1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsPrerequisites.h" |
6 | #include "Utility/BsModule.h" |
7 | #include "Utility/BsDrawHelper.h" |
8 | #include "Renderer/BsParamBlocks.h" |
9 | #include "Renderer/BsRendererExtension.h" |
10 | #include "Renderer/BsRendererMaterial.h" |
11 | |
12 | namespace bs |
13 | { |
14 | namespace ct { class DebugDrawRenderer; } |
15 | |
16 | /** @addtogroup Utility-Engine |
17 | * @{ |
18 | */ |
19 | |
20 | /** Supported types of materials (shaders) by DebugDraw. */ |
21 | enum class DebugDrawMaterial |
22 | { |
23 | Solid, Wire, Line |
24 | }; |
25 | |
26 | /** Provides an easy access to draw basic 2D and 3D shapes, primarily meant for debugging purposes. */ |
27 | class BS_EXPORT DebugDraw : public Module<DebugDraw> |
28 | { |
29 | public: |
30 | DebugDraw(); |
31 | ~DebugDraw(); |
32 | |
33 | /** Changes the color of any further draw calls. */ |
34 | void setColor(const Color& color); |
35 | |
36 | /** Changes the transform that will be applied to meshes of any further draw calls. */ |
37 | void setTransform(const Matrix4& transform); |
38 | |
39 | /** |
40 | * Draws an axis aligned cuboid. |
41 | * |
42 | * @param[in] position Center of the cuboid. |
43 | * @param[in] extents Radius of the cuboid in each axis. |
44 | */ |
45 | void drawCube(const Vector3& position, const Vector3& extents); |
46 | |
47 | /** Draws a sphere. */ |
48 | void drawSphere(const Vector3& position, float radius); |
49 | |
50 | /** |
51 | * Draws a solid cone. |
52 | * |
53 | * @param[in] base Position of the center of the base of the cone. |
54 | * @param[in] normal Orientation of the cone, pointing from center base to the tip of the cone. |
55 | * @param[in] height Height of the cone (along the normal). |
56 | * @param[in] radius Radius of the base of the cone. |
57 | * @param[in] scale Scale applied to cone's disc width & height. Allows you to create elliptical cones. |
58 | */ |
59 | void drawCone(const Vector3& base, const Vector3& normal, float height, float radius, |
60 | const Vector2& scale = Vector2::ONE); |
61 | |
62 | /** |
63 | * Draws a solid disc. |
64 | * |
65 | * @param[in] position Center of the disc. |
66 | * @param[in] normal Orientation of the disc, pointing in the direction the disc is visible in. |
67 | * @param[in] radius Radius of the disc. |
68 | */ |
69 | void drawDisc(const Vector3& position, const Vector3& normal, float radius); |
70 | |
71 | /** |
72 | * Draws a wireframe axis aligned cuboid. |
73 | * |
74 | * @param[in] position Center of the cuboid. |
75 | * @param[in] extents Radius of the cuboid in each axis. |
76 | */ |
77 | void drawWireCube(const Vector3& position, const Vector3& extents); |
78 | |
79 | /** Draws a wireframe sphere represented by three discs. */ |
80 | void drawWireSphere(const Vector3& position, float radius); |
81 | |
82 | /** |
83 | * Draws a wireframe cone. |
84 | * |
85 | * @param[in] base Position of the center of the base of the cone. |
86 | * @param[in] normal Orientation of the cone, pointing from center base to the tip of the cone. |
87 | * @param[in] height Height of the cone (along the normal). |
88 | * @param[in] radius Radius of the base of the cone. |
89 | * @param[in] scale Scale applied to cone's disc width & height. Allows you to create elliptical cones. |
90 | */ |
91 | void drawWireCone(const Vector3& base, const Vector3& normal, float height, float radius, |
92 | const Vector2& scale = Vector2::ONE); |
93 | |
94 | /** Draws a line between two points. */ |
95 | void drawLine(const Vector3& start, const Vector3& end); |
96 | |
97 | /** |
98 | * Draws a list of lines. Provided array must contain pairs of the line start point followed by an end point. |
99 | */ |
100 | void drawLineList(const Vector<Vector3>& linePoints); |
101 | |
102 | /** |
103 | * Draws a wireframe disc. |
104 | * |
105 | * @param[in] position Center of the disc. |
106 | * @param[in] normal Orientation of the disc, pointing in the direction the disc is visible in. |
107 | * @param[in] radius Radius of the disc. |
108 | */ |
109 | void drawWireDisc(const Vector3& position, const Vector3& normal, float radius); |
110 | |
111 | /** |
112 | * Draws a wireframe arc. |
113 | * |
114 | * @param[in] position Center of the arc. |
115 | * @param[in] normal Orientation of the arc, pointing in the direction the arc is visible in. |
116 | * @param[in] radius Radius of the arc. |
117 | * @param[in] startAngle Angle at which to start the arc. |
