| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "GUI/BsGUIRenderTexture.h" |
| 4 | #include "GUI/BsGUIManager.h" |
| 5 | #include "RenderAPI/BsRenderTexture.h" |
| 6 | #include "Image/BsSpriteTexture.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | const String& GUIRenderTexture::getGUITypeName() |
| 11 | { |
| 12 | static String name = "RenderTexture" ; |
| 13 | return name; |
| 14 | } |
| 15 | |
| 16 | GUIRenderTexture::GUIRenderTexture(const String& styleName, const SPtr<RenderTexture>& texture, bool transparent, |
| 17 | const GUIDimensions& dimensions) |
| 18 | :GUITexture(styleName, HSpriteTexture(), TextureScaleMode::StretchToFit, false, dimensions), mTransparent(transparent) |
| 19 | { |
| 20 | setRenderTexture(texture); |
| 21 | } |
| 22 | |
| 23 | GUIRenderTexture::~GUIRenderTexture() |
| 24 | { |
| 25 | if (mSourceTexture != nullptr) |
| 26 | GUIManager::instance().setInputBridge(mSourceTexture.get(), nullptr); |
| 27 | } |
| 28 | |
| 29 | GUIRenderTexture* GUIRenderTexture::create(const SPtr<RenderTexture>& texture, bool transparent, const String& styleName) |
| 30 | { |
| 31 | return new (bs_alloc<GUIRenderTexture>()) GUIRenderTexture(styleName, texture, transparent, GUIDimensions::create()); |
| 32 | } |
| 33 | |
| 34 | GUIRenderTexture* GUIRenderTexture::create(const SPtr<RenderTexture>& texture, bool transparent, const GUIOptions& options, |
| 35 | const String& styleName) |
| 36 | { |
| 37 | return new (bs_alloc<GUIRenderTexture>()) GUIRenderTexture(styleName, texture, transparent, GUIDimensions::create(options)); |
| 38 | } |
| 39 | |
| 40 | GUIRenderTexture* GUIRenderTexture::create(const SPtr<RenderTexture>& texture, const String& styleName) |
| 41 | { |
| 42 | return new (bs_alloc<GUIRenderTexture>()) GUIRenderTexture(styleName, texture, false, GUIDimensions::create()); |
| 43 | } |
| 44 | |
| 45 | GUIRenderTexture* GUIRenderTexture::create(const SPtr<RenderTexture>& texture, const GUIOptions& options, const String& styleName) |
| 46 | { |
| 47 | return new (bs_alloc<GUIRenderTexture>()) GUIRenderTexture(styleName, texture, false, GUIDimensions::create(options)); |
| 48 | } |
| 49 | |
| 50 | void GUIRenderTexture::setRenderTexture(const SPtr<RenderTexture>& texture) |
| 51 | { |
| 52 | if (mSourceTexture != nullptr) |
| 53 | GUIManager::instance().setInputBridge(mSourceTexture.get(), nullptr); |
| 54 | |
| 55 | mSourceTexture = texture; |
| 56 | |
| 57 | if (mSourceTexture != nullptr) |
| 58 | { |
| 59 | if (mSourceTexture->getProperties().requiresTextureFlipping) |
| 60 | { |
| 61 | mDesc.uvOffset = Vector2(0.0f, 1.0f); |
| 62 | mDesc.uvScale = Vector2(1.0f, -1.0f); |
| 63 | } |
| 64 | |
| 65 | setTexture(SpriteTexture::create(texture->getColorTexture(0))); |
| 66 | |
| 67 | GUIManager::instance().setInputBridge(mSourceTexture.get(), this); |
| 68 | } |
| 69 | else |
| 70 | { |
| 71 | setTexture(SpriteTexture::create(HTexture())); |
| 72 | } |
| 73 | |
| 74 | _markLayoutAsDirty(); |
| 75 | } |
| 76 | |
| 77 | void GUIRenderTexture::updateRenderElementsInternal() |
| 78 | { |
| 79 | if(mActiveTexture != nullptr && mActiveTexture.isLoaded()) |
| 80 | mDesc.texture = mActiveTexture; |
| 81 | |
| 82 | mDesc.width = mLayoutData.area.width; |
| 83 | mDesc.height = mLayoutData.area.height; |
| 84 | mDesc.transparent = mTransparent; |
| 85 | mDesc.color = getTint(); |
| 86 | |
| 87 | mImageSprite->update(mDesc, (UINT64)_getParentWidget()); |
| 88 | |
| 89 | GUIElement::updateRenderElementsInternal(); |
| 90 | } |
| 91 | } |