| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Resources/BsResources.h" |
| 4 | #include "Resources/BsResource.h" |
| 5 | #include "Resources/BsResourceManifest.h" |
| 6 | #include "Error/BsException.h" |
| 7 | #include "Serialization/BsFileSerializer.h" |
| 8 | #include "FileSystem/BsFileSystem.h" |
| 9 | #include "Threading/BsTaskScheduler.h" |
| 10 | #include "Utility/BsUUID.h" |
| 11 | #include "Debug/BsDebug.h" |
| 12 | #include "Utility/BsUtility.h" |
| 13 | #include "Resources/BsSavedResourceData.h" |
| 14 | #include "Managers/BsResourceListenerManager.h" |
| 15 | #include "Serialization/BsMemorySerializer.h" |
| 16 | #include "Utility/BsCompression.h" |
| 17 | #include "FileSystem/BsDataStream.h" |
| 18 | #include "Serialization/BsBinarySerializer.h" |
| 19 | #include "Reflection/BsRTTIType.h" |
| 20 | #include "BsCoreApplication.h" |
| 21 | |
| 22 | namespace bs |
| 23 | { |
| 24 | Resources::Resources() |
| 25 | { |
| 26 | { |
| 27 | Lock lock(mDefaultManifestMutex); |
| 28 | mDefaultResourceManifest = ResourceManifest::create("Default" ); |
| 29 | mResourceManifests.push_back(mDefaultResourceManifest); |
| 30 | } |
| 31 | } |
| 32 | |
| 33 | Resources::~Resources() |
| 34 | { |
| 35 | unloadAll(); |
| 36 | } |
| 37 | |
| 38 | HResource Resources::load(const Path& filePath, ResourceLoadFlags loadFlags) |
| 39 | { |
| 40 | if (!FileSystem::isFile(filePath)) |
| 41 | { |
| 42 | LOGWRN("Cannot load resource. Specified file: " + filePath.toString() + " doesn't exist." ); |
| 43 | |
| 44 | return HResource(); |
| 45 | } |
| 46 | |
| 47 | UUID uuid; |
| 48 | bool foundUUID = getUUIDFromFilePath(filePath, uuid); |
| 49 | |
| 50 | if (!foundUUID) |
| 51 | uuid = UUIDGenerator::generateRandom(); |
| 52 | |
| 53 | return loadInternal(uuid, filePath, true, loadFlags).resource; |
| 54 | } |
| 55 | |
| 56 | HResource Resources::load(const WeakResourceHandle<Resource>& handle, ResourceLoadFlags loadFlags) |
| 57 | { |
| 58 | if (handle.mData == nullptr) |
| 59 | return HResource(); |
| 60 | |
| 61 | UUID uuid = handle.getUUID(); |
| 62 | return loadFromUUID(uuid, false, loadFlags); |
| 63 | } |
| 64 | |
| 65 | HResource Resources::loadAsync(const Path& filePath, ResourceLoadFlags loadFlags) |
| 66 | { |
| 67 | if (!FileSystem::isFile(filePath)) |
| 68 | { |
| 69 | LOGWRN("Cannot load resource. Specified file: " + filePath.toString() + " doesn't exist." ); |
| 70 | |
| 71 | return HResource(); |
| 72 | } |
| 73 | |
| 74 | UUID uuid; |
| 75 | bool foundUUID = getUUIDFromFilePath(filePath, uuid); |
| 76 | |
| 77 | if (!foundUUID) |
| 78 | uuid = UUIDGenerator::generateRandom(); |
| 79 | |
| 80 | return loadInternal(uuid, filePath, false, loadFlags).resource; |
| 81 | } |
| 82 | |
| 83 | HResource Resources::loadFromUUID(const UUID& uuid, bool async, ResourceLoadFlags loadFlags) |
| 84 | { |
| 85 | Path filePath; |
| 86 | getFilePathFromUUID(uuid, filePath); |
| 87 | |
| 88 | return loadInternal(uuid, filePath, !async, loadFlags).resource; |
| 89 | } |
| 90 | |
| 91 | Resources::LoadInfo Resources::loadInternal(const UUID& uuid, const Path& filePath, bool synchronous, |
| 92 | ResourceLoadFlags loadFlags) |
| 93 | { |
| 94 | LoadInfo output; |
| 95 | |
| 96 | // Retrieve/create resource handle, and register with the system |
| 97 | bool loadInProgress = false; |
| 98 | bool loadFailed = false; |
| 99 | bool initiateLoad = false; |
| 100 | Vector<UUID> dependenciesToLoad; |
| 101 | { |
| 102 | bool alreadyLoading = false; |
| 103 | |
| 104 | // Check if the resource is being loaded on a worker thread |
| 105 | Lock inProgressLock(mInProgressResourcesMutex); |
| 106 | Lock loadedLock(mLoadedResourceMutex); |
| 107 | |
| 108 | auto iterFind2 = mInProgressResources.find(uuid); |
| 109 | if (iterFind2 != mInProgressResources.end()) |
| 110 | { |
| 111 | LoadedResourceData& resData = iterFind2->second->resData; |
| 112 | output.resource = resData.resource.lock(); |
| 113 | output.state = LoadInfo::AlreadyInProgress; |
| 114 | output.size = resData.size; |
| 115 | |
| 116 | // Increase ref. count |
| 117 | if (loadFlags.isSet(ResourceLoadFlag::KeepInternalRef)) |
| 118 | { |
| 119 | resData.numInternalRefs++; |
| 120 | output.resource.addInternalRef(); |
| 121 | } |
| 122 | |
| 123 | loadInProgress = true; |
| 124 | alreadyLoading = true; |
| 125 | } |
| 126 | |
| 127 | // Check if the resource is already loaded |
| 128 | auto iterFind = mLoadedResources.find(uuid); |
| 129 | if (iterFind != mLoadedResources.end()) |
| 130 | { |
| 131 | LoadedResourceData& resData = iterFind->second; |
| 132 | output.resource = resData.resource.lock(); |
| 133 | output.state = LoadInfo::AlreadyLoaded; |
| 134 | output.size = resData.size; |
| 135 | |
| 136 | // Increase ref. count |
| 137 | if (loadFlags.isSet(ResourceLoadFlag::KeepInternalRef)) |
| 138 | { |
