| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #include "Resources/BsResources.h" | 
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| 4 | #include "Resources/BsResource.h" | 
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| 5 | #include "Resources/BsResourceManifest.h" | 
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| 6 | #include "Error/BsException.h" | 
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| 7 | #include "Serialization/BsFileSerializer.h" | 
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| 8 | #include "FileSystem/BsFileSystem.h" | 
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| 9 | #include "Threading/BsTaskScheduler.h" | 
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| 10 | #include "Utility/BsUUID.h" | 
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| 11 | #include "Debug/BsDebug.h" | 
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| 12 | #include "Utility/BsUtility.h" | 
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| 13 | #include "Resources/BsSavedResourceData.h" | 
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| 14 | #include "Managers/BsResourceListenerManager.h" | 
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| 15 | #include "Serialization/BsMemorySerializer.h" | 
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| 16 | #include "Utility/BsCompression.h" | 
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| 17 | #include "FileSystem/BsDataStream.h" | 
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| 18 | #include "Serialization/BsBinarySerializer.h" | 
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| 19 | #include "Reflection/BsRTTIType.h" | 
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| 20 | #include "BsCoreApplication.h" | 
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| 21 |  | 
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| 22 | namespace bs | 
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| 23 | { | 
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| 24 | Resources::Resources() | 
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| 25 | { | 
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| 26 | { | 
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| 27 | Lock lock(mDefaultManifestMutex); | 
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| 28 | mDefaultResourceManifest = ResourceManifest::create( "Default"); | 
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| 29 | mResourceManifests.push_back(mDefaultResourceManifest); | 
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| 30 | } | 
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| 31 | } | 
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| 32 |  | 
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| 33 | Resources::~Resources() | 
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| 34 | { | 
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| 35 | unloadAll(); | 
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| 36 | } | 
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| 37 |  | 
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| 38 | HResource Resources::load(const Path& filePath, ResourceLoadFlags loadFlags) | 
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| 39 | { | 
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| 40 | if (!FileSystem::isFile(filePath)) | 
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| 41 | { | 
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| 42 | LOGWRN( "Cannot load resource. Specified file: "+ filePath.toString() + " doesn't exist."); | 
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| 43 |  | 
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| 44 | return HResource(); | 
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| 45 | } | 
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| 46 |  | 
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| 47 | UUID uuid; | 
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| 48 | bool foundUUID = getUUIDFromFilePath(filePath, uuid); | 
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| 49 |  | 
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| 50 | if (!foundUUID) | 
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| 51 | uuid = UUIDGenerator::generateRandom(); | 
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| 52 |  | 
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| 53 | return loadInternal(uuid, filePath, true, loadFlags).resource; | 
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| 54 | } | 
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| 55 |  | 
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| 56 | HResource Resources::load(const WeakResourceHandle<Resource>& handle, ResourceLoadFlags loadFlags) | 
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| 57 | { | 
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| 58 | if (handle.mData == nullptr) | 
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| 59 | return HResource(); | 
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| 60 |  | 
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| 61 | UUID uuid = handle.getUUID(); | 
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| 62 | return loadFromUUID(uuid, false, loadFlags); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | HResource Resources::loadAsync(const Path& filePath, ResourceLoadFlags loadFlags) | 
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| 66 | { | 
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| 67 | if (!FileSystem::isFile(filePath)) | 
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| 68 | { | 
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| 69 | LOGWRN( "Cannot load resource. Specified file: "+ filePath.toString() + " doesn't exist."); | 
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| 70 |  | 
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| 71 | return HResource(); | 
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| 72 | } | 
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| 73 |  | 
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| 74 | UUID uuid; | 
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| 75 | bool foundUUID = getUUIDFromFilePath(filePath, uuid); | 
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| 76 |  | 
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| 77 | if (!foundUUID) | 
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| 78 | uuid = UUIDGenerator::generateRandom(); | 
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| 79 |  | 
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| 80 | return loadInternal(uuid, filePath, false, loadFlags).resource; | 
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| 81 | } | 
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| 82 |  | 
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| 83 | HResource Resources::loadFromUUID(const UUID& uuid, bool async, ResourceLoadFlags loadFlags) | 
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| 84 | { | 
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| 85 | Path filePath; | 
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| 86 | getFilePathFromUUID(uuid, filePath); | 
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| 87 |  | 
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| 88 | return loadInternal(uuid, filePath, !async, loadFlags).resource; | 
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| 89 | } | 
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| 90 |  | 
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| 91 | Resources::LoadInfo Resources::loadInternal(const UUID& uuid, const Path& filePath, bool synchronous, | 
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| 92 | ResourceLoadFlags loadFlags) | 
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| 93 | { | 
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| 94 | LoadInfo output; | 
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| 95 |  | 
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| 96 | // Retrieve/create resource handle, and register with the system | 
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| 97 | bool loadInProgress = false; | 
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| 98 | bool loadFailed = false; | 
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| 99 | bool initiateLoad = false; | 
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| 100 | Vector<UUID> dependenciesToLoad; | 
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| 101 | { | 
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| 102 | bool alreadyLoading = false; | 
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| 103 |  | 
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| 104 | // Check if the resource is being loaded on a worker thread | 
