| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "GUI/BsGUIScrollBar.h" |
| 4 | #include "Image/BsSpriteTexture.h" |
| 5 | #include "GUI/BsGUIElementStyle.h" |
| 6 | #include "GUI/BsGUIDimensions.h" |
| 7 | #include "GUI/BsGUILayoutX.h" |
| 8 | #include "GUI/BsGUILayoutY.h" |
| 9 | #include "GUI/BsGUIButton.h" |
| 10 | #include "GUI/BsGUISliderHandle.h" |
| 11 | #include "GUI/BsGUISpace.h" |
| 12 | |
| 13 | using namespace std::placeholders; |
| 14 | |
| 15 | namespace bs |
| 16 | { |
| 17 | const UINT32 GUIScrollBar::ButtonScrollAmount = 10; |
| 18 | |
| 19 | const String& GUIScrollBar::getHScrollHandleType() |
| 20 | { |
| 21 | static String typeName = "UIScrollBarHHandle" ; |
| 22 | return typeName; |
| 23 | } |
| 24 | |
| 25 | const String& GUIScrollBar::getVScrollHandleType() |
| 26 | { |
| 27 | static String typeName = "UIScrollBarVHandle" ; |
| 28 | return typeName; |
| 29 | } |
| 30 | |
| 31 | GUIScrollBar::GUIScrollBar(bool horizontal, bool resizable, const String& styleName, const GUIDimensions& dimensions) |
| 32 | :GUIElement(styleName, dimensions), mHorizontal(horizontal) |
| 33 | { |
| 34 | mImageSprite = bs_new<ImageSprite>(); |
| 35 | |
| 36 | GUISliderHandleFlags flags; |
| 37 | if (resizable) |
| 38 | flags |= GUISliderHandleFlag::Resizeable; |
| 39 | |
| 40 | if(mHorizontal) |
| 41 | { |
| 42 | mLayout = GUILayoutX::create(); |
| 43 | _registerChildElement(mLayout); |
| 44 | |
| 45 | mUpBtn = GUIButton::create(HString("" ), "ScrollLeftBtn" ); |
| 46 | mDownBtn = GUIButton::create(HString("" ), "ScrollRightBtn" ); |
| 47 | |
| 48 | mHandleBtn = GUISliderHandle::create(flags | GUISliderHandleFlag::Horizontal, getSubStyleName(getHScrollHandleType())); |
| 49 | } |
| 50 | else |
| 51 | { |
| 52 | mLayout = GUILayoutY::create(); |
| 53 | _registerChildElement(mLayout); |
| 54 | |
| 55 | mUpBtn = GUIButton::create(HString("" ), "ScrollUpBtn" ); |
| 56 | mDownBtn = GUIButton::create(HString("" ), "ScrollDownBtn" ); |
| 57 | |
| 58 | mHandleBtn = GUISliderHandle::create(flags | GUISliderHandleFlag::Vertical, getSubStyleName(getVScrollHandleType())); |
| 59 | } |
| 60 | |
| 61 | GUIElementOptions scrollUpBtnOptions = mUpBtn->getOptionFlags(); |
| 62 | scrollUpBtnOptions.unset(GUIElementOption::AcceptsKeyFocus); |
| 63 | |
| 64 | mUpBtn->setOptionFlags(scrollUpBtnOptions); |
| 65 | |
| 66 | GUIElementOptions scrollDownBtnOptions = mDownBtn->getOptionFlags(); |
| 67 | scrollDownBtnOptions.unset(GUIElementOption::AcceptsKeyFocus); |
| 68 | |
| 69 | mDownBtn->setOptionFlags(scrollDownBtnOptions); |
| 70 | |
| 71 | mLayout->addNewElement<GUIFixedSpace>(2); |
| 72 | mLayout->addElement(mUpBtn); |
| 73 | mLayout->addElement(mHandleBtn); |
| 74 | mLayout->addElement(mDownBtn); |
| 75 | mLayout->addNewElement<GUIFixedSpace>(2); |
| 76 | |
| 77 | mHandleBtn->onHandleMovedOrResized.connect(std::bind(&GUIScrollBar::handleMoved, this, _1, _2)); |
| 78 | |
| 79 | mUpBtn->onClick.connect(std::bind(&GUIScrollBar::upButtonClicked, this)); |
| 80 | mDownBtn->onClick.connect(std::bind(&GUIScrollBar::downButtonClicked, this)); |
