| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/platform.hpp" |
| 18 | |
| 19 | #include "editor/editor.hpp" |
| 20 | #include "object/player.hpp" |
| 21 | #include "supertux/sector.hpp" |
| 22 | #include "util/reader_mapping.hpp" |
| 23 | #include "util/writer.hpp" |
| 24 | |
| 25 | Platform::Platform(const ReaderMapping& reader) : |
| 26 | Platform(reader, "images/objects/flying_platform/flying_platform.sprite" ) |
| 27 | { |
| 28 | } |
| 29 | |
| 30 | Platform::Platform(const ReaderMapping& reader, const std::string& default_sprite) : |
| 31 | MovingSprite(reader, default_sprite, LAYER_OBJECTS, COLGROUP_STATIC), |
| 32 | ExposedObject<Platform, scripting::Platform>(this), |
| 33 | PathObject(), |
| 34 | m_speed(Vector(0,0)), |
| 35 | m_automatic(false), |
| 36 | m_player_contact(false), |
| 37 | m_last_player_contact(false) |
| 38 | { |
| 39 | bool running = true; |
| 40 | reader.get("running" , running); |
| 41 | if ((get_name().empty()) && (!running)) { |
| 42 | m_automatic = true; |
| 43 | } |
| 44 | |
| 45 | init_path(reader, true); |
| 46 | } |
| 47 | |
| 48 | void |
| 49 | Platform::finish_construction() |
| 50 | { |
| 51 | if (!get_path()) |
| 52 | { |
| 53 | // If no path is given, make a one-node dummy path |
| 54 | init_path_pos(m_col.m_bbox.p1(), false); |
| 55 | } |
| 56 | |
| 57 | m_col.m_bbox.set_pos(get_path()->get_base()); |
| 58 | } |
| 59 | |
| 60 | ObjectSettings |
| 61 | Platform::get_settings() |
| 62 | { |
| 63 | ObjectSettings result = MovingSprite::get_settings(); |
| 64 | |
| 65 | result.add_path_ref(_("Path" ), get_path_ref(), "path-ref" ); |
| 66 | result.add_walk_mode(_("Path Mode" ), &get_path()->m_mode, {}, {}); |
| 67 | result.add_bool(_("Running" ), &get_walker()->m_running, "running" , true, 0); |
| 68 | |
| 69 | result.reorder({"running" , "name" , "path-ref" , "sprite" , "x" , "y" }); |
| 70 | |
| 71 | return result; |
| 72 | } |
| 73 | |
| 74 | HitResponse |
| 75 | Platform::collision(GameObject& other, const CollisionHit& ) |
| 76 | { |
| 77 | if (dynamic_cast<Player*>(&other)) { |
| 78 | m_player_contact = true; |
| 79 | } |
| 80 | return FORCE_MOVE; |
| 81 | } |
| 82 | |
| 83 | void |
| 84 | Platform::update(float dt_sec) |
| 85 | { |
| 86 | if (!get_path()) return; |
| 87 | if (!get_path()->is_valid()) return; |
| 88 | |
| 89 | // check if Platform should automatically pick a destination |
| 90 | if (m_automatic) |
| 91 | { |
| 92 | if (!m_player_contact && !get_walker()->is_running()) { |
| 93 | // Player doesn't touch platform and Platform is not moving |
| 94 | |
| 95 | // Travel to node nearest to nearest player |
| 96 | if (auto* player = Sector::get().get_nearest_player(m_col.m_bbox)) { |
| 97 | int nearest_node_id = get_path()->get_nearest_node_no(player->get_bbox().p2()); |
| 98 | if (nearest_node_id != -1) { |
| 99 | goto_node(nearest_node_id); |
| 100 | } |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | if (m_player_contact && !m_last_player_contact && !get_walker()->is_running()) { |
| 105 | // Player touched platform, didn't touch last frame and Platform is not moving |
| 106 | |
| 107 | // Travel to node farthest from current position |
| 108 | int farthest_node_id = get_path()->get_farthest_node_no(get_pos()); |
| 109 | if (farthest_node_id != -1) { |
| 110 | goto_node(farthest_node_id); |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | // Clear player_contact flag set by collision() method |
| 115 | m_last_player_contact = m_player_contact; |
| 116 | m_player_contact = false; |
| 117 | } |
| 118 | |
| 119 | get_walker()->update(dt_sec); |
| 120 | Vector new_pos = get_walker()->get_pos(); |
| 121 | m_col.m_movement = new_pos - get_pos(); |
| 122 | m_speed = m_col.m_movement / dt_sec; |
| 123 | } |
| 124 | |
| 125 | void |
| 126 | Platform::editor_update() |
| 127 | { |
| 128 | if (!get_path()) return; |
| 129 | if (!get_path()->is_valid()) return; |
| 130 | |
| 131 | set_pos(get_walker()->get_pos()); |
| 132 | } |
| 133 | |
| 134 | void |
| 135 | Platform::goto_node(int node_no) |
| 136 | { |
| 137 | get_walker()->goto_node(node_no); |
| 138 | } |
| 139 | |
| 140 | void |
| 141 | Platform::start_moving() |
| 142 | { |
| 143 | get_walker()->start_moving(); |
| 144 | } |
| 145 | |
| 146 | void |
| 147 | Platform::stop_moving() |
| 148 | { |
| 149 | get_walker()->stop_moving(); |
| 150 | } |
| 151 | |
| 152 | void |
| 153 | Platform::move_to(const Vector& pos) |
| 154 | { |
| 155 | Vector shift = pos - m_col.m_bbox.p1(); |
| 156 | if (get_path()) { |
| 157 | get_path()->move_by(shift); |
| 158 | } |
| 159 | set_pos(pos); |
| 160 | } |
| 161 | |
| 162 | /* EOF */ |
| 163 | |