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| 105 | Lock inProgressLock(mInProgressResourcesMutex); | 
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| 106 | Lock loadedLock(mLoadedResourceMutex); | 
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| 107 |  | 
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| 108 | auto iterFind2 = mInProgressResources.find(uuid); | 
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| 109 | if (iterFind2 != mInProgressResources.end()) | 
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| 110 | { | 
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| 111 | LoadedResourceData& resData = iterFind2->second->resData; | 
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| 112 | output.resource = resData.resource.lock(); | 
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| 113 | output.state = LoadInfo::AlreadyInProgress; | 
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| 114 | output.size = resData.size; | 
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| 115 |  | 
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| 116 | // Increase ref. count | 
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| 117 | if (loadFlags.isSet(ResourceLoadFlag::KeepInternalRef)) | 
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| 118 | { | 
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| 119 | resData.numInternalRefs++; | 
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| 120 | output.resource.addInternalRef(); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | loadInProgress = true; | 
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| 124 | alreadyLoading = true; | 
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| 125 | } | 
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| 126 |  | 
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| 127 | // Check if the resource is already loaded | 
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| 128 | auto iterFind = mLoadedResources.find(uuid); | 
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| 129 | if (iterFind != mLoadedResources.end()) | 
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| 130 | { | 
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| 131 | LoadedResourceData& resData = iterFind->second; | 
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| 132 | output.resource = resData.resource.lock(); | 
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| 133 | output.state = LoadInfo::AlreadyLoaded; | 
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| 134 | output.size = resData.size; | 
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| 135 |  | 
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| 136 | // Increase ref. count | 
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| 137 | if (loadFlags.isSet(ResourceLoadFlag::KeepInternalRef)) | 
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| 138 | { | 
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| 139 | resData.numInternalRefs++; | 
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| 140 | output.resource.addInternalRef(); | 
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| 141 | } | 
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| 142 |  | 
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| 143 | alreadyLoading = true; | 
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| 144 | } | 
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| 145 |  | 
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| 146 | // Not loaded and not in progress, register a new handle or find a pre-registered one | 
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| 147 | if(!alreadyLoading) | 
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| 148 | { | 
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| 149 | output.state = LoadInfo::Loading; | 
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| 150 | output.size = 0; | 
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| 151 |  | 
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| 152 | auto iterFind = mHandles.find(uuid); | 
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| 153 | if (iterFind != mHandles.end()) | 
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| 154 | output.resource = iterFind->second.lock(); | 
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| 155 | else | 
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| 156 | { | 
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| 157 | output.resource = HResource(uuid); | 
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| 158 | mHandles[uuid] = output.resource.getWeak(); | 
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| 159 | } | 
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| 160 | } | 
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| 161 |  | 
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| 162 | // If we have nowhere to load from, warn and complete load if a file path was provided, otherwise pass through | 
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| 163 | // as we might just want to complete a previously queued load | 
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| 164 | if (filePath.isEmpty()) | 
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| 165 | { | 
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| 166 | if (!alreadyLoading) | 
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| 167 | { | 
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| 168 | LOGWRN_VERBOSE( "Cannot load resource. Resource with UUID '"+ uuid.toString() + "' doesn't exist."); | 
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| 169 | loadFailed = true; | 
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| 170 | } | 
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| 171 | } | 
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| 172 | else if (!FileSystem::isFile(filePath)) | 
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| 173 | { | 
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| 174 | LOGWRN_VERBOSE( "Cannot load resource. Specified file: "+ filePath.toString() + " doesn't exist."); | 
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| 175 | loadFailed = true; | 
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| 176 | } | 
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| 177 |  | 
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| 178 | bool loadDependencies = loadFlags.isSet(ResourceLoadFlag::LoadDependencies); | 
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| 179 | if(!loadFailed) | 
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| 180 | { | 
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| 181 | // Load dependency data if a file path is provided | 
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| 182 | SPtr<SavedResourceData> savedResourceData; | 
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| 183 | if (!filePath.isEmpty()) | 
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| 184 | { | 
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| 185 | // Note: Ideally this data gets cached eventually (e.g. as part of the manifest). When loading objects | 
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| 186 | // with a lot of dependencies (e.g. scenes) this will get called for every dependency, synchronously, | 
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| 187 | // which might take a while. It would be nice to just read it from a single location. Another option is | 
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| 188 | // to make this whole block asynchronous so every dependency does it on its own thread. | 
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| 189 | FileDecoder fs(filePath); | 
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| 190 | savedResourceData = std::static_pointer_cast<SavedResourceData>(fs.decode()); | 
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| 191 | output.size = fs.getSize(); | 
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| 192 | } | 
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| 193 |  | 
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| 194 | // Register an in-progress load unless there is an existing load operation, or the resource is already | 
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| 195 | // loaded | 
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| 196 | if(!alreadyLoading) | 
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| 197 | { | 
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| 198 | ResourceLoadData* loadData = bs_new<ResourceLoadData>(output.resource.getWeak(), 0, output.size); | 
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| 199 | mInProgressResources[uuid] = loadData; | 