| 139 | resData.numInternalRefs++; |
| 140 | output.resource.addInternalRef(); |
| 141 | } |
| 142 | |
| 143 | alreadyLoading = true; |
| 144 | } |
| 145 | |
| 146 | // Not loaded and not in progress, register a new handle or find a pre-registered one |
| 147 | if(!alreadyLoading) |
| 148 | { |
| 149 | output.state = LoadInfo::Loading; |
| 150 | output.size = 0; |
| 151 | |
| 152 | auto iterFind = mHandles.find(uuid); |
| 153 | if (iterFind != mHandles.end()) |
| 154 | output.resource = iterFind->second.lock(); |
| 155 | else |
| 156 | { |
| 157 | output.resource = HResource(uuid); |
| 158 | mHandles[uuid] = output.resource.getWeak(); |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | // If we have nowhere to load from, warn and complete load if a file path was provided, otherwise pass through |
| 163 | // as we might just want to complete a previously queued load |
| 164 | if (filePath.isEmpty()) |
| 165 | { |
| 166 | if (!alreadyLoading) |
| 167 | { |
| 168 | LOGWRN_VERBOSE("Cannot load resource. Resource with UUID '" + uuid.toString() + "' doesn't exist." ); |
| 169 | loadFailed = true; |
| 170 | } |
| 171 | } |
| 172 | else if (!FileSystem::isFile(filePath)) |
| 173 | { |
| 174 | LOGWRN_VERBOSE("Cannot load resource. Specified file: " + filePath.toString() + " doesn't exist." ); |
| 175 | loadFailed = true; |
| 176 | } |
| 177 | |
| 178 | bool loadDependencies = loadFlags.isSet(ResourceLoadFlag::LoadDependencies); |
| 179 | if(!loadFailed) |
| 180 | { |
| 181 | // Load dependency data if a file path is provided |
| 182 | SPtr<SavedResourceData> savedResourceData; |
| 183 | if (!filePath.isEmpty()) |
| 184 | { |
| 185 | // Note: Ideally this data gets cached eventually (e.g. as part of the manifest). When loading objects |
| 186 | // with a lot of dependencies (e.g. scenes) this will get called for every dependency, synchronously, |
| 187 | // which might take a while. It would be nice to just read it from a single location. Another option is |
| 188 | // to make this whole block asynchronous so every dependency does it on its own thread. |
| 189 | FileDecoder fs(filePath); |
| 190 | savedResourceData = std::static_pointer_cast<SavedResourceData>(fs.decode()); |
| 191 | output.size = fs.getSize(); |
| 192 | } |
| 193 | |
| 194 | // Register an in-progress load unless there is an existing load operation, or the resource is already |
| 195 | // loaded |
| 196 | if(!alreadyLoading) |
| 197 | { |
| 198 | ResourceLoadData* loadData = bs_new<ResourceLoadData>(output.resource.getWeak(), 0, output.size); |
| 199 | mInProgressResources[uuid] = loadData; |
| 200 | |
| 201 | if (loadFlags.isSet(ResourceLoadFlag::KeepInternalRef)) |
| 202 | { |
| 203 | loadData->resData.numInternalRefs++; |
| 204 | output.resource.addInternalRef(); |
| 205 | } |
| 206 | |
| 207 | loadData->remainingDependencies = 1; // Self |
| 208 | loadData->progress.store(0.0f, std::memory_order_relaxed); |
| 209 | |
| 210 | // Make resource listener trigger before exit if loading synchronously on the main thread |
| 211 | loadData->notifyImmediately = synchronous && BS_THREAD_CURRENT_ID == gCoreApplication().getSimThreadId(); |
| 212 | |
| 213 | // Register dependencies and count them so we know when the resource is fully loaded |
| 214 | if (loadDependencies && savedResourceData != nullptr) |
| 215 | { |
| 216 | for (auto& dependency : savedResourceData->getDependencies()) |
| 217 | { |
| 218 | if (dependency != uuid) |
| 219 | { |
| 220 | mDependantLoads[dependency].push_back(loadData); |
| 221 | loadData->remainingDependencies++; |
| 222 | dependenciesToLoad.push_back(dependency); |
| 223 | } |
| 224 | } |
| 225 | } |
| 226 | } |
| 227 | // The resource is already being loaded, or is loaded, but we might still need to load some dependencies |
| 228 | else if(loadDependencies && savedResourceData != nullptr) |
| 229 | { |
| 230 | const Vector<UUID>& dependencies = savedResourceData->getDependencies(); |
| 231 | if (!dependencies.empty()) |
| 232 | { |
| 233 | ResourceLoadData* loadData = nullptr; |
| 234 | |
| 235 | // If load not in progress, register the resource for load |
| 236 | if (!loadInProgress) |
| 237 | { |
| 238 | loadData = bs_new<ResourceLoadData>(output.resource.getWeak(), 0, output.size); |
| 239 | loadData->remainingDependencies = 0; |
| 240 | loadData->progress.store(0.0f, std::memory_order_relaxed); |
| 241 | |
| 242 | // Make resource listener trigger before exit if loading synchronously |
| 243 | loadData->notifyImmediately = synchronous && BS_THREAD_CURRENT_ID == gCoreApplication().getSimThreadId(); |
| 244 | } |
| 245 | else |
| 246 | loadData = mInProgressResources[uuid]; |
| 247 | |
| 248 | // Find dependencies that aren't already loaded or queued for loading |
| 249 | for (auto& dependency : dependencies) |
| 250 | { |