118 | * @param[in] amountAngle Length of the arc. |
119 | */ |
120 | void drawWireArc(const Vector3& position, const Vector3& normal, float radius, Degree startAngle, Degree amountAngle); |
121 | |
122 | /** |
123 | * Draws a wireframe mesh. |
124 | * |
125 | * @param[in] meshData Object containing mesh vertices and indices. Vertices must be Vertex3 and indices |
126 | * 32-bit. |
127 | */ |
128 | void drawWireMesh(const SPtr<MeshData>& meshData); |
129 | |
130 | /** |
131 | * Draws a wireframe frustum. |
132 | * |
133 | * @param[in] position Origin of the frustum, or the eye point. |
134 | * @param[in] aspect Ratio of frustum width over frustum height. |
135 | * @param[in] FOV Horizontal field of view in degrees. |
136 | * @param[in] near Distance to the near frustum plane. |
137 | * @param[in] far Distance to the far frustum plane. |
138 | */ |
139 | void drawFrustum(const Vector3& position, float aspect, Degree FOV, float near, float far); |
140 | |
141 | /** |
142 | * Clears any objects that are currently drawing. All objects must be re-queued. |
143 | */ |
144 | void clear(); |
145 | |
146 | /** Performs per-frame operations. */ |
147 | void _update(); |
148 | |
149 | private: |
150 | friend class ct::DebugDrawRenderer; |
151 | |
152 | /** Data about a mesh rendered by the draw manager. */ |
153 | struct MeshRenderData |
154 | { |
155 | MeshRenderData(const SPtr<ct::Mesh>& mesh, const SubMesh& subMesh, DebugDrawMaterial type) |
156 | :mesh(mesh), subMesh(subMesh), type(type) |
157 | { } |
158 | |
159 | SPtr<ct::Mesh> mesh; |
160 | SubMesh subMesh; |
161 | DebugDrawMaterial type; |
162 | }; |
163 | |
164 | /** Converts mesh data from DrawHelper into mesh data usable by the debug draw renderer. */ |
165 | Vector<MeshRenderData> createMeshProxyData(const Vector<DrawHelper::ShapeMeshData>& meshData); |
166 | |
167 | DrawHelper* mDrawHelper = nullptr; |
168 | Vector<DrawHelper::ShapeMeshData> mActiveMeshes; |
169 | |
170 | SPtr<ct::DebugDrawRenderer> mRenderer; |
171 | }; |
172 | |
173 | /** @} */ |
174 | |
175 | namespace ct |
176 | { |
177 | /** @addtogroup Utility-Engine-Internal |
178 | * @{ |
179 | */ |
180 | |
181 | BS_PARAM_BLOCK_BEGIN(DebugDrawParamsDef) |
182 | BS_PARAM_BLOCK_ENTRY(Matrix4, gMatViewProj) |
183 | BS_PARAM_BLOCK_ENTRY(Vector4, gViewDir) |
184 | BS_PARAM_BLOCK_END |
185 | |
186 | extern DebugDrawParamsDef gDebugDrawParamsDef; |
187 | |
188 | /** Handles rendering of debug shapes. */ |
189 | class DebugDrawMat : public RendererMaterial<DebugDrawMat> |
190 | { |
191 | RMAT_DEF("DebugDraw.bsl" ); |
192 | |
193 | /** Helper method used for initializing variations of this material. */ |
194 | template<bool solid, bool line, bool wire> |
195 | static const ShaderVariation& getVariation() |
196 | { |
197 | static ShaderVariation variation = ShaderVariation( |
198 | { |
199 | ShaderVariation::Param("SOLID" , solid), |
200 | ShaderVariation::Param("LINE" , line), |
201 | ShaderVariation::Param("WIRE" , wire) |
202 | }); |
203 | |
204 | return variation; |
205 | } |
206 | public: |
207 | DebugDrawMat(); |
208 | |
209 | /** Executes the material using the provided parameters. */ |
210 | void execute(const SPtr<GpuParamBlockBuffer>& params, const SPtr<Mesh>& mesh, const SubMesh& subMesh); |
211 | |
212 | /** Returns the material variation matching the provided parameters. */ |
213 | static DebugDrawMat* getVariation(DebugDrawMaterial drawMat); |
214 | }; |
215 | |
216 | /** Performs rendering of meshes provided by DebugDraw. */ |
217 | class DebugDrawRenderer : public RendererExtension |
218 | { |
219 | friend class bs::DebugDraw; |
220 | |
221 | public: |
222 | DebugDrawRenderer(); |
223 | |
224 | private: |
225 | /** @copydoc RendererExtension::initialize */ |
226 | void initialize(const Any& data) override; |
227 | |
228 | /** @copydoc RendererExtension::check */ |
229 | bool check(const Camera& camera) override; |
230 | |
231 | /** @copydoc RendererExtension::render */ |
232 | void render(const Camera& camera) override; |
233 | |
234 | /** |
235 | * Updates the internal data that is used for rendering. Normally you would call this after updating the meshes |
236 | * on the sim thread. |
237 | * |
238 | * @param[in] meshes Meshes to render. |
239 | */ |
240 | void updateData(const Vector<DebugDraw::MeshRenderData>& meshes); |
241 | |
242 | Vector<DebugDraw::MeshRenderData> mMeshes; |
243 | SPtr<GpuParamBlockBuffer> mParamBuffer; |
244 | }; |
245 | |
246 | /** @} */ |
247 | } |
248 | } |
249 | |