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| 200 |  | 
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| 201 | if (loadFlags.isSet(ResourceLoadFlag::KeepInternalRef)) | 
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| 202 | { | 
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| 203 | loadData->resData.numInternalRefs++; | 
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| 204 | output.resource.addInternalRef(); | 
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| 205 | } | 
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| 206 |  | 
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| 207 | loadData->remainingDependencies = 1; // Self | 
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| 208 | loadData->progress.store(0.0f, std::memory_order_relaxed); | 
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| 209 |  | 
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| 210 | // Make resource listener trigger before exit if loading synchronously on the main thread | 
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| 211 | loadData->notifyImmediately = synchronous && BS_THREAD_CURRENT_ID == gCoreApplication().getSimThreadId(); | 
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| 212 |  | 
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| 213 | // Register dependencies and count them so we know when the resource is fully loaded | 
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| 214 | if (loadDependencies && savedResourceData != nullptr) | 
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| 215 | { | 
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| 216 | for (auto& dependency : savedResourceData->getDependencies()) | 
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| 217 | { | 
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| 218 | if (dependency != uuid) | 
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| 219 | { | 
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| 220 | mDependantLoads[dependency].push_back(loadData); | 
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| 221 | loadData->remainingDependencies++; | 
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| 222 | dependenciesToLoad.push_back(dependency); | 
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| 223 | } | 
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| 224 | } | 
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| 225 | } | 
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| 226 | } | 
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| 227 | // The resource is already being loaded, or is loaded, but we might still need to load some dependencies | 
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| 228 | else if(loadDependencies && savedResourceData != nullptr) | 
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| 229 | { | 
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| 230 | const Vector<UUID>& dependencies = savedResourceData->getDependencies(); | 
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| 231 | if (!dependencies.empty()) | 
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| 232 | { | 
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| 233 | ResourceLoadData* loadData = nullptr; | 
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| 234 |  | 
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| 235 | // If load not in progress, register the resource for load | 
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| 236 | if (!loadInProgress) | 
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| 237 | { | 
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| 238 | loadData = bs_new<ResourceLoadData>(output.resource.getWeak(), 0, output.size); | 
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| 239 | loadData->remainingDependencies = 0; | 
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| 240 | loadData->progress.store(0.0f, std::memory_order_relaxed); | 
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| 241 |  | 
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| 242 | // Make resource listener trigger before exit if loading synchronously | 
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| 243 | loadData->notifyImmediately = synchronous && BS_THREAD_CURRENT_ID == gCoreApplication().getSimThreadId(); | 
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| 244 | } | 
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| 245 | else | 
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| 246 | loadData = mInProgressResources[uuid]; | 
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| 247 |  | 
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| 248 | // Find dependencies that aren't already loaded or queued for loading | 
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| 249 | for (auto& dependency : dependencies) | 
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| 250 | { | 
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| 251 | if (dependency != uuid) | 
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| 252 | { | 
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| 253 | bool registerDependency = false; | 
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| 254 |  | 
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| 255 | auto iterFind3 = mLoadedResources.find(dependency); | 
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| 256 | if(iterFind3 == mLoadedResources.end()) | 
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| 257 | { | 
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| 258 | registerDependency = true; | 
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| 259 |  | 
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| 260 | auto iterFind2 = mDependantLoads.find(dependency); | 
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| 261 | if (iterFind2 != mDependantLoads.end()) | 
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| 262 | { | 
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| 263 | Vector<ResourceLoadData*>& dependantData = iterFind2->second; | 
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| 264 | auto iterFind3 = std::find_if(dependantData.begin(), dependantData.end(), | 
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| 265 | [&](ResourceLoadData* x) | 
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| 266 | { | 
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| 267 | return x->resData.resource.getUUID() == output.resource.getUUID(); | 
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| 268 | }); | 
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| 269 |  | 
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| 270 | registerDependency = iterFind3 == dependantData.end(); | 
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| 271 | } | 
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| 272 | } | 
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| 273 |  | 
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| 274 | if (registerDependency) | 
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| 275 | { | 
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| 276 | mDependantLoads[dependency].push_back(loadData); | 
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| 277 | loadData->remainingDependencies++; | 
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| 278 | dependenciesToLoad.push_back(dependency); | 
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| 279 | } | 
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| 280 | } | 
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| 281 | } | 
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| 282 |  | 
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| 283 | if(!loadInProgress) | 
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| 284 | { | 
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| 285 | if(!dependenciesToLoad.empty()) | 
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| 286 | mInProgressResources[uuid] = loadData; | 
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| 287 | else | 
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| 288 | bs_delete(loadData); | 
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| 289 | } | 
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| 290 | } | 
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| 291 | } | 
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| 292 |  | 
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| 293 | initiateLoad = !alreadyLoading && !filePath.isEmpty(); | 
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| 294 |  | 
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| 295 | if(savedResourceData != nullptr) | 
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| 296 | synchronous = synchronous || !savedResourceData->allowAsyncLoading(); | 
