| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | #include "Utility/BsModule.h" |
| 7 | #include "Utility/BsDrawHelper.h" |
| 8 | #include "Renderer/BsParamBlocks.h" |
| 9 | #include "Renderer/BsRendererExtension.h" |
| 10 | #include "Renderer/BsRendererMaterial.h" |
| 11 | |
| 12 | namespace bs |
| 13 | { |
| 14 | namespace ct { class DebugDrawRenderer; } |
| 15 | |
| 16 | /** @addtogroup Utility-Engine |
| 17 | * @{ |
| 18 | */ |
| 19 | |
| 20 | /** Supported types of materials (shaders) by DebugDraw. */ |
| 21 | enum class DebugDrawMaterial |
| 22 | { |
| 23 | Solid, Wire, Line |
| 24 | }; |
| 25 | |
| 26 | /** Provides an easy access to draw basic 2D and 3D shapes, primarily meant for debugging purposes. */ |
| 27 | class BS_EXPORT DebugDraw : public Module<DebugDraw> |
| 28 | { |
| 29 | public: |
| 30 | DebugDraw(); |
| 31 | ~DebugDraw(); |
| 32 | |
| 33 | /** Changes the color of any further draw calls. */ |
| 34 | void setColor(const Color& color); |
| 35 | |
| 36 | /** Changes the transform that will be applied to meshes of any further draw calls. */ |
| 37 | void setTransform(const Matrix4& transform); |
| 38 | |
| 39 | /** |
| 40 | * Draws an axis aligned cuboid. |
| 41 | * |
| 42 | * @param[in] position Center of the cuboid. |
| 43 | * @param[in] extents Radius of the cuboid in each axis. |
| 44 | */ |
| 45 | void drawCube(const Vector3& position, const Vector3& extents); |
| 46 | |
| 47 | /** Draws a sphere. */ |
| 48 | void drawSphere(const Vector3& position, float radius); |
| 49 | |
| 50 | /** |
| 51 | * Draws a solid cone. |
| 52 | * |
| 53 | * @param[in] base Position of the center of the base of the cone. |
| 54 | * @param[in] normal Orientation of the cone, pointing from center base to the tip of the cone. |
| 55 | * @param[in] height Height of the cone (along the normal). |
| 56 | * @param[in] radius Radius of the base of the cone. |
| 57 | * @param[in] scale Scale applied to cone's disc width & height. Allows you to create elliptical cones. |
| 58 | */ |
| 59 | void drawCone(const Vector3& base, const Vector3& normal, float height, float radius, |
| 60 | const Vector2& scale = Vector2::ONE); |
| 61 | |
| 62 | /** |
| 63 | * Draws a solid disc. |
| 64 | * |
| 65 | * @param[in] position Center of the disc. |
| 66 | * @param[in] normal Orientation of the disc, pointing in the direction the disc is visible in. |
| 67 | * @param[in] radius Radius of the disc. |
| 68 | */ |
| 69 | void drawDisc(const Vector3& position, const Vector3& normal, float radius); |
| 70 | |
| 71 | /** |
| 72 | * Draws a wireframe axis aligned cuboid. |
| 73 | * |
| 74 | * @param[in] position Center of the cuboid. |
| 75 | * @param[in] extents Radius of the cuboid in each axis. |
| 76 | */ |
| 77 | void drawWireCube(const Vector3& position, const Vector3& extents); |
| 78 | |
| 79 | /** Draws a wireframe sphere represented by three discs. */ |
| 80 | void drawWireSphere(const Vector3& position, float radius); |
| 81 | |
| 82 | /** |
| 83 | * Draws a wireframe cone. |
| 84 | * |
| 85 | * @param[in] base Position of the center of the base of the cone. |
| 86 | * @param[in] normal Orientation of the cone, pointing from center base to the tip of the cone. |
| 87 | * @param[in] height Height of the cone (along the normal). |
| 88 | * @param[in] radius Radius of the base of the cone. |
| 89 | * @param[in] scale Scale applied to cone's disc width & height. Allows you to create elliptical cones. |
| 90 | */ |
| 91 | void drawWireCone(const Vector3& base, const Vector3& normal, float height, float radius, |
| 92 | const Vector2& scale = Vector2::ONE); |
| 93 | |
| 94 | /** Draws a line between two points. */ |
| 95 | void drawLine(const Vector3& start, const Vector3& end); |
| 96 | |
| 97 | /** |
| 98 | * Draws a list of lines. Provided array must contain pairs of the line start point followed by an end point. |
| 99 | */ |
| 100 | void drawLineList(const Vector<Vector3>& linePoints); |
| 101 | |
| 102 | /** |
| 103 | * Draws a wireframe disc. |
| 104 | * |
| 105 | * @param[in] position Center of the disc. |
| 106 | * @param[in] normal Orientation of the disc, pointing in the direction the disc is visible in. |
| 107 | * @param[in] radius Radius of the disc. |
| 108 | */ |
| 109 | void drawWireDisc(const Vector3& position, const Vector3& normal, float radius); |
| 110 | |
| 111 | /** |
| 112 | * Draws a wireframe arc. |
| 113 | * |
| 114 | * @param[in] position Center of the arc. |
| 115 | * @param[in] normal Orientation of the arc, pointing in the direction the arc is visible in. |
| 116 | * @param[in] radius Radius of the arc. |
| 117 | * @param[in] startAngle Angle at which to start the arc. |
| 118 | * @param[in] amountAngle Length of the arc. |
