1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/platform.hpp" |
18 | |
19 | #include "editor/editor.hpp" |
20 | #include "object/player.hpp" |
21 | #include "supertux/sector.hpp" |
22 | #include "util/reader_mapping.hpp" |
23 | #include "util/writer.hpp" |
24 | |
25 | Platform::Platform(const ReaderMapping& reader) : |
26 | Platform(reader, "images/objects/flying_platform/flying_platform.sprite" ) |
27 | { |
28 | } |
29 | |
30 | Platform::Platform(const ReaderMapping& reader, const std::string& default_sprite) : |
31 | MovingSprite(reader, default_sprite, LAYER_OBJECTS, COLGROUP_STATIC), |
32 | ExposedObject<Platform, scripting::Platform>(this), |
33 | PathObject(), |
34 | m_speed(Vector(0,0)), |
35 | m_automatic(false), |
36 | m_player_contact(false), |
37 | m_last_player_contact(false) |
38 | { |
39 | bool running = true; |
40 | reader.get("running" , running); |
41 | if ((get_name().empty()) && (!running)) { |
42 | m_automatic = true; |
43 | } |
44 | |
45 | init_path(reader, true); |
46 | } |
47 | |
48 | void |
49 | Platform::finish_construction() |
50 | { |
51 | if (!get_path()) |
52 | { |
53 | // If no path is given, make a one-node dummy path |
54 | init_path_pos(m_col.m_bbox.p1(), false); |
55 | } |
56 | |
57 | m_col.m_bbox.set_pos(get_path()->get_base()); |
58 | } |
59 | |
60 | ObjectSettings |
61 | Platform::get_settings() |
62 | { |
63 | ObjectSettings result = MovingSprite::get_settings(); |
64 | |
65 | result.add_path_ref(_("Path" ), get_path_ref(), "path-ref" ); |
66 | result.add_walk_mode(_("Path Mode" ), &get_path()->m_mode, {}, {}); |
67 | result.add_bool(_("Running" ), &get_walker()->m_running, "running" , true, 0); |
68 | |
69 | result.reorder({"running" , "name" , "path-ref" , "sprite" , "x" , "y" }); |
70 | |
71 | return result; |
72 | } |
73 | |
74 | HitResponse |
75 | Platform::collision(GameObject& other, const CollisionHit& ) |
76 | { |
77 | if (dynamic_cast<Player*>(&other)) { |
78 | m_player_contact = true; |
79 | } |
80 | return FORCE_MOVE; |
81 | } |
82 | |
83 | void |
84 | Platform::update(float dt_sec) |
85 | { |
86 | if (!get_path()) return; |
87 | if (!get_path()->is_valid()) return; |
88 | |
89 | // check if Platform should automatically pick a destination |
90 | if (m_automatic) |
91 | { |
92 | if (!m_player_contact && !get_walker()->is_running()) { |
93 | // Player doesn't touch platform and Platform is not moving |
94 | |
95 | // Travel to node nearest to nearest player |
96 | if (auto* player = Sector::get().get_nearest_player(m_col.m_bbox)) { |
97 | int nearest_node_id = get_path()->get_nearest_node_no(player->get_bbox().p2()); |
98 | if (nearest_node_id != -1) { |
99 | goto_node(nearest_node_id); |
100 | } |
101 | } |
102 | } |
103 | |
104 | if (m_player_contact && !m_last_player_contact && !get_walker()->is_running()) { |
105 | // Player touched platform, didn't touch last frame and Platform is not moving |
106 | |
107 | // Travel to node farthest from current position |
108 | int farthest_node_id = get_path()->get_farthest_node_no(get_pos()); |
109 | if (farthest_node_id != -1) { |
110 | goto_node(farthest_node_id); |
111 | } |
112 | } |
113 | |
114 | // Clear player_contact flag set by collision() method |
115 | m_last_player_contact = m_player_contact; |
116 | m_player_contact = false; |
117 | } |
118 | |
119 | get_walker()->update(dt_sec); |
120 | Vector new_pos = get_walker()->get_pos(); |
121 | m_col.m_movement = new_pos - get_pos(); |
122 | m_speed = m_col.m_movement / dt_sec; |
123 | } |
124 | |
125 | void |
126 | Platform::editor_update() |
127 | { |
128 | if (!get_path()) return; |
129 | if (!get_path()->is_valid()) return; |
130 | |
131 | set_pos(get_walker()->get_pos()); |
132 | } |
133 | |
134 | void |
135 | Platform::goto_node(int node_no) |
136 | { |
137 | get_walker()->goto_node(node_no); |
138 | } |
139 | |
140 | void |
141 | Platform::start_moving() |
142 | { |
143 | get_walker()->start_moving(); |
144 | } |
145 | |
146 | void |
147 | Platform::stop_moving() |
148 | { |
149 | get_walker()->stop_moving(); |
150 | } |
151 | |
152 | void |
153 | Platform::move_to(const Vector& pos) |
154 | { |
155 | Vector shift = pos - m_col.m_bbox.p1(); |
156 | if (get_path()) { |
157 | get_path()->move_by(shift); |
158 | } |
159 | set_pos(pos); |
160 | } |
161 | |
162 | /* EOF */ |
163 | |