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| 297 | } | 
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| 298 | } | 
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| 299 |  | 
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| 300 | // Something went wrong, clean up and exit | 
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| 301 | if(loadFailed) | 
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| 302 | { | 
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| 303 | output.state = LoadInfo::Failed; | 
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| 304 | output.size = 0; | 
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| 305 |  | 
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| 306 | // Clean up in-progress state | 
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| 307 | loadComplete(output.resource, true); | 
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| 308 | return output; | 
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| 309 | } | 
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| 310 |  | 
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| 311 | // Load dependencies (before the main resource) | 
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| 312 | const auto numDependencies = (UINT32)dependenciesToLoad.size(); | 
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| 313 | if(numDependencies > 0) | 
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| 314 | { | 
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| 315 | ResourceLoadFlags depLoadFlags = ResourceLoadFlag::LoadDependencies; | 
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| 316 | if (loadFlags.isSet(ResourceLoadFlag::KeepSourceData)) | 
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| 317 | depLoadFlags |= ResourceLoadFlag::KeepSourceData; | 
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| 318 |  | 
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| 319 | Vector<HResource> dependencies(numDependencies); | 
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| 320 | UINT32 dependencySize = 0; | 
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| 321 | for (UINT32 i = 0; i < numDependencies; i++) | 
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| 322 | { | 
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| 323 | const UUID& depUUID = dependenciesToLoad[i]; | 
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| 324 |  | 
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| 325 | Path depFilePath; | 
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| 326 | getFilePathFromUUID(depUUID, depFilePath); | 
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| 327 |  | 
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| 328 | LoadInfo loadInfo = loadInternal(depUUID, depFilePath, synchronous, depLoadFlags); | 
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| 329 | dependencies[i] = loadInfo.resource; | 
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| 330 |  | 
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| 331 | // Calculate the size of dependencies that still need to be loaded, for progress reporting | 
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| 332 | if(loadInfo.state == LoadInfo::Loading || loadInfo.state == LoadInfo::AlreadyInProgress) | 
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| 333 | { | 
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| 334 | // Note: Technically, since we're queuing the dependency load with no locking, the load could complete | 
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| 335 | // before the size of the dependency has been registered, which means getLoadProgress() method would | 
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| 336 | // incorrectly report the progress to be higher than it should be. If that becomes an issue then this | 
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| 337 | // operation is better to be moved to the child loadInternal() call. | 
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| 338 | dependencySize += loadInfo.size; | 
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| 339 | } | 
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| 340 | } | 
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| 341 |  | 
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| 342 | // Keep dependencies alive until the parent is done loading, and record total size of dependencies to load | 
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| 343 | { | 
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| 344 | Lock inProgressLock(mInProgressResourcesMutex); | 
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| 345 |  | 
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| 346 | // If we're doing a dependency-only load (main resource itself was previously loaded), then the in-progress | 
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| 347 | // operation could have already finished when the last dependency was loaded (this will always be true for | 
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| 348 | // synchronous loads), and no need to register dependencies. | 
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| 349 | const auto iterFind = mInProgressResources.find(uuid); | 
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| 350 | if(iterFind != mInProgressResources.end()) | 
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| 351 | { | 
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| 352 | iterFind->second->dependencySize = dependencySize; | 
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| 353 | iterFind->second->dependencies = dependencies; | 
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| 354 | } | 
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| 355 | } | 
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| 356 | } | 
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| 357 |  | 
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| 358 | // Previously being loaded as async but now we want it synced, so we wait | 
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| 359 | if (loadInProgress && synchronous) | 
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| 360 | output.resource.blockUntilLoaded(false); | 
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| 361 |  | 
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| 362 | // Actually start the file read operation if not already loaded or in progress | 
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| 363 | if (initiateLoad) | 
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| 364 | { | 
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| 365 | // Synchronous or the resource doesn't support async, read the file immediately | 
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| 366 | if (synchronous) | 
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| 367 | { | 
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| 368 | loadCallback(filePath, output.resource, loadFlags.isSet(ResourceLoadFlag::KeepSourceData)); | 
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| 369 | } | 
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| 370 | else // Asynchronous, read the file on a worker thread | 
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| 371 | { | 
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| 372 | String fileName = filePath.getFilename(); | 
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| 373 | String taskName = "Resource load: "+ fileName; | 
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| 374 |  | 
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| 375 | bool keepSourceData = loadFlags.isSet(ResourceLoadFlag::KeepSourceData); | 
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| 376 | SPtr<Task> task = Task::create(taskName, | 
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| 377 | std::bind(&Resources::loadCallback, this, filePath, output.resource, keepSourceData)); | 
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| 378 | TaskScheduler::instance().addTask(task); | 
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| 379 | } | 
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| 380 | } | 
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| 381 | else | 
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| 382 | { | 
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| 383 | if(!loadInProgress) | 
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| 384 | { | 
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| 385 | // Already loaded, decrement dependency count | 
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| 386 | loadComplete(output.resource, false); | 
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| 387 | } | 
