| 1 | // SuperTux - MovingSprite Base Class |
| 2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/moving_sprite.hpp" |
| 18 | |
| 19 | #include <math.h> |
| 20 | #include <physfs.h> |
| 21 | |
| 22 | #include "editor/editor.hpp" |
| 23 | #include "math/random.hpp" |
| 24 | #include "math/util.hpp" |
| 25 | #include "object/sprite_particle.hpp" |
| 26 | #include "sprite/sprite_manager.hpp" |
| 27 | #include "supertux/sector.hpp" |
| 28 | #include "util/reader_mapping.hpp" |
| 29 | #include "util/writer.hpp" |
| 30 | |
| 31 | MovingSprite::MovingSprite(const Vector& pos, const std::string& sprite_name_, |
| 32 | int layer_, CollisionGroup collision_group) : |
| 33 | m_sprite_name(sprite_name_), |
| 34 | m_default_sprite_name(sprite_name_), |
| 35 | m_sprite(SpriteManager::current()->create(m_sprite_name)), |
| 36 | m_layer(layer_) |
| 37 | { |
| 38 | m_col.m_bbox.set_pos(pos); |
| 39 | m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
| 40 | set_group(collision_group); |
| 41 | } |
| 42 | |
| 43 | MovingSprite::MovingSprite(const ReaderMapping& reader, const Vector& pos, int layer_, CollisionGroup collision_group) : |
| 44 | MovingObject(reader), |
| 45 | m_sprite_name(), |
| 46 | m_default_sprite_name(), |
| 47 | m_sprite(), |
| 48 | m_layer(layer_) |
| 49 | { |
| 50 | m_col.m_bbox.set_pos(pos); |
| 51 | if (!reader.get("sprite" , m_sprite_name)) |
| 52 | throw std::runtime_error("no sprite name set" ); |
| 53 | |
| 54 | //m_default_sprite_name = m_sprite_name; |
| 55 | m_sprite = SpriteManager::current()->create(m_sprite_name); |
| 56 | m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
| 57 | set_group(collision_group); |
| 58 | } |
| 59 | |
| 60 | MovingSprite::MovingSprite(const ReaderMapping& reader, const std::string& sprite_name_, int layer_, CollisionGroup collision_group) : |
| 61 | MovingObject(reader), |
| 62 | m_sprite_name(sprite_name_), |
| 63 | m_default_sprite_name(sprite_name_), |
| 64 | m_sprite(), |
| 65 | m_layer(layer_) |
| 66 | { |
| 67 | reader.get("x" , m_col.m_bbox.get_left()); |
| 68 | reader.get("y" , m_col.m_bbox.get_top()); |
| 69 | reader.get("sprite" , m_sprite_name); |
| 70 | |
| 71 | //Make the sprite go default when the sprite file is invalid |
| 72 | if (m_sprite_name.empty() || !PHYSFS_exists(m_sprite_name.c_str())) { |
| 73 | m_sprite = SpriteManager::current()->create(m_default_sprite_name); |
| 74 | } else { |
| 75 | m_sprite = SpriteManager::current()->create(m_sprite_name); |
| 76 | } |
| 77 | |
| 78 | m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
| 79 | set_group(collision_group); |
| 80 | } |
| 81 | |
| 82 | MovingSprite::MovingSprite(const ReaderMapping& reader, int layer_, CollisionGroup collision_group) : |
| 83 | MovingObject(reader), |
| 84 | m_sprite_name(), |
| 85 | m_default_sprite_name(), |
| 86 | m_sprite(), |
| 87 | m_layer(layer_) |
| 88 | { |
| 89 | reader.get("x" , m_col.m_bbox.get_left()); |
| 90 | reader.get("y" , m_col.m_bbox.get_top()); |
| 91 | if (!reader.get("sprite" , m_sprite_name)) |
| 92 | throw std::runtime_error("no sprite name set" ); |
| 93 | |
| 94 | //m_default_sprite_name = m_sprite_name; |
| 95 | m_sprite = SpriteManager::current()->create(m_sprite_name); |