| 251 | if (dependency != uuid) |
| 252 | { |
| 253 | bool registerDependency = false; |
| 254 | |
| 255 | auto iterFind3 = mLoadedResources.find(dependency); |
| 256 | if(iterFind3 == mLoadedResources.end()) |
| 257 | { |
| 258 | registerDependency = true; |
| 259 | |
| 260 | auto iterFind2 = mDependantLoads.find(dependency); |
| 261 | if (iterFind2 != mDependantLoads.end()) |
| 262 | { |
| 263 | Vector<ResourceLoadData*>& dependantData = iterFind2->second; |
| 264 | auto iterFind3 = std::find_if(dependantData.begin(), dependantData.end(), |
| 265 | [&](ResourceLoadData* x) |
| 266 | { |
| 267 | return x->resData.resource.getUUID() == output.resource.getUUID(); |
| 268 | }); |
| 269 | |
| 270 | registerDependency = iterFind3 == dependantData.end(); |
| 271 | } |
| 272 | } |
| 273 | |
| 274 | if (registerDependency) |
| 275 | { |
| 276 | mDependantLoads[dependency].push_back(loadData); |
| 277 | loadData->remainingDependencies++; |
| 278 | dependenciesToLoad.push_back(dependency); |
| 279 | } |
| 280 | } |
| 281 | } |
| 282 | |
| 283 | if(!loadInProgress) |
| 284 | { |
| 285 | if(!dependenciesToLoad.empty()) |
| 286 | mInProgressResources[uuid] = loadData; |
| 287 | else |
| 288 | bs_delete(loadData); |
| 289 | } |
| 290 | } |
| 291 | } |
| 292 | |
| 293 | initiateLoad = !alreadyLoading && !filePath.isEmpty(); |
| 294 | |
| 295 | if(savedResourceData != nullptr) |
| 296 | synchronous = synchronous || !savedResourceData->allowAsyncLoading(); |
| 297 | } |
| 298 | } |
| 299 | |
| 300 | // Something went wrong, clean up and exit |
| 301 | if(loadFailed) |
| 302 | { |
| 303 | output.state = LoadInfo::Failed; |
| 304 | output.size = 0; |
| 305 | |
| 306 | // Clean up in-progress state |
| 307 | loadComplete(output.resource, true); |
| 308 | return output; |
| 309 | } |
| 310 | |
| 311 | // Load dependencies (before the main resource) |
| 312 | const auto numDependencies = (UINT32)dependenciesToLoad.size(); |
| 313 | if(numDependencies > 0) |
| 314 | { |
| 315 | ResourceLoadFlags depLoadFlags = ResourceLoadFlag::LoadDependencies; |
| 316 | if (loadFlags.isSet(ResourceLoadFlag::KeepSourceData)) |
| 317 | depLoadFlags |= ResourceLoadFlag::KeepSourceData; |
| 318 | |
| 319 | Vector<HResource> dependencies(numDependencies); |
| 320 | UINT32 dependencySize = 0; |
| 321 | for (UINT32 i = 0; i < numDependencies; i++) |
| 322 | { |
| 323 | const UUID& depUUID = dependenciesToLoad[i]; |
| 324 | |
| 325 | Path depFilePath; |
| 326 | getFilePathFromUUID(depUUID, depFilePath); |
| 327 | |
| 328 | LoadInfo loadInfo = loadInternal(depUUID, depFilePath, synchronous, depLoadFlags); |
| 329 | dependencies[i] = loadInfo.resource; |
| 330 | |
| 331 | // Calculate the size of dependencies that still need to be loaded, for progress reporting |
| 332 | if(loadInfo.state == LoadInfo::Loading || loadInfo.state == LoadInfo::AlreadyInProgress) |
| 333 | { |
| 334 | // Note: Technically, since we're queuing the dependency load with no locking, the load could complete |
| 335 | // before the size of the dependency has been registered, which means getLoadProgress() method would |
| 336 | // incorrectly report the progress to be higher than it should be. If that becomes an issue then this |
| 337 | // operation is better to be moved to the child loadInternal() call. |
| 338 | dependencySize += loadInfo.size; |
| 339 | } |
| 340 | } |
| 341 | |
| 342 | // Keep dependencies alive until the parent is done loading, and record total size of dependencies to load |
| 343 | { |
| 344 | Lock inProgressLock(mInProgressResourcesMutex); |
| 345 | |
| 346 | // If we're doing a dependency-only load (main resource itself was previously loaded), then the in-progress |
| 347 | // operation could have already finished when the last dependency was loaded (this will always be true for |
| 348 | // synchronous loads), and no need to register dependencies. |
| 349 | const auto iterFind = mInProgressResources.find(uuid); |
| 350 | if(iterFind != mInProgressResources.end()) |
| 351 | { |
| 352 | iterFind->second->dependencySize = dependencySize; |
| 353 | iterFind->second->dependencies = dependencies; |
| 354 | } |
| 355 | } |
| 356 | } |
| 357 | |
| 358 | // Previously being loaded as async but now we want it synced, so we wait |
| 359 | if (loadInProgress && synchronous) |
| 360 | output.resource.blockUntilLoaded(false); |
| 361 | |
| 362 | // Actually start the file read operation if not already loaded or in progress |
| 363 | if (initiateLoad) |
| 364 | { |
| 365 | // Synchronous or the resource doesn't support async, read the file immediately |
| 366 | if (synchronous) |
| 367 | { |
| 368 | loadCallback(filePath, output.resource, loadFlags.isSet(ResourceLoadFlag::KeepSourceData)); |
| 369 | } |
| 370 | else // Asynchronous, read the file on a worker thread |
| 371 | { |
| 372 | String fileName = filePath.getFilename(); |
