1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/rock.hpp" |
18 | |
19 | #include "audio/sound_manager.hpp" |
20 | #include "object/explosion.hpp" |
21 | #include "object/coin.hpp" |
22 | #include "supertux/sector.hpp" |
23 | #include "supertux/tile.hpp" |
24 | #include "util/reader_mapping.hpp" |
25 | |
26 | namespace { |
27 | const std::string ROCK_SOUND = "sounds/brick.wav" ; //TODO use own sound. |
28 | } |
29 | |
30 | Rock::Rock(const Vector& pos, const std::string& spritename) : |
31 | MovingSprite(pos, spritename), |
32 | ExposedObject<Rock, scripting::Rock>(this), |
33 | physic(), |
34 | on_ground(false), |
35 | last_movement(), |
36 | on_grab_script(), |
37 | on_ungrab_script() |
38 | { |
39 | SoundManager::current()->preload(ROCK_SOUND); |
40 | set_group(COLGROUP_MOVING_STATIC); |
41 | } |
42 | |
43 | Rock::Rock(const ReaderMapping& reader) : |
44 | MovingSprite(reader, "images/objects/rock/rock.sprite" ), |
45 | ExposedObject<Rock, scripting::Rock>(this), |
46 | physic(), |
47 | on_ground(false), |
48 | last_movement(), |
49 | on_grab_script(), |
50 | on_ungrab_script() |
51 | { |
52 | reader.get("on-grab-script" , on_grab_script, "" ); |
53 | reader.get("on-ungrab-script" , on_ungrab_script, "" ); |
54 | SoundManager::current()->preload(ROCK_SOUND); |
55 | set_group(COLGROUP_MOVING_STATIC); |
56 | } |
57 | |
58 | Rock::Rock(const ReaderMapping& reader, const std::string& spritename) : |
59 | MovingSprite(reader, spritename), |
60 | ExposedObject<Rock, scripting::Rock>(this), |
61 | physic(), |
62 | on_ground(false), |
63 | last_movement(), |
64 | on_grab_script(), |
65 | on_ungrab_script() |
66 | { |
67 | if (!reader.get("on-grab-script" , on_grab_script)) on_grab_script = "" ; |
68 | if (!reader.get("on-ungrab-script" , on_ungrab_script)) on_ungrab_script = "" ; |
69 | SoundManager::current()->preload(ROCK_SOUND); |
70 | set_group(COLGROUP_MOVING_STATIC); |
71 | } |
72 | |
73 | void |
74 | Rock::update(float dt_sec) |
75 | { |
76 | if (!is_grabbed()) |
77 | m_col.m_movement = physic.get_movement(dt_sec); |
78 | } |
79 | |
80 | void |
81 | Rock::collision_solid(const CollisionHit& hit) |
82 | { |
83 | if (is_grabbed()) { |
84 | return; |
85 | } |
86 | if (hit.top || hit.bottom) |
87 | physic.set_velocity_y(0); |
88 | if (hit.left || hit.right) { |
89 | // Bounce back slightly when hitting a wall |
90 | float velx = physic.get_velocity_x(); |
91 | physic.set_velocity_x(-0.1f * velx); |
92 | } |
93 | if (hit.crush) |
94 | physic.set_velocity(0, 0); |
95 | |
96 | if (hit.bottom && !on_ground && !is_grabbed()) { |
97 | SoundManager::current()->play(ROCK_SOUND, get_pos()); |
98 | physic.set_velocity_x(0); |
99 | on_ground = true; |
100 | } |
101 | } |
102 | |
103 | HitResponse |
104 | Rock::collision(GameObject& other, const CollisionHit& hit) |
105 | { |
106 | auto heavy_coin = dynamic_cast<HeavyCoin*> (&other); |
107 | if (heavy_coin) { |
108 | return ABORT_MOVE; |
109 | } |
110 | |
111 | auto explosion = dynamic_cast<Explosion*> (&other); |
112 | if (explosion) { |
113 | return ABORT_MOVE; |
114 | } |
115 | |
116 | if (is_grabbed()) { |
117 | return ABORT_MOVE; |
118 | } |
119 | if (!on_ground) { |
120 | if (hit.bottom && physic.get_velocity_y() > 200) { |
121 | auto moving_object = dynamic_cast<MovingObject*> (&other); |
122 | if (moving_object) { |
123 | //Getting a rock on the head hurts. A lot. |
124 | moving_object->collision_tile(Tile::HURTS); |
125 | physic.set_velocity_y(0); |
126 | } |
127 | } |
128 | return FORCE_MOVE; |
129 | } |
130 | |
131 | return FORCE_MOVE; |
132 | } |
133 | |
134 | void |
135 | Rock::grab(MovingObject& object, const Vector& pos, Direction dir_) |
136 | { |
137 | Portable::grab(object, pos, dir_); |
138 | m_col.m_movement = pos - get_pos(); |
139 | last_movement = m_col.m_movement; |
140 | set_group(COLGROUP_TOUCHABLE); //needed for lanterns catching willowisps |
141 | on_ground = false; |
142 | |
143 | if (!on_grab_script.empty()) { |
144 | Sector::get().run_script(on_grab_script, "Rock::on_grab" ); |
145 | } |
146 | } |
147 | |
148 | void |
149 | Rock::ungrab(MovingObject& object, Direction dir) |
150 | { |
151 | set_group(COLGROUP_MOVING_STATIC); |
152 | on_ground = false; |
153 | if (dir == Direction::UP) { |
154 | physic.set_velocity(0, -500); |
155 | } else if (dir == Direction::DOWN) { |
156 | physic.set_velocity(0, 500); |
157 | } else if (last_movement.norm() > 1) { |
158 | physic.set_velocity((dir == Direction::RIGHT) ? 200.0f : -200.0f, -200.0f); |
159 | } else { |
160 | physic.set_velocity(0, 0); |
161 | } |
162 | |
163 | if (!on_ungrab_script.empty()) { |
164 | Sector::get().run_script(on_ungrab_script, "Rock::on_ungrab" ); |
165 | } |
166 | Portable::ungrab(object, dir); |
167 | } |
168 | |
169 | ObjectSettings |
170 | Rock::get_settings() |
171 | { |
172 | auto result = MovingSprite::get_settings(); |
173 | result.add_script(_("On-grab script" ), &on_grab_script, "on-grab-script" ); |
174 | result.add_script(_("On-ungrab script" ), &on_ungrab_script, "on-ungrab-script" ); |
175 | return result; |
176 | } |
177 | |
178 | |
179 | /* EOF */ |
180 | |