| 96 | m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
| 97 | set_group(collision_group); |
| 98 | } |
| 99 | |
| 100 | void |
| 101 | MovingSprite::draw(DrawingContext& context) |
| 102 | { |
| 103 | m_sprite->draw(context.color(), get_pos(), m_layer); |
| 104 | } |
| 105 | |
| 106 | void |
| 107 | MovingSprite::update(float ) |
| 108 | { |
| 109 | } |
| 110 | |
| 111 | std::string |
| 112 | MovingSprite::get_sprite_name() const |
| 113 | { |
| 114 | return m_sprite_name; |
| 115 | } |
| 116 | |
| 117 | void |
| 118 | MovingSprite::set_action(const std::string& action, int loops) |
| 119 | { |
| 120 | m_sprite->set_action(action, loops); |
| 121 | m_col.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
| 122 | } |
| 123 | |
| 124 | void |
| 125 | MovingSprite::set_action_centered(const std::string& action, int loops) |
| 126 | { |
| 127 | Vector old_size = m_col.m_bbox.get_size().as_vector(); |
| 128 | m_sprite->set_action(action, loops); |
| 129 | m_col.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
| 130 | set_pos(get_pos() - (m_col.m_bbox.get_size().as_vector() - old_size) / 2); |
| 131 | } |
| 132 | |
| 133 | void |
| 134 | MovingSprite::set_action(const std::string& action, int loops, AnchorPoint anchorPoint) |
| 135 | { |
| 136 | Rectf old_bbox = m_col.m_bbox; |
| 137 | m_sprite->set_action(action, loops); |
| 138 | float w = m_sprite->get_current_hitbox_width(); |
| 139 | float h = m_sprite->get_current_hitbox_height(); |
| 140 | m_col.set_size(w, h); |
| 141 | set_pos(get_anchor_pos(old_bbox, w, h, anchorPoint)); |
| 142 | } |
| 143 | |
| 144 | void |
| 145 | MovingSprite::change_sprite(const std::string& new_sprite_name) |
| 146 | { |
| 147 | m_sprite_name = new_sprite_name; |
| 148 | m_sprite = SpriteManager::current()->create(m_sprite_name); |
| 149 | } |
| 150 | |
| 151 | ObjectSettings |
| 152 | MovingSprite::get_settings() |
| 153 | { |
| 154 | ObjectSettings result = MovingObject::get_settings(); |
| 155 | |
| 156 | result.add_sprite(_("Sprite" ), &m_sprite_name, "sprite" , m_default_sprite_name); |
| 157 | |
| 158 | result.reorder({"sprite" , "x" , "y" }); |
| 159 | |
| 160 | return result; |
| 161 | } |
| 162 | |
| 163 | void |
| 164 | MovingSprite::after_editor_set() |
| 165 | { |
| 166 | std::string current_action = m_sprite->get_action(); |
| 167 | m_sprite = SpriteManager::current()->create(m_sprite_name); |
| 168 | m_sprite->set_action(current_action); |
| 169 | } |
| 170 | |
| 171 | void |
| 172 | MovingSprite::spawn_explosion_sprites(int count, const std::string& sprite_path) |
| 173 | { |
| 174 | for (int i = 0; i < count; i++) { |
| 175 | Vector ppos = m_col.m_bbox.get_middle(); |
| 176 | float angle = graphicsRandom.randf(-math::PI_2, math::PI_2); |
| 177 | float velocity = graphicsRandom.randf(350, 400); |
| 178 | float vx = sinf(angle)*velocity; |
| 179 | float vy = -cosf(angle)*velocity; |
| 180 | Vector pspeed = Vector(vx, vy); |
| 181 | Vector paccel = Vector(0, Sector::get().get_gravity()*10); |
| 182 | Sector::get().add<SpriteParticle>(sprite_path, |
| 183 | "default" , |
| 184 | ppos, ANCHOR_MIDDLE, |
| 185 | pspeed, paccel, |
| 186 | LAYER_OBJECTS-1); |
| 187 | } |
| 188 | } |
| 189 | |
| 190 | /* EOF */ |
| 191 | |