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| 388 | } | 
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| 389 |  | 
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| 390 | output.state = LoadInfo::Loading; | 
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| 391 | return output; | 
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| 392 | } | 
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| 393 |  | 
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| 394 | SPtr<Resource> Resources::loadFromDiskAndDeserialize(const Path& filePath, bool loadWithSaveData, | 
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| 395 | std::atomic<float>& progress) | 
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| 396 | { | 
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| 397 | Lock fileLock = FileScheduler::getLock(filePath); | 
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| 398 |  | 
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| 399 | SPtr<DataStream> stream = FileSystem::openFile(filePath, true); | 
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| 400 | if (stream == nullptr) | 
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| 401 | return nullptr; | 
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| 402 |  | 
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| 403 | if (stream->size() > std::numeric_limits<UINT32>::max()) | 
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| 404 | { | 
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| 405 | BS_EXCEPT(InternalErrorException, | 
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| 406 | "File size is larger that UINT32 can hold. Ask a programmer to use a bigger data type."); | 
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| 407 | } | 
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| 408 |  | 
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| 409 | CoreSerializationContext serzContext; | 
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| 410 | serzContext.flags = loadWithSaveData ? SF_KeepResourceSourceData : 0; | 
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| 411 |  | 
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| 412 | // Read meta-data | 
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| 413 | SPtr<SavedResourceData> metaData; | 
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| 414 | { | 
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| 415 | if (!stream->eof()) | 
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| 416 | { | 
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| 417 | UINT32 objectSize = 0; | 
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| 418 | stream->read(&objectSize, sizeof(objectSize)); | 
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| 419 |  | 
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| 420 | BinarySerializer bs; | 
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| 421 | metaData = std::static_pointer_cast<SavedResourceData>(bs.decode(stream, objectSize, &serzContext)); | 
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| 422 | } | 
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| 423 | } | 
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| 424 |  | 
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| 425 | // Read resource data | 
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| 426 | SPtr<IReflectable> loadedData; | 
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| 427 | { | 
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| 428 | if(metaData && !stream->eof()) | 
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| 429 | { | 
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| 430 | UINT32 objectSize = 0; | 
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| 431 | stream->read(&objectSize, sizeof(objectSize)); | 
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| 432 |  | 
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| 433 | if (metaData->getCompressionMethod() != 0) | 
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| 434 | { | 
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| 435 | stream = Compression::decompress(stream, [&progress](float val) | 
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| 436 | { | 
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| 437 | progress.exchange(val * 0.9f, std::memory_order_relaxed); | 
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| 438 | }); | 
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| 439 |  | 
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| 440 | BinarySerializer bs; | 
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| 441 | loadedData = bs.decode(stream, objectSize, &serzContext, [&progress](float val) | 
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| 442 | { | 
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| 443 | progress.exchange(0.9f + val * 0.1f, std::memory_order_relaxed); | 
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| 444 | }); | 
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| 445 | } | 
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| 446 | else | 
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| 447 | { | 
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| 448 | BinarySerializer bs; | 
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| 449 | loadedData = bs.decode(stream, objectSize, &serzContext, [&progress](float val) | 
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| 450 | { | 
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| 451 | progress.exchange(val, std::memory_order_relaxed); | 
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| 452 | }); | 
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| 453 | } | 
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| 454 | } | 
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| 455 | } | 
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| 456 |  | 
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| 457 | if (loadedData == nullptr) | 
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| 458 | { | 
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| 459 | LOGERR( "Unable to load resource at path \""+ filePath.toString() + "\""); | 
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| 460 | } | 
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| 461 | else | 
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| 462 | { | 
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| 463 | if (!loadedData->isDerivedFrom(Resource::getRTTIStatic())) | 
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| 464 | BS_EXCEPT(InternalErrorException, "Loaded class doesn't derive from Resource."); | 
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| 465 | } | 
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| 466 |  | 
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| 467 | SPtr<Resource> resource = std::static_pointer_cast<Resource>(loadedData); | 
|---|
| 468 | return resource; | 
|---|
| 469 | } | 
|---|
| 470 |  | 
|---|
| 471 | void Resources::release(ResourceHandleBase& resource) | 
|---|
| 472 | { | 
|---|
| 473 | const UUID& uuid = resource.getUUID(); | 
|---|
| 474 |  | 
|---|
| 475 | { | 
|---|
| 476 | bool loadInProgress = false; | 
|---|
| 477 |  | 
|---|
| 478 | { | 
|---|
| 479 | Lock inProgressLock(mInProgressResourcesMutex); | 
|---|
| 480 | auto iterFind2 = mInProgressResources.find(uuid); | 
|---|
| 481 | if (iterFind2 != mInProgressResources.end()) | 
|---|
| 482 | loadInProgress = true; | 
|---|
| 483 | } | 
|---|
| 484 |  | 
|---|
| 485 | // Technically we should be able to just cancel a load in progress instead of blocking until it finishes. | 
|---|
| 486 | // However that would mean the last reference could get lost on whatever thread did the loading, which | 
|---|
| 487 | // isn't something that's supported. If this ends up being a problem either make handle counting atomic | 
|---|
| 488 | // or add a separate queue for objects destroyed from the load threads. | 
|---|
| 489 | if (loadInProgress) | 
|---|
| 490 | resource.blockUntilLoaded(); | 
|---|
| 491 |  | 
|---|
| 492 | bool lostLastRef = false; | 
|---|
| 493 | { | 
|---|
| 494 | Lock loadedLock(mLoadedResourceMutex); | 
|---|
| 495 | auto iterFind = mLoadedResources.find(uuid); | 
|---|
| 496 | if (iterFind != mLoadedResources.end()) | 
|---|
| 497 | { | 
|---|
| 498 | LoadedResourceData& resData = iterFind->second; | 
|---|
| 499 |  | 
|---|
| 500 | assert(resData.numInternalRefs > 0); | 
|---|
| 501 | resData.numInternalRefs--; | 
|---|
| 502 | resource.removeInternalRef(); | 
|---|
| 503 |  | 
|---|
| 504 | std::uint32_t refCount = resource.getHandleData()->mRefCount.load(std::memory_order_relaxed); | 
|---|
| 505 | lostLastRef = refCount == 0; | 
|---|