| 373 | String taskName = "Resource load: " + fileName; |
| 374 | |
| 375 | bool keepSourceData = loadFlags.isSet(ResourceLoadFlag::KeepSourceData); |
| 376 | SPtr<Task> task = Task::create(taskName, |
| 377 | std::bind(&Resources::loadCallback, this, filePath, output.resource, keepSourceData)); |
| 378 | TaskScheduler::instance().addTask(task); |
| 379 | } |
| 380 | } |
| 381 | else |
| 382 | { |
| 383 | if(!loadInProgress) |
| 384 | { |
| 385 | // Already loaded, decrement dependency count |
| 386 | loadComplete(output.resource, false); |
| 387 | } |
| 388 | } |
| 389 | |
| 390 | output.state = LoadInfo::Loading; |
| 391 | return output; |
| 392 | } |
| 393 | |
| 394 | SPtr<Resource> Resources::loadFromDiskAndDeserialize(const Path& filePath, bool loadWithSaveData, |
| 395 | std::atomic<float>& progress) |
| 396 | { |
| 397 | Lock fileLock = FileScheduler::getLock(filePath); |
| 398 | |
| 399 | SPtr<DataStream> stream = FileSystem::openFile(filePath, true); |
| 400 | if (stream == nullptr) |
| 401 | return nullptr; |
| 402 | |
| 403 | if (stream->size() > std::numeric_limits<UINT32>::max()) |
| 404 | { |
| 405 | BS_EXCEPT(InternalErrorException, |
| 406 | "File size is larger that UINT32 can hold. Ask a programmer to use a bigger data type." ); |
| 407 | } |
| 408 | |
| 409 | CoreSerializationContext serzContext; |
| 410 | serzContext.flags = loadWithSaveData ? SF_KeepResourceSourceData : 0; |
| 411 | |
| 412 | // Read meta-data |
| 413 | SPtr<SavedResourceData> metaData; |
| 414 | { |
| 415 | if (!stream->eof()) |
| 416 | { |
| 417 | UINT32 objectSize = 0; |
| 418 | stream->read(&objectSize, sizeof(objectSize)); |
| 419 | |
| 420 | BinarySerializer bs; |
| 421 | metaData = std::static_pointer_cast<SavedResourceData>(bs.decode(stream, objectSize, &serzContext)); |
| 422 | } |
| 423 | } |
| 424 | |
| 425 | // Read resource data |
| 426 | SPtr<IReflectable> loadedData; |
| 427 | { |
| 428 | if(metaData && !stream->eof()) |
| 429 | { |
| 430 | UINT32 objectSize = 0; |
| 431 | stream->read(&objectSize, sizeof(objectSize)); |
| 432 | |
| 433 | if (metaData->getCompressionMethod() != 0) |
| 434 | { |
| 435 | stream = Compression::decompress(stream, [&progress](float val) |
| 436 | { |
| 437 | progress.exchange(val * 0.9f, std::memory_order_relaxed); |
| 438 | }); |
| 439 | |
| 440 | BinarySerializer bs; |
| 441 | loadedData = bs.decode(stream, objectSize, &serzContext, [&progress](float val) |
| 442 | { |
| 443 | progress.exchange(0.9f + val * 0.1f, std::memory_order_relaxed); |
| 444 | }); |
| 445 | } |
| 446 | else |
| 447 | { |
| 448 | BinarySerializer bs; |
| 449 | loadedData = bs.decode(stream, objectSize, &serzContext, [&progress](float val) |
| 450 | { |
| 451 | progress.exchange(val, std::memory_order_relaxed); |
| 452 | }); |
| 453 | } |
| 454 | } |
| 455 | } |
| 456 | |
| 457 | if (loadedData == nullptr) |
| 458 | { |
| 459 | LOGERR("Unable to load resource at path \"" + filePath.toString() + "\"" ); |
| 460 | } |
| 461 | else |
| 462 | { |
| 463 | if (!loadedData->isDerivedFrom(Resource::getRTTIStatic())) |
| 464 | BS_EXCEPT(InternalErrorException, "Loaded class doesn't derive from Resource." ); |
| 465 | } |
| 466 | |
| 467 | SPtr<Resource> resource = std::static_pointer_cast<Resource>(loadedData); |
| 468 | return resource; |
| 469 | } |
| 470 | |
| 471 | void Resources::release(ResourceHandleBase& resource) |
| 472 | { |
| 473 | const UUID& uuid = resource.getUUID(); |
| 474 | |
| 475 | { |
| 476 | bool loadInProgress = false; |
| 477 | |
| 478 | { |
| 479 | Lock inProgressLock(mInProgressResourcesMutex); |
| 480 | auto iterFind2 = mInProgressResources.find(uuid); |
| 481 | if (iterFind2 != mInProgressResources.end()) |
| 482 | loadInProgress = true; |
| 483 | } |
| 484 | |
| 485 | // Technically we should be able to just cancel a load in progress instead of blocking until it finishes. |
| 486 | // However that would mean the last reference could get lost on whatever thread did the loading, which |
| 487 | // isn't something that's supported. If this ends up being a problem either make handle counting atomic |
| 488 | // or add a separate queue for objects destroyed from the load threads. |
| 489 | if (loadInProgress) |
| 490 | resource.blockUntilLoaded(); |
| 491 | |
| 492 | bool lostLastRef = false; |
| 493 | { |
| 494 | Lock loadedLock(mLoadedResourceMutex); |
| 495 | auto iterFind = mLoadedResources.find(uuid); |
| 496 | if (iterFind != mLoadedResources.end()) |
| 497 | { |
| 498 | LoadedResourceData& resData = iterFind->second; |
| 499 | |
| 500 | assert(resData.numInternalRefs > 0); |
| 501 | resData.numInternalRefs--; |
| 502 | resource.removeInternalRef(); |
| 503 | |
| 504 | std::uint32_t refCount = resource.getHandleData()->mRefCount.load(std::memory_order_relaxed); |
