1 | // SuperTux |
2 | // Copyright (C) 2015 Hume2 <teratux.mail@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/water_drop.hpp" |
18 | |
19 | #include "audio/sound_manager.hpp" |
20 | #include "math/random.hpp" |
21 | #include "object/sprite_particle.hpp" |
22 | #include "sprite/sprite.hpp" |
23 | #include "supertux/sector.hpp" |
24 | |
25 | WaterDrop::WaterDrop(const Vector& pos, const std::string& sprite_path_, const Vector& velocity) : |
26 | MovingSprite(pos, sprite_path_, LAYER_OBJECTS - 1, COLGROUP_MOVING_ONLY_STATIC), |
27 | physic(), |
28 | wd_state(WDS_FALLING), |
29 | sprite_path(sprite_path_) |
30 | { |
31 | physic.enable_gravity(true); |
32 | physic.set_velocity(velocity); |
33 | } |
34 | |
35 | void |
36 | WaterDrop::update(float dt_sec) |
37 | { |
38 | m_col.m_movement = physic.get_movement(dt_sec); |
39 | |
40 | if ( m_sprite->animation_done() ) { |
41 | remove_me(); |
42 | } |
43 | } |
44 | |
45 | void |
46 | WaterDrop::collision_solid(const CollisionHit& hit) |
47 | { |
48 | if (hit.bottom && wd_state == WDS_FALLING) { |
49 | wd_state = WDS_SPLASH; |
50 | physic.enable_gravity(false); |
51 | SoundManager::current()->play("sounds/splash.ogg" , get_pos()); |
52 | m_sprite->set_action("splash" , 1); |
53 | |
54 | // spawn water particles |
55 | for (int i = 50; i; i--) { |
56 | int pa = graphicsRandom.rand(0,3); |
57 | float px = graphicsRandom.randf(m_col.m_bbox.get_left(), m_col.m_bbox.get_right()); |
58 | float py = graphicsRandom.randf(m_col.m_bbox.get_top(), m_col.m_bbox.get_bottom()); |
59 | Vector ppos = Vector(px, py); |
60 | Vector pspeed = ppos - m_col.m_bbox.get_middle(); |
61 | pspeed.x *= 12; |
62 | pspeed.y *= 12; |
63 | Sector::get().add<SpriteParticle>(sprite_path, "particle_" + std::to_string(pa), |
64 | ppos, ANCHOR_MIDDLE, |
65 | pspeed, Vector(0, 100 * Sector::get().get_gravity()), |
66 | LAYER_OBJECTS+1); |
67 | } |
68 | } |
69 | } |
70 | |
71 | HitResponse |
72 | WaterDrop::collision(GameObject&, const CollisionHit& ) |
73 | { |
74 | return FORCE_MOVE; |
75 | } |
76 | |
77 | /* EOF */ |
78 | |