| 114 |  | 
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| 115 | if (state != STALACTITE_FALLING) return BadGuy::collision_badguy(other, hit); | 
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| 116 |  | 
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| 117 | if (other.is_freezable()) { | 
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| 118 | other.freeze(); | 
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| 119 | } else { | 
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| 120 | other.kill_fall(); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | return FORCE_MOVE; | 
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| 124 | } | 
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| 125 |  | 
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| 126 | HitResponse | 
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| 127 | Stalactite::collision_bullet(Bullet& bullet, const CollisionHit& ) | 
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| 128 | { | 
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| 129 | if (state == STALACTITE_HANGING) { | 
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| 130 | timer.start(SHAKE_TIME); | 
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| 131 | state = STALACTITE_SHAKING; | 
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| 132 | bullet.remove_me(); | 
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| 133 | if (bullet.get_type() == FIRE_BONUS) | 
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| 134 | SoundManager::current()->play( "sounds/sizzle.ogg", get_pos()); | 
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| 135 | SoundManager::current()->play( "sounds/cracking.wav", get_pos()); | 
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| 136 | } | 
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| 137 |  | 
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| 138 | return FORCE_MOVE; | 
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| 139 | } | 
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| 140 |  | 
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| 141 | void | 
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| 142 | Stalactite::kill_fall() | 
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| 143 | { | 
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| 144 | } | 
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| 145 |  | 
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| 146 | void | 
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| 147 | Stalactite::draw(DrawingContext& context) | 
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| 148 | { | 
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| 149 | if (Editor::is_active()) { | 
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| 150 | BadGuy::draw(context); | 
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| 151 | return; | 
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| 152 | } | 
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| 153 |  | 
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| 154 | if (get_state() == STATE_INIT || get_state() == STATE_INACTIVE) | 
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| 155 | return; | 
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| 156 |  | 
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| 157 | if (state == STALACTITE_SQUISHED) { | 
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| 158 | m_sprite->draw(context.color(), get_pos(), LAYER_OBJECTS); | 
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| 159 | } else if (state == STALACTITE_SHAKING) { | 
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| 160 | m_sprite->draw(context.color(), get_pos() + shake_delta, m_layer); | 
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| 161 | } else { | 
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| 162 | m_sprite->draw(context.color(), get_pos(), m_layer); | 
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| 163 | } | 
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| 164 | } | 
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| 165 |  | 
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| 166 | void | 
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| 167 | Stalactite::deactivate() | 
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| 168 | { | 
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| 169 | if (state != STALACTITE_HANGING) | 
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| 170 | remove_me(); | 
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| 171 | } | 
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| 172 |  | 
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| 173 | /* EOF */ | 
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| 174 |  | 
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