| 81 | } |
| 82 | |
| 83 | GUIScrollBar::~GUIScrollBar() |
| 84 | { |
| 85 | bs_delete(mImageSprite); |
| 86 | |
| 87 | GUIElement::destroy(mUpBtn); |
| 88 | GUIElement::destroy(mDownBtn); |
| 89 | GUIElement::destroy(mHandleBtn); |
| 90 | } |
| 91 | |
| 92 | UINT32 GUIScrollBar::_getNumRenderElements() const |
| 93 | { |
| 94 | return mImageSprite->getNumRenderElements(); |
| 95 | } |
| 96 | |
| 97 | const SpriteMaterialInfo& GUIScrollBar::_getMaterial(UINT32 renderElementIdx, SpriteMaterial** material) const |
| 98 | { |
| 99 | *material = mImageSprite->getMaterial(renderElementIdx); |
| 100 | return mImageSprite->getMaterialInfo(renderElementIdx); |
| 101 | } |
| 102 | |
| 103 | void GUIScrollBar::_getMeshInfo(UINT32 renderElementIdx, UINT32& numVertices, UINT32& numIndices, GUIMeshType& type) const |
| 104 | { |
| 105 | UINT32 numQuads = mImageSprite->getNumQuads(renderElementIdx); |
| 106 | |
| 107 | numVertices = numQuads * 4; |
| 108 | numIndices = numQuads * 6; |
| 109 | type = GUIMeshType::Triangle; |
| 110 | } |
| 111 | |
| 112 | void GUIScrollBar::updateRenderElementsInternal() |
| 113 | { |
| 114 | IMAGE_SPRITE_DESC desc; |
| 115 | |
| 116 | if(_getStyle()->normal.texture != nullptr && _getStyle()->normal.texture.isLoaded()) |
| 117 | desc.texture = _getStyle()->normal.texture; |
| 118 | |
| 119 | desc.width = mLayoutData.area.width; |
| 120 | desc.height = mLayoutData.area.height; |
| 121 | desc.color = getTint(); |
| 122 | |
| 123 | mImageSprite->update(desc, (UINT64)_getParentWidget()); |
| 124 | |
| 125 | GUIElement::updateRenderElementsInternal(); |
| 126 | } |
| 127 | |
| 128 | void GUIScrollBar::updateClippedBounds() |
| 129 | { |
| 130 | mClippedBounds = Rect2I(0, 0, 0, 0); // We don't want any mouse input for this element. This is just a container. |
| 131 | } |
| 132 | |
| 133 | Vector2I GUIScrollBar::_getOptimalSize() const |
| 134 | { |
| 135 | return mLayout->_getOptimalSize(); |
| 136 | } |
| 137 | |
| 138 | UINT32 GUIScrollBar::_getRenderElementDepth(UINT32 renderElementIdx) const |
| 139 | { |
| 140 | return _getDepth() + 2; // + 2 depth because child buttons use +1 |
| 141 | } |
| 142 | |
| 143 | UINT32 GUIScrollBar::_getRenderElementDepthRange() const |
| 144 | { |
| 145 | return 3; |
| 146 | } |
| 147 | |
| 148 | void GUIScrollBar::_fillBuffer(UINT8* vertices, UINT32* indices, UINT32 vertexOffset, UINT32 indexOffset, |
| 149 | UINT32 maxNumVerts, UINT32 maxNumIndices, UINT32 renderElementIdx) const |
| 150 | { |
| 151 | UINT8* uvs = vertices + sizeof(Vector2); |
| 152 | UINT32 vertexStride = sizeof(Vector2) * 2; |
| 153 | UINT32 indexStride = sizeof(UINT32); |
| 154 | |
| 155 | Vector2I offset(mLayoutData.area.x, mLayoutData.area.y); |
| 156 | mImageSprite->fillBuffer(vertices, uvs, indices, vertexOffset, indexOffset, maxNumVerts, maxNumIndices, |
| 157 | vertexStride, indexStride, renderElementIdx, offset, mLayoutData.getLocalClipRect()); |
| 158 | } |
| 159 | |
| 160 | void GUIScrollBar::styleUpdated() |