| 506 | } | 
|---|
| 507 | } | 
|---|
| 508 |  | 
|---|
| 509 | if(lostLastRef) | 
|---|
| 510 | destroy(resource); | 
|---|
| 511 | } | 
|---|
| 512 | } | 
|---|
| 513 |  | 
|---|
| 514 | void Resources::unloadAllUnused() | 
|---|
| 515 | { | 
|---|
| 516 | Vector<HResource> resourcesToUnload; | 
|---|
| 517 |  | 
|---|
| 518 | { | 
|---|
| 519 | Lock lock(mLoadedResourceMutex); | 
|---|
| 520 | for(auto iter = mLoadedResources.begin(); iter != mLoadedResources.end(); ++iter) | 
|---|
| 521 | { | 
|---|
| 522 | const LoadedResourceData& resData = iter->second; | 
|---|
| 523 |  | 
|---|
| 524 | std::uint32_t refCount = resData.resource.mData->mRefCount.load(std::memory_order_relaxed); | 
|---|
| 525 | assert(refCount > 0); // No references but kept in mLoadedResources list? | 
|---|
| 526 |  | 
|---|
| 527 | if (refCount == resData.numInternalRefs) // Only internal references exist, free it | 
|---|
| 528 | resourcesToUnload.push_back(resData.resource.lock()); | 
|---|
| 529 | } | 
|---|
| 530 | } | 
|---|
| 531 |  | 
|---|
| 532 | // Note: When unloading multiple resources it's possible that unloading one will also unload | 
|---|
| 533 | // another resource in "resourcesToUnload". This is fine because "unload" deals with invalid | 
|---|
| 534 | // handles gracefully. | 
|---|
| 535 | for(auto iter = resourcesToUnload.begin(); iter != resourcesToUnload.end(); ++iter) | 
|---|
| 536 | { | 
|---|
| 537 | release(*iter); | 
|---|
| 538 | } | 
|---|
| 539 | } | 
|---|
| 540 |  | 
|---|
| 541 | void Resources::unloadAll() | 
|---|
| 542 | { | 
|---|
| 543 | // Unload and invalidate all resources | 
|---|
| 544 | UnorderedMap<UUID, LoadedResourceData> loadedResourcesCopy; | 
|---|
| 545 |  | 
|---|
| 546 | { | 
|---|
| 547 | Lock lock(mLoadedResourceMutex); | 
|---|
| 548 | loadedResourcesCopy = mLoadedResources; | 
|---|
| 549 | } | 
|---|
| 550 |  | 
|---|
| 551 | for (auto& loadedResourcePair : loadedResourcesCopy) | 
|---|
| 552 | destroy(loadedResourcePair.second.resource); | 
|---|
| 553 | } | 
|---|
| 554 |  | 
|---|
| 555 | void Resources::destroy(ResourceHandleBase& resource) | 
|---|
| 556 | { | 
|---|
| 557 | if (resource.mData == nullptr) | 
|---|
| 558 | return; | 
|---|
| 559 |  | 
|---|
| 560 | RecursiveLock lock(mDestroyMutex); | 
|---|
| 561 |  | 
|---|
| 562 | // If load in progress, first wait until it completes | 
|---|
| 563 | const UUID& uuid = resource.getUUID(); | 
|---|
| 564 | if (!resource.isLoaded(false)) | 
|---|
| 565 | { | 
|---|
| 566 | bool loadInProgress = false; | 
|---|
| 567 | { | 
|---|
| 568 | Lock lock(mInProgressResourcesMutex); | 
|---|
| 569 | auto iterFind2 = mInProgressResources.find(uuid); | 
|---|
| 570 | if (iterFind2 != mInProgressResources.end()) | 
|---|
| 571 | loadInProgress = true; | 
|---|
| 572 | } | 
|---|
| 573 |  | 
|---|
| 574 | if (loadInProgress) // If it's still loading wait until that finishes | 
|---|
| 575 | resource.blockUntilLoaded(); | 
|---|
| 576 | else | 
|---|
| 577 | return; // Already unloaded | 
|---|
| 578 | } | 
|---|
| 579 |  | 
|---|
| 580 | // At this point resource is guaranteed to be loaded and this state cannot change by some other thread because of | 
|---|
| 581 | // the mDestroyMutex lock | 
|---|
| 582 |  | 
|---|
| 583 | // Notify external systems before we actually destroy it | 
|---|
| 584 | onResourceDestroyed(uuid); | 
|---|
| 585 | resource.mData->mPtr->destroy(); | 
|---|
| 586 |  | 
|---|
| 587 | { | 
|---|
| 588 | Lock lock(mLoadedResourceMutex); | 
|---|
| 589 | auto iterFind = mLoadedResources.find(uuid); | 
|---|
| 590 | if (iterFind != mLoadedResources.end()) | 
|---|
| 591 | { | 
|---|
| 592 | LoadedResourceData& resData = iterFind->second; | 
|---|
| 593 | while (resData.numInternalRefs > 0) | 
|---|
| 594 | { | 
|---|
| 595 | resData.numInternalRefs--; | 
|---|
| 596 | resData.resource.removeInternalRef(); | 
|---|
| 597 | } | 
|---|
| 598 |  | 
|---|
| 599 | mLoadedResources.erase(iterFind); | 
|---|
| 600 | } | 
|---|
| 601 | else | 
|---|
| 602 | { | 
|---|
| 603 | assert(false); // This should never happen but in case it does fail silently in release mode | 
|---|
| 604 | } | 
|---|
| 605 | } | 
|---|
| 606 |  | 
|---|
| 607 | resource.clearHandleData(); | 
|---|
| 608 | } | 
|---|
| 609 |  | 
|---|
| 610 | void Resources::save(const HResource& resource, const Path& filePath, bool overwrite, bool compress) | 
|---|
| 611 | { | 
|---|
| 612 | if (resource == nullptr) | 
|---|
| 613 | return; | 
|---|
| 614 |  | 
|---|
| 615 | if (!resource.isLoaded(false)) | 
|---|
| 616 | { | 
|---|
| 617 | bool loadInProgress = false; | 
|---|
| 618 | { | 
|---|
| 619 | Lock lock(mInProgressResourcesMutex); | 
|---|
| 620 | auto iterFind2 = mInProgressResources.find(resource.getUUID()); | 
|---|
| 621 | if (iterFind2 != mInProgressResources.end()) | 
|---|
| 622 | loadInProgress = true; | 
|---|
| 623 | } | 
|---|
| 624 |  | 
|---|
| 625 | if (loadInProgress) // If it's still loading wait until that finishes | 
|---|
| 626 | resource.blockUntilLoaded(); | 
|---|
| 627 | else | 
|---|
| 628 | return; // Nothing to save | 
|---|
| 629 | } | 
|---|
| 630 |  | 
|---|
| 631 | const bool fileExists = FileSystem::isFile(filePath); | 
|---|
| 632 | if(fileExists && !overwrite) | 
|---|
| 633 | { | 
|---|
| 634 | LOGERR( "Another file exists at the specified location. Not saving."); | 
|---|
| 635 | return; | 
|---|
| 636 | } | 
|---|
| 637 |  | 
|---|
| 638 | { | 
|---|
| 639 | Lock lock(mDefaultManifestMutex); | 
|---|
| 640 | mDefaultResourceManifest->registerResource(resource.getUUID(), filePath); | 
|---|
| 641 | } | 
|---|
| 642 |  | 
|---|
| 643 | _save(resource.getInternalPtr(), filePath, compress); | 
|---|
| 644 | } | 
|---|
| 645 |  | 
|---|
| 646 | void Resources::save(const HResource& resource, bool compress) | 
|---|
| 647 | { | 
|---|
| 648 | if (resource == nullptr) | 
|---|
| 649 | return; | 
|---|
| 650 |  | 
|---|
| 651 | Path path; | 
|---|
| 652 | if (getFilePathFromUUID(resource.getUUID(), path)) | 
|---|
| 653 | save(resource, path, true, compress); | 
|---|
| 654 | } | 
|---|
| 655 |  | 
|---|
| 656 | void Resources::_save(const SPtr<Resource>& resource, const Path& filePath, bool compress) | 
|---|
| 657 | { | 
|---|
| 658 | if (!resource->mKeepSourceData) | 
|---|
| 659 | { | 
|---|
| 660 | LOGWRN( "Saving a resource that was created/loaded without ResourceLoadFlag::KeepSourceData. Some data might " | 
|---|
| 661 | "not be available for saving. File path: "+ filePath.toString()); | 
|---|
| 662 | } | 
|---|
| 663 |  | 
|---|
| 664 | Vector<ResourceDependency> dependencyList = Utility::findResourceDependencies(*resource); | 
|---|
| 665 | Vector<UUID> dependencyUUIDs(dependencyList.size()); | 
|---|
| 666 | for (UINT32 i = 0; i < (UINT32)dependencyList.size(); i++) | 
|---|
| 667 | dependencyUUIDs[i] = dependencyList[i].resource.getUUID(); | 
|---|
| 668 |  | 
|---|
| 669 | UINT32 compressionMethod = (compress && resource->isCompressible()) ? 1 : 0; | 
|---|
| 670 | SPtr<SavedResourceData> resourceData = bs_shared_ptr_new<SavedResourceData>(dependencyUUIDs, | 
|---|
| 671 | resource->allowAsyncLoading(), compressionMethod); | 
|---|
| 672 |  | 
|---|
| 673 | Path parentDir = filePath.getDirectory(); | 
|---|
| 674 | if (!FileSystem::exists(parentDir)) | 
|---|
| 675 | FileSystem::createDir(parentDir); | 
|---|
| 676 |  | 
|---|
| 677 | Path savePath; | 
|---|
| 678 | const bool fileExists = FileSystem::isFile(filePath); | 
|---|
| 679 | if(fileExists) | 
|---|
| 680 | { | 
|---|
| 681 | // If a file exists, save to a temporary location, then copy over only after a save was successful. This guards | 
|---|
| 682 | // against data loss in case the save process fails. | 
|---|
| 683 |  | 
|---|
| 684 | // TODO: Temp directory should always be on this drive, as files moved from one drive to another will in fact | 
|---|
| 685 | // be copied | 
|---|
| 686 | savePath = FileSystem::getTempDirectoryPath(); | 
|---|
| 687 | savePath.setFilename(UUIDGenerator::generateRandom().toString()); | 
|---|
| 688 |  | 
|---|
| 689 | UINT32 safetyCounter = 0; | 
|---|
| 690 | while(FileSystem::exists(savePath)) | 
|---|
| 691 | { | 
|---|
| 692 | if(safetyCounter > 10) | 
|---|
| 693 | { | 
|---|
| 694 | LOGERR( "Internal error. Unable to save resource due to not being able to find a unique filename."); | 
|---|
| 695 | return; | 
|---|
| 696 | } | 
|---|
| 697 |  | 
|---|
| 698 | savePath.setFilename(UUIDGenerator::generateRandom().toString()); | 
|---|
| 699 | safetyCounter++; | 
|---|
| 700 | } | 
|---|
| 701 |  | 
|---|
| 702 | } | 
|---|
| 703 | else | 
|---|
| 704 | savePath = filePath; | 
|---|
| 705 |  | 
|---|
| 706 | Lock fileLock = FileScheduler::getLock(filePath); | 
|---|
| 707 |  | 
|---|
| 708 | std::ofstream stream; | 
|---|
| 709 | stream.open(savePath.toPlatformString().c_str(), std::ios::out | std::ios::binary); | 
