| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "trigger/door.hpp" |
| 18 | |
| 19 | #include "audio/sound_manager.hpp" |
| 20 | #include "object/player.hpp" |
| 21 | #include "sprite/sprite.hpp" |
| 22 | #include "sprite/sprite_manager.hpp" |
| 23 | #include "supertux/fadetoblack.hpp" |
| 24 | #include "supertux/game_session.hpp" |
| 25 | #include "supertux/screen_manager.hpp" |
| 26 | #include "supertux/sector.hpp" |
| 27 | #include "util/reader_mapping.hpp" |
| 28 | |
| 29 | Door::Door(const ReaderMapping& mapping) : |
| 30 | TriggerBase(mapping), |
| 31 | state(CLOSED), |
| 32 | target_sector(), |
| 33 | target_spawnpoint(), |
| 34 | script(), |
| 35 | sprite(SpriteManager::current()->create("images/objects/door/door.sprite" )), |
| 36 | stay_open_timer() |
| 37 | { |
| 38 | mapping.get("x" , m_col.m_bbox.get_left()); |
| 39 | mapping.get("y" , m_col.m_bbox.get_top()); |
| 40 | mapping.get("sector" , target_sector); |
| 41 | mapping.get("spawnpoint" , target_spawnpoint); |
| 42 | |
| 43 | mapping.get("script" , script); |
| 44 | |
| 45 | sprite->set_action("closed" ); |
| 46 | m_col.m_bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); |
| 47 | |
| 48 | SoundManager::current()->preload("sounds/door.wav" ); |
| 49 | } |
| 50 | |
| 51 | Door::Door(int x, int y, const std::string& sector, const std::string& spawnpoint) : |
| 52 | TriggerBase(), |
| 53 | state(CLOSED), |
| 54 | target_sector(sector), |
| 55 | target_spawnpoint(spawnpoint), |
| 56 | script(), |
| 57 | sprite(SpriteManager::current()->create("images/objects/door/door.sprite" )), |
| 58 | stay_open_timer() |
| 59 | { |
| 60 | m_col.m_bbox.set_pos(Vector(static_cast<float>(x), static_cast<float>(y))); |
| 61 | |
| 62 | sprite->set_action("closed" ); |
| 63 | m_col.m_bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); |
| 64 | |
| 65 | SoundManager::current()->preload("sounds/door.wav" ); |
| 66 | } |
| 67 | |
| 68 | ObjectSettings |
| 69 | Door::get_settings() |
| 70 | { |
| 71 | ObjectSettings result = TriggerBase::get_settings(); |
| 72 | |
| 73 | result.add_script(_("Script" ), &script, "script" ); |
| 74 | result.add_text(_("Sector" ), &target_sector, "sector" ); |
| 75 | result.add_text(_("Spawn point" ), &target_spawnpoint, "spawnpoint" ); |
| 76 | |
| 77 | result.reorder({"sector" , "spawnpoint" , "name" , "x" , "y" }); |
| 78 | |
| 79 | return result; |
| 80 | } |
| 81 | |
| 82 | Door::~Door() |
| 83 | { |
| 84 | } |
| 85 | |
| 86 | void |
| 87 | Door::update(float ) |
| 88 | { |
| 89 | switch (state) { |
| 90 | case CLOSED: |
| 91 | break; |
| 92 | case OPENING: |
| 93 | // if door has finished opening, start timer and keep door open |
| 94 | if (sprite->animation_done()) { |
| 95 | state = OPEN; |
| 96 | sprite->set_action("open" ); |
| 97 | stay_open_timer.start(1.0); |
| 98 | } |
| 99 | break; |
| 100 | case OPEN: |
| 101 | // if door was open long enough, start closing it |
| 102 | if (stay_open_timer.check()) { |
| 103 | state = CLOSING; |
| 104 | sprite->set_action("closing" , 1); |
| 105 | } |
| 106 | break; |
| 107 | case CLOSING: |
| 108 | // if door has finished closing, keep it shut |
| 109 | if (sprite->animation_done()) { |
| 110 | state = CLOSED; |
| 111 | sprite->set_action("closed" ); |
| 112 | } |
| 113 | break; |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | void |
| 118 | Door::draw(DrawingContext& context) |
| 119 | { |
| 120 | sprite->draw(context.color(), m_col.m_bbox.p1(), LAYER_BACKGROUNDTILES+1); |
| 121 | } |
| 122 | |
| 123 | void |
| 124 | Door::event(Player& , EventType type) |
| 125 | { |
| 126 | switch (state) { |
| 127 | case CLOSED: |
| 128 | // if door was activated, start opening it |
| 129 | if (type == EVENT_ACTIVATE) { |
| 130 | state = OPENING; |
| 131 | SoundManager::current()->play("sounds/door.wav" ); |
| 132 | sprite->set_action("opening" , 1); |
| 133 | ScreenManager::current()->set_screen_fade(std::make_unique<FadeToBlack>(FadeToBlack::FADEOUT, 1)); |
| 134 | } |
| 135 | break; |
| 136 | case OPENING: |
| 137 | break; |
| 138 | case OPEN: |
| 139 | break; |
| 140 | case CLOSING: |
| 141 | break; |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | HitResponse |
| 146 | Door::collision(GameObject& other, const CollisionHit& hit_) |
| 147 | { |
| 148 | switch (state) { |
| 149 | case CLOSED: |
| 150 | break; |
| 151 | case OPENING: |
| 152 | break; |
| 153 | case OPEN: |
| 154 | { |
| 155 | // if door is open and was touched by a player, teleport the player |
| 156 | Player* player = dynamic_cast<Player*> (&other); |
| 157 | |
| 158 | if (player) { |
| 159 | bool invincible = player->is_invincible(); |
| 160 | int invincibilityperiod = static_cast<int>(player->m_invincible_timer.get_timeleft()); |
| 161 | state = CLOSING; |
| 162 | sprite->set_action("closing" , 1); |
| 163 | if (!script.empty()) { |
| 164 | Sector::get().run_script(script, "Door" ); |
| 165 | } |
| 166 | |
| 167 | if (!target_sector.empty()) { |
| 168 | GameSession::current()->respawn(target_sector, target_spawnpoint, |
| 169 | invincible, invincibilityperiod); |
| 170 | ScreenManager::current()->set_screen_fade(std::make_unique<FadeToBlack>(FadeToBlack::FADEIN, 1)); |
| 171 | } |
| 172 | } |
| 173 | } |
| 174 | break; |
| 175 | case CLOSING: |
| 176 | break; |
| 177 | } |
| 178 | |
| 179 | return TriggerBase::collision(other, hit_); |
| 180 | } |
| 181 | |
| 182 | /* EOF */ |
| 183 | |