| 505 | lostLastRef = refCount == 0; |
| 506 | } |
| 507 | } |
| 508 | |
| 509 | if(lostLastRef) |
| 510 | destroy(resource); |
| 511 | } |
| 512 | } |
| 513 | |
| 514 | void Resources::unloadAllUnused() |
| 515 | { |
| 516 | Vector<HResource> resourcesToUnload; |
| 517 | |
| 518 | { |
| 519 | Lock lock(mLoadedResourceMutex); |
| 520 | for(auto iter = mLoadedResources.begin(); iter != mLoadedResources.end(); ++iter) |
| 521 | { |
| 522 | const LoadedResourceData& resData = iter->second; |
| 523 | |
| 524 | std::uint32_t refCount = resData.resource.mData->mRefCount.load(std::memory_order_relaxed); |
| 525 | assert(refCount > 0); // No references but kept in mLoadedResources list? |
| 526 | |
| 527 | if (refCount == resData.numInternalRefs) // Only internal references exist, free it |
| 528 | resourcesToUnload.push_back(resData.resource.lock()); |
| 529 | } |
| 530 | } |
| 531 | |
| 532 | // Note: When unloading multiple resources it's possible that unloading one will also unload |
| 533 | // another resource in "resourcesToUnload". This is fine because "unload" deals with invalid |
| 534 | // handles gracefully. |
| 535 | for(auto iter = resourcesToUnload.begin(); iter != resourcesToUnload.end(); ++iter) |
| 536 | { |
| 537 | release(*iter); |
| 538 | } |
| 539 | } |
| 540 | |
| 541 | void Resources::unloadAll() |
| 542 | { |
| 543 | // Unload and invalidate all resources |
| 544 | UnorderedMap<UUID, LoadedResourceData> loadedResourcesCopy; |
| 545 | |
| 546 | { |
| 547 | Lock lock(mLoadedResourceMutex); |
| 548 | loadedResourcesCopy = mLoadedResources; |
| 549 | } |
| 550 | |
| 551 | for (auto& loadedResourcePair : loadedResourcesCopy) |
| 552 | destroy(loadedResourcePair.second.resource); |
| 553 | } |
| 554 | |
| 555 | void Resources::destroy(ResourceHandleBase& resource) |
| 556 | { |
| 557 | if (resource.mData == nullptr) |
| 558 | return; |
| 559 | |
| 560 | RecursiveLock lock(mDestroyMutex); |
| 561 | |
| 562 | // If load in progress, first wait until it completes |
| 563 | const UUID& uuid = resource.getUUID(); |
| 564 | if (!resource.isLoaded(false)) |
| 565 | { |
| 566 | bool loadInProgress = false; |
| 567 | { |
| 568 | Lock lock(mInProgressResourcesMutex); |
| 569 | auto iterFind2 = mInProgressResources.find(uuid); |
| 570 | if (iterFind2 != mInProgressResources.end()) |
| 571 | loadInProgress = true; |
| 572 | } |
| 573 | |
| 574 | if (loadInProgress) // If it's still loading wait until that finishes |
| 575 | resource.blockUntilLoaded(); |
| 576 | else |
| 577 | return; // Already unloaded |
| 578 | } |
| 579 | |
| 580 | // At this point resource is guaranteed to be loaded and this state cannot change by some other thread because of |
| 581 | // the mDestroyMutex lock |
| 582 | |
| 583 | // Notify external systems before we actually destroy it |
| 584 | onResourceDestroyed(uuid); |
| 585 | resource.mData->mPtr->destroy(); |
| 586 | |
| 587 | { |
| 588 | Lock lock(mLoadedResourceMutex); |
| 589 | auto iterFind = mLoadedResources.find(uuid); |
| 590 | if (iterFind != mLoadedResources.end()) |
| 591 | { |
| 592 | LoadedResourceData& resData = iterFind->second; |
| 593 | while (resData.numInternalRefs > 0) |
| 594 | { |
| 595 | resData.numInternalRefs--; |
| 596 | resData.resource.removeInternalRef(); |
| 597 | } |
| 598 | |
| 599 | mLoadedResources.erase(iterFind); |
| 600 | } |
| 601 | else |
| 602 | { |
| 603 | assert(false); // This should never happen but in case it does fail silently in release mode |
| 604 | } |
| 605 | } |
| 606 | |
| 607 | resource.clearHandleData(); |
| 608 | } |
| 609 | |
| 610 | void Resources::save(const HResource& resource, const Path& filePath, bool overwrite, bool compress) |
| 611 | { |
| 612 | if (resource == nullptr) |
| 613 | return; |
| 614 | |
| 615 | if (!resource.isLoaded(false)) |
| 616 | { |
| 617 | bool loadInProgress = false; |
| 618 | { |
| 619 | Lock lock(mInProgressResourcesMutex); |
| 620 | auto iterFind2 = mInProgressResources.find(resource.getUUID()); |
| 621 | if (iterFind2 != mInProgressResources.end()) |
| 622 | loadInProgress = true; |
| 623 | } |
| 624 | |
| 625 | if (loadInProgress) // If it's still loading wait until that finishes |
| 626 | resource.blockUntilLoaded(); |
| 627 | else |
| 628 | return; // Nothing to save |
| 629 | } |
| 630 | |
| 631 | const bool fileExists = FileSystem::isFile(filePath); |
| 632 | if(fileExists && !overwrite) |
| 633 | { |
| 634 | LOGERR("Another file exists at the specified location. Not saving." ); |
| 635 | return; |
| 636 | } |
| 637 | |
| 638 | { |
| 639 | Lock lock(mDefaultManifestMutex); |
| 640 | mDefaultResourceManifest->registerResource(resource.getUUID(), filePath); |
| 641 | } |
| 642 | |
| 643 | _save(resource.getInternalPtr(), filePath, compress); |
| 644 | } |
| 645 | |
| 646 | void Resources::save(const HResource& resource, bool compress) |