|---|
| 710 | if (stream.fail()) | 
|---|
| 711 | LOGWRN( "Failed to save file: \""+ filePath.toString() + "\". Error: "+ strerror(errno) + "."); | 
|---|
| 712 |  | 
|---|
| 713 | // Write meta-data | 
|---|
| 714 | { | 
|---|
| 715 | MemorySerializer ms; | 
|---|
| 716 | UINT32 numBytes = 0; | 
|---|
| 717 | UINT8* bytes = ms.encode(resourceData.get(), numBytes); | 
|---|
| 718 |  | 
|---|
| 719 | stream.write((char*)&numBytes, sizeof(numBytes)); | 
|---|
| 720 | stream.write((char*)bytes, numBytes); | 
|---|
| 721 |  | 
|---|
| 722 | bs_free(bytes); | 
|---|
| 723 | } | 
|---|
| 724 |  | 
|---|
| 725 | // Write object data | 
|---|
| 726 | { | 
|---|
| 727 | MemorySerializer ms; | 
|---|
| 728 | UINT32 numBytes = 0; | 
|---|
| 729 | UINT8* bytes = ms.encode(resource.get(), numBytes); | 
|---|
| 730 |  | 
|---|
| 731 | SPtr<MemoryDataStream> objStream = bs_shared_ptr_new<MemoryDataStream>(bytes, numBytes); | 
|---|
| 732 | if (compressionMethod != 0) | 
|---|
| 733 | { | 
|---|
| 734 | SPtr<DataStream> srcStream = std::static_pointer_cast<DataStream>(objStream); | 
|---|
| 735 | objStream = Compression::compress(srcStream); | 
|---|
| 736 | } | 
|---|
| 737 |  | 
|---|
| 738 | stream.write((char*)&numBytes, sizeof(numBytes)); | 
|---|
| 739 | stream.write((char*)objStream->getPtr(), objStream->size()); | 
|---|
| 740 | } | 
|---|
| 741 |  | 
|---|
| 742 | stream.close(); | 
|---|
| 743 | stream.clear(); | 
|---|
| 744 |  | 
|---|
| 745 | if (fileExists) | 
|---|
| 746 | { | 
|---|
| 747 | FileSystem::remove(filePath); | 
|---|
| 748 | FileSystem::move(savePath, filePath); | 
|---|
| 749 | } | 
|---|
| 750 | } | 
|---|
| 751 |  | 
|---|
| 752 | void Resources::update(HResource& handle, const SPtr<Resource>& resource) | 
|---|
| 753 | { | 
|---|
| 754 | const UUID& uuid = handle.getUUID(); | 
|---|
| 755 | handle.setHandleData(resource, uuid); | 
|---|
| 756 | handle.notifyLoadComplete(); | 
|---|
| 757 |  | 
|---|
| 758 | if(resource) | 
|---|
| 759 | { | 
|---|
| 760 | Lock lock(mLoadedResourceMutex); | 
|---|
| 761 | auto iterFind = mLoadedResources.find(uuid); | 
|---|
| 762 | if (iterFind == mLoadedResources.end()) | 
|---|
| 763 | { | 
|---|
| 764 | LoadedResourceData& resData = mLoadedResources[uuid]; | 
|---|
| 765 | resData.resource = handle.getWeak(); | 
|---|
| 766 | } | 
|---|
| 767 | } | 
|---|
| 768 |  | 
|---|
| 769 | onResourceModified(handle); | 
|---|
| 770 |  | 
|---|
| 771 | // This method is not thread safe due to this call (callable from main thread only) | 
|---|
| 772 | ResourceListenerManager::instance().notifyListeners(uuid); | 
|---|
| 773 | } | 
|---|
| 774 |  | 
|---|
| 775 | Vector<UUID> Resources::getDependencies(const Path& filePath) | 
|---|
| 776 | { | 
|---|
| 777 | SPtr<SavedResourceData> savedResourceData; | 
|---|
| 778 | if (!filePath.isEmpty()) | 
|---|
| 779 | { | 
|---|
| 780 | FileDecoder fs(filePath); | 
|---|
| 781 | savedResourceData = std::static_pointer_cast<SavedResourceData>(fs.decode()); | 
|---|
| 782 | } | 
|---|
| 783 |  | 
|---|
| 784 | return savedResourceData->getDependencies(); | 
|---|
| 785 | } | 
|---|
| 786 |  | 
|---|
| 787 | void Resources::registerResourceManifest(const SPtr<ResourceManifest>& manifest) | 
|---|
| 788 | { | 
|---|
| 789 | auto findIter = std::find(mResourceManifests.begin(), mResourceManifests.end(), manifest); | 
|---|
| 790 | if(findIter == mResourceManifests.end()) | 
|---|
| 791 | mResourceManifests.push_back(manifest); | 
|---|
| 792 | else | 
|---|
| 793 | *findIter = manifest; | 
|---|
| 794 | } | 
|---|
| 795 |  | 
|---|
| 796 | void Resources::unregisterResourceManifest(const SPtr<ResourceManifest>& manifest) | 
|---|
| 797 | { | 
|---|
| 798 | if (manifest->getName() == "Default") | 
|---|
| 799 | return; | 
|---|
| 800 |  | 
|---|
| 801 | auto findIter = std::find(mResourceManifests.begin(), mResourceManifests.end(), manifest); | 
|---|
| 802 | if (findIter != mResourceManifests.end()) | 
|---|
| 803 | mResourceManifests.erase(findIter); | 
|---|
| 804 | } | 
|---|
| 805 |  | 
|---|
| 806 | SPtr<ResourceManifest> Resources::getResourceManifest(const String& name) const | 
|---|
| 807 | { | 
|---|
| 808 | for(auto iter = mResourceManifests.rbegin(); iter != mResourceManifests.rend(); ++iter) | 
|---|
| 809 | { | 
|---|
| 810 | if(name == (*iter)->getName()) | 
|---|
| 811 | return (*iter); | 
|---|
| 812 | } | 
|---|
| 813 |  | 
|---|
| 814 | return nullptr; | 
|---|
| 815 | } | 
|---|
| 816 |  | 
|---|
| 817 | bool Resources::isLoaded(const UUID& uuid, bool checkInProgress) | 
|---|
| 818 | { | 
|---|
| 819 | if (checkInProgress) | 
|---|
| 820 | { | 
|---|
| 821 | Lock inProgressLock(mInProgressResourcesMutex); | 
|---|
| 822 | auto iterFind2 = mInProgressResources.find(uuid); | 
|---|
| 823 | if (iterFind2 != mInProgressResources.end()) | 
|---|
| 824 | { | 
|---|
| 825 | return true; | 
|---|
| 826 | } | 
|---|
| 827 | } | 
|---|
| 828 |  | 
|---|
| 829 | { | 
|---|
| 830 | Lock loadedLock(mLoadedResourceMutex); | 
|---|
| 831 | auto iterFind = mLoadedResources.find(uuid); | 
|---|
| 832 | if (iterFind != mLoadedResources.end()) | 
|---|
| 833 | { | 
|---|
| 834 | return true; | 
|---|
| 835 | } | 
|---|
| 836 | } | 
|---|
| 837 |  | 
|---|
| 838 | return false; | 
|---|
| 839 | } | 
|---|
| 840 |  | 
|---|
| 841 | float Resources::getLoadProgress(const HResource& resource, bool includeDependencies) | 
|---|
| 842 | { | 
|---|
| 843 | const UUID& uuid = resource.getUUID(); | 
|---|
| 844 | if(uuid.empty()) | 
|---|
| 845 | return 0.0f; | 
|---|
| 846 |  | 
|---|
| 847 | Lock inProgressLock(mInProgressResourcesMutex); | 
|---|
| 848 | Lock loadedLock(mLoadedResourceMutex); | 
|---|
| 849 |  | 
|---|
| 850 | // Fully loaded | 
|---|
| 851 | auto iterFind = mLoadedResources.find(uuid); | 
|---|
| 852 | if (iterFind != mLoadedResources.end()) | 
|---|
| 853 | return 1.0f; | 
|---|
| 854 |  | 
|---|
| 855 | // Not loaded nor being loaded | 
|---|
| 856 | auto iterFind2 = mInProgressResources.find(uuid); | 
|---|
| 857 | if (iterFind2 == mInProgressResources.end()) | 
|---|
| 858 | return 0.0f; | 
|---|
| 859 |  | 
|---|
| 860 | ResourceLoadData* loadData = iterFind2->second; | 
|---|
| 861 |  | 
|---|
| 862 | // Don't care about dependencies, just report own progress directly | 
|---|
| 863 | if(!includeDependencies) | 
|---|
| 864 | return loadData->progress.load(std::memory_order_relaxed); | 
|---|
| 865 |  | 
|---|
| 866 | // Dependencies that are already fully loaded will just have their loaded sizes in 'dependencyLoadedAmount', while | 
|---|
| 867 | // for those still in progress we need to check their load data | 
|---|
| 868 | float totalBytesLoaded = (float)loadData->dependencyLoadedAmount; | 
|---|
| 869 | for(auto& entry : loadData->dependencies) | 
|---|
| 870 | { | 
|---|
| 871 | auto iterFind3 = mInProgressResources.find(entry.getUUID()); | 
|---|
| 872 | if (iterFind3 == mInProgressResources.end()) | 
|---|
| 873 | continue; | 
|---|
| 874 |  | 
|---|
| 875 | ResourceLoadData* dependencyLoadData = iterFind3->second; | 
|---|
| 876 | totalBytesLoaded += dependencyLoadData->resData.size * dependencyLoadData->progress.load(std::memory_order_relaxed); | 
|---|
| 877 | } | 
|---|
| 878 |  | 
|---|
| 879 | totalBytesLoaded += loadData->resData.size * loadData->progress.load(std::memory_order_relaxed); | 
|---|
| 880 |  | 
|---|
| 881 | float totalBytesToLoad = (float)(loadData->dependencySize + loadData->resData.size); | 
|---|
| 882 | assert(totalBytesLoaded <= totalBytesToLoad); | 
|---|
| 883 |  | 
|---|
| 884 | return std::min(1.0f, totalBytesLoaded / totalBytesToLoad); | 
|---|
| 885 | } | 
|---|
| 886 |  | 
|---|
| 887 | HResource Resources::_createResourceHandle(const SPtr<Resource>& obj) | 
|---|
| 888 | { | 
|---|
| 889 | UUID uuid = UUIDGenerator::generateRandom(); | 
|---|
| 890 | return _createResourceHandle(obj, uuid); | 
|---|
| 891 | } | 
|---|
| 892 |  | 
|---|
| 893 | HResource Resources::_createResourceHandle(const SPtr<Resource>& obj, const UUID& UUID) | 
|---|
| 894 | { | 
|---|
| 895 | HResource newHandle(obj, UUID); | 
|---|
| 896 |  | 
|---|
| 897 | { | 
|---|
| 898 | Lock lock(mLoadedResourceMutex); | 
|---|
| 899 |  | 
|---|
| 900 | if(obj) | 
|---|
| 901 | { | 
|---|
| 902 | LoadedResourceData& resData = mLoadedResources[UUID]; | 
|---|
| 903 | resData.resource = newHandle.getWeak(); | 
|---|
| 904 | } | 
|---|
| 905 |  | 
|---|
| 906 | mHandles[UUID] = newHandle.getWeak(); | 
|---|
| 907 | } | 
|---|
| 908 |  | 
|---|
| 909 | return newHandle; | 
|---|
| 910 | } | 
|---|
| 911 |  | 
|---|
| 912 | HResource Resources::_getResourceHandle(const UUID& uuid) | 
|---|
| 913 | { | 
|---|
| 914 | Lock lock(mLoadedResourceMutex); | 
|---|
| 915 | auto iterFind3 = mHandles.find(uuid); | 
|---|
| 916 | if (iterFind3 != mHandles.end()) // Not loaded, but handle does exist | 
|---|
| 917 | { | 
|---|