| 119 | */ |
| 120 | void drawWireArc(const Vector3& position, const Vector3& normal, float radius, Degree startAngle, Degree amountAngle); |
| 121 | |
| 122 | /** |
| 123 | * Draws a wireframe mesh. |
| 124 | * |
| 125 | * @param[in] meshData Object containing mesh vertices and indices. Vertices must be Vertex3 and indices |
| 126 | * 32-bit. |
| 127 | */ |
| 128 | void drawWireMesh(const SPtr<MeshData>& meshData); |
| 129 | |
| 130 | /** |
| 131 | * Draws a wireframe frustum. |
| 132 | * |
| 133 | * @param[in] position Origin of the frustum, or the eye point. |
| 134 | * @param[in] aspect Ratio of frustum width over frustum height. |
| 135 | * @param[in] FOV Horizontal field of view in degrees. |
| 136 | * @param[in] near Distance to the near frustum plane. |
| 137 | * @param[in] far Distance to the far frustum plane. |
| 138 | */ |
| 139 | void drawFrustum(const Vector3& position, float aspect, Degree FOV, float near, float far); |
| 140 | |
| 141 | /** |
| 142 | * Clears any objects that are currently drawing. All objects must be re-queued. |
| 143 | */ |
| 144 | void clear(); |
| 145 | |
| 146 | /** Performs per-frame operations. */ |
| 147 | void _update(); |
| 148 | |
| 149 | private: |
| 150 | friend class ct::DebugDrawRenderer; |
| 151 | |
| 152 | /** Data about a mesh rendered by the draw manager. */ |
| 153 | struct MeshRenderData |
| 154 | { |
| 155 | MeshRenderData(const SPtr<ct::Mesh>& mesh, const SubMesh& subMesh, DebugDrawMaterial type) |
| 156 | :mesh(mesh), subMesh(subMesh), type(type) |
| 157 | { } |
| 158 | |
| 159 | SPtr<ct::Mesh> mesh; |
| 160 | SubMesh subMesh; |
| 161 | DebugDrawMaterial type; |
| 162 | }; |
| 163 | |
| 164 | /** Converts mesh data from DrawHelper into mesh data usable by the debug draw renderer. */ |
| 165 | Vector<MeshRenderData> createMeshProxyData(const Vector<DrawHelper::ShapeMeshData>& meshData); |
| 166 | |
| 167 | DrawHelper* mDrawHelper = nullptr; |
| 168 | Vector<DrawHelper::ShapeMeshData> mActiveMeshes; |
| 169 | |
| 170 | SPtr<ct::DebugDrawRenderer> mRenderer; |
| 171 | }; |
| 172 | |
| 173 | /** @} */ |
| 174 | |
| 175 | namespace ct |
| 176 | { |
| 177 | /** @addtogroup Utility-Engine-Internal |
| 178 | * @{ |
| 179 | */ |
| 180 | |
| 181 | BS_PARAM_BLOCK_BEGIN(DebugDrawParamsDef) |
| 182 | BS_PARAM_BLOCK_ENTRY(Matrix4, gMatViewProj) |
| 183 | BS_PARAM_BLOCK_ENTRY(Vector4, gViewDir) |
| 184 | BS_PARAM_BLOCK_END |
| 185 | |
| 186 | extern DebugDrawParamsDef gDebugDrawParamsDef; |
| 187 | |
| 188 | /** Handles rendering of debug shapes. */ |
| 189 | class DebugDrawMat : public RendererMaterial<DebugDrawMat> |
| 190 | { |
| 191 | RMAT_DEF("DebugDraw.bsl" ); |
| 192 | |
| 193 | /** Helper method used for initializing variations of this material. */ |
| 194 | template<bool solid, bool line, bool wire> |
| 195 | static const ShaderVariation& getVariation() |
| 196 | { |
| 197 | static ShaderVariation variation = ShaderVariation( |
| 198 | { |
| 199 | ShaderVariation::Param("SOLID" , solid), |
| 200 | ShaderVariation::Param("LINE" , line), |
| 201 | ShaderVariation::Param("WIRE" , wire) |
| 202 | }); |
| 203 | |
| 204 | return variation; |
| 205 | } |
| 206 | public: |
| 207 | DebugDrawMat(); |
| 208 | |
| 209 | /** Executes the material using the provided parameters. */ |
| 210 | void execute(const SPtr<GpuParamBlockBuffer>& params, const SPtr<Mesh>& mesh, const SubMesh& subMesh); |
| 211 | |
| 212 | /** Returns the material variation matching the provided parameters. */ |
| 213 | static DebugDrawMat* getVariation(DebugDrawMaterial drawMat); |
| 214 | }; |
| 215 | |
| 216 | /** Performs rendering of meshes provided by DebugDraw. */ |
| 217 | class DebugDrawRenderer : public RendererExtension |
| 218 | { |
| 219 | friend class bs::DebugDraw; |
| 220 | |
| 221 | public: |
| 222 | DebugDrawRenderer(); |
| 223 | |
| 224 | private: |
| 225 | /** @copydoc RendererExtension::initialize */ |
| 226 | void initialize(const Any& data) override; |
| 227 | |
| 228 | /** @copydoc RendererExtension::check */ |
| 229 | bool check(const Camera& camera) override; |
| 230 | |
| 231 | /** @copydoc RendererExtension::render */ |
| 232 | void render(const Camera& camera) override; |
| 233 | |
| 234 | /** |
| 235 | * Updates the internal data that is used for rendering. Normally you would call this after updating the meshes |
| 236 | * on the sim thread. |
| 237 | * |
| 238 | * @param[in] meshes Meshes to render. |
| 239 | */ |
| 240 | void updateData(const Vector<DebugDraw::MeshRenderData>& meshes); |
| 241 | |
| 242 | Vector<DebugDraw::MeshRenderData> mMeshes; |
| 243 | SPtr<GpuParamBlockBuffer> mParamBuffer; |
| 244 | }; |
| 245 | |
| 246 | /** @} */ |
| 247 | } |
| 248 | } |
| 249 | |