| 647 | { |
| 648 | if (resource == nullptr) |
| 649 | return; |
| 650 | |
| 651 | Path path; |
| 652 | if (getFilePathFromUUID(resource.getUUID(), path)) |
| 653 | save(resource, path, true, compress); |
| 654 | } |
| 655 | |
| 656 | void Resources::_save(const SPtr<Resource>& resource, const Path& filePath, bool compress) |
| 657 | { |
| 658 | if (!resource->mKeepSourceData) |
| 659 | { |
| 660 | LOGWRN("Saving a resource that was created/loaded without ResourceLoadFlag::KeepSourceData. Some data might " |
| 661 | "not be available for saving. File path: " + filePath.toString()); |
| 662 | } |
| 663 | |
| 664 | Vector<ResourceDependency> dependencyList = Utility::findResourceDependencies(*resource); |
| 665 | Vector<UUID> dependencyUUIDs(dependencyList.size()); |
| 666 | for (UINT32 i = 0; i < (UINT32)dependencyList.size(); i++) |
| 667 | dependencyUUIDs[i] = dependencyList[i].resource.getUUID(); |
| 668 | |
| 669 | UINT32 compressionMethod = (compress && resource->isCompressible()) ? 1 : 0; |
| 670 | SPtr<SavedResourceData> resourceData = bs_shared_ptr_new<SavedResourceData>(dependencyUUIDs, |
| 671 | resource->allowAsyncLoading(), compressionMethod); |
| 672 | |
| 673 | Path parentDir = filePath.getDirectory(); |
| 674 | if (!FileSystem::exists(parentDir)) |
| 675 | FileSystem::createDir(parentDir); |
| 676 | |
| 677 | Path savePath; |
| 678 | const bool fileExists = FileSystem::isFile(filePath); |
| 679 | if(fileExists) |
| 680 | { |
| 681 | // If a file exists, save to a temporary location, then copy over only after a save was successful. This guards |
| 682 | // against data loss in case the save process fails. |
| 683 | |
| 684 | // TODO: Temp directory should always be on this drive, as files moved from one drive to another will in fact |
| 685 | // be copied |
| 686 | savePath = FileSystem::getTempDirectoryPath(); |
| 687 | savePath.setFilename(UUIDGenerator::generateRandom().toString()); |
| 688 | |
| 689 | UINT32 safetyCounter = 0; |
| 690 | while(FileSystem::exists(savePath)) |
| 691 | { |
| 692 | if(safetyCounter > 10) |
| 693 | { |
| 694 | LOGERR("Internal error. Unable to save resource due to not being able to find a unique filename." ); |
| 695 | return; |
| 696 | } |
| 697 | |
| 698 | savePath.setFilename(UUIDGenerator::generateRandom().toString()); |
| 699 | safetyCounter++; |
| 700 | } |
| 701 | |
| 702 | } |
| 703 | else |
| 704 | savePath = filePath; |
| 705 | |
| 706 | Lock fileLock = FileScheduler::getLock(filePath); |
| 707 | |
| 708 | std::ofstream stream; |
| 709 | stream.open(savePath.toPlatformString().c_str(), std::ios::out | std::ios::binary); |
| 710 | if (stream.fail()) |
| 711 | LOGWRN("Failed to save file: \"" + filePath.toString() + "\". Error: " + strerror(errno) + "." ); |
| 712 | |
| 713 | // Write meta-data |
| 714 | { |
| 715 | MemorySerializer ms; |
| 716 | UINT32 numBytes = 0; |
| 717 | UINT8* bytes = ms.encode(resourceData.get(), numBytes); |
| 718 | |
| 719 | stream.write((char*)&numBytes, sizeof(numBytes)); |
| 720 | stream.write((char*)bytes, numBytes); |
| 721 | |
| 722 | bs_free(bytes); |
| 723 | } |
| 724 | |
| 725 | // Write object data |
| 726 | { |
| 727 | MemorySerializer ms; |
| 728 | UINT32 numBytes = 0; |
| 729 | UINT8* bytes = ms.encode(resource.get(), numBytes); |
| 730 | |
| 731 | SPtr<MemoryDataStream> objStream = bs_shared_ptr_new<MemoryDataStream>(bytes, numBytes); |
| 732 | if (compressionMethod != 0) |
| 733 | { |
| 734 | SPtr<DataStream> srcStream = std::static_pointer_cast<DataStream>(objStream); |
| 735 | objStream = Compression::compress(srcStream); |
| 736 | } |
| 737 | |
| 738 | stream.write((char*)&numBytes, sizeof(numBytes)); |
| 739 | stream.write((char*)objStream->getPtr(), objStream->size()); |
| 740 | } |
| 741 | |
| 742 | stream.close(); |
| 743 | stream.clear(); |
| 744 | |
| 745 | if (fileExists) |
| 746 | { |
| 747 | FileSystem::remove(filePath); |
| 748 | FileSystem::move(savePath, filePath); |
| 749 | } |
| 750 | } |
| 751 | |
| 752 | void Resources::update(HResource& handle, const SPtr<Resource>& resource) |
| 753 | { |
| 754 | const UUID& uuid = handle.getUUID(); |
| 755 | handle.setHandleData(resource, uuid); |
| 756 | handle.notifyLoadComplete(); |
| 757 | |
| 758 | if(resource) |
| 759 | { |
| 760 | Lock lock(mLoadedResourceMutex); |
| 761 | auto iterFind = mLoadedResources.find(uuid); |
| 762 | if (iterFind == mLoadedResources.end()) |
| 763 | { |
| 764 | LoadedResourceData& resData = mLoadedResources[uuid]; |
| 765 | resData.resource = handle.getWeak(); |
| 766 | } |
| 767 | } |
| 768 | |
| 769 | onResourceModified(handle); |
| 770 | |
| 771 | // This method is not thread safe due to this call (callable from main thread only) |
| 772 | ResourceListenerManager::instance().notifyListeners(uuid); |
| 773 | } |
| 774 | |
