1 | // SuperTux - MovingSprite Base Class |
2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/moving_sprite.hpp" |
18 | |
19 | #include <math.h> |
20 | #include <physfs.h> |
21 | |
22 | #include "editor/editor.hpp" |
23 | #include "math/random.hpp" |
24 | #include "math/util.hpp" |
25 | #include "object/sprite_particle.hpp" |
26 | #include "sprite/sprite_manager.hpp" |
27 | #include "supertux/sector.hpp" |
28 | #include "util/reader_mapping.hpp" |
29 | #include "util/writer.hpp" |
30 | |
31 | MovingSprite::MovingSprite(const Vector& pos, const std::string& sprite_name_, |
32 | int layer_, CollisionGroup collision_group) : |
33 | m_sprite_name(sprite_name_), |
34 | m_default_sprite_name(sprite_name_), |
35 | m_sprite(SpriteManager::current()->create(m_sprite_name)), |
36 | m_layer(layer_) |
37 | { |
38 | m_col.m_bbox.set_pos(pos); |
39 | m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
40 | set_group(collision_group); |
41 | } |
42 | |
43 | MovingSprite::MovingSprite(const ReaderMapping& reader, const Vector& pos, int layer_, CollisionGroup collision_group) : |
44 | MovingObject(reader), |
45 | m_sprite_name(), |
46 | m_default_sprite_name(), |
47 | m_sprite(), |
48 | m_layer(layer_) |
49 | { |
50 | m_col.m_bbox.set_pos(pos); |
51 | if (!reader.get("sprite" , m_sprite_name)) |
52 | throw std::runtime_error("no sprite name set" ); |
53 | |
54 | //m_default_sprite_name = m_sprite_name; |
55 | m_sprite = SpriteManager::current()->create(m_sprite_name); |
56 | m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
57 | set_group(collision_group); |
58 | } |
59 | |
60 | MovingSprite::MovingSprite(const ReaderMapping& reader, const std::string& sprite_name_, int layer_, CollisionGroup collision_group) : |
61 | MovingObject(reader), |
62 | m_sprite_name(sprite_name_), |
63 | m_default_sprite_name(sprite_name_), |
64 | m_sprite(), |
65 | m_layer(layer_) |
66 | { |
67 | reader.get("x" , m_col.m_bbox.get_left()); |
68 | reader.get("y" , m_col.m_bbox.get_top()); |
69 | reader.get("sprite" , m_sprite_name); |
70 | |
71 | //Make the sprite go default when the sprite file is invalid |
72 | if (m_sprite_name.empty() || !PHYSFS_exists(m_sprite_name.c_str())) { |
73 | m_sprite = SpriteManager::current()->create(m_default_sprite_name); |
74 | } else { |
75 | m_sprite = SpriteManager::current()->create(m_sprite_name); |
76 | } |
77 | |
78 | m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
79 | set_group(collision_group); |
80 | } |
81 | |
82 | MovingSprite::MovingSprite(const ReaderMapping& reader, int layer_, CollisionGroup collision_group) : |
83 | MovingObject(reader), |
84 | m_sprite_name(), |
85 | m_default_sprite_name(), |
86 | m_sprite(), |
87 | m_layer(layer_) |
88 | { |
89 | reader.get("x" , m_col.m_bbox.get_left()); |
90 | reader.get("y" , m_col.m_bbox.get_top()); |
91 | if (!reader.get("sprite" , m_sprite_name)) |
92 | throw std::runtime_error("no sprite name set" ); |
93 | |
94 | //m_default_sprite_name = m_sprite_name; |
95 | m_sprite = SpriteManager::current()->create(m_sprite_name); |
96 | m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
97 | set_group(collision_group); |
98 | } |
99 | |
100 | void |
101 | MovingSprite::draw(DrawingContext& context) |
102 | { |
103 | m_sprite->draw(context.color(), get_pos(), m_layer); |
104 | } |
105 | |
106 | void |
107 | MovingSprite::update(float ) |
108 | { |
109 | } |
110 | |
111 | std::string |
112 | MovingSprite::get_sprite_name() const |
113 | { |
114 | return m_sprite_name; |
115 | } |
116 | |
117 | void |
118 | MovingSprite::set_action(const std::string& action, int loops) |
119 | { |
120 | m_sprite->set_action(action, loops); |
121 | m_col.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
122 | } |
123 | |
124 | void |
125 | MovingSprite::set_action_centered(const std::string& action, int loops) |
126 | { |
127 | Vector old_size = m_col.m_bbox.get_size().as_vector(); |
128 | m_sprite->set_action(action, loops); |
129 | m_col.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
130 | set_pos(get_pos() - (m_col.m_bbox.get_size().as_vector() - old_size) / 2); |
131 | } |
132 | |
133 | void |
134 | MovingSprite::set_action(const std::string& action, int loops, AnchorPoint anchorPoint) |
135 | { |
136 | Rectf old_bbox = m_col.m_bbox; |
137 | m_sprite->set_action(action, loops); |
138 | float w = m_sprite->get_current_hitbox_width(); |
139 | float h = m_sprite->get_current_hitbox_height(); |
140 | m_col.set_size(w, h); |
141 | set_pos(get_anchor_pos(old_bbox, w, h, anchorPoint)); |
142 | } |
143 | |
144 | void |
145 | MovingSprite::change_sprite(const std::string& new_sprite_name) |
146 | { |
147 | m_sprite_name = new_sprite_name; |
148 | m_sprite = SpriteManager::current()->create(m_sprite_name); |
149 | } |
150 | |
151 | ObjectSettings |
152 | MovingSprite::get_settings() |
153 | { |
154 | ObjectSettings result = MovingObject::get_settings(); |
155 | |
156 | result.add_sprite(_("Sprite" ), &m_sprite_name, "sprite" , m_default_sprite_name); |
157 | |
158 | result.reorder({"sprite" , "x" , "y" }); |
159 | |
160 | return result; |
161 | } |
162 | |
163 | void |
164 | MovingSprite::after_editor_set() |
165 | { |
166 | std::string current_action = m_sprite->get_action(); |
167 | m_sprite = SpriteManager::current()->create(m_sprite_name); |
168 | m_sprite->set_action(current_action); |
169 | } |
170 | |
171 | void |
172 | MovingSprite::spawn_explosion_sprites(int count, const std::string& sprite_path) |
173 | { |
174 | for (int i = 0; i < count; i++) { |
175 | Vector ppos = m_col.m_bbox.get_middle(); |
176 | float angle = graphicsRandom.randf(-math::PI_2, math::PI_2); |
177 | float velocity = graphicsRandom.randf(350, 400); |
178 | float vx = sinf(angle)*velocity; |
179 | float vy = -cosf(angle)*velocity; |
180 | Vector pspeed = Vector(vx, vy); |
181 | Vector paccel = Vector(0, Sector::get().get_gravity()*10); |
182 | Sector::get().add<SpriteParticle>(sprite_path, |
183 | "default" , |
184 | ppos, ANCHOR_MIDDLE, |
185 | pspeed, paccel, |
186 | LAYER_OBJECTS-1); |
187 | } |
188 | } |
189 | |
190 | /* EOF */ |
191 | |