| 918 | return iterFind3->second.lock(); | 
|---|
| 919 | } | 
|---|
| 920 |  | 
|---|
| 921 | // Create new handle | 
|---|
| 922 | HResource handle(uuid); | 
|---|
| 923 | mHandles[uuid] = handle.getWeak(); | 
|---|
| 924 |  | 
|---|
| 925 | return handle; | 
|---|
| 926 | } | 
|---|
| 927 |  | 
|---|
| 928 | bool Resources::getFilePathFromUUID(const UUID& uuid, Path& filePath) const | 
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| 929 | { | 
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| 930 | // Default manifest is at 0th index but all other take priority since Default manifest could | 
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| 931 | // contain obsolete data. | 
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| 932 | for(auto iter = mResourceManifests.rbegin(); iter != mResourceManifests.rend(); ++iter) | 
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| 933 | { | 
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| 934 | if((*iter)->uuidToFilePath(uuid, filePath)) | 
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| 935 | return true; | 
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| 936 | } | 
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| 937 |  | 
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| 938 | return false; | 
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| 939 | } | 
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| 940 |  | 
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| 941 | bool Resources::getUUIDFromFilePath(const Path& path, UUID& uuid) const | 
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| 942 | { | 
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| 943 | Path manifestPath = path; | 
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| 944 | if (!manifestPath.isAbsolute()) | 
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| 945 | manifestPath.makeAbsolute(FileSystem::getWorkingDirectoryPath()); | 
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| 946 |  | 
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| 947 | for(auto iter = mResourceManifests.rbegin(); iter != mResourceManifests.rend(); ++iter) | 
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| 948 | { | 
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| 949 | if ((*iter)->filePathToUUID(manifestPath, uuid)) | 
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| 950 | return true; | 
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| 951 | } | 
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| 952 |  | 
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| 953 | return false; | 
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| 954 | } | 
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| 955 |  | 
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| 956 | void Resources::loadComplete(HResource& resource, bool notifyProgress) | 
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| 957 | { | 
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| 958 | UUID uuid = resource.getUUID(); | 
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| 959 |  | 
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| 960 | ResourceLoadData* myLoadData = nullptr; | 
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| 961 | bool finishLoad = true; | 
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| 962 | Vector<ResourceLoadData*> dependantLoads; | 
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| 963 | { | 
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| 964 | Lock inProgresslock(mInProgressResourcesMutex); | 
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| 965 |  | 
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| 966 | auto iterFind = mInProgressResources.find(uuid); | 
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| 967 | if (iterFind != mInProgressResources.end()) | 
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| 968 | { | 
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| 969 | myLoadData = iterFind->second; | 
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| 970 | finishLoad = myLoadData->remainingDependencies == 0; | 
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| 971 |  | 
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| 972 | if (finishLoad) | 
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| 973 | mInProgressResources.erase(iterFind); | 
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| 974 | } | 
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| 975 |  | 
|---|
| 976 | auto iterFind2 = mDependantLoads.find(uuid); | 
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| 977 |  | 
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| 978 | if (iterFind2 != mDependantLoads.end()) | 
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| 979 | dependantLoads = iterFind2->second; | 
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| 980 |  | 
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| 981 | if (finishLoad) | 
|---|
| 982 | { | 
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| 983 | mDependantLoads.erase(uuid); | 
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| 984 |  | 
|---|
| 985 | // If loadedData is null then we're probably completing load on an already loaded resource, triggered | 
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| 986 | // by its dependencies. | 
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| 987 | if (myLoadData != nullptr && myLoadData->loadedData != nullptr) | 
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| 988 | { | 
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| 989 | Lock loadedLock(mLoadedResourceMutex); | 
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| 990 |  | 
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| 991 | mLoadedResources[uuid] = myLoadData->resData; | 
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| 992 | resource.setHandleData(myLoadData->loadedData, uuid); | 
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| 993 | } | 
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| 994 |  | 
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| 995 | resource.notifyLoadComplete(); | 
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| 996 |  | 
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| 997 | for (auto& dependantLoad : dependantLoads) | 
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| 998 | dependantLoad->remainingDependencies--; | 
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| 999 | } | 
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| 1000 | } | 
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| 1001 |  | 
|---|
| 1002 | for (auto& dependantLoad : dependantLoads) | 
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| 1003 | { | 
|---|
| 1004 | if(notifyProgress && myLoadData) | 
|---|
| 1005 | dependantLoad->dependencyLoadedAmount += myLoadData->resData.size; | 
|---|
| 1006 |  | 
|---|
| 1007 | HResource dependant = dependantLoad->resData.resource.lock(); | 
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| 1008 | loadComplete(dependant, false); | 
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| 1009 | } | 
|---|
| 1010 |  | 
|---|
| 1011 | if (finishLoad && myLoadData != nullptr) | 
|---|
| 1012 | { | 
|---|
| 1013 | onResourceLoaded(resource); | 
|---|
| 1014 |  | 
|---|
| 1015 | // This should only ever be true on the main thread | 
|---|
| 1016 | if (myLoadData->notifyImmediately) | 
|---|
| 1017 | ResourceListenerManager::instance().notifyListeners(uuid); | 
|---|
| 1018 |  | 
|---|
| 1019 | bs_delete(myLoadData); | 
|---|
| 1020 | } | 
|---|
| 1021 | } | 
|---|
| 1022 |  | 
|---|
| 1023 | void Resources::loadCallback(const Path& filePath, HResource& resource, bool loadWithSaveData) | 
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| 1024 | { | 
|---|
| 1025 | ResourceLoadData* myLoadData; | 
|---|
| 1026 | { | 
|---|
| 1027 | Lock lock(mInProgressResourcesMutex); | 
|---|
| 1028 | myLoadData = mInProgressResources[resource.getUUID()]; | 
|---|
| 1029 | } | 
|---|
| 1030 |  | 
|---|
| 1031 | SPtr<Resource> rawResource = loadFromDiskAndDeserialize(filePath, loadWithSaveData, myLoadData->progress); | 
|---|
| 1032 |  | 
|---|
| 1033 | { | 
|---|
| 1034 | Lock lock(mInProgressResourcesMutex); | 
|---|
| 1035 |  | 
|---|
| 1036 | myLoadData->loadedData = rawResource; | 
|---|
| 1037 | myLoadData->remainingDependencies--; | 
|---|
| 1038 | myLoadData->progress.exchange(1.0f, std::memory_order_relaxed); | 
|---|
| 1039 | } | 
|---|
| 1040 |  | 
|---|
| 1041 | loadComplete(resource, true); | 
|---|
| 1042 | } | 
|---|
| 1043 |  | 
|---|
| 1044 | BS_CORE_EXPORT Resources& gResources() | 
|---|
| 1045 | { | 
|---|
| 1046 | return Resources::instance(); | 
|---|
| 1047 | } | 
|---|
| 1048 | } | 
|---|
| 1049 |  | 
|---|