| 775 | Vector<UUID> Resources::getDependencies(const Path& filePath) |
| 776 | { |
| 777 | SPtr<SavedResourceData> savedResourceData; |
| 778 | if (!filePath.isEmpty()) |
| 779 | { |
| 780 | FileDecoder fs(filePath); |
| 781 | savedResourceData = std::static_pointer_cast<SavedResourceData>(fs.decode()); |
| 782 | } |
| 783 | |
| 784 | return savedResourceData->getDependencies(); |
| 785 | } |
| 786 | |
| 787 | void Resources::registerResourceManifest(const SPtr<ResourceManifest>& manifest) |
| 788 | { |
| 789 | auto findIter = std::find(mResourceManifests.begin(), mResourceManifests.end(), manifest); |
| 790 | if(findIter == mResourceManifests.end()) |
| 791 | mResourceManifests.push_back(manifest); |
| 792 | else |
| 793 | *findIter = manifest; |
| 794 | } |
| 795 | |
| 796 | void Resources::unregisterResourceManifest(const SPtr<ResourceManifest>& manifest) |
| 797 | { |
| 798 | if (manifest->getName() == "Default" ) |
| 799 | return; |
| 800 | |
| 801 | auto findIter = std::find(mResourceManifests.begin(), mResourceManifests.end(), manifest); |
| 802 | if (findIter != mResourceManifests.end()) |
| 803 | mResourceManifests.erase(findIter); |
| 804 | } |
| 805 | |
| 806 | SPtr<ResourceManifest> Resources::getResourceManifest(const String& name) const |
| 807 | { |
| 808 | for(auto iter = mResourceManifests.rbegin(); iter != mResourceManifests.rend(); ++iter) |
| 809 | { |
| 810 | if(name == (*iter)->getName()) |
| 811 | return (*iter); |
| 812 | } |
| 813 | |
| 814 | return nullptr; |
| 815 | } |
| 816 | |
| 817 | bool Resources::isLoaded(const UUID& uuid, bool checkInProgress) |
| 818 | { |
| 819 | if (checkInProgress) |
| 820 | { |
| 821 | Lock inProgressLock(mInProgressResourcesMutex); |
| 822 | auto iterFind2 = mInProgressResources.find(uuid); |
| 823 | if (iterFind2 != mInProgressResources.end()) |
| 824 | { |
| 825 | return true; |
| 826 | } |
| 827 | } |
| 828 | |
| 829 | { |
| 830 | Lock loadedLock(mLoadedResourceMutex); |
| 831 | auto iterFind = mLoadedResources.find(uuid); |
| 832 | if (iterFind != mLoadedResources.end()) |
| 833 | { |
| 834 | return true; |
| 835 | } |
| 836 | } |
| 837 | |
| 838 | return false; |
| 839 | } |
| 840 | |
| 841 | float Resources::getLoadProgress(const HResource& resource, bool includeDependencies) |
| 842 | { |
| 843 | const UUID& uuid = resource.getUUID(); |
| 844 | if(uuid.empty()) |
| 845 | return 0.0f; |
| 846 | |
| 847 | Lock inProgressLock(mInProgressResourcesMutex); |
| 848 | Lock loadedLock(mLoadedResourceMutex); |
| 849 | |
| 850 | // Fully loaded |
| 851 | auto iterFind = mLoadedResources.find(uuid); |
| 852 | if (iterFind != mLoadedResources.end()) |
| 853 | return 1.0f; |
| 854 | |
| 855 | // Not loaded nor being loaded |
| 856 | auto iterFind2 = mInProgressResources.find(uuid); |
| 857 | if (iterFind2 == mInProgressResources.end()) |
| 858 | return 0.0f; |
| 859 | |
| 860 | ResourceLoadData* loadData = iterFind2->second; |
| 861 | |
| 862 | // Don't care about dependencies, just report own progress directly |
| 863 | if(!includeDependencies) |
| 864 | return loadData->progress.load(std::memory_order_relaxed); |
| 865 | |
| 866 | // Dependencies that are already fully loaded will just have their loaded sizes in 'dependencyLoadedAmount', while |
| 867 | // for those still in progress we need to check their load data |
| 868 | float totalBytesLoaded = (float)loadData->dependencyLoadedAmount; |
| 869 | for(auto& entry : loadData->dependencies) |
| 870 | { |
| 871 | auto iterFind3 = mInProgressResources.find(entry.getUUID()); |
| 872 | if (iterFind3 == mInProgressResources.end()) |
| 873 | continue; |
| 874 | |
| 875 | ResourceLoadData* dependencyLoadData = iterFind3->second; |
| 876 | totalBytesLoaded += dependencyLoadData->resData.size * dependencyLoadData->progress.load(std::memory_order_relaxed); |
| 877 | } |
| 878 | |
| 879 | totalBytesLoaded += loadData->resData.size * loadData->progress.load(std::memory_order_relaxed); |
| 880 | |
| 881 | float totalBytesToLoad = (float)(loadData->dependencySize + loadData->resData.size); |
| 882 | assert(totalBytesLoaded <= totalBytesToLoad); |
| 883 | |
| 884 | return std::min(1.0f, totalBytesLoaded / totalBytesToLoad); |
| 885 | } |
| 886 | |
| 887 | HResource Resources::_createResourceHandle(const SPtr<Resource>& obj) |
| 888 | { |
| 889 | UUID uuid = UUIDGenerator::generateRandom(); |
| 890 | return _createResourceHandle(obj, uuid); |
| 891 | } |
| 892 | |
| 893 | HResource Resources::_createResourceHandle(const SPtr<Resource>& obj, const UUID& UUID) |
| 894 | { |
| 895 | HResource newHandle(obj, UUID); |
| 896 | |
| 897 | { |
| 898 | Lock lock(mLoadedResourceMutex); |
| 899 | |
| 900 | if(obj) |
| 901 | { |
| 902 | LoadedResourceData& resData = mLoadedResources[UUID]; |
| 903 | resData.resource = newHandle.getWeak(); |
| 904 | } |
| 905 | |