| 161 | { |
| 162 | if (mHorizontal) |
| 163 | mHandleBtn->setStyle(getSubStyleName(getHScrollHandleType())); |
| 164 | else |
| 165 | mHandleBtn->setStyle(getSubStyleName(getVScrollHandleType())); |
| 166 | } |
| 167 | |
| 168 | void GUIScrollBar::handleMoved(float handlePct, float sizePct) |
| 169 | { |
| 170 | if(!onScrollOrResize.empty()) |
| 171 | onScrollOrResize(handlePct, sizePct); |
| 172 | } |
| 173 | |
| 174 | void GUIScrollBar::upButtonClicked() |
| 175 | { |
| 176 | float handleOffset = 0.0f; |
| 177 | float scrollableSize = (float)mHandleBtn->getScrollableSize(); |
| 178 | |
| 179 | if(scrollableSize > 0.0f) |
| 180 | handleOffset = ButtonScrollAmount / scrollableSize; |
| 181 | |
| 182 | scroll(handleOffset); |
| 183 | } |
| 184 | |
| 185 | void GUIScrollBar::downButtonClicked() |
| 186 | { |
| 187 | float handleOffset = 0.0f; |
| 188 | float scrollableSize = (float)mHandleBtn->getScrollableSize(); |
| 189 | |
| 190 | if(scrollableSize > 0.0f) |
| 191 | handleOffset = ButtonScrollAmount / scrollableSize; |
| 192 | |
| 193 | scroll(-handleOffset); |
| 194 | } |
| 195 | |
| 196 | void GUIScrollBar::scroll(float amount) |
| 197 | { |
| 198 | float newHandlePos = Math::clamp01(mHandleBtn->getHandlePos() - amount); |
| 199 | |
| 200 | float oldHandlePos = mHandleBtn->getHandlePos(); |
| 201 | mHandleBtn->_setHandlePos(newHandlePos); |
| 202 | |
| 203 | if (oldHandlePos != mHandleBtn->getHandlePos()) |
| 204 | { |
| 205 | mHandleBtn->_markLayoutAsDirty(); |
| 206 | |
| 207 | if (!onScrollOrResize.empty()) |
| 208 | onScrollOrResize(newHandlePos, mHandleBtn->_getHandleSizePct()); |
| 209 | } |
| 210 | } |
| 211 | |
| 212 | void GUIScrollBar::_setHandleSize(float pct) |
| 213 | { |
| 214 | mHandleBtn->_setHandleSize(pct); |
| 215 | } |
| 216 | |
| 217 | void GUIScrollBar::_setScrollPos(float pct) |
| 218 | { |
| 219 | mHandleBtn->_setHandlePos(pct); |
| 220 | } |
| 221 | |
| 222 | float GUIScrollBar::getScrollPos() const |
| 223 | { |
| 224 | return mHandleBtn->getHandlePos(); |
| 225 | } |
| 226 | |
| 227 | void GUIScrollBar::setScrollPos(float pct) |
| 228 | { |
| 229 | float oldHandlePos = mHandleBtn->getHandlePos(); |
| 230 | mHandleBtn->_setHandlePos(pct); |
| 231 | |
| 232 | if (oldHandlePos != mHandleBtn->getHandlePos()) |
| 233 | mHandleBtn->_markLayoutAsDirty(); |
| 234 | } |
| 235 | |
| 236 | float GUIScrollBar::getHandleSize() const |
| 237 | { |
| 238 | return mHandleBtn->_getHandleSizePct(); |
| 239 | } |
| 240 | |
| 241 | void GUIScrollBar::setHandleSize(float pct) |
| 242 | { |
| 243 | mHandleBtn->_setHandleSize(pct); |
| 244 | mHandleBtn->_markLayoutAsDirty(); |
| 245 | } |
| 246 | |
| 247 | UINT32 GUIScrollBar::getScrollableSize() const |
| 248 | { |
| 249 | return mHandleBtn->getScrollableSize(); |
| 250 | } |
| 251 | |
| 252 | void GUIScrollBar::setTint(const Color& color) |
| 253 | { |
| 254 | mUpBtn->setTint(color); |
| 255 | mDownBtn->setTint(color); |
| 256 | mHandleBtn->setTint(color); |
| 257 | |
| 258 | GUIElement::setTint(color); |
| 259 | } |
| 260 | } |