| 906 | mHandles[UUID] = newHandle.getWeak(); |
| 907 | } |
| 908 | |
| 909 | return newHandle; |
| 910 | } |
| 911 | |
| 912 | HResource Resources::_getResourceHandle(const UUID& uuid) |
| 913 | { |
| 914 | Lock lock(mLoadedResourceMutex); |
| 915 | auto iterFind3 = mHandles.find(uuid); |
| 916 | if (iterFind3 != mHandles.end()) // Not loaded, but handle does exist |
| 917 | { |
| 918 | return iterFind3->second.lock(); |
| 919 | } |
| 920 | |
| 921 | // Create new handle |
| 922 | HResource handle(uuid); |
| 923 | mHandles[uuid] = handle.getWeak(); |
| 924 | |
| 925 | return handle; |
| 926 | } |
| 927 | |
| 928 | bool Resources::getFilePathFromUUID(const UUID& uuid, Path& filePath) const |
| 929 | { |
| 930 | // Default manifest is at 0th index but all other take priority since Default manifest could |
| 931 | // contain obsolete data. |
| 932 | for(auto iter = mResourceManifests.rbegin(); iter != mResourceManifests.rend(); ++iter) |
| 933 | { |
| 934 | if((*iter)->uuidToFilePath(uuid, filePath)) |
| 935 | return true; |
| 936 | } |
| 937 | |
| 938 | return false; |
| 939 | } |
| 940 | |
| 941 | bool Resources::getUUIDFromFilePath(const Path& path, UUID& uuid) const |
| 942 | { |
| 943 | Path manifestPath = path; |
| 944 | if (!manifestPath.isAbsolute()) |
| 945 | manifestPath.makeAbsolute(FileSystem::getWorkingDirectoryPath()); |
| 946 | |
| 947 | for(auto iter = mResourceManifests.rbegin(); iter != mResourceManifests.rend(); ++iter) |
| 948 | { |
| 949 | if ((*iter)->filePathToUUID(manifestPath, uuid)) |
| 950 | return true; |
| 951 | } |
| 952 | |
| 953 | return false; |
| 954 | } |
| 955 | |
| 956 | void Resources::loadComplete(HResource& resource, bool notifyProgress) |
| 957 | { |
| 958 | UUID uuid = resource.getUUID(); |
| 959 | |
| 960 | ResourceLoadData* myLoadData = nullptr; |
| 961 | bool finishLoad = true; |
| 962 | Vector<ResourceLoadData*> dependantLoads; |
| 963 | { |
| 964 | Lock inProgresslock(mInProgressResourcesMutex); |
| 965 | |
| 966 | auto iterFind = mInProgressResources.find(uuid); |
| 967 | if (iterFind != mInProgressResources.end()) |
| 968 | { |
| 969 | myLoadData = iterFind->second; |
| 970 | finishLoad = myLoadData->remainingDependencies == 0; |
| 971 | |
| 972 | if (finishLoad) |
| 973 | mInProgressResources.erase(iterFind); |
| 974 | } |
| 975 | |
| 976 | auto iterFind2 = mDependantLoads.find(uuid); |
| 977 | |
| 978 | if (iterFind2 != mDependantLoads.end()) |
| 979 | dependantLoads = iterFind2->second; |
| 980 | |
| 981 | if (finishLoad) |
| 982 | { |
| 983 | mDependantLoads.erase(uuid); |
| 984 | |
| 985 | // If loadedData is null then we're probably completing load on an already loaded resource, triggered |
| 986 | // by its dependencies. |
| 987 | if (myLoadData != nullptr && myLoadData->loadedData != nullptr) |
| 988 | { |
| 989 | Lock loadedLock(mLoadedResourceMutex); |
| 990 | |
| 991 | mLoadedResources[uuid] = myLoadData->resData; |
| 992 | resource.setHandleData(myLoadData->loadedData, uuid); |
| 993 | } |
| 994 | |
| 995 | resource.notifyLoadComplete(); |
| 996 | |
| 997 | for (auto& dependantLoad : dependantLoads) |
| 998 | dependantLoad->remainingDependencies--; |
| 999 | } |
| 1000 | } |
| 1001 | |
| 1002 | for (auto& dependantLoad : dependantLoads) |
| 1003 | { |
| 1004 | if(notifyProgress && myLoadData) |
| 1005 | dependantLoad->dependencyLoadedAmount += myLoadData->resData.size; |
| 1006 | |
| 1007 | HResource dependant = dependantLoad->resData.resource.lock(); |
| 1008 | loadComplete(dependant, false); |
| 1009 | } |
| 1010 | |
| 1011 | if (finishLoad && myLoadData != nullptr) |
| 1012 | { |
| 1013 | onResourceLoaded(resource); |
| 1014 | |
| 1015 | // This should only ever be true on the main thread |
| 1016 | if (myLoadData->notifyImmediately) |
| 1017 | ResourceListenerManager::instance().notifyListeners(uuid); |
| 1018 | |
| 1019 | bs_delete(myLoadData); |
| 1020 | } |
| 1021 | } |
| 1022 | |
| 1023 | void Resources::loadCallback(const Path& filePath, HResource& resource, bool loadWithSaveData) |
| 1024 | { |
| 1025 | ResourceLoadData* myLoadData; |
| 1026 | { |
| 1027 | Lock lock(mInProgressResourcesMutex); |
| 1028 | myLoadData = mInProgressResources[resource.getUUID()]; |
| 1029 | } |
| 1030 | |
| 1031 | SPtr<Resource> rawResource = loadFromDiskAndDeserialize(filePath, loadWithSaveData, myLoadData->progress); |
| 1032 | |
| 1033 | { |
| 1034 | Lock lock(mInProgressResourcesMutex); |
| 1035 | |
| 1036 | myLoadData->loadedData = rawResource; |
| 1037 | myLoadData->remainingDependencies--; |
| 1038 | myLoadData->progress.exchange(1.0f, std::memory_order_relaxed); |
| 1039 | } |
| 1040 | |
| 1041 | loadComplete(resource, true); |
| 1042 | } |
| 1043 | |
| 1044 | BS_CORE_EXPORT Resources& gResources() |
| 1045 | { |
| 1046 | return Resources::instance(); |
| 1047 | } |
| 1048 